Hi. Great game. Good match up. Line-ranged vs guerilla paras, og vs New divisions , lot of AirPlay. Thanks because i ve never noticed mg42 had excellent optics 🤔🤫😂 Cheers
Great game. 101st might not have much traditional CQC but those semi autos and BAR put down the DPS. Reit Jager might have molotov but don't have the DPS to take advantage of inf moving.
The MG issue at 6:20 has been happening to me constantly with all of the MGs. I have no clue why. But you have to manually target sometimes. I have no idea why. Perhaps the MGs aren't turning automatically anymore?
If the Reit Jager MP-44 replaced their Kar-98 by MP-40s, they'd clearly be a lot nicer. Suddenly pretty good at CQC, and don't give themselves out at 500m for nothing
Wouldn't be a problem in the first place if MP44s weren't nerfed to shit making them useless. MP44s desperately need a large buff there is no reason to use them in game at all whatsoever because at 300m you're better off with double LMG unit anyway
@@czwarty7878 They're actually very good... in their niche. From 101 to 300m, they're absolute beasts. But the maps make it so it's an awkward range that is rarely decisive in the grand scheme of thing. They are not (and shouldn't be) as good as SMGs within 100m, the 300m range is really impractical, but giving them 500m would make them too strong, especially with accuracy scaling for range. Maybe 400m?
@@matthieutankol2681 sorry, no, they're not good at all as they're having literally same stats as M1 Carbine. You know, the quasi-PDW that gets given to second-rate or even non-combat allied squads like US Artillery Leader, Scouts, Converted Gunners, french Volontaires, Saboteurs and partisans for God's sake.... And I have yet to see anyone be like "M1 Carbine is so powerful in it's niche bro it destroys infantry so hard". The problem is the "niche" created for them is dumb in the first place. Assault rifles were created to be equal to rifles in infantry combat ranges, and be most universal type of infantry firearm. While in game it's the *least* universal and the most radically limited type of weapons from among literally every other. There are barely any areas where you can fit them into that 200m radius (because it's not even 300m as they lose to SMGs) to work, and even then you get like barely ~30% increase in DPS compared to basic, run-of-the-mill double LMG/AR/semi-auto rifle squads This is laughably bad ratio, considering they are useless everywhere else outside 101-300m ranges, and that makes them extremely high risk - low reward units I could rant for literal pages about this lmao because it makes me so pissed with how these weapons are treated by game atm, but I'm away from home and writing from phone so I'll end at that haha
I'm sure it's awful to play against but to watch I don't think there's anything more entertaining to me than watching American firepower just smother the opposition
AtkPwr AtkPwr AtkPwr... A) You're not made a Wehrboo by liking the Tiger. You become a Wehrboo when you start frothing at the mouth about superior German Engineering, that a Tiger could take on a modern MBT, could have won the the war if not for etc. etc. etc. B) Iconic doesn't mean *good*. :P
Wehraboos are basically extinct since 2018 or so, now the next trendy thing is to say bullshit like "le german transmision haha :---DDDD german tanks breake down :---DDD" Bashing Tigers/Panthers became the new "Sherman ronson" meme in pop-history
7:30 You know I think it is safe to say by now that SD devs are clearly still in that fear of making German heavy tanks too strong and going overboard in opposite direction, probably from fears of repeating experiences with older strategy games like CoH where such tanks were abused in play. But Steel Division never had that problem so I don't know why devs are still so heavily conservative about it and afraid to make these vehicles more viable. All heavy German vehicles in this game are made very tedious to play with. Tiger, Panther, KT, Elefant, Jagdpanther etc... meanwhile all medium and light German vehicles are greatly balanced and very fun to play with - PzIII, PzIV, StuGs, Hetzers, armored cars etc, but then when you want to play heavier vehicles like Panthers or Tiger you're in for a tedious and unfun play with artificially weakened vehicles that are overpriced, having ultra-low availability, and overly nerfed offensive abilities (missing majority of shots and having slow reloads) So the trend and pattern is easily observable. If they were just given higher accuracy and RoF, while retaining survivability as it is, they would be so much more reliable and fun to play without breaking balance at all. They could still be expensive, low in numbers, but it would remove such frustrating situations from game where a Tiger/Panther misses 3 first shots on tank that costs 1/3rd of their price...
Tiger suck in comparison to panthers. Thats historical dumb cause yes, the panther was anvanced with his driving, gun and armor but sucked with his broken weels at around 50km driving and by much more unexp. crew. These fact should compare the tanks side by side or at least give tigers a much better chance to hit by slower fireing. They just stay with slow fire but never see the most important thing, the crews of the tigers.
@@BlitkriegsAndCoffee on the other hand pen doesn't give much if you miss the shot lol. Possibly better to consistently roll small chance of pen on guaranteed hits over slightly larger chance with lots of misses? especially if difference is just 10mm of pen. Would be interesting to have someone test it, or calculate the chances (I personally am a mathematical idiot), outcome could be surprising
So many interesting and exciting matchups in this game. A joy to watch!
"If there is ever an MP-40 buff"
Was already spoiled there ST member. :D
Hi. Great game. Good match up. Line-ranged vs guerilla paras, og vs New divisions , lot of AirPlay. Thanks because i ve never noticed mg42 had excellent optics 🤔🤫😂 Cheers
Here we go!
Thx for the upload and casting. :)
Filthy 13 living up to their rep there.
Two full squads, Pak 40, Sdkfz 7/1!
I really enjoyed watching their exploits.
Great game. 101st might not have much traditional CQC but those semi autos and BAR put down the DPS. Reit Jager might have molotov but don't have the DPS to take advantage of inf moving.
Just dropping this here so the algoritham picks it up,
GO GO ATKPWR!
The MG issue at 6:20 has been happening to me constantly with all of the MGs. I have no clue why. But you have to manually target sometimes. I have no idea why. Perhaps the MGs aren't turning automatically anymore?
If the Reit Jager MP-44 replaced their Kar-98 by MP-40s, they'd clearly be a lot nicer.
Suddenly pretty good at CQC, and don't give themselves out at 500m for nothing
Wouldn't be a problem in the first place if MP44s weren't nerfed to shit making them useless. MP44s desperately need a large buff there is no reason to use them in game at all whatsoever because at 300m you're better off with double LMG unit anyway
@@czwarty7878 They're actually very good... in their niche.
From 101 to 300m, they're absolute beasts. But the maps make it so it's an awkward range that is rarely decisive in the grand scheme of thing.
They are not (and shouldn't be) as good as SMGs within 100m, the 300m range is really impractical, but giving them 500m would make them too strong, especially with accuracy scaling for range.
Maybe 400m?
@@matthieutankol2681 sorry, no, they're not good at all as they're having literally same stats as M1 Carbine. You know, the quasi-PDW that gets given to second-rate or even non-combat allied squads like US Artillery Leader, Scouts, Converted Gunners, french Volontaires, Saboteurs and partisans for God's sake....
And I have yet to see anyone be like "M1 Carbine is so powerful in it's niche bro it destroys infantry so hard".
The problem is the "niche" created for them is dumb in the first place. Assault rifles were created to be equal to rifles in infantry combat ranges, and be most universal type of infantry firearm. While in game it's the *least* universal and the most radically limited type of weapons from among literally every other. There are barely any areas where you can fit them into that 200m radius (because it's not even 300m as they lose to SMGs) to work, and even then you get like barely ~30% increase in DPS compared to basic, run-of-the-mill double LMG/AR/semi-auto rifle squads
This is laughably bad ratio, considering they are useless everywhere else outside 101-300m ranges, and that makes them extremely high risk - low reward units
I could rant for literal pages about this lmao because it makes me so pissed with how these weapons are treated by game atm, but I'm away from home and writing from phone so I'll end at that haha
Mtg has basically the best mechanics in a cardgame i agree with that, only play Commander with friends and is fun asf
I'm sure it's awful to play against but to watch I don't think there's anything more entertaining to me than watching American firepower just smother the opposition
MVP Filthy Thirteen - they were so much niuanse for Germans :)
AtkPwr AtkPwr AtkPwr...
A) You're not made a Wehrboo by liking the Tiger. You become a Wehrboo when you start frothing at the mouth about superior German Engineering, that a Tiger could take on a modern MBT, could have won the the war if not for etc. etc. etc.
B) Iconic doesn't mean *good*.
:P
Wehraboos are basically extinct since 2018 or so, now the next trendy thing is to say bullshit like "le german transmision haha :---DDDD german tanks breake down :---DDD"
Bashing Tigers/Panthers became the new "Sherman ronson" meme in pop-history
I mean it was good in combat, but had the same reliability issues as other heavy tanks.
7:30 You know I think it is safe to say by now that SD devs are clearly still in that fear of making German heavy tanks too strong and going overboard in opposite direction, probably from fears of repeating experiences with older strategy games like CoH where such tanks were abused in play. But Steel Division never had that problem so I don't know why devs are still so heavily conservative about it and afraid to make these vehicles more viable.
All heavy German vehicles in this game are made very tedious to play with. Tiger, Panther, KT, Elefant, Jagdpanther etc...
meanwhile all medium and light German vehicles are greatly balanced and very fun to play with - PzIII, PzIV, StuGs, Hetzers, armored cars etc, but then when you want to play heavier vehicles like Panthers or Tiger you're in for a tedious and unfun play with artificially weakened vehicles that are overpriced, having ultra-low availability, and overly nerfed offensive abilities (missing majority of shots and having slow reloads)
So the trend and pattern is easily observable.
If they were just given higher accuracy and RoF, while retaining survivability as it is, they would be so much more reliable and fun to play without breaking balance at all. They could still be expensive, low in numbers, but it would remove such frustrating situations from game where a Tiger/Panther misses 3 first shots on tank that costs 1/3rd of their price...
Tiger suck in comparison to panthers. Thats historical dumb cause yes, the panther was anvanced with his driving, gun and armor but sucked with his broken weels at around 50km driving and by much more unexp. crew. These fact should compare the tanks side by side or at least give tigers a much better chance to hit by slower fireing. They just stay with slow fire but never see the most important thing, the crews of the tigers.
Statistically sherman wins vs t34 due to rof.
Sherman has better accuracy as well.
Tough to say at that range though where the Pen starts to matter a lot.
@@BlitkriegsAndCoffee on the other hand pen doesn't give much if you miss the shot lol. Possibly better to consistently roll small chance of pen on guaranteed hits over slightly larger chance with lots of misses? especially if difference is just 10mm of pen.
Would be interesting to have someone test it, or calculate the chances (I personally am a mathematical idiot), outcome could be surprising
Day 6 of respectfully requesting AtkPwr start a new series where he reviews/critiques replays submitted by subscribers
He already has so many levels of game play on his channel from different players. Just take a look at his older videos. Things haven't changed much
+1