The infinite height issue in this map is especially hilarious when you consider how many arbitrary monster blocking linedefs pop up later on in HR. :P HR predates the release of Doom's source code, so it was actually intended to be played with the vanilla engine. I'm pretty confident in saying that the monster blocking is 100% intentional, at least in this case.
Actually, it's thrown me off with at least one caco before. I had my back to it and expected it to come out into the main room. Then I went looking around for it assuming I'd lost it, lol.
The infinite height issue in this map is especially hilarious when you consider how many arbitrary monster blocking linedefs pop up later on in HR. :P
HR predates the release of Doom's source code, so it was actually intended to be played with the vanilla engine. I'm pretty confident in saying that the monster blocking is 100% intentional, at least in this case.
Actually, it's thrown me off with at least one caco before. I had my back to it and expected it to come out into the main room. Then I went looking around for it assuming I'd lost it, lol.
The blind leaps were a fun change of pace.
"I regret nothiiiiing!!!" lol