Tekken players are allergic to having command history enabled. I have to dig and ask around almost every time I see new tech or a new combo because everyone refuses to use it.
@@BanditTools It's also very easy to see if you did a correctly PEWGF because command history shows the frames. So you can see the speed of your electric.
And his description is also slightly off. You RELEASE the forward on the first active frame then the next two inputs are just-frames. So you can hold forward for 55f or whatever so long as you release it on the first active frame. Bryan's Taunt moves are true non-bufferable moves.
Three inputs within three consecutive frames. It is not simply the timing that's hard due to one frame links. It is the absurd speed at which the inputs have to be performed that makes perfect EWGF so hard.
Yes it is the combination of both. The timing itself could be somewhat consistent but the speed of the input is most likely what makes you miss the timing. The speed should be practiced first in my opinion- timing comes when the speed is second nature.
@@NYG5 it actually baffles me when people try bringing that up to say kazuya is OP. Like its legitimately the hardest move to pull off in fighting game history. if you're using keyboard/hitbox pressing one button for a single frame feels almost impossible let alone 3 in a row.
@@smurfdaddy420 I never truly understood how short 1 frame is until T8 showed you how many frames your input lasted. What you think is 1 or 2 frames is more like 4 or 5 frames, like when you go f,n that eats up so many frames unless you physically tap the button no harder nor stronger as it needs to be. They think the users inputs for EWGF work the same as doing a damn df2
As a Reina main I've been practicing an hour or two of electrics everyday since launch. Now that we're half a year into the game, I can land electrics 9 out of 10 times but my fundamentals as a Tekken player is crap cause all I've been doing is execution drills lol
That, and I wish Taunt Jet Uppers had blue sparks since a DF2 pewgf is unmistakable, but people can mess up the taunt input and still hit the opponent if they're not blocking so.. i feel like with blue sparks you'd get a sense of confirmation
@@roamalot3000I think it should be red sparks since fire is Bryan’s motif in Tekken 8, also sets him apart from other characters who have blue sparks moves
@@RickyRankUnironically i find the non neutral easier to do with pad since i just have to do it very fast compared to needing to time letting the button go and hitting df at first frame without hitting sole d or f
The thing with df2 pewgf is, while electric inputs are not bufferable, you dont necessarily need a perfect one frame forward. Your first forward input can be however many frames u want it to be, as long as u let go of it one frame after recovery. This might seem the same, but any input has two parts, pressing and letting go. You can get some leniency, but u still need to let go at the perfect time
Unless you spike them high in the air it wasn't a pewgf. You can still get an electric combo even if you mess it up, which is what you're probably doing.
@@JohnSmith-j7n my guy, I am doing pewgfs, i know what im talking about. Feel free to prove me wrong if u want, i can post a video of what i was talking about as well if thats what u need
For everyone who wants a command history, it's not really what you need, what you want is the exact timing to hit the electric on. Turns out that with a stable 60 fps the frame you have to hit the neutral/down input on the PEWGF is 48, that means that you need to input the neutral on the PEWGF exactly 47 frames after you *start* pressing df2, and it has to be exactly one frame long A trick I've not seen anyone mention is that, since you can't buffer inputs during df2's animation, you can actually hold the forward input after you hit df2, and now instead of pressing forward for exactly one frame (which I find a lot more difficult) you can time the release with the 47th frame after the df2, this could just be a preference thing but I find releasing a button at the right frame way easier than pressing it for exactly one frame and releasing it
If a Bryan connects with the taunt it’s good to hold down in hopes they miss their jet upper timing. If they execute wrong (which is often) you get a free ws launch.
Mostly you can just do jab string or something fast into taunt, cause most of the bryan players dont have the right timing for guaranteed taunt into something setup.
I struggled so much to do it even though I've been able to do perfect electrics for a long time, but there was no one to explain it clearly like you just did. After watching the video, I tried it and succeeded in less than 5 minutes😂 Big thanks to you, you rock with the tutorial videos on Kazuya
@@UltimateBallaPOMit’s super impractical to hold forward in a real match, better use the free time after the df2 to recuperate your thoughts for half a second and get ready for the timing. Maybe it’s easier in practice mode, but not in a real match.
6:10 As Bruce Lee said "don't be fear the man who practice 10,000 kicks once, but fear the man who practiced one kick 10,000 times" lesson learned don't look on the knee just practice it.
Thank you for explaining this. New to tekken and didn't know what the difference was between an ewgf and pewgf. Turns out i can only get pewgf at round start. More practice for me!
1:52 is a perfect encapsulation of Tekken 8. You got veteran MainManSWE who has spent decades honing his Electrics and mastering Tekken...and you got Azucena doing Fortnite Emotes on the left who could blitz Kazuya with nowhere near the amount of execution demands...
Reminder, baek has existed since tekken 2 with Roger and alex, hwoarang since tekken 3 along with xiaoyu, Yoshimitsu and kuma since tekken 1, there have been characters that give you more reward for less execution since the beginning your point has been made since 30 years ago okay? Shut up now
@@aryanburnwal2371Well the start of Tekken 8 was rough with Azucena and Dragunov and all that shit, only in 1.05 Mishimas are now very very viable against all characters except DJin
If you input it frame perfect, you can execute it with f,d,df+2, in the command history there will be no neutral between the f and d inputs. It's actually easier to execute this way than to hit it with f,n,d/f+2 in my opinion, especially on P2 side.
@@arda213its like the old wavedash from King. You have to be really fast. Do the ewgf input without the neutral, just move your thumb on the dpad very fast
I am so glad to know that I'm not the only one who has trouble with the electric even Main absolutely knows the struggle being even a "good" Tekken player is almost like ufc training not really but involves a lot, thanks for the video Main.
The first Foward input should be on the 47th frame from when you PRESS the df+2 (Include the first frame of df+2 when you count). Also, it's 3 just frames but you can input forward during recovery frames so it's more about timing when you go to Neutral (Or down depending on which version you do).
you can also do back (or any direction) after chdf2 kinda like a jetupper. making the back input as the time filler and gives your forward a momentum for the pewgf.
Started playing Kazuya a month or so after release, and just now am I hitting perfect electrics with any regularity. Watching Keisuke play in tournaments hitting them 10 times per match is just amazing to behold.
You sure thats pewgf? Ive watched keisuke and yes he does attempt pewgf most of the time but i for sure guarantee he didnt do it 10 times per match, sometimes not even once per match. You must be talking about ewgf.
I haven't heard the thing about the opponent's knee hitting the ground after df+2 but some people say they use the cinematic camera resetting to normal to know when they can start inputting the PEWGF. I'm sure it's so fast that, just timing and muscle memory works way better than a visual though.
jin having d2 now really hurts at times if you use electrics actively because if you mess up which will happen now and then, you get a big slow low and good players can even react to that accidental low, i miss getting a crouch jab as an misinput, it's truly the better alternative, less likely to get me killed
@@Sin-pt2eq That's not how it works. If the df4 sends them in air you were too late. If they stand it wasn't too late. The problem is df4 can be input in the 5f buffer window. Therefore it doesn't train you on the exact frame you need to input. You could input 5f early and think you nailed it. It's a waste of time. Using the blue display for frame advantage is literally better. Just practice using EWGF. It is the only viable way to pinpoint the actual 1f window.
For those pad players, as a P1 side player, try to do it hitting f and then let your thumb slide to the joistick imputing df and press 2 at the same time, that works for me, i landed many on real matches already, after 100hours of practice of course
Main Man please make a Video on the regular Jet Upper in Tekken 8. It is bufferable as you said but in this game i often get b2 instead of fb2 if executed quickly. I also have seen many top level players who got cheated out of a block punish or sidestep Jet Upper. What is the deal with that and why did it feel much more intuitive in Tekken 7? I cant always wait for the neutral input. It slows everything down too much!
To always get the neutral input for f,n,b+2 and not get f,b+2 skipping neutral , this is how to do it, input the f,n,b+2 as fast as possible as you normally do but once you done the input immediately release the lever or pad super quickly, this will insure you get the neutral everytime no matter how fast you input f,b+2. So the key is to let go of the lever or pad as quickly as you can once you have done your f,b motion to insure you get f,n,b+2. Good luck plz let me know if it worked for you. Thanks
For the sake of those that are just getting into practising this: The second PEWGF input MainMan referred to is f, n, df2. This input is also 13f and will give you the df2 -> PEWGF launch. From my experience (I am a novice compared to MainMan's Kazuya community), I found the f, n, df2 easier on pad (I use an Xbox One X/S controller - cannot stand PS pads, sorry folks) and f, d, df2 easier on stick (I use a Mayflash F500 Elite, which uses a Japanese stick and buttons from Sanwa on an octo-gate 'cos square-gate is weird). Happy practising everyone. Thanks for the video MainMan.
I couldn't even give you a number on how many hours I practiced perfect electric and I'm still inconsistent with it. Definitely the most difficult execution in a fighting game I've ever experienced.
One of my proudest moment is when i was able to land it on a local tournament that alone is worth it for me i didn't even intend to win tourney im just content i landed it also for some wierd reason i do pewgf both method differently on each side the no neutral one on p1 and the f,d/f+2 on p2 side it just works for me so i keep it that way
TJU is impossible on the Dualsense because the dpad is too sticky, I’ve seen people hit it with the Xbox pad which has mouse clicker style Dpad buttons
I'm pretty sure this is slightly wrong...? You can buffer dashes, and EWGF is from a dash cancel. The PEWGF itself being a just frame though is right, but getting it after CH df2, I am almost positive you can buffer the dash. I'm pretty certain if it was a 4f frame perfect input, you just couldnt have any type of consistency that is seen in online play
I would say taunt jet upper is just a bit more difficult, but that's my opinion. Both this and tju are the most difficult techniques in the game. It's a shame they are less rewarding than simple df+2 from many characters.
I don't know why for me taunt jet upper is harder than pewgf,I have landed quite a few pewgf but none taunt jet uppers ever...I guess I am more familiar with the buttons of pewgf because I main hwoarang and the just frame skyrocket has the same buttons.
@@shaghilathar3588sure but i would argue that the taunt -> Jet Uppet timing makes it a whole lot harder that a pewgf on its own. If you take the df2 -> pewgf timing into consideration tho then that would make them equal. My comment was purely based on the title tho 😅
I’be been playing tekken for 1 year and some months, started out with Devil Jin, practiced ewgf a f lot, and now I manage to get a pew every 5 mins, I don’t recommend doing F N DF2 go for F D DF2 after landing DF2 in CH aprox wait 43ms and input PEWGF
i couldnt land atleast one perfect electrick for 2 days....i was mad at my self but still practised it. I tryed many technicks....now i can do it 3-4 out of 10
Being playing Tekken since 96' (T2 demo was my first TEKKEN lol). I stopped playing in 2012 and returned in 2020. T7 was my first online Tekken experience. I made it to Emperor with Kazuya. In all my training hours, online matches and offline matches...I was able to do PGWF....once...by accident.
With king's og wavedash gone, this and taunt jetupper is the hardest thing to do in tekken 8 imo. Lee's just frame 3, 3 is also hard but its not as practical as the other 2
You can buffer the first input of pewgf, you cant buffer the tju so in reality the tju is 3 just frame inputs and the df2 into pewgf is just 2 just frame inputs having to press the foward input for 1 frame in tju makes the execution for the move way harder then pewgf and in my opnion tju input is harder then pewgf depending on what controller your using if your using pad tju is harder because of the distance your thumb has to travel at a higher speed from forward to back, while the pewgf the forward input and df input are right next to each other making the input easier to do fast, however on stick pewgf input is harder because doing df is a awkward input compared to back in tju and on hitbox they are about the same but overall because pewgf is less just frames pewgf is easier imo i get pewgf all the time i struggle to consistantly hit tju
Is a frame perfect electric harder on other mishimas than Kaz? because Kaz can skip one input to get it out one frame faster so that means a pewgf alone is easiest on Kaz. The most difficult execution is trying to start the input frame perfectly too like after ch df+2. Then its 3 just frame inputs in a row
Df2 pewgf for me easier than mist trap, or taunt jet upper (it doesn't mean they are harder, but especially for me it easier, bc I know the rules of PEWGF, but others...)
Because ch df2 will have the enemy on "standing" status for 13 frame after you fully recover. And inputting the perfect electric (13f startup perfectly) will net you 100% damage scaling and it worked as if the electric was your first hit on your combo juggles, any later the electric will register as a 2nd hit juggle and will go down to 70% scaling
I think with time CHDF2 PEWGF isn't that hard to get. Definitely a muscle memory thing however, i13 PEWGF block punishes are RIDICULOUSLY difficult. It's crazy to me that Keisuke actually landed this in Combo Breaker and it went unnoticed. With CHDF2 timing your F input is always the same whereas the blockstun of -13 frame moves are always different so the timing of your F input is never consistent. TMM somewhat exaggerates how hard CHDF2 PEWGF is though, because the timing of the F is the only hardest part of CHDF2 PEWGF with enough practice and experience. The F can be input a bit before the 1st frame of actionability so that your F comes out at 1 frame. This is called "Negative Edge". In essence, the F doesn't have to be a 1 frame button press. This doesn't mean it isn't ridiculously hard but just wanted to clear things up. Something almost equally difficult exclusive to Tekken 8 Kazuya is EWGF EWGF CD1+2 as well. It's pretty much almost a new CHDF2 PEWGF for Kazuya. EWGF EWGF leaves you at +27 if done fastly with perfect timing (if your EWGF is even a bit slow then it's +26 instead) and CD1+2 comes out at 24 frames. Adding the input of F,N,D,DF1+2 makes this a 27 frame move (24+3) HOWEVER, you can do F,N,DF1+2 to save 1 frame and make it 26 frames (24+2). The execution required for something like CHDF2 PEWGF EWGF CD1+2 (12)43 microdash B2delay21+2 is a whole different level of hard with 2 back to back multi-Just Frames and microdash into an instant button followed right by a delayed button.
nah Taunt Jet Upper is the actual hardest move in the game, much harder than PEWGF which I can even get on accident sometimes. But no matter how precise or fast I think i'm being in the command history that damn Jet Upper refuses to connect properly as a combo its fucking insane lol
@@boyeri3558 yeah at times when i’m practicing the combo for when you may drop the pewgf and get a regular electric, i end up getting the pewgf launch instead. 7 to 8 times out of 10 you’re gonna drop the perfect electric input, so there’s a backup combo you can do just in case to still get decent damage from it, when practicing that i can end up getting the perfect version by accident at times lol it’s a result of practicing pewgf so much the muscle memory kicks in
It’s all just preference man, they’re both 3 just frame input moves. Some people find perfect electrics easier because of the negative edge, and some find TJU easier because of the linear input
Yeah but you have to be perfect on letting go of the F and then have your next frames be perfect. It's crazy. But he doesn't need a normal 15f standing launcher because the CPU can do it in 13f, DJ and Jin can tho
Im not a kazuya main but i managed to do it multiple times with pad and stick, doing it with stick as a 2P is much easier than the rest but i never for once not even once manged to do taunt jet upper
When do you choose when to do f,d,df or f,df electrics inputs, i guess the second one is more optimal because faster with only two directions but harder to time the just frame with it
@@MindonMars109Indeed, landing pewgf, especially in a close match really makes you feels like you've just hit a Black Flash. Now, put Yuji into the game, Bandai you cowards
Do electric inputs have to be done in a certain number of frames? I watched somewhere that it doesn't matter how slow you execute it but you just need to hit df and 2 at the same frame. Ive never done PEWGFs before but Ive always executed electrocutes thinking the same way TMM said- "doing it as fast possible".
I’ll be honest, i think i did the DF2 counter hit into a normal WGF and it still launched, if thats impossible than i just randomly did it first try and had no idea, i cant do electrics consistently (about 1/5 ratio)
I can't believe he didn't have command history for this.
Tekken players are allergic to having command history enabled. I have to dig and ask around almost every time I see new tech or a new combo because everyone refuses to use it.
Yeah man ch df2 -> pewgf is definitely too hard to grasp for ur tiny brains + the 1000 times tmm mentions it’s a just frame 😂😂😂😂😂
He that good
@@BanditTools It's also very easy to see if you did a correctly PEWGF because command history shows the frames.
So you can see the speed of your electric.
And his description is also slightly off.
You RELEASE the forward on the first active frame then the next two inputs are just-frames.
So you can hold forward for 55f or whatever so long as you release it on the first active frame.
Bryan's Taunt moves are true non-bufferable moves.
Having a PEWGF guide with no command history is crazy 💀
What is command history?
@@xqm0018^ This is the typical Tekken uploader. Doesn’t even know it exists.
@@xqm0018actual helpful response: it shows your inputs on the side of the screen in real time.
Its a df2 and f*d,df2 what more history do you want
@@kennecrx4373if it were that simple, it would be 30 seconds and wouldn’t be labeled “the hardest technique in tekken” 💀
“Command history? You mean 20 years of PEWGF?” - TMM
😂 he not wrong tho
Three inputs within three consecutive frames. It is not simply the timing that's hard due to one frame links. It is the absurd speed at which the inputs have to be performed that makes perfect EWGF so hard.
Yes it is the combination of both. The timing itself could be somewhat consistent but the speed of the input is most likely what makes you miss the timing.
The speed should be practiced first in my opinion- timing comes when the speed is second nature.
IMO pewgf isn’t even hard. It’s knowing when to use it is the hard part.
Yes but according to the ignorant deniers "Kaz has a 13f safe launcher" so he doesn't need anything and is a casino character
@@NYG5 it actually baffles me when people try bringing that up to say kazuya is OP. Like its legitimately the hardest move to pull off in fighting game history. if you're using keyboard/hitbox pressing one button for a single frame feels almost impossible let alone 3 in a row.
@@smurfdaddy420 I never truly understood how short 1 frame is until T8 showed you how many frames your input lasted. What you think is 1 or 2 frames is more like 4 or 5 frames, like when you go f,n that eats up so many frames unless you physically tap the button no harder nor stronger as it needs to be. They think the users inputs for EWGF work the same as doing a damn df2
As a Reina main I've been practicing an hour or two of electrics everyday since launch. Now that we're half a year into the game, I can land electrics 9 out of 10 times but my fundamentals as a Tekken player is crap cause all I've been doing is execution drills lol
sounds like me
You're not alone bro ,
I spent so many hours on fundamentals too
I wish Perfect Electrics has more of an 'emphazied' electric animation. Either with sound and/or slightly different colors.
It’s not meant to be a different attack, it’s just people who smoke meth can do it cause they’re off their face
PEWGF should have blue sparks imo
I agree it would be nice to have
That, and I wish Taunt Jet Uppers had blue sparks since a DF2 pewgf is unmistakable, but people can mess up the taunt input and still hit the opponent if they're not blocking so.. i feel like with blue sparks you'd get a sense of confirmation
@@roamalot3000I think it should be red sparks since fire is Bryan’s motif in Tekken 8, also sets him apart from other characters who have blue sparks moves
The electricity of the move is a blue spark effect itself
This is the coolest part about Lee’s just frames in T8. The blue sparklies just give you a rush of serotonin.
Great guide, TMM. I did my first PEWGF in an offline match with some friends and the whole house was shaking when I did it. Good times
For those who want the command for PEWGF it's either this ➡️⬇️↘️2️⃣ or this ➡️*️⃣↘️2️⃣. I prefer the neutral option, it's easier for me.
Ok
Try doing the non-neutral one with pad lol
@@RickyRank It's absolutely possible to say the least.
@@RickyRankUnironically i find the non neutral easier to do with pad since i just have to do it very fast compared to needing to time letting the button go and hitting df at first frame without hitting sole d or f
non neutral is really hard
I can’t believe Azucena does the floss in her idle animation
Is it really so hard to believe? She's a Tekken character created in the 2020s.
its cringe
The fact TMM can hit those like nothing and i drop electrics is amazing
Muscle memory is truly wonderful
well he has 12k hours in tekken 7 alone
@@jjjj-x9gwouldn’t be surprised if he had more
TMM said many times that he's been maining Mishimas for over 20years. So to him, doing electrics is as natural as breathing
He’s been playing over 20 over years
@@nichhenry8740Mainman breaths on pewgf 😂
The thing with df2 pewgf is, while electric inputs are not bufferable, you dont necessarily need a perfect one frame forward. Your first forward input can be however many frames u want it to be, as long as u let go of it one frame after recovery.
This might seem the same, but any input has two parts, pressing and letting go. You can get some leniency, but u still need to let go at the perfect time
half an F press
Unless you spike them high in the air it wasn't a pewgf. You can still get an electric combo even if you mess it up, which is what you're probably doing.
@@JohnSmith-j7n my guy, I am doing pewgfs, i know what im talking about. Feel free to prove me wrong if u want, i can post a video of what i was talking about as well if thats what u need
@@SOS1G_
🔥🔥🔥
@@JohnSmith-j7nIt's called negative edge and its absolutely a thing...
For everyone who wants a command history, it's not really what you need, what you want is the exact timing to hit the electric on. Turns out that with a stable 60 fps the frame you have to hit the neutral/down input on the PEWGF is 48, that means that you need to input the neutral on the PEWGF exactly 47 frames after you *start* pressing df2, and it has to be exactly one frame long
A trick I've not seen anyone mention is that, since you can't buffer inputs during df2's animation, you can actually hold the forward input after you hit df2, and now instead of pressing forward for exactly one frame (which I find a lot more difficult) you can time the release with the 47th frame after the df2, this could just be a preference thing but I find releasing a button at the right frame way easier than pressing it for exactly one frame and releasing it
Going to have to try this with reinas counter hit into pewgf
@@theelusivememe1772 Unfortunately that doesn't really work for Reina because if you hold forward you'll go into Sentai stance from HW 1
@@Slime-zq8hb oh yea I forgot
If a Bryan connects with the taunt it’s good to hold down in hopes they miss their jet upper timing. If they execute wrong (which is often) you get a free ws launch.
Unless you get B4'd ☠️☠️☠️☠️☠️☠️☠️☠️
Plus if the Bryan player knows what they're doing, they very rarely go for TJUs
Mostly you can just do jab string or something fast into taunt, cause most of the bryan players dont have the right timing for guaranteed taunt into something setup.
I believe I started watching TMM when he did his first PEWGF guide. We've officially come full circle 😅
Thanks for that must needed guide video. Please make more guide videos just like when you used to make Tekken 7 guides and tutorials
Literally today I started practicing perfect electric and got a PEWGF for the first time. The timing on this was outstanding.
I struggled so much to do it even though I've been able to do perfect electrics for a long time, but there was no one to explain it clearly like you just did. After watching the video, I tried it and succeeded in less than 5 minutes😂
Big thanks to you, you rock with the tutorial videos on Kazuya
Kazuya is the most fun and cool video game fighter character. Tekken did great designing his gameplay. He is the goat. He deserves a new movie.
That trick for recognising the timing is great. I'm gonna try that! 👍 Nice TMM.
After the df+2 you can hold forward and then on the first available frame you slam into d, df+2. I made a video about it on my channel.
goat
we've known about this for a while and it's inconsistent as hell, its not really affective imo.
THANK YOU!
Been trying to spread this for a while.
TMM is preaching Old-head knowledge.
Most players aren't pressing forward for 1f.
@@UltimateBallaPOMit’s super impractical to hold forward in a real match, better use the free time after the df2 to recuperate your thoughts for half a second and get ready for the timing. Maybe it’s easier in practice mode, but not in a real match.
@@Chandi_Leraldeffective
6:10 As Bruce Lee said "don't be fear the man who practice 10,000 kicks once, but fear the man who practiced one kick 10,000 times" lesson learned don't look on the knee just practice it.
Thank you for explaining this. New to tekken and didn't know what the difference was between an ewgf and pewgf. Turns out i can only get pewgf at round start. More practice for me!
1:52 is a perfect encapsulation of Tekken 8.
You got veteran MainManSWE who has spent decades honing his Electrics and mastering Tekken...and you got Azucena doing Fortnite Emotes on the left who could blitz Kazuya with nowhere near the amount of execution demands...
Reminder, baek has existed since tekken 2 with Roger and alex, hwoarang since tekken 3 along with xiaoyu, Yoshimitsu and kuma since tekken 1, there have been characters that give you more reward for less execution since the beginning your point has been made since 30 years ago okay? Shut up now
@@aryanburnwal2371Well the start of Tekken 8 was rough with Azucena and Dragunov and all that shit, only in 1.05 Mishimas are now very very viable against all characters except DJin
Kaz is like 30x better than azu rn
Most helpful thing to know is that (P)EWGF is fn,df+2. Not fn d, df+2. There's no singular down input, just df+2 during mist step or first frame of CD
If you input it frame perfect, you can execute it with f,d,df+2, in the command history there will be no neutral between the f and d inputs. It's actually easier to execute this way than to hit it with f,n,d/f+2 in my opinion, especially on P2 side.
@@WadoDragon
How the hell would you skip neutral from f to d? Thats impossible.
@@arda213by inputting d before the game registers enough space between f and d to input n
@@arda213 it sounds strange, but if done fast enough the game wont register the neutral input.
@@arda213its like the old wavedash from King. You have to be really fast. Do the ewgf input without the neutral, just move your thumb on the dpad very fast
I am so glad to know that I'm not the only one who has trouble with the electric even Main absolutely knows the struggle being even a "good" Tekken player is almost like ufc training not really but involves a lot, thanks for the video Main.
For anyone struggling, try learning by pressing 2 too early and working back from there, found it easier that way
The first Foward input should be on the 47th frame from when you PRESS the df+2 (Include the first frame of df+2 when you count). Also, it's 3 just frames but you can input forward during recovery frames so it's more about timing when you go to Neutral (Or down depending on which version you do).
you can also do back (or any direction) after chdf2 kinda like a jetupper. making the back input as the time filler and gives your forward a momentum for the pewgf.
Started playing Kazuya a month or so after release, and just now am I hitting perfect electrics with any regularity. Watching Keisuke play in tournaments hitting them 10 times per match is just amazing to behold.
i dont think keisuke has hit a single perfect electric in any of his matches. EWGF and PEWGF are completely different things.
Man I've been playing Tekken since Tekken 2, and I've started hitting electrics roughly 50% of the time on Tekken 7
You sure thats pewgf? Ive watched keisuke and yes he does attempt pewgf most of the time but i for sure guarantee he didnt do it 10 times per match, sometimes not even once per match. You must be talking about ewgf.
bro didn't watch the video
Can’t wait for the TJU video 🙏
Not coming since he can't do it.
@@ant_989 🤣🤣🤣
Well I’m not going to lie the thing he said about the animation of the knee hitting the floor is what helped me get the combo connect 😭
I haven't heard the thing about the opponent's knee hitting the ground after df+2 but some people say they use the cinematic camera resetting to normal to know when they can start inputting the PEWGF.
I'm sure it's so fast that, just timing and muscle memory works way better than a visual though.
I had a fujin pull a PEWGF on me and I was too shocked and impressed to retaliate his dropped combo.
Tried it, couldn't get it once but it greatly helped me getting electrics more consistantly, so it's already a good thing I tried 🤣
wow... I literally just started practicing pewgf right now, what timing lol :D thank you main man have a good day ❤
>"The Hardest Technique In Tekken"
Meanwhile, Tekken 4 Demolition Man:
Wait what was hard about demolition man??
@@seanbrown7083It was harder a genuine just frame now have 3 frames
@@josuemanuelcastilloreinoso292 demolition man as hard as perfect electric at best, at least it’s definitely not harder that’s for sure
Not harder than PEWGF
jin having d2 now really hurts at times if you use electrics actively because if you mess up which will happen now and then, you get a big slow low and good players can even react to that accidental low, i miss getting a crouch jab as an misinput, it's truly the better alternative, less likely to get me killed
Using df4 as a timing help is an urban legend. Df4 is bufferable so although you can't be late you can most definitely be too early.
You know you’re early if the df4 launches the opponent, but if it hits them into a standing state it’s on time
@@Sin-pt2eq That's not how it works. If the df4 sends them in air you were too late. If they stand it wasn't too late. The problem is df4 can be input in the 5f buffer window. Therefore it doesn't train you on the exact frame you need to input. You could input 5f early and think you nailed it. It's a waste of time. Using the blue display for frame advantage is literally better.
Just practice using EWGF. It is the only viable way to pinpoint the actual 1f window.
@@user-wg1gd5gg7s ohhh okay that makes sense
For those pad players, as a P1 side player, try to do it hitting f and then let your thumb slide to the joistick imputing df and press 2 at the same time, that works for me, i landed many on real matches already, after 100hours of practice of course
Just like what TMM said some 10 years ago, the timing is the hard part, everyone can push buttons fast.
Lord swe I was finally able to do it at least twice today with at least 50 failures between them thank you so much
Perfect electrics aren't a command its a feeling the more you feel it the easier it is to do
Main Man please make a Video on the regular Jet Upper in Tekken 8. It is bufferable as you said but in this game i often get b2 instead of fb2 if executed quickly. I also have seen many top level players who got cheated out of a block punish or sidestep Jet Upper. What is the deal with that and why did it feel much more intuitive in Tekken 7? I cant always wait for the neutral input. It slows everything down too much!
To always get the neutral input for f,n,b+2 and not get f,b+2 skipping neutral , this is how to do it, input the f,n,b+2 as fast as possible as you normally do but once you done the input immediately release the lever or pad super quickly, this will insure you get the neutral everytime no matter how fast you input f,b+2. So the key is to let go of the lever or pad as quickly as you can once you have done your f,b motion to insure you get f,n,b+2. Good luck plz let me know if it worked for you. Thanks
@@warriorkoyla1407 I did try out the immediate release but it did not work out. It just seems to require the neutral.
For the sake of those that are just getting into practising this:
The second PEWGF input MainMan referred to is f, n, df2. This input is also 13f and will give you the df2 -> PEWGF launch.
From my experience (I am a novice compared to MainMan's Kazuya community), I found the f, n, df2 easier on pad (I use an Xbox One X/S controller - cannot stand PS pads, sorry folks) and f, d, df2 easier on stick (I use a Mayflash F500 Elite, which uses a Japanese stick and buttons from Sanwa on an octo-gate 'cos square-gate is weird).
Happy practising everyone. Thanks for the video MainMan.
I couldn't even give you a number on how many hours I practiced perfect electric and I'm still inconsistent with it. Definitely the most difficult execution in a fighting game I've ever experienced.
One of my proudest moment is when i was able to land it on a local tournament that alone is worth it for me i didn't even intend to win tourney im just content i landed it also for some wierd reason i do pewgf both method differently on each side the no neutral one on p1 and the f,d/f+2 on p2 side it just works for me so i keep it that way
I just want to do single normal electric in a game,then I can die peacefully
Practice my friend practice, you will get there :)
you'll get there sooner than you think
For for fndf+2 was a lot easier to learn back then
Honestly it’s not as hard once u practice the timing
try pressing 2 right BEFORE you press df. thats what did it for me.
For a pad user, TJU is much much harder to execute than PEWGF
Is it even possible lmao
TJU is impossible on the Dualsense because the dpad is too sticky, I’ve seen people hit it with the Xbox pad which has mouse clicker style Dpad buttons
There are definitely people who can do it on a dual sense stop lying haha 😂.
@@jessefoti9865 proof?
So difficult to do a PEWGF, thanks for this video ❤
I like to be precise. With PEWGF you need to be both fast & precise.
Training muscle memory feels so much like practicing music to me
I’ve only managed it twice in 7 years. I can get df4 consistent but that electric is a different...so much harder. Helped with my omen execution tho 😂
I'm pretty sure this is slightly wrong...? You can buffer dashes, and EWGF is from a dash cancel. The PEWGF itself being a just frame though is right, but getting it after CH df2, I am almost positive you can buffer the dash. I'm pretty certain if it was a 4f frame perfect input, you just couldnt have any type of consistency that is seen in online play
Kazuya is a love hate relationship; when its good its super but when you get punished for a Hellsweep it's so demoralising lol
I would say taunt jet upper is just a bit more difficult, but that's my opinion. Both this and tju are the most difficult techniques in the game. It's a shame they are less rewarding than simple df+2 from many characters.
If you guys are pissed about command history MainMan has like 5 different PEWGF guides from before this
@@_Alex_Zer0_ this is the first Tekken with Frame data input so it's arguably one of the most important tutorials to actually have it.
you dumb bro? thats the most important thing in this guide and he failed to activate that feature.
@@UltimateBallaPOMThere’s literally no need for the command history on this video wtf are crying about budd ?
From tekken 2 & beyond this has been a thing.
I’ll randomly get it & just go from there
I don't know why for me taunt jet upper is harder than pewgf,I have landed quite a few pewgf but none taunt jet uppers ever...I guess I am more familiar with the buttons of pewgf because I main hwoarang and the just frame skyrocket has the same buttons.
Do the Right Binding taunt upper is ez
Wut ? Taunt upper is easy af what are you on about bro
The way you compared yourself to ufc when you weren't at evo or any other tournaments was hilarious 🤣
Practiced that for weeks on T7. Haven’t been able to do it even once
somehow its unbelievably easier for me to set L1 as heat and just use that instead of triangle/2. I get four PEWGF in a row sometimes.
"The Hardest Technique In Tekken"
Taunt Jet Upper would like to have a word
Both are triple just frames so I'd say they are equally hard
@@shaghilathar3588sure but i would argue that the taunt -> Jet Uppet timing makes it a whole lot harder that a pewgf on its own. If you take the df2 -> pewgf timing into consideration tho then that would make them equal.
My comment was purely based on the title tho 😅
@@k3kskuchen Oh yeah I meant df2 pewgf
On pad I think pewgf is easier on lever the F-N-B fells more natural
I said since day 1 that rage arts being safer makes it feel like he has to pewgf to launch afterwards
I’be been playing tekken for 1 year and some months, started out with Devil Jin, practiced ewgf a f lot, and now I manage to get a pew every 5 mins, I don’t recommend doing F N DF2 go for F D DF2 after landing DF2 in CH aprox wait 43ms and input PEWGF
The trick for electrics at least on the p1 side is lever less. I instantly was doing electrics. I actually have to train on the P2 side
I have been doing this the entire time I've been playing t8 due to devil jin while stand 3 into electric and I had no idea it was technically a pewgf
this reminds me of armor king's WS2 holding UP into ki-charge. you could buffer some part of the dark upper. good times
i couldnt land atleast one perfect electrick for 2 days....i was mad at my self but still practised it. I tryed many technicks....now i can do it 3-4 out of 10
Someone correct me if I'm wrong, but from testing I think you can buffer the forward on block.
Practicing electrics gave me carpal tunnel. True story 🎉
Being playing Tekken since 96' (T2 demo was my first TEKKEN lol). I stopped playing in 2012 and returned in 2020. T7 was my first online Tekken experience. I made it to Emperor with Kazuya. In all my training hours, online matches and offline matches...I was able to do PGWF....once...by accident.
With king's og wavedash gone, this and taunt jetupper is the hardest thing to do in tekken 8 imo.
Lee's just frame 3, 3 is also hard but its not as practical as the other 2
Please do one with input command history
First F can be buffered in pewgf,but you cannot buffer first F in taunt jet upper,,.. taunt jet upper is harder
Thanks for the clarification
You can buffer the first input of pewgf, you cant buffer the tju so in reality the tju is 3 just frame inputs and the df2 into pewgf is just 2 just frame inputs having to press the foward input for 1 frame in tju makes the execution for the move way harder then pewgf and in my opnion tju input is harder then pewgf depending on what controller your using if your using pad tju is harder because of the distance your thumb has to travel at a higher speed from forward to back, while the pewgf the forward input and df input are right next to each other making the input easier to do fast, however on stick pewgf input is harder because doing df is a awkward input compared to back in tju and on hitbox they are about the same but overall because pewgf is less just frames pewgf is easier imo i get pewgf all the time i struggle to consistantly hit tju
It really is!
Is a frame perfect electric harder on other mishimas than Kaz? because Kaz can skip one input to get it out one frame faster so that means a pewgf alone is easiest on Kaz. The most difficult execution is trying to start the input frame perfectly too like after ch df+2. Then its 3 just frame inputs in a row
What is the difference between an electric and perfect other than the execution? They look like the same move
Df2 pewgf for me easier than mist trap, or taunt jet upper (it doesn't mean they are harder, but especially for me it easier, bc I know the rules of PEWGF, but others...)
When you get a counter hit on the D2, why do you have to start the electric on the first frame you can? Will it miss otherwise?
Because ch df2 will have the enemy on "standing" status for 13 frame after you fully recover. And inputting the perfect electric (13f startup perfectly) will net you 100% damage scaling and it worked as if the electric was your first hit on your combo juggles, any later the electric will register as a 2nd hit juggle and will go down to 70% scaling
Basically if you're late you don't get a full launch.
@@Andriewidjaja thanks, makes sense.
@@progste thanks
Could you show us your command history with frame counts?
I think with time CHDF2 PEWGF isn't that hard to get. Definitely a muscle memory thing however, i13 PEWGF block punishes are RIDICULOUSLY difficult. It's crazy to me that Keisuke actually landed this in Combo Breaker and it went unnoticed. With CHDF2 timing your F input is always the same whereas the blockstun of -13 frame moves are always different so the timing of your F input is never consistent. TMM somewhat exaggerates how hard CHDF2 PEWGF is though, because the timing of the F is the only hardest part of CHDF2 PEWGF with enough practice and experience. The F can be input a bit before the 1st frame of actionability so that your F comes out at 1 frame. This is called "Negative Edge". In essence, the F doesn't have to be a 1 frame button press. This doesn't mean it isn't ridiculously hard but just wanted to clear things up.
Something almost equally difficult exclusive to Tekken 8 Kazuya is EWGF EWGF CD1+2 as well. It's pretty much almost a new CHDF2 PEWGF for Kazuya. EWGF EWGF leaves you at +27 if done fastly with perfect timing (if your EWGF is even a bit slow then it's +26 instead) and CD1+2 comes out at 24 frames. Adding the input of F,N,D,DF1+2 makes this a 27 frame move (24+3) HOWEVER, you can do F,N,DF1+2 to save 1 frame and make it 26 frames (24+2).
The execution required for something like CHDF2 PEWGF EWGF CD1+2 (12)43 microdash B2delay21+2 is a whole different level of hard with 2 back to back multi-Just Frames and microdash into an instant button followed right by a delayed button.
when are we fighting
nah Taunt Jet Upper is the actual hardest move in the game, much harder than PEWGF which I can even get on accident sometimes. But no matter how precise or fast I think i'm being in the command history that damn Jet Upper refuses to connect properly as a combo its fucking insane lol
Wait you can do df+2 pewgf on accident?
@@boyeri3558 yeah at times when i’m practicing the combo for when you may drop the pewgf and get a regular electric, i end up getting the pewgf launch instead. 7 to 8 times out of 10 you’re gonna drop the perfect electric input, so there’s a backup combo you can do just in case to still get decent damage from it, when practicing that i can end up getting the perfect version by accident at times lol
it’s a result of practicing pewgf so much the muscle memory kicks in
It’s all just preference man, they’re both 3 just frame input moves. Some people find perfect electrics easier because of the negative edge, and some find TJU easier because of the linear input
@@Sin-pt2eqeven on keyboard tju is incredibly difficult. but what negative edge is in an pewgf input?
Technically, you can buffer the first forward, but the next 2 are still just frames
Yeah but you have to be perfect on letting go of the F and then have your next frames be perfect. It's crazy. But he doesn't need a normal 15f standing launcher because the CPU can do it in 13f, DJ and Jin can tho
I've always wanted to learn how to play the Mishimas but I can't even understand how to do a proper electric (I do it randomly like 2/10 times)
Im not a kazuya main but i managed to do it multiple times with pad and stick, doing it with stick as a 2P is much easier than the rest but i never for once not even once manged to do taunt jet upper
df4 can be buffered so try to do it as late as possible
“I fear not the man who has practiced 10,000 kicks once, but I fear the man who has practiced one kick 10,000 times.”
Bruce Lee 👺
It is hard to perform and sometimes it comes out random for me. And the blue spark moves are also hard as hell for me
Believe me, I can't wait . 😂 .
I’ve heard that the forward input can be buffared.
I've gotten my pewfg at the point that I'll hit it 9/10 times on p2 side. but p1 side is like 5/10 times still, depends a lot on the day.
When do you choose when to do f,d,df or f,df electrics inputs, i guess the second one is more optimal because faster with only two directions but harder to time the just frame with it
I did it during a live match in ranked 3 times In a row after doing a wavedash
BLACK FLASH
@@MindonMars109Indeed, landing pewgf, especially in a close match really makes you feels like you've just hit a Black Flash.
Now, put Yuji into the game, Bandai you cowards
Could you do a tutorial on how to do 4 ewgf in Df 1+2
Wait... couldn't perfect electrics be done with the mist step input (f, N, d/f+2)? Or is it just easier to do it the normal way (f, N, d, d/f+2)?
Do electric inputs have to be done in a certain number of frames? I watched somewhere that it doesn't matter how slow you execute it but you just need to hit df and 2 at the same frame.
Ive never done PEWGFs before but Ive always executed electrocutes thinking the same way TMM said- "doing it as fast possible".
In 3 frames starting from when you press forward input
Hello Bro, which fight stick you are using? I'm currently using Hori Alpha tekken edition
What I did is punish Kazuya's f3 to get the electric timing then I went to df2 electric and now I can od it like 6/10 times
I’ll be honest, i think i did the DF2 counter hit into a normal WGF and it still launched, if thats impossible than i just randomly did it first try and had no idea, i cant do electrics consistently (about 1/5 ratio)