STATS: 1st Game: Your Team consisted of 1 Assaults, 3 Heavies, 4 Mediums and 4 Lights The Enemy consisted of 2 Assaults, 5 Heavies, 3 Mediums and 2 Lights The Enemy out-tonned Your Team by 105 Tons - Your Team Wins Baradul - 426 DMG 2nd Game: Your Team consisted of 2 Assaults, 3 Heavies, 3 Mediums and 4 Lights The Enemy consisted of 4 Assaults, 3 Heavies, 2 Mediums and 3 Lights The Enemy out-tonned Your Team by 95 Tons - The Enemy Team Wins Baradul - 526 DMG
true but the first game had Baradul's team in the good spawn =) PuG's always fail from the other spawn unless there is a strong leader there to bring them in line. typically one half will decide to go tunnel and the other in the open
1st thing I always did with that jenner was sell it and buy a locust. Ran the locust as my for almost the entire game. Awesomes once i could afford them for the rest of the wildcards, wait til they engage, run in under the guns and take out the legs of the mech in front from bumper car range with my mgs. Vast majority of mechs didn't have enough declination to be able to shoot a locust at melee range and being so small, the mech you're attacking provides pretty much total cover from his lance. Mgs also did way too much dps in original mechwarrior
@@CtrlAltRetreat I loved playing those locusts because the AI had a hard time hitting them and yes, easy to get underneath the enemy's guns. I hated anything with jump jets because they were difficult to impossible to control. I never could do death from above with them.
@@frankdantuono2594 Those were damn fun games and part of the reason why i loved running locusts on tabletop. The other being that a walk of 8 was high enough to get penalties high enough to render you immune to fire from your average pilot at anything out of short range while letting you shoot that medium laser without run penalties. Great for running objectives with handy dandy mgs to shred infantry and the most accurate and effect of light mech combat fire since it doesn't need to hit run to get to evasive speed and will never overheat. Always was my favorite mech for tonnage. Campaign gyro expense helped keep the cost effectiveness from getting too unbalanced but it still punched ridiculously far above its cbill cost.
@@CtrlAltRetreat Dude, locusts ruled on Battletech table top! I convinced my friends to run a star of Locust IICs back in the 90s and we crushed EVERYTHING that came at us! Assault mechs would wither before our clan med pulse lasers (a.k.a. fire and forget beams) and die at the hands of our small lasers. 2 of our locusts were sporting LRM 5s for long range support until we got some LRM carriers as support.
Here is a fun one I played once: Jenner-IIC with 4 ATM 3s, 5 Tons of ammo, 2 jjs and a 295 engine. 36 alpha at optimal range, enough mobility to find that range. Did about 1200 dmg in one of the games with it.
Him - This is not a mech you should ever buy ever, BUT if you throw yourself at the enemy line and just have fun with it, you can have some fun with it. Then throws himself in the game and just does well and has a blast. Me - 🤔😐😑😣😖🥴😵🤪
Community question (even though this was sorta asked in earlier comments): What would you suggest to fix the Jenner and Jenner IIC chassis in general? If given the choice between the following two options: a. Give it massive armor quirks like the Urbie to make it a kinda tanky light (see also: Wolfhound) b. Drastically rescale it so that it's not much bigger than a flea/locust to make it easier to evade fire note: I know, ideally both, just trying to gauge which would have a greater impact.
I don't understand why people complain about heat vision or night vision. Like don't you y'all watch Baradul to see HIS gameplay? Knowing when to use your tactical visions is important I'd say. Imo Baradul should never have to apologize for using what is available to him in game.
We hate it because thermal vision is just 50s tvision rather than the ACTUAL thermals from the beta. We could see stuff with those. Can't see shit with this garbage. Same with nightvision. Can't see anywhere.
Violated a primary rule of lights on game #2- don't sit there and play with your food because you're obsessed with the kill- the Summoner knew he could keep a thirsty light standing still long enough to be crippled by his partner. That's what got you mauled the second game and probably cost the team the match, because keeping that Roughneck guessing would have let SOMEONE get a solid shot in. That being said, I've done this one with a single ERPPC (big holes!) and 6xMGs + 3 tons of MG ammo and 3 JJs. You get to be annoying early game and have plenty of BRRRRRRT later on once vulnerable targets make themselves known.
I run a similar build in Mechwarrior 5 Mercenaries, but with the hero Blackjack. 6 machine guns, 2 medium lasers, 1 large laser. Really fun to play. I wonder if Bara would try that build someday.
Can't believe I'm going to say this but, less in the firepower tree, more in the armor tree and sensors tree. downgrade the MPL's to regular lasers and less MG ammo. Put the tonnage into jump jets, no cool shot, UAV instead.
That's why I felt I could run an XL in a heavy. When those two mechs pushed me in that crevasse, I fell back into my team. Speed means so much in MW, it helped me stay on target with Bara. Fond memories of this match.
That mech doesn't look entirely terrible. 6xlmg+2xERLL is doable, as is a double AMS with ERLL for sniping. Could make for an interesting escort mech. Or just pretend you're an Adder and go 3xUAC2s.
Seems like a good mech if you play to its strengths, being an ultra maneuverable harrier/disabler, running and jumping over low terrain like in 5:05-5:35 where you jumped on the marauder, did a drive by on the wolfhound taking an arm, distracting the hunchback, and jumping over the wall to get away. Then in the second game, solo killing a Summoner with a 35tonner? Idk man, you kinda showed it to be super strong lol
I'd like to see you run a blood asp I have been running. It's the blood asp a for ecm and you take all the max laser omnipods and shove as many lasers as you can on there and fill the empty spots with double heatsinks.
@@d0ubtingThom4s Thought I already commented this but Maybe I forgot to hit send...mech.nav-alpha.com/#7891d46e_JR7-IIC-FY or mech.nav-alpha.com/#8c608010_JR7-IIC-FY
Could you try a super light/fast, stealthy build and only go after capture points, avoiding combat? Maybe only carry weapons that would be effective against other light mechs?
He's behind you or at least he will be when you turn around because of my call...:P Warhammer sad face :"( They wouldn't have won it anyway, cherry CT and enemy had lbx and the roughneck has good intenals so even though they were open it wouldn't have been enough. Nice game though. Fun all round today just as advertised but I would have to agree, never buy that mech :D Thank you for the videos Bara.
@@alpha434 That's a fair shout but I'd slightly disagree with you because the roughneck was in a position to fire into the circle and only has to hit an enemy to stop the count. Add to that, each of the remaining blue team were open, one shot is all it would take to kill them too. However, what you're suggesting is possible. We'll never know what might have been. Thanks for the reply :D
@@Arkeli5 But look at how consistently the count was going down when Baradul left the circle. The best chance of winning the game was to make free progress on the mission.
@@alpha434 Yep I agree it was going down well. When the final few mechs were left it was at 16 ticks. That was around the time the roughneck had the overwatch position. At that stage it would have been a matter of whether they were a good enough pilot to hit the mech/s in the circle or lose the match. Sadly we'll never know :D
I do pretty good with it, I'm 90% of the time in the top 3 if not number 1, with at least 1 solo kill and 2 to 3 killing blows, 600 damage done is a low game. I have also run over the hill only to be split in half and splattered all over. I don't even take Jump jets. Good Mech just have to keep moving with all lights.
Jenner II-C was too juicy in the 2nd match... Never crazy about Jenners, TBH. The Marauders, MadCat and Rifleman were what hooked me on BattleTech despite not having the coin or right area for tabletop or many of the games.
I know Bara is an excellent player, but it's hard to believe him when he says a mech is trash and then goes and does 400+ damage with it. Also, that Jenner looks like it's basically an overgrown Locust.
Me: Buys Fury hero mech with MC in game. Baradul: The Fury is a mech you should never buy. Baradul, what would you change about the Fury since the Devs are asking for variant submissions? Now is a good time for some change. I know it needs rescaling, quirks to arm components, and better weapon tonnage (I run mine with twin AC5s or 2xERLL and 6xLMG).
I love the Jenner (especially the Oxide) but the Jenner in generally sucks if it has to front-face enemies for any length of time. SRM Jenners can hit and run, laser Jenners can poke/skirmish, but the MG Jenner just has to keep facing its targets at close range to slowly grind through. The minimum change to make the Fury passable would be to move the two energy hardpoints and put them in the side torsos. At least then it could carry heavier weapons. It still wouldn't be overly effective, but it would be better. Three or four energy hardpoints would be better. I've started running it like a Cicada-3C, an single ER PPC and MGs. Be extremely annoying at the start of the game, sniping and repositioning at distance, and as the game progresses and armour starts opening up, move in to shred side torsos and legs.
@@FuryPilot right on Brett. Useful tips, pick layouts that reduce facetime. A heavy weapon (2xAC5 or 1xAC10) with light machine guns gives you the range to facetime from a little bit more cover instead of hugging. Biggest gripe about the fury is it's side profile. It's torso is huge compared to it's legs. Looks terrible, splashes damage terribly. I think PGI could respec shitty mechs like the Fury and renew player interest without the huge time cost of creating new content.
@@justcraziii Yeah, the Jenner's scale/hit boxes are bad (at least compared to many other lights) and I think the IIC's is actually worse. On the Oxide, hit and run means you don't hang around long enough for it to be a big issue, but on the Fury you just don't have that option.
surprisingly hard to do well with. the facetime for the beams is a real downside and without ECM you can't peek as well as a Raven can without return fire.
@@ShMokou Put an ER PPC on it and run it like a Cicada 3C. Be really annoying as a roving light sniper until enough armour has disappeared, then you can close and make use of the MGs.
11:38 - This dude had an aimbot, look at the reticle snapping back and fighting him as he was trying to turn torso right while firing. Why are people still cheating in this game, damn... give it a rest.
STATS: 1st Game: Your Team consisted of 1 Assaults, 3 Heavies, 4 Mediums and 4 Lights
The Enemy consisted of 2 Assaults, 5 Heavies, 3 Mediums and 2 Lights
The Enemy out-tonned Your Team by 105 Tons - Your Team Wins Baradul - 426 DMG
2nd Game: Your Team consisted of 2 Assaults, 3 Heavies, 3 Mediums and 4 Lights
The Enemy consisted of 4 Assaults, 3 Heavies, 2 Mediums and 3 Lights
The Enemy out-tonned Your Team by 95 Tons - The Enemy Team Wins Baradul - 526 DMG
thank you for doing this.
true but the first game had Baradul's team in the good spawn =) PuG's always fail from the other spawn unless there is a strong leader there to bring them in line. typically one half will decide to go tunnel and the other in the open
A Lot of little Spoilers is this Episode xD
But awesome as usual 😁
Great work
Conclusion: the game recognises Baradul and assumes he's worth an extra ~100tons to his team/
I will always love the Jenner because it's the mech you start with in the original Mechwarrior.
Also, 1989 called, they want their mech back.
I remember fighting it in the snow map of MW2
1st thing I always did with that jenner was sell it and buy a locust. Ran the locust as my for almost the entire game. Awesomes once i could afford them for the rest of the wildcards, wait til they engage, run in under the guns and take out the legs of the mech in front from bumper car range with my mgs. Vast majority of mechs didn't have enough declination to be able to shoot a locust at melee range and being so small, the mech you're attacking provides pretty much total cover from his lance. Mgs also did way too much dps in original mechwarrior
@@CtrlAltRetreat I loved playing those locusts because the AI had a hard time hitting them and yes, easy to get underneath the enemy's guns. I hated anything with jump jets because they were difficult to impossible to control. I never could do death from above with them.
@@frankdantuono2594
Those were damn fun games and part of the reason why i loved running locusts on tabletop. The other being that a walk of 8 was high enough to get penalties high enough to render you immune to fire from your average pilot at anything out of short range while letting you shoot that medium laser without run penalties. Great for running objectives with handy dandy mgs to shred infantry and the most accurate and effect of light mech combat fire since it doesn't need to hit run to get to evasive speed and will never overheat.
Always was my favorite mech for tonnage. Campaign gyro expense helped keep the cost effectiveness from getting too unbalanced but it still punched ridiculously far above its cbill cost.
@@CtrlAltRetreat Dude, locusts ruled on Battletech table top! I convinced my friends to run a star of Locust IICs back in the 90s and we crushed EVERYTHING that came at us! Assault mechs would wither before our clan med pulse lasers (a.k.a. fire and forget beams) and die at the hands of our small lasers. 2 of our locusts were sporting LRM 5s for long range support until we got some LRM carriers as support.
A hidden passive of terrible mechs is that they make you play better than you normally would XD
...and no one targets you
Older mech are easily to take apart cause people know their weaknesses. My rusty centurion's shield arm perk also changed with the perk changes.
That I can believe.
I was in both games and in meta mechs... I got way out performed in the trash Jenner in both 🤣😩
Here is a fun one I played once: Jenner-IIC with 4 ATM 3s, 5 Tons of ammo, 2 jjs and a 295 engine. 36 alpha at optimal range, enough mobility to find that range. Did about 1200 dmg in one of the games with it.
for additional heresy the lrm jenner is fun too. the lights come running for a lurmboat exclap and you are long gone
Magical Splash Flare here, great games Bara! o7
Well played 2nd game. I haven't played for ages, but that Roughneck build looks fun & is totally the kind of thing I would've tried :D
Him - This is not a mech you should ever buy ever, BUT if you throw yourself at the enemy line and just have fun with it, you can have some fun with it. Then throws himself in the game and just does well and has a blast.
Me - 🤔😐😑😣😖🥴😵🤪
To be fair, Baradul could take a potato equipped with a board (with a nail in it of course) and still pull off a 500 match score game.
Community question (even though this was sorta asked in earlier comments):
What would you suggest to fix the Jenner and Jenner IIC chassis in general? If given the choice between the following two options:
a. Give it massive armor quirks like the Urbie to make it a kinda tanky light (see also: Wolfhound)
b. Drastically rescale it so that it's not much bigger than a flea/locust to make it easier to evade fire
note: I know, ideally both, just trying to gauge which would have a greater impact.
Behind you ^^
I don't understand why people complain about heat vision or night vision. Like don't you y'all watch Baradul to see HIS gameplay? Knowing when to use your tactical visions is important I'd say. Imo Baradul should never have to apologize for using what is available to him in game.
We hate it because thermal vision is just 50s tvision rather than the ACTUAL thermals from the beta. We could see stuff with those. Can't see shit with this garbage. Same with nightvision. Can't see anywhere.
Violated a primary rule of lights on game #2- don't sit there and play with your food because you're obsessed with the kill- the Summoner knew he could keep a thirsty light standing still long enough to be crippled by his partner. That's what got you mauled the second game and probably cost the team the match, because keeping that Roughneck guessing would have let SOMEONE get a solid shot in.
That being said, I've done this one with a single ERPPC (big holes!) and 6xMGs + 3 tons of MG ammo and 3 JJs. You get to be annoying early game and have plenty of BRRRRRRT later on once vulnerable targets make themselves known.
I run a similar build in Mechwarrior 5 Mercenaries, but with the hero Blackjack. 6 machine guns, 2 medium lasers, 1 large laser. Really fun to play. I wonder if Bara would try that build someday.
One interesting build suggestion - Cougar C with a UAC20 and 3xHvy-Sm lasers, COU-H Head with ECM - add a Clan HS and TC with 2T ammo or mix thereof?
Behind ya buddy! Hilarious.
Can't believe I'm going to say this but, less in the firepower tree, more in the armor tree and sensors tree. downgrade the MPL's to regular lasers and less MG ammo. Put the tonnage into jump jets, no cool shot, UAV instead.
Roughnecks have so much structure! That guy's been hit in it's open CT, but it's still yellow on the paper doll!
That's why I felt I could run an XL in a heavy. When those two mechs pushed me in that crevasse, I fell back into my team. Speed means so much in MW, it helped me stay on target with Bara. Fond memories of this match.
You named it Nick Fury.
That's reason enough to buy it.
I like it with 2 ER Large. But I am the Jenner guy and I will say it again. All the Jenner's needs to be quirked up. Especially the IS ones. :)
Very good entertainment! Thanks Baradul. :)
I like to run my fury with dual gauss for the memes. Not a great build but is fun. Nobody expects the dual gauss light mech.
That mech doesn't look entirely terrible. 6xlmg+2xERLL is doable, as is a double AMS with ERLL for sniping. Could make for an interesting escort mech. Or just pretend you're an Adder and go 3xUAC2s.
Seems like a good mech if you play to its strengths, being an ultra maneuverable harrier/disabler, running and jumping over low terrain like in 5:05-5:35 where you jumped on the marauder, did a drive by on the wolfhound taking an arm, distracting the hunchback, and jumping over the wall to get away. Then in the second game, solo killing a Summoner with a 35tonner? Idk man, you kinda showed it to be super strong lol
@6:40 Holy Macaroni Samsonite!
Battletech hath no Fury like a Jenner IIc scorned! Boom!
I'd like to see you run a blood asp I have been running. It's the blood asp a for ecm and you take all the max laser omnipods and shove as many lasers as you can on there and fill the empty spots with double heatsinks.
My brain went 2 energy hard points hmm wait I can fit in two cerll's speed poke lol
It's not perfect but you can run 2 erLLs. No ecm though, so its not great.
@@xaius4348 in this variant they are both ct mounted so you can't fit two LLs
@@d0ubtingThom4s they're clan er LL so you can
@@d0ubtingThom4s Thought I already commented this but Maybe I forgot to hit send...mech.nav-alpha.com/#7891d46e_JR7-IIC-FY or mech.nav-alpha.com/#8c608010_JR7-IIC-FY
@@xaius4348 Fair enough, I'm new and didn't realize clan LLS were just 1 slot!
Could you try a super light/fast, stealthy build and only go after capture points, avoiding combat? Maybe only carry weapons that would be effective against other light mechs?
I put two erml and machine guns with 3 ams. I help with ams and mid range poke then go rip people when they are week
It is... eherm... a mech that is hard to play with xD Like, why this when you have PIRs around... still, good video! :)
Might I suggest the UAC/20 Fury? Nobody expects that.
You can tell the Jenner wasn’t working based in the drop on his tier bar :)
You can have the same build in the Javelin and go faster, but no jump jets and if a torso blows you're done.
He's behind you or at least he will be when you turn around because of my call...:P
Warhammer sad face :"(
They wouldn't have won it anyway, cherry CT and enemy had lbx and the roughneck has good intenals so even though they were open it wouldn't have been enough.
Nice game though.
Fun all round today just as advertised but I would have to agree, never buy that mech :D
Thank you for the videos Bara.
They would have won if a single player stayed in the circle.
@@alpha434 That's a fair shout but I'd slightly disagree with you because the roughneck was in a position to fire into the circle and only has to hit an enemy to stop the count. Add to that, each of the remaining blue team were open, one shot is all it would take to kill them too. However, what you're suggesting is possible. We'll never know what might have been. Thanks for the reply :D
@@Arkeli5 But look at how consistently the count was going down when Baradul left the circle. The best chance of winning the game was to make free progress on the mission.
@@alpha434 Yep I agree it was going down well. When the final few mechs were left it was at 16 ticks. That was around the time the roughneck had the overwatch position. At that stage it would have been a matter of whether they were a good enough pilot to hit the mech/s in the circle or lose the match. Sadly we'll never know :D
I do pretty good with it, I'm 90% of the time in the top 3 if not number 1, with at least 1 solo kill and 2 to 3 killing blows, 600 damage done is a low game. I have also run over the hill only to be split in half and splattered all over. I don't even take Jump jets. Good Mech just have to keep moving with all lights.
another build request: SSRM6 streak boat. Like on an Osiris maybe. idk.
This mech can run an LB20 and go over 100kph. I agree it isn't great, but it sure is fun.
Jenner II-C was too juicy in the 2nd match... Never crazy about Jenners, TBH. The Marauders, MadCat and Rifleman were what hooked me on BattleTech despite not having the coin or right area for tabletop or many of the games.
Ha ha ha! Your Fury is called 'Nick'
'Best MWO Light Mech Builds'
First video is Baradul saying it's no good don't buy it.
I'm gonna buy it.
холи макароны зачет :)
I know Bara is an excellent player, but it's hard to believe him when he says a mech is trash and then goes and does 400+ damage with it. Also, that Jenner looks like it's basically an overgrown Locust.
It pretty much is a 75% bigger locust with most of that weight into the weapons. A lot slower but that's a lot more dakka and jumpy.
I play mine with two large lasers and 6 light mg and 2 ams.
Well.. with ecm you could wait for middle/end game
Baradul: "Don't try this mech it's bad."
Also Baradul: "But it's so fun to play!" While pushing an enemies shit in.
Getting mixed messages here.
It's fun 1 outta 10 games
didnt he do this build recently?
Me: Buys Fury hero mech with MC in game.
Baradul: The Fury is a mech you should never buy.
Baradul, what would you change about the Fury since the Devs are asking for variant submissions? Now is a good time for some change. I know it needs rescaling, quirks to arm components, and better weapon tonnage (I run mine with twin AC5s or 2xERLL and 6xLMG).
I love the Jenner (especially the Oxide) but the Jenner in generally sucks if it has to front-face enemies for any length of time.
SRM Jenners can hit and run, laser Jenners can poke/skirmish, but the MG Jenner just has to keep facing its targets at close range to slowly grind through.
The minimum change to make the Fury passable would be to move the two energy hardpoints and put them in the side torsos. At least then it could carry heavier weapons. It still wouldn't be overly effective, but it would be better. Three or four energy hardpoints would be better.
I've started running it like a Cicada-3C, an single ER PPC and MGs. Be extremely annoying at the start of the game, sniping and repositioning at distance, and as the game progresses and armour starts opening up, move in to shred side torsos and legs.
@@FuryPilot right on Brett. Useful tips, pick layouts that reduce facetime.
A heavy weapon (2xAC5 or 1xAC10) with light machine guns gives you the range to facetime from a little bit more cover instead of hugging.
Biggest gripe about the fury is it's side profile. It's torso is huge compared to it's legs. Looks terrible, splashes damage terribly.
I think PGI could respec shitty mechs like the Fury and renew player interest without the huge time cost of creating new content.
@@justcraziii Yeah, the Jenner's scale/hit boxes are bad (at least compared to many other lights) and I think the IIC's is actually worse.
On the Oxide, hit and run means you don't hang around long enough for it to be a big issue, but on the Fury you just don't have that option.
Hi man, ur language is amazing)) keep it up))
Will admit machine guns do help killed one mech sniping the legs with machine guns.
good one lol.
I've never seen the 2c used.
Just put two LL in this thing.
surprisingly hard to do well with. the facetime for the beams is a real downside and without ECM you can't peek as well as a Raven can without return fire.
@@FunkyBaconArts At least you have range :C
@@ShMokou Put an ER PPC on it and run it like a Cicada 3C. Be really annoying as a roving light sniper until enough armour has disappeared, then you can close and make use of the MGs.
I feel like after you gutted the Summoner in the second game you should have disengaged and found someone else to play with. Oh well.
no worse then an Arctic Cheetah
Lol Sorry. #neverforget 🤣
👍
shut up and take my money! I'll buy it! it so ugly, that i want soo much. smoooooking :)
DAKKA
😜
geegee
That's one ugly chicken walker.
First Lmao another time
Eww, a clan Jenner.
It's a war crime wagon refined by eugenics enthusiasts. Gross.
11:38 - This dude had an aimbot, look at the reticle snapping back and fighting him as he was trying to turn torso right while firing. Why are people still cheating in this game, damn... give it a rest.