Constrict really should have been the number 1 spot on the list. A Normal type 10 base power 100% accurate move with a 10% chance to lower speed has never not been terrible in a battle setting, while at the very least No Guard Machamp could rock DynamicPunch to great effect.
Well he did say he wasn't including moves that are genuinely worthless, like Celebrate and Growl. Constrict would probably run afoul of that as well. This is the top ten worst "only mostly useless" moves. The ten moves that are the closest to total worthlessness without actually crossing that border. Probably more interesting in the end since there'd be absolutely nothing to say about something like Celebrate.
What are you guys talking about? Constrict was such a broken move, that Game Freak had to nerf it by reducing its chance of lowering Speed from 30% to 10% from Gen 2 onwards. But that wasn't enough, so they removed it completely in Gen 8.
yeah in gen 6, bubble's power was buffed to 40 so it's on par with water gun, but since bubble was one of the moves that got axed in gen 8, this meant that water starters all got water gun by default
I'm greatly shocked that Constrict is nowhere on this list. Literally a useless move since there are better versions of it, it's not learned by a lot of Pokémon, and it has no secondary use at all.
It does have a second effect of lowering speed. I agree with everything else though, constrict should have been included, even if a dishonourable mention.
You'll all think that shocking, I'm mostly appalled by the fact that Splash was not on this, not even as no.1. It's one of the most useless moves Pokemon and it didn't even crack the top 10. WTF!?
In defense of Dynamic Punch, there are some mons like Golurk and Machamp who have No Guard and can learn it, so it's not completely unviable, but you'd still probably rather use a Guts or Iron Fist set for those mons instead, but the option is there.
I would’ve loved this list if the moves were ranked by generation. Like “10 worst moves to use by generation.” Leech life for example in the early gens was utterly useless or could hardly be used. Fast forward to the newer gens and it’s a great move.
I remember how bad Leech Life was back in the earlier gens which made it kind of hard to train Zubat on it's own early on before it gets to actually gets to learn and use more useful moves like Astonish and Wing Attack.
Yes, Bubble used to be 20 base power. It got buffed in Gen 7 I believe so Modern, Mystic's remarks are accurate but as a whole, Bubble has been weaker in most of Pokemon History.
To be honest, most of these moves are extremely helpful early game. You can't really say sonic boom or watergun is bad and gets outclassed because that's the case for any move. Ember will always be outclassed by flame thrower and tackle will be outclassed by return. Even Dynamic punch is very viable on no guard mons. Some of the moves you mentioned in the list are bad but others are supposed to be that way because you can't start the game with energy ball or giga drain, that would be too op, you have to start with something weak like absorb
But the main reason for water gun is that it doesn't get a side effect. Ember at least causes burn as a weak fire move. Main issue is that Bubble had an effect of lowering speed cause it was a 20 power move that was increased to 40. So it's more that water gun got power crept in Gen 5
Psywave - you can use this move on 100 lvl pokemon against 1 lvl pokemon and do literally 1 damage. Gen1 Focus Energy - due to glitch, this move half your crit chance... This move in this generation ONLY make your pokemon weaker.
kinda shocked syncronoise isn't on the list considering it only affects pokemon of the same type, so you're choosing to do neutral damage over any better moves
I still don't understand how the chose to make this move psychic type when psychic type will resist the move. It basically make this move 60 base power instead of 120 (or 0 if you consider umbreon lol). What a trashy move
In defense of the 50% Acc. moves, they're actualy pretty good under Gravity. Magnezone in particular learns both Gravity and Zap Cannon, although you're asking for an Earthquake at that point and Gravity Teams are super rare due to a lackluster distribution and there being no way to lengthen its duration.
@@NaskaRudd Gravity lowers all Pokémon's Evasion by 2 Stages (besides grounding them). This pretty much means that any move with at least 60% Accuracy gets bumped to 100%. Moves with 50% Accuracy get bumped to ~85%.
I think some of the moves exist for thematic purposes. Absorb for example introduces the life gain branch of moves for grass types. Splash (hop) exists only for that reason. Bubble and water gun probably fall into that a bit too. It might be problematic if a pokemon learns both, but having different pokemon with each move gives a feeling of power with water gun, and something slower or more tactical with bubble. Belch could use a rework with being usable but with less power or accuracy before using the berry, but I agree having a chance to miss after meeting the conditions seems too much of a setback to be used much. It might be interesting to look at the abilities and moves that trap vs the ones that allow escape or force switches/escape. I think present could be cool if it was reworked akin to tri attack where it could have a variety of effects as well, or a secret higher chance to heal your own pokemon when used on them.
I completely agree with you, I prefer having water gun and buble cohexist with completely different concept rather than having different moves with the exact same concept and animation.
@@MrMonkey2150 yeah cause that 100 power with a guaranteed burn chance had to be balanced out by giving it an abysmal hit rate of 50%, and this same logic applies to Zap Cannon
@@bulborb8756 but I’d rather just 2 hit them with flamethrower which I know will hit every time. I’m not saying it won’t work I’m just saying it’s unlikely to work every time
This list definitely doesn’t seem right, since while these moves are bad in late game, quite a few of these are supposed to be used in the early game. I’m pretty surprised I didn’t see Synchronoise on this list though. It’s not an early game move and has a terrible effect of only hitting Pokémon with the same type as your own. Completely useless on Umbreon.
I have quite a few things to say. In regards to your #1 spot, these moves are actually very viable in gen 7 if you choose to use them as your Z-move. this way these moves go from being 50% accurate to 100% accurate with a boost in power as well, taking out most pokemon in one hit. the other thing is, there are two other moves in particular that I think are even worse than those: 1. Focus Punch- this is a two-turn move that requires not to be hit in order to work. if you do get hit between turns, the moves fails. since you're most likely to get hit by the time the move actually gets executed, the move is pretty much useless 2. Splash- this move needs no introduction in how worthless it is. it deals no damage, it doesn't do any secondary effects, it has no strategic purpose other than wasting a turn. I'm very shocked this move wasn't number 1 or on your list at all
1. Focus Punch is not a two-turn move. It charges at the beginning of the turn and hits at the end. If the opponent switches, Focus Punch will hit regardless of Speed. 2. The reason for moves like Splash and Celebrate not being covered was given at the beginning of the video.
@@mlvluu9836 This. Also, Focus Punch can be combined with Substitute to ensure it lands. Or land it straight up by predicting an opponent trying to set up. Tricky to pull off but definitely satisfying.
you talked bout Z-Move but failed to mention Z-Splash, which does a +3 on the user's attack stats, furthermore, a player can use Splash in gen 8 to turn it into Max Guard. There are lots of ways to maneuver around it to make it a viable move that could surprises opponent, it's no-where near the no.1 spot lol
i think zap cannon is more viable only because a few of the mons that get it can also get lock on which nixes its hit or miss ratio. whats sad is game freak or Nintendo could improve these moves, many moves have been lost between gens, some have even been nerfed. moves have even been altered from 1 gen to another causing arguments between fans on how a move works Yet it doesn't feel like they benefit from it, maybe some moves have benefited. for example grass whistle could have been upgraded to have a better accuracy while sing could have been upgraded to hit multiple targets like discharge or teeter dance
The only time when Dynamic Punch is useful is if you were using a Machamp with the No Guard ability as it turns the move to be 100% accurate. Just be prepared for the drawback of enemy attacking and status moves not missing on hitting Machamp.
The one thing I would add is that DynamicPunch on a No Guard Pokémon, like the Machamp line is pretty great though. That gives it more use than Zap Cannon and Inferno.
Worst moves for me 1. Quash 2. Hold hands 3. All the ko moves which has 30 accuracy 4. Accupressure 5. Magnetic flux 6. Inferno 7. Slam 8. Bide 9. egg bomb 10. Struggle bug.
yeah Quash is a really bad move since it's ONLY useful in doubles, and because a lot of pokemon who get Quash have sub-par speed at best, the only 2 who can make use of it are sableye and murkrow since their the only prankster user's who get it
I’m a little surprised that aqua ring or wring out weren’t in this list but then you can’t have everything in there. On top of the last three moves they could miss which meant your Pokémon would faint which is so discouraging in every way. Great vid.
Before the physical special split in Gen 3, Absol could use the move well with Swords Dance, in place of its own typing which was Dark- all being special based. Or maybe I’m just crazy for doing that… 😅
I feel like the one exception for absorb would be when it's on zubat. Which i believe got it in gen 7 after leech life got buffed and made it way too strong for Zubat to use early game. The fact that Zubat has access to a grass type move early on, means it has something to deal with water, ground, and even rock types if you're feeling bold/crazy, and now actually has a chance of doing damage against wild pokemon making it much easier to train them up until the get better moves. Which is a GOD send for people like me who love Crobat and want them on my team.
Think you’ve missed the point of pretty much all these moves. They aren’t designed to be great, and shouldn’t be ranked as the “worst”. They do their job early game and are extremely useful then. Moves like Dynamic Punch also is very good on No Guard Pokemon, you’re forgetting how they will work on some Pokemon and be viable. Not a good list at all
I don’t agree with sonic boom being on the list, it’s just way 2 good early game. It’s like putting ember on the list because it’s only good early game and gets outclassed by flamethrower
Absorb makes sense when you consider that a common early or mid-game obstacle is a gauntlet of Rock/Ground types. So yeah, it's basically useless unless you're against a quad-weak opponent, but the games had no shortage of those.
Okay I have to called BS here cause there are some moves I do agree with and there are some I don't agree with. 1. The move Belch I fine to be actually useful on a Pokemon that has slow speed, like say Garbodor or Snorlax. Say for example if either of them takes damage from the opponents move, they could just easily eat a Sitrus berry and gain health while use Belch right back at them. Belch may have a 90% accuracy but so does Pyro Ball as well(and it's a physical move no less). 2. The likes of moves that are Absorb and Water gun are mainly for weaker Pokemon you get in the start of your journey. Whereas you progress they level up to gain even stronger moves as you continue on, like from Water gun to Hydro pump and Absorb to Giga drain(which you seem to forgot to mentioned in this video) And 3. and this is what I have a major gripe on, How in the hell are 3 moves Zap cannon,Inferno & Dyanamic punch are in the no.1 spot and not the most obvious worst move of them all Splash not on there. It literally has no significance other than to be a meme and either use like in Z-moves or Dynamax forms. I sincerly do hope you're not just randomly picking out of the 1000 of moves in Pokemon and just choosing the ones for competitve reasons, cause some of them don't.
Mystic: I dislike Mud Slap bc it's 20 Base Power & guarantees to lower Accuracy Also Mystic: *Doesn't put Bubble in the list bc it has 20 Base Power and a small chance lowers Speed* ???What???
Mystic doesn't put Bubble on the list because there's explicitly a move that's worse than Bubble taking that niche: Water Gun. When you could use Water Gun, you are better off using Bubble instead. Thus necessarily Bubble is given a practical scenario to be used that Mud Slap doesn't have.
I feel like Mudslap would be good damage control on a support pokemon as it can't be taunted and can lower the accuracy of an opponent's attack for partner pokemon.
I used to think when I was younger that there was some mechanic about energy in the main games because absorb, mega drain, and other moves would say "their energy was drained." Since it wasn't just default text I swore something was going on
What about SPLASH? 😅😅😅 But you’re correct with Delibird. Back in the day I had an action replay just for first and second Gen Pokémon games. It was fun seeing delibird use fly, ice beam, peck, and wing attack in Pokémon stadium 🤣🤣
14:10 I never use Inferno/Zap Cannon/Dynamic Punch for an entire playthrough. However, I usually save the game just before the Pokémon learns the move, watch the animation just so I can see the move in each game before resetting to before the battle so I don't waste a slot on these moves.
Mud slap is really slept on for early game coverage. First you made a mistake saying that it was a chance to lower accuracy when it’s actually garunteed. This move isn’t meant for damage tho it’s for long term setup. Imagine you face a gym trainers ace who’s sweeping ur team, then you bring out a tankier Pokémon who can land 2-3 slaps before dying. Now you can slowly kill it while it misses all of its moves. It’s the same as nuzzle, low power in exchange for a powerful effect.
The fact that Bind is exactly the same as Wrap, but worse, Means that Bind is outclassed by Wrap, which is outclassed by Fire Spin, which is outclassed by Magma Storm. All of which are less reliable than Fire Pledge when it comes to doubles. And being outclassed by a move that in turn is outclassed by a move that sees no play because of how bad it is, is pretty impressive.
moves like absorb, water gun and mud slap are just good beginning game moves, but when you get access to Earthquake, Surf and Solar Beam, it's obvious which moves are getting deleted
You mentioned about Egg Bomb with 100 BP and 75% accuracy but not Slam with only 80 BP with the same accuracy. Not to mention what the other already mentioned, putting Dynamic Punch on no. 1 while you can have 2 family lines has no guard with this can use move. The other two is not that bad either. Inferno is probably the worst as no pokemon that know it learn Lock-On or Mind Reader. I think Supersonic is worst than the two sleeping moves while there are way better confusing moves and sleeping mon can't move except with snore or sleep talk but confusing mon is possible that they won't hit themselves like nothing happens. I think Mud-slap is better than Absorb as it is used for trolling the opponents. It may come in handy when the opponents didn't switch. Absorb you may not even heal that much and like you said, many pokemon with Absorb learns Mega Drain pretty early although there are more non-grass type learn it but not Mega Drain (but who is going to use Absorb anyway).
Out of all of the choices on this list, I only agree with about half: Belch, Egg Bomb, Present, and the two 55 Accuracy moves. I really thing options like Absorb and Water Gun are really boring choices for moves like these even if there are better options even in the early game. I would have put Constrict over Bind even though that move is inaccurate, and the three 50% Accuracy 100% status chance moves are a very questionable Number 1 choice IMO. Like I get it, it's literally a 50/50-coinflip if they actually hit, but if they had more accuracy they would be busted. And most of the Pokemon that get Zap Cannon do at least have ways of mitigating that accuracy with moves like Lock-On, and also Machamp with No Guard demolishes things with DynamicPunch. If accuracy was really the dealbreaker, why didn't you choose the OHKO moves instead? They have only 30 Accuracy and won't even work if the opposing Pokémon's level is higher. Tbh, I can think of at least ten moves on the top of my head that are far worse than those three moves. No way those three are the worst moves no matter how garbage the accuracy is.
I love belch, and you understand your opponent/moves they have, it can be fun. Kee berry on a pokemon with weak armor to negate the def drop just one example (i can list more if needed). Strongest special move in D-max also(I think). If it had 100% acc and other stuff, it be so good
Inferno I have to agree with, but Zap Cannon can be used in a combo along with Lock-On, something Magnezone or Klinklang could do. As for Dynamic Punch, well, it can be okay for Pokémon with No Guard such as Machamp or Golurk.
I always considered Mud slap as a Sand attack that does very chip damage. If mud slap is a bad move, then I think Sand attack should also be a bad move as well.
Ayo what? Quash can actually be pretty good if you use it right. Well in Doubles anyway, but yeah in Singles it’s useless But say you’re playing doubles in Swsh right? Let’s say you have Groudon and a Prankster Sableye with Quash, and let’s say the opponent has Zacian. Of course Zacian can outspeed and probably one-shot either your Sableye or Groudon, but if you use Quash, then your Groudon can use Precipice Blades on the Zacian and one-shot it before it can even attack Tldr: If the opponent has a really fast Pokémon, then you can use Quash to force them to go last, so you can attack them, and maybe OHKO them, before they attack
I'm just glad you excluded perish song. Yes it's a bit of a Russian roulette move but it's best to use it when your opponent has only one mon left and while you have at least two so you can swap out to avoid fainting.
comment 2: most of this list is due to low accuracy, there are very few moves like hone claws that we need for this purpose. Non competitive in game you can use x accuracy items to help you.
I don’t inferno zap ⚡️ cannon and dynamic punch 🤜 aren’t the weakest if you ask me but to be honest if agree then it can be strong when have chandelier and Magnezone or a machamp
you mentioned bind but there's also wrap. There's also constric and wring out which works different in games but same for anime, a serpent or pokemon with tentacles strangles opponent
I mean early game Growl and Leer ect are pretty good. If you didin't have a Grass/Water-type in Kanto/Hoenn/Sinnoh, that was the only way you were getting past the first gym.
Actually, you can catch other Pokémon to get through them. I used Butterfree against Brock because he didn't have any rock type attacks. It knew Confusion, and that was easy to spam.
@@FoxxyFire-HellFrost yeah that's what I did. But I feel most players, especially in this current time of "let's make videos on beating Gen1 by over leveling to all hell as fast as possible" no ones going to want to do that. Then theirs also that you need to have a version with Caterpie. I'm pretty sure it dosent show up I'm blue.
What about the Move Constrict? If I recall correctly, it's so bad it should be number 1 on this list. It only has a Base Power of 10, is Normal Type, and has the secondary effect of having a chance to lowering the target's speed. At a rate of 10% odds. But lowering the target's Speed, and on a 10% chance of occurring from Constrict, means it's not worth rolling the die (metaphorically) just for that chance to lower the target's Speed by 1 stage, when the actual damage is based on 10 Base Power. Also, there's far better alternatives to lowering the target's Speed that are not Normal Type Moves. And that have better Base Power than Constrict.
What's even worse is Bind is essentially a carbon copy of Wrap. Both are trapping moves with 15 base power, yet Wrap has 90% accuracy, while Bind only has 85% accuracy. So what's even the point of having 2 normal trapping moves with the same effect?
Quash. Makes the target make its attack after the opponent. In singles, it sucks. And the mob I’ve only 1ce ever use it is Sableye. Tied with Meditate -which is worse bulk up? // and Mist/Haze
The only saving grace of Zap Cannon is Probopass/Magnezone who also gains the move Lock-On which makes the next attack guaranteed, granted it's not taken out by then. At least Magnezone can have the Sturdy ability
The fact that Ash's Dracovish is still using Water Gun in the Masters 8 🤣
What are the writer’s thinking
Lances dragonite has twister lol
@@sagesixparties7217 i mean Ash's Snivy still know's vine whip
Why didn't it have scald? It's not only 100% accurate, but it's also twice as strong as water gun, AND it can burn!!
@@bulborb8756 vine whip is at least stronger than water gun and it can be pretty useful in and outside of battle
Constrict really should have been the number 1 spot on the list. A Normal type 10 base power 100% accurate move with a 10% chance to lower speed has never not been terrible in a battle setting, while at the very least No Guard Machamp could rock DynamicPunch to great effect.
fun fact, there are 0 pokemon that get stab from constrict
@@typhoonboom Thus making it EVEN. WORSE!
Well, thats Mystic for u
Well he did say he wasn't including moves that are genuinely worthless, like Celebrate and Growl. Constrict would probably run afoul of that as well. This is the top ten worst "only mostly useless" moves. The ten moves that are the closest to total worthlessness without actually crossing that border. Probably more interesting in the end since there'd be absolutely nothing to say about something like Celebrate.
What are you guys talking about? Constrict was such a broken move, that Game Freak had to nerf it by reducing its chance of lowering Speed from 30% to 10% from Gen 2 onwards. But that wasn't enough, so they removed it completely in Gen 8.
To be fair, I'm pretty sure Bubble's damage was bolstered in later games. Water Gun was stronger back in the older gens.
yeah in gen 6, bubble's power was buffed to 40 so it's on par with water gun, but since bubble was one of the moves that got axed in gen 8, this meant that water starters all got water gun by default
Idk why bubble even exists when bubble *beam* is there. It has the same effect, and it's more powerful
@@eljordinio7647 why does ember exist when flamethrower is around? Or thunder shock and thunder bolt?
@@eljordinio7647 its an early game alternative
@@gameinsane4718 flamethrower is too overpowered for early game use
I'm greatly shocked that Constrict is nowhere on this list. Literally a useless move since there are better versions of it, it's not learned by a lot of Pokémon, and it has no secondary use at all.
It does have a second effect of lowering speed. I agree with everything else though, constrict should have been included, even if a dishonourable mention.
@@abrarkadabrar7829 True, but when does the speed decrease ever occur? It's practically never gonna happen.
@@PokéJolt50 10% chance lol it's likely never gonna happen because nobody is likely to use the move unless it's a low level wild Tentacool 😂
@@abrarkadabrar7829 Exactly. So again, it's like it has no secondary use at all. XD
You'll all think that shocking, I'm mostly appalled by the fact that Splash was not on this, not even as no.1. It's one of the most useless moves Pokemon and it didn't even crack the top 10. WTF!?
In defense of Dynamic Punch, there are some mons like Golurk and Machamp who have No Guard and can learn it, so it's not completely unviable, but you'd still probably rather use a Guts or Iron Fist set for those mons instead, but the option is there.
Choice Band + No Guard Golurk and Assult Vest + No Guard Machamp is great in my opinion.
I think Machamp is the best No Guard user.
+ mons like magnemite and nosepass learn the move lock on aswell to prob negate the accuracy issues zap cannon had while not the best for competetive.
@@snapclub8751 agreed assault vest no guard machamp is really fun to use
@@snapclub8751 each are still too frail to take any strong move with power creep. And too slow to do anything.
I would’ve loved this list if the moves were ranked by generation. Like “10 worst moves to use by generation.” Leech life for example in the early gens was utterly useless or could hardly be used. Fast forward to the newer gens and it’s a great move.
future vid maybe? theres a lot of moves like this.
And "Watergun is a strictly worse Bubble" only applies in Gens VI and VII. Prior to that Bubble was only 20 base power.
Also iirc bind was pretty good in gen 1. I don't think you could attack while you were bound.
Ah yes, the "Worst" moves.
Proceeds to choose almost exclusively early game moves.
"Bind is the weakest, most useless binding move"
Constrict: 👀
Constrict isn't a binding move, despite its animation making it look like one.
Bind is also insanely good in gen 1
@@robertminor8460 Well except in Pokemon Stadium 1. PS1 has a rule that you can switch out of Binding moves, resetting the attack attempt. xD
I remember how bad Leech Life was back in the earlier gens which made it kind of hard to train Zubat on it's own early on before it gets to actually gets to learn and use more useful moves like Astonish and Wing Attack.
Astonish was/is also a pretty bad move. It's power crept in pretty much every way by bite if your pokemon can learn bite
If I remember correctly Bubble had only 20 in damage point in the early games.
it can drop speed
@@icicleman777 indeed that is what it does but they already knew that
Yes, Bubble used to be 20 base power. It got buffed in Gen 7 I believe so Modern, Mystic's remarks are accurate but as a whole, Bubble has been weaker in most of Pokemon History.
@@jasonhovel8539 Gen 6, actually. But yea. It was buffed a fair bit.
@@bird_obsession Ah, Thanks for the Correction.
To be honest, most of these moves are extremely helpful early game. You can't really say sonic boom or watergun is bad and gets outclassed because that's the case for any move. Ember will always be outclassed by flame thrower and tackle will be outclassed by return.
Even Dynamic punch is very viable on no guard mons.
Some of the moves you mentioned in the list are bad but others are supposed to be that way because you can't start the game with energy ball or giga drain, that would be too op, you have to start with something weak like absorb
But the main reason for water gun is that it doesn't get a side effect. Ember at least causes burn as a weak fire move. Main issue is that Bubble had an effect of lowering speed cause it was a 20 power move that was increased to 40. So it's more that water gun got power crept in Gen 5
Mad slap is a really good move because it's a sand attack that isn't affected by taunt kinda like how nuzzle is better thunder wave.
Psywave - you can use this move on 100 lvl pokemon against 1 lvl pokemon and do literally 1 damage.
Gen1 Focus Energy - due to glitch, this move half your crit chance... This move in this generation ONLY make your pokemon weaker.
Absor, mega drain, giga drain, was kind of a evolution move upgrade back then.
That's why they all exist.
kinda shocked syncronoise isn't on the list considering it only affects pokemon of the same type, so you're choosing to do neutral damage over any better moves
Umbreon can learn it lol. That's almost as bad as Shedinja learning recoil moves.
I still don't understand how the chose to make this move psychic type when psychic type will resist the move. It basically make this move 60 base power instead of 120 (or 0 if you consider umbreon lol). What a trashy move
I'm very surprised we didn't see Sychronoise or Constrict
In defense of the 50% Acc. moves, they're actualy pretty good under Gravity. Magnezone in particular learns both Gravity and Zap Cannon, although you're asking for an Earthquake at that point and Gravity Teams are super rare due to a lackluster distribution and there being no way to lengthen its duration.
Heya! Can you explain the correlation between the gravity effect and the relationship it has with 50% moves? (:
@@NaskaRudd Gravity lowers all Pokémon's Evasion by 2 Stages (besides grounding them). This pretty much means that any move with at least 60% Accuracy gets bumped to 100%. Moves with 50% Accuracy get bumped to ~85%.
Mud-Slap is good in Gen 2 if you plan on using Wooper or Phanpy since the two don't get Earthquake until much later
Surprised Constrict didn’t make the list. Normal Move, 10 base power, only a chance at speed drop.
I know, right!?
I think some of the moves exist for thematic purposes. Absorb for example introduces the life gain branch of moves for grass types. Splash (hop) exists only for that reason. Bubble and water gun probably fall into that a bit too. It might be problematic if a pokemon learns both, but having different pokemon with each move gives a feeling of power with water gun, and something slower or more tactical with bubble. Belch could use a rework with being usable but with less power or accuracy before using the berry, but I agree having a chance to miss after meeting the conditions seems too much of a setback to be used much. It might be interesting to look at the abilities and moves that trap vs the ones that allow escape or force switches/escape. I think present could be cool if it was reworked akin to tri attack where it could have a variety of effects as well, or a secret higher chance to heal your own pokemon when used on them.
I completely agree with you, I prefer having water gun and buble cohexist with completely different concept rather than having different moves with the exact same concept and animation.
Inferno is actually good it has 100 base power and always leaves a burn.inferno + hex is a terrifying combo
if you can hit it
@@MrMonkey2150 yeah cause that 100 power with a guaranteed burn chance had to be balanced out by giving it an abysmal hit rate of 50%, and this same logic applies to Zap Cannon
@@bulborb8756 but I’d rather just 2 hit them with flamethrower which I know will hit every time. I’m not saying it won’t work I’m just saying it’s unlikely to work every time
If it's not 100% accurate, it's 50% accurate
inferno has 100 power and 50% accurate with the burn. personally I like the gamble 😂
This list definitely doesn’t seem right, since while these moves are bad in late game, quite a few of these are supposed to be used in the early game. I’m pretty surprised I didn’t see Synchronoise on this list though. It’s not an early game move and has a terrible effect of only hitting Pokémon with the same type as your own. Completely useless on Umbreon.
I have quite a few things to say. In regards to your #1 spot, these moves are actually very viable in gen 7 if you choose to use them as your Z-move. this way these moves go from being 50% accurate to 100% accurate with a boost in power as well, taking out most pokemon in one hit.
the other thing is, there are two other moves in particular that I think are even worse than those:
1. Focus Punch- this is a two-turn move that requires not to be hit in order to work. if you do get hit between turns, the moves fails. since you're most likely to get hit by the time the move actually gets executed, the move is pretty much useless
2. Splash- this move needs no introduction in how worthless it is. it deals no damage, it doesn't do any secondary effects, it has no strategic purpose other than wasting a turn. I'm very shocked this move wasn't number 1 or on your list at all
1. Focus Punch is not a two-turn move. It charges at the beginning of the turn and hits at the end. If the opponent switches, Focus Punch will hit regardless of Speed.
2. The reason for moves like Splash and Celebrate not being covered was given at the beginning of the video.
@@mlvluu9836 This. Also, Focus Punch can be combined with Substitute to ensure it lands. Or land it straight up by predicting an opponent trying to set up. Tricky to pull off but definitely satisfying.
you talked bout Z-Move but failed to mention Z-Splash, which does a +3 on the user's attack stats, furthermore, a player can use Splash in gen 8 to turn it into Max Guard. There are lots of ways to maneuver around it to make it a viable move that could surprises opponent, it's no-where near the no.1 spot lol
focus punch is a lot better than you give it credit for. breloom uses it super well
i think zap cannon is more viable only because a few of the mons that get it can also get lock on which nixes its hit or miss ratio.
whats sad is game freak or Nintendo could improve these moves, many moves have been lost between gens, some have even been nerfed. moves have even been altered from 1 gen to another causing arguments between fans on how a move works Yet it doesn't feel like they benefit from it, maybe some moves have benefited. for example grass whistle could have been upgraded to have a better accuracy while sing could have been upgraded to hit multiple targets like discharge or teeter dance
that's why it sucks I have to waste a move on lock on just to hit zap cannon when I can just use thunderbolt twice
The only time when Dynamic Punch is useful is if you were using a Machamp with the No Guard ability as it turns the move to be 100% accurate. Just be prepared for the drawback of enemy attacking and status moves not missing on hitting Machamp.
The one thing I would add is that DynamicPunch on a No Guard Pokémon, like the Machamp line is pretty great though. That gives it more use than Zap Cannon and Inferno.
Bind may have been extremely nerfed after Gen 1, but at least it’s stronger than freaking Constrict!
In Pokémon black 2 I used a Magnemite with Sonic Boom to defeat Roxie's gym easily.
Yeah, even though it's only useful early game, it's *very* useful early game
Worst moves for me
1. Quash
2. Hold hands
3. All the ko moves which has 30 accuracy
4. Accupressure
5. Magnetic flux
6. Inferno
7. Slam
8. Bide
9. egg bomb
10. Struggle bug.
Acupresssure and struggle bug are actually really strong
yeah Quash is a really bad move since it's ONLY useful in doubles, and because a lot of pokemon who get Quash have sub-par speed at best, the only 2 who can make use of it are sableye and murkrow since their the only prankster user's who get it
@@bulborb8756 Thats why they need to give Thunderous Quash.
Bubble was slightly buffed in later games. It used to be weaker than water gun.
Dynamic Punch with No Guard users is a terrifying combo.
Machamp for the Win!
@@durk5331 Don’t forget Choice Band Golurk.
@@snapclub8751 Yes!
I’m a little surprised that aqua ring or wring out weren’t in this list but then you can’t have everything in there. On top of the last three moves they could miss which meant your Pokémon would faint which is so discouraging in every way. Great vid.
Razor Wind is pretty awful. I can’t imagine it ever being useful though, so maybe it didn’t qualify for the list?
Before the physical special split in Gen 3, Absol could use the move well with Swords Dance, in place of its own typing which was Dark- all being special based. Or maybe I’m just crazy for doing that… 😅
I feel like the one exception for absorb would be when it's on zubat. Which i believe got it in gen 7 after leech life got buffed and made it way too strong for Zubat to use early game. The fact that Zubat has access to a grass type move early on, means it has something to deal with water, ground, and even rock types if you're feeling bold/crazy, and now actually has a chance of doing damage against wild pokemon making it much easier to train them up until the get better moves. Which is a GOD send for people like me who love Crobat and want them on my team.
I have a Crobat with Absorb to help catch ghost-type pokemon.
Why didn't you say attacking moves? Because embargo and snatch I almost forget exist
Love these lists dude!
I like how Mystic is still posting, I've been watching his videos for guides since the 6th grade. Currently in my junior year, how crazy.
Think you’ve missed the point of pretty much all these moves. They aren’t designed to be great, and shouldn’t be ranked as the “worst”. They do their job early game and are extremely useful then. Moves like Dynamic Punch also is very good on No Guard Pokemon, you’re forgetting how they will work on some Pokemon and be viable. Not a good list at all
I don’t agree with sonic boom being on the list, it’s just way 2 good early game. It’s like putting ember on the list because it’s only good early game and gets outclassed by flamethrower
I loved dynamic punch in Pokemon Go (on Machamp), when I used it in Pokémon Shield I was shocked that it misses more often than not.
Remember when Dark Void had 80% accuracy? Good times.
Grass and sing can be kind of annoying when you have that move like the iris have
In initial generations , bubble base attack was 20
I think you forgot to mention another crap move like Splash, which works just the same as Hold Hands and Celebrate.
Absorb makes sense when you consider that a common early or mid-game obstacle is a gauntlet of Rock/Ground types. So yeah, it's basically useless unless you're against a quad-weak opponent, but the games had no shortage of those.
“Moves like Whirlpool have 35 base power”
Dawn’s Piplup: “I’m gonna ignore that”
Please talk about Ash vs Cynthia battle.
Okay I have to called BS here cause there are some moves I do agree with and there are some I don't agree with.
1. The move Belch I fine to be actually useful on a Pokemon that has slow speed, like say Garbodor or Snorlax. Say for example if either of them takes damage from the opponents move, they could just easily eat a Sitrus berry and gain health while use Belch right back at them. Belch may have a 90% accuracy but so does Pyro Ball as well(and it's a physical move no less).
2. The likes of moves that are Absorb and Water gun are mainly for weaker Pokemon you get in the start of your journey. Whereas you progress they level up to gain even stronger moves as you continue on, like from Water gun to Hydro pump and Absorb to Giga drain(which you seem to forgot to mentioned in this video)
And 3. and this is what I have a major gripe on, How in the hell are 3 moves Zap cannon,Inferno & Dyanamic punch are in the no.1 spot and not the most obvious worst move of them all Splash not on there. It literally has no significance other than to be a meme and either use like in Z-moves or Dynamax forms.
I sincerly do hope you're not just randomly picking out of the 1000 of moves in Pokemon and just choosing the ones for competitve reasons, cause some of them don't.
Mystic: I dislike Mud Slap bc it's 20 Base Power & guarantees to lower Accuracy
Also Mystic: *Doesn't put Bubble in the list bc it has 20 Base Power and a small chance lowers Speed*
???What???
I kinda feel like putting beginner level moves in a list is pointless, is it not?
Mystic doesn't put Bubble on the list because there's explicitly a move that's worse than Bubble taking that niche: Water Gun.
When you could use Water Gun, you are better off using Bubble instead. Thus necessarily Bubble is given a practical scenario to be used that Mud Slap doesn't have.
actually in gen 6, Bubbles power was buffed to 40 so it's on par with water gun, however in gen 8...bubble was one of the moves that got cut
I feel like Mudslap would be good damage control on a support pokemon as it can't be taunted and can lower the accuracy of an opponent's attack for partner pokemon.
I used to think when I was younger that there was some mechanic about energy in the main games because absorb, mega drain, and other moves would say "their energy was drained." Since it wasn't just default text I swore something was going on
have to agree @ 8:04, also bubble works well in gen 6-7 when facing more than one opponent in a horde or SOS encounter.
interesting video btw
What about SPLASH? 😅😅😅 But you’re correct with Delibird. Back in the day I had an action replay just for first and second Gen Pokémon games. It was fun seeing delibird use fly, ice beam, peck, and wing attack in Pokémon stadium 🤣🤣
That's my question.... Where is splash 😤😤😤
Inferno is honestly a pretty good move, also I'm quite surprised you didn't put bubble in the list.
well Inferno is good...IF your able to land it because it's accuracy is abysmal at 50%
Bubble doesn't even exist anymore lmao.
Wasn't Water Gun stronger than Bubble in the past? Just checked and Bubble was 20 power in gens I-V
14:10 I never use Inferno/Zap Cannon/Dynamic Punch for an entire playthrough. However, I usually save the game just before the Pokémon learns the move, watch the animation just so I can see the move in each game before resetting to before the battle so I don't waste a slot on these moves.
Yeah I agree bind is too weak when you have that move
At least it’s better than Constrict.
Fun Fact: Dynamic Punch is actually better in Pokémon Go then in the main series
Lmao @7:44 “consultation prize” 😂
Mud slap is really slept on for early game coverage. First you made a mistake saying that it was a chance to lower accuracy when it’s actually garunteed. This move isn’t meant for damage tho it’s for long term setup. Imagine you face a gym trainers ace who’s sweeping ur team, then you bring out a tankier Pokémon who can land 2-3 slaps before dying. Now you can slowly kill it while it misses all of its moves. It’s the same as nuzzle, low power in exchange for a powerful effect.
To be fair....Bind was very good in Gen 1. If you were faster...you could trap an opponent forever lol
Add in Toxic before bind, killer
Did you forget splash being a move , flail a copy of reversal
The fact that Bind is exactly the same as Wrap, but worse,
Means that Bind is outclassed by Wrap, which is outclassed by Fire Spin, which is outclassed by Magma Storm.
All of which are less reliable than Fire Pledge when it comes to doubles.
And being outclassed by a move that in turn is outclassed by a move that sees no play because of how bad it is, is pretty impressive.
moves like absorb, water gun and mud slap are just good beginning game moves, but when you get access to Earthquake, Surf and Solar Beam, it's obvious which moves are getting deleted
This listing was good. Also like what you did for the thumbnail.
Yeah I agree present 🎁 don’t do anything when it has anything to do when you use it
have you already done a top 10 worst / best signature moves? if not, you totally should!
You mentioned about Egg Bomb with 100 BP and 75% accuracy but not Slam with only 80 BP with the same accuracy. Not to mention what the other already mentioned, putting Dynamic Punch on no. 1 while you can have 2 family lines has no guard with this can use move. The other two is not that bad either. Inferno is probably the worst as no pokemon that know it learn Lock-On or Mind Reader. I think Supersonic is worst than the two sleeping moves while there are way better confusing moves and sleeping mon can't move except with snore or sleep talk but confusing mon is possible that they won't hit themselves like nothing happens. I think Mud-slap is better than Absorb as it is used for trolling the opponents. It may come in handy when the opponents didn't switch. Absorb you may not even heal that much and like you said, many pokemon with Absorb learns Mega Drain pretty early although there are more non-grass type learn it but not Mega Drain (but who is going to use Absorb anyway).
When you talked about mega drain, you showed the stats for giga drain
I forgot all about Sonic Boom. The Magnemite Family used to know this move.
Out of all of the choices on this list, I only agree with about half: Belch, Egg Bomb, Present, and the two 55 Accuracy moves. I really thing options like Absorb and Water Gun are really boring choices for moves like these even if there are better options even in the early game. I would have put Constrict over Bind even though that move is inaccurate, and the three 50% Accuracy 100% status chance moves are a very questionable Number 1 choice IMO. Like I get it, it's literally a 50/50-coinflip if they actually hit, but if they had more accuracy they would be busted. And most of the Pokemon that get Zap Cannon do at least have ways of mitigating that accuracy with moves like Lock-On, and also Machamp with No Guard demolishes things with DynamicPunch. If accuracy was really the dealbreaker, why didn't you choose the OHKO moves instead? They have only 30 Accuracy and won't even work if the opposing Pokémon's level is higher. Tbh, I can think of at least ten moves on the top of my head that are far worse than those three moves. No way those three are the worst moves no matter how garbage the accuracy is.
I love belch, and you understand your opponent/moves they have, it can be fun. Kee berry on a pokemon with weak armor to negate the def drop just one example (i can list more if needed). Strongest special move in D-max also(I think).
If it had 100% acc and other stuff, it be so good
I used mud slap in competitive on my tank umbreon
Inferno I have to agree with, but Zap Cannon can be used in a combo along with Lock-On, something Magnezone or Klinklang could do. As for Dynamic Punch, well, it can be okay for Pokémon with No Guard such as Machamp or Golurk.
Keep it up on your work and this video and channel
Nice list mystic
I always considered Mud slap as a Sand attack that does very chip damage. If mud slap is a bad move, then I think Sand attack should also be a bad move as well.
Can we talk about the move quash? Literally the most useless move I've encountered aside from splash
Ayo what? Quash can actually be pretty good if you use it right. Well in Doubles anyway, but yeah in Singles it’s useless
But say you’re playing doubles in Swsh right? Let’s say you have Groudon and a Prankster Sableye with Quash, and let’s say the opponent has Zacian. Of course Zacian can outspeed and probably one-shot either your Sableye or Groudon, but if you use Quash, then your Groudon can use Precipice Blades on the Zacian and one-shot it before it can even attack
Tldr: If the opponent has a really fast Pokémon, then you can use Quash to force them to go last, so you can attack them, and maybe OHKO them, before they attack
@@Slimeonian thanks for that I honestly don't do doubles often and didn't think about that👌
when I saw this thumbnail, I knew this was going to be full of gen 1 & 2 moves
As a kid i thought absorb would carry me in the long run😭🤣
You called Water Gun the "consultation prize" compared to Bubble. You meant "consolation prize".
surprised rage isnt on the list
What about constrict that has 10 base power and chance of lowering speed?
I'm just glad you excluded perish song. Yes it's a bit of a Russian roulette move but it's best to use it when your opponent has only one mon left and while you have at least two so you can swap out to avoid fainting.
So I think the mud moves called mud slap mud bomb and mud shot are weaker types can’t do anything when they water/ground
In my opinion, Mud Shot is better than Mud Bomb.
Don't forget Muddy water.
@@GamingG4276 Muddy Water is a Water-type move.
Alt title: Umbreon hates on early game moves for 17 minutes
5:05: >>Mega Drain
>>>shows Giga Drain's stats
"Consultation prize". Also, Water Gun used to be stronger than Bubble once.
I agree absorbs and mega drain don’t do anything when sucks up health then giga drain is the strongest grass type move
Yeah it shoukd only be mega and giga drain
comment 2: most of this list is due to low accuracy, there are very few moves like hone claws that we need for this purpose. Non competitive in game you can use x accuracy items to help you.
If dragon rage doesn’t do anything then I guess I agree with you
Wrap>Bind>Constrict Constrict is no trap move at all while wrap from Onix could be fast enough to lock Pokemon before they used Teleport.
I don’t inferno zap ⚡️ cannon and dynamic punch 🤜 aren’t the weakest if you ask me but to be honest if agree then it can be strong when have chandelier and Magnezone or a machamp
except there aren't any pokemon with No Guard who can learn Inferno or Zap Cannon, where as Dynamic Punch has a No Guard user in Machamp
and just HOW did Self-Destruct not make this list? There are so many pokemon that barely take damage from SD while you commit insta-die
A little shocked that nightmare wasn't on the list
I would also like to add Water sport and Mud sport! these 2 moves sucks as well.
you mentioned bind but there's also wrap.
There's also constric and wring out which works different in games but same for anime, a serpent or pokemon with tentacles strangles opponent
I mean early game Growl and Leer ect are pretty good. If you didin't have a Grass/Water-type in Kanto/Hoenn/Sinnoh, that was the only way you were getting past the first gym.
Actually, you can catch other Pokémon to get through them. I used Butterfree against Brock because he didn't have any rock type attacks. It knew Confusion, and that was easy to spam.
@@FoxxyFire-HellFrost yeah that's what I did. But I feel most players, especially in this current time of "let's make videos on beating Gen1 by over leveling to all hell as fast as possible" no ones going to want to do that. Then theirs also that you need to have a version with Caterpie. I'm pretty sure it dosent show up I'm blue.
What about the Move Constrict? If I recall correctly, it's so bad it should be number 1 on this list. It only has a Base Power of 10, is Normal Type, and has the secondary effect of having a chance to lowering the target's speed. At a rate of 10% odds. But lowering the target's Speed, and on a 10% chance of occurring from Constrict, means it's not worth rolling the die (metaphorically) just for that chance to lower the target's Speed by 1 stage, when the actual damage is based on 10 Base Power. Also, there's far better alternatives to lowering the target's Speed that are not Normal Type Moves. And that have better Base Power than Constrict.
What's even worse is Bind is essentially a carbon copy of Wrap.
Both are trapping moves with 15 base power, yet Wrap has 90% accuracy, while Bind only has 85% accuracy.
So what's even the point of having 2 normal trapping moves with the same effect?
Quash. Makes the target make its attack after the opponent. In singles, it sucks. And the mob I’ve only 1ce ever use it is Sableye.
Tied with Meditate -which is worse bulk up? // and Mist/Haze
The only saving grace of Zap Cannon is Probopass/Magnezone who also gains the move Lock-On which makes the next attack guaranteed, granted it's not taken out by then. At least Magnezone can have the Sturdy ability