Blender Vs. 3Ds Max

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  • Опубліковано 1 лип 2024
  • In this video we compare Blender to 3Ds Max. These are two extremely powerful programs, but by the end of this video you'll understand which one is better for you and why.
    I also used clips from Elbert With An E, Pranjal Choudhary, AnimSebs, InspirationTuts, The C Sharp Programmer, David P - Digital Art, The Gnomon Workshop, Inc Saimon, Sefki Ibrahim, Autodesk, Art Bully Productions, Chris R, and of course my own channel. Thanks to all of these awesome creators for their amazing work!
    This is my favorite addon for Blender. It has tons of free assets, but if you end up getting the paid version through my link you get 10% off. Full discloser, I get a small kickback from every subscription purchased through this link, but this is company I reached out to because I actually use their service every day.
    Blender Kit (The best Blender addon) - www.blenderkit.com/r/filmstop
    3Ds Max system requirements - www.cgdirector.com/autodesk-3...
    Blender system requirements - www.blender.org/download/requ...

КОМЕНТАРІ • 56

  • @filmstop7828
    @filmstop7828  2 дні тому +1

    You should scroll back up and hit the like button so this can spread to more people!
    Also get 10% off blender kit with this link if you use it in the next 3 days! www.blenderkit.com/r/filmstop

  • @Dyako_010
    @Dyako_010 День тому +12

    I switched from blender to 3ds max just love it

    • @b4rtmod
      @b4rtmod День тому

      Im planning not to switch but try to integrate in my learning process, i know its going to be a big challenge.

    • @Dyako_010
      @Dyako_010 День тому +1

      @@b4rtmod no its x10 easer than blender

    • @b4rtmod
      @b4rtmod День тому

      @@Dyako_010 Ironically After watched that video and reading your comment I`m trying to model some simple stuff here, really not looks very complex, lets see if I can complete understand and be able to use both or maybe fully integrate myself on max why not right? Thanks bro!

    • @aaa11bbb11
      @aaa11bbb11 День тому

      @@b4rtmod they are p*a*i*d course for f*r*e*e

    • @aaa11bbb11
      @aaa11bbb11 День тому

      @@b4rtmod if not open use v*p*n

  • @WaspMedia3D
    @WaspMedia3D День тому +8

    Stability: "Blender crashes a lot more, but I found this one guy on the internet that said he had a problem uninstalling and installing Maya, so between 3DS Max and Blender, it's a draw."
    ???

    • @Peculiardesigner3D
      @Peculiardesigner3D 2 години тому

      To be honest, for me Blander crashed more times while 3DS Max ran smoothly.

    • @yochintohere
      @yochintohere 42 хвилини тому

      Blender crashes alot...
      Like alot. - But I love Blender than 3Ds max for one reason alone - Almost everything in one place.

  • @ronwatson3237
    @ronwatson3237 День тому +4

    I use both programs now - both have their merits. I prefer Blender but use Max for work. The only point I would add to the video would be texturing - texturing in Blender is a breeze but Max is a pain in the arse which is why we use Lumion (a great program btw) at the job. He’s right about all his points - pay attention to what he says my friends.

    • @rayfighter
      @rayfighter 10 годин тому

      yeah I did. A joke.

  • @pi3c3com
    @pi3c3com 17 годин тому +3

    Someone having more than 20 years of experience in 3D:
    SO:
    1. Learning Curve... (Perfectly Relative... Not comparable) | Draw
    2. Community is a different thing. In this case Blender has a much bigger community than any other 3D software. (Free) | Blender +1
    3. Max has an SDK. (which can be extended with, c++, c#, python, maxscript) and compatible with Qt, WPF, .NET, GDI). Blender has an API which cannot be used for as many things. A guy asked me to write UVReactor Blender. It cannot be written for Blender, since no SDK. | 3dsmax +1
    4. Modeling... It's only depends on how you model. Both have shit loads of free scripts. | Draw
    5. Both has the same animation tools. Both have a lot of free scripts for animation. Btw. Many companies are using max for animation. | Draw
    6. Comparing render engines are also doesn't make sense. All of them has their own area. | Draw
    7. Both crashes. I have crashed Blender by changing a simple hotkey. This one is also not a comparable opinion. If you know the complexity of these two software, you know all software has their own problematic parts. | Draw
    8. Price... Blender is free. Clearly a winner in this aspect. BUT... 3 year of learning license and Indie license for 3ds max and free ADN license, plus you can participate in the Beta. | Blender +1
    8+1. Industry Standard... Good luck finding a job with Blender | 3dsmax +1.
    .
    .
    .
    It's funny that you left this part out of this comparison as a total separated point.
    Overall these two are not comparable in merit. Both software are good if you know how to use them.

  • @tomer078
    @tomer078 День тому +4

    some added points:
    1. Cycles is not comparable to Arnold in term of fidelity (biased vs unbiased). and although is appears faster in simple scenes, it is actually slower if photorealism is your goal.
    2. working is CAD, SOLID meshes is not viable in blender.
    3. Render engines: Vray, Corona, Fstrom... are a big plus in 3dsmax.
    4. Sculpting and texturing - Blender all the way.
    5. Particles System in max - Tyflow, is a strong plus.
    6. I find Blender subdi modeling to be way more organic and creative.

    • @punmije
      @punmije 21 годину тому

      Cycles is an unbiased rendering engine, if you turn off clamping, you'll see the results. In my opinion, the issue with Cycles lies in its shaders not being physically accurate compared to Arnold. However, Cycles isn't the only rendering engine available for Blender. There's also LuxCore, Pixar's RenderMan, AMD ProRender, and Octane, all available for 0 dollars. When it comes to visual fidelity, I doubt V-Ray's relevance in 2024, given its biased rendering approach.

    • @emergencyDuck
      @emergencyDuck 3 години тому

      @@punmije Also, V-Ray is coming back to blender, they announced it a couple of months ago. One thing no one mentions here is the price, not only for the software itself but for the needed addons. Blender's geometry nodes are very powerful once you get the hang of it.

  • @gcharb2d
    @gcharb2d 22 години тому +2

    Max is dead easy, I used it many years for architectural design and previz, Blender is a hassle, way too many funky workflows, shortcuts, and limitations, I got really frustrated with it and switched to Houdini, I never looked back!

  • @b00y00
    @b00y00 День тому +3

    so basicly 3Ds Max just only for modelling..
    You need Substance painter to Texturing, You need Zbrush to Sculpting, Maya for Animation, Arnold renderer for rendering
    so that 1,875 /year just for modelling, you have to add Substance, Zbrush, Maya and Arnold for the rest of the works
    When my blender crash on windows, go to %temp% folder and youll find blender make backup every couple of minutes, depend on your setting,

    • @groupups11
      @groupups11 День тому

      unreal and blender is the future. No matter what AI stuff is gonna come up. Blender will eventually adopt that too, its just matter of time. Blender for majority of work, like modelling, sculpting, animation and etc, You import all that to unreal and you can render it real time or ray tracing depending on your preference.

    • @jbdh6510
      @jbdh6510 18 годин тому

      No, Arnold is included in 3ds Max.

  • @hound_of_justice
    @hound_of_justice 2 дні тому +3

    Considering that my workflow consists of software each being pretty much or de facto specializing on specific tasks and disciplines i prefer 3ds Max over Blender easily as i use it for modeling while i sculpt in ZBrush, animate and rig (and groom) mostly in Maya, do clothes in Marvelous Designer, texture in Substance and render in Unreal Engine as im a indie game developer.

    • @filmstop7828
      @filmstop7828  2 дні тому +1

      That's the real reason why blender is not industry standard.

    • @b4rtmod
      @b4rtmod День тому +1

      Wow thats a bunch of tools you know there my friend, hope to reach that level at some point too lol. Just know a « bit » of blender but want to try learn more max too and so unreal

    • @hound_of_justice
      @hound_of_justice 15 годин тому

      @@b4rtmod if i could do it, you can do it too :D

  • @benveasey7474
    @benveasey7474 2 дні тому +2

    Rendering: EEVEE next should definitely be a consideration. When you have a tight deadline to meet this is crucial.
    Modeling: How could you not include Blender's Geo Nodes?
    There should be another category too - Future Trending: People are rapidly moving over to Blender. Autodesk will never add technical drawings to their DCCs since it would be in direct competition with their CAD programs. Blender doesn't have this restriction and could gain an army of new users if it is added (BlenderBIM is making progress for the Construction Industry but a version for Automotive and Product Design is also needed).
    There is a spanner in the works for both - and that's Unreal Engine. Both Blender and Max have a lot of users that create content for games. If UE does continue to makes leaps and bounds of improvements to it's modeling and animation systems (which it should with it's growing UEFN users), then a lot will leave the DCCs as time progresses.

    • @hound_of_justice
      @hound_of_justice 2 дні тому +1

      Majority remains at Autodesk tho including myself. I dont have any reason to move to Blender unless i get in financial trouble.
      Regarding Unreal Engine, we will see. I hope more for focus on their PCG for example than modeling or animation features.

    • @filmstop7828
      @filmstop7828  День тому +1

      That's a great point. All of those factors were considered when giving the overall rating, but I didn't want to make this video excessively long. This video is meant to be informative, but not the end all be all. Thank you for adding to the conversation!

    • @WaspMedia3D
      @WaspMedia3D День тому +1

      _"Autodesk will never add technical drawings to their DCCs ..."_ - They'll never add sculpting to Max either because it would compete with MudBox - that said Autodesk has all but completely abandoned MudBox development, which is a shame. Max and Mudbox compliment each other well, they should really just integrate mudbox into max as an add-on.

  • @trinityx3o522
    @trinityx3o522 День тому

    To summarize, Blender is perfect for individuals or small scale operations. But for massive enterprise level projects, Autodesk is the way to go. They may not have as great of a community as Blender, but their customer support for enterprises is top notch.

  • @ahmedkadrz
    @ahmedkadrz День тому

    thanks for the video bro

  • @daveson3D
    @daveson3D 7 годин тому

    One important aspect of 3ds max over blender is polygon handling, max can handle tons while blender stays far behind. On the plus side of blender, i really like the interface, but at the end i choose 3ds max

  • @pau2k
    @pau2k 21 годину тому

    That student problem with Maya is the same problem I have. For some reason I can't install Maya, always crashing after the install, Autodesk doesn't seem to care, they don't offer any help or solution.
    Meanwhile, I have used Max for a decade, it's my go to software and I prefer it to Maya in all situations. I started to use Blender 5y ago and I like it a lot. But what I hate about Blender is how they keep changing the interface and some functionalities. Stability is very important and that should include how the development of a software is going. Max changed the interface in 2017 and it took some time to get used to which slowed our productivity. But Blender radically changed theirs multiple time which is infuriating at times.
    I use Blender for 3D printing and some animations but Max for everything else. TyFlow is also very hard to ignore especially since now they added Stable Diffusion in TyFlow. I had to install Maya for a partnership with a client and we ultimately decided to use Blender instead and use TyFlow and Ornatrix from 3DS Max for the special effects. I hope Maya crashes and burn!

  • @ifeanyiedeh1212
    @ifeanyiedeh1212 2 дні тому +5

    Lowkey, 3ds max is incredible, even better than Maya. Allows a lot of space of innovative creativity

    • @asifcra7839
      @asifcra7839 День тому +1

      Max is easier to Learn, blender needs too much tweaking & trouble shooting.

  • @Zamundani
    @Zamundani 9 годин тому

    you cant compare blender and 3ds max. blender is an all around full functioning application. 3ds max is way behind. i don't know why people make these comparison videos and end in no decision. blender is the future and constantly evolving.

  • @mohannadhaikal4178
    @mohannadhaikal4178 8 годин тому

    There literally is no comparison, 3Ds Max tops now and always

  • @user-ox7wi2eu1e
    @user-ox7wi2eu1e 2 дні тому

    Hello Quincy 😎

  • @Zamundani
    @Zamundani 9 годин тому

    whom ever say that modeling is better in max, clearly did not use blender.

  • @fatfrank22
    @fatfrank22 День тому

    If you can afford it, Max is better, and easier to learn. Blender only dumped its ridiculous interface with the release of 2.80

  • @concte5712
    @concte5712 4 години тому

    Dude, you are comparing Autodesk's 3ds Max and Maya with Blender. Max and Maya are professional solutions with almost real-time support. Blender is probably okay, but comparing it with 3ds Max and making comments on both of them is nonsense.

  • @shubhamparihar6487
    @shubhamparihar6487 День тому

    bro just ranted about why blender is better

  • @aaa11bbb11
    @aaa11bbb11 День тому

    se

  • @Mranshumansinghr
    @Mranshumansinghr День тому +3

    I was a 3dsMAX user from my college days in 1997-98. I shifted to Blender in 2023. I have never looked back. Blender is the future. Autodesk is soon going to be the past.

  • @javierricardojaramilloanga497
    @javierricardojaramilloanga497 7 годин тому

    Blender fanboy 😒

  • @punmije
    @punmije 20 годин тому

    I work in both, and 3ds Max is more prone to sudden crashes than Blender-there's no argument there. 3ds Max literally crashes when you rotate geometry in the viewport, which never happens with Blender. Blender is extremely optimized but has its own limitations when it comes to large scenes. 3ds Max is better at handling lots of geometry, but in everyday work, 3ds Max crashes a thousand times more often than Blender. Blender creates an auto-recovery file in the Windows temp folder at the time of a crash, whereas Max's recovery files are often corrupted and unusable anyway.

    • @pi3c3com
      @pi3c3com 18 годин тому

      Once I set a hotkey in Blender... It crashed... (Most ever stupid comparison)

    • @punmije
      @punmije 16 годин тому

      @@pi3c3com ​ I'm not saying that's not possible, but personally, it's never happened to me. What I wrote is just the most banal example, but there are definitely statistics showing which software crashes more often. You can do a quick search yourself.

    • @pi3c3com
      @pi3c3com 15 годин тому

      ​@@punmije Ah... I'm getting tired of these link killing rules in YT channels... I can't link it here for you.
      So go to google trends and type in the following for comparison:
      Blender crash
      3dsmax crash
      3ds max crash
      Btw... The base difference between the two software is that Blender is a monolith structure software, while 3ds max is an interface based plug-inable system, like an operating system for 3d. It's easier to maintain 3ds max since it has a solid core. (CoreInterface). Blender doesn't really have a core interface like max has. Also 3ds max devs must take care of backward compatibility and also they have a QA which is monitoring every single change they make. I bet Blender doesn't really care about this. Also they don't care about backward compatibility either. In 3dsmax even 20 years old scripts are working flawlessly.
      So in short... You cannot really compare these two. On the other hand... Blender crashes a lot. Much more than 3ds max. Check google trends for more.

    • @punmije
      @punmije 14 годин тому

      ​@@pi3c3com ​ Exactly, you're totally right. Max's core hasn't changed since day one. It's still the same old buggy engine that feels ancient and out of touch. If I fire up Max 2009 right now, I'd bet money I'd run into those same pesky bugs I'm dealing with in 3ds Max 2023. It seems like the devs haven't really bothered to optimize anything, they just keep slapping on a few new features once in a decade, all on top of this outdated core that desperately needs an overhaul.
      Blender crashes are often blamed on users not knowing how to use it properly or hitting memory limits. On the other hand, Max crashes randomly, for example, when I was exporting an alembic file from 3ds Max, after the export was completed, I encountered some random error that caused it to crash. This has happened countless times btw

    • @pi3c3com
      @pi3c3com 14 годин тому

      @@punmije If that happens you can let devs know what has happened and if you gave them the file as well, so they can fix it. Two month I have submitted a bug on the ADSK forum and they have already fixed it.
      The old core of 3ds max is actually a pretty stable one. Because of the nature of the system they can freely fix things in all the plug-ins (everything is a plug-in in max, all the modifiers, objects etc...) and they can update it, keeping the backward compatibility for 4 years at least. That's not a bad thing at all. Also the core is still much faster than many other software on the market.
      Also just imagine the situation where Autodesk starts updating crucial parts of the system and all kind of things, like already written scripts, plug-ins or even pipelines become broken because of this. Pipeline that's been written several years or even a decade or decades ago. They just can't break it.
      Blender has the freedom to don't give a flying .... because no pipeline has been written around it and it's free overall, so quasi "shut up, its our software and we do what we want with it". This is a thing why no pipeline devs creating pipelines for Blender. Blender has it's place in the industry, but not as a pipeline software.

  • @pascalcreativedesign8790
    @pascalcreativedesign8790 День тому

    Garbage garbage...