competition is when two or more sides try to better each other, Blender never tries to become better than any software, they just try to be a good software
autodesk let power get into their heads, "industry standard" and all that... they stopped trying to get better. And now that blender started changing the game, max suddenly shows more features than a simple chamfer modifier. I just wish big render engines would support blender (without all that exporting bullshit), that's literally the only reason most people still use max, latest vray and corona are not available in blender, even old vray is very poorly made for blender and requires a lot of pain in the ass. Bring the big guns renderers to blender before real time engines forever take over.
I really don't understand why people compare 3ds max to any other 3d software? for Engineers, architects, animators, motion designers, VFX artists, character designers to Automotive designers it's very hard to be in time for all theses fields, with great and powerful tools and yet some still compiling, don't forget that 3ds max changes the way it is in the 3d industry and before comparing the tools compare the quality first!
@@brdklt You can use Physical material to render with Corona. In order to get the same quality you get here with corona material, the guys from corona needs to support it. Vray is working on it right now.
I want to take this chance to Thank Autodesk for listening and improving upon the best 3D modeling software and making it gain back it's position among the other competitors, the best it yet to come.
@@SlayerDUDE1993, DUUUDE, are you really using 3ds Max? There aint sh*t in this video that wasn't already there in 3ds max 2019. I really can' t understand how they had the audacity to upload thins ton of crap.
@@MrLelopes take it easy buddy, it's just a software, one of many) Isn't it awesome to have a choice? The last version of Max I used was 2016, now I use it only to convert max files to fbx for work in blender. But I understand why people continue to use Max, 5 reasons: habits, job offers, tons of modifiers, tons of plugins, connection to AutoCAD :D
Acid Rain with that bad logic; that means Evee took notes from 3D COAT. ..and they took notes from.. and that one took notes from..and so on and so on...
kedu ka imelu , abum nwanne noru na obodo oyibo , phew its been a min since i wrote igbo, that was fun hope you have a good life. check me out @ instagram.com/veetance just my design account.
@@sergiomengual I think PBR preview was started in 2018, and roughness map was not calculated in viewport in 2019, in 2020 they fixed roughness map bug, but fixing one little shader but takes 2 years, I am not happy with that.
SideFx implementing features into Houdini within months: Autodesk far bigger company, and they are slow as fuck compared to SideFx. How's that possible?
Greate major update, for a moment I thought you have forgotten about Max and stuck to Maya but you again guaranteed it's role as a standard in the industry. Thanks a lot 👌👍
OMG, loved it, after a very long time I appreciate the improvement. I initially started with max in 2007 and started using other softwares too. But now I mostly work in blender. Now max is getting interesting.
WTF are you people even talking about. Have you ever used 3ds max past 2010? I use it on an old i7 Laptop with its onboard intel hd 530 gpu and i barely ever experience crashes... And even less since i installed 2020. I have had more crashes on blender the few times i used it than 3ds max (that's because of my shitty laptop, no hate on blender)
I as a 3ds max user never saw more worse program view port than the 3ds max one and I suffered a lot because of it. Oh God it was time, you finally enhanced it. I am interested more and more in lookdev and this feature will be very helpful !! Thank you guys, please make Arnold GPU faster than Octane and Redshift !
Don't bother, I started with Max and learned blender at the same time, Max is absolutely dreadful and the slate material editor is very laggy no matter what computer you have, thir particle nodes is much more responsive, can't believe they have to use two node UIs, what a complete garbage 🤦♂️.
Man... I remember long time ago when I used Xoliuls render(not sure in naming though) to make 3ds max render pbr materials in viewport... now I don't use Max but still happy for others)
i used that shader for s long time , but its a total shame how we have to use an external viewport shader for max because its actual is terrible and that lingered for years.
Very exciting updates. I'm especially excited to try the HDRI Lights shader. That's a functionality that I loved in Keyshot, now I can do it all in max. :) For my type of work this is a really great feature.
to be honest, Autodesk moved their legs quickly this time, and I think the blender is the reason for that, I have moved to Blender about 2 weeks I was 3D max user, but when I saw what's in Blender I told my self what is the reason to use a program just if I want to open it I need a huge time. Blender is the executioner for the paid software.
@@rokufx depends on the version you are using and also the hardware, every day there is a new build with things being bug fixed, speed and other improvements, unlike Autodesks slow response, so to say this is a conclusive issue ignores what is being done and how fast things are moving, also there is an LTS version of 2.83 that will see some changes whil 2.90 is in alpha and beyond. Blender is still Evolving and gaining a lot more presence in 3D. and the results are everywhere to see.
I panicked a bit thinking they removed the scanline renderer, it's extremely useful and extremely fast for anything other than realistic rendering. Try rendering solid color, z-depth, or any texture effect with a ray tracer, it takes hundred of times longer than scanline and still noisy.
I feel sorry about 3ds max. I remember when 3ds max was 3D studio Max and it was leading software in industries. If you didn't use it, you were left behind. But now, the situation is different. I cannot say PBR shader is surprisingly new feature since the core BSDF of PBR was introduced by Disney back in 2012 and became popular in game industry in 2014-2015. Max should've had this feature in max 2016 not 2021. And don't mention GPU rendering, I have been using Nvidia Iray since max 2011, it was fast enough for quality preview and at that moment, it had already multi-gpu support if you are using CUDA gpu. Max is a professional software, IMO its viewport should beat some preview software like marmoset toolbag. Directly doing look dev in viewport is what Max should be capable of. Also, Max now is getting slow. I am working with a 16-core machine and max installed on pcie SSD, starting up max is still slow. I know you guys are adding new feature to max, but I do think some of the core features should be reconstructed to make max faster and cleaner. As a Max 10 years user, I really hope Max 2022 will be the game changer and turn the tide.
We are looking into startup time. It's certainly not an easy thing. :) File IO (save, open) is up to 50% faster even for Autoback especially on larger scenes.
ok the UI has been migrated to QT but how about a nice restyling and consistency of Ui elements acros the software. Whats with those legacy embossed title bars, that craped tool bar where the tool icons barely have some vertical padding, the jarring cheezy colors in the node editor and nodes themselves, menu bar i8s also oudated and inconsistent with the rest of the software
This is awesome. How soon can us Maya users get more of that interactive viewport stuff, like the drop N drag, and especially locking down and editing IBL maps (just like KeyShot)?
@@roteira Maya is much better than Max, Max is the joke of 3D programs and I know this as a blender user who started with Max and even when I was using I learned blender at the same time and knew except for a few things that were solved in 2.81 blender was much better.
@@ItsXDaniC I started with blender and worked many years with it when the UI was trash, then switched to max because industry. I know it has many improvements right now and companies are adapting to it. Maya still sucks tho
Great work on the OSL and view port HDRI lighting. also thanks for the PBR materials. much needed now. any road-map on updated hair and fur system or any alternatives like XGen or any Procedural Hair and fur system?
Hello Thanks for this video, the advances seem important in this new version. I'm amazed at the fluidity of your machine! Could you give us the configuration of your machine (OS, graphics card etc...) In advance thank you
For me personally as a game developer, viewport updates could of stopped 10 years ago as I don't care what it looks like in Max's windows. I use that for nothing and never have in over 20 years. I care what it looks like in the game engines. I'm still waiting for vast arrays of new modeling, sculpting and animation tools. Until then, 2018 is more than adequate.
Hello guys, does anyone knows how can we render an image or animation from floating window. I mean not using a renderer just the image that I get from floating window using DirectX shader?
Only thing I'm excited is a proper pbr workflow since it was always frustrating setting something up that was downloaded from a unreal asset and getting wildly different results. Question is does it still take infinitely longer to render in other renders then the native material for that render because if so then unfortunately it's still useless
I use 3ds max primarily.... Now we have Arnold as our default renderer.. but still it doesn't support the post effects like mental ray did... We have renderer out the AOVs and process it in an image editing software, which is really time consuming...
As a Blender (only) user, I can't deny I liked very much some of the aspects here. Especially the uber noise generator with its settings. Omar, are you seeing this? :D
one Q why not update unwrap UVW its old and sucks im asking if u convert the object to 3d unwarp UVW like if i design a car tranceformerly converted & seen it 3d in unwrap UVW ....the worst & Boring time in max is when using Unwrap object
another thing wanna presents information im using max since 2003 why not collection the options in afew lists... max have many options mess around of him and add some 3d help with images
I moved over to C4D about 4 years ago from Max as I moved more into motion graphics...Haven’t looked back since. But I had to open a max file on a colleagues machine and OMG just saving something is like going back to Windows 95..I rely a lot on explorer quick links and modern organisation tools in explorer and these are completely gone from Max open/save dialogue...UI/UX is a huge part of software nowadays and autodesk is vastly behind with their older apps...Fusion360 for example is decent in that respect, but older stuff like Max is massively showing it’s age now. I’m not trying to ruffle feathers in the package debate, but I find it just crazy that industry standard software is so frozen in time with regards to basic user interface.
Mikey Wood Thats because max used on any “indusrtry” pipeline has custom tools to manage loads/save, connect them withshootgun or whatever. But yes some of the defaults should be improved.
Yes, it will go world-wide. It takes a while to roll out due to localized legalities for each country it will be available in. That's why it's taking so long.
@@rokufx blender Eevee has that through reflection plains and reflection probes... I was hoping something like that to come in 3ds max... I am primarily a max user but sometimes I use blender for quick look-dev work
I think they are just making it look easy... In reality I have tried a bunch of materials back and forth and for the love of god I can't see transparency in my physical materials, they work on render, but not on viewport. GPU rendering in arnold does not work, it just stays stuck before render. And the usual clunkiness of Max is still there... like every time i make a change or click on someting on the viewport, or modifier panel, everything freezes for a while. I've been trying blender for a while now, and those things just work... So my workflow these days is modelling/animating in Max, and lookdev and render in Blender.. at least until I am more confortable modelling and animating in blender...
@@andvfx I'm trying the trial now... but i cant get my images to look as good.. do you mind sharing a file where i could use to study? I tried activating high quality..I managed to use an HDRI.. and the model shows up a little better no doubt.. but no hard shadows and flickers quite a lot..i also cant see the effect of normal maps in viewport
When can we expect Indie version in other countries? I have old perpetual version and it is still quite enough for me, but I will definitely go for indie subscription.
shader ColorAdd10 [[ string help = "Adds (and optionaly scales) 10 colors", string label= "Add10 (color)", string category = "Math Color" ]] ( color A = color(0,0,0) [[ string label = "A" ]], color B = color(0,0,0) [[ string label = "B" ]], color C = color(0,0,0) [[ string label = "C" ]], color D = color(0,0,0) [[ string label = "D" ]], color E = color(0,0,0) [[ string label = "E" ]], color F = color(0,0,0) [[ string label = "F" ]], color G = color(0,0,0) [[ string label = "G" ]], color H = color(0,0,0) [[ string label = "H" ]], color J = color(0,0,0) [[ string label = "J" ]], color K = color(0,0,0) [[ string label = "K" ]], output color Out = 0.0, ) { Out = A + B + C + D + F + G + H + J + K; } ------ Here we have more. :D was easy.
That silly double-click-bug in the render window is still there, you can even see it in this video! This error has been present for 4 years! Are you kidding?
Why in the world Zap is presenting Arnold as a new render engine in opposition to scanline? Who are still using scanline/quicksilver in Max? Is clearly an odd comparison
Day 22 in Quarantine: The old renderer was not correct, now we made Arnold as a default renderer because it's correct and better, we also improved the viewport and it has no difference with Arnold.
it means the viewport is a closer representation of what you will get in arnold, meaning you can do some look dev in the viewport without needing to waste time rendering.
See what competition brings. Blender sure is a reason for this update.
@@eviv8010 Wrong, it is. they don't want it to compete with Maya so they can sell 2 different softwares instead of merging them.
Definitely agree. Blenders eevee created quite a buzz when it was released
Too late, moved to blender lol :- D
competition is when two or more sides try to better each other, Blender never tries to become better than any software, they just try to be a good software
autodesk let power get into their heads, "industry standard" and all that... they stopped trying to get better. And now that blender started changing the game, max suddenly shows more features than a simple chamfer modifier. I just wish big render engines would support blender (without all that exporting bullshit), that's literally the only reason most people still use max, latest vray and corona are not available in blender, even old vray is very poorly made for blender and requires a lot of pain in the ass. Bring the big guns renderers to blender before real time engines forever take over.
5:56 "and boom, you are done" this is exactly the enthusiasm users were expecting from Autodesk for years. Thank you!
I really don't understand why people compare 3ds max to any other 3d software? for Engineers, architects, animators, motion designers, VFX artists, character designers to Automotive designers it's very hard to be in time for all theses fields, with great and powerful tools and yet some still compiling, don't forget that 3ds max changes the way it is in the 3d industry and before comparing the tools compare the quality first!
Great work on viewport/OSL Zap and friends!
Hi Eloi, will the viewport visual performance work with corona render or only with physical material shader?
@@brdklt You can use Physical material to render with Corona. In order to get the same quality you get here with corona material, the guys from corona needs to support it. Vray is working on it right now.
I want to take this chance to Thank Autodesk for listening and improving upon the best 3D modeling software and making it gain back it's position among the other competitors, the best it yet to come.
Seems like Autodesk is taking notes from Blender/Eevee
well at least Autodesk shows that they actually care... at least a little)
@@SlayerDUDE1993, DUUUDE, are you really using 3ds Max? There aint sh*t in this video that wasn't already there in 3ds max 2019. I really can' t understand how they had the audacity to upload thins ton of crap.
@@MrLelopes take it easy buddy, it's just a software, one of many) Isn't it awesome to have a choice? The last version of Max I used was 2016, now I use it only to convert max files to fbx for work in blender. But I understand why people continue to use Max, 5 reasons: habits, job offers, tons of modifiers, tons of plugins, connection to AutoCAD :D
Acid Rain with that bad logic; that means Evee took notes from 3D COAT. ..and they took notes from.. and that one took notes from..and so on and so on...
@@MrLelopes That's bullshit. Max 2019 viewport can't even come closer to 2021 viewport.
Finally catching up with Blender's viewport, thank you guys!
Little too late. This should have been done 8 years ago.
@@Longbowan lmao, yes. And it's still underperforming with other renderer's material node 😂
i'm sure a lot of people are impressed with this...thank you guys!
Me not. Is the thing them are promising since the 2018 version, and there are another softs that are making that since 2017 aproximately.
kedu ka imelu , abum nwanne noru na obodo oyibo , phew its been a min since i wrote igbo, that was fun hope you have a good life.
check me out @ instagram.com/veetance just my design account.
Sergio Mengual seriously? Like what other softwares has OSL with QT interface, HLSL representation on viewports, witgets and HDRI shadows?
@@sergiomengual I think PBR preview was started in 2018, and roughness map was not calculated in viewport in 2019, in 2020 they fixed roughness map bug, but fixing one little shader but takes 2 years, I am not happy with that.
SideFx implementing features into Houdini within months: Autodesk far bigger company, and they are slow as fuck compared to SideFx. How's that possible?
A few Blender developers joined autodesk.. hmmn!!!
ha ha.. man 🤣🤣🤣🤣
Greate major update,
for a moment I thought you have forgotten about Max and stuck to Maya
but you again guaranteed it's role as a standard in the industry.
Thanks a lot 👌👍
OMG, loved it, after a very long time I appreciate the improvement. I initially started with max in 2007 and started using other softwares too. But now I mostly work in blender. Now max is getting interesting.
Can't wait to get this in Maya 2035!
Mayan Calendar 😅👍
hehe:))) That was evil:)
Amazing. Especially, HDRI ground. Keep up with great improvements. I am totally enjoyed watching all those features.
Max's viewport quality was one of it's biggest weak points. It looks really nice now! Congratulations for your nice work.
I really love max 21, especially the place highlight feature! super cool stuff.
3dsmax used to be one of trend leading software , nowadays it can barely keep the pace of others. Give it for free or kill it.
I would like to know how many crashes he got while recording this video.
lol :)))
If you have a gazillion cores like the PC he is using maybe it doesn't crash xD
WTF are you people even talking about. Have you ever used 3ds max past 2010? I use it on an old i7 Laptop with its onboard intel hd 530 gpu and i barely ever experience crashes... And even less since i installed 2020. I have had more crashes on blender the few times i used it than 3ds max (that's because of my shitty laptop, no hate on blender)
@@artofaria I think may be you downloaded expirimental version of blender,
@@artofaria current stable version is 2.82a
Zap, the best teacher on the planet!!!!
Amazing improvements.
Looking forward to conversion when it is time.
This is insane, really good job from the developer team
I as a 3ds max user never saw more worse program view port than the 3ds max one and I suffered a lot because of it. Oh God it was time, you finally enhanced it. I am interested more and more in lookdev and this feature will be very helpful !! Thank you guys, please make Arnold GPU faster than Octane and Redshift !
I have to say - this is a pretty impressive set of features. Well done Zap.
May i know the hardware configuration you are using?
Even though I'm currently a Blender user, these new and nice updates make me wanna try 3ds Max...
3dsmax and maya are the best ,it's betterthan any 3d software,99% of games made with autodesk software
Don't bother, I started with Max and learned blender at the same time, Max is absolutely dreadful and the slate material editor is very laggy no matter what computer you have, thir particle nodes is much more responsive, can't believe they have to use two node UIs, what a complete garbage 🤦♂️.
@@ItsXDaniC 3dsmax is very heavy on pc but its number 1 in poly modelling and particle
@@ItsXDaniC I want to contact with you on WhatsApp can you give your number ,iam beginner and I want to ask you somethings
I use Blender. Blender 'UI & function is No major.... Just toy...
Man... I remember long time ago when I used Xoliuls render(not sure in naming though) to make 3ds max render pbr materials in viewport... now I don't use Max but still happy for others)
i used that shader for s long time , but its a total shame how we have to use an external viewport shader for max because its actual is terrible and that lingered for years.
Very exciting updates. I'm especially excited to try the HDRI Lights shader. That's a functionality that I loved in Keyshot, now I can do it all in max. :) For my type of work this is a really great feature.
What an amazing features it's completely defferent from old versions thank you guys for your great work!
Looks like Max are starting to listen to its users. Awesome!
to be honest, Autodesk moved their legs quickly this time, and I think the blender is the reason for that, I have moved to Blender about 2 weeks I was 3D max user, but when I saw what's in Blender I told my self what is the reason to use a program just if I want to open it I need a huge time. Blender is the executioner for the paid software.
Blender takes 5 seconds to open. 3ds max takes 5 minutes.
Moved quickly, it's been nearly a year since Blender has been out with EEVEE
Then, Blender takes forever to deform objects with subd.
@@rokufx depends on the version you are using and also the hardware, every day there is a new build with things being bug fixed, speed and other improvements, unlike Autodesks slow response, so to say this is a conclusive issue ignores what is being done and how fast things are moving, also there is an LTS version of 2.83 that will see some changes whil 2.90 is in alpha and beyond.
Blender is still Evolving and gaining a lot more presence in 3D. and the results are everywhere to see.
I panicked a bit thinking they removed the scanline renderer, it's extremely useful and extremely fast for anything other than realistic rendering. Try rendering solid color, z-depth, or any texture effect with a ray tracer, it takes hundred of times longer than scanline and still noisy.
Its not removed at all. Just the default when you open max is "Arnold" you can switch to scanline at any time.
Viewport looks great.
who needs test rendering when the viewport looks that nice
Finally some good work coming from you guys! Keep it up!
Thank you for these improvements. Hope the *Cut* and *Qiuck Slice* are fixed.
Why is "Legacy 3ds Max Map support" still unchecked by default in Arnold settings?
because you're not meant to use them. Use newer OSL maps.
In a way, that's my point. Why allow users to use "incorrect" workflows. If it's correct, make it easier. If not, why allow it?
@@digitaldiorama So that someone can open an old scene and not have it completely broken beyond repair.
Why does your Cloud based renderer not support these "default" settings? Are you ditching the A360 Cloud engine? Don't you want us to use it?
So happy about this! Keep it up :)
2021 already! I'm still working in 2019. Tired of updating and installing Fume FX and Rayfire for each new version. ;(
they should definitely create a bridge it is a pain in the ass to reinstall at every update.
and other 150 plugins! hahaha
HDRI Lights is amazing!!! Love it!
I see the Palermo's Cathedral as HDRI background rear Fausto's model... thanks. Make me happy!
You know what we need? Actual real time rendering
totally agree
I feel sorry about 3ds max. I remember when 3ds max was 3D studio Max and it was leading software in industries. If you didn't use it, you were left behind. But now, the situation is different. I cannot say PBR shader is surprisingly new feature since the core BSDF of PBR was introduced by Disney back in 2012 and became popular in game industry in 2014-2015. Max should've had this feature in max 2016 not 2021. And don't mention GPU rendering, I have been using Nvidia Iray since max 2011, it was fast enough for quality preview and at that moment, it had already multi-gpu support if you are using CUDA gpu. Max is a professional software, IMO its viewport should beat some preview software like marmoset toolbag. Directly doing look dev in viewport is what Max should be capable of. Also, Max now is getting slow. I am working with a 16-core machine and max installed on pcie SSD, starting up max is still slow. I know you guys are adding new feature to max, but I do think some of the core features should be reconstructed to make max faster and cleaner. As a Max 10 years user, I really hope Max 2022 will be the game changer and turn the tide.
We are looking into startup time. It's certainly not an easy thing. :) File IO (save, open) is up to 50% faster even for Autoback especially on larger scenes.
ok the UI has been migrated to QT but how about a nice restyling and consistency of Ui elements acros the software. Whats with those legacy embossed title bars, that craped tool bar where the tool icons barely have some vertical padding, the jarring cheezy colors in the node editor and nodes themselves, menu bar i8s also oudated and inconsistent with the rest of the software
Super funny video great job, my only thought is that this should be labeled in the "comedy" section of UA-cam.
What a bitter person you are.
3DS max needs a Render viewport feature Quicksilver has some issues.
does the real time viewport also work with vray materials?
Amazing! Well done Autodesk
Max is finally getting features that everything else had for years
Andrew Combs Thats simply not true. Max is in totally another league in OSL implementation.
actually on 2020 max and the HDRI in viewport on this version looks awesome to me
Omg zapp, you taught me how to make diamond renders with mental ray like 11 years ago 😭😆
People Love you Man !!
Ohhhhh cool like Unreal and Eevee but 7 at 3 years late. Bravo continuer comme ça !!!!
This is awesome. How soon can us Maya users get more of that interactive viewport stuff, like the drop N drag, and especially locking down and editing IBL maps (just like KeyShot)?
Never, mate. Maya sucks and will keep sucking for ever.
@@roteira Maya is much better than Max, Max is the joke of 3D programs and I know this as a blender user who started with Max and even when I was using I learned blender at the same time and knew except for a few things that were solved in 2.81 blender was much better.
@@ItsXDaniC if you say so, it must be true. However I dissagree while I play with modifiers and non destructive modeling
@@roteira In Blender you have sorcar which is much less destructive. Cédric Lepiller has many videos on modeling non-destructively in blender.
@@ItsXDaniC I started with blender and worked many years with it when the UI was trash, then switched to max because industry. I know it has many improvements right now and companies are adapting to it. Maya still sucks tho
Great work on the OSL and view port HDRI lighting. also thanks for the PBR materials. much needed now. any road-map on updated hair and fur system or any alternatives like XGen or any Procedural Hair and fur system?
How to hide hdri map in viewport (make background grey again) and leave it working on object reflection?
Can’t wait to get this rolled out ... :)
Hello
Thanks for this video, the advances seem important in this new version.
I'm amazed at the fluidity of your machine!
Could you give us the configuration of your machine (OS, graphics card etc...)
In advance thank you
For me personally as a game developer, viewport updates could of stopped 10 years ago as I don't care what it looks like in Max's windows. I use that for nothing and never have in over 20 years. I care what it looks like in the game engines. I'm still waiting for vast arrays of new modeling, sculpting and animation tools. Until then, 2018 is more than adequate.
This is not how it works on my PC
I'm Running 64 Cores and my viewport is slow as snails crawling with progressive Skylight turned off.
what about your GPU ?
In PBR material if we want to use the Height map, where do we put it?
we need more practical tutorials on this new and old materials
I use corona render, could i use the pbr and live hdri viewport with it? Or is it only for arnold?
You should be able to as Corona supports the Physical Material and OSL.
is there a good video about gpu rendering with arnold on 3ds max? what about the lights and shaders that are still not available for gpu rendering?
Hello guys, does anyone knows how can we render an image or animation from floating window. I mean not using a renderer just the image that I get from floating window using DirectX shader?
why application menu is missing even reset to default ui
It is under Customize menu > Custom Default Switcher.
Only thing I'm excited is a proper pbr workflow since it was always frustrating setting something up that was downloaded from a unreal asset and getting wildly different results. Question is does it still take infinitely longer to render in other renders then the native material for that render because if so then unfortunately it's still useless
The new hdri look dev tools are really great. it's saving me hours setting up shots for production rendering. :)
I use 3ds max primarily.... Now we have Arnold as our default renderer.. but still it doesn't support the post effects like mental ray did... We have renderer out the AOVs and process it in an image editing software, which is really time consuming...
when will be getting some nice handy quick buttons in top of the viewport to control it like most of the softwares nowadays ?
what is your gpu ?
Houdini new version - Click
Blender new version - Click
3Ds Max new version - Back to sleep
As a Blender (only) user, I can't deny I liked very much some of the aspects here. Especially the uber noise generator with its settings. Omar, are you seeing this? :D
one Q why not update unwrap UVW its old and sucks im asking if u convert the object to 3d unwarp UVW like if i design a car tranceformerly converted & seen it 3d in unwrap UVW ....the worst & Boring time in max is when using Unwrap object
and add the materials with fixing stuffs in easy way
another thing wanna presents information im using max since 2003 why not collection the options in afew lists... max have many options mess around of him and add some 3d help with images
This is The powerfull of 3Ds
In 3ds max 2021? Real time in viewport? 2021? (...)
So is it possible to create a sss shader like in unreal engine or marmoset using osl?
SSS will come later.
I moved over to C4D about 4 years ago from Max as I moved more into motion graphics...Haven’t looked back since. But I had to open a max file on a colleagues machine and OMG just saving something is like going back to Windows 95..I rely a lot on explorer quick links and modern organisation tools in explorer and these are completely gone from Max open/save dialogue...UI/UX is a huge part of software nowadays and autodesk is vastly behind with their older apps...Fusion360 for example is decent in that respect, but older stuff like Max is massively showing it’s age now. I’m not trying to ruffle feathers in the package debate, but I find it just crazy that industry standard software is so frozen in time with regards to basic user interface.
Mikey Wood Thats because max used on any “indusrtry” pipeline has custom tools to manage loads/save, connect them withshootgun or whatever. But yes some of the defaults should be improved.
This time nice updates. But tell me how much we have to wait to see displacement in viewport without increasing subdivisions like maya?
you know what we call this .. Max!
where do i get these exact hdri maps?
autodesk please finally make an indie license!
There is already for a few months and now it's going to go world wide.
@@3DSgeek is it really going worldwide? Cant find any info about that on autodesk homepage.
any info when indie license will be released worldwide?
Yes, it will go world-wide. It takes a while to roll out due to localized legalities for each country it will be available in. That's why it's taking so long.
Still no viewport reflections
What DCC has that?
@@rokufx blender Eevee has that through reflection plains and reflection probes... I was hoping something like that to come in 3ds max... I am primarily a max user but sometimes I use blender for quick look-dev work
Well the only DCC that has that apart from blender is C4D and ONLY when roughness is set to 0
The new HDR light looks like HDRI Light studio features? Is that correct?!
Quite similar, plus its done in OSL so you can customize it if you needed adding more functions.
I think they are just making it look easy... In reality I have tried a bunch of materials back and forth and for the love of god I can't see transparency in my physical materials, they work on render, but not on viewport. GPU rendering in arnold does not work, it just stays stuck before render. And the usual clunkiness of Max is still there... like every time i make a change or click on someting on the viewport, or modifier panel, everything freezes for a while. I've been trying blender for a while now, and those things just work... So my workflow these days is modelling/animating in Max, and lookdev and render in Blender.. at least until I am more confortable modelling and animating in blender...
as a blender user real time is king
what kind of hdr are proper for the OSL hdri lights ?
Any HDRI lights you can found. Max now comes with 4 or 5 already. Check on the folder "Hdri lights", it has some CC0 samples for HDRI environments
WONDERFUL!!!
Any idea when this will come to Maya?
wich CPU and GPU are you using on this Demo presentation?
Very interesting piece of information isn't it. I hope we get an answer.
So does this mean we can use max viewport for production? what can't the viewport do at this time?
Nildo Essa I have been using to deliver final content, creates very nice images. No bloom, gi, sss, screen reflection right now.
@@andvfx I'm trying the trial now... but i cant get my images to look as good.. do you mind sharing a file where i could use to study? I tried activating high quality..I managed to use an HDRI.. and the model shows up a little better no doubt.. but no hard shadows and flickers quite a lot..i also cant see the effect of normal maps in viewport
Corona renderer compatible ?
4:08 flashback 🤣🤣🤣
how is that curves a CUSTOM ui ? what do you mean ?
With QT now you can integrate widgets in to OSL shaders. This curve is a widget taken from Arnold, integrated in OSL.
When can we expect Indie version in other countries? I have old perpetual version and it is still quite enough for me, but I will definitely go for indie subscription.
Max representative said Indie world wide is coming for sure. They couldnt tell yet "when" for legal reasons, but its coming.
Best software for 3d rendering
No blender the best
What is that OSL ADD you are using ABCD .... mine has only AB.... mmmm
Oh I see, is like.. if you want it modify the ones we gave you kind of thing? Not that complicated for sure but... but... :)
shader ColorAdd10
[[ string help = "Adds (and optionaly scales) 10 colors",
string label= "Add10 (color)",
string category = "Math Color" ]]
(
color A = color(0,0,0) [[ string label = "A" ]],
color B = color(0,0,0) [[ string label = "B" ]],
color C = color(0,0,0) [[ string label = "C" ]],
color D = color(0,0,0) [[ string label = "D" ]],
color E = color(0,0,0) [[ string label = "E" ]],
color F = color(0,0,0) [[ string label = "F" ]],
color G = color(0,0,0) [[ string label = "G" ]],
color H = color(0,0,0) [[ string label = "H" ]],
color J = color(0,0,0) [[ string label = "J" ]],
color K = color(0,0,0) [[ string label = "K" ]],
output color Out = 0.0,
)
{
Out = A + B + C + D + F + G + H + J + K;
}
------ Here we have more. :D was easy.
Why can't you make normal vfb, how many years it's like that?
look at the roadmap , it's coming.
thanks dev team.
That silly double-click-bug in the render window is still there, you can even see it in this video! This error has been present for 4 years! Are you kidding?
OMG you have to double click something?? That's it, I'm switching to Blender!
its not a bug oliver you should click it twice to confirm that you want to cancel it. so its a life saver
Why in the world Zap is presenting Arnold as a new render engine in opposition to scanline? Who are still using scanline/quicksilver in Max? Is clearly an odd comparison
You wouldn't believe but people use them for fast render some stuff.
@@joelaguilarfuentes8758 ... ok, good answer :)
Day 22 in Quarantine: The old renderer was not correct, now we made Arnold as a default renderer because it's correct and better, we also improved the viewport and it has no difference with Arnold.
it means the viewport is a closer representation of what you will get in arnold, meaning you can do some look dev in the viewport without needing to waste time rendering.