The fortress town hall isn't actually underground. You're supposed to build the barracks in front of it an the barracks provides steps/grand-entrance for the town hall. And the holes at the bottom provide 1'st floor access to the connected buildings/inner-wall rail network. I also like how the level 1 fortress town hall, builders hut, and supply camp include signs with tips and suggestion on how to build out the style.
This is my favorite style of (level ground) Colony. Extras include a water moat! The Fortress Camp is a great Player House to start with because of it's defenses. Tip: You can move into a Citizen Home after the Warehouse is built if you don't want to live in the Town Hall. The enclosed style is nice for keeping your people alive and cutting down on deaths.
Haha, I was just about to bring that up when I hit the fortress style in the video XD Honestly, I'm a huge fan of the fortress style as well. One of my recent colonies is a medieval dark oak alternative dominant colony, but for the outer walls, I've actually switched over to fortress buildings (at least where my colony's planned area isn't up against water).
For the Fortress style, there are alternates for the University and Hospital that are far larger and more grandiose, although they do not follow the chunk grid like the rest of the style.
I usually do a mix of Caledonia, Medieval Spruce, and Medieval Dark Oak and their alternatives. Because actual towns have various styles of buildings. It makes for a really unique array when walking through the town.
I think the jungle builds would work better if they were multilevel and took advantage of the tree house themes with rounder platforms and more curves. The university was really well done, but I felt the other buildings were far too boxy
@@lechking941 Agreed! I think that to get any of these builds to look good you definitely have to do some decoration and landscaping on your own, but it seems even worse with the jungle builds. It's such a shame because the idea of them is so cool!
@@AkizukiSakura16 ye but i wont argue the fortress style really is easy to work with but idk about you i have been unable ot play this in 1.18 PEROID let alone 1.19 they fucked something with the files have now we cant play that edition
when I saw the spacewars stuff i automatically thought "oo looks star wars-y" especially the town hall and citizens house and then it dawned on me... its called "spacewars" lol
I think it is supposed to be star wars, which is why it doesn't really fit "together" because there are so many different planets and themes in the movies that one place looks vastly different from another, but trying to build one single colony from it would look awful weird. I'm sure someone could do it, but I think it would take someone who 1) is really into star wars and understands what each building is actually from and therefore what the environment around it *should* look like, and 2) someone who is good at being creative enough to mix and blend environments and themes even if they should in general be literally on different planets XD
A very good video, thank you. I've been looking for a solid comparison between the styles for a while. Most are either a bit off topic, or stuck inside a playthrough, or way out of date compared to the mod. This is clean, concise, good audio, and even has bookmarks to help me find each style. A very well made video, thank you.
For Space Wars, it is very reminiscent of Star Wars, the University will remind you of the jedi council of Coruscant, the Enchanter is more reminiscent of the dark force and Darth Vader, the warehouse has the millenium falcon, the Town Hall actually represents Jabba the Hutt, that is why they are so different, but they do have a main theme.
It's probably unpopular because the citizens are slow to act and not very bright. So you kind-of have to baby them or just straight up do their work for them if you want it done quickly. Of course the further in progression the less of a problem this is but the initial impression is what determines how many people stick around
oh man, the spacewars style is such a perfect Star Wars reference. Like it's commoners building are all inspired by Tatooine, the Uni reminds you of Jedi council and the hospital with Bacta tanks.... just perfect
I've had some proper fun with dark oak... the interconnected buildings with elevated paths function so interestingly... it's pretty amazing! I'm trying to stretch my legs and try other build styles XD I'm kind of sad that cave style is gone from the more recent versions. Right now, I'm trying out lost city, and I've spawned a world that is nothing but badlands for it. That _is_ making me get a little creative with some of my resource acquisition, but I'm up for the challenge! I will say that the space wars build style is _abysmally_ optimized. The town hall is, essentially, supposed to be Jabba's Palace from Star Wars, complete with a rancor pit. Heck, the supply camp is the Jawa sand crawler! But the horrible thing about it is that even the _basic_ builder's hut needs _so_ much excavation, trying to look like it is from Tattoine. I tried building it once, and even when I was creatively supplying resources, the buildings just took a painful amount of time to finish!
I like that there's so many styles to choose from, and I can imagine how many directions it can go in for expansion. You could maybe have an underwater colony with buildings constructed from coral, or an arctic colony with metallic construction but caked in an outer layer of snow. Maybe even a more modern urban design style for things like mid-rise buildings. But I'm pretty sure that would outweigh whatever the population limit is for any given colony.
I would absolutely lose it if they did a dark oak version of the Nordic one. I love the dark oak and diorite styles. Especially in the right biomes, but I have lowkey always wanted a Dark Oak version of the Nordic.
I always build using space-themed or cyberpunk styles but I can never find any reference or fresh ideas on them. I feel like with all the cool blocks we have nowadays people are missing out on an untapped frontier
Caledonia, fortress, hive, medieval birch (normal and alt), medieval dark oak (normal and alt), medieval spruce alt, space wars hospital and university,
Great Video, I always want to see the final versions before I build mine, but I am often too lazy to build them all out in Creative because then moving them or changing something is a pain. I can see from the video that you ghost through the buildings so they are the "preview" version, but how can you do that with multiple buildings at the same time? That is to say: how did you manage to set up all the buildings without building them. This would definitively help me when I am trying new layouts. Thanks.
This is exactly the video I thought of looking for when I watched a certain MineColonies series and the player chose a style early on and didn't explore them later. UA-cam has become omniscient it seems.
"Let's be honest, if you're gonna visit someone in the hospital then the cafe is usually the best part about it." Uh excuse me, the worst part about the hospital is their food.
I feel like the Stone/ Wood theme have their difficulty artificially increased since they use gold blocks as decoration, so they might not be as easy as they look.
This has me rethinking the style I'm going with for my hardcore world. That said, how far apart do colonies need to be should you want to build two in seperate styles?
Are the cave style buildings still in the mod? I have not found them... also I have never seen Hive or Frontier. I'm playing Minecolonies for the first time myself now, in the Life in The Village modpack 1.7. I'm making a mix of medievalspruce and medievaloak, some caledonian, and a true dwarven restaurant :D Loved to see all the styles summarized in this video, thnx!
I feel like the medieval town halls are supposed to connect to something... But I can't piece together what it could be. Just feels awkward to have that flat wall space, and the roof section cutting off
I'm unsure of how exactly the mod works. Am I able to break blocks from the structures and replace them, or will that stop that structure from working?
where can i find a guide for building the fortress (not a video just an image of the layout) i couldnt find anything on minecolonies wiki or by searching on google
I absolutely love the Fortress Style, especially with how Modular it is, incidentally there are alternate variations of the University and Hospital that are much Larger While Fortress is awesome it has some flaws I couldn't ignore as a huge fan of Medieval Castles, so one time I tried fixing the Builds to make the style look more functional by using the Custom Build Feature, no disrespect to the Original Builders of course, but I couldn't exactly ignore these Flaws because it was obvious to me that the Fortress Style could look more like a Functional Late Medieval Castle (Why yes I am subscribed to Shadiversity, how could you tell?) One of the flaws I noticed was some of the Rooms on higher floors of the Town Hall had Stone Flooring without the Proper Structural Support to make it Physically possible, You could only get away with that if the Room below had a Sloped Ceiling and plenty of Support Pillars to hold the Floor up, so I simply replaced those Floors with Planks Never really got around to finishing the Custom Builds though, I think I got burned out, maybe one day Also this is just personal preference, but I tried to replace all the Dark Oak with Spruce and Oak, specifically Oak Logs
any thoughts on which one is the most resource friendly? like it takes the least and lesser quality/difficulty resource per building per level edit: oops i should have watched the video lmao. any other recommendations for low resources? also, what is the most resource intensive one?
The fortress town hall isn't actually underground. You're supposed to build the barracks in front of it an the barracks provides steps/grand-entrance for the town hall. And the holes at the bottom provide 1'st floor access to the connected buildings/inner-wall rail network. I also like how the level 1 fortress town hall, builders hut, and supply camp include signs with tips and suggestion on how to build out the style.
Ah very useful! Thank you, I've pinned this so others know :)
This is my favorite style of (level ground) Colony. Extras include a water moat! The Fortress Camp is a great Player House to start with because of it's defenses. Tip: You can move into a Citizen Home after the Warehouse is built if you don't want to live in the Town Hall. The enclosed style is nice for keeping your people alive and cutting down on deaths.
Haha, I was just about to bring that up when I hit the fortress style in the video XD Honestly, I'm a huge fan of the fortress style as well. One of my recent colonies is a medieval dark oak alternative dominant colony, but for the outer walls, I've actually switched over to fortress buildings (at least where my colony's planned area isn't up against water).
The thing is that in star wars there are different planets so the builds are differently styled
For the Fortress style, there are alternates for the University and Hospital that are far larger and more grandiose, although they do not follow the chunk grid like the rest of the style.
no they do they sit in the same 2x2 chunk the core does
I usually do a mix of Caledonia, Medieval Spruce, and Medieval Dark Oak and their alternatives. Because actual towns have various styles of buildings. It makes for a really unique array when walking through the town.
I love that idea. Those styles are my favorite and I can never decide what to do.
Oh wow i didn't know you could mix up styles, i wanted to do rich upper and slums like lower city... So that's in the possibilities
I think the jungle builds would work better if they were multilevel and took advantage of the tree house themes with rounder platforms and more curves. The university was really well done, but I felt the other buildings were far too boxy
also they are a PAIN to set up in a jungle were they look natural if anything sparce jungle biomes the best for it but barly
@@lechking941 Agreed! I think that to get any of these builds to look good you definitely have to do some decoration and landscaping on your own, but it seems even worse with the jungle builds. It's such a shame because the idea of them is so cool!
@@AkizukiSakura16 ye but i wont argue the fortress style really is easy to work with but idk about you i have been unable ot play this in 1.18 PEROID let alone 1.19 they fucked something with the files have now we cant play that edition
when I saw the spacewars stuff i automatically thought "oo looks star wars-y" especially the town hall and citizens house and then it dawned on me... its called "spacewars" lol
I think it is supposed to be star wars, which is why it doesn't really fit "together" because there are so many different planets and themes in the movies that one place looks vastly different from another, but trying to build one single colony from it would look awful weird. I'm sure someone could do it, but I think it would take someone who 1) is really into star wars and understands what each building is actually from and therefore what the environment around it *should* look like, and 2) someone who is good at being creative enough to mix and blend environments and themes even if they should in general be literally on different planets XD
the primitive looks are Tatooine and the advanced ones are Coruscant.
@@senecadrennan899 Yes, really looks like tatooin, Town Hall like Jabba palace, and citizen like home where live Luke
A very good video, thank you. I've been looking for a solid comparison between the styles for a while. Most are either a bit off topic, or stuck inside a playthrough, or way out of date compared to the mod. This is clean, concise, good audio, and even has bookmarks to help me find each style. A very well made video, thank you.
Thank you, glad you liked the vid 🙂
For Space Wars, it is very reminiscent of Star Wars, the University will remind you of the jedi council of Coruscant, the Enchanter is more reminiscent of the dark force and Darth Vader, the warehouse has the millenium falcon, the Town Hall actually represents Jabba the Hutt, that is why they are so different, but they do have a main theme.
This honestly has to be the best mod i've ever seen in minecraft, why is it so unpopular? I'm totally going to make a video about it some day
It's probably unpopular because the citizens are slow to act and not very bright. So you kind-of have to baby them or just straight up do their work for them if you want it done quickly. Of course the further in progression the less of a problem this is but the initial impression is what determines how many people stick around
The incan University functions like the frontier one- those incomplete sections are the school and the library
oh man, the spacewars style is such a perfect Star Wars reference. Like it's commoners building are all inspired by Tatooine, the Uni reminds you of Jedi council and the hospital with Bacta tanks.... just perfect
I wish there was a greek or roman style in this pack. Egyptian would be cool too.
i would murder for an egyptian style my self *posably litteral entoming raiders for the sakes of speach
Exist the antique style : greek one and the New byzantine style : roman one
I've had some proper fun with dark oak... the interconnected buildings with elevated paths function so interestingly... it's pretty amazing!
I'm trying to stretch my legs and try other build styles XD I'm kind of sad that cave style is gone from the more recent versions. Right now, I'm trying out lost city, and I've spawned a world that is nothing but badlands for it. That _is_ making me get a little creative with some of my resource acquisition, but I'm up for the challenge!
I will say that the space wars build style is _abysmally_ optimized. The town hall is, essentially, supposed to be Jabba's Palace from Star Wars, complete with a rancor pit. Heck, the supply camp is the Jawa sand crawler! But the horrible thing about it is that even the _basic_ builder's hut needs _so_ much excavation, trying to look like it is from Tattoine. I tried building it once, and even when I was creatively supplying resources, the buildings just took a painful amount of time to finish!
I like that there's so many styles to choose from, and I can imagine how many directions it can go in for expansion. You could maybe have an underwater colony with buildings constructed from coral, or an arctic colony with metallic construction but caked in an outer layer of snow. Maybe even a more modern urban design style for things like mid-rise buildings. But I'm pretty sure that would outweigh whatever the population limit is for any given colony.
I would absolutely lose it if they did a dark oak version of the Nordic one. I love the dark oak and diorite styles. Especially in the right biomes, but I have lowkey always wanted a Dark Oak version of the Nordic.
So this video made me change my town hall from Mid spruce to Mid spruce alt ... cause the throne ...... so much more space taken up.
I’m horrified you called this very clearly Tudor style building “Victorian”!
Excellent video, exactly what I was wanted to see! Now I know what i want to pick!
I really like the space wars style but I don't really see anyone using it which makes me kinda sad
I always build using space-themed or cyberpunk styles but I can never find any reference or fresh ideas on them. I feel like with all the cool blocks we have nowadays people are missing out on an untapped frontier
@@moldyzucchinis3251 I mean I'm sure people use it they just aren't to ones that people show off
Caledonia, fortress, hive, medieval birch (normal and alt), medieval dark oak (normal and alt), medieval spruce alt, space wars hospital and university,
Great Video, I always want to see the final versions before I build mine, but I am often too lazy to build them all out in Creative because then moving them or changing something is a pain. I can see from the video that you ghost through the buildings so they are the "preview" version, but how can you do that with multiple buildings at the same time? That is to say: how did you manage to set up all the buildings without building them. This would definitively help me when I am trying new layouts. Thanks.
He's in spectator mode it looks like! They're actually built in creative and he ghosts through them using spectator mode
@@AkizukiSakura16 Thank you, that makes sense.
see now i want to make a colony with districts made from different build styles in different biomes
This is exactly the video I thought of looking for when I watched a certain MineColonies series and the player chose a style early on and didn't explore them later. UA-cam has become omniscient it seems.
I'm pretty sure the Star Wars town hall is supposed to be Jabba's Palace
"Let's be honest, if you're gonna visit someone in the hospital then the cafe is usually the best part about it."
Uh excuse me, the worst part about the hospital is their food.
The fortress one is more complicated that you think they're supposedly linked to one another. Made the same mistake and paying for it rn
ok WHAT is the minecraft edition because i have truble getting minecolonies to load in 1.18
Can someone tell me how I can get my lumberjacks to replant the dark oak properly? I have to keep replanting it for them
Spacewars reminds me too much of Tatooine from Star Wars lol
I guess this is where the inspiration is from.
The hive looks like it’s supposed to stacked up to me…
I feel like the Stone/ Wood theme have their difficulty artificially increased since they use gold blocks as decoration, so they might not be as easy as they look.
7:54 "This right here is making up the wall, so this'll be the outside"
T... The *outside*...? Oh dear......
This has me rethinking the style I'm going with for my hardcore world. That said, how far apart do colonies need to be should you want to build two in seperate styles?
thanks for the comments on medieval styles, wished you showed the libraries too :P
must not be a star wars fan lol. a lot of easter eggs for the spacewars builds
Are the cave style buildings still in the mod? I have not found them... also I have never seen Hive or Frontier. I'm playing Minecolonies for the first time myself now, in the Life in The Village modpack 1.7. I'm making a mix of medievalspruce and medievaloak, some caledonian, and a true dwarven restaurant :D
Loved to see all the styles summarized in this video, thnx!
If you're in 1.7 then it's likely the ones you're looking for are in a later version of the mod.
I feel like the medieval town halls are supposed to connect to something... But I can't piece together what it could be. Just feels awkward to have that flat wall space, and the roof section cutting off
More someone noticed the medieval birch style is basicly a fantasy style?
Did they us Modded blocks for the roofs? I really liked the look of all of them.
Yes they do it's part of the mod :)
Space wars is a mix of Alderaanian and tatooine architecture. Thats an OOF
Lots of styles that don't show up in the latest version I downloaded last week? Anyone else got this problem?
Yeah. Kinda confused, right now. Maybe patreon styles?
im playing 1.6.5 java version, how do you add more schematics?
thank you :)
I'm unsure of how exactly the mod works. Am I able to break blocks from the structures and replace them, or will that stop that structure from working?
It wont break it, tho it kinda makes it pointless if u switch out everything
@@dersimonyt9560 The colonizers don't understand that it's a building, if I don't build it first using a builder.
@@dersimonyt9560 Also, thanks for the response.
where can i find a guide for building the fortress (not a video just an image of the layout) i couldnt find anything on minecolonies wiki or by searching on google
ooo I need more Steampunk haha
Can we have an updated tour? :) please
Oak midevil reminds me of Fallen kingdom
Mmmm, I can't wait to avoid any build that requires I grind prismarine
Amazing 🤯🤩
how do you get the alternative town halls?
can you update this for the new styles like byzantine
I absolutely love the Fortress Style, especially with how Modular it is, incidentally there are alternate variations of the University and Hospital that are much Larger
While Fortress is awesome it has some flaws I couldn't ignore as a huge fan of Medieval Castles, so one time I tried fixing the Builds to make the style look more functional by using the Custom Build Feature, no disrespect to the Original Builders of course, but I couldn't exactly ignore these Flaws because it was obvious to me that the Fortress Style could look more like a Functional Late Medieval Castle (Why yes I am subscribed to Shadiversity, how could you tell?)
One of the flaws I noticed was some of the Rooms on higher floors of the Town Hall had Stone Flooring without the Proper Structural Support to make it Physically possible, You could only get away with that if the Room below had a Sloped Ceiling and plenty of Support Pillars to hold the Floor up, so I simply replaced those Floors with Planks
Never really got around to finishing the Custom Builds though, I think I got burned out, maybe one day
Also this is just personal preference, but I tried to replace all the Dark Oak with Spruce and Oak, specifically Oak Logs
any thoughts on which one is the most resource friendly? like it takes the least and lesser quality/difficulty resource per building per level
edit: oops i should have watched the video lmao. any other recommendations for low resources? also, what is the most resource intensive one?
The Steampunk is the Most Ressource heavy
Anyone have blueprints of this? I can't play this mod because my PC makes kapooot! and I want have this houses :c
Looking for a tech look to match my tech modpack
Dude plz make a more updated version plz :>
Fortress
Hive
asia style is just japanese... japan can represent asia..
its no longer called asian style its now pagoda style