How to Make Your Traffic BAD and Why you Want to do it Now in Cities Skylines!
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- Опубліковано 29 сер 2024
- Today we're MAKING bad traffic jams! Muhahahahahaha! Enjoy :-)
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In one of the most in-depth expansions in Cities: Skylines history, Industry becomes a larger and more meaningful part of the game with this expansion. Players can customize their industrial areas with supply chains for the four different resource types and unique factories. Well managed industry areas will level up and become more efficient. Aside from production chains, there is a new city service for handling mail and the cargo airport eases import and export of factory goods. There are FIVE new maps, new policies, new city services, new buildings (including resource extractors, manufacturers, warehouses and unique factories) and more.
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#citiesskylines #biffaplays #CSFixIt
*Drops a meteor in a junction*
"So I'm going to do a two parts video"
Autosave...sip of tea
ooooh! I forgot to save it :(
I think he cheated, he did not use the despawner technically but he did despawn a bunch of cars
@Aidan S He despawned the cars with the meteor ;)
@@happyman9917 De-spawned the entire intersection and much of the ground under it.
I would say another great way to test traffic without mods is Post offices. Each post office is 10 post vans and 2 trucks, with the sorting stations using 20 trucks. Put a couple dozen those down and watch them flood your streets. If your city doesn't break you did good.
The sorrowful reflection "thats what I do... with my life". I feared for a moment he will crumble down and cry :D
24:03 - hahaha you can hear the defeat of Biffa looking at the lane mathmatics of the rest of the highway junctions.... "Yeah, gonna leave that as is.." 😂
I gotta admit it's bad enough that lane mathematics is bad... but this high system has random bits of normal road thrown in. So cars go from 80, to 40 or 60.
INCOMING! bye bye roundabout!
I think one thing you should emphasize is curved roads, 90° angles are slower in and can cause traffic, also a slight curve is nicer looking than deep the sharp angles
Love the way how you fixed that interchange in the very last part of your video. 10/10
Don't you love it when Biffa's new video notification comes up just when you're about to take your lunch break at work and you can enjoy something nice while eating ? I do :-) Thanks Biffa :-)
Hope you enjoy! :-)
@@BiffaPlaysCitiesSkylines yep. Can't wait for part 2 😁
More traffic = more people walking = equals for £20 paths = money momey money = Tea 😂
So you say... traffic = tea 🤔🤔 quiq sippa tea when stuck in traffic👌😂
Thats insanityy. Is a hype.
Thank you for saving me 26 minutes
01:43 Biffa: City is full of roundabouts
Me: Erm city IS one big roundabout...
Indeed :-)
Biffa Plays Indie Games I got dizzy watching the video!
@@NineEyeRon Glad to see I wasn't the only one... LOL
Next level ring road.
@@BiffaPlaysCitiesSkylines it was a city-a-bout
The problem with only allowing them to go up or down a lane at certain places is that you always forget to add a second „going up“ and a second „going down“ for those who need to go 2 lanes up/down . Anyway, great video as always! :D
First time I spotted a minor error in the hugos, at 18:25 the hugos & lane management combination force people from the main highway to be unable to take the upcoming exit.
I do like how informative you got this, though I allways play in vanilla I might be trying some mods & traffic manager soon!
Btw, what happened to the music? I miss 'Skyscraper' !!
Looking forward to part 2 😎
Love the fireball on junction to end with a hangercliff
.
I'd say it is a real Biffhanger :)
We need a Biffa Dictionary.
Hugo There, Sippa Tea, Lane Mathematics, and all the other crazy things he says 🤣
Biffa: "Get a PC"
Me: ( Looks at bank account 😭)
Seriously though.. I'd prefer to eat
Most definitely
Pc master race
I think asteroids should be your default way to remove intersections from now on. And not mentioning it at all, just casually talking as this is the normal way to demolish badly planned intersections. Love it.
Biffa: “I am gonna show how to increase traffic in your city to the max”
Also Biffa: puts #fixCS on the title’s hashtag.
Me: Finally a vídeo about how I play!
The Meteor Solution. If there are no roads, there is no traffic!
Biffa always makes me laugh he’s just hallerious
Hilarious*
@@tygovanbaak8910 exactly 😂😂
Everytime he says you go there
Spell red
@@meemo_beariOsTp
Biffa : This is a nice city, it’s filled with round-a-bouts.
Me: Yeah that sounds like Biffa... 😂😂😂👌
17:55 you are forcing the 3rd and 4th lane to go straight on in the next jungction! They can't turn right
This! No cars coming from the leftmost lanes can get to the bypass!! Biffa you must fix again!
To be fair, this might be the better option. If everyone could take the bypass, chances are they would do so, and thereby clog it up
Given the orginal city builder had long stretches of the high way with the "no lane changes" it's a pretty big problem with the city. Some times I don't think biffa noticed the previous lane changes before he added his own. The end result is however the same, entire routes being rendered invalid due to the fact people coming off a ramp can't shift out and are forced to take the next exit.
That kinda bothered me as well
@@JustaGuy_Gaming It's something I noticed he does a lot. That thing with the lane connector where he forces every car to merge only one direction. But in this instance even if he'd left it the way it was, with each car able to stay straight or merge one lane left or right between the on and off ramp, the cars in the far left lane still couldn't take that next exit. There needs to be 3 nodes between those ramps with the lane connector allowing each lane to go straight, or merge one lane left or right
Humour ON POINT in this video! This is why you're my favourite CS Vlogger! Plus, I'm a long time watcher, I know all the tips and tricks (thank you) you usually say in your videos but this one was very informative!! Learnt quite a few new things, good job!
Thank you ScottEdwards92 :-)
17:55 You are forcing the cars on the 3rd and 4th lane to go straight on in the next jungction! They can't turn right
Then they have to take another way and increase traffic!
I thought the same thing when I saw that!
Biffa: send me your city if you want me to fix your traffic
also biffa: how to make your traffic bad
Biffa is so calm while the meteor hits. Complete zen!!
You, Sir, are quite the character lol. "This is gonna be a two-parter", straight faced and proper - I... didn't see it coming, actual laugh out loud.
Enter "This is fine" meme to the end
Hah, I knew that junction would get removed! Wasn't expecting the meteorite strike though 😁
Probably the closest to a "nuke the site from orbit. It's the only way to be sure" option.
"And then we come to this. There's an interesting thing I've spotted with everything going on with all of this."
I think I've spotted it too. Traffic tends to move slowly through a crater.
Another day in Biffa's school of traffic! I do learn from the tricks that he shows us. Well done Biffa, you earned another sip of tea.
Gotta love the meteor strike at the end and Biffa just ignoring it and calmly narrating over it.
:-)
Great ending! What happens when the cims don't follow the traffic rules, BOOM!!! Asteroid... Can't wait for the next installment.
Yay! Traffic view timelapse :) Been waiting for that for a while
Was not expecting this one. But this is a good way to learn so you can avoid doing this is your own city xxxx
I love these videos, I watch them to relax when I want to go to sleep. Watch everything you post. Keep it up! Just a heads-up though, Biffa, the sequence of lane-changing rules you put into this section around the minutes before and after 18:10 resulted in half the trucks on the highway being unable to access the sliproad to the cargo depot. Only the trucks that came from one out of the two sliplanes at the roundabout junction could successfully get to the depot. So you might want to undo that, cos you'll have trucks needing to go all over the city in a convoluted pattern in order to get to the right part of the roundabout junction to access the sliproad.
like the meteor at the end XD good way to fix things !
One of the main things to good traffic(even without traffic manager) is planning your city. Most cities with bad traffic are just badly designed and have a couple of bottlenecks.
I always start my cities with making a plan where my different areas will be and where i will extend my highway network(same goes for train network) and then I start with my city.
often the bottleneck is that people got a point where everything comes together or from a lack of access points to a city/zone.
Works without any mods
This was absolutely brilliant, please hurry up with part 2, I'm all excited.
Thanks, Part 2 Saturday - just rendering it now :-)
Seems like Biffa is asking to drink coffe first to enjoy tea.
I generally look at the traffic like if there are a lot of cars, then you need more buses and passenger trains. If you have a lot of trucks, then you need a better network of cargo trains, closer to the commercial zones where they usually end up. If you do your public transport well enough you can almost completely eliminate private vehicles, and with the freight trains you can isolate the worst traffic to very small areas. Literally the best way to deal with heavy traffic is to ensure you don't get any. You can grow your city much bigger and faster if you plan around using trains (and metro, trams, busses, a.s.o.) right from the start because the traffic won't ever build up as much.
Personally I like playing with despawning off, because when things start to jam it will often despawn busses and taxis first, and not get rid of anything else till the traffic stops completely, and the despawning makes it difficult to tell where exactly things go wrong and what you need to do to make it right. I don't agree with everything Biffa does as much of it only works short term - long term you need to rethink the layout of your city. You can go a long way just by ensuring main roads don't have industry on only one side for instance, or by making sure commercial traffic doesn't have to go through narrow residential areas
Another option with TMPE is under "Policies". If you set the "Ban private vehicles on Bus Lanes" and set the "traffic restriction agression" to medium, you can use "Bus only roads" to add "back doors" and "shortcuts" for public transport AND city service vehicles, which can vastly improve services efficiency and coverage. You can also use those same bus roads instead of walking paths to join close roads, as they still give full pedestrian/bicycle access without any traffic (except for public transport/service)
I also build high speed underground roads between industrial zones to a "back door" junction in commercial zones, then using TMPE ban private cars on those, so that only delivery trucks use them.
There is also a 2 lane one way road on teh Workshop, that has one normal lane and one bus lane, which is good for running in front of cargo terminals, as traffic will stay in the "normal" lane until the last minute before entering the terminal and they will exit the bus lane as soon as they exit the terminal.
The city looks like pizza🤤🤤 also the meteor at the end 😂😂 i'm looking forward for the next part!
"that's just the way it is. Get a PC." - Biffa 2020
Crying with PS4...
Master race ftw
Pc master race
I bet “Traffic Manager: Emperor Edition” will have a toggle for “super AI” where every car is self driving and networked, so it takes into account traffic and road conditions, and can drive twice as fast and twice as close to other cars 😁👌
Though you will set it up like WWE, like cutting off a road or whatever to make a seemingly good city looks bad.
Turns out you just turned off the despawning vehicles setting, like what you ALWAYS do in those "Fix it" videos.
Really clever, Biffa. Hats off for you.
Oh nevermind, you are using DemandMaster to artificially increase demands.
Still, liked, because truthfully DemandMaster didn't changes traffic too much
Your willingness to work with the spaghetti is laudable.
Sometimes. Other times its more laughable. I'd prefer if he tore out ugly spaghetti mess more often and replaced it with functional and beautiful roads.
For those who aren't watching reguralry. Hugo There was Biffa's chief traffic engineer, but he was replaced by automation, when TM: PE 11 was released.
18:18 where the traffic is coming onto that highway, traffic is being slowed because the right lane is forced to go into a turning lane, and they don't want to be in a turning lane! So you could also force the oncoming right lane into the first TWO right lanes, and the oncoming left lane into the 3rd lane of the highway. This shouldn't cause too many issues since the highway coming from under the roundabout doesn't seem to have much traffic coming in!
I both hate and love when a notification of yours appears on my phone. I have kinda a lot of stuff to get done, but 25 minutes of my time are just for you, and i know i’m gonna hate myself for this, but your videos are kinda therapeutic lol
19:12 I could watch you do this 24/7 lol. It's so relaxing. I bought cities skylines, but just can't play it (not very good at it - I guess the patience I used to have with city builders like sim city is now gone)
I bet others would agree :)
Pay no attention to the Biffa behind the curtain! :-) Great behind the scenes video, like a master class in traffic.
@ 17:04 Bad Biffa! On a three lane highway you've got to allow traffic to get from lane 1 to lane 3 and vice versa. That means that you can't prohibit lane changes at every other node as you've done here. You've got to allow "down" lane changes on at least 2 nodes and "up" lane changes on at least 2 nodes. A single node in each direction isn't enough!
Around 20:00 - the whole issue there is the by-pass. At one side you have two dual-lanes connecting to four lanes and on the other side the most extreme lane of the original merging lanes is recycled as the lane-off for the by-pass. Loads of traffic wants to evade being pushed onto the by-pass. Looks to me like a big part of the problems are the by-pass tunnels in combination with the forced lanes.
Maybe a Pinivia interchange by chance?? I really enjoyed watching this. I have started a new city recently, and I am trying to include all your tips from right turn slip lanes on roundabouts to dedicated turn lanes to lane mathematics to priority and yield signs, add in pedestrian bridges to keep them off the road and paths for walking and cycling. Oh, public transportation is also a must. I have more hope this city will actually survive and thrive. 😉😊🤞
Nice looking city! 😳 Fascinating video, Biffa! It's great to see the nuances of traffic in a city, thank you...
I could watch you fixing cities for an eternity. So don't worry about editing :)
Great video! This series is very entertaining to watch, each episode is different.
Every time I hear your "speed up voice" I think of the scene in Space Balls where Dark Helmet asked to rewind the movie to find out where the Eagle 5 (Long Starr's Winnebago) went. haha
ua-cam.com/video/nRGCZh5A8T4/v-deo.html
Biffa the car mechanic-Don’t worry illl make it worse before we fix the problems😳
Everybody: You need roundabout in your city so people can get around easily
Biffa: *makes the whole city a roundabout*
Did you read what you wrote?
Loved it - learned a few new tricks - thanks Biffa! Great looking neat city too.
I think this is the first time I've seen Biffa do a 2 part traffic fix!!! :O I'm shocked...
‘Get a pc’ tell that to the people complaining over on the cities skylines channel asking for mods on console
They really do that? Does the console architecture even allow mods?
@@Colaman112 It's not so much a matter of whether or not something can be modded for console. The problem comes from how much the various console manufacturers will allow a mod to change in a game.
It's sad really, I'm playing on console because I can't invest in a good gaming pc to handle the 200k+ people city. I don't think console is powerful enough to support the mods
@@chingamfong Yup - mods dramatically up the amount of RAM required and consoles tend to be relatively RAM limited.
@@chingamfong Same. The ONLY mod I need is traffic manager with lane connectors. I have a city with 240,000 people on PS4.
I am also working on my Traffic on my city right now with your advice. I was about to be quit but then I realized a small issue which I overlooked 🧐 Will get back to it now.
25:25
Biffa, did you just destroy that turbo-about with an asteroid?🤣🤣🤣🤣
I think one of the things people don't talk about with traffic despawning turned on is that this doesn't "fix " your traffic for you. As far as I know when traffic despawns this is what happens. The vehicle tries to get to it's destination...hits traffic, then despawns....but the game still simulates that person. So it returns to where it started and tries again. this reeks havoc on city services because nothing actually gets to where it is supposed to because it keeps retrying. the first time I played the game my city just ground to a halt with dead bodies and trash EVERYWHERE with the vanilla despawning. Having despawning turned on to me makes the game easier because you can actually see where the issue is and fix it. Sometimes with despawning an area just looks busy but is moving. So you move on. In reality that area is counterproductive because only reason it is moving is because half of the vehicles are starting their journey over from the beginning.
Every time I hear "Cargo station" I think "No, car go street"... Thanks memes
18:03 They can now only change by one line and you made it impossible for those cars going straight through the highway on the right side to take the sliplane to the cargo hub, because they need to switch at least two lanes to get there.
Imagine a citywide power outage; tunnels with lots of sharp bends, tunnels across an entire city's diameter. I can just see all those little skulls beneath the city streets.
Ah, the suspense! I can't wait for part 2!
Biffa, i've watched all your videos and enjoy every single one, I'm currently trying to get my city above 53% traffic and hoping now that i've got the traffic mod I can get to around 90%
His city is an absolute work of art. His highways look like someone threw a bowl spaghetti noodles down.
biffa before: "dont build inside roundabouts"
biffa now: "this city is beautiful"
At 2:40 I like how his city is actually a sun dial too
Hi Biffa,
I have to apologize in advance since this comment have nothing to do with this video, but do you still remember your city Malibrew featuring the mod Real Time? What happened to it?
In February I found myself stuck in Shenyang, China because of the COVID epidemic (It was not a pandemic in February). My mental health was at all-time low, unable to go anywhere, I have to live in a hotel and the bills were crushing me.
Then I found you and your series, Malibrew. It was amazing. Your videos are not only funny, they're also relaxing. I found a way to escape reality and seek happiness in the middle of a epidemic.
I'm now back home and my life has returned normal. Recently UA-cam recommend one of the Malibrew videos and I was immediately walking down the memory lane. So I was wondering, can you do a follow-up video? No need to do a full-on series, and it's absolutely okay if you don't do it, but it would be wonderful to see Malibrew alive!
Love, a fan of yours ❤️
Sorry if the last part sounded too demanding, I understand that during this pandemic, you must also be stressed out! So it's absolutely okay if you don't want to do it ❤️
18:00 people coming from the right can no longer take the exit there.
Gd spot, it's only a bypass mind so they'll still be able to access it via the main junction. Traffic looked quiet enough afterwards that I doubt it'd make a massive difference to the city. Get's under the skin a bit though doesn't it! xD
Yes, but they can pick their lane farther back.
@@droe2570 No they can't ... further back, there are 2 lanes on the highway which are then joined by 2 lanes on the slip road. That means that anyone coming from the highway is now in lane 3 or 4. There is only *one* node where they can move one lane to the right, so they can only ever get across to lane 2, which doesn't allow them to take the exit.
its amazing, i have commented on a year old video with particularly bad traffic which surely was designed to be like that like 5 hours ago, not this drops.
coincidences are amazing sometimes. But the point i made, doubt you saw it considering how old the video was, still stands especially in the context of some cities
Some cities are madr for fixing. Whether or not you go and worsen the traffic is irrelevant, i even think its a great idea because it would increase the 'educational' (in light quotation marks) value, but only as long as you really help people with cities they care about. the video i commented on was a city where you can see that it was made in a very short amount of time.
I mean, its not my decision, but i feel like its not in the spirit of the format to just pick the worst but the ones that people care about because those also tend to reflect what you should really do instead of you spending hours trying to fix an entire square of 6 lane 8 block grids.
also, its sometimes much harder to fix a well designed city that still has bad traffic, because its not always obvious whats wrong.
still, much love for the effort you put in
Edit: i guess what im really trying to say is, sure, even intentionally bad cities must be fixed and watching it come together is great, but in these cases, the video could more often than not use an even broader point of view for fixing, things like general layout, hierarchy, that sort of stuff.
When you did your lane switching malarky, it was 2 2 lane roads merging, but you only let them go one lane right, so people on the lower road couldn't shift enough lanes to take the exit @19:00 or so
Oh. you 'fixed' it
10:41 Actually, the better highway merging is not going to be enabled until u enable it in policies (settings). Then u won’t need to do some Hugo-ing on merging (yes it really does work).
at 18:34 the cars coming from the bottom 2-lane road on the right, even if they use the upper lane, have no possibility to get to the top lane for using the off ramp and this is something I think you should generally be cautious off to not accidentally block a traffic route like that
Me reading the title: Good joke biffa XD
*click the video and skiped to the end*
Me again: OMG he actualy did this!
When you edit lane changing at nodes on highways, I think a lot of people fail to realize that you're hindering the traffic's options- EVEN if you follow Biffa's advice. For example, you use the lane connector and allow lane changing up on one node and down on the other. But, what if a car in the fourth lane needs to get to the first lane? They can't, since they can only change lanes once.
I wish there was a mod that would make it easier to see and manage tunnels. The changes to metro and train tunnels in sunset harbor have made it even more difficult to make the underground stuff work right.
At 17:56 the fix only allows vehicles to change down one lane, but some vehicles coming from the junction actually need to change down 2 lanes to make it to the slip road.
The "........with my life." got me.
Always liking the vids. I've got a Green Earl Heiney while i watch it.
😁
OMG Chipmunk Biffa sounds adorable 😍🐿️
I love this kind of videos. every time I watch you fixing traffic, it gets me fired up to tinker with my city :D
I learn to appreciate the almighty Hugothere.tm XD
When this video started, I was afraid Biffa was going to reveal he had a "chock-a-block" mod to make traffic worse. Turns out it's just turning off despawning, which I already do.
I mean, technically the demand mod will increase traffic, but I doubt it's much
Hey Biffa, thanks for the lessons in how to fix traffic! I think I have managed to figure out why the traffic is bad in this particular city. You see, there is a giant crater where a roundabout used to be. Hope this helps!
It also helps if you don't build your roads with a miter saw.
But the main thing to learn from this video is that turbines are the sexiest interchanges.
I think the dynamic traffic AI makes the Cars start to think about how much traffic is on the way, because everytime I build a bypass for a highway that is actually longer than the actual highway route, they start using it after I set the advanced traffic AI on
Its kinda funny hearing you say that the traffic only gets this bad when you turn off despawning. My first city had traffic backed up all the way out of the map before these mods were a thing. I must have massively screwed something up then lol. Wish I still had that city to try and fix it now.
I'd like to see you play with a high % of reckless drivers to see if it is noticeably more difficult to fix the traffic.
I've never noticed any difference 👍
I was really looking forward to a new teavile episode. Owhh well still a great video!
2:40 On today's episode of: Oddly Satisfying
Hi Biffa ☺ I always love seeing your videos ☺ it's sometimes so funny to see where lane mathmatics goes wrong and the lane switching too 😁 i'm not no expert since i've never played before but it's sometimes like in this video where it's funny how things are so wrong, being a nice city 😊
Very cool to see how the tea is brewed. Thx
This video has much more tips than usual....loved it😍
wow that inner-city is awesome, but the highways and industry areas make me want to punch my screen... I wish I could unsee things 😂😂
Biffa, have you ever done a traffic fix challenge? You pick the city needing help and everyone tries to fix the same city to see who can get it the highest?
1:06 lol PC master race