I'm a Max and Vray user, but I think it's good that you're venturing into other areas. Your content is very good and very helpful. It's good that you're bringing your knowledge to other communities.
Oh wow! I checked if this was the algorithm of youtube proposing the old Vray tutorial (and I can't thank you enough for that) then I saw the Blender UI and I jumped on my chair! Thank you Jonas!
Nice tutorial and very well explained as always! I've been playing with blender on side since 2009, but it never clicked for me till the revamped version of 2.8 where they finally listened to non-blender users and fixed many of the annoying things . but as I'm too deep into using Max /Vray I haven't used it for production till very recently where I had to do a stereoscopic 360 vr fly into a space shot filled with stars and Nebulas that was hard to do in VRay both as a setup and render time , so I've did the jump to blender and it was a piece of cake ! the Volume shader in Blender is a Killer and you will probably fall in love with it compared to the conflicted Grid Volume workflow in VRay . Don't get me wrong , Blender is still behind in many ways compared to 3ds Max and VRay but it is getting there .
Interesting! Yeah I also want to see if I can use that in some parts of the production. The Volume Shader is indeed amazing, I somehow was under the impression that volumes in every renderengine are a nightmare to deal with, both in terms of setup and especially rendertime. But the Volume Shader in Blender is just crazy. I think there are definitely some of my projects which would benefit from tryting it out in Blender. I wanna check out Product Rendering next and see how that goes...
I have to say I love your Vray stuff, because that's what I use for production. With that being said the CONCEPTs you share is what I love the most. And I'm a patreon to be able to get the Vray scene files. Showing the concept in both engines/packages will probably widen your following.
Don't worry, the V-Ray/Max Stuff will continue as that is what I also use for production myself. That being said: As you can see for this example the concept transfers between both Engines quite seamlessly, it's basically the same steps. That's why I also never get when people write me: "Can you make this tutorial in Corona/Octane/V-Ray for Maya/etc.etc". It is normally very easy to transfer the same concepts over to any engine as long as you are not just blindly pushing buttons but understand actually what you are doing and why you are doing it 🙂
Hey Jonas, great to see you using Blender as well. You probably already know this, but just in case, there's a script/addon called BMax that allows you to easly "copy and paste" models from Max to Blender and vice versa. It's amazing if you use Blender and Max daily.
I'm not "leaving" max + v-ray, don't worry :-) But sometimes you also gotta check out how others do things. Don't be a fanboy of one software or the other, they are all just tools in the end...
@@R1PPA-C It's quite different, but if you keep an open mind about it, it all makes perfect sense. I think it's overall much more modern and sleek compared to Max, no floating windows everywhere and insanely customizable to your needs. Just don't expect it to work exactly the way you expect from Max or other DCCs 🙂It took me around 2 days of cursing and smashing my keyboard but eventually you will learn to appreciate it 🙂
@@JonasNoell haha yeah the cursing happened.. I do like to have temper tantrums with my machine.. Whether it's music or vfx I always have something to rage quit over
I have to say that cycles GPU is much faster than vray GPU,but there are much more assets for vray than cycles.I have use blender for years ,i love it!
Yeah that is true, though it also depends on your industry. For V-Ray you can find a lot of in terms of furniture and archviz assets but for example not so many characters...
Great tutorial! love to see more content being made in other softwares. I think V-ray is rendering slower because it has to calculate the displacement for the ocean unlike in blender it's already calculated and applied through the ocean modifier so maybe if we use a modifier like the houdini ocean toolkit for 3ds max we can get similar render times and i believe blender is also faster at calculating those masks but don't know how to fix it in V-ray. I prefer to use v-ray atm so please tell me if what i am saying is plausible.
Fair point; I was guessing the same but the rendering speed doesn't seem to be affected much no matter if displacement was on or off. With the Displacement the scene just takes a bit longer to compile geometry the geometry before rendering but once the rendering starts its quite the same. Cycles just feels a ton more snappy in this example. Don't missunderstand that as a general statement as I haven't tested many scenes yet and also my experience with V-Ray GPU is not on expert level. I am using CPU rendering for 99% of my stuff :-)
@@JonasNoell yeah, cycles has refined too well with GPU rendering. the ocean modifier is basically the blender port of houdini toolkit. so it can be installed in max. can you try the same scene with vray CPU, brute force+brute force mode, post effects set to 100 with vray denoiser and cycles set to CPU mode with similar settings.
@@UnKn0wn86 no, vray GPU is just that slow. its one of the slowest in the industry. vray GPU still doesnt support half the features of CPU engine. its like just a secondary mini engine, they dont take it very seriously as a competitor to Redshift/Octane. Cycles still doesnt have some advanced features/light calculation algorithms that vray has. but for these common shaders. it works amazing. cycles is especially used more with GPU rather than CPU and its been refined so much that, blender users use Cycles instead of EEVEE which is blender's viewport RT engine. you can observe how fast and responsive it is just by seeing how jonas didnt cut the video anywhere to show a completed render. it was basically almost realtime feedback.. in Max+vray tuts, he often cuts to the finished render and proceeds with explanation. in vray you have to wait a while even to see any change in composite or complex blend shaders. if he were to use vray CPU and cycles in CPU mode. i think it would be close.
@@punithaiu which gpu engine do you think is the best? With a good blend between speed and accuracy? If I was to move away from vray,. I also hate vray for the price they charge if you can't afford the full year upfront.. They charge an extortionate amount to pay monthly
@@punithaiu Wait, why are you telling me this? I used both, and still prefer Vray. My opinion is still the same: the end result's better in Vray. Same with my experience.
Have vray finally managed to port all the functions over to GPU yet? We've been waiting for years, some of them are crucial functions like blend materials and some others but they're still missing from GPU
@@JonasNoell maybe I'm getting the term mixed up then... The one which allows fluids to be two different colours in the same simulation and the function that's needed for wetmaps to work
still many many more to come... development is slow on the GPU engine.. it got caustics just now after all these years.. i think thye dont consider vray GPU as a serious product as vray CPU or vantage. they are working on vantage faster than they did for vray GPU in a decade.
✅Check out Patreon for all my scene files, bonus videos, a whole course on car rendering or just to support this channel 🙂
patreon.com/JonasNoell
I'm a Max and Vray user, but I think it's good that you're venturing into other areas. Your content is very good and very helpful. It's good that you're bringing your knowledge to other communities.
we want more of blender!!!! more! more!
Oh wow! I checked if this was the algorithm of youtube proposing the old Vray tutorial (and I can't thank you enough for that) then I saw the Blender UI and I jumped on my chair! Thank you Jonas!
Thanks for all the tutorials, I always watch them!
I am a Vray and Max user
I hope there will be more of these lessons!
I don't use Blender but it's always nice to see what's possible. Thank you.
How about a cookie tutorial with Vray? 👀👀👀👀👀👀👀👀
Nice tutorial and very well explained as always!
I've been playing with blender on side since 2009, but it never clicked for me till the revamped version of 2.8 where they finally listened to non-blender users and fixed many of the annoying things .
but as I'm too deep into using Max /Vray I haven't used it for production till very recently where I had to do a stereoscopic 360 vr fly into a space shot filled with stars and Nebulas that was hard to do in VRay both as a setup and render time , so I've did the jump to blender and it was a piece of cake !
the Volume shader in Blender is a Killer and you will probably fall in love with it compared to the conflicted Grid Volume workflow in VRay .
Don't get me wrong , Blender is still behind in many ways compared to 3ds Max and VRay but it is getting there .
Interesting! Yeah I also want to see if I can use that in some parts of the production. The Volume Shader is indeed amazing, I somehow was under the impression that volumes in every renderengine are a nightmare to deal with, both in terms of setup and especially rendertime. But the Volume Shader in Blender is just crazy.
I think there are definitely some of my projects which would benefit from tryting it out in Blender. I wanna check out Product Rendering next and see how that goes...
More Blender videos will definitely be amazing! 🥳
I have to say I love your Vray stuff, because that's what I use for production. With that being said the CONCEPTs you share is what I love the most. And I'm a patreon to be able to get the Vray scene files. Showing the concept in both engines/packages will probably widen your following.
Don't worry, the V-Ray/Max Stuff will continue as that is what I also use for production myself. That being said: As you can see for this example the concept transfers between both Engines quite seamlessly, it's basically the same steps. That's why I also never get when people write me: "Can you make this tutorial in Corona/Octane/V-Ray for Maya/etc.etc". It is normally very easy to transfer the same concepts over to any engine as long as you are not just blindly pushing buttons but understand actually what you are doing and why you are doing it 🙂
Hey Jonas, great to see you using Blender as well. You probably already know this, but just in case, there's a script/addon called BMax that allows you to easly "copy and paste" models from Max to Blender and vice versa. It's amazing if you use Blender and Max daily.
Oh thanks a lot, I didn’t know about this actually. Will definitely try it out as I was looking for something like that.
Yess finally a legend artist teaching blender❤
There's too many blender channels on YT, they're everywhere, Jonas go back to max, thanks very muchly, yours sincerely.. An angry troll.
I'm not "leaving" max + v-ray, don't worry :-) But sometimes you also gotta check out how others do things. Don't be a fanboy of one software or the other, they are all just tools in the end...
@@JonasNoell tbf I use a few suites... But blender I can't deal with the ui, it's painful for me
@@R1PPA-C It's quite different, but if you keep an open mind about it, it all makes perfect sense. I think it's overall much more modern and sleek compared to Max, no floating windows everywhere and insanely customizable to your needs. Just don't expect it to work exactly the way you expect from Max or other DCCs 🙂It took me around 2 days of cursing and smashing my keyboard but eventually you will learn to appreciate it 🙂
@@JonasNoell haha yeah the cursing happened.. I do like to have temper tantrums with my machine.. Whether it's music or vfx I always have something to rage quit over
I have to say that cycles GPU is much faster than vray GPU,but there are much more assets for vray than cycles.I have use blender for years ,i love it!
Yeah that is true, though it also depends on your industry. For V-Ray you can find a lot of in terms of furniture and archviz assets but for example not so many characters...
Wowwwwww thank you @JonasNoell for this blender video make more video on it
V-Ray Gpu IR is awfully slow! to update and refine. Just wondering what result you could achieve with Vantage with this scene? Do you have it?
I don't, my trial ran out before I had the chance to really test it. Let's see if I can get my hands on it in the future.
Great tutorial! love to see more content being made in other softwares.
I think V-ray is rendering slower because it has to calculate the displacement for the ocean unlike in blender it's already calculated and applied through the ocean modifier so maybe if we use a modifier like the houdini ocean toolkit for 3ds max we can get similar render times and i believe blender is also faster at calculating those masks but don't know how to fix it in V-ray.
I prefer to use v-ray atm so please tell me if what i am saying is plausible.
Fair point; I was guessing the same but the rendering speed doesn't seem to be affected much no matter if displacement was on or off. With the Displacement the scene just takes a bit longer to compile geometry the geometry before rendering but once the rendering starts its quite the same. Cycles just feels a ton more snappy in this example. Don't missunderstand that as a general statement as I haven't tested many scenes yet and also my experience with V-Ray GPU is not on expert level. I am using CPU rendering for 99% of my stuff :-)
@@JonasNoell You can use Vray denoiser, then sharpen in VFB. Pretty sure it'll still look better than Cycles.
@@JonasNoell yeah, cycles has refined too well with GPU rendering. the ocean modifier is basically the blender port of houdini toolkit. so it can be installed in max. can you try the same scene with
vray CPU,
brute force+brute force mode,
post effects set to 100 with vray denoiser
and cycles set to CPU mode with similar settings.
V-Ray quality is much better than Cycles, makes sense it would take longer.
Depends on your definition of "quality" I guess. I haven't really tested it enouth yet to really have an educated opinion about it yet to be honest.
@@JonasNoell The colors, the depth, the shadows, the sky and most importantly the water itself looks much better in Vray, at least to me.
@@UnKn0wn86 no, vray GPU is just that slow. its one of the slowest in the industry. vray GPU still doesnt support half the features of CPU engine. its like just a secondary mini engine, they dont take it very seriously as a competitor to Redshift/Octane. Cycles still doesnt have some advanced features/light calculation algorithms that vray has. but for these common shaders. it works amazing. cycles is especially used more with GPU rather than CPU and its been refined so much that, blender users use Cycles instead of EEVEE which is blender's viewport RT engine. you can observe how fast and responsive it is just by seeing how jonas didnt cut the video anywhere to show a completed render. it was basically almost realtime feedback.. in Max+vray tuts, he often cuts to the finished render and proceeds with explanation. in vray you have to wait a while even to see any change in composite or complex blend shaders.
if he were to use vray CPU and cycles in CPU mode. i think it would be close.
@@punithaiu which gpu engine do you think is the best? With a good blend between speed and accuracy? If I was to move away from vray,. I also hate vray for the price they charge if you can't afford the full year upfront.. They charge an extortionate amount to pay monthly
@@punithaiu Wait, why are you telling me this? I used both, and still prefer Vray. My opinion is still the same: the end result's better in Vray. Same with my experience.
Have vray finally managed to port all the functions over to GPU yet? We've been waiting for years, some of them are crucial functions like blend materials and some others but they're still missing from GPU
Blend Materials are supported on GPU
@@JonasNoell maybe I'm getting the term mixed up then... The one which allows fluids to be two different colours in the same simulation and the function that's needed for wetmaps to work
still many many more to come... development is slow on the GPU engine.. it got caustics just now after all these years.. i think thye dont consider vray GPU as a serious product as vray CPU or vantage. they are working on vantage faster than they did for vray GPU in a decade.
@@punithaiu yeah I've noticed.. I tried vantage but it isn't for me, it's a cool concept but I honestly don't see the point in it
Traitor
jk
so no more max ?!💀💀
It's not a zero sum game, you can use whatever is best for the task