N64 controller had 3 handles because the idea was to have a controller that could be held differently based on the type of game you were playing. The default grip was to have your left hand on the center and right hand on the right. But for racing games like f-zero or 2D games, they wanted you to hold it more like a steering wheel with your hands on the outsides. It was actually a well designed controller. The only issue being the abrasiveness of the stick on your finger.
😅 huh? your reply makes it seem like you didn't understand the comment you replied to. what they said is exactly what I've also seen in my research on the controller years ago. @@Fenrir_Aus
I have literally watched all of this guy’s videos, and I LOVEEEEE how he breaks things down! It really makes so much sense that someone who has never played a game before, doesn’t grasp the concept of it very well! We started when we were young, so we know even just basic lingo!
23:40 - “Anyone who believes the definition of insanity is doing the same thing over and over again expecting a different result has never done anything difficult their entire life.” - SimpleFlips
i dont think that can apply here though What we know is that if you want to learn and overcome something, just practice. But the thing is, this is a game. Its optional. You can like/dislike it. Its for fun and entertainment. You dont have to force yourself to enjoy something youre not interested in. Its like playing an instrument... practice until you get good. I can practice playing the violin because i genuinely enjoy what im doing, and im going to continue that. But hand me a guitar and no matter how successful or unsuccessful i am, you can expect me to quit. This is why schools tell you to pick a career you enjoy, so that at least youre happy doing what you do. Not many may be fortunate to have that privilege and i can see where that point stems from. But the main difference is a career is a MUST. Something you must overcome or else life will be rough. Its a life challenge so you need that mindset. Games are just games, it shouldnt be another obstacle. If youre bad at a game, and it doesnt bring you any joy... then theres no point in playing it. I at least have a few games that i absolutely suck at, yet i still play it cuz its fun. And by doing that i can get better. But again, give me dark souls... then expect me to quit. Give me any difficult turn based game and ill probably be playing until i get better; because thats what i vibe with. Sure you can make parallel comparisons with life and video games but it really isnt it when people have different mindsets for both occasions (no hate btw, i can understand the sentiment. Just opening up this discussion)
But that is insane. It's like going to the gym and never seeing improvement but still doing the same routine. Gym results are slow, but having no results and doing the same routine would be insane. Your quote assumes that doing anything over and over again will result in success, but I could do one pushup everyday for the rest of my life and never become fit.
This guy's videos are really good. Really made me rethink how I even play games and why I make the decisions I do. I actually used a lot of Razbuten's findings to help teach my sister how to play games. When we hang out, I often show her games she'd have no interest in so she can experience the story or jam out to rhythm games. But now when we play, I always try and teach her the reasons why I'm doing certain techniques or what made me think I could go somewhere. Showing her the signs of a secret or explaining basic mechanics so she can more easily follow along, and it's really helped her understand why games are so much fun.
Funnily enough, when I was little(back in ps2 era) I had 0 clue of what L3 and R3 were, I spent quite a lot of time(maybe years) without using any ability or function related to them, until one day I accidentally pressed the stick down and it actually did something I was absolutely shocked thinking "WAIT, THIS IS A BUTTON? THIS IS R3?!", it was mindblowing
Japanese is strange because the sentences are read left to right, but the pages are read right to left. This extends to manga panels too; you start in the rightmost panel, but the words/sentences are still read from left to right
That's only true for horizontal writing, which is a minority for the most japanese media. Most of the time japanese manga are written verticaly, starting up, down, then right to left. With the internet, it became normal seeing more and more left to right writing, but that doesn't charge the standard.
@ Most comics (manga included) start up to down, and then horizontally, depending on the language. To my knowledge, very few languages start at the bottom of the page and move upwards.
I didn’t see anyone mention it so in case anyone is curious that game at the very end is called Yoku’s Island Express. Neat adventure/platforming game where the main mechanic is pinball
Was checking if anyone mentionned it and saw your comment, upvoting for visibility because it's not the first time i come accross that game and it always intrigues me.
the question "why isn't the game like this?" is why most game companies actually pick ppl that don't know anything about games to try it out, so they can have different ideas on what to do as opposed to a gamer that knows the limitations and just goes by those limitations.
The distorted expectations about games can be visualized in many manhwas about games, such as The King's Avatar. They portray the in-game actions and mannerims as being fluid and natural, with situations and strategies that aren't possible in real games, especially since all they're using is a mouse and keyboard. But I think it mimics some people's wild expectations about games.
"Why would I spend all my time doing something that's not fun and frustrating for just a few moments of dopamine?" Goes back to scrolling the TikTok shop
I love examining games through this more psychological lens. His whole "Gaming for a non-gamer" series is solid. And if you'd like to watch a series that skews a little more broadly analytical of games' psychological impact, Daryl Talks Games is a channel I wish I could make videos like. 6:17 For those interested, the idea was that different games would have players put their hands on different handles. Holding the outer handles lets players use the D-Pad like Nintendo's previous controllers, ideal for 2D games. Right two handles are intended for 3D games so that players can have more movement options with the control stick. Left two handles are for twin stick shooters (and weird games).
In Japanese you read the word/sentence/ structure left to right. while you read the paragraphs/text/ speech bubbles right to left, specifically when verticality is involved
I watched this vid when it first came out, it really puts into perspective the power of nostalgia. You can never be a first time gamer again. I remember how awesome OW1 felt in 2016 because it was my first hero shooter.
I actually DO remember learning how to sprint in super mario bros. The controller only had two buttons other than the d-pad (and Start/Select but those were fairly obvious) so I figured the button had to do SOMETHING and just held it down. To be fair it was not my first videogame, that honour goes to Wolfenstein 3D. Christ I'm old.
What I took out of this is that a lot of tutorials are functionally made by people who already KNOW how to play the game. speaking of the light in Last of Us, Half Life 2's commentary actually had the devs comment that they guided players with light. Here in that example the light is specifically misleading. An explosion draws the players attention and the game doesnt tell them to go the other way so they just continue forward until they die because there's a massive street light shining like a beacon.
Celeste is not a hard platformer, until it is. If you just play through celeste it's a cute satsifying platformer, it'll be tricky if you're not good at platformers but nothing crazy. It's the B-sides, C-sides, the chapters locked off by the secret crystal hearts, the extra content that's crazy difficult.
You think it makes us Crazy Flats, the 'revelation' that we just keep trying at something that frustrates us. But really, That's just the human experience of any hobby. Trying to crochet and screwing up a bunch then getting it right and succeeding to make a plushy, Learning to sew and it looking like shit and falling apart, then trying again and making a cute little patch. Carving into wood and making a hot mess vs carving into it and making our first little carved horse. The single hardest part about trying something new is learning how to get over those frustrations at the start and continue trying- So that we CAN get to those moments of success, be that in gaming, painting, knitting, cooking, puzzles, board games, or anything else. For us gamers, our first games just enraptured us so much that we didn't want to give up- We tried again. And again. And again- Until we WON. And we felt so good about it we did it again. And again, And Again- For a life time.
2:40 Japanese is read left to right. It used to be the case that Japanese was written vertically and you would go right to left going down each column. But this is old and rarely used anymore. But this did carry over to manga where you read panels of the pages right left; top to bottom. But within that panels the sentences are still read left to right.
It’s important to remember that if you’ve been playing games long enough, you played with controllers that had 1-3 buttons and slowly played new consoles with more and more buttons and controls
The Halo "tutorial" wasn't just a tutorial - it's a calibration. They tell you to look up, they don't tell you to push up or down, because whatever you reflexively do, you'll look up, and from that, the game infers you want controls inverted or normal.
I understand the feeling of the creator of the video. I let my wife tryout WoW. It was comical to say the least and a bit frustrating. As a 3d game and as a gamer, we naturally know how to use the mouse and keyboard simultaneously to make the screen move smoothly. My wife however, had to do it one by one. Like, move the mouse to face the correct direction, then press the keyboard to move. Don't even get me started on the spell casting. In retrospect, I learnt how to dash in super mario back when it was first released on the Super Famicom. The controller had only two buttons. Button A and Button B. So if A was to jump, B had to do something right? As the creator mentioned, too much information for new gamers. Just wasted to add that, TMI is not only in games, but controllers have gotten significantly more buttons since then.
i love love love breath of the wild and tears of the kingdom because of how many ways there are to solve puzzles and come up with solutions to problems. i feel like it is such a perfect duo of games to learn gameplay mechanics and figure out things on your own (while still having some clear tutorial in the beginning considering it’s also meant for actual children). i do think it could be an interesting variety game!!
8:40 I think both people are just overthinking it. Nes Mario being a simple platformer with just two controls is the answer. One of the reasons why people love Mario till this day is the simplicity.
Thinking back on it, Halo 2 (I had played halo 1 on PC), was what taught me most of what I know about controller. Starts out with having you look around at lights THEN lets you out of the pod and teaches you to move. I cant speak for the last couple halo games as I haven't played them, but every halo game up through halo 4 starts this exact way- look first, move second. also helpful for veteran players as you get a feel for the in game turn speeds and can adjust first thing. edit: I paused and typed all this the literal second before flats mentions halo 3 XD
The reading discussion Japanese is written left to right but pages are turned from right to left.and a manga is structured right to left top to bottom.
Flats should totally watch "Any tutorial you remember playing sucks" by Mental Checkpoint. It has some great analysis about God and bad tutorials in games.
As someone who started gaming on PC in their late 30's, I understand this very well. Before that as a kid, I sometimes went to the arcade. But they were expensive, and difficult in order to get you to spend more money. PC's at that time were not advanced enough, so I dismissed them and gaming. And obviously a lot of changes, passed by without me knowing. So in my late 30's I built a computer, for me and my son to explore gaming. I was so lost, now I'm fairly curious so I, would figure things out by trial and error. But even to this day, I struggle if a game has too much tutorial or too little to none. If I have too many abilities I tend to forget about them, and just push through with what I have. Often I will forget I have grenades and never use them, I'm fairly linear in how I play. But I notice other ppl playing games, do all sorts of crazy moves. As for difficulty, everyone should play how they want to. For me, if there is easy mode or story mode. I will go for that especially the first time, because I'm looking to be entertained and for a good story. Life is pretty hard as it is, so I don't want to come home from a Twelve hour shift. With bosses on my back, to get enraged by something I want to play to have fun. But other people looking for a challenge fair enough, you do you honestly. I'm not really very competitive, I worry about what I'm doing not other people. So I'm running a race against myself. I don't need my entertainment to be challenging, because people outside of me are going to do that. Challenge me and push me in my life, but again that's not everyone's narrative. So these videos are interesting to me, great video and thank you.
I remember playing Hollow knight and I beat everything in it but the final challenge because you had to fight every boss at once I never beat it cause my stamina would get exhausted every time I made it to the final boss which says a lot about how difficult that final hurdle was because I played hard video games without eating or taking a break and I would still win. The flow state is one of those things every good gamer understands
As someone who had to take a month break before coming back to beat that final challenge in Hollow Knight, don't give up! There's tons of stuff you can do to make it easier like unlocking the blue health that spawns in bench spots in between the challenge or changing your badges for the next set of bosses. Personally, I fought the last two bosses on radiant so that if I ever got that far I was sure I could win it
I got tired of fighting the same chracters again and again the repetitiveness was what made me quit plus there are breaks that slow down my momentum I gain so the average time it takes to finish is about 47 minutes to an hour.
@supermariomaker1734 I got burnt out the same way at first. The temporary health at those breaks helped a lot for me but it is a lot of time that gets wasted. I think like half my playtime was on just trying to beat that.
Hollow Knight is amazing IDK how only 3 people made something that amazing. All I know is I can't wait for Silksong. I don’t care how long it takes to finish development.
I'm such a fan of videos like these. Games are a phenominon amongst gamers vs non gamers. My aunt got heavily into video games a couple years back and... I must say, it was an experience. But it also opened my eyes to just how much intuition I have as a gamer going into a brand new game vs someone who's older without that baseline foundation. Muscle memory and knowing the tools to play are what I found to be the largest hinderance for a nongamer. Pretty interesting stuff.
Hollow knight is 10000% worth it, I love that game to death and it’s an amazing experience. I urge you to give it a chance even if just for a one time play.
I am like the man who made the video I have no idea how I learned to play video games they felt natural to me since I was a child my parents were never good at them and struggled with learning how to play them.
First. Flats ive watch all thier vids they are so good and interesting:) please continue to watch them Also please play cult of the lamb and hollow knight they are my fav games
Celeste is the game that teaches you that trans people can double jump and air dash, it's very recommended, great fun and one of the best platformers to come out in recent years
Im sorry but even as someone who does play games, but you us pc..you have to know that moving a mouse is what makes characters look around. Bc OBVIOUSLY if theres a lot more map then the previous games and ur in a perspective of a character instead of just 2d animation..the context clues are there to let u know to look around
@@mryellow6918 you say that as if its even possible to have an original thought. Humanity literally thrives off of cooperation, which is why tutorials exist. It tells you what to do... and bro, rawtime... did you read the title? Non-gamer. youre making assumptions that they should know the mouse does something. All the mouse does on your computer is to select stuff. And since buttons are already allocated to those activities, it may seem like the mouse does nothing Imagine I teach you a new language, should i expect you to know a few words in japanese based on context clues you get from japanese people speaking to you??? This line of logic involves the assumption that you know something, which is the issue the video is trying to point out. Maybe you guys are the ones that suck at thinking because you dont seem too open to the idea, or youre just very illiterate/suck at comprehension
13:34 there are countries that do it without videogames. Sweden for example. No reason for the military here to overextend and try to be part of a conspiracy to train our youths. We could still just do a draft
I mean, I get what the maker of the video is going for but it’s some serious bullshit. #1, not entirely his fault cause it depends on the game but who the hell doesn’t mess around with the controls on the very first screen of a game, literally press every single button to see what they do the second you start playing. #2, just because you grew up playing games does not make you the master of every type of game. Yeah, play a platformer you know the gist of most platformers but play a genre you’ve never played before and you are going to be as clueless as the guy’s wife apparently. And #3, those “creative, out-of-the-box” solutions didn’t work because of limitations but because they were scripted events, not a single game has ever had the intention of you hiding from an enemy where it couldn’t reach you and slowly chip away at it’s health but almost every game has had that interaction possible. The guy’s info is limited to what he thinks he knows and what his wife doesn’t know.
1. A non-gamer, even the video states that, she isnt familiar with ANY controller. so ofc she couldnt mess with the buttons when she doesnt know what are buttons and what they do 2. Thats literally the point of the video as well, idk what youre trying to prove here 3. thats literally the definition of a limitation. what are you smoking mister progamer69
@ 1. Gamer, non-gamer, child, adult. It should not matter, it’s not like a tv remote where messing with the buttons will have a negative effect, the fact that she isn’t familiar with any controls just encourages the fact that you need to just press all the buttons to figure out what they do. 2. The point of the video was to show the differences between people who played games their whole lives vs people who have never played suddenly playing for the first time, but it’s bullshit, there is no “inherit gamer knowledge,” just because you grew up playing games doesn’t mean you would know how to play ALL games. Someone who plays basketball and someone who has never played a sport would be at equal entry level skill playing golf. 3. He’s acting as if, “oh, games are very limited compared to peoples’ creative imagination and if you play games your thought process is limited to what you are suppose to do in the game.” Where that is clearly not true. Games will have scripted events where there will most likely be only one solution but that doesn’t mean the entire game is like that. The intuition to hide is not usually intended but that doesn’t mean it’s not possible with success elsewhere in the game. The video just pisses me off, I do not care for the guy who made it and will not look into it but if he had a follow-up with him playing a genre of game he never played and he was just as clueless as his wife was, maybe understanding it quicker but still just as clueless in the beginning, then I wouldn’t be so harsh.
N64 controller had 3 handles because the idea was to have a controller that could be held differently based on the type of game you were playing. The default grip was to have your left hand on the center and right hand on the right. But for racing games like f-zero or 2D games, they wanted you to hold it more like a steering wheel with your hands on the outsides. It was actually a well designed controller. The only issue being the abrasiveness of the stick on your finger.
I wonder if it came out today by a company like 8bitdo, would it be praised.
How many times I destroyed the inside of my palm playing Mario Party trying to spin the joystick as fast as I can.... Good ol days
I mean maybe that’s what Nintendo “idea” was but that controller lives in infamy for a reason and I love it lol.
That’s a wild take… never heard anyone call the N64 controller good. But it did create the base for all modern controllers
😅 huh? your reply makes it seem like you didn't understand the comment you replied to. what they said is exactly what I've also seen in my research on the controller years ago. @@Fenrir_Aus
I have literally watched all of this guy’s videos, and I LOVEEEEE how he breaks things down! It really makes so much sense that someone who has never played a game before, doesn’t grasp the concept of it very well!
We started when we were young, so we know even just basic lingo!
I love these videos cause I don’t understand the mindset of bad gamers so I like the perspective that these videos potray.
@@supermariomaker1734 it really makes you sympathize with em T-T
Im so guilty of flaming noobs and its deserved guilt. Shame on me
23:40 - “Anyone who believes the definition of insanity is doing the same thing over and over again expecting a different result has never done anything difficult their entire life.” - SimpleFlips
i dont think that can apply here though
What we know is that if you want to learn and overcome something, just practice. But the thing is, this is a game. Its optional. You can like/dislike it. Its for fun and entertainment. You dont have to force yourself to enjoy something youre not interested in.
Its like playing an instrument... practice until you get good. I can practice playing the violin because i genuinely enjoy what im doing, and im going to continue that. But hand me a guitar and no matter how successful or unsuccessful i am, you can expect me to quit.
This is why schools tell you to pick a career you enjoy, so that at least youre happy doing what you do. Not many may be fortunate to have that privilege and i can see where that point stems from. But the main difference is a career is a MUST. Something you must overcome or else life will be rough. Its a life challenge so you need that mindset.
Games are just games, it shouldnt be another obstacle. If youre bad at a game, and it doesnt bring you any joy... then theres no point in playing it.
I at least have a few games that i absolutely suck at, yet i still play it cuz its fun. And by doing that i can get better. But again, give me dark souls... then expect me to quit. Give me any difficult turn based game and ill probably be playing until i get better; because thats what i vibe with. Sure you can make parallel comparisons with life and video games but it really isnt it when people have different mindsets for both occasions
(no hate btw, i can understand the sentiment. Just opening up this discussion)
But that is insane. It's like going to the gym and never seeing improvement but still doing the same routine. Gym results are slow, but having no results and doing the same routine would be insane. Your quote assumes that doing anything over and over again will result in success, but I could do one pushup everyday for the rest of my life and never become fit.
This guy's videos are really good. Really made me rethink how I even play games and why I make the decisions I do. I actually used a lot of Razbuten's findings to help teach my sister how to play games.
When we hang out, I often show her games she'd have no interest in so she can experience the story or jam out to rhythm games. But now when we play, I always try and teach her the reasons why I'm doing certain techniques or what made me think I could go somewhere. Showing her the signs of a secret or explaining basic mechanics so she can more easily follow along, and it's really helped her understand why games are so much fun.
Funnily enough, when I was little(back in ps2 era) I had 0 clue of what L3 and R3 were, I spent quite a lot of time(maybe years) without using any ability or function related to them, until one day I accidentally pressed the stick down and it actually did something
I was absolutely shocked thinking "WAIT, THIS IS A BUTTON? THIS IS R3?!", it was mindblowing
SAME
Japanese is strange because the sentences are read left to right, but the pages are read right to left. This extends to manga panels too; you start in the rightmost panel, but the words/sentences are still read from left to right
That's only true for horizontal writing, which is a minority for the most japanese media. Most of the time japanese manga are written verticaly, starting up, down, then right to left. With the internet, it became normal seeing more and more left to right writing, but that doesn't charge the standard.
@ Most comics (manga included) start up to down, and then horizontally, depending on the language. To my knowledge, very few languages start at the bottom of the page and move upwards.
@@gamma_centauri they meant the actual characters so instead of おはよう it's written like this in the text bubble
お
は
よ
う
@@opposite342 Ah, right. Idk why I had a brain fart and didn’t understand that at the time, but I knew that, and understand now
a fun fact, there is a game called america's army that is endorsed by the US army and is used as a recruitment tool that teaches you the basics of war
are you sure its not called call of duty?
@@mryellow6918 yep, America’s Army really was a game endorsed by the U.S. military. It shut down in 2022
Was a pretty good game for a recruitment tool. Played 100’s of hours.
I didn’t see anyone mention it so in case anyone is curious that game at the very end is called Yoku’s Island Express. Neat adventure/platforming game where the main mechanic is pinball
Was checking if anyone mentionned it and saw your comment, upvoting for visibility because it's not the first time i come accross that game and it always intrigues me.
I didn’t finish it but it left a strong impression on me, it’s super novel
"What is Celeste?" One of the best platformers ive ever played. Id literally watch you play through it start to finish
the question "why isn't the game like this?" is why most game companies actually pick ppl that don't know anything about games to try it out, so they can have different ideas on what to do as opposed to a gamer that knows the limitations and just goes by those limitations.
The distorted expectations about games can be visualized in many manhwas about games, such as The King's Avatar. They portray the in-game actions and mannerims as being fluid and natural, with situations and strategies that aren't possible in real games, especially since all they're using is a mouse and keyboard. But I think it mimics some people's wild expectations about games.
"Why would I spend all my time doing something that's not fun and frustrating for just a few moments of dopamine?"
Goes back to scrolling the TikTok shop
I love examining games through this more psychological lens. His whole "Gaming for a non-gamer" series is solid. And if you'd like to watch a series that skews a little more broadly analytical of games' psychological impact, Daryl Talks Games is a channel I wish I could make videos like.
6:17 For those interested, the idea was that different games would have players put their hands on different handles. Holding the outer handles lets players use the D-Pad like Nintendo's previous controllers, ideal for 2D games. Right two handles are intended for 3D games so that players can have more movement options with the control stick. Left two handles are for twin stick shooters (and weird games).
Gamers always underappreciate how much of a skill it is to navigate virtual 3d environments
And so flats TV descended upon us and granted our wish for more Razbuten… Lord hear our prayers…
In Japanese you read the word/sentence/ structure left to right. while you read the paragraphs/text/ speech bubbles right to left, specifically when verticality is involved
9:05 yes, but you would have to observe that somewhere. So you either try all the buttons, or watch older siblings or friends and try to imitate them
I watched this vid when it first came out, it really puts into perspective the power of nostalgia. You can never be a first time gamer again. I remember how awesome OW1 felt in 2016 because it was my first hero shooter.
I actually DO remember learning how to sprint in super mario bros. The controller only had two buttons other than the d-pad (and Start/Select but those were fairly obvious) so I figured the button had to do SOMETHING and just held it down. To be fair it was not my first videogame, that honour goes to Wolfenstein 3D.
Christ I'm old.
11:12 ive been trying to teach my mom how to play games lately and this is one of the biggest issues she struggles with
What I took out of this is that a lot of tutorials are functionally made by people who already KNOW how to play the game.
speaking of the light in Last of Us, Half Life 2's commentary actually had the devs comment that they guided players with light. Here in that example the light is specifically misleading. An explosion draws the players attention and the game doesnt tell them to go the other way so they just continue forward until they die because there's a massive street light shining like a beacon.
Celeste is not a hard platformer, until it is. If you just play through celeste it's a cute satsifying platformer, it'll be tricky if you're not good at platformers but nothing crazy. It's the B-sides, C-sides, the chapters locked off by the secret crystal hearts, the extra content that's crazy difficult.
You think it makes us Crazy Flats, the 'revelation' that we just keep trying at something that frustrates us. But really, That's just the human experience of any hobby. Trying to crochet and screwing up a bunch then getting it right and succeeding to make a plushy, Learning to sew and it looking like shit and falling apart, then trying again and making a cute little patch. Carving into wood and making a hot mess vs carving into it and making our first little carved horse. The single hardest part about trying something new is learning how to get over those frustrations at the start and continue trying- So that we CAN get to those moments of success, be that in gaming, painting, knitting, cooking, puzzles, board games, or anything else.
For us gamers, our first games just enraptured us so much that we didn't want to give up- We tried again. And again. And again- Until we WON. And we felt so good about it we did it again. And again, And Again- For a life time.
Hollow Knight is absolutely worth checking out, one of the best games I've ever played. The only downside is waiting for Silksong.
2:40
Japanese is read left to right. It used to be the case that Japanese was written vertically and you would go right to left going down each column. But this is old and rarely used anymore.
But this did carry over to manga where you read panels of the pages right left; top to bottom. But within that panels the sentences are still read left to right.
It’s important to remember that if you’ve been playing games long enough, you played with controllers that had 1-3 buttons and slowly played new consoles with more and more buttons and controls
The Halo "tutorial" wasn't just a tutorial - it's a calibration. They tell you to look up, they don't tell you to push up or down, because whatever you reflexively do, you'll look up, and from that, the game infers you want controls inverted or normal.
Celeste is a very fun platformer that gradually picks up in difficulty. It’s not a rage fest unless You’re going for all the Bonus Stuff.
I understand the feeling of the creator of the video. I let my wife tryout WoW. It was comical to say the least and a bit frustrating. As a 3d game and as a gamer, we naturally know how to use the mouse and keyboard simultaneously to make the screen move smoothly. My wife however, had to do it one by one. Like, move the mouse to face the correct direction, then press the keyboard to move. Don't even get me started on the spell casting. In retrospect, I learnt how to dash in super mario back when it was first released on the Super Famicom. The controller had only two buttons. Button A and Button B. So if A was to jump, B had to do something right? As the creator mentioned, too much information for new gamers. Just wasted to add that, TMI is not only in games, but controllers have gotten significantly more buttons since then.
i love love love breath of the wild and tears of the kingdom because of how many ways there are to solve puzzles and come up with solutions to problems. i feel like it is such a perfect duo of games to learn gameplay mechanics and figure out things on your own (while still having some clear tutorial in the beginning considering it’s also meant for actual children). i do think it could be an interesting variety game!!
8:40 I think both people are just overthinking it. Nes Mario being a simple platformer with just two controls is the answer. One of the reasons why people love Mario till this day is the simplicity.
Thinking back on it, Halo 2 (I had played halo 1 on PC), was what taught me most of what I know about controller. Starts out with having you look around at lights THEN lets you out of the pod and teaches you to move. I cant speak for the last couple halo games as I haven't played them, but every halo game up through halo 4 starts this exact way- look first, move second. also helpful for veteran players as you get a feel for the in game turn speeds and can adjust first thing.
edit: I paused and typed all this the literal second before flats mentions halo 3 XD
The reading discussion Japanese is written left to right but pages are turned from right to left.and a manga is structured right to left top to bottom.
Hollow knight is a frickin masterpiece
Flats should totally watch "Any tutorial you remember playing sucks" by Mental Checkpoint. It has some great analysis about God and bad tutorials in games.
As someone who started gaming on PC in their late 30's, I understand this very well. Before that as a kid, I sometimes went to the arcade. But they were expensive, and difficult in order to get you to spend more money. PC's at that time were not advanced enough, so I dismissed them and gaming. And obviously a lot of changes, passed by without me knowing. So in my late 30's I built a computer, for me and my son to explore gaming. I was so lost, now I'm fairly curious so I, would figure things out by trial and error. But even to this day, I struggle if a game has too much tutorial or too little to none. If I have too many abilities I tend to forget about them, and just push through with what I have. Often I will forget I have grenades and never use them, I'm fairly linear in how I play. But I notice other ppl playing games, do all sorts of crazy moves. As for difficulty, everyone should play how they want to. For me, if there is easy mode or story mode. I will go for that especially the first time, because I'm looking to be entertained and for a good story. Life is pretty hard as it is, so I don't want to come home from a Twelve hour shift. With bosses on my back, to get enraged by something I want to play to have fun. But other people looking for a challenge fair enough, you do you honestly. I'm not really very competitive, I worry about what I'm doing not other people. So I'm running a race against myself. I don't need my entertainment to be challenging, because people outside of me are going to do that. Challenge me and push me in my life, but again that's not everyone's narrative. So these videos are interesting to me, great video and thank you.
I remember playing Hollow knight and I beat everything in it but the final challenge because you had to fight every boss at once I never beat it cause my stamina would get exhausted every time I made it to the final boss which says a lot about how difficult that final hurdle was because I played hard video games without eating or taking a break and I would still win. The flow state is one of those things every good gamer understands
As someone who plays alot of FPS and MOBA's everyone know when you enter that flow like state because you suddenly become a god at everything you do.
As someone who had to take a month break before coming back to beat that final challenge in Hollow Knight, don't give up! There's tons of stuff you can do to make it easier like unlocking the blue health that spawns in bench spots in between the challenge or changing your badges for the next set of bosses. Personally, I fought the last two bosses on radiant so that if I ever got that far I was sure I could win it
I got tired of fighting the same chracters again and again the repetitiveness was what made me quit plus there are breaks that slow down my momentum I gain so the average time it takes to finish is about 47 minutes to an hour.
@supermariomaker1734 I got burnt out the same way at first. The temporary health at those breaks helped a lot for me but it is a lot of time that gets wasted. I think like half my playtime was on just trying to beat that.
im glad you beat the level I did not so congratulations.
I had a realization moment when I tried to play Fire Boy and Water Girl with my mom.
She couldn't get past the first level.
14:56 to those points on, you could say the same about battlefield, all very interesting tho
22:58 VRChat? :p
Hollow Knight is amazing
IDK how only 3 people made something that amazing. All I know is I can't wait for Silksong. I don’t care how long it takes to finish development.
I'm such a fan of videos like these. Games are a phenominon amongst gamers vs non gamers. My aunt got heavily into video games a couple years back and... I must say, it was an experience. But it also opened my eyes to just how much intuition I have as a gamer going into a brand new game vs someone who's older without that baseline foundation.
Muscle memory and knowing the tools to play are what I found to be the largest hinderance for a nongamer. Pretty interesting stuff.
You shouldn't even be asking if you should be playing Hollow Knight. Instead you should be playing it RIGHT NOW! 😂
Some military officials refer to CoD as murder simulations. Also, nearly every sport is a proxy for combat, balls are bombs.
22:05 tbf jumping through the window means falling all the way down again so prob not the best move
Hollow knight is 10000% worth it, I love that game to death and it’s an amazing experience. I urge you to give it a chance even if just for a one time play.
I am like the man who made the video I have no idea how I learned to play video games they felt natural to me since I was a child my parents were never good at them and struggled with learning how to play them.
play Celeste please
Agreed, it’s a great time
its also not that hard really. The difficulty comes in the b and c sides and farewell.
It's a hidden gem on the Nintendo switch after all.
These experiments really shouldn't be giving no hints at all because most of us learned from having a friend or sibling explaining controls at least
First. Flats ive watch all thier vids they are so good and interesting:) please continue to watch them
Also please play cult of the lamb and hollow knight they are my fav games
I just played hollow knight to completion last month. I’m so mad I waited so long. Great series and channel tho
A flats hollow knight play through would be amazing
Holy Knight is God Tier, would LOOOOVE to watch you try it out
In BG3 you can basically do whatever you want
Wheatley teaches you how to look around and say apple. Thats all the tutorial you need
Pls watch more of this series
last few days the youtube has been delicious to watch :)
cult of the lamb would be sooo nice
Not going to lie, I too had to look for an L3/R3 button at one point as a gamer. I think it was for some ps2 game? I think.
That woman would enjoy ttrpgs way more than videogames.
In many ways, they're vastly superior anyways.
based conspiracy flats
Celeste is the game that teaches you that trans people can double jump and air dash, it's very recommended, great fun and one of the best platformers to come out in recent years
Yeah, raz is kind of the goat, so is the lady he lives with.
Im sorry but even as someone who does play games, but you us pc..you have to know that moving a mouse is what makes characters look around. Bc OBVIOUSLY if theres a lot more map then the previous games and ur in a perspective of a character instead of just 2d animation..the context clues are there to let u know to look around
people are usually useless when it comes to thinking alone on something new. dont't put too much faith in humanity.
@@mryellow6918 you say that as if its even possible to have an original thought. Humanity literally thrives off of cooperation, which is why tutorials exist. It tells you what to do...
and bro, rawtime... did you read the title? Non-gamer. youre making assumptions that they should know the mouse does something. All the mouse does on your computer is to select stuff. And since buttons are already allocated to those activities, it may seem like the mouse does nothing
Imagine I teach you a new language, should i expect you to know a few words in japanese based on context clues you get from japanese people speaking to you??? This line of logic involves the assumption that you know something, which is the issue the video is trying to point out.
Maybe you guys are the ones that suck at thinking because you dont seem too open to the idea, or youre just very illiterate/suck at comprehension
I would love it if flats played hollow knight
ok fuck now i wanna play video games
flats celeste stream when
"There can't be endless scenarios with endless possibilities"
Yeah, go play Baldur's Gate 3 and tell me that again
Is Hollow Knight worth playing, yes! Maybe not 100% or excuse me 112%. But it is a must play game.
Sounds like she needs to play baldurs gate 3😂
13:34 there are countries that do it without videogames. Sweden for example. No reason for the military here to overextend and try to be part of a conspiracy to train our youths. We could still just do a draft
play hollow knight
why doesnt he just say his wife
its a running joke in his channel ig? its literally her username though in these games... so i think she agrees with it being her online alias as well
I mean, I get what the maker of the video is going for but it’s some serious bullshit. #1, not entirely his fault cause it depends on the game but who the hell doesn’t mess around with the controls on the very first screen of a game, literally press every single button to see what they do the second you start playing. #2, just because you grew up playing games does not make you the master of every type of game. Yeah, play a platformer you know the gist of most platformers but play a genre you’ve never played before and you are going to be as clueless as the guy’s wife apparently. And #3, those “creative, out-of-the-box” solutions didn’t work because of limitations but because they were scripted events, not a single game has ever had the intention of you hiding from an enemy where it couldn’t reach you and slowly chip away at it’s health but almost every game has had that interaction possible. The guy’s info is limited to what he thinks he knows and what his wife doesn’t know.
1. A non-gamer, even the video states that, she isnt familiar with ANY controller. so ofc she couldnt mess with the buttons when she doesnt know what are buttons and what they do
2. Thats literally the point of the video as well, idk what youre trying to prove here
3. thats literally the definition of a limitation. what are you smoking mister progamer69
@
1. Gamer, non-gamer, child, adult. It should not matter, it’s not like a tv remote where messing with the buttons will have a negative effect, the fact that she isn’t familiar with any controls just encourages the fact that you need to just press all the buttons to figure out what they do.
2. The point of the video was to show the differences between people who played games their whole lives vs people who have never played suddenly playing for the first time, but it’s bullshit, there is no “inherit gamer knowledge,” just because you grew up playing games doesn’t mean you would know how to play ALL games. Someone who plays basketball and someone who has never played a sport would be at equal entry level skill playing golf.
3. He’s acting as if, “oh, games are very limited compared to peoples’ creative imagination and if you play games your thought process is limited to what you are suppose to do in the game.” Where that is clearly not true. Games will have scripted events where there will most likely be only one solution but that doesn’t mean the entire game is like that. The intuition to hide is not usually intended but that doesn’t mean it’s not possible with success elsewhere in the game.
The video just pisses me off, I do not care for the guy who made it and will not look into it but if he had a follow-up with him playing a genre of game he never played and he was just as clueless as his wife was, maybe understanding it quicker but still just as clueless in the beginning, then I wouldn’t be so harsh.