Is Monster Sanctuary Too Hard?

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  • Опубліковано 12 лип 2024
  • In this video, we discuss a rather interesting topic, that being whether or not Monster Sanctuary is too difficult. I've seen a wide variety of opinions on the matter and I thought I'd give my own thoughts.
    Note: I decided to hold off on the final episode of our let's play, so expect episode 23 within the near future :)
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КОМЕНТАРІ • 252

  • @PowMagicka
    @PowMagicka 3 роки тому +130

    I haven't played many monster tamers, but going from over a decade of progressively more hand-holding Pokémon games to something that requires you to think farther than "over level my favourite monsters and use type advantage" got me hooked on Monster Sanctuary. Figuring out synergies between monsters is some of the most fun I've had in a while.

  • @Misora31
    @Misora31 3 роки тому +44

    I would say that the challenge of the game is directly related to how well you understand its systems, most wild monsters are really easy to defeat the challenge comes mostly from the keeper duels and some of the late game and post game champion fights. On my first playthrough Eric was a nigh unbeatable wall because the game isn't very good at incentivising a player to put proper thought into synergy until they hit a brick wall. I honestly think that the game would have less people complaining if there were more keeper fights around the world that gradually jumped up in difficulty instead of sprinkling them around as massive difficulty spikes.

    • @user-ev5qs3rp8t
      @user-ev5qs3rp8t Рік тому +2

      Agreed! I feel like that's the bigger issue with the game's difficulty during the main story, especially for players who aren't very experienced with deckbuilder games or the like.
      One potential problem with the idea, though, is how to reconcile that with the metroidvania design. Any ideas?
      There does appear to be an "expected" order of locations to go through regardless, so I'd say it would be safe to scale the Keeper Battles with those.

  • @greattitan371
    @greattitan371 2 роки тому +6

    I say "I want a difficult game" like I don't get pissed at losing multiple times and then remain pissed after winning.

  • @Katie-hb8iq
    @Katie-hb8iq 2 роки тому +12

    With so many builds and skills, the thing I found most difficult was how overwhelming it was to learn what is available and to piece it together. There's just so much information overload. Once I found a party that worked, I mostly stuck with it until it didn't work anymore, which for me was in two places: Julia and the end-game bosses. Once I built a team for Julia, I was good until the end of the game - then I hit that brick wall again.
    I think one feature that would be good is for your familiar to give you some hints about beating the fight if you want them, and maybe listing some monsters that might help you with a given fight. That's all.
    More exp isn't really required either.

  • @tv_kidd5708
    @tv_kidd5708 3 роки тому +46

    I like the fact that the other keepers/boss battles are so challenging. It keeps me on my toes and constantly re-working my team, so that I stay on the lookout for more monsters, and train up all the others that I have so far. I like how challenging Zosimos is.

    • @combatethics1236
      @combatethics1236 3 роки тому +2

      fyi - you shouldn't have to train up or grind your lower level monsters. just find a new egg and hatch it and it will be 2 levels below your highest level monster.

    • @NeuroLifting
      @NeuroLifting 3 роки тому

      He frustrated me so damn much but eventually beating him both times was so worth it.

  • @lily-qx9pm
    @lily-qx9pm 2 роки тому +5

    i had a lot of trouble with the first (and second too tbh lol) fight with zosimos but the ability to come back with a different/stronger team is one of my favorite things about this game! arachlid d-nightwing and d-vasuki is a team i found on reddit and it changed my life. 10/10 would recommend trying it out once you can get all the monsters. i beat all of the final duals with this team, by the time i got the hang of it none of them would die normally. if they would i had a few replacement monsters for d-nightwing's bleed out ability waiting to take its place. d-sutsune is one that can debuff, steal buffs, and revive so shes a pretty strong option!

  • @dontforget5737
    @dontforget5737 3 роки тому +10

    For me the problem wasn't the difficulty itself, but the fact that the difficulty was inconsistent. I breezed through mad lord and Chymes, but Marduk and Zosimos gave me no end of trouble. The sudden change from getting my ass handed to me by Marduk, to beating Mad lord in one go was jarring.

    • @taurelith4867
      @taurelith4867 2 роки тому +4

      i know this is an old comment but what you pointed out is not necessarily an inconsistency problem, all the final bosses are challenging in their own way, but considering type and strategy matchups and sometimes crit rng you may be more favored against one compared to the other so it makes sense that one could be easier to get through compared to another. i personally only ever lost 2/3 battles over the entire duration of the game and my first try on mad lord was one of them so he certainly isn't easier than any of the previous fights.

  • @ericl1555
    @ericl1555 2 роки тому +9

    I'm loving the difficulty. Just when it starts feeling easy it will spike and give you another challenge. Its really unfullfilling completing a pokemon game without having to think.

  • @dresete2
    @dresete2 3 роки тому +43

    I like this game but I see two issues.
    1: I think the difficulty curve need some changes. The game is very easy until the tamers battle arrive. Maybe in the tutorial I would put a guy that he said that We need use a balance team and sinergy, not a cool team.
    2: a good monster game let you use the monster that do you like it. (except a bad sinergy and balance team) this is my first monster game that force me build a team to counter one boss (zosimos second battle). Many of us are not used to this.

    • @bailyleiphart3719
      @bailyleiphart3719 3 роки тому

      Agree just started playing and didnt lose at all until i was unprepared for a 6man battle

    • @unusedmonkey4435
      @unusedmonkey4435 3 роки тому

      Every battle was easy i beat first try except the vision one were I got my monsters to lv 40 and bought 60 phinx potions 800 def golem and spamed rivie with golem after taking out the middle sup mad eye the jello the golem then the squid then last sup( i had just finished the boss im so excited I can't find type lol)

  • @bardssinisterstories2607
    @bardssinisterstories2607 3 роки тому +21

    It was, for me, like half of the fights were like "HELL YEAH! I'm the best!" and the other half were "Jesus fucking christ it's FINALLY over!" Hit or miss with my enjoyment of this game. I've never both adored and despised a game this much at the same time.

    • @GymLeaderEd
      @GymLeaderEd  3 роки тому +1

      Haha sounds like the souls experience XD

  • @XEmiyaArcherX
    @XEmiyaArcherX 3 роки тому +77

    Most monster tamer games tend be to stupidely easy(I blame pokemon) monster sanctuary being challenging and requiring thought and strategy is something that should be praised and never changed IMO. I think a lot of the genre players are just not used to any challenge in their games.

    • @thatanonwholurksmoar7386
      @thatanonwholurksmoar7386 3 роки тому +8

      Which is also depressing. This game felt just right and wouldn't even mind a bit more of a challenge

    • @starmangalaxy2001
      @starmangalaxy2001 3 роки тому +1

      Honestly though as of magma cavern, the fights I struggle with I only really struggle with due to being underleveled. My main three problem spots are:
      Magma chamber duel - have yet to beat, but the entire enemy team being 4-6 levels higher than me, allowing them to have their Level 30 abilities sucks.
      Horizon Beach Duel - Only lost the first time because my light shifted Catzerker missed 3 shreds on everything in a row. 2nd time was stupid easy with my team comp
      Sun Palace Duel - Originally had the same problem as Magma chamber but with level 20 abilities, however after grinding this was still a difficult yet engaging fight.
      Though honestly I get the feeling that especially with Sun Palace, and to a lesser extent Horizon Beach, my difficulty spikes are only because I'm underleveled and not really due to poor team building or strategy... which is a bad feeling to have.

    • @habibihabibi7115
      @habibihabibi7115 3 роки тому +2

      Monster sanctuary is pretty easy, until the keeper battles in the later part l where the absolutely ridiculous difficulty spike that forces you to build a team specifically to counter them. Which then go back to being stupid easy once you grind up the counter team.

  • @doopness785
    @doopness785 3 роки тому +6

    I did have any problems using Blob Magmapiller & Catzerker until the final fight.
    For anyone having trouble have you gotten to you monsters there ultimate moves? Have you feed the best possible food to your monsters? Have you equipped the best possible equipment? Have you upgraded equipment to +5? Do all of this and you should be fine.

  • @ryproar11
    @ryproar11 3 роки тому +7

    The main issue is the dev wanted a real challenge but failed to let the player know what they are doing wrong.
    I gave up after I stopped having fun banging my head against wall after wall. If it is hard from the beginning fine soulsborne games do this right.
    Monster Sanctuary screwed this up hard. Easy monsters then pow crazy hard boss fights and tamer matches. No explanations or gradual climbs in difficulty. Easy to OMGWTFBBQ!? level of crazy.
    That is why I prefer soulsborne and am no longer willing to play monster taming games. They are either too hard or too easy. No in between.

  • @DaSheepKiller
    @DaSheepKiller 3 роки тому +7

    Pokémon is the only monster taking game I've played so far, but now I'm finally starting to branch out to more games. I'm playing Nexomon Extinction now, and I want to get Monster Sanctuary soon as well.

    • @gamerhero9559
      @gamerhero9559 3 роки тому +1

      I would try Digimon Cyber Sleuth Complete Edition next as it's two Digimon games in one for Nintendo Switch. It's very fun and now I like both Pokemon and Digimon.
      Monster Hunter Stories is also good since you fight alongside with monsters while hunting other monsters in the 3DS so I would try that game as well. The sequel is coming in Summer 2021 for the Switch as well.

  • @gep9141
    @gep9141 3 роки тому +2

    This game shares one of my biggest pet peeves in mobile games. I have a team that I like works well and I have stories of how one member was clutch in winning a battle or whatever then the game gets to a point that says that monster/character is garbage you need a team with better monsters to get past here.
    One reason people like Pokémon is that your monsters are your team. This game treats them like gear to be used only until some better gear comes along. Any bonds between the team are thrown away the moment the next trainer battle occurs.
    I stopped twice when playing this game once having to fight Julia had to make an entire team to beat her then switched back and destroyed the monster behind her. I eventually started back up and now I’m at the tower entrance and this dude is making me beat him first to see if he has what it takes to help well he apparently does because he won but that’s not good enough so now I need to rebuild my entire team again. Because this guy wants to prove he can help, does and that’s a problem!? Now I can’t progress until I show this guy that I can beat him to prove to him he is a good trainer?! What?!
    I like the game the story is interesting but it sucks to have a team that wipes the floor with the normal enemies but gets destroyed by a boss. If anything the common enemies need to be harder as they do not prepare you for those fights and that’s why it’s so jarring. It’s not that it’s too hard but you can be dominating everything around you and then WHAM trainer fight! Now your team is trash.

    • @GymLeaderEd
      @GymLeaderEd  3 роки тому

      I can defientely understand that perspective!!

  • @valdimer11
    @valdimer11 2 роки тому +2

    In response to Andres
    Pretty much what Andres said. In my case, it's not that I'm not used to building specific teams, it's that I don't like it, personally. I'd rather build a mon how I like but MS will literally punish you for using the wrong team. Additionally, there is little to no guidance for predicting which team will help or hinder. In Pokemon the hints were in the gym names and/or which badges you were going for. This is, of course, an obvious example of helping the player along but you can still get surprised in gyms when bosses introduce dual types that resist the element most used to counter certain types. Either way, this whole level of design is completely absent from MS. Again, it's not a big deal and I don't consider it crappy game design.(After all, It's discoverable through trial and error)
    But it's not my cup of tea. But I would have to consider this a difficulty boost. Meaning I consider MS hard? Too hard? Well, that's a preference, I could argue super meat boy is insanely, stupidly, and ridiculously hard (still haven't beaten it). But if you enjoy playing the game MORE than the difficulty you are encountering, chances are the game won't be as hard to you.

  • @datanon3059
    @datanon3059 2 роки тому +3

    After the sun palace the game just becomes a grind slog. I mean sure, you can use one of the broken netdeck teams, but if you want to play the game yourself and aren't wiki-ing how to destroy every boss fight you're going to be spending a LOT of time grinding out wild monsters because there are only about 2 "strategies" that can out-compete the sheer numbers disadvantage you'll have. I put quotes on "strategies" because stacking literally every debuff at once shouldn't be considered strategy.

  • @maddieplume9050
    @maddieplume9050 3 роки тому +6

    Me personally, I’ve been trying to beat the game. Horizon Beach started the spike and then I had to replace my entire team. Now I have to make a new team before the end area because I can’t get through battles anymore with the team I just made. It sucks so bad. Almost stopped playing but I’m going to try to beat the game.

    • @Raphagoescj
      @Raphagoescj 3 роки тому

      Yeah, same for me. I had no problem beating 1st Zosimos, but now Im struggling A LOT in Horizon Beach. Suddenly I'm taking 10+ turns to beat regular encounters

    • @aikikaname6508
      @aikikaname6508 3 роки тому

      Interesting. For me I started getting murdered at the sun palace because most things were at least 5 levels higher than me but things calmed down at the beach

  • @thrazznos1
    @thrazznos1 3 роки тому +1

    I liked your thoughts! I got stuck on Zossimos, Juila, and Marduk, and just like you said, eventually was able to crush marduk after trying to beat final boss a few times.
    On playing through a second time, I am realizing that part of the issue is that teams can be optimized for 3 different categories of fights: Monster battles, Champion Battles, and Keeper battles. Players are given hints, but not a strong opportunity to realize this, and so generally optimize their teams for monster battles, which make some of the keeper battles really hard.
    The way I finally won in all the challenging cases was rebuilding a team that countered what I was facing, and afterward I realized I would have build the monsters entirely different for monster battles. I think the advice I would give new players is similar to your own, identify if your existing units are being countered, and exploit the weaknesses of your enemies team comp. One of the best features of this game is that even when you are type countering, the complexity of the game still lends itself to strong amounts of strategy and isn't just a cakewalk.

    • @-longboardswordstyle701
      @-longboardswordstyle701 3 роки тому

      Very true about the 3 different kinds of teams thing. The best 6 mon team is one that can handle all 3!!

  • @potatokun8630
    @potatokun8630 10 місяців тому +1

    The battle on top of the sun palace wasn’t unfairly hard to me. Every time, my strategy almost worked but due to bad rng and losing a key member of my team every time, I kept loosing. This meant I had to change up my strategy a bit, so it was never too mush of a frustration, and it made me want to keep playing. I did wander off while exploring the world though, and I ended up coming back to the fight a bit over-leveled. I’m currently stuck on the final story moments of the game, and I’m hoping to avoid having to over-level to beat the game.

  • @chaostheoryfri13
    @chaostheoryfri13 3 роки тому +10

    I think part of the reason why people find some of the fights too hard is because they're too stubborn about trying to beat every fight with the same team if after losing a fight you look for monsters who's abilities work really well into that opponent and then level them quickly with level badges the game feels a lot easier. I also feel like this philosophy justifies marduk and the mad lord needing to be beat together as it means you need to think through a team comp that can beat both of them as opposed to just tailoring your team to one, which is a good final test of your team building skills.

    • @starmangalaxy2001
      @starmangalaxy2001 3 роки тому +2

      I find my issues to be caused by being underleveled. It's not really a fair fight when the opponent has their level 30 abilites and I'm only in my mid 20's. Especially when evasion buffs are a thing. Sure I could go with cleanse, the the problem with that is A. Sometimes I miss all the hits of an attack do my cleanse doesn't go off, and B the enemies I'm fighting tend to have more than 1 buff so it's RNG if I even remove the one I want. So far in theory crafting my current team is the best I have at my disposal... all I'm gonna say is that it's probably a problem if my fire resistant monster gets killed on the first turn... by fire attacks. With defense boosting equipment and food...

    • @infamousXsniper055
      @infamousXsniper055 3 роки тому

      @@starmangalaxy2001 Unless you’re skipping a lot of fights or rushing the final area, you should not be reaching the abandoned tower below level thirty.

    • @starmangalaxy2001
      @starmangalaxy2001 3 роки тому

      @@infamousXsniper055 I wasn't. I was referring to the Magma Chamber Alchemist fight.

  • @pokepress
    @pokepress 3 роки тому +2

    I also think that the characters in the in-game story get too close to the level cap. It's fine if optional bosses or post-game content start to approach that, but I feel like the main game should cap out somewhere between 30 and 35 to give some more headroom where the last few battles aren't incredibly easy or anything, but you can get to a point where it feels like you have a discernable edge.

  • @parkerrish9024
    @parkerrish9024 3 роки тому +4

    I struggled through the game
    The entire way. Couldn’t get a good synergy down. After dumping 200 hours into it. I can now develop a team that can destroy the game effortlessly. Was a harsh learning curve

  • @LowbrowDeluxe
    @LowbrowDeluxe 3 роки тому +8

    I'd been telling you for 10+ episodes as politely as I could manage that you didn't have a fully synergized 3 monster team, much less 3+3 that can switch in and start their own synergy building off it. Going back to the Monster Keep Tower and doing the Keeper Duel challenges as you leveled up would have taught you far quicker, much less taking the time to 5-star the champions along the way. *5-star the ones you missed at the Keep Tower, that is.

    • @GymLeaderEd
      @GymLeaderEd  3 роки тому +1

      Haha yea I take a while to get in the groove of things lmfao

    • @doopness785
      @doopness785 3 роки тому +2

      Gym Leader Ed I had almost no difficulty throughout almost the entire game. And I enjoy the challenge over absurdity easy games like Pokémon. But I must point out that I watched the first few episodes of your Monster Sanctuary playthru and it was kind painful to watch you not spend any skill points not check stats on newly acquired equipment and leave obvious upgrades unequiped and not bother to upgrade any of you gear. That’s not how you play an RPG you intentionally made the game harder than it really is.

    • @GymLeaderEd
      @GymLeaderEd  3 роки тому +1

      @@doopness785 yea I was a moron during the early parts of the game lmfao. My only rpg experience was with mon games at the time lmao

  • @reffa2858
    @reffa2858 2 роки тому +1

    Everytime I hit a roadblock, I changed my team comp a little. Switch out one or two monsters and some gear pieces (that I usually had to grind) but I still had my mains.
    The frustrating part was the legendary keeper battles. Where my monsters werent sufficient at all. And online guides said the best team comps to use were of monsters I never touched or gear I didn't have (which of course meant more grinding 😑)
    By that point I was pretty much done with the game because I can see where it was going. Specific team comps were crucial to winning endgame battles and I had to sacrifice the way I wanted to play vs the only way to play.
    And for christ sake, get rid of the "only two attacks on the first turn rule" its dumb, unfair and really screwed me over when I first started doing keeper battles.

  • @sissywizard1764
    @sissywizard1764 3 роки тому +13

    Marduk & Mad Lord was pretty hard, losing to Marduk a few times before finally beating him then moving on to losing to the Mad Lord. But it made me realize i had forgotten to feed my new monsters, reminded me to use my skill potions, forced me to upgrade armor and 5-Star more Champions for equipment.
    It makes me sad to hear people think Monster Sanctuary is too hard, it sounds like they give up too easy, or perhaps have such a high opinion of themselves they think that they have less room for improvement in their strategy of approach. Instead, they think the game is unbalanced?? Pshh... that's my opinion

    • @starmangalaxy2001
      @starmangalaxy2001 3 роки тому

      Currently in Magma Chamber and I've found myself underleveled in such a way that the boss has level 30 abilities and I don't... It sucks getting one of your tankier monsters one turn killed. And yes I have food and equipment raised as high as I can without grinding.

    • @anirudhviswanathan3986
      @anirudhviswanathan3986 Рік тому

      I'd say it's less players having high opinions of themselves, and more the game doing a poor job of prepping players for big difficulty spikes. There's hardly any incentive in the very beginning to even attempt the multi hit mechanic(early game, the damage differences are not significant enough for new players to pick up on), let alone all the other tools for improving monsters. Not to mention, if the player took their time early on, playing for more turns, it's less likely that they may even have the necessary eggs to change up their team build(since you'll often need 4 or 5 star victories to guarantee monster eggs and good items). It's often a lesson in game design(GMTK even did a recent vid on it) that if you as the designer find the game middling in terms of difficulty, it's likely way too hard for your actual players.

  • @KamenRiderGreed
    @KamenRiderGreed 3 роки тому +1

    I love how you didn't talk about the fight right before the Zosimos rematch. Because that was the one that really got to me, I maybe had to retry once between Zosimos and Chymes in the endgame and once I beat Marduk(whom I did have to retry several times) for the first time Mad Lord went down pretty easily(though VERY slowly). So its interesting to see how differently things matched up.

    • @GymLeaderEd
      @GymLeaderEd  3 роки тому +2

      yea it all depends on your team comp. like that team (the 2v1? I'm assuming) for me was pretty easy, but maybe we had teams that interacted with the fight differently. I love how this game allows for a unique experience for each person.

  • @DogginsFroggins
    @DogginsFroggins 3 роки тому +2

    I feel this the 6v6 format just focuses on far different things than champ battles, there are so many different factors to consider that it feels like you are juggling so many things in the air and ultimately the UI is the hardest boss in the game.
    The UI simply does not track the status effects, HP, etc as effectively as it could, and while hard its more annoying how limited some strategies and bosses feel when more flexibility should be allowed.
    Every time I think of these issues I think to the SMT series of games, HARD battles but the problems are easy to identify because the UI shows everything, solutions are most likely in the immediate area through fusion or just base forms, there is no multiple battles in a row with some exceptions.
    FLEXIBILITY of party members is rewarded and encouraged since setting them up doesn't involve equipment, shifting, grinding etc and levels hardly matter, just resistances and weaknesses.

  • @iNsOmNiAcAnDrEw
    @iNsOmNiAcAnDrEw 23 дні тому

    It was good. One major criticism I had was the burn, congeal, poison, and shock damage gets reduced or amplified by elemental resistance or weakness but the game didn't tell me that. Other than that, fantastic stuff.

  • @_Harvestman_
    @_Harvestman_ 3 роки тому +13

    When a game is too hard on the casual mode, something went wrong in development

  • @Rideps1
    @Rideps1 2 роки тому +1

    Actually, the Sutsume encounters gave me more trouble than several of the alchemists. I think Marduk took me 3-4 goes but I do firmly remember beating the chaos lord in 1 go. I could be misremembering since it's been months, but I am at least confident in the latter.

    • @Rideps1
      @Rideps1 2 роки тому

      This is of course because I was already level 40 going into the zone, and running a heavily buff and debuff stacking team

  • @iggylavis1729
    @iggylavis1729 2 роки тому

    I've never had problems in Monster Sanctuary until I got into the Zosimos battle in the Abandoned Tower. That battle got me scouring the internet for an idea on how to beat him after failing to do so for HOURS. XD

  • @Torsav
    @Torsav 3 роки тому +1

    I came into Monster Sanctuary blind. As a soulsbourne fan, learning that the difficulty will soon be picking up is actually kind of exciting. I'm only a few hours in, so when I hit these walls my opinion might change, but I'm still looking forward to it.

  • @Willow4526
    @Willow4526 3 роки тому +2

    Game is on game pass for Xbox, installed to try, this sorta gave me a challenge to look forward to when trying it, see if I have as much of a issue myself. Between souls, Monster Hunter and Pokemon should have the tools needed hehe

  • @francisrunzel5821
    @francisrunzel5821 3 роки тому +1

    Honest, the game has mastered quality of life v.s. pokemon. Hatching monsters at around your level, instead of level 5 is huge. Being able to find them shifted in the wild, and catch them relatively easy the first time is huge.
    Partaking in a battle, coming out with all monsters fully healed, losing no money is huge.
    To me, since recovering from a loss is so gentle, I honestly don't mind if I get obliterated lol.
    I honestly, did not want to like the game, and I looked up all the negative reviews about it.
    Something just,... made me want to play it so I ended up getting it despite thinking the exploration looked boring and repetitive.
    What happened, is I noticed that 90% of the negative reviews, were misconceptions, or inaccurate perceptions of how the game was.
    People made the claim you can't use the monster you want. I say that you can build a team around any one monster, and sometimes you can get around forcing two, depending on the roles they can fulfil.
    What I thought was interesting, is pokemon is riddled with pokemon that you basically can't use, or have to evolve for them to be meaningful.
    Another thing people complained about was catching monsters and how the system is terrible because you cant get what you want if you dont get 5 stars.
    I often got an egg of a monster the first time I fought it, and it turns out, there is something like 4x the chance to get an egg when you don't have it yet.
    However, I felt like with shifted monsters, this 4x chance seemed to always be in effect. I might just be a very lucky person.
    When I got stuck in the abandoned tower, I went out and caught 1 of every monster and their shift that was in the open world, and that was a lot of fun because I could steam roll the low level areas, and get an egg that gave me a level 37 monster.
    Anyway, because a lot of the claims felt like misconceptions, I actually wound up liking the game a whole lot more, and I perceive it as not difficult.
    I think it's because, I was drawn to chill from yowie as my tank, and I went with frosty for the chill, mana burn, and then congeal damage. This again, got me to level 23 before I couldn't steamroll with it.
    In hindsight, after playing the arena and using consumables, I realized that the game probably would be significantly easier if you do use consumables along the way.
    I chose to never use any consumables in battle, until the very final one with Mad Lord because, at the root I usually rush end game, which I tend to regret : P
    ANYWAY!!!!
    The thing I don't think a lot of people realize, or experienced,...
    I grew up with pokemon red and blue, without the internet.
    When it was new, there was a lot to learn and keep track of.
    I personally put 300 hours into the game raising something like 40 evolved pokemon to level 100.
    I wrote out all the move lists for the pokemon, the levels they acquire them.
    I had to lose in trainer battles because I was using the abundance of water pokemon you get, but the gym is grass type and fire island is after that gym.
    It wasn't til after the gym that I realized (basically) every plant pokemon had poison type as well, so psychic would've been super effective. I wouldn't know though, because my version didn't have a weepinbell to catch, so I could see it's typing.
    So, I get that is '99 and games have come a long way.
    But my point is that this is a new game, with new monsters, their own moves, and passives, shifts, synergies, and you're not meant to 100% each battle the first time you encounter it. A lot of the difficulty was in just not knowing what a monster did, how it functioned, etc. Once you get a feel for the monsters, the game isn't so difficult. Again, with how gentle dying was, I didn't mind seeing how far I could get in a fight just steamrolling through, while seeing how the monsters I will have to face will play.
    I do agree, that there could be more hand holding as far as instruction and tips, or a more gradual increase in difficulty.

  • @robertbauerle5592
    @robertbauerle5592 2 роки тому +1

    I never lost a single story battle when going through my first playthrough. That being said, I can definitely see a lot of "bullsh*t" from some of the way the fights can play out. I never really lost any battles with my team until some of the lv.40 champion battles. However some of the legendary keeper fights are completely absurd, and really abuse some of the (in my opinion) poorly balanced combo mechanics.
    The biggest offender of this is the second keeper in the top left corner, where it's just 5 of the same mon, and one additional strung in there for an aura. The monsters simply repeat the same several attacks over and over, and because the game counts charge stacks as buffs, they become nigh indestructible due to them taking about 2-3% less damaage per buff and they can hit upwards of 50-80 charge stacks in a single turn, not even counting if the fight starts to extend. These charge stacks, along with other auras, massively multiply the monsters' damage and can only really be beaten with a specific cheese strategy.
    Additionally, I was somewhat struggling with one of the last lv40 champions (at this point I had yet to look up any guides for beating the champions at all and my own team compositions and strategies were working pretty well), Vertraag. This champion is apparently pretty notorious for being difficult. I tried many times to get 5 stars on it but couldn't seem to do it. The problem came when I went to ask help in order to defeat it. I build a charge spamming team around Brutus and was able to do around 80k damage with one attack on turn 3, giving me around an 11k rating. I thought this was completely ridiculous.
    Summary: I don't actually think the game is too difficult, I just think there is a lot of ridiculous synergies that can be abused that are fairly difficult to figure out unless you spend a lot of time analyzing the game. If you're running around and having fun just catching monsters to collect them all (which is pretty fun), you're going to be building a team that isn't effective (as GLE said in the video).
    Rambling section:
    I think a great way to solve the difficulty problem would to just have the game default to casual difficulty, and force the player to change it themselves through the options instead of giving them the option at the beginning, especially considering the playerbase that usually play this type of game, and the average difficulty of others in the same genre. Also make the casual difficulty a bit easier specifically on the keeper battle fights.
    Far too much of this game's strategy is built into team building rather than play by play decision making, which I greatly dislike. Because team building is so important, that means that at a competitive level the top teams will end up being pretty similar ( you can see this if you look at the top ranking players on the PvP ladder, there are 3-4 specific mons that are very common). I honestly wish that there was a bit more luck involved in some of the game's elements to combat this and make a wider variety of team compositions viable. I also think that un-removable debuffs and buffs should be removed and just be buffed in compensation. There's also no real way to fully cleanse enemy buffs or debuffs on your own team, which is pretty weird considering how easy it is to fully stack a ton of buffs or debuffs on a team.
    I also think that there are way too many abilities that have damage multipliers. These are interesting to build a team around, but once you do it the fun ends there. There's not much more to explore past that point. Take the double Fungi + Troll combo that can 1-2 turn kill most champions in the game. Building that for the first time might be somewhat fun, but there's not a lot of interesting interactions to come after that. When you use the team it's either incredibly overpowered and you do the thing, or the boss immediately kills your entire team. That's one thing that pokemon has over games with more complex battle systems: because each turn has such a small amount of decisions that can be made, those decisions are MUCH more impactful.

  • @roundhousetodaface
    @roundhousetodaface Рік тому

    What's crazy is i barely remember the fight atop the sun palace, but the magma one i was stuck on for 2 days lol.

  • @FireallyXTheories
    @FireallyXTheories 2 роки тому +1

    The only thing I thought was too difficult was Dracozul. It took FIFTY-TWO turns and maybe a dozen attempts to kill that thing (and somehow I got 6 stars for it). I made my team all rainbow slimes to max debuff him in the end
    I loved the Sun Palace. I almost lost but managed to pull myself together in time to beat Zosimos on my first try. This fight is the critical step into the rest of the game.
    Fighting everyone back to back in the end is something I've gotten used to with Megaman Battle Network so for me it was a "bring it on" moment. I didn't lose to chymes, but I think I lost one fight on the way up to poor strategy? I lost to Marduk once, but that was it. I made a team I could switch around to deal with champions and because of that Mad Eye was able to go down in one go. (Part of this build probably came from fighting Dracozul so many times though)
    All in all, I love it, only change Dracozul.

  • @MyriadEsoterica
    @MyriadEsoterica 3 роки тому

    Started it 3/4 days ago (11 March 2021)
    My teams around the 30’s and omg it definitely got challenging,, especially around the sun palace I’d say?
    I’m not finished, dunno if I’m even close but! It’s been so fun even with the challenges!
    Coming from playing Pokemon for the better part of 15 years and it’s unfortunate handholding it was a shock to the system but a welcome one!

  • @bladethorn
    @bladethorn 5 місяців тому

    I appreciate the difficulty so much - I got rolled 3 times by one of the alchemists but was sure it was a strategy issue, not my team, so I got to test strategies and earned that win. It’s so much better than grinding. That was my issue with No No Kuni

  • @Discooom
    @Discooom 3 роки тому +1

    Personally I never found the game too hard bar a few fights (Zosimos, as you mentioned😂). I think the game does a great job displaying it's mechanics and how important synergy and using combos are to team building. Never at any point did I feel like I didn't really know what to do or how to beat a strategy. Even each Zosimos battle that I lost, I had a clear idea of what his teams were capable of and had an idea of how to come back with a more effective team. It's honestly a very intuitive system that reward's experimentation so much! I got frustrated at one point on how much option I had. I wanted to make several different teams, all with different styles but simply didn't have the items to have every team on standby.... Until I found the save team feature 😁

  • @satibel
    @satibel 2 роки тому

    personally I haven't had trouble with the sun temple zosimos, but I had a really buffed tengu with like 400-500 magic and it was able to nuke the grummy, healing with a caraglow and giving supplemental healing while dealing damage with a catzerker, I didn't have any death (playing in normal and with like 1-2 levels under)
    once I unlocked the shifting, I got dark yowie for the overheal, light catzerker for the heal, and light tengu for more mana and so more stats, this team basically carried me to the last boss, though I experimented with a 3 aurumtail and a bleed/poison/burn/chill comp
    the most effective strat is probably to stack poison, chill and burn and then swap to a fully defensive team while the boss burns to death
    I think that in normal the difficulty is pretty good, like there's one time where I really felt I had to grind a few levels (the fight against the hotheaded rival in the underworld), but it's because I wanted some specific skills (life regen)

  • @JJJJ-bz7en
    @JJJJ-bz7en 2 місяці тому

    I love the different builds you can make and different team comps too, so cool. Critical burn help me through my playthrough and i never lost to any of these guys, beating them my first try.

  • @garrettmcwilliams5437
    @garrettmcwilliams5437 Рік тому

    All right so something I noticed in this video is your team composition at the very beginning of the fight is incredibly important.
    I know I am very late to this party, But the optimal team at the beginning of a fight:
    1. A really solid defense. This monster's only purpose is to keep the other monsters on your team alive by tanking attacks that are meant to hit them. The best monster I have found for this is the crystal snail, But targoat is another very solid choice (optimized for charge teams).
    2. Utility. This one should have two goals. It is able to heal the team members, and can stack the hell out of buffs and debuffs. This particular one is not meant to do direct damage as it's primary function, it's purpose is to disrupt the enemy team and optimally removing debuffs from your own team as well as healing them. Argiope is a very solid pick for this particular role.
    3. Offense. This monster you want to hit, and to hit very hard. This is the one that's going to be taking names. With this one also being the primary focus of your defense oriented monster. This is the one you need to keep alive. Honestly what monster you choose for this role doesn't particularly matter, as long as it can deal massive amounts of damage. Imori is a good choice.
    You get A team designed on these three rolls and I can almost promise you will never lose a fight in this game. As long as you're not playing recklessly, and not paying attention to enemy resistances.

  • @Leondragon06
    @Leondragon06 3 роки тому

    What a thing to look forward to. I got stuck not on boss but where to go Sky Palace. I gave my PS4 to a cousin though so it will be interesting to see after I get my PS5 whenever it comes in stock again about getting past where I was.

  • @UsernameyMcUsernameFace
    @UsernameyMcUsernameFace 3 роки тому

    So I cut through Zosimos2 and Chymes like butter last night, with this team:
    Mains:
    Dark Akhalut
    Dark Frosty
    Dark Ice Blob
    Bench:
    Light Manticorb
    Dark Thornish
    Dark Yowie
    Trying Marduk tonight, I found him a bit more challenging. His Dracogran was mangling my team almost single-handedly. I realised I just had to bench my relatively squishy Akhalut in favour of Manticorb to quickly deal with the first lot, then bring out freaky leg orca boi once Dracogran was in play to take care of him with crazy crit physical damage. It worked a treat.
    Mad Lord, though... oh boy. I may have to have a rethink. I might try Imori somewhere in my team.

  • @godgothamgame
    @godgothamgame 3 роки тому +18

    It’s very challenging at the end that’s for sure

  • @jewcedman2074
    @jewcedman2074 3 роки тому +1

    On the fence. On the one hand- playing like a metroidvania explorer, the battles can get tedious. I think the shifting helped with this about the time I started to get board. But then running into bosses that totally destroy your team was kinda of a road block, where I’m more interested in exploring that working through some specific team of mons strategy. But it is what it is. Collecting the mons is fun- and I guess if you didn’t have these crazy bosses, there would be little incentive to explore their skill trees.

  • @zerokura
    @zerokura 3 роки тому +1

    Am enjoying the difficulty in here more than nexomon extinction because in that game it was just nuts that the monsters were like 10 levels high than me but in monsters i just need to make sure my gear is good,give them food and understand what all my monsters do. Did learn i was screwing myself over for adventuring because i love filling out maps and if i get something i need for later part like a monster that lets me switch electric orbs than ill go back to those parts but i learned from someone on a lets play that doing that scale up the monsters so thats why even though my monsters are in their 20s ill find some monsters levels 26.since i beat the orca in the ice area,can face the fire boss but only just the goblin king so because of that it got abit harder.am also a horder of items so have not really used my level up badge or been feeding my monsters much lol but it been fun. Nexomon extinction difficult have me not wanting to go back to it because of its being to hard.

  • @a_gay_wolfluva8132
    @a_gay_wolfluva8132 2 роки тому

    is there a good guide for the zosimos fight? i have tried for hours and cant beat them i think im close to just giving up

  • @primalfire7689
    @primalfire7689 Рік тому +2

    (Yeah I’m commenting on a 1 year old video. What about it?)
    Look I’m might sound that one guy but hear me out. A like a good challenge yes. It can be fun. But when you grind for the lvls (which that can take a while) while also strategizing for the monster duels just for it to not work can at times NOT be fun and more annoying if anything specially if it’s my around my 5th attempt or more. Becomes more of a “good lord it’s done. F-k off already.” Then “holy smokes that was a good yet challenging fight”. Specially add that at times the rewards you get for the fights arnt rlly worth it. To me i always ask myself “is…is this it? This is what I get for thinking too much and grind too much?”. Again im fine with a good challenge. But if it has TOO many challenges it can make fights more annoying then fun.

  • @aikikaname6508
    @aikikaname6508 3 роки тому +5

    I don’t think it’s too hard, just that it needs some work scaling and teaching you. The battle atop the sun palace isn’t bad because it’s HARD, it’s a problem because it’s also your first introduction to tamer v tamer battles. Up until then your team/ strategy composition has been centered on 3 vs 1-3, so finding yourself in this battle with no warning was jarring. I felt like they should have thrown in a couple of mandatory tamer v tamer battles before hand to teach the player rather than throwing you in

  • @joniejoon2
    @joniejoon2 3 роки тому +6

    The problem isn't the difficulty itself. The problem is the buildup to the difficulty. Its like giving you a pie which is 70% chocolate and then the last 30% turns out to be mint. Sure, you might like mint, but not everyone signed up for mint at that point.
    I really think the game should have difficulty options that are adjustable throughout the game. I don't think game does not establish its combat system well enough for what is asked after level 30. With an adjustable system, players can learn the ins and outs of combat at an easier pace, and scale themselves up when they feel ready.
    Don't get me wrong. I really like this game. But I fully get the complaint and I do think it is a flaw. Not just because "git gud" or "we're used to pokemon", but the game doesn't establish it's own systems well enough before getting tough.

  • @hiygamer
    @hiygamer 3 роки тому +1

    I thought I had put together a pretty good team. I got through the Sun Palace fight without too much difficulty, but I've suddenly hit a brick wall. The basic enemies in the areas I'm exploring are now consistently taking out my tankiest monsters on turn 1 without even using super effective attacks. I'm the same level as the things I'm fighting, so I'm not under-leveled. I just have no idea what I'm doing wrong. I've upgraded my all of my gear as much as I possibly can, and I've got monsters with powers that synergize well. It just doesn't seem to matter when the enemies can instakill my guys on turn 1.

  • @TascoSweeney
    @TascoSweeney 3 роки тому +1

    Hmmm well i think gaining the items needed to equip your teams was the struggle for me. I like the fact that there are so many monsters to try and teams to build. It is tough at times, but you have to try another way and that is kind of fun?

  • @nathanwebster5705
    @nathanwebster5705 3 роки тому +1

    While I don't necessarily think it's too "hard" Battles do get a little tedious because of their length. Even when you have a great team combo and strategy battles can still go on for a bit if the other monsters/tamer is of a similar level.

    • @GymLeaderEd
      @GymLeaderEd  3 роки тому +1

      I can understand that perspective. It's the same reason why in pokemon I don't use chansey during the main campaign even though it's extremely good. Take too long lol

    • @nathanwebster5705
      @nathanwebster5705 3 роки тому

      @@GymLeaderEd Haha absolutely! It seems the best way to be good at Monster Tamer is to stack buffs and crit % and damage and even then battles can drag out. I don't think "super effective" hits do enough damage either really.

  • @Kirei_Hana
    @Kirei_Hana Рік тому

    The difficulty is fine, some battles are kinda tough but its nothing you can't beat by learning more about the enemies habilities and tweeking your team. I got platinum in a week and really enjoyed this game. There's onely a handful of games actually hard and those are about how good you are mechanically.

  • @benediktgeierhofer4146
    @benediktgeierhofer4146 2 роки тому +1

    I have a huge issue winning stuff fast...like I always win stuff but I fall asleep doing so..every fight taking like 3-5 minutes. Defensive options are just ridiculous if they stack up and late game monsters really sponge that damage if you are not really going for the specific weakness of every trashfight. That is to me not fun but tedious.

  • @doodlebob8404
    @doodlebob8404 2 роки тому +1

    I lost the first match atop the sun place once, right after loosing I checked all my monster's and picked ones who gave Regen and defensive buffs plus one or two with powerful magic. I then went back and won easily. I found that buffs and debuffs are strong ASF in this game lol

    • @GymLeaderEd
      @GymLeaderEd  2 роки тому +1

      Yea this game is definitely more about buffs and debuffs than apt of monster taming titles tbh

    • @doodlebob8404
      @doodlebob8404 2 роки тому

      @@GymLeaderEd Yeah I gave up on the game since December lol but I gave it another shot a few days ago and I figured out how to game is actually meant to be played, now I'm really digging it !

  • @daguido742
    @daguido742 3 роки тому +1

    i dont remember having to fight marduk again after loosing to the champion. did they patch it out?

    • @sweetlil1096
      @sweetlil1096 3 роки тому

      I only had to fight the boss again

  • @jacobaguilar904
    @jacobaguilar904 Рік тому

    I went there right when I got crackle knight at around level 16 and it took a while because I forgot items existed but as soon as I noticed my Phoenix tears I won it helped me a lot in the long run since I was stronger and had to use debuffers for the first time which helped me beat the game

  • @aboredprophet8128
    @aboredprophet8128 Рік тому

    the Sun Palace Zasimos fight is one of those fights that isn't hard by an unfair way, but rather it feels like a check, to basically force the player to comprehend the games combat deeper than anything previously required, you need to be able to plan around his high defenses while not getting melted by too many debuffs. A lot of mosnter tamers just let players just all-in offense their way through, even throughout Monster Sanctuary, you can get away with it until roughly around Zasimos.
    As for the final stretch, yeah that crap WHOOPED my ass on loop. I don't think it was unfair or TOO hard for an endgame, it just felt like a major step up that wasn't properly curved up too.

  • @cartycartoons5594
    @cartycartoons5594 2 роки тому

    Do you have any tips on the type of monsters that are good before you reach lvl 20, because I'm struggling with most monster tamer battles early on. I think it is because I'm kinda picky with monsters I choose on my team, and I need to remember that this isn't pokemon.

  • @riotkitty
    @riotkitty 3 роки тому +7

    I’ve seen a lot of Steam reviews where people keep saying the endgame grind is ridiculous and the developers even updated it to make it harder which got even more complaints. Just because it’s hard doesn’t mean it’s a good or even fun kind of hard.

  • @Carobou_
    @Carobou_ 3 роки тому

    Finished the game recently, and I'm not really surprised to hear that some people find it hard. Did most of the game with a pretty unbalanced team, that doesn't help, but once I just got to it, upgraded stuff, and added new monsters for support, went well.
    Among the last fights, zosimos and mad lord were the two that I had trouble with, but marduk was kinda easy with a heavy hitting physical attacker, took 6 turns to beat, one for each monster X)
    But honestly the difficulty felt good, and they're adding difficulty choices in the future IIRC so that'll help some people

  • @TheTlay101
    @TheTlay101 Рік тому

    Just beat the game after grabbing it on a whim, trying to see what the common "meta" is. I went through the game with three 4 changes to my front team, only one was after getting roadblocked. At first my go-to was Catzerker, Eagle and Blob. The first change was replacing the Slime with the Cat on full healer, the second was trying replacing Eagle with the Spider, Third was the spider getting swapped for the Penguin and finally Catzerker for Setsuna.

  • @archeduardo
    @archeduardo 3 роки тому +4

    In my opinion, it's the right amount of difficulty. You can beat the game just fine with minimum grind (just to grind until your team is one level higher than the average random encounters). But even then you still need to be careful with your strategies, after all going all monotype and press the same attack over and over won't win the battle. I like this game because it forces the player to think.
    I only really look for strategies on how to 5 star bosses, because some require some very specific team comp.

  • @Chowdah101
    @Chowdah101 3 роки тому

    Honestly I think I only really had trouble with a couple of Champion monsters I stumbled onto by accident, not caring about weaknesses. However I can see how you might have some trouble with certain fights if you aren't paying too much attention to what you're actually putting into you're team. It's not like pokemon where you can win off power leveling alone.

  • @frank2bad
    @frank2bad Рік тому +1

    i regret buying this game.
    I never had issues with battles or monsters. I got ridiculously far in the game, defeated all of the legends...
    My main issue with the game was finding out where to go and not enough fast travel points. too easy to get lost, not knowing where to go or how to progress to another location. I would go to a part of the map only to find out its behind a trap door with no explanation of how to get to it. This kept happening and it seemed like it was completely unnecessary. Then needing to go to another part of the map where it had an opening and to go back through the area again only to find that its behind a trap door and im not able to progress.
    I think next part i was going to was Horizon Beach but never actually found the way to get to it.
    Literally started to hate the game over this.

  • @thecodeson99
    @thecodeson99 3 роки тому

    I saved my game right after fighting the duel alchamists but right now my 6 monsters are doing really good. I use light toad, dark catzerker and dark glowfly as my main team. My frog just spams heal wave to build up shields and stacks, while the other two damage and gain loads of buffs

  • @baconterrorist945
    @baconterrorist945 2 роки тому +1

    I never found the game *super* hard like I'm seeing in the other comments, the worst I had was the Vodinoy and Vertaag fight, I like the secret super difficult bosses, I just wish there were more medium level challenges, I notice it's either too easy or kinda annoying, unless I'm in one of those secret bosses or some of the final keepers, maybe random keepers spread around to fight? Or more varied champions/rare encounters?

  • @slammurai6492
    @slammurai6492 3 роки тому

    I had little trouble with the fight on the Sun Temple but I'm currently stuck at the alchemist fight in the magma cavern
    I think the game needs difficulty settings

  • @ziegander
    @ziegander 2 роки тому

    Ultimately, I never even got past, I think it was the Ancient Forest? Not because I was finding the tamer battles or the bosses too challenging, just because I didn't feel like grinding the battles anymore. Even the 3v3 wild monster fights just felt really grindy to me, and those 6v6 fights were just unbearably slow. It felt like it took forever to kill anything, and I'd like to say I'm a fairly tactically minded guy. Feeding the monsters good food, keeping up with upgrades, and focusing on debuffs and varied damage types, and the fights still just felt like a slogfest. I like a lot of tactical depth and a good textural crunch in the game mechanics, so all of that was keeping me engaged, but every time I got to a new area with monsters 2 levels higher than mine, probably because I was already finding the combat so boring that I skipped too many encounters, it just wore on me to the point that I gave up on the game.
    There's a LOT of awesome design in this game not just from the sprites themselves to the level design and skill trees, which are executed extremely well in my opinion, but ultimately it all bogged down too much by being maybe a little too overtly focused on the combat, which felt, so strangely, like the weakest part of the game despite there being a lot of work and thought put into it. Just not my thing, I guess!

  • @Zylo82
    @Zylo82 Рік тому

    I started playing this not to long ago, but I kinda have a love & hate relationship towards it.
    To me, I like using awesome looking monsters and I have fun doing that. Problem is... The game punishes you for having favorites.
    Like once you start having fun... The game then forces you to use something else. Fun be damn. Play our way. Stop having fun.
    That's how I feel playing this.

  • @piplupxpp
    @piplupxpp 2 роки тому +1

    it’s still feels hard on casual mode that’s how you know the game is hard asf

  • @rafalb692
    @rafalb692 3 роки тому +3

    it is not hard , just you need to collect all monster and grind them up and swap them between boss fights to exploits their weaknesses.

    • @LowbrowDeluxe
      @LowbrowDeluxe 3 роки тому +1

      Alternatively you can simply strategize two full 3 monster teams of well synergized monsters. Occasionally something may somehow hard counter one, but rarely both. There is a keeper duel (Champion Rank, iirc) that has several healing monsters that cleanse debuffs that countered the debuff team I used for my post-launch playthrough, so I swapped to my bleed team. By end-game they'd swapped completely because there is a disgustingly effective end-game bleed team with Setsune/Arachnalich that adds bleed on debuff proc and a chance for all occult monsters to bleed on any hit, but I liked to push the Keeper challenges early to try to sequence break some higher rewards. Earlier playthroughs before full release I'd had stall teams, combo-stack and nuke teams, multiple weakness targeting teams (quick note there since I don't see many youtubers use it, you can save team loadouts including gear), tank and spank teams, experimented with the dodge/blind team that at one point was the most successful in infinite dungeon on the forums, etc.

    • @rafalb692
      @rafalb692 3 роки тому

      @@LowbrowDeluxe wow , that is very helpful thanks.

  • @alexcebollero
    @alexcebollero Рік тому

    I didn’t have a hard time, but I basically built a debuff team from the start and the game went smooth

  • @Raidenze
    @Raidenze 3 роки тому

    The champion battles definitely take some strategizing. As for the main story I didn't really face much problems (although the fights do get noticeably harder over time) and I stopped at Underworld to focus on Temtem. Haven't jumped back in to finish the game. The PvP battles I can't say, but I can tell it's most likely wasted due to few players lol.

  • @francisrunzel5821
    @francisrunzel5821 3 роки тому +1

    What I noticed, is that SPOILER:
    the shift happened at level 15,
    and by level 23, my group was not working.
    Once I went and caught the shifted variants of the same monsters, I was face-rolling again;
    I feel like a lot of people don't shift when it is first available,
    Also, often when I had trouble, I was trying to use my team, against monsters that covered a lot of their weaknesses.

  • @xaius4348
    @xaius4348 2 роки тому

    The sun palace battle didn't feel too hard, but it definitely felt like a real fight for once. That being said, I didn't find the sun-palace until I had explored quite a bit.
    I pretty much only used one team the entire game, and I was able to win the majority of the keeper battles without losing a single mon.
    The alchemist battle in the magma caves gave me a bit of trouble, but primarily due to my team being mid-transition with it's strategy and synergy, so I was expecting that it would be awkward going into my first attempt. After losing a decent fight, I leveled up 1 and a half levels, and was able to beat him with an improved strategy and coherent team due to new unlocking some integral skillpoints I had been planning towards.
    Between this fight and the Chymes fight, I absolutely rolled over everything, without even a hint of a challenge, even the Zezimos re-fight was super easy... And then Chymes surprised me and kicked me in the nuts.
    At this point, I knew my team had reached its limit, and the duct-tape was starting to fray a bit, so I came up with a new team, did a bit of grinding to get shifted versions naturally so I could save my shift tokens, anddddd slaughtered him. Murdok didn't even take out a single one of my mons; I finished the fight with full shields, fully buffed up, and no debuffs. Mad Lord fight went the exact same way, which wasn't surprising, because I hadn't found a single champion monster fight to be difficult throughout the entire game. Basically a final mini-boss imo.
    Postgame wasn't that tough, except for the one surprisingly difficult gryphonix fight (I had to specifically adjust my team to 5-star that one)
    Since then, I have gone around and cleaned up pretty much everything that I missed, collecting the remaining mons and whatnot. All I have left is to do the statue fights in the magma chamber.
    In conclusion, the difficulty felt nice. Mostly a casual difficulty, but with some solid skill-checks to keep things interesting. Pretty much every bossfight that I lost left me feeling like I could have won if I had played it better. I did fight pretty much all the monsters I encountered while going through the game, but I didn't go around doing any additional grinding or farming whatsoever. I probably would have skipped more enemies, but since the game warned me by saying the difficulty would rise the more I explored, I felt obligated to clear the enemies I encountered.

  • @bbcbbc872
    @bbcbbc872 2 роки тому +1

    Did the first boss in this video get nerfed? I just started playing and beat him without much issue with a team of all level 20s. Main squad was spectral toad, magmamoth, and the two headed snake. Moth and snake died and I had to use my yeti and grubby but still won

    • @taurelith4867
      @taurelith4867 2 роки тому

      my main team at the time was also comprised of vasuki and spectral toad with a grummy on the side, regardless of whether the fight was nerfed, you and i probably still had better synergy and tankiness going on compared to him

  • @Lyth13
    @Lyth13 3 роки тому +4

    It has been awhile since I’ve had to really think about what my team is supposed to be doing during single player in a monster taming game.

  • @seifer447
    @seifer447 Рік тому

    I got stopped pretty hard by the final boss champion and had to leave and train up. A full team of level 40s did him in pretty well. I kind of built a pair 3 mon teams for the different fights. My only gripe is not being able to use best bird Stolby because Goblin Warlock has Full Offense for buffing.

  • @SHAWNJX
    @SHAWNJX Рік тому

    Ok i gotta throw my hat in the ring here. I just beat the game and i had an easy time of it. It was harder in the beginning but the mantis and the orca carried me though the game and at the later half of the game i buckled down with this broken Chill based team with congeal and stomped the whole game. Chill and congeal plus bleed damage is so broken together especially with bleed out. I had no issues with any of the late game bosses or the tamer battles. I played campy and shielded and healed alot while stacking chill. Who knew the ice slime would be so good

  • @pokepress
    @pokepress 3 роки тому

    I'd like to hear some opinions on the "Revenge" skill, which adds a "Charge Stack" on every hit. While there are moves that hit only a few or just one time, but they're a small minority. Is there a different way around this, or does it seem kinda broken?

    • @enragedkonchu7422
      @enragedkonchu7422 Рік тому

      Depends on the fight, really. If it's a normal fight, focus on the other guys then let your big dps do a 1-2 attack. If it's a champion combo potion/buffs rather than attacks.

  • @lacqs9129
    @lacqs9129 6 місяців тому

    I just bought it this month because it's on sale and from what I searched it is a metroidvania with pets which is a big plus for me.. And the combat is also good, imo not a linear turn base game likr pokemon but a like a card game without rng lol, I love that something comes next after you use a skill or even before the battle starts.. I just wish the game is much longer, not also a fan of the weird NG plus, I love souls game but not without the things I worked hard to get

  • @sweetlil1096
    @sweetlil1096 3 роки тому

    It’s challenging as hell. But it’s fun. I never had too much problems with the game. Early game I used Yowie spirit wolf and Vaero. And spammed buffs and let Vaero feather storm everything. Then later on I had a congeal team Yowie shockhopper spirit wolf. Then after I got Dragogran he stayed in my team permanently cause is super broken with heroic party. Dracogran buffs himself when he attacks sorcery and might and just used some monster to buff like Dodo or baby Draco. Dracogran can oneshot a lot of enemies and he has cleansing flame to remove buffs. You need Buffer Healer Attacker I usually used Gran and Spirit wolf as my attackers most of the time but you can use catzerker and stuff. I struggled pretty hard against a few champs but I usually was able to beat them after a few changes. Maybe not eith 5 stars but I did win. The hardest champion monster was actually dracozul for me lol.

  • @TheBlackWaltz
    @TheBlackWaltz 2 роки тому

    That first fight was a breeze for me. I just popped my 3x regens, my Howie healing every turn, and then just smashed everything with free healing.

    • @TheBlackWaltz
      @TheBlackWaltz 2 роки тому

      I should note, I only used my starting team of yowie, ninka nanka, and the lion to easily beat that fight. The only difficult encounter I've had so far was against the blob guy. I only had one monster left. And it was nearly dead when I won. Granted, I am not very far. I'm about level 24 and running around the magma area(and connecting areas as I am lost) maybe I'll get slapped around near the end.

  • @bloodcorer
    @bloodcorer 2 роки тому

    I beat the one in Sun Palace in one go but the other one now in Magma Chamber is giving me a hard time. He hits my entire team leaving me with good number of Debuffs. It is my first run.

  • @EduSolsa
    @EduSolsa 6 місяців тому

    Dunno how much the game changed since release, but I had a good time with the difficulty. It was challengeing, specially cuz I avoid fights often, for not liking grind. But, even, so I could scrap by most fighting with the help of itens. Later when they would suffice, I would explore to get 1 or 2 levels for my team, materials for upgrade my gear and maybe change some monsters.
    Beat the final boss at max level, but the prevoous battle was harder

  • @cloudsliberation
    @cloudsliberation 3 роки тому

    Marduk was getting on my nerves. Around the 4th or 5th try I brought a team of three blobs. Apparently, Blob, Ice Blob and Rainbow Blob can run through the final bosses without a single death.

  • @amberwolf5371
    @amberwolf5371 2 роки тому

    I haven't finished the game yet but I have done the sun spire fight and I actually beat it my first try. It was a bit difficult for me at first but once my monsters started getting rolling with shields and buffs/debuffs it wasn't too bad. I only lost one monster during the fight.
    We will see how I fare against the other fights lol I'm kind of scared of what is to come from what others have said.

  • @michaelwfarace
    @michaelwfarace 3 роки тому +3

    I think the difficulty isnt really the issue. Its knowing the right builds, equipment, and hitting crits that end up shaping most of the "hard fights". Learning that the most successful teams are a mix of support, tank, and dps. That you cant bring the team you want but need to bring the correct team. Its a focus on need instead of desire. Some will appreciate the challenge in solving the puzzle, others will feel this takes away from player party agency. Either way its a great game that is an enjoyable challenge from start to finish.

  • @DanielBrown-nb9zz
    @DanielBrown-nb9zz 3 роки тому

    I'm literally land locked I've no problem with battles ... I simply don't know where to go I've been everywhere. I don't have a way to swim or move the square shaped boulders that require being lifted.

    • @pepecabre3396
      @pepecabre3396 3 роки тому

      For the swimming thing you must defeat first the killer whale boss, and for those big rocks you must kinda find the game

  • @fengusburnt
    @fengusburnt 3 роки тому +2

    Ah, that explains it. I can't stand the souls game, and was getting really sick of the random difficulty here.

  • @TheFearsomeRat
    @TheFearsomeRat Рік тому

    4:25, I would say he is hard, but in a good way, like take Alatreon in Monster hunter World for instance, you are forced to use certain playstyles on him, and you have a DPS check, he is hard artificially since it is just a "my stick beat your stick cause it bigger kind of fight",
    but that alchemist and the one down in the caverns actually challenge your knowledge of the game systems (I am only a bit past the Sun Palace in progression currently), like a similar fight in Pokemon I would just run over without issue and without a M-Evolution, Z-Move, etc., like Monster Sanctuary is to Pokemon, what Chess is to Checkers I feel, and the Alchemists really hammer that point home.
    But overall I would say Monster Sanctuary is a lot harder them other Monster Taming games, like Spectrobes was fairly hard, but... Disney I doubt has any intent to remake or revive the series, Pokemon is... well Pokemon I beat AS in under 24 hours, Nexomon (Extinction at least) is a decent challenge but it has some really cheesy strats for some fights, and I've yet to play TemTem or some other ones.

  • @dylanhill4428
    @dylanhill4428 3 роки тому

    The only time that the game wasn't extremely easy for me was when I had to fight those three Strolbys (that's their name right?) But that's what Infinity Arena and PvP are for

  • @jeht223
    @jeht223 3 роки тому +3

    Many of the fights in this game proposed challenge resulting in me learning new strategies and slight changes to my team to win. This is fun. However, the second zoimos fight countered my team entirely, resulting in me replacing my entire team to beat him only to swap back to my original team to beat the rest of the game. Personally I think that fight needs a hard rework.

  • @deej8983
    @deej8983 3 роки тому +4

    Started getting tough when I had to battle Julia. Idk man I like the difficulty. Coming from Pokémon, it’s refreshing

    • @starmangalaxy2001
      @starmangalaxy2001 3 роки тому

      Really? My spikes were Sun Palace and Magma Chamber duel to being underleveled right before a milestone. I did lose once against Julia but that was due to Catzerker who is both is my Ace missing 3 Shreds on everything in a row.

  • @janky477
    @janky477 2 роки тому

    I thought that I would like this until I realized just how absolutely terrible I am at strategy games, and how much I dislike Puzzles in games in general. My intelligence for this game is not high enough, but I wish it was.