I've always felt that the Nightmare difficulty helped the atmosphere of Episode 1, like it's an ongoing invasion, plus it helps with how easy the entire nine levels are on any other difficulty.
Charles H. There was an ad ages ago for the windows 95 (I think) featuring bill gates in a coat superimposed into doom, it was meant to advertise the windows 95 as a gaming computer. The timestamp is the background he was imposed onto
Anyone else find that classic Doom maps are strangely cool? Like, they have an air of simplicity to them that makes them really satisfactory. Maybe it's just nostalgia.
Yeah, I feel the same. In fact, I don't really like DOOM II and modded stuff that much because I lack that strange feeling that I get while playing the classic DOOM. Its level design shows creative, but very careful approach to the map building. Feels like a very tight pack of something really nice. Heretic and Hexen also have the same vibe, as I can remember.
...Fast monsters, and pistol start every level. And here I thought I was pretty good because I play on vanilla Ultra Violence. Apparently I still have much to master.
@@wolfkermekThat was meant only as a challenge though, because Doom was primarily designed with a DND-like progression system where you keep getting better weapons. They primarily expected you to save. Pistol start was meant as a challenge. I also think that Doom 1 was designed with keyboard only accessibility despite mouse being an option, which is why Doom 2 is harder.
@@wolfkermek Maybe on older consoles, but I'm pretty sure that Doom on good old DOS had saving. The pistol start thing was because level designers had to account for the fact that players may not always have the weapons they need to beat the levels.
I just found your channel because your Doom world record video was in my recommended, but I find all of your videos very entertaining and I'm here to stay!
It's not like watching a TV show, but I think we're almost there (it is often even better). Calm and relaxing voice, interesting insights and that sensation of wanting to let go of anything just to start playing Doom again and again, even the vanilla one (probably still the best one). Kudos for your work, mate!
Extremely entertaining and impressive! At a rough glance, it would appear I have roughly 5-6 entire playlists to catch up on here at this fine channel...
I'm still a total NEWB at Doom, so this is fantastic for me! 😄😎 For example, in the few times I have played I NEVER new where the secret areas were.... Thanks, Mr decino. 👍😁
21:41 - that's one gimpy swastika on the floor (there used to be a swastika there originally, much like in one level in Wolfenstein 3D, but due to criticism it got gimpyfied).
Maybe it changed between the freeware demo and the full version. I don’t remember people being so sensitive about it back in 1993. But, I guess Germany has always been sensitive about it.
@@krustin Apparently it was a WWII veteran whose letter was so polite and well spoken that it really moved the Id Software devs. They decided since it the vetern was so respectful in making his point that they'd return the respect and change it. It's also really easy to de-censor in a map editor for those that want it back.
11:49 you could've demonstrated where that secret goes, I guess. Also would be nice to have the "YOU ARE HERE" parts of the intermissions intact too (I get that you're recording it level by level though). Just some minor feedback.
I am playing Doom again after watching your videos. I have not played Doom 1 & 2 seriously in ... more than 15 years. I always thought I would play again with Brutal Doom but your Vanilla Doom videos have pushed me over the edge. However I do play occasionally with one mod: *Beautiful Doom.* I like seeing the better weapon animations.
I finished all your fast monsters playthroughs and am going back and watching this again. Knee Deep in the Dead is my "home" when it comes to Doom. Played the demo version of Doom 95 on Windows 95 back around 25 years ago. Only came with this episode. Played it through at least 50 times. I remember seeing friends playing Doom 2 and using things like the SSG and fighting Revenants. I didnt know the difference between Doom 2 and the first one. I spent a ton of time looking for all secret areas because I was certain the SSG or those Doom 2 exclusive demons were in Knee Deep *somewhere.* It was a fruitless search but still some of the most fun I've ever had with video games. :)
Great job, I've never seen this fast mode before. I love these 100% play throughs you've been posting, its inspired me to try to do pistol starts in other FPS games, so far I've attempted Duke Nukem 20th anniversary edition but I had to lower the difficulty cause I'm a bit out of practice!
Your videos have gotten me into classic doom and inspired me to start my own UV -fast playthrough :) love your channel! Pistol start's been really fun too, it adds a lot to the game
No matter whether UV or Nightmare, my favorite thing about Episode 1 is just blitzing around with the chaingun murdering everything. It doesn't stop being fun.
@@killaken2000 There **is** height in Doom, just some things don't care about height, such as the ability to hit switches from any height. Doom is a 3D game but a limited form of 3D, so no rooms over rooms (even if the Wikipedia article claims it's 2.5D, it's mostly refering to objects being 2D sprites). One example of Doom being 3D is projectiles can fly over your head. Another example would be just use your eyes! The game clearly has an X, Y and Z axis.
I've played Episode One of Doom so many times (thanks to the shareware demo from back in the day) and I've literally never found that secret at 25:25. Today was the first time I've even seen it.
Way to go, Decino! Glad you've found a challenging way to play the classic Doom. Hoping for episodes 2-4! BTW, it seems like yesterday you were celebrating 1K subscribers, it's wonderful to see your growth! Congratulations!
Nice to finally have a ‘guide’ to the secrets I have always missed in E1. I always get turned around and spending a lot of time wandering lost in one of these maps so it’s cathartic seeing someone not get turned around by it. I might even go back and give Doom a shot again, though I will probably be using mouse aim for comfort.
Oh yeah, I remember that. More familiar with Plutona than TNT. But yeah that would be an amazing challenge to beat Final Doom this way. Wish you the best of luck if you ever decide to undertake the challenge!
So, I understand you're gonna do full playthroughs of the first 4 episodes just so you don't jump straight into SIGIL, since it's supposed to be the 5th episode, right?
I'll always hold The Ultimate Doom as the best. It blows my mind how something can be, honestly, so bland, yet still be so memorable. I do love Doom II, and I'm undecided on Final Doom, but this game will always be the best to me. HOWEVER, it really could've used the Super Shotty, especially seeing this playthrough.
Well now... Just wanted to have a little fun on UA-cam and since it's been a long time of me playing Doom I tried my luck and you popped up. I'm just to inform you that you got an instant sub from me 😃 I absolutely love your "bored" commentary like "Here's the difficult part" and the calmness when you lose like 150hp in a snap. Like really? Playing on fast ultra violence? And you fly trough the first act in 45 minutes? Last time I played like that it took me almost a day 🤣 Looking forward to see more from you... Just give me time 😉 Also... It's been a time that I heard the sound of a zombieman turning into a puddle of piss by an exploding barrel 🤣😂🤣 I love it! 🧨 Great job! 👍 Keep 'em comin' 😎
I also played with ultra violence and fast, but with tons of saving and no pistol start. It was a great challenge but some sections were really hard and hit scan enemies were really difficult. I'm going through Doom 2 now and it's much harder. I'm looking forward to you playing Doom 2.
Last morning, 3:30 am im watching this and playing the game. 0:15 i shot a shotgun zombie in that spot and he WENT UP THE STAIRS. Literally fell, and the animation forced the corpse to go up the stairs. In my 26 years of doom, that happens so rarely. I wonder if you can do a video on that? What causes some enemies to die in place, or fall all over. I find it strangely satisfying knowing their is some type of randomness to enemy death. Kill 5 guys on a higher area, and their is always that 1 enemy that goes flying either down the stairs, up the stairs, off of a cliff, or out a window. Can u figure that out?? I love this game!!!!
I remember my dad completing all of doom when I was a child them memories of the game case filled with codes for all the levels once you've completed a level back then that's how you got back to the level I had nightmares over this game it's crazy
The first level was ahead of it's time! A secret within a secret! Having to traverse damaging floors for an armour. Romero really went above and beyond!
32:26 Decino: "It's going to be a living Hell." Me: (thinking within the context of the story) "Is that not the fucking point?!" Grabs keyboard and here we are. I have watched this video several times and I just caught that. Actually, I use this playlist to help me fall asleep because I found that Decino's calm commentary is rather soothing.
One wall texture could use the same address in memory over and over again, but it’s amazing to see this game still provided way more texture variety on screen than the Nintendo 64 was capable of.
Out of Doom, Doom 2 and Final Doom, I always thought Episode 1 of Doom had the best secrets. It rewarded you for listening, and it always showed you the prize from outside the secret (the chainsaw in E1M2, soulsphere E1M3 ect...) just so you would explore more.
The strange E1M2 imp at 3:26 looks to me like somebody who wanted to survive the deadly Decino chaingun by jumping out of the window… (It was strange. At 2.55 the imp clearly threw fireballs from near the top of the stairs. It looks like a glitch I never saw before. But it wasn't a glitch, and it wasn't something supernatural. By viewing the video with 25% speed it is possible to see the imp in the outside area, visible for only two frames at around 3:13. He must have walked down the stairs in an attempt to follow the player. Fast monsters are fast.)
E1M7 36:11 in the green slime where you take the path to the blue sphere, the pillar too the right in the room with the Imps has a Blue Armor in the center of it. Fyi, but sure you know that by now.
and in map4 .. the tom hall -maze... i feared it a lot when i was a kid, because in there waits the first pinkie in the game(shareware) when you play at ITYTD setting.. :D
I clicked so fast (pun intended!) when I saw this come up. I love the format of pistol starting every map it shows off the difficulty when you don't carry your supplies from map to map Central Processing has the record for the greatest number of enemies in The Ultimate Doom with 177 (or it did I haven't yet checked if this number is exceeded by a Si6il map)
It isn't, Sigil peaks at E5M7 with 151 enemies. The catch is that their overall makeup and placement packs a much harder punch than any E1 configuration.
So I was curious and wanted to revisit how long I've been watching your videos, Decino, so I went back and looked for the first non analysis video of yours I watched (since I made it a habit of mine to watch all analysis videos, no matter when they were released lol). Turns out, it was this one. I've been subbed to your channel for almost four years! And I gotta say, you've become such a good player since 2019 (not that you were ever bad lol, but progress definitely shows)! That, and it is so odd hearing your commentary from years past versus now (the microphone quality is the most obvious difference) Idk, it's late and I thought about making a random comment before I went to sleep. Just wanted to say, I hope you keep making great videos and look forward to your future playthroughs!
@Decino, as soon as I heard you said that the fiery projectiles would travel much faster, I thought about the Hell Knights. Imps could be a bigger problem than normal, and why would be the Hell Knights be different? Specters and Pinkies traveling at much higher velocity can be a bigger threat than normal.
Not sure if anyone really cares, but if you go back and watch at slower speeds, you can just BARELY see the imp as decino is heading back inside, having wandered outside while he was dealing with the shotgunners, probably because he was hanging back so far to avoid getting scammed by the shotties at close range. The imp is visible for barely a frame as decino runs back in.
Demons and Spectres with turbo nos speed, but Nos never runs out. There are lot of sections in ep 2 &3 where demons will gang up on you in narrow rooms or places. Oh man, Hell Beneath and Perfect Hatred.........
We have officially witnessed decino from barely using the chaingun to now using it as his go to weapon
I am a Serious Sam fan, the minigun is always an option
brrrrrrrrrr
"I'd rather fight 10 revenants than fight 2 pinkies"
I want that on a shirt
*two fast pinkies
I’d rather fight 10 archvile then fight a doot
@@maxwellmegagamer8535 uhm
I love how the shaved gorillas run so fast that they sometimes get stuck on each other and wall collisions.
Definitely calling them shaved gorillas from now on
@@thedoomnegotiator9693
Pinkies are: Skinned Dinosaurs or, Shaved Gorillas
And Spectres are probably: Invisible Mistake or, Invisible Shaved Gorillas.
SHAVED GORILLAS is right up there with AGGRAVATING SKELETON
They're overexcited
I've always felt that the Nightmare difficulty helped the atmosphere of Episode 1, like it's an ongoing invasion, plus it helps with how easy the entire nine levels are on any other difficulty.
Spectres are the Arch-viles of Fast Ultra-Violence
Finally a Doom wad without archies
wait
That kinda talk is going to get this videos flagged, they are the indigenous Mars Earthians lol
@@xeruffurex *no they are*
*F L A M E*
*B O I S*
3:18 - half-expecting a 256 colour Bill Gates in a trench coat to come out and start raving about Windows 95.
what is the reference
Charles H. There was an ad ages ago for the windows 95 (I think) featuring bill gates in a coat superimposed into doom, it was meant to advertise the windows 95 as a gaming computer. The timestamp is the background he was imposed onto
@@Dylan-Quincy i just remembered that!
Charles H. Cool :) it was a weird ad, but I guess it's cool he reached out to the gaming community.
@@Dylan-Quincy yeah
It's funny how your 100% playthrough of the entire first episode of Doom is only a little bit longer than the average levels of Hell Revealed 1 & 2.
My thoughts exactly.
Anyone else find that classic Doom maps are strangely cool? Like, they have an air of simplicity to them that makes them really satisfactory. Maybe it's just nostalgia.
Yeah, I feel the same.
In fact, I don't really like DOOM II and modded stuff that much because I lack that strange feeling that I get while playing the classic DOOM.
Its level design shows creative, but very careful approach to the map building. Feels like a very tight pack of something really nice.
Heretic and Hexen also have the same vibe, as I can remember.
That's the good old Romero level design charm that wasn't in much of Doom II, With Sandy and all.
2:52 I keep my distance here so they have reduced accuracy...
*boom* *boom* *boom* *boom* *boom* *boom*
Well, so do I.
6:18 VERY fast pinko running at incredible hihg speed
Ramzes XIII High*
@@guestheman somebody doesn't get the meme. It's spelled that way on purpose.
...Fast monsters, and pistol start every level. And here I thought I was pretty good because I play on vanilla Ultra Violence. Apparently I still have much to master.
I heard once that every level was designed to be playable from a pistol start
@@dudejo they are, because if you die you restart the level with nothing, they wanted you to still be able to beat each level
@@wolfkermekThat was meant only as a challenge though, because Doom was primarily designed with a DND-like progression system where you keep getting better weapons. They primarily expected you to save. Pistol start was meant as a challenge. I also think that Doom 1 was designed with keyboard only accessibility despite mouse being an option, which is why Doom 2 is harder.
@@ABCodeX No, it's because in the original DooM version, there was no saving of any kind. If you died, you had nothing.
@@wolfkermek Maybe on older consoles, but I'm pretty sure that Doom on good old DOS had saving. The pistol start thing was because level designers had to account for the fact that players may not always have the weapons they need to beat the levels.
There is a switch in the baron closet? Wow, mindblown.
...you're going to do sigil like this? absolute mad lad
Sigil is nothing compared to episode 4. Even I could complete it with pistol start.
I just found your channel because your Doom world record video was in my recommended, but I find all of your videos very entertaining and I'm here to stay!
You’re tearing me apart, Pinky!
It's not like watching a TV show, but I think we're almost there (it is often even better). Calm and relaxing voice, interesting insights and that sensation of wanting to let go of anything just to start playing Doom again and again, even the vanilla one (probably still the best one). Kudos for your work, mate!
Extremely entertaining and impressive! At a rough glance, it would appear I have roughly 5-6 entire playlists to catch up on here at this fine channel...
Wow! This was fun! I can't wait for fast monsters Hell Revealed 1 and 2 :P
I'm still a total NEWB at Doom, so this is fantastic for me! 😄😎
For example, in the few times I have played I NEVER new where the secret areas were....
Thanks, Mr decino. 👍😁
21:41 - that's one gimpy swastika on the floor (there used to be a swastika there originally, much like in one level in Wolfenstein 3D, but due to criticism it got gimpyfied).
Commander Keen 5 got one too
@@pst2679 It does indeed!
Maybe it changed between the freeware demo and the full version. I don’t remember people being so sensitive about it back in 1993. But, I guess Germany has always been sensitive about it.
@imuglierthanyou it was a military veteran who requested that the swastika be removed actually.
@@krustin Apparently it was a WWII veteran whose letter was so polite and well spoken that it really moved the Id Software devs. They decided since it the vetern was so respectful in making his point that they'd return the respect and change it.
It's also really easy to de-censor in a map editor for those that want it back.
Great change of pace from Hell Revealed my man! We get to feel all nostalgic with these maps but on steroids with difficulty, hahaha! Well done!
Mate you got me in a good mood again, almost 44 minute upload of an awesome playthrough!
11:49 you could've demonstrated where that secret goes, I guess. Also would be nice to have the "YOU ARE HERE" parts of the intermissions intact too (I get that you're recording it level by level though). Just some minor feedback.
I think that is the secret. Normally there are items there but on the harder difficulties they troll you and its just an empty room.
@@DanielRyanScott No there are 5 rockets
If you really care that much, you can just google it. It's not his job to coddle you
The Pinkies on fast is pure nightmare fuel.
I see what u did there
Me with a chainsaw: are you sure about that
OH ITS DECINO ITS ARCHV.. oh its regular doom
*starts singing e1m1 theme*
There's a severe lack of Arch Viles in Doom 1. Disappointed. :-/
@@garrettk7166hello, id? yes, i would like to log an official complaint about there not being decino levels of archviles in the original doom
Your videos are getting me into doom! Currrently at E1M5 on HmP and getting into UV, but no --fast or pistol respawn. Keep it up!
I am playing Doom again after watching your videos. I have not played Doom 1 & 2 seriously in ... more than 15 years. I always thought I would play again with Brutal Doom but your Vanilla Doom videos have pushed me over the edge.
However I do play occasionally with one mod: *Beautiful Doom.* I like seeing the better weapon animations.
When I said in the last chapter of Hell Revealed II that you have to do everything again, I didn't mean this!! 😂
Great video as always anyway!
I finished all your fast monsters playthroughs and am going back and watching this again. Knee Deep in the Dead is my "home" when it comes to Doom. Played the demo version of Doom 95 on Windows 95 back around 25 years ago. Only came with this episode. Played it through at least 50 times. I remember seeing friends playing Doom 2 and using things like the SSG and fighting Revenants. I didnt know the difference between Doom 2 and the first one. I spent a ton of time looking for all secret areas because I was certain the SSG or those Doom 2 exclusive demons were in Knee Deep *somewhere.* It was a fruitless search but still some of the most fun I've ever had with video games. :)
The music of the last level is in my opinion the vest Doom music ever, I just love it
Great job, I've never seen this fast mode before. I love these 100% play throughs you've been posting, its inspired me to try to do pistol starts in other FPS games, so far I've attempted Duke Nukem 20th anniversary edition but I had to lower the difficulty cause I'm a bit out of practice!
Keep in mind that most games are not built around pistol starts. Doom is because you lose your guns when you die.
@@decino speaking of pistol starts, i found a really entertaining video you should check out: ua-cam.com/video/6KfGNnVku24/v-deo.html
Your videos have gotten me into classic doom and inspired me to start my own UV -fast playthrough :) love your channel! Pistol start's been really fun too, it adds a lot to the game
Yes! The -fast category is my favorite but rarely anyone seems to play it! Hope to see this with other wads as well!
No matter whether UV or Nightmare, my favorite thing about Episode 1 is just blitzing around with the chaingun murdering everything. It doesn't stop being fun.
I never realized there was a switch in the Baron room on the final level.
9:56 I never knew you could hit the switch from that height and angle
@@killaken2000 There **is** height in Doom, just some things don't care about height, such as the ability to hit switches from any height.
Doom is a 3D game but a limited form of 3D, so no rooms over rooms (even if the Wikipedia article claims it's 2.5D, it's mostly refering to objects being 2D sprites). One example of Doom being 3D is projectiles can fly over your head. Another example would be just use your eyes! The game clearly has an X, Y and Z axis.
I'm loving these my dude! Keep up the good work
Has to be more secrets on one single Doom level than the whole Hell Revealed 1 and 2 together
I love how you just casually have all the secrets memorized. I mean I'm sure you play the original Doom/Quake games pretty regularly, but still.
I've played Episode One of Doom so many times (thanks to the shareware demo from back in the day) and I've literally never found that secret at 25:25. Today was the first time I've even seen it.
Way to go, Decino! Glad you've found a challenging way to play the classic Doom. Hoping for episodes 2-4!
BTW, it seems like yesterday you were celebrating 1K subscribers, it's wonderful to see your growth! Congratulations!
It's nice to watch Decino play maps I actually have a working knowledge of for a change.
Nice to finally have a ‘guide’ to the secrets I have always missed in E1. I always get turned around and spending a lot of time wandering lost in one of these maps so it’s cathartic seeing someone not get turned around by it.
I might even go back and give Doom a shot again, though I will probably be using mouse aim for comfort.
Me: "Did you say 'turbo pinky', or 'terrible pinky'?"
Decino: "Yes"
They both are the same thing anyways.
This was a nice run. I wish good luck for the other episodes, especially for episode 3 and 4.
Been dreading the end of HR2, this gives me hope
What a great start to my day off :D thank you decino for having a new video to look forward to everyday
Nice. Hope this series continues well into Doom 2 and Final Doom
Doom II for sure
decino
Excellent.
Yeah you’re probably right, Final Doom with fast monsters is quite tough, especially Map11 of Plutona, god that would be a nightmare
More worried about TNT's map 8 and 9!
Oh yeah, I remember that.
More familiar with Plutona than TNT.
But yeah that would be an amazing challenge to beat Final Doom this way.
Wish you the best of luck if you ever decide to undertake the challenge!
16:42 so that's how you get all items on one try. I learnt something after 20+years. Thanks a lot. Dank u veel.
So, I understand you're gonna do full playthroughs of the first 4 episodes just so you don't jump straight into SIGIL, since it's supposed to be the 5th episode, right?
Correct. SIGIL will be uploaded somewhere next weekend or sooner.
Ultimate doom never gets old ❤️❤️
Good ol' Knee-Deep In the Dead. When the game was released, I remember I kept using IDDQD & IDKFA and still got claustrophobic by the map.
Watching decino playing doom for fun: *smol brain*
Watching decino playing doom so you can see where are the secrets: *b i g brain*
Very enjoyable! Can't get enough of your content.
I'll always hold The Ultimate Doom as the best. It blows my mind how something can be, honestly, so bland, yet still be so memorable. I do love Doom II, and I'm undecided on Final Doom, but this game will always be the best to me. HOWEVER, it really could've used the Super Shotty, especially seeing this playthrough.
Well now... Just wanted to have a little fun on UA-cam and since it's been a long time of me playing Doom I tried my luck and you popped up.
I'm just to inform you that you got an instant sub from me 😃
I absolutely love your "bored" commentary like "Here's the difficult part" and the calmness when you lose like 150hp in a snap. Like really? Playing on fast ultra violence? And you fly trough the first act in 45 minutes? Last time I played like that it took me almost a day 🤣
Looking forward to see more from you... Just give me time 😉
Also... It's been a time that I heard the sound of a zombieman turning into a puddle of piss by an exploding barrel 🤣😂🤣
I love it! 🧨
Great job! 👍 Keep 'em comin' 😎
I also played with ultra violence and fast, but with tons of saving and no pistol start. It was a great challenge but some sections were really hard and hit scan enemies were really difficult. I'm going through Doom 2 now and it's much harder. I'm looking forward to you playing Doom 2.
Next up: 100% playthrough of Hell Revealed II with fast monsters
42:35 not possible until yesterday! Although I wonder how would that play out with fast monsters.
Yes! Best way to start the weekend. Thanks @decino.
Yesss! I was wondering if you were going to do a playthrough of the original Doom's. Hope you can do in the future the Doom 2, TNT and Plutonia.
And so it was done.
I laugh when you said to pray god that Pinkys don't corner you Hahahaha nice vid, it is awesome
Freaking pinkies from heck! Those are insanely deadly!
and if they catch you in a corner it's over
Damn those pinkies from Doom 2016 are nothing compared to these turbo fast pinkies
That imp at the end was the cutest thing in any Doom WAD ever.
Last morning, 3:30 am im watching this and playing the game. 0:15 i shot a shotgun zombie in that spot and he WENT UP THE STAIRS. Literally fell, and the animation forced the corpse to go up the stairs. In my 26 years of doom, that happens so rarely. I wonder if you can do a video on that? What causes some enemies to die in place, or fall all over. I find it strangely satisfying knowing their is some type of randomness to enemy death. Kill 5 guys on a higher area, and their is always that 1 enemy that goes flying either down the stairs, up the stairs, off of a cliff, or out a window. Can u figure that out?? I love this game!!!!
Just some collision detection quirks.
So weird after years of watching runs by the likes of Zero Master and King Dime to see all those Episode 1 secrets again.
I remember my dad completing all of doom when I was a child them memories of the game case filled with codes for all the levels once you've completed a level back then that's how you got back to the level I had nightmares over this game it's crazy
The first level was ahead of it's time! A secret within a secret! Having to traverse damaging floors for an armour. Romero really went above and beyond!
32:26 Decino: "It's going to be a living Hell."
Me: (thinking within the context of the story) "Is that not the fucking point?!" Grabs keyboard and here we are.
I have watched this video several times and I just caught that. Actually, I use this playlist to help me fall asleep because I found that Decino's calm commentary is rather soothing.
Oh boy we are going classic! 👌
23:09 - The Shotgun Guy on the left did as you asked.
There's a switch in the baron hiding hole to lower the stairs whoa
Nightmare difficulty should’ve been called “Realistic” because you’re in fucking Mars and Hell is leaking everywhere on Mars
One wall texture could use the same address in memory over and over again, but it’s amazing to see this game still provided way more texture variety on screen than the Nintendo 64 was capable of.
This pumpkin man’s voice really changed
Out of Doom, Doom 2 and Final Doom, I always thought Episode 1 of Doom had the best secrets. It rewarded you for listening, and it always showed you the prize from outside the secret (the chainsaw in E1M2, soulsphere E1M3 ect...) just so you would explore more.
God I remember playing this as shareware when it came out. On a 486 40-something mhz.
I played it on a Packard Bell, 486DX 50 MHz with 4 MB RAM (or I think maybe we started with 2 and upgraded to 4...) and a 400 MB HDD in 1993.
@@AtomizerX Those were the days. My ISA graphics card had 512kb VRAM. I got a solid 20+ FPS in Doom in 320x200 on a 14 inch VGA monitor.
Decino about Phobos Anomaly: Getting 100% kills is impossible
Zero Monster in 2023: And I took that personally
The strange E1M2 imp at 3:26 looks to me like somebody who wanted to survive the deadly Decino chaingun by jumping out of the window…
(It was strange. At 2.55 the imp clearly threw fireballs from near the top of the stairs. It looks like a glitch I never saw before. But it wasn't a glitch, and it wasn't something supernatural. By viewing the video with 25% speed it is possible to see the imp in the outside area, visible for only two frames at around 3:13. He must have walked down the stairs in an attempt to follow the player. Fast monsters are fast.)
"I'd rather fight 10 spooks than 2 shaved gorillas" Plutonia listened.
Man I remember playing this was the best between my friends
I am nostalgic
In the voice The Walken "I gotta have more Archvile's" seriously though, very cool episode, looking forward to seeing the rest of the series.
E1M7 36:11 in the green slime where you take the path to the blue sphere, the pillar too the right in the room with the Imps has a Blue Armor in the center of it. Fyi, but sure you know that by now.
those fast pinkies are actually scary because they are so fast. nightmare fuel stuff
and in map4 .. the tom hall -maze... i feared it a lot when i was a kid, because in there waits the first pinkie in the game(shareware) when you play at ITYTD setting.. :D
there's something so hilarious about the way pinkes move with the fast Enemies enabled
Almost never saw -fast and those pinkies on the boost ride. Looks like they will be somewhat deadly even with super shotgun equipped.
I clicked so fast (pun intended!) when I saw this come up. I love the format of pistol starting every map it shows off the difficulty when you don't carry your supplies from map to map
Central Processing has the record for the greatest number of enemies in The Ultimate Doom with 177 (or it did I haven't yet checked if this number is exceeded by a Si6il map)
It isn't, Sigil peaks at E5M7 with 151 enemies. The catch is that their overall makeup and placement packs a much harder punch than any E1 configuration.
So I was curious and wanted to revisit how long I've been watching your videos, Decino, so I went back and looked for the first non analysis video of yours I watched (since I made it a habit of mine to watch all analysis videos, no matter when they were released lol). Turns out, it was this one. I've been subbed to your channel for almost four years! And I gotta say, you've become such a good player since 2019 (not that you were ever bad lol, but progress definitely shows)! That, and it is so odd hearing your commentary from years past versus now (the microphone quality is the most obvious difference)
Idk, it's late and I thought about making a random comment before I went to sleep. Just wanted to say, I hope you keep making great videos and look forward to your future playthroughs!
23:17 reminds me of a Cultist I had in Blood.
He took cover behind a TNT barrel :D
@Decino, as soon as I heard you said that the fiery projectiles would travel much faster, I thought about the Hell Knights. Imps could be a bigger problem than normal, and why would be the Hell Knights be different? Specters and Pinkies traveling at much higher velocity can be a bigger threat than normal.
U know that u r my fav u
UA-camr and I always try my best to see ur vids as early
The imp might have fallen there when you blew the barrel
Not sure if anyone really cares, but if you go back and watch at slower speeds, you can just BARELY see the imp as decino is heading back inside, having wandered outside while he was dealing with the shotgunners, probably because he was hanging back so far to avoid getting scammed by the shotties at close range. The imp is visible for barely a frame as decino runs back in.
Demons and Spectres with turbo nos speed, but Nos never runs out. There are lot of sections in ep 2 &3 where demons will gang up on you in narrow rooms or places. Oh man, Hell Beneath and Perfect Hatred.........
Recently subbed and watched all Of HR2. This is amazing. Can’t Wait for sigil, hope you enjoyed it as much as i did
Chain gun finally getting some love. Great video
36:10 that switch reveals the chainsaw that otherwise is locked down when you fork left after the shotgun elevator ambush
Love the content on this channel. Thanks decino👍
42:07 So I heard you like shooting barons with a supersho... Nevermind.