Factorio Space Age - Megabase E37 - Cowardly Science

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  • Опубліковано 21 лис 2024

КОМЕНТАРІ • 15

  • @andy801119
    @andy801119 7 днів тому +1

    You can set the inserter between the labs to pick only 1 item, to avoid all the science packs being picked up by another lab and halting research in a split second.

  • @snowdrop9810
    @snowdrop9810 7 днів тому

    Reminder to megabase turbo(green) belts too! You promised green

    • @HairymuppetGaming
      @HairymuppetGaming  7 днів тому

      I already started the Megabase build on Vulcanus and I forgot the green belts. Maybe one day they will be built. Or maybe there's a secret achievement for getting 5k SPM with all science without building a single green belt...

  • @zumti2002
    @zumti2002 7 днів тому

    The prod modul is wehn you have your landingpad hockt with the roboetwork it gos negativ short time when robots pick somting up

  • @austenvaliukas2207
    @austenvaliukas2207 7 днів тому

    I would imagine that similar to mining prod being uncapped that research prod would be as well otherwise there would be no use to having a science setup and scaling it for Promethean past lvl 30 of it as well as the fact that the reason for other caps would be to stop the chance of Infinite resources gen from a recycler loop.

  • @emmettbradford8387
    @emmettbradford8387 7 днів тому

    What do you use to do all the math for science production

  • @contactron
    @contactron 7 днів тому +1

    Just so you know it is pronounced "turret", not "turrent"

  • @aleksfreeman3627
    @aleksfreeman3627 7 днів тому

    I wondering everytime when i see bases like this.... WHY U ARE SO FUCKING GOOD in this game... i've played like 500 hours, and still doing everything wrong, yea, i can do easily content even on hard difficult(with mods adding some hard diff), but i cant build so perfectly designed bases...

    • @HairymuppetGaming
      @HairymuppetGaming  7 днів тому

      I work as a Software Engineer, so designing and writing large quantities of code is an integral part of my job. You learn very quickly that if you write bad code (i.e. spaghetti) that it bites you in the ass later on. The skills I've gained translate very well into Factorio. :D
      I found this video very interesting as well: ua-cam.com/video/vPdUjLqC15Q/v-deo.html

    • @aleksfreeman3627
      @aleksfreeman3627 7 днів тому

      @@HairymuppetGaming ah, well... i see... But anyway, u doing awesome work. I can only use fucking drones, like in my last save, 30k transport drones +10k constraction bots... and it's with faster mod on them(x3 times)! And what i don't like in this - it's not aestetic, and now trying to play like u and other good players, but its hard for me...

    • @HairymuppetGaming
      @HairymuppetGaming  7 днів тому

      @@aleksfreeman3627 Yeah, bots are a little bit of a crutch in this game. My advice is to try a belts/trains only run, with enemies turned off, and just build everything way bigger than you need to... you will be amazed how quickly building huge builds becomes your preferred way of playing. :D (And the bigger the build, the more useless bots become, and eventually you'll just start using bots only in very localised areas, instead of having a huge network spread over your entire base)

    • @aleksfreeman3627
      @aleksfreeman3627 7 днів тому

      ​@@HairymuppetGaming well, that's a nice advice! i really need to try, coz i don't like bots, coz of not aestetic and lags(even on 7800x3d and 4090 its dropping below 60 fps). Thanks a lot!
      About that video link that u sent, i've seen this before, and yea, it's really the same... But i was always bad in codes :D

    • @snowdrop9810
      @snowdrop9810 7 днів тому

      ​@@aleksfreeman3627 Having a flowchart of what you need outside the game really helps. You can flowchart what you need into what that thing requires, and plan from the start. No plan = you're going to spaghetti. Spaghetti = works short term, pain to fix long term and expand.