Funny thing, before the Spelljammer 5e thing. I always assumed that everything from the Astral Sea, outer planes, and material plane existed within their own crystal sphere. Considering how worlds like Eberron, Exandria, and Toril have vastly different outer planes and histories concerning the gods.
I like the spelljammer idea, but I'm tinkering with it for the campaign I'm about to start. IIRC, RAW indicates people don't need to eat or sleep in astral space. I'm tossing that. I'm going to have off ship movement at 30', plus 5' per INT modifier. Ships go faster, and use aether-sails in addition to helms. Some worlds will have astral moons - orbiting bodies that only exist in the Astral Plane and often serve as a port of call to visit a given world.
The way I've kinda written my setting is that there are a new kind of God called cosmic gods. These gods exist beyond the boundaries of normal gods and their will can stretch to multiple material planes and even Astral Spheres. Also the idea of planets being their own material plane is an interesting way to put it as my aptly named Terrestrial Gods only have influence and presence on one world. Though me personally, I prefer to think of everything inside of an Astral Sphere to be it's own material plane.
I love space jammer as a concept and I was so excited when the books came out but was super bummed out by what was there so lacking then your pdf graced my eyes and now everything’s just perfect
A cool concept to introduce into the idea of ‘astral spheres’ is the dimension theory. For example, you have a flat surface(2 dimensional) which could be infinite. You may be able to travel to another infinite 2 dimensional plane by travelling in 3 dimensions( upwards for the sake of visualisation). Now you character is in a completely separate 2 dimensional realm. This concept applies for the 3rd dimension, where you would travel in a 4th dimensional axis to reach another 3 dimensional universe. Personally I find the idea of infinite separate infinities fantastic.
I've always had this question with the spell jamming concept... When standing on the ground at night, say on Toril, why is the night sky black and there are stars like in real life. Shouldn't it be starless and maybe even hues of purple from the astral sea?
Very cool. Thank you DC. Sounds like a crystal sphere is essentially a galaxy. Or you could expand and say our whole known universe was within the sphere, and there are other entire universes out there with the Astral Sea in between.
This is awesome! I just joined a space jammers West march and it's always great to hear different ways to conceptualize wild space. Thanks for the video!
So I just wanted to come on here a say that I totally remembered that I was getting Alkanders Almanac of all things. I’m definitely taking this to my game this coming week. Thanks and keep up the great work.
I actually run mine way different. I have the material plane being infinite like our own universe. BUT, spelljammers have special properties that allow them to use magic and bust through our material plane to the etherial plane. At which point it works as you describe.
This winds up being really cool, cuz that means there are multiple planets and even galaxies you can travel to. It also means that the feywild and shadowfell extend through the entire universe. But also that spelljammers can enter and leave the etherial plane from ANYWHERE. Tho its not always accurate where you gonna come out
Personally dislike treating the astral plane as space. Though that’s cause I don’t mind D&D in space. That and I don’t think you should be able to physically travel into the astral plane.
I dunno if I subscribe to the outer planes existing outside of the crystal/astral sphere. I get because they are called *outer* planes, but I figure it's like how galaxies work. They exist outside of toril's galaxy. then you go even further beyond to get to the sphere. Then again, I did just watch the 3rd Season of Reboot, and they get a whole spelljammer vibe going on around mid season (they get a ship and travel from The Net to The Web (like wild space through a crystal sphere accessed by what is essentially a wizard of sorts into the astral sea).
I am glad this works for you coach, but I can't reconcile a plane of thought and immaterial-ness supporting ship travel. Also where do the far outer negative and positive energy planes reside? Great job making your own canon though. Keep it up.
Wait till next video (goes over how ships fly etc) The outter planes exist on the outter "shell" of the Astral Shpere. They are immaterial and or invisible (unless you wanted them to be visable, but I can go either way on that part :)
By the way, is there a place where we can download the 'New Astral Plane' Diagram featured in the video? I noticed it wasn't in either of your astral themed docs.
Oooooo that’s true! I created that image after the PDF was made! So I will get an image and put it in the description of the video, just give me a day or so! 👍🏼
Hey, I tried to add the link in the comments, but I think UA-cam thought it was spam. If you go to his giveaway doc in the description he mentions it's unB10 Miniatures. The site is just unb10. Working on adding some more Spelljammer items to the shop before the end of the giveaway, including some full blown ships so you guys have plenty to spend your $50 gift card on.
Why is 5 times the intelligence score too fast when there are almost no reference points in the astral sea? Also with a multiplicator both of 3 and of 5 the 20 intelligence wizard would be twice as fast as the humble 10 intelligence peasant.. ^^'
I'm glad that you and your crew fleshed out some of the missing things from the Spelljammer! Will be buying that pdf for sure! As for your explanation of wild space and such, sounds cool. Personally I prefer the idea that each game world is a planet within wild space. Toril, Oerth orbiting the same sun. Athas is like mercury or Mars, a little too close or just ancient and blasted away. I'm pretty sure that you can mix and match the different worlds outer planes together without needing separate Abyss or Beast Lands for each world (that seems a little weird to my mind, personally). But, its d&d, and that means each their own which is cool! Tha is for another great video. :)
I never liked the way WotC handled the multiverse, or the planes. Our games do not have the planar wheel, or any planes that really represent any D&D planes (nor do we adhere to allignment, so that's partially why). And their idea of Spelljammer is not how I would handle space travel. In my mind, you cannot travel from one material plane to another via space. You can, however, fall into reality rifts or travel on one of the Shifter ships that travel between world via oceans. And Eberron (and probably Earth) are pretty much cut off from all other worlds. And Toril doesn't exist in my multiverse. I do like D&D in space, you just can't travel to other worlds there.
Funny thing, before the Spelljammer 5e thing. I always assumed that everything from the Astral Sea, outer planes, and material plane existed within their own crystal sphere. Considering how worlds like Eberron, Exandria, and Toril have vastly different outer planes and histories concerning the gods.
I like the spelljammer idea, but I'm tinkering with it for the campaign I'm about to start. IIRC, RAW indicates people don't need to eat or sleep in astral space. I'm tossing that. I'm going to have off ship movement at 30', plus 5' per INT modifier. Ships go faster, and use aether-sails in addition to helms. Some worlds will have astral moons - orbiting bodies that only exist in the Astral Plane and often serve as a port of call to visit a given world.
Space! I'm in space!
Whaaaaat! Finally some rules for ships!!!
2 weeks that video drops :)
This is probably one of my favorite setting videos. the new art was definitely useful for understanding
The way I've kinda written my setting is that there are a new kind of God called cosmic gods. These gods exist beyond the boundaries of normal gods and their will can stretch to multiple material planes and even Astral Spheres.
Also the idea of planets being their own material plane is an interesting way to put it as my aptly named Terrestrial Gods only have influence and presence on one world. Though me personally, I prefer to think of everything inside of an Astral Sphere to be it's own material plane.
I love space jammer as a concept and I was so excited when the books came out but was super bummed out by what was there so lacking then your pdf graced my eyes and now everything’s just perfect
Thank you for this!
Spelljammer December is FINALLY here!
A cool concept to introduce into the idea of ‘astral spheres’ is the dimension theory. For example, you have a flat surface(2 dimensional) which could be infinite. You may be able to travel to another infinite 2 dimensional plane by travelling in 3 dimensions( upwards for the sake of visualisation). Now you character is in a completely separate 2 dimensional realm. This concept applies for the 3rd dimension, where you would travel in a 4th dimensional axis to reach another 3 dimensional universe. Personally I find the idea of infinite separate infinities fantastic.
This needs more views! The community needs Spelljammer Resources!
SPACE!!!!!! AHHHH!! Awesome! Can't wait to add propper space travel to spelljammer 🤣. Thanks coach!!
I've always had this question with the spell jamming concept... When standing on the ground at night, say on Toril, why is the night sky black and there are stars like in real life. Shouldn't it be starless and maybe even hues of purple from the astral sea?
Very cool. Thank you DC. Sounds like a crystal sphere is essentially a galaxy. Or you could expand and say our whole known universe was within the sphere, and there are other entire universes out there with the Astral Sea in between.
Great analogy! YES
This is awesome! I just joined a space jammers West march and it's always great to hear different ways to conceptualize wild space.
Thanks for the video!
Glad you enjoyed it! Send it to your group, I hope it helps!
So I just wanted to come on here a say that I totally remembered that I was getting Alkanders Almanac of all things. I’m definitely taking this to my game this coming week. Thanks and keep up the great work.
missed opportunity: at the end, "think outside the sphere"
OMG... totally a missed opportunity!
I actually run mine way different.
I have the material plane being infinite like our own universe.
BUT, spelljammers have special properties that allow them to use magic and bust through our material plane to the etherial plane.
At which point it works as you describe.
This winds up being really cool, cuz that means there are multiple planets and even galaxies you can travel to.
It also means that the feywild and shadowfell extend through the entire universe.
But also that spelljammers can enter and leave the etherial plane from ANYWHERE. Tho its not always accurate where you gonna come out
Also, consider allows for shadowfell and feywild varients of wild space
SPAAAAAAACE!
I love your planar content Coach!
Personally dislike treating the astral plane as space. Though that’s cause I don’t mind D&D in space. That and I don’t think you should be able to physically travel into the astral plane.
I dunno if I subscribe to the outer planes existing outside of the crystal/astral sphere. I get because they are called *outer* planes, but I figure it's like how galaxies work. They exist outside of toril's galaxy. then you go even further beyond to get to the sphere.
Then again, I did just watch the 3rd Season of Reboot, and they get a whole spelljammer vibe going on around mid season (they get a ship and travel from The Net to The Web (like wild space through a crystal sphere accessed by what is essentially a wizard of sorts into the astral sea).
I am glad this works for you coach, but I can't reconcile a plane of thought and immaterial-ness supporting ship travel. Also where do the far outer negative and positive energy planes reside? Great job making your own canon though. Keep it up.
Wait till next video (goes over how ships fly etc)
The outter planes exist on the outter "shell" of the Astral Shpere. They are immaterial and or invisible (unless you wanted them to be visable, but I can go either way on that part :)
Love the video. I may have to give Spelljammer a try now. :D
This was great! Where can I buy that PDF?
Patrons get it this month, OR you can get it on the website too (BUT Patrons also have a 2nd "spelljammer themed PDF" too!)
Spelljammer is not planescape
And it is a crime that fifth edition has turned wild space into the astral plane
Very interesting video, thanks for the hardwork. Also curious about your take on spelljamming battles :p
Coming soon! (in 2 weeks) :) Thanks Satori!
By the way, is there a place where we can download the 'New Astral Plane' Diagram featured in the video? I noticed it wasn't in either of your astral themed docs.
Oooooo that’s true! I created that image after the PDF was made! So I will get an image and put it in the description of the video, just give me a day or so! 👍🏼
Space was always separate from astral plane till latest 5e. Same with etheral plane.
What is your friend’s miniatures website?
Hey, I tried to add the link in the comments, but I think UA-cam thought it was spam. If you go to his giveaway doc in the description he mentions it's unB10 Miniatures. The site is just unb10. Working on adding some more Spelljammer items to the shop before the end of the giveaway, including some full blown ships so you guys have plenty to spend your $50 gift card on.
Correcting 4:27, our space is not infinite either
Why is 5 times the intelligence score too fast when there are almost no reference points in the astral sea? Also with a multiplicator both of 3 and of 5 the 20 intelligence wizard would be twice as fast as the humble 10 intelligence peasant.. ^^'
The refrence point would be ANY combats you have in the Astral Sea :)
And exactly! a 20 Int wizard SHOULD be twice as fast :)
I'm glad that you and your crew fleshed out some of the missing things from the Spelljammer! Will be buying that pdf for sure! As for your explanation of wild space and such, sounds cool. Personally I prefer the idea that each game world is a planet within wild space. Toril, Oerth orbiting the same sun. Athas is like mercury or Mars, a little too close or just ancient and blasted away. I'm pretty sure that you can mix and match the different worlds outer planes together without needing separate Abyss or Beast Lands for each world (that seems a little weird to my mind, personally). But, its d&d, and that means each their own which is cool! Tha is for another great video. :)
I never liked the way WotC handled the multiverse, or the planes. Our games do not have the planar wheel, or any planes that really represent any D&D planes (nor do we adhere to allignment, so that's partially why). And their idea of Spelljammer is not how I would handle space travel. In my mind, you cannot travel from one material plane to another via space. You can, however, fall into reality rifts or travel on one of the Shifter ships that travel between world via oceans. And Eberron (and probably Earth) are pretty much cut off from all other worlds.
And Toril doesn't exist in my multiverse.
I do like D&D in space, you just can't travel to other worlds there.
50
Looks like a flat earth video 😁
I don't really understand why a guy who don't like dnd in space do a video about dnd in space...