TOURNEY TIME!- SD2 Monthly Game 1 on Orsha East- Steel Division 2

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  • Опубліковано 25 лис 2024

КОМЕНТАРІ • 76

  • @mimile4462
    @mimile4462 7 місяців тому +21

    "I put the pzschrek in B because I want more"
    - Uses 3
    Also, stop sending fighters after a fighter bomber. You will never catch it. Just buy more AA

    • @ev4_gaming
      @ev4_gaming 7 місяців тому +1

      also he nearly lost his fw190 because badger _did_ bring aa and atackpwr forgot he called in the fw190

    • @MrImperatorAugustus
      @MrImperatorAugustus 7 місяців тому +2

      Brings B phase card of Panzershrecks. Gets furious when opponent runs halftracks through the area where panzershrecks are incredibly strong. Taps forehead.

    • @atkpwrgaming
      @atkpwrgaming  6 місяців тому

      They insta die to the off map

    • @atkpwrgaming
      @atkpwrgaming  6 місяців тому

      I didn't need them in A so it wasn't the wrong choice...

    • @stardekk1461
      @stardekk1461 6 місяців тому

      Against 7th rats you need infantry AT, if it was a different player you would have been in trouble​@@atkpwrgaming

  • @flytoday
    @flytoday 7 місяців тому +2

    I swore I saw multiple combined arms attacks 😮

    • @atkpwrgaming
      @atkpwrgaming  6 місяців тому

      Yeah I am trying to do better believe it or not haha

  • @CarolusRex1
    @CarolusRex1 7 місяців тому +8

    AtkPwr won the jungle fight? Unpossible

    • @tedarcher9120
      @tedarcher9120 7 місяців тому +1

      Not the best idea attacking into double mg infantry without smoke lol

    • @ae-kz4xd
      @ae-kz4xd 6 місяців тому

      Damn, they added jungles in SD2?

    • @atkpwrgaming
      @atkpwrgaming  6 місяців тому

      A crazy day for sure haha

  • @tedarcher9120
    @tedarcher9120 7 місяців тому +3

    Driving half-tracks after an artillery strike is literally a thing, it's called Blitzkrieg

    • @allliquid6320
      @allliquid6320 7 місяців тому

      Its called bevagens krieg. Or combind arms. Not blitzkrieg.

    • @Recon_in_Force
      @Recon_in_Force 7 місяців тому

      ​@@allliquid6320Bewegungskrieg

    • @tedarcher9120
      @tedarcher9120 7 місяців тому

      @@allliquid6320 same thing

    • @allliquid6320
      @allliquid6320 7 місяців тому +1

      @tedarcher9120 nope. Blitzkrieg is fast war the other is war of movement. The war in France was expected to be long slow and drawn out. It was only called blitz after France fell. Mostly by western media post war.
      I know it doesn't really matter. But I like accuracy and have a distane for the Blitzkrieg word.

    • @Recon_in_Force
      @Recon_in_Force 7 місяців тому +2

      Its actually spelled Bewegungskrieg (movement war, as you Said)

  • @someonefromabroad5563
    @someonefromabroad5563 7 місяців тому +1

    I mean how could LSSAH not be really good - it was THE premier unit of the Waffen-SS, if not all the german forces of the time.

    • @atkpwrgaming
      @atkpwrgaming  6 місяців тому +1

      Well by this point in the war they were not what they used to be at the start for sure

  • @czwarty7878
    @czwarty7878 7 місяців тому +1

    One simple way to fix the mindless halftrack rush cheese would be to require that halftrack can't surrender units unless it's crewed by infantry. It was like that with capturing flags in CoH and it was pretty good thing.
    That way halftracks could still be useful for rushing, but player would have to invest and risk significant amount of points (the halftrack AND the infantry squad) to carry it out, instead of just collecting enough of 5pts units and then do cheese shit like this

    • @tedarcher9120
      @tedarcher9120 7 місяців тому

      I was proposing it for ages. Also 50cal suppress should be halved, it's ridiculous

    • @czwarty7878
      @czwarty7878 7 місяців тому +5

      @@tedarcher9120 true, .50cals in general are wack in their portrayal in game, it's like "it has big bullet = must mean it hurts more and suppress bigger"
      .50cal's advantage is extended range and ability to penetrate cover, but on shorter ranges it should not be more effective than comparable .30cal MG, on open field .30cal would be more effective vs infantry not to mention other faster firing machine guns.
      Keeping their extended range and adding some sort of dmg bonus vs enemies in cover would be nice way to make them unique yet stop them from being no-brainer choice over .30cals like it is right now

    • @atkpwrgaming
      @atkpwrgaming  6 місяців тому

      Yeah that would be great, apparently its just not possible for some reason

    • @duke7052
      @duke7052 6 місяців тому

      Just make it so the half tracks can't advance the front line. Units won't surrender if they are behind their own lines. That way the half tracks would have to be supported with something else

    • @czwarty7878
      @czwarty7878 6 місяців тому

      @@duke7052 this would give birth to another cheese tactic with sending halftracks into yellow forest or small covers and ambushing transports with no ability of player to see where they are (until detection), so it's not very good idea

  • @grzegorzhimself
    @grzegorzhimself 7 місяців тому

    36:27 to click on unit behind hold CAPS LOCK and the icons will rearrange in line

  • @k98_zock_tv47
    @k98_zock_tv47 7 місяців тому

    34:55
    Damn, your "luck" gets infamous slowly :)

    • @atkpwrgaming
      @atkpwrgaming  6 місяців тому

      I am glad someone notices haha

  • @tedarcher9120
    @tedarcher9120 7 місяців тому

    Damn, Atckpwr found out about the grenade toss trick, it's over for us!

    • @BlitkriegsAndCoffee
      @BlitkriegsAndCoffee 7 місяців тому +1

      I think the trick needs to be out in the open anyway. The rock/paper/scissor of CQC still works, but micro tricks allow players to break the cycle if they are willing to invest micro into the engagement. This is very similar to how SC handles their units. Everything has a counter, but units can overcome those counters with good micro. Flamers sadly lack a trick, but are also the strongest of the 3 in a vacuum right now imo.

    • @tedarcher9120
      @tedarcher9120 7 місяців тому

      @@BlitkriegsAndCoffee I was so happy when I discovered this trick a couple years ago, now everybody knows

    • @atkpwrgaming
      @atkpwrgaming  6 місяців тому

      Yeah that is super helpful not gonna lie, totally changes the equation in the woods

    • @tedarcher9120
      @tedarcher9120 6 місяців тому

      @@atkpwrgaming where did you learn about it?

    • @stardekk1461
      @stardekk1461 6 місяців тому

      ​@@BlitkriegsAndCoffeegrenades can also be dodged by micro in forest, just pull back before grenade finishes aim

  • @windbreak8876
    @windbreak8876 7 місяців тому

    Awesome video as always. I was wondering what you think are the 3 best rocket artillery units in the game?

    • @atkpwrgaming
      @atkpwrgaming  6 місяців тому +1

      Nebel 150, Nebel 210, Nebel 300 haha

    • @windbreak8876
      @windbreak8876 6 місяців тому

      @@atkpwrgaming Thx!

  • @dominuslogik484
    @dominuslogik484 7 місяців тому +2

    Random question here AtkPwr, I heard you are a teacher before in one of the comments sections before. what is it that you teach? I am going to guess history but no idea what grade or anything. probably better for a Q&A video rather than a random comment but I was curious.

    • @atkpwrgaming
      @atkpwrgaming  6 місяців тому

      I teach music, orchestra specifically :) history was a close second though!

    • @dominuslogik484
      @dominuslogik484 6 місяців тому

      @@atkpwrgaming I'm not sure why but music was a second guess that I had a gut feeling on but didn't say because I thought history made more sense

  • @malteschaper3782
    @malteschaper3782 7 місяців тому

    13:38 What are the actual advantages and disadvantages for the hit chance? Standing still, range, cover, ...? What else is there?
    Because tanks have rather low hit percentages which would make missing two shots in a row not a statistical extreme...

    • @atkpwrgaming
      @atkpwrgaming  6 місяців тому

      Standing still is the main one along with the number of shots. Each shot increases accuracy by a good bit, and normally by the 3rd/4th shot the hit chance is nearly 100%

  • @doce7606
    @doce7606 6 місяців тому

    Panther Gs deal with super-heavys..

  • @gfdnnfnfgnfgn
    @gfdnnfnfgnfgn 7 місяців тому +1

    I dont understand you not using more inf leaders in pz divs, they get great transports

    • @atkpwrgaming
      @atkpwrgaming  6 місяців тому

      Because your infantry slots are so limited, its tough to squeeze them in

  • @Steamthrower1
    @Steamthrower1 4 місяці тому

    Genuinely interested as someone new to sd2 but not eugen- how did atk win the forest fight on the left? The enemy had 3-4 assault engineers with 3 star veterancy and a support vehicle (died quick though) so how did they manage to lose thay engagement?

    • @atkpwrgaming
      @atkpwrgaming  4 місяці тому +1

      I caught them in the yellow forest where my units could still use their more powerful LMGs and none of the units could utilize their close range weaponry

    • @Steamthrower1
      @Steamthrower1 4 місяці тому

      @atkpwrgaming Ohh right okay, I was so shocked when you ended up winning that. I never would've thought your troops win that engagement- I need to get used to the ranges more in this game!

  • @reuvenpolonskiy2544
    @reuvenpolonskiy2544 Місяць тому

    Where is Stan the Nemesis?

  • @grzegorzhimself
    @grzegorzhimself 7 місяців тому

    26:58 literally moves Sturmpioniers from a perfect position where they dominate with 2mgs vs a rifle squad and allows rifles to a shooting range ._.

  • @CosmicLegion
    @CosmicLegion 7 місяців тому

    Badger didnt play this div as the armored div it is its more in line with pancerna with playstyle. The only real time that happened was with the offmap. Which is the onetime in the game the game was actually going in his favor.
    The wolverine vs P4 was unfavored to you. You didnt have vision on it until it shot you therefore getting the first shot, you then at 50% pin have reduced accuracy and missed and then you died on the followup shot. This was an engagement concluding as it most likely would.

    • @atkpwrgaming
      @atkpwrgaming  6 місяців тому

      Yeah, the turret speed killed me on that one again

  • @Kzaerlol
    @Kzaerlol 7 місяців тому

    What was going on with those frontlines??

  • @jensole8939
    @jensole8939 7 місяців тому

    why dont you take sturmgrenadiers they are very good?

    • @atkpwrgaming
      @atkpwrgaming  6 місяців тому

      They are just extremely situational in their goodness, so I dont find them necessary

  • @PKHenry
    @PKHenry 7 місяців тому

    Yesss...embrace the trash infantry the power

  • @colonelkoenig42birhakeim42
    @colonelkoenig42birhakeim42 7 місяців тому +2

    Your Balanced deck is build for 1h30 Time limit 😅
    Put more veterancy

    • @atkpwrgaming
      @atkpwrgaming  6 місяців тому

      I really gotta work on that haha

  • @jensole8939
    @jensole8939 7 місяців тому

    panther g is quite good against is 2 or 1

    • @atkpwrgaming
      @atkpwrgaming  6 місяців тому +1

      In very specific situations. Most of the time the IS2 just one shots it on the return shot

    • @stardekk1461
      @stardekk1461 6 місяців тому

      ​@@atkpwrgamingit's good vs IS-1 and Jumbo. Other than that the Panther A is better

  • @stardekk1461
    @stardekk1461 7 місяців тому +2

    Actually 9th is better than 1st SS against rats

    • @atkpwrgaming
      @atkpwrgaming  6 місяців тому

      Disagree, as the video clearly demonstrates haha

    • @stardekk1461
      @stardekk1461 6 місяців тому

      Against a different player 1st SS won't have enough light AT​@@atkpwrgaming

  • @jankristek1891
    @jankristek1891 7 місяців тому

    Why do you have in the deck only vet1 Stug 3? Vet 2 Stug has much better RoF and you also have pz4 J for more B tanks.

    • @czwarty7878
      @czwarty7878 7 місяців тому

      Exactly what I was thinking, if you take both Pz IV J and StuG card in B while still having Pz IV H in C then it just doesn't make sense to not 2vet StuG card. They gain so much from veterancy and there's just no way you'll run out of StuGs and Pz IVs in B phase, and by C phase you already have these 12 Pz IVs ready to go

    • @atkpwrgaming
      @atkpwrgaming  6 місяців тому

      Because the stug is very hard to kill for Cromwells, while P4s die easy. Since I only get one card of Stugs, I decided I wanted more

  • @OK-GV888OD
    @OK-GV888OD 4 місяці тому

    Cheese in PvP stinks!