Casual Doom ep. 72 - Hell Revealed ITYTD - mission 3

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  • Опубліковано 30 жов 2024

КОМЕНТАРІ • 4

  • @Spectere
    @Spectere 23 дні тому

    The infinite height issue in this map is especially hilarious when you consider how many arbitrary monster blocking linedefs pop up later on in HR. :P
    HR predates the release of Doom's source code, so it was actually intended to be played with the vanilla engine. I'm pretty confident in saying that the monster blocking is 100% intentional, at least in this case.

    • @davethefoxmage5797
      @davethefoxmage5797  23 дні тому +1

      Actually, it's thrown me off with at least one caco before. I had my back to it and expected it to come out into the main room. Then I went looking around for it assuming I'd lost it, lol.

  • @ThistlesGarden
    @ThistlesGarden Місяць тому

    The blind leaps were a fun change of pace.