Tekken players are allergic to having command history enabled. I have to dig and ask around almost every time I see new tech or a new combo because everyone refuses to use it.
@@BanditTools It's also very easy to see if you did a correctly PEWGF because command history shows the frames. So you can see the speed of your electric.
And his description is also slightly off. You RELEASE the forward on the first active frame then the next two inputs are just-frames. So you can hold forward for 55f or whatever so long as you release it on the first active frame. Bryan's Taunt moves are true non-bufferable moves.
Three inputs within three consecutive frames. It is not simply the timing that's hard due to one frame links. It is the absurd speed at which the inputs have to be performed that makes perfect EWGF so hard.
Yes it is the combination of both. The timing itself could be somewhat consistent but the speed of the input is most likely what makes you miss the timing. The speed should be practiced first in my opinion- timing comes when the speed is second nature.
@@NYG5 it actually baffles me when people try bringing that up to say kazuya is OP. Like its legitimately the hardest move to pull off in fighting game history. if you're using keyboard/hitbox pressing one button for a single frame feels almost impossible let alone 3 in a row.
@@smurfdaddy420 I never truly understood how short 1 frame is until T8 showed you how many frames your input lasted. What you think is 1 or 2 frames is more like 4 or 5 frames, like when you go f,n that eats up so many frames unless you physically tap the button no harder nor stronger as it needs to be. They think the users inputs for EWGF work the same as doing a damn df2
@@RickyRankUnironically i find the non neutral easier to do with pad since i just have to do it very fast compared to needing to time letting the button go and hitting df at first frame without hitting sole d or f
As a Reina main I've been practicing an hour or two of electrics everyday since launch. Now that we're half a year into the game, I can land electrics 9 out of 10 times but my fundamentals as a Tekken player is crap cause all I've been doing is execution drills lol
That, and I wish Taunt Jet Uppers had blue sparks since a DF2 pewgf is unmistakable, but people can mess up the taunt input and still hit the opponent if they're not blocking so.. i feel like with blue sparks you'd get a sense of confirmation
@@roamalot3000I think it should be red sparks since fire is Bryan’s motif in Tekken 8, also sets him apart from other characters who have blue sparks moves
The thing with df2 pewgf is, while electric inputs are not bufferable, you dont necessarily need a perfect one frame forward. Your first forward input can be however many frames u want it to be, as long as u let go of it one frame after recovery. This might seem the same, but any input has two parts, pressing and letting go. You can get some leniency, but u still need to let go at the perfect time
Unless you spike them high in the air it wasn't a pewgf. You can still get an electric combo even if you mess it up, which is what you're probably doing.
@@JohnSmith-j7n my guy, I am doing pewgfs, i know what im talking about. Feel free to prove me wrong if u want, i can post a video of what i was talking about as well if thats what u need
The first Foward input should be on the 47th frame from when you PRESS the df+2 (Include the first frame of df+2 when you count). Also, it's 3 just frames but you can input forward during recovery frames so it's more about timing when you go to Neutral (Or down depending on which version you do).
you can also do back (or any direction) after chdf2 kinda like a jetupper. making the back input as the time filler and gives your forward a momentum for the pewgf.
If a Bryan connects with the taunt it’s good to hold down in hopes they miss their jet upper timing. If they execute wrong (which is often) you get a free ws launch.
Mostly you can just do jab string or something fast into taunt, cause most of the bryan players dont have the right timing for guaranteed taunt into something setup.
I struggled so much to do it even though I've been able to do perfect electrics for a long time, but there was no one to explain it clearly like you just did. After watching the video, I tried it and succeeded in less than 5 minutes😂 Big thanks to you, you rock with the tutorial videos on Kazuya
@@UltimateBallaPOMit’s super impractical to hold forward in a real match, better use the free time after the df2 to recuperate your thoughts for half a second and get ready for the timing. Maybe it’s easier in practice mode, but not in a real match.
6:10 As Bruce Lee said "don't be fear the man who practice 10,000 kicks once, but fear the man who practiced one kick 10,000 times" lesson learned don't look on the knee just practice it.
Started playing Kazuya a month or so after release, and just now am I hitting perfect electrics with any regularity. Watching Keisuke play in tournaments hitting them 10 times per match is just amazing to behold.
You sure thats pewgf? Ive watched keisuke and yes he does attempt pewgf most of the time but i for sure guarantee he didnt do it 10 times per match, sometimes not even once per match. You must be talking about ewgf.
Just did this within 10mins and im only Shinryu! so proud of myself. i hardly even play tekken too which i found impressive, i think the biggest challenge for me was 1- finding the initial combo input (i use keyboard ) and then overcoming my own personal mental limitations. i wanted to get frustrated becuase i coudn't get the input's right away but that's when i reflected and asked myself some questions. i'm also aware this is 1 thing doing it in against a training dummy compared to an ingame scenario. anyway, i hope this motivates people into crushing their limiting beleifs and combo away! thanks TMM, awesome vid. sh
Thank you for explaining this. New to tekken and didn't know what the difference was between an ewgf and pewgf. Turns out i can only get pewgf at round start. More practice for me!
If you input it frame perfect, you can execute it with f,d,df+2, in the command history there will be no neutral between the f and d inputs. It's actually easier to execute this way than to hit it with f,n,d/f+2 in my opinion, especially on P2 side.
@@arda213its like the old wavedash from King. You have to be really fast. Do the ewgf input without the neutral, just move your thumb on the dpad very fast
I am so glad to know that I'm not the only one who has trouble with the electric even Main absolutely knows the struggle being even a "good" Tekken player is almost like ufc training not really but involves a lot, thanks for the video Main.
For everyone who wants a command history, it's not really what you need, what you want is the exact timing to hit the electric on. Turns out that with a stable 60 fps the frame you have to hit the neutral/down input on the PEWGF is 48, that means that you need to input the neutral on the PEWGF exactly 47 frames after you *start* pressing df2, and it has to be exactly one frame long A trick I've not seen anyone mention is that, since you can't buffer inputs during df2's animation, you can actually hold the forward input after you hit df2, and now instead of pressing forward for exactly one frame (which I find a lot more difficult) you can time the release with the 47th frame after the df2, this could just be a preference thing but I find releasing a button at the right frame way easier than pressing it for exactly one frame and releasing it
I haven't heard the thing about the opponent's knee hitting the ground after df+2 but some people say they use the cinematic camera resetting to normal to know when they can start inputting the PEWGF. I'm sure it's so fast that, just timing and muscle memory works way better than a visual though.
There are no secret tricks to make learning it easier? How about using command history to figure out what you are doing wrong and focusing on one aspect of the move at the time. This is literary how i learned T->JU in T7. However i had to use tekken bot prime command history to review my inputs back then. Now in T8 the frame perfect command history is there, no mods required. For example when when learning T->JU you first make sure you can do T->b4. T->b4 teaches you the timing when you need to start inputting a frame perfect JU. After that you focus on inputting a frame perfect JU without taunt. That means one frame of forward input, one frame of neutral, and however many frames of b2 input. You use the command history to make sure you can do it frame perfect just throwing it out in neutral. After that you just combine the timing of T->b4 with a frame perfect JU input. I'm sure kazuya players can come up with steps of progression that are similar to this but for prefect electrics.
Here’s a description of this for people who don’t know tekken terminology: The first input has a timing window that’s 1/60th of a second long, then 1/60th of a second after that input, you need to do another input which you have 1/60th of a second to do, then another 1/60th of a second after the second input, you need to do 2 inputs at the same time within 1/60th of a second. Everything I just described must be executed in 1/20th of a second total. Anything less than absolute perfection means the perfect electric won’t come out.
Like the other comments have mentioned, as of T8 you can "buffer" the first forward of either f,d,df2 or f,n,df2 from the forward of the df2(if your PEWGF application is after the usual CH df2 > PEWGF) to make it a smidge easier(but a bit awkward in a real match scenario), but the other inputs of the PEWGF are still JFs. Also this trick will obviously not help with stuff like punishing a -13 move with PEWGF so you should still learn it the proper way IMO. On that note, I'd argue that a block punishment PEWGF on a -13 move is even harder than CH df2 > PEWGF lol. Also another hot take, Paul's df2 > 3x qcf1 is harder than CH df2 > PEWGF lol.
@@Sin-pt2eq That's not how it works. If the df4 sends them in air you were too late. If they stand it wasn't too late. The problem is df4 can be input in the 5f buffer window. Therefore it doesn't train you on the exact frame you need to input. You could input 5f early and think you nailed it. It's a waste of time. Using the blue display for frame advantage is literally better. Just practice using EWGF. It is the only viable way to pinpoint the actual 1f window.
For those pad players, as a P1 side player, try to do it hitting f and then let your thumb slide to the joistick imputing df and press 2 at the same time, that works for me, i landed many on real matches already, after 100hours of practice of course
Main Man please make a Video on the regular Jet Upper in Tekken 8. It is bufferable as you said but in this game i often get b2 instead of fb2 if executed quickly. I also have seen many top level players who got cheated out of a block punish or sidestep Jet Upper. What is the deal with that and why did it feel much more intuitive in Tekken 7? I cant always wait for the neutral input. It slows everything down too much!
To always get the neutral input for f,n,b+2 and not get f,b+2 skipping neutral , this is how to do it, input the f,n,b+2 as fast as possible as you normally do but once you done the input immediately release the lever or pad super quickly, this will insure you get the neutral everytime no matter how fast you input f,b+2. So the key is to let go of the lever or pad as quickly as you can once you have done your f,b motion to insure you get f,n,b+2. Good luck plz let me know if it worked for you. Thanks
TJU is impossible on the Dualsense because the dpad is too sticky, I’ve seen people hit it with the Xbox pad which has mouse clicker style Dpad buttons
For the sake of those that are just getting into practising this: The second PEWGF input MainMan referred to is f, n, df2. This input is also 13f and will give you the df2 -> PEWGF launch. From my experience (I am a novice compared to MainMan's Kazuya community), I found the f, n, df2 easier on pad (I use an Xbox One X/S controller - cannot stand PS pads, sorry folks) and f, d, df2 easier on stick (I use a Mayflash F500 Elite, which uses a Japanese stick and buttons from Sanwa on an octo-gate 'cos square-gate is weird). Happy practising everyone. Thanks for the video MainMan.
I’be been playing tekken for 1 year and some months, started out with Devil Jin, practiced ewgf a f lot, and now I manage to get a pew every 5 mins, I don’t recommend doing F N DF2 go for F D DF2 after landing DF2 in CH aprox wait 43ms and input PEWGF
I couldn't even give you a number on how many hours I practiced perfect electric and I'm still inconsistent with it. Definitely the most difficult execution in a fighting game I've ever experienced.
Do electric inputs have to be done in a certain number of frames? I watched somewhere that it doesn't matter how slow you execute it but you just need to hit df and 2 at the same frame. Ive never done PEWGFs before but Ive always executed electrocutes thinking the same way TMM said- "doing it as fast possible".
jin having d2 now really hurts at times if you use electrics actively because if you mess up which will happen now and then, you get a big slow low and good players can even react to that accidental low, i miss getting a crouch jab as an misinput, it's truly the better alternative, less likely to get me killed
I would say taunt jet upper is just a bit more difficult, but that's my opinion. Both this and tju are the most difficult techniques in the game. It's a shame they are less rewarding than simple df+2 from many characters.
Being playing Tekken since 96' (T2 demo was my first TEKKEN lol). I stopped playing in 2012 and returned in 2020. T7 was my first online Tekken experience. I made it to Emperor with Kazuya. In all my training hours, online matches and offline matches...I was able to do PGWF....once...by accident.
One of my proudest moment is when i was able to land it on a local tournament that alone is worth it for me i didn't even intend to win tourney im just content i landed it also for some wierd reason i do pewgf both method differently on each side the no neutral one on p1 and the f,d/f+2 on p2 side it just works for me so i keep it that way
I doubt looking at a command history for Perfect electric wind god fist would help. It's one of those things that requires time and speed. Normally you are right about the command history, but this is a special case. There is no shortcut besides refining what you already do know.
Is a frame perfect electric harder on other mishimas than Kaz? because Kaz can skip one input to get it out one frame faster so that means a pewgf alone is easiest on Kaz. The most difficult execution is trying to start the input frame perfectly too like after ch df+2. Then its 3 just frame inputs in a row
i couldnt land atleast one perfect electrick for 2 days....i was mad at my self but still practised it. I tryed many technicks....now i can do it 3-4 out of 10
YEAH BECAUSE IN PEWGF LAUNCHER YOU HAVE SOME TIME TO INPUT P-ELECTRIC, BUT IN TJU YOU HAVE TO F CANCEL AT THE EXACT SAME TIME THATS WHY YOU ALWAYS CANCEL TAUNT BEFORE IT CONNECTS, WHEN YOU START TO WAIT A LITTLE BIT THEN YOU ARE DOING JET UPPERCUT LATE😂😂😂😂
Because ch df2 will have the enemy on "standing" status for 13 frame after you fully recover. And inputting the perfect electric (13f startup perfectly) will net you 100% damage scaling and it worked as if the electric was your first hit on your combo juggles, any later the electric will register as a 2nd hit juggle and will go down to 70% scaling
I don't know why for me taunt jet upper is harder than pewgf,I have landed quite a few pewgf but none taunt jet uppers ever...I guess I am more familiar with the buttons of pewgf because I main hwoarang and the just frame skyrocket has the same buttons.
When do you choose when to do f,d,df or f,df electrics inputs, i guess the second one is more optimal because faster with only two directions but harder to time the just frame with it
With king's og wavedash gone, this and taunt jetupper is the hardest thing to do in tekken 8 imo. Lee's just frame 3, 3 is also hard but its not as practical as the other 2
Hey MainMan, So at this point I've gone used to 13 frame electrics or at least ones where according to the input history, all my inputs are coming out within 1 Time frame of whatever measuring format they're using, and I've been able to hit PEWGFs More and more in games, although they're still inconsistent. My biggest problem right now though. Ironically enough is using it to punish someone on block, cuz even though I know for sure that my electrics are fast enough to count as a i13 move, my block punishes for launchers and other unsafe moves there are -13 and under either comes out as a df2 (probably cuz I input it too early and the forward motion didn't go through) or an Electric but they block it anyways (cuz I prob did it too late So even though it's it's the fastest one, the opponent was given too much time to recover). Do you got any advice for me or even just attacking after blocking a punishable attack in general? I think what's causing me to mess up even when is something a little pushback like a blocking the opponents 112 (kazuya, Reina), Is that I'm not too sure when my character fully recovers from the blocking animation and when exactly is the earliest opportunity to input an attack or even a movement. Cuz with electric specifically, I keep messing up a bunch of punishes where I try to go for a launch with it but end up just either inputting a df2 which at worst case scenario makes me the one who's going to get launched, or in most other cases, it results in a blocked electric which isn't terrible but is not why I want.
I know I'm not MMSWE but my advice for electrics is that if you treat it like a consistent tool, you're going to be disappointed. The fact is that electrics are best used to punish -15 and higher moves and whiffs. Could you have insane execution and land PWEGFs punishes in practice, thus in theory launch punish -13 and -14 moves? Sure. But I promise you that the damage you are losing out on by messing up such difficult punishes is wayyyy lower than what you can get by using B1,2,112,df3,3 hell even f4. Kaz is a character with great punishment but that's only one of his strengths, his mixups and movement also make him very strong and his easier more consistent punishes allow him to utilize them. Electrics just give you combos and wall carry. Watch the high level Kaz players, virtually none of them use electrics to punish -13 and -14 moves. They use them as keep out and whiff punishes mainly. There isn't really any tips to do what you're talking about as it's just not meant to happen consistently, otherwise Kaz would be the best character, bar none.
simple fact is most of the time its just not worth going for a 14 frame electric punish because 99% of the time it wont work. electric punishes should be used for -15 and above, and even then its still extremely difficult and it would be more consistent to punish with something else. -17 is whats preferable for an electric punish.
You have to remember Electrics can't be buffered, so you'd have to find the specific timing of whatever move or string you're trying to punish. By that, I mean you have to figure out exactly when the blockstun ends and you're actionable again.
doing a -13 punish with pewgf is literally as much difficult as a df2 into pewgf. Except you'll have to memorize the timing for every move that is -13 on block. Just.. don't.
Hey Main Man I've been struggling getting the electric down. I can do the wind good fist on command but for some reason I can't do the electric at all. I always press forward, neutral and go straight to down forward and press 2. Do I have to press the down first and then down forward and 2? Is the down alone a must?
Df2 pewgf for me easier than mist trap, or taunt jet upper (it doesn't mean they are harder, but especially for me it easier, bc I know the rules of PEWGF, but others...)
@@MindonMars109Indeed, landing pewgf, especially in a close match really makes you feels like you've just hit a Black Flash. Now, put Yuji into the game, Bandai you cowards
Yeah but you have to be perfect on letting go of the F and then have your next frames be perfect. It's crazy. But he doesn't need a normal 15f standing launcher because the CPU can do it in 13f, DJ and Jin can tho
Im not a kazuya main but i managed to do it multiple times with pad and stick, doing it with stick as a 2P is much easier than the rest but i never for once not even once manged to do taunt jet upper
Yeah dude i was able to do it after a few tries and thought "is this really it? or is the leverless really that good?" The only had part like any hard execution move is consistency
@@hatto I played leverless for two years before switching to lever permanently. and honestly although almost everything is easier in leverless and some things, even very stupid ones, are excessively hard on lever (like stepping/walking to the background), I find wavedashing and electrics/pewgf way more consistent than on leverless (I used a hitbox). that's because the lever allows you to turn the inputs into specific... "hand coreography", I don't know how to put it. for example, the only difference between ewgf, pewgf, dash ewgf, deep dash ewgf and etc on leverless is the timing which you press the buttons. on lever, you do slight different movements, with much more consistent results as the inputs will always be aligned with the lever's trajectory. for example, I do dash electrics on p2 by pressing foward twice with my thumb and then sliding the lever through down and down foward with my fingers "embracing" it and closing on my fist. which means that every time I do this movement with my hand, I will get exactly double foward, down, down foward. on leverless, of course you can train your consistency by practicing, but it depends on the timing. your fingers operate individually and you can mess the timing this way, which makes in my opinion wavus, kbd, electrics and etc way less consistent, although it's very easy. I mean, it's rare to see people competing on sf with levers today, but on tekken a LOT of pros still use it. which means that it must have some advantages over leverless. I find leverless WAY better to play non-mishima characters, though. but although the adaptation process is VERY long and VERY painful, it definitely becomes a competitive control scheme for playing mishimas with time
@@mrpotch My friend also thought he was doing pewgf... Just because you got a combo after the CH doesn't mean you did it. Unless it spikes them high in the air you were late on the input but you can still get a combo.
I'm pretty sure this is slightly wrong...? You can buffer dashes, and EWGF is from a dash cancel. The PEWGF itself being a just frame though is right, but getting it after CH df2, I am almost positive you can buffer the dash. I'm pretty certain if it was a 4f frame perfect input, you just couldnt have any type of consistency that is seen in online play
Most new players that started with 8 will not be able to do this, if you’re a legacy player…he’s essentially not talking to you😂 we know it’s hard bro but he’s got a lot of new followers lately
1:52 is a perfect encapsulation of Tekken 8. You got veteran MainManSWE who has spent decades honing his Electrics and mastering Tekken...and you got Azucena doing Fortnite Emotes on the left who could blitz Kazuya with nowhere near the amount of execution demands...
Reminder, baek has existed since tekken 2 with Roger and alex, hwoarang since tekken 3 along with xiaoyu, Yoshimitsu and kuma since tekken 1, there have been characters that give you more reward for less execution since the beginning your point has been made since 30 years ago okay? Shut up now
@@aryanburnwal2371Well the start of Tekken 8 was rough with Azucena and Dragunov and all that shit, only in 1.05 Mishimas are now very very viable against all characters except DJin
Having a PEWGF guide with no command history is crazy 💀
What is command history?
@@xqm0018^ This is the typical Tekken uploader. Doesn’t even know it exists.
@@xqm0018actual helpful response: it shows your inputs on the side of the screen in real time.
Its a df2 and f*d,df2 what more history do you want
@@kennecrx4373if it were that simple, it would be 30 seconds and wouldn’t be labeled “the hardest technique in tekken” 💀
I can't believe he didn't have command history for this.
Tekken players are allergic to having command history enabled. I have to dig and ask around almost every time I see new tech or a new combo because everyone refuses to use it.
Yeah man ch df2 -> pewgf is definitely too hard to grasp for ur tiny brains + the 1000 times tmm mentions it’s a just frame 😂😂😂😂😂
He that good
@@BanditTools It's also very easy to see if you did a correctly PEWGF because command history shows the frames.
So you can see the speed of your electric.
And his description is also slightly off.
You RELEASE the forward on the first active frame then the next two inputs are just-frames.
So you can hold forward for 55f or whatever so long as you release it on the first active frame.
Bryan's Taunt moves are true non-bufferable moves.
“Command history? You mean 20 years of PEWGF?” - TMM
😂 he not wrong tho
Three inputs within three consecutive frames. It is not simply the timing that's hard due to one frame links. It is the absurd speed at which the inputs have to be performed that makes perfect EWGF so hard.
Yes it is the combination of both. The timing itself could be somewhat consistent but the speed of the input is most likely what makes you miss the timing.
The speed should be practiced first in my opinion- timing comes when the speed is second nature.
IMO pewgf isn’t even hard. It’s knowing when to use it is the hard part.
Yes but according to the ignorant deniers "Kaz has a 13f safe launcher" so he doesn't need anything and is a casino character
@@NYG5 it actually baffles me when people try bringing that up to say kazuya is OP. Like its legitimately the hardest move to pull off in fighting game history. if you're using keyboard/hitbox pressing one button for a single frame feels almost impossible let alone 3 in a row.
@@smurfdaddy420 I never truly understood how short 1 frame is until T8 showed you how many frames your input lasted. What you think is 1 or 2 frames is more like 4 or 5 frames, like when you go f,n that eats up so many frames unless you physically tap the button no harder nor stronger as it needs to be. They think the users inputs for EWGF work the same as doing a damn df2
For those who want the command for PEWGF it's either this ➡️⬇️↘️2️⃣ or this ➡️*️⃣↘️2️⃣. I prefer the neutral option, it's easier for me.
Ok
Try doing the non-neutral one with pad lol
@@RickyRank It's absolutely possible to say the least.
@@RickyRankUnironically i find the non neutral easier to do with pad since i just have to do it very fast compared to needing to time letting the button go and hitting df at first frame without hitting sole d or f
non neutral is really hard
As a Reina main I've been practicing an hour or two of electrics everyday since launch. Now that we're half a year into the game, I can land electrics 9 out of 10 times but my fundamentals as a Tekken player is crap cause all I've been doing is execution drills lol
sounds like me
Great guide, TMM. I did my first PEWGF in an offline match with some friends and the whole house was shaking when I did it. Good times
PEWGF should have blue sparks imo
I agree it would be nice to have
That, and I wish Taunt Jet Uppers had blue sparks since a DF2 pewgf is unmistakable, but people can mess up the taunt input and still hit the opponent if they're not blocking so.. i feel like with blue sparks you'd get a sense of confirmation
@@roamalot3000I think it should be red sparks since fire is Bryan’s motif in Tekken 8, also sets him apart from other characters who have blue sparks moves
The electricity of the move is a blue spark effect itself
This is the coolest part about Lee’s just frames in T8. The blue sparklies just give you a rush of serotonin.
I wish Perfect Electrics has more of an 'emphazied' electric animation. Either with sound and/or slightly different colors.
It’s not meant to be a different attack, it’s just people who smoke meth can do it cause they’re off their face
I believe I started watching TMM when he did his first PEWGF guide. We've officially come full circle 😅
The thing with df2 pewgf is, while electric inputs are not bufferable, you dont necessarily need a perfect one frame forward. Your first forward input can be however many frames u want it to be, as long as u let go of it one frame after recovery.
This might seem the same, but any input has two parts, pressing and letting go. You can get some leniency, but u still need to let go at the perfect time
half an F press
Unless you spike them high in the air it wasn't a pewgf. You can still get an electric combo even if you mess it up, which is what you're probably doing.
@@JohnSmith-j7n my guy, I am doing pewgfs, i know what im talking about. Feel free to prove me wrong if u want, i can post a video of what i was talking about as well if thats what u need
@@SOS1G_
🔥🔥🔥
@@JohnSmith-j7nIt's called negative edge and its absolutely a thing...
I can’t believe Azucena does the floss in her idle animation
Is it really so hard to believe? She's a Tekken character created in the 2020s.
its cringe
The first Foward input should be on the 47th frame from when you PRESS the df+2 (Include the first frame of df+2 when you count). Also, it's 3 just frames but you can input forward during recovery frames so it's more about timing when you go to Neutral (Or down depending on which version you do).
you can also do back (or any direction) after chdf2 kinda like a jetupper. making the back input as the time filler and gives your forward a momentum for the pewgf.
Kazuya is the most fun and cool video game fighter character. Tekken did great designing his gameplay. He is the goat. He deserves a new movie.
If a Bryan connects with the taunt it’s good to hold down in hopes they miss their jet upper timing. If they execute wrong (which is often) you get a free ws launch.
Unless you get B4'd ☠️☠️☠️☠️☠️☠️☠️☠️
Plus if the Bryan player knows what they're doing, they very rarely go for TJUs
Mostly you can just do jab string or something fast into taunt, cause most of the bryan players dont have the right timing for guaranteed taunt into something setup.
I struggled so much to do it even though I've been able to do perfect electrics for a long time, but there was no one to explain it clearly like you just did. After watching the video, I tried it and succeeded in less than 5 minutes😂
Big thanks to you, you rock with the tutorial videos on Kazuya
After the df+2 you can hold forward and then on the first available frame you slam into d, df+2. I made a video about it on my channel.
goat
we've known about this for a while and it's inconsistent as hell, its not really affective imo.
THANK YOU!
Been trying to spread this for a while.
TMM is preaching Old-head knowledge.
Most players aren't pressing forward for 1f.
@@UltimateBallaPOMit’s super impractical to hold forward in a real match, better use the free time after the df2 to recuperate your thoughts for half a second and get ready for the timing. Maybe it’s easier in practice mode, but not in a real match.
@@Chandi_Leraldeffective
The fact TMM can hit those like nothing and i drop electrics is amazing
Muscle memory is truly wonderful
well he has 12k hours in tekken 7 alone
@@jjjj-x9gwouldn’t be surprised if he had more
TMM said many times that he's been maining Mishimas for over 20years. So to him, doing electrics is as natural as breathing
He’s been playing over 20 over years
@@nichhenry8740Mainman breaths on pewgf 😂
6:10 As Bruce Lee said "don't be fear the man who practice 10,000 kicks once, but fear the man who practiced one kick 10,000 times" lesson learned don't look on the knee just practice it.
Started playing Kazuya a month or so after release, and just now am I hitting perfect electrics with any regularity. Watching Keisuke play in tournaments hitting them 10 times per match is just amazing to behold.
i dont think keisuke has hit a single perfect electric in any of his matches. EWGF and PEWGF are completely different things.
Man I've been playing Tekken since Tekken 2, and I've started hitting electrics roughly 50% of the time on Tekken 7
You sure thats pewgf? Ive watched keisuke and yes he does attempt pewgf most of the time but i for sure guarantee he didnt do it 10 times per match, sometimes not even once per match. You must be talking about ewgf.
bro didn't watch the video
Just did this within 10mins and im only Shinryu! so proud of myself. i hardly even play tekken too which i found impressive, i think the biggest challenge for me was 1- finding the initial combo input (i use keyboard ) and then overcoming my own personal mental limitations.
i wanted to get frustrated becuase i coudn't get the input's right away but that's when i reflected and asked myself some questions.
i'm also aware this is 1 thing doing it in against a training dummy compared to an ingame scenario.
anyway, i hope this motivates people into crushing their limiting beleifs and combo away! thanks TMM, awesome vid. sh
Literally today I started practicing perfect electric and got a PEWGF for the first time. The timing on this was outstanding.
Thanks for that must needed guide video. Please make more guide videos just like when you used to make Tekken 7 guides and tutorials
Thank you for explaining this. New to tekken and didn't know what the difference was between an ewgf and pewgf. Turns out i can only get pewgf at round start. More practice for me!
Most helpful thing to know is that (P)EWGF is fn,df+2. Not fn d, df+2. There's no singular down input, just df+2 during mist step or first frame of CD
If you input it frame perfect, you can execute it with f,d,df+2, in the command history there will be no neutral between the f and d inputs. It's actually easier to execute this way than to hit it with f,n,d/f+2 in my opinion, especially on P2 side.
@@WadoDragon
How the hell would you skip neutral from f to d? Thats impossible.
@@arda213by inputting d before the game registers enough space between f and d to input n
@@arda213 it sounds strange, but if done fast enough the game wont register the neutral input.
@@arda213its like the old wavedash from King. You have to be really fast. Do the ewgf input without the neutral, just move your thumb on the dpad very fast
I am so glad to know that I'm not the only one who has trouble with the electric even Main absolutely knows the struggle being even a "good" Tekken player is almost like ufc training not really but involves a lot, thanks for the video Main.
For everyone who wants a command history, it's not really what you need, what you want is the exact timing to hit the electric on. Turns out that with a stable 60 fps the frame you have to hit the neutral/down input on the PEWGF is 48, that means that you need to input the neutral on the PEWGF exactly 47 frames after you *start* pressing df2, and it has to be exactly one frame long
A trick I've not seen anyone mention is that, since you can't buffer inputs during df2's animation, you can actually hold the forward input after you hit df2, and now instead of pressing forward for exactly one frame (which I find a lot more difficult) you can time the release with the 47th frame after the df2, this could just be a preference thing but I find releasing a button at the right frame way easier than pressing it for exactly one frame and releasing it
Going to have to try this with reinas counter hit into pewgf
@@theelusivememe1772 Unfortunately that doesn't really work for Reina because if you hold forward you'll go into Sentai stance from HW 1
@@Slime-zq8hb oh yea I forgot
For anyone struggling, try learning by pressing 2 too early and working back from there, found it easier that way
I haven't heard the thing about the opponent's knee hitting the ground after df+2 but some people say they use the cinematic camera resetting to normal to know when they can start inputting the PEWGF.
I'm sure it's so fast that, just timing and muscle memory works way better than a visual though.
That trick for recognising the timing is great. I'm gonna try that! 👍 Nice TMM.
There are no secret tricks to make learning it easier? How about using command history to figure out what you are doing wrong and focusing on one aspect of the move at the time. This is literary how i learned T->JU in T7. However i had to use tekken bot prime command history to review my inputs back then. Now in T8 the frame perfect command history is there, no mods required. For example when when learning T->JU you first make sure you can do T->b4. T->b4 teaches you the timing when you need to start inputting a frame perfect JU. After that you focus on inputting a frame perfect JU without taunt. That means one frame of forward input, one frame of neutral, and however many frames of b2 input. You use the command history to make sure you can do it frame perfect just throwing it out in neutral. After that you just combine the timing of T->b4 with a frame perfect JU input. I'm sure kazuya players can come up with steps of progression that are similar to this but for prefect electrics.
Here’s a description of this for people who don’t know tekken terminology:
The first input has a timing window that’s 1/60th of a second long, then 1/60th of a second after that input, you need to do another input which you have 1/60th of a second to do, then another 1/60th of a second after the second input, you need to do 2 inputs at the same time within 1/60th of a second. Everything I just described must be executed in 1/20th of a second total. Anything less than absolute perfection means the perfect electric won’t come out.
I had a fujin pull a PEWGF on me and I was too shocked and impressed to retaliate his dropped combo.
Like the other comments have mentioned, as of T8 you can "buffer" the first forward of either f,d,df2 or f,n,df2 from the forward of the df2(if your PEWGF application is after the usual CH df2 > PEWGF) to make it a smidge easier(but a bit awkward in a real match scenario), but the other inputs of the PEWGF are still JFs. Also this trick will obviously not help with stuff like punishing a -13 move with PEWGF so you should still learn it the proper way IMO.
On that note, I'd argue that a block punishment PEWGF on a -13 move is even harder than CH df2 > PEWGF lol.
Also another hot take, Paul's df2 > 3x qcf1 is harder than CH df2 > PEWGF lol.
Using df4 as a timing help is an urban legend. Df4 is bufferable so although you can't be late you can most definitely be too early.
You know you’re early if the df4 launches the opponent, but if it hits them into a standing state it’s on time
@@Sin-pt2eq That's not how it works. If the df4 sends them in air you were too late. If they stand it wasn't too late. The problem is df4 can be input in the 5f buffer window. Therefore it doesn't train you on the exact frame you need to input. You could input 5f early and think you nailed it. It's a waste of time. Using the blue display for frame advantage is literally better.
Just practice using EWGF. It is the only viable way to pinpoint the actual 1f window.
@@user-wg1gd5gg7s ohhh okay that makes sense
wow... I literally just started practicing pewgf right now, what timing lol :D thank you main man have a good day ❤
Well I’m not going to lie the thing he said about the animation of the knee hitting the floor is what helped me get the combo connect 😭
Perfect electrics aren't a command its a feeling the more you feel it the easier it is to do
Can’t wait for the TJU video 🙏
Not coming since he can't do it.
@@ant_989 🤣🤣🤣
For those pad players, as a P1 side player, try to do it hitting f and then let your thumb slide to the joistick imputing df and press 2 at the same time, that works for me, i landed many on real matches already, after 100hours of practice of course
>"The Hardest Technique In Tekken"
Meanwhile, Tekken 4 Demolition Man:
Wait what was hard about demolition man??
@@seanbrown7083It was harder a genuine just frame now have 3 frames
@@josuemanuelcastilloreinoso292 demolition man as hard as perfect electric at best, at least it’s definitely not harder that’s for sure
Practiced that for weeks on T7. Haven’t been able to do it even once
Main Man please make a Video on the regular Jet Upper in Tekken 8. It is bufferable as you said but in this game i often get b2 instead of fb2 if executed quickly. I also have seen many top level players who got cheated out of a block punish or sidestep Jet Upper. What is the deal with that and why did it feel much more intuitive in Tekken 7? I cant always wait for the neutral input. It slows everything down too much!
To always get the neutral input for f,n,b+2 and not get f,b+2 skipping neutral , this is how to do it, input the f,n,b+2 as fast as possible as you normally do but once you done the input immediately release the lever or pad super quickly, this will insure you get the neutral everytime no matter how fast you input f,b+2. So the key is to let go of the lever or pad as quickly as you can once you have done your f,b motion to insure you get f,n,b+2. Good luck plz let me know if it worked for you. Thanks
@@warriorkoyla1407 I did try out the immediate release but it did not work out. It just seems to require the neutral.
Just like what TMM said some 10 years ago, the timing is the hard part, everyone can push buttons fast.
For a pad user, TJU is much much harder to execute than PEWGF
Is it even possible lmao
TJU is impossible on the Dualsense because the dpad is too sticky, I’ve seen people hit it with the Xbox pad which has mouse clicker style Dpad buttons
There are definitely people who can do it on a dual sense stop lying haha 😂.
@@jessefoti9865 proof?
Lord swe I was finally able to do it at least twice today with at least 50 failures between them thank you so much
For the sake of those that are just getting into practising this:
The second PEWGF input MainMan referred to is f, n, df2. This input is also 13f and will give you the df2 -> PEWGF launch.
From my experience (I am a novice compared to MainMan's Kazuya community), I found the f, n, df2 easier on pad (I use an Xbox One X/S controller - cannot stand PS pads, sorry folks) and f, d, df2 easier on stick (I use a Mayflash F500 Elite, which uses a Japanese stick and buttons from Sanwa on an octo-gate 'cos square-gate is weird).
Happy practising everyone. Thanks for the video MainMan.
Hello Bro, which fight stick you are using? I'm currently using Hori Alpha tekken edition
I’be been playing tekken for 1 year and some months, started out with Devil Jin, practiced ewgf a f lot, and now I manage to get a pew every 5 mins, I don’t recommend doing F N DF2 go for F D DF2 after landing DF2 in CH aprox wait 43ms and input PEWGF
I’ve only managed it twice in 7 years. I can get df4 consistent but that electric is a different...so much harder. Helped with my omen execution tho 😂
From tekken 2 & beyond this has been a thing.
I’ll randomly get it & just go from there
I couldn't even give you a number on how many hours I practiced perfect electric and I'm still inconsistent with it. Definitely the most difficult execution in a fighting game I've ever experienced.
Do electric inputs have to be done in a certain number of frames? I watched somewhere that it doesn't matter how slow you execute it but you just need to hit df and 2 at the same frame.
Ive never done PEWGFs before but Ive always executed electrocutes thinking the same way TMM said- "doing it as fast possible".
In 3 frames starting from when you press forward input
I like to be precise. With PEWGF you need to be both fast & precise.
Training muscle memory feels so much like practicing music to me
jin having d2 now really hurts at times if you use electrics actively because if you mess up which will happen now and then, you get a big slow low and good players can even react to that accidental low, i miss getting a crouch jab as an misinput, it's truly the better alternative, less likely to get me killed
I would say taunt jet upper is just a bit more difficult, but that's my opinion. Both this and tju are the most difficult techniques in the game. It's a shame they are less rewarding than simple df+2 from many characters.
The way you compared yourself to ufc when you weren't at evo or any other tournaments was hilarious 🤣
Being playing Tekken since 96' (T2 demo was my first TEKKEN lol). I stopped playing in 2012 and returned in 2020. T7 was my first online Tekken experience. I made it to Emperor with Kazuya. In all my training hours, online matches and offline matches...I was able to do PGWF....once...by accident.
The trick for electrics at least on the p1 side is lever less. I instantly was doing electrics. I actually have to train on the P2 side
So difficult to do a PEWGF, thanks for this video ❤
One of my proudest moment is when i was able to land it on a local tournament that alone is worth it for me i didn't even intend to win tourney im just content i landed it also for some wierd reason i do pewgf both method differently on each side the no neutral one on p1 and the f,d/f+2 on p2 side it just works for me so i keep it that way
If you guys are pissed about command history MainMan has like 5 different PEWGF guides from before this
@@_Alex_Zer0_ this is the first Tekken with Frame data input so it's arguably one of the most important tutorials to actually have it.
you dumb bro? thats the most important thing in this guide and he failed to activate that feature.
I doubt looking at a command history for Perfect electric wind god fist would help. It's one of those things that requires time and speed. Normally you are right about the command history, but this is a special case. There is no shortcut besides refining what you already do know.
@@UltimateBallaPOMThere’s literally no need for the command history on this video wtf are crying about budd ?
somehow its unbelievably easier for me to set L1 as heat and just use that instead of triangle/2. I get four PEWGF in a row sometimes.
this reminds me of armor king's WS2 holding UP into ki-charge. you could buffer some part of the dark upper. good times
Is a frame perfect electric harder on other mishimas than Kaz? because Kaz can skip one input to get it out one frame faster so that means a pewgf alone is easiest on Kaz. The most difficult execution is trying to start the input frame perfectly too like after ch df+2. Then its 3 just frame inputs in a row
i couldnt land atleast one perfect electrick for 2 days....i was mad at my self but still practised it. I tryed many technicks....now i can do it 3-4 out of 10
Kazuya is a love hate relationship; when its good its super but when you get punished for a Hellsweep it's so demoralising lol
“I fear not the man who has practiced 10,000 kicks once, but I fear the man who has practiced one kick 10,000 times.”
Bruce Lee 👺
First F can be buffered in pewgf,but you cannot buffer first F in taunt jet upper,,.. taunt jet upper is harder
For Me TJU Is More Difficult, Cause I Can Land PEWGF 2 or 3 Times In A Row But TJU Doing 2 Back To Back Is Impossible For Me☠️💀☠️
Same. I can Pewg like 50% of the time. I’ve only landed 1 TJU lol
YEAH BECAUSE IN PEWGF LAUNCHER YOU HAVE SOME TIME TO INPUT P-ELECTRIC, BUT IN TJU YOU HAVE TO F CANCEL AT THE EXACT SAME TIME THATS WHY YOU ALWAYS CANCEL TAUNT BEFORE IT CONNECTS, WHEN YOU START TO WAIT A LITTLE BIT THEN YOU ARE DOING JET UPPERCUT LATE😂😂😂😂
@@Haroon_SEO is your caps key broken
@@SwiftShotCrtcl WHAT !!! 😂😅
Now do It on the other side
When you get a counter hit on the D2, why do you have to start the electric on the first frame you can? Will it miss otherwise?
Because ch df2 will have the enemy on "standing" status for 13 frame after you fully recover. And inputting the perfect electric (13f startup perfectly) will net you 100% damage scaling and it worked as if the electric was your first hit on your combo juggles, any later the electric will register as a 2nd hit juggle and will go down to 70% scaling
Basically if you're late you don't get a full launch.
@@Andriewidjaja thanks, makes sense.
@@progste thanks
I said since day 1 that rage arts being safer makes it feel like he has to pewgf to launch afterwards
Someone correct me if I'm wrong, but from testing I think you can buffer the forward on block.
I have been doing this the entire time I've been playing t8 due to devil jin while stand 3 into electric and I had no idea it was technically a pewgf
The secret trick to perform a egwf is... practice. Just get to do it 15 min. A day and you will get it
I don't know why for me taunt jet upper is harder than pewgf,I have landed quite a few pewgf but none taunt jet uppers ever...I guess I am more familiar with the buttons of pewgf because I main hwoarang and the just frame skyrocket has the same buttons.
Do the Right Binding taunt upper is ez
Wut ? Taunt upper is easy af what are you on about bro
When do you choose when to do f,d,df or f,df electrics inputs, i guess the second one is more optimal because faster with only two directions but harder to time the just frame with it
With king's og wavedash gone, this and taunt jetupper is the hardest thing to do in tekken 8 imo.
Lee's just frame 3, 3 is also hard but its not as practical as the other 2
Hey MainMan, So at this point I've gone used to 13 frame electrics or at least ones where according to the input history, all my inputs are coming out within 1 Time frame of whatever measuring format they're using, and I've been able to hit PEWGFs More and more in games, although they're still inconsistent.
My biggest problem right now though. Ironically enough is using it to punish someone on block, cuz even though I know for sure that my electrics are fast enough to count as a i13 move, my block punishes for launchers and other unsafe moves there are -13 and under either comes out as a df2 (probably cuz I input it too early and the forward motion didn't go through) or an Electric but they block it anyways (cuz I prob did it too late So even though it's it's the fastest one, the opponent was given too much time to recover).
Do you got any advice for me or even just attacking after blocking a punishable attack in general? I think what's causing me to mess up even when is something a little pushback like a blocking the opponents 112 (kazuya, Reina), Is that I'm not too sure when my character fully recovers from the blocking animation and when exactly is the earliest opportunity to input an attack or even a movement.
Cuz with electric specifically, I keep messing up a bunch of punishes where I try to go for a launch with it but end up just either inputting a df2 which at worst case scenario makes me the one who's going to get launched, or in most other cases, it results in a blocked electric which isn't terrible but is not why I want.
I know I'm not MMSWE but my advice for electrics is that if you treat it like a consistent tool, you're going to be disappointed. The fact is that electrics are best used to punish -15 and higher moves and whiffs.
Could you have insane execution and land PWEGFs punishes in practice, thus in theory launch punish -13 and -14 moves? Sure. But I promise you that the damage you are losing out on by messing up such difficult punishes is wayyyy lower than what you can get by using B1,2,112,df3,3 hell even f4.
Kaz is a character with great punishment but that's only one of his strengths, his mixups and movement also make him very strong and his easier more consistent punishes allow him to utilize them. Electrics just give you combos and wall carry.
Watch the high level Kaz players, virtually none of them use electrics to punish -13 and -14 moves. They use them as keep out and whiff punishes mainly.
There isn't really any tips to do what you're talking about as it's just not meant to happen consistently, otherwise Kaz would be the best character, bar none.
simple fact is most of the time its just not worth going for a 14 frame electric punish because 99% of the time it wont work. electric punishes should be used for -15 and above, and even then its still extremely difficult and it would be more consistent to punish with something else. -17 is whats preferable for an electric punish.
You have to remember Electrics can't be buffered, so you'd have to find the specific timing of whatever move or string you're trying to punish. By that, I mean you have to figure out exactly when the blockstun ends and you're actionable again.
doing a -13 punish with pewgf is literally as much difficult as a df2 into pewgf. Except you'll have to memorize the timing for every move that is -13 on block. Just.. don't.
Hey Main Man I've been struggling getting the electric down. I can do the wind good fist on command but for some reason I can't do the electric at all. I always press forward, neutral and go straight to down forward and press 2. Do I have to press the down first and then down forward and 2? Is the down alone a must?
Yes. It's f,n,d,df2. If you can't do that, try f,n,df2
Df2 pewgf for me easier than mist trap, or taunt jet upper (it doesn't mean they are harder, but especially for me it easier, bc I know the rules of PEWGF, but others...)
I did it during a live match in ranked 3 times In a row after doing a wavedash
BLACK FLASH
@@MindonMars109Indeed, landing pewgf, especially in a close match really makes you feels like you've just hit a Black Flash.
Now, put Yuji into the game, Bandai you cowards
Technically, you can buffer the first forward, but the next 2 are still just frames
Yeah but you have to be perfect on letting go of the F and then have your next frames be perfect. It's crazy. But he doesn't need a normal 15f standing launcher because the CPU can do it in 13f, DJ and Jin can tho
Im not a kazuya main but i managed to do it multiple times with pad and stick, doing it with stick as a 2P is much easier than the rest but i never for once not even once manged to do taunt jet upper
Practicing electrics gave me carpal tunnel. True story 🎉
It really is!
Hardest technique in the game is a bit subjective. Lee's perfect slide and mist trap are also extremely difficult, I'd say on par with an electric.
While I'm confident it is hard to execute, leverless makes this way easier
Yeah dude i was able to do it after a few tries and thought "is this really it? or is the leverless really that good?"
The only had part like any hard execution move is consistency
actually i believe it makes it much harder. pressing a button for 1 frame is much harder than flicking an arcade stick for 1 frame.
@@smurfdaddy420pressing is definitely easier to control than flicking. Flicking as a whole takes more time as opposed to pressing
@@hatto I played leverless for two years before switching to lever permanently. and honestly although almost everything is easier in leverless and some things, even very stupid ones, are excessively hard on lever (like stepping/walking to the background), I find wavedashing and electrics/pewgf way more consistent than on leverless (I used a hitbox). that's because the lever allows you to turn the inputs into specific... "hand coreography", I don't know how to put it. for example, the only difference between ewgf, pewgf, dash ewgf, deep dash ewgf and etc on leverless is the timing which you press the buttons. on lever, you do slight different movements, with much more consistent results as the inputs will always be aligned with the lever's trajectory. for example, I do dash electrics on p2 by pressing foward twice with my thumb and then sliding the lever through down and down foward with my fingers "embracing" it and closing on my fist. which means that every time I do this movement with my hand, I will get exactly double foward, down, down foward. on leverless, of course you can train your consistency by practicing, but it depends on the timing. your fingers operate individually and you can mess the timing this way, which makes in my opinion wavus, kbd, electrics and etc way less consistent, although it's very easy. I mean, it's rare to see people competing on sf with levers today, but on tekken a LOT of pros still use it. which means that it must have some advantages over leverless. I find leverless WAY better to play non-mishima characters, though. but although the adaptation process is VERY long and VERY painful, it definitely becomes a competitive control scheme for playing mishimas with time
@@mrpotch My friend also thought he was doing pewgf... Just because you got a combo after the CH doesn't mean you did it. Unless it spikes them high in the air you were late on the input but you can still get a combo.
I'm pretty sure this is slightly wrong...? You can buffer dashes, and EWGF is from a dash cancel. The PEWGF itself being a just frame though is right, but getting it after CH df2, I am almost positive you can buffer the dash. I'm pretty certain if it was a 4f frame perfect input, you just couldnt have any type of consistency that is seen in online play
i feel he made this more complicated than it really is but thats tmm for you 😅
Most new players that started with 8 will not be able to do this, if you’re a legacy player…he’s essentially not talking to you😂 we know it’s hard bro but he’s got a lot of new followers lately
Could you show us your command history with frame counts?
1:52 is a perfect encapsulation of Tekken 8.
You got veteran MainManSWE who has spent decades honing his Electrics and mastering Tekken...and you got Azucena doing Fortnite Emotes on the left who could blitz Kazuya with nowhere near the amount of execution demands...
Reminder, baek has existed since tekken 2 with Roger and alex, hwoarang since tekken 3 along with xiaoyu, Yoshimitsu and kuma since tekken 1, there have been characters that give you more reward for less execution since the beginning your point has been made since 30 years ago okay? Shut up now
@@aryanburnwal2371Well the start of Tekken 8 was rough with Azucena and Dragunov and all that shit, only in 1.05 Mishimas are now very very viable against all characters except DJin
Kaz is like 30x better than azu rn
only landed it one time in a real match
this move and Bryan's Taunt jet upper or any Taunt tech he has is stupidly difficult
I've gotten my pewfg at the point that I'll hit it 9/10 times on p2 side. but p1 side is like 5/10 times still, depends a lot on the day.
Question: can you use the mist step during PEWGF?
Because use mist step to help me time my EWGF.
Wait... couldn't perfect electrics be done with the mist step input (f, N, d/f+2)? Or is it just easier to do it the normal way (f, N, d, d/f+2)?
Thanks for the clarification
I just want to do single normal electric in a game,then I can die peacefully
Practice my friend practice, you will get there :)
you'll get there sooner than you think
For for fndf+2 was a lot easier to learn back then
Honestly it’s not as hard once u practice the timing
try pressing 2 right BEFORE you press df. thats what did it for me.
Do the other Mishimas have this as well? Or just Kaz
It is hard to perform and sometimes it comes out random for me. And the blue spark moves are also hard as hell for me