I tried to make a list with the seven deadly sins and got: Nintendo as pride as they don't want to give the fans what they want and do very selfish things just to stroke their ego. Xbox is gluttony as they have bought so many companies to just to own them. EA is the obvious one of being greed, just look at their loot-boxes and DLC. and as ElemAngell said Valve is sloth as they have these amazing IP's and resources and do nothing. Alright i got some suggestions, for lust, any Hentai game developers but the only big game developer that can kinda fit is wayforward and they still dont fit but you could put many gotcha games as they oversexualize many charaters. For wrath, there is roblox, as they add updates that hurt the player base for seemingly no reason other than to spite them. Now for envy, I can't really think of any compony fitting this sin, but would like to hear suggestions.
@@officialregirock4021 Yeah. Valve is not the definition of greed. In fact, I would argue that the reason they have so much money and a monopoly on the online gaming industry is because they weren't greedy (or at least, as greedy as other companies) in building themselves up.
well . tf2 actually does have VR support (you still play with MnK). muselk even made videos years ago on it . but it need extra work to make it work today . MainDotLua made a video explaining how to do it i think .
9:30 "maybe their stock prices go down" that's another reason valve is a quite a special company in the world, there is no valve stock, no active CEO, only the immensive wilderness
@@turmspitzewerk Well they don't have any of that. They don't need to impress anyone with what they are doing. And this is said by Valve representatives themselves. Even if Valve goes bankrupt, they would decide to dissolve their company rather than getting bought out by someone else. Source is an article on IGN I think but I would have to find it first.
Good video. I want to point out one flaw in your logic, though: It's true that Valve charge 30% for each game sold on their platform. To claim, though, that this causes developers pain, and forces them to raise their prices, ignores the facts that : A) digital wares don't cost anything to reproduce and B) Valve has increased all games visibility far more than 30%. Whether they deserve so large a cut is debatable, but their fees have not done anything to hurt developers.
you certainly raise a good point, but it's the lawsuit saying that, not me. Your logic seems pretty good so maybe valve will win this lawsuit, who knows
dawg they deserve a gigantic cut for not throwing the balance of everything horridly out of wack like previous smash titles or even multiversus as of recent with taz. im very obviously biased but all things considered they deserve more than they get
Artifact is a great example of Valve being that out of touch with his fanbase, and everything Valve isn't supposed to do: a game no one asked in a crowded genre, an hard to LEARN and master gameplay and a microtransaction system that screams EA Games. But none of this matters, since Steam prints money and the company philosophy can't get anything done. And yes VAC is a fucking joke, nice laugh.
Yeah it really was a combination of so many problems, and it really caused them a lot of issues. but they don't really care cause it doesn't impact their bottom line
aimbot and hacks are different things.a cheat is something like critbucket (tf2) that will let you crit everytime you want but aimbot is just aiming that v.a.c cant detect
Valve died for long time, they no longer care for gamers. Only stupid Valve/steam fanboys and normies took Valve "good guy" bait but don't realize Valve are making trash nowadays like CSGO, Dota 2 or TF2 and milking it with stupid microtransaction.
Do note 30% of the cut, is pretty much standard on almost every store, and EGS having low cut also is a big trade off cause STEAM has sooo many services they offer that it makes 30% way more worth than the extra 18%, cause they would have to waste more than the 18% to implement those services themselves.
Lol, like what for example? What services are so unique to Steam and universally worth close to a 5th of your GROSS Revenue as a developer? If anything, such services should be opt in, rather than all or nothing, why should a 2d indie platformer, as an example, de facto subsidize the services that a multiplayer game might use?
@@urbantwilight steam friends integration, cloud saving, workshop integration, community forums, version control, file integrity check, anti cheat(meme), community market place, live streaming section for your store, community art section, etc... That you lack to see any of these actually means u have probably never seen it before...
@@MrCazador123 you are just listing features, not answering my question. Most of those features are worthless for many games and many if not nearly all of them were available long before Steam and still are available as services from other providers. So again, why would anyone pay 2 digit royalties for features they a. don't need, b. can get somewhere else?
@@urbantwilight services devs don't have to pay that they get access to for free just by been on steam, again, does epic have any of them?.. Like bruh, games are still releasing on steam even if epic buys the exclusivity, cause they know it's worth to go on steam.
@@MrCazador123 you argued those features are worth 18% or more of total revenue of published games. Which they are not. If we just look at them as free, sure, it's nice to have, but not as justification of a 5th of your revenue (not even profit, revenue). And yes, Epic seems to have a lot of those features now, too, cross platform at that. Just recently Unity released a suite of similar features as well, not free though. But that's besides the point. None of those features are essential to a store and shouldn't be put forward as justification for a revenue share that's only "normal" within a Monopoly.
Yeah, like, I would be genuinely afraid to work there. I would rather be told what project I should work on than have the freedom to lose whatever project I enjoy working on.
@@areaxisthegurkha There is a middle ground between tyranny and anarchy, Valve's system of 'desks with wheels' avoids many pitfalls of other game devs, especially with ethical treatment of employees, but seriously harms productivity on any one project unless you can unite a massive part of the office on it (such as Portal 2). EA goes the opposite route, demanding employees sacrifice their physical and mental health on crunching out a game that they may not have passion for. One such middle ground might be limiting the total amount of projects at any one time to allow some focus, but also employee freedom and ethical treatment.
that would be the easiest solution for valve, but they don't want to do that. any time they invest into tf2 will be worth 1000x more investing into steam or vr or such.
I think it was uncle dane who asked about that, apparently valve refuses to hire directly for tf2 just because then the bloated Dota and Cs teams will bitch about not getting new hires
That happened... Many many times.... People who love tf2 and joined valve to work on it... It never works, they can't work on the game because the management does not want them to, and if they continue they get fired.
This vid + the TF2 one were really good. EDIT: The artifact foundry thing was even worse than described. It was basically a "promise of a reboot" being actively publicly playtested, and even though the feedback was good and the game was described as "more streamlined, faster, more fun" by the few remaining Artifact content creators, the devs either stopped or were told to stop and pulled the plug. Worse part is that Artifact has CRAZY amounts of work put into it, especially voice acting and lore.
2:58 Gabe COULD do this. However hes been known not to. He actually hated the idea of zombies in left 4 dead but accepted it because the people behind it were able to justify why they were using them. He wanted GLaDOS to have a face but he suggested it more as a team member and didn’t force it (thank god). There’s documented instances where he could’ve done something but didn’t.
5:54 I bought a Quest 2 for $240 (deal on Instagram, 20% off anything bought through the Instagram store), and that headset is set to arrive in a few hours. You don't need a $1,000 Valve Index to play HL-A, not by a long shot. You do still have a point though, VR is inherently niche and most HL fans won't be able to play the game for one reason or another. I'm just excited to finally play the game myself, and wanted to share.
Yeah i definitely showed the most expensive example to prove a point, but I think the point is still a fair one. 240 dollars to play one single valve game is too expensive for the majority of players, myself included. I had to settle for watching a playthrough on youtube lol
When I heard about their structure with no managers, I came to a similar conclusion as you did. You've got smart workers wanting to generate new profits to get big bonuses. In a lot of ways, that will produce similar outcomes as a standard corporation though since they operate to maximize profits as well. You don't have companies that are for the people. They are always considering what profits can be made. They legally must as a corporation. A privately owned business, on the other hand, can technically prioritize whatever they want, so it's a shame to see Gabe not give back to gamers when he has the ability to do so. Instead, he implements some of the scummiest systems. It's kind of an ongoing paradox why people glorify him while he does that and owns a mega yacht. I mean, Valve will do some bro stuff sometimes like let people make games that use the Half-life IP and even sell it on their store. But there are some scummy things to mention. 1.) The market system is insanely anti-consumer for two big reasons. First, there is no way to take money out of an account. Secondly, they take a sizable percentage of the final price rather than simply charging a reasonable fee. I understand that, due to scam stuff, there might be more risk in a US$10,000 transaction, but given that all the products are digital and in their system, can't they just undo a digital transaction if some kind of fraud happens? Where is the actual risk in flipping a bit in a database to transfer an item from account A to account B? 2.) Despite it being seen as normal and fun, the skin markets in DotA 2 and CS2 are so messed up for so many reasons. 2.A) First, opening cases is plain old gambling, which I don't agree with morally. Especially not on a video game platform that kids use [Yes, I think stuff like Pokémon cards should be illegal for children to buy]. 2.B) Secondly, skin systems thrive by CREATING ARTIFICIAL CLASSISM. In real life, there are classes of people, and the higher classes can afford products that are more expensive to produce that more people want -- the price goes up due to precious construction materials, higher engineering costs, the logistics of transportation, and other real life things. For a digital good like a skin, they pay one 3d designer to make the skin (Maybe, US$5,000 tops?) then plug the data into the system. It costs the same to them whether you get and use a skin worth a penny or worth US$10,000. To create a classist system that doesn't need to be one is incredibly manipulative, and it also links to the third problem with the skin markets. Gabe is basically choosing for the majority of children to feel like have-nots for Christmas, so he can exploit human psychology to extract extra money from gamers despite not needing it. 2.C) Thirdly, the skin markets have an absurd profit to risked capital ratio. We intuitively approximate that, and if a business tries to pull a fast one on us in those terms, we USUALLY do not buy the product. The reason is that it makes you a sucker and a fool -- it's a scam. If I tried to sell you an orange for US$80, you know the company can make reasonable profit at a way lower price. You'd never pay that, because the company didn't risk enough capital to justify such extravagant profits. Now, do not confuse this ratio of profit to risk with how much profit an item gives a business. It is perfectly fine sometimes if a business makes 400% profit over the production cost IF the market they are entering is perhaps so uncertain that they stand to lose a great deal of money if things go badly, which can justify higher profit per unit sold as a percent of all costs. Well, skins are quite cheap to create. They pay an artist once to create the model and then plug it in. There is very little risk, because their games are iconic and will remain active for a generation or longer with many obsessed with getting nice skins to express their style in the game world. So we have not much money risked combined with low risk. That should imply a low price or else you are a fool to do the transaction. Gabe and Valve are disrespecting you. It is not an honor to be able to spend such and such money. If you think that way, I've got an US$80 orange to sell you. Then, you can tell everyone how much you could afford when it comes to cheap fruit. 3.) Valve double dips and with basic features that third party business outperform. So the ONE advantage to having a classist system centered around gambled skins is that the game is free to play, meaning everyone who is poor can still enjoy the title if their PC can handle it. Well, all those 100s of millions in skin stuff wasn't enough for Gabe. He then had to sell basic item/ability recommendations in DotA in something called DotA Plus and basic statistics tracking in CS2. It doesn't matter how cheap it is. These are basic features that should come with the game, and being a billion dollar company, their should be no need for other websites to track my statistics or for me to minimize to get information about my play.
If they ever make HL3, I think it would have a separate VR story similar to the PC story. It would be like Half Life 2 with Half Life Alyx but they would be basically the same game.
I agree with most of the video, but not the 'vr-exclusive' thing. Valve seems to make half-life games whenever they have a tech innovation to show off (hl1-storytelling in gameplay, hl2 - physics in games), so it makes perfect sense for them to see that vr is growing, and that it lacks any mainstream triple a realease, and make hla vr.
That's terrible reasoning and still not an excuse as to why Alyx couldn't be Half Life 3. That also only maybe applies to Valve's tech innovations, as Valve didn't start any of those.
@@JZStudiosonline so... you want the fallout of hl3 being behind locked behind an expensive peripheral that requires a high end hardware and room with open space to use. edit: also making a mod that would turn the game into an fps would kill most of the work put into the game as it was never designed to be an fps, but a vr title.
Pretty good video for the most part. But I have to disagree on the steam cut being a issue. Most physical stores end up with a cut of around 60% after you take into account making the discs, dealing with a publisher, and then dealing with the actual store. Compared to that 30% is a steal, but it doesnt stop there. Steam offers free advertising, free community tools from mod integration to community pages and messages to your player base really the list of community features steam adds is a mile and a half long and is worth the 30% by itself, free servers hosted by valve both for downloading your game and for multiplayer integration. Oh and steam doesn't force your game to do or be anything, your project will not be canceled by your publisher because it wont be profitable enough and steam has no problem throwing your shitty furry gay visual novel up on their store. Taking all of this into account a 30% fee is a dam luxury and any game developers saying otherwise are entitled brats.
I think the largest point aboit Valve's "monopoly" here - something I heard elsewhere online even - is that it's not a typical monopoly in the sense of malicious efforts to extort consumers, but rather just... a result of no competition. No other company has rose to the occasion of creating another PC gaming platform as accessible and comfortably simple as Steam where the same creators who publish things on Steam could also sell their games. There's no choice of preference for consumers; Steam is just a must-have for many games otherwise unaffiliated with Valve, because that's the main platform it is on. Whether or not this lack of competition IS because of underhanded, secret efforts of Valve's is a possibility to consider but on the forefront I think the main issue related to this monopoly that should be addressed is simply that lack of competition, that we just need another - multiple other platforms to serve as competitors to Steam. Unfortunately, gaining trust as a program like that on both the part of consumers who would use it and producers who would consider providing their game programs to such a new platform to sell according to a deal system isn't something that can just happen. It'd be more likely if a known, big company like Microsoft (which has kinda tried) or Nintendo tried to take off with a platform like this, but it would still take insurmountable efforts, especially in making sacrifices to bring such a new program to the level of competing with Steam rather than following what a company launching a new platform of this sort would want to do with it.
Yea, everybody is just so greedy and corporatized. Valve has shown that they still care about their community. Everybody is just trying to squeeze every single nickel and dime from players in the most aggressive way possible. A business has to make money, but valve operates a lot differently from other big companies
VAC is a joke. Anyone cheating on TF2 will never get caught, and people on CS:GO don't get detected fast enough. Valve doesn't have to do anything about it. They make so much money that it won't pose a problem to them at all. I wish there were some competitors to Valve and Steam, so they would be forced to actually take action about these problems !!
I hate how quickly people spread the misinformation that you need a $1000 headset to play Alyx, whether knowingly or not. You can play it with an old Windows Mixed Reality headset that goes for less than $100 these days. That's how I initially played it. Another thing that really bugs me is how you're acting like VR is some boogeyman coming to steal your precious Valve away. One reason why I believe Valve should do things for VR is that VR is a very new industry, and it always seems to be lacking content and true innovation. The Valve Index truly was the best VR headset money could buy at the time (at least, for consumers), and the innovations Valve made on it are nothing to scoff at. Another reason is that without Valve focusing on VR, Meta would not have any real competition whatsoever. I don't think anybody wants that. Yeah, Valve should definitely try to keep their thriving multiplayer games alive, but that does not mean they can't possibly have their focus on VR. I love (almost) everything Valve puts out, and I'm just glad they're not done making games, and I think now's a great time to get into the VR space.
Well I mean valve has technically already patched most bot issue for the most of it by 90% so rarely you can find bots in both casual and comparative and you can find them a few times every once ina while playing man vrs machine
The internal structure sounds a nightmare, there must be some structure or who would be keeping steam going, servers running etc. But it seems wild, I wouldn't want to work there.
A Major point you have missed on is that TF2 has not seen any development because it is old, but because how much a spaghetti the source code of the game is. And with their flatland structure, no one wants to go work with anything that messy.
This entire situation just reminds me of a comment that I saw a while ago, don''t remember where otherwise I would give the citation of a name. "A valve on its own will always be fine, but to much Steam emitted will Corrode even the strongest of them"
My biggest issue with valve is really nit-picky but.... There's an achievement on left 4 dead 2 they added called "good guy nick" years after the game released that's super difficult to get and only possible during "free weekend events" which is something they rarely do! Only a handful of times during the over 10 years the games been made
Bruh the fact you are noting Valve adding a new achievement to a decade old game as a highlight shows how far Valve has sinken when it comes to supporting their old IPs
Allow me to say: VAC being such a laid-back anti-cheat makes it one reason it's the only anticheat software I'll tolerate dealing with in a game. I don't necessarily trust valve with my data but the fact that they have to go to check your DNS cache to even have a CLUE as to what websites you'll visit demonstrates a VERY large amount of restraint. "More modern anti-cheats seem to be harder to circumvent than VAC is" you can literally run Valorant in a VM by changing one line in an XML file Plus there's now cheating setups that are 100% undetectable without capture card ban due to advances in AI. In summary VAC runs very much on the side of "no mistakes" rather than "minimizing disrupted playtime"
Since the bot problem started I only played community servers Mostly just x1000 and Samwiz's stupid server I did play some casual but mostly only when I played with a friend And now his PC works no more
9:33 Stock prices go down? What stock prices lol? Valve's a private company. They have no stocks and they answer to nobody. Anyway, you mentioned Epic, but ignored GOG. GOG is my default store and I buy everything I can there, because GOG allows me to actually own my copies. Steam is a backup, in case GOG doesn't have a game I want.
5:50 in all fairness, this has always been an issue to some extent It was always the latest and most performance hampering technology half-life games were using for their time
5:46 so, what's the problem? They released so many things in that period. CD Project at the same time released only: Witcher 3, Cyberpunk, Gwint, the Witcher strategy game. Bethesda's at the same time released: doom 16, doom eternal, fallout 4, fallout online. Riot games: after LoL released LoL mobile, legends of Runthera, valorant. Crytek? - Crisis 3 and western online game. Vavle: after Dota2, the lab, artifact, Autochess game, Alyx, +CS2?+hardware as: steam machine, controller, steam deck +feature that allows to run most of the windows games on linux!
Yk there is one better explanation, Gabe is old. At this point, he probably has had enough of virtual things and wants to live out his life on a beach in costa rica. In his latest interviews, he seems just tired in general and nothing seems to excite him but in the book Portal After Hours in each picture that the author displayed of Gabe, he is happy and smiling knowing he accomplished what he was meant to he was passionate about what he was doing. Valve is privately owned, basically, everything belongs to Gabe and he probably set aside a good amount of money he also doesn't have any shareholders he needs to please. At the end of the day, there isn't any reason to pressure the developers in any way, so the valve is slipping. Their fuel for motivation to innovate has run out. Steam is an open platform and after 11 years as of the time of writing Portal 2 is still the highest-rated game on the forum. Without competitors in the field, people don't feel as if they need to innovate. For valve to stay on track with her success they need new leadership immediately.
I honestly don't have much of a problem with VALVe. VALVe is a questionable company, just like any large gaming company, but ultimately, I'd take one innovative game in 10 years than having a constant stream of updates, sequels and "casual audience"-pleasers, as I play video games to experience new things and be challenged and most popular games I've played were disappointments, and I'd take even the worst anti-cheat over invasive bullshit. I've had my favorite single-player games of the 2000s broken permamently because of StarForce and SafeDisc, I've had releases I was excited for killed by presence of Denuvo even though it did jack shit to stop actual cracking and I am not falling for the "screw over your own pc for the good of all!" again.
Pretty cool video essay, though I'd like to point out a few things >About Artifact I still don't get why people do reveal thing audio, pretty sure i heard "whoos!!!" There don't get when people use that clip as a negative reason Another thing is Artifacts' complexity, I've played it a bit as a dota player, I've had some experiences with mobile card games and Artifact isn't as hard as people make it out to be, there's just the shop and 3 boards. Each board is barely complex enough and you easily see what's happening just by glancing at the -minus numbers and "X" symbols. Not to mention you can hover at every single ability even when they're on the board. Pretty petty excuse The more likely reason is the Pay2Play and Pay2KeepPlaying Model One Last thing, Did you know that as a Dota player we've only had 2 Major Patches for this year? Not to mention the Dota battlepass and Dota international was a Disaster this year. Wtf are they doing with their most played IP
there are a few people working on tf2 but I dont know why they aren't trying to fix the bots and instead doing fixes for bugs they keep creating like sniper eating his gun and stuff. they need more people working on tf2 and they need to fix VAC
Well the reason why they only fix the bugs that seem trivial and unimportant is simple. They're the ones that are easy to fix. Fixing bots and fixing vac are far, far larger problems that they can't fix nearly as easily as the other stuff
@@htwo1 thats true, also, thanks for replying, not many youtubers do that. it may seem a little childish but it means a lot that you're engaging with your community this much.
I know it's kinda pointless to say after so long, but, talking about VAC, I once got VAC ban on gold source games... I don't even know why, and that is frustrating, because I actually enjoy playing cs 1.6
A flat company is obviously just such a terrible idea. How are you supposed to steer a ship when everyone is steering in different, sometimes opposite, directions?
server-side anti-cheat really is the only last private solution to anti-cheat. I really don't want EAC becoming anymore popular than it already has been. I have no idea why a game like Elden Ring needed it to completely lock down a game meant to be singleplayer first...
I'm alright with Valve exclusively doing stupid shit. The Steam Deck is stupid, there's no denying that. It's also *extremely* cool. The Valve Index is also stupid, same story there. Making a VR exclusive Half Life sidegame is almost the dumbest thing on this list, it's also very cool. Steam controller. There are plenty of great studios making great games, but the number of giant companies throwing cartoon-sacks of money against the wall to see what sticks is just one, Valve. They may not make half life three, they may not fix TF2, they may not make a regular FPS game ever again, but they're going to make up for it by doing things no ever company would/could ever dream of. Because those things are dumb as hell.
I think I'd be inclined to agree with you if it wasn't for the fact that it ends up hurting the consumer so often. The problem isn't that valve does all of these things, it's that they do it at the expense of their customers on many fronts
The Steam Deck and Valve Index sold very good, actually incredibly good considering one of them is over $1000 and managed to sell like 500k sets and another range from $260~600 and have all the queue full, a portable virtual machine with console spec, which can do lots of stuff aside from gaming
Gamers are weird. When incentives dictate game development, they complain about micro transactions. When the company doesn’t care, gamers suddenly beg for studios to care about money. Wtf As long as they provide the goods and services that amounts to the fees payed by their customers and have no sales expectations, Valve has every right to do whatever they want. No matter how hard we complain it is not obligated of them to fix any of these, so they’re not “wrong”, just disappointing.
Half-Life 3 will not be VR exclusive, Alyx was a goood opportunity to be because it was a spin-off. The Gordon Freeman main HL saga will be eventually flatscreen.
Lol, Half Life 3 will definitely be VR exclusive. And I don't see Any reason for it not to be tbh. Having a completely new entertainment medium to play the game with is probably the only way it can live up to the hype while still being true to Half-Life. A single player FPS is old hat in regular old flat screen. But, in VR with their cutting edge hardware fully realized, Valve can make a single player FPS that still does new things players have never seen before. I can't imagine Half Life 3 being anything other than a groundbreaking experience like that. Valve would sooner shelve the idea for a few more generations.
30% is industry standard. EVERYONE takes that - except the soon to be failure know as Epic Games. Shit, I don't even take free games from Epic anymore. I was gone from Steam for over 4,000 days. A few months back I got my 18 Year badge. But I only need one launcher.
Valve has an monopoly? Glad to see Epic Games Store doesn't exist... despite attacking Valve and trying to compete. Anyone could compete, Valve hasn't done anything to stop you. Don't get me wrong Valve is still flawed but... sometimes people are just stupid.
If one was to attribute some of the industry's major companies with the 7 deadly sins, without a doubt in my mind Valve is sloth incarnate.
I think greed would be very contested
@@officialregirock4021 nah dude EA is greed
I tried to make a list with the seven deadly sins and got: Nintendo as pride as they don't want to give the fans what they want and do very selfish things just to stroke their ego. Xbox is gluttony as they have bought so many companies to just to own them. EA is the obvious one of being greed, just look at their loot-boxes and DLC. and as ElemAngell said Valve is sloth as they have these amazing IP's and resources and do nothing. Alright i got some suggestions, for lust, any Hentai game developers but the only big game developer that can kinda fit is wayforward and they still dont fit but you could put many gotcha games as they oversexualize many charaters. For wrath, there is roblox, as they add updates that hurt the player base for seemingly no reason other than to spite them.
Now for envy, I can't really think of any compony fitting this sin, but would like to hear suggestions.
@@officialregirock4021 Yeah. Valve is not the definition of greed. In fact, I would argue that the reason they have so much money and a monopoly on the online gaming industry is because they weren't greedy (or at least, as greedy as other companies) in building themselves up.
@@spartans.8346 lust would be any company that makes hentai games lol
Imagine having finally an update for team fortress 2, but it’s VR exclusive
Imagine how nauseating it would be to rocket jump in VR
@@genericdevtexture3661 h3vr lets you play tf2 in vr
@@Mike-official h3vr*
well . tf2 actually does have VR support (you still play with MnK). muselk even made videos years ago on it . but it need extra work to make it work today . MainDotLua made a video explaining how to do it i think .
Or worse, another update of the assets locations and nothing more
9:30 "maybe their stock prices go down"
that's another reason valve is a quite a special company in the world, there is no valve stock, no active CEO, only the immensive wilderness
9:34 "Maybe their stock prices go down"
Valve is a private company though?
just because they're privately traded doesn't mean that they don't have investors, value, or a profit incentive.
well that would make it even more painful if the people who are able to invest dont
@@finndabwey3093 Like that's ever going to happen.
@@turmspitzewerk Well they don't have any of that. They don't need to impress anyone with what they are doing. And this is said by Valve representatives themselves. Even if Valve goes bankrupt, they would decide to dissolve their company rather than getting bought out by someone else. Source is an article on IGN I think but I would have to find it first.
@@CorvoA77ano ur right, sitting on their ass and raking in billions for having a monopoly on the PC market isnt impressive lol
Good video.
I want to point out one flaw in your logic, though: It's true that Valve charge 30% for each game sold on their platform. To claim, though, that this causes developers pain, and forces them to raise their prices, ignores the facts that : A) digital wares don't cost anything to reproduce and B) Valve has increased all games visibility far more than 30%.
Whether they deserve so large a cut is debatable, but their fees have not done anything to hurt developers.
you certainly raise a good point, but it's the lawsuit saying that, not me. Your logic seems pretty good so maybe valve will win this lawsuit, who knows
@@htwo1 ah, i missed that detail. Thanks for clarifying 🙂
dawg they deserve a gigantic cut for not throwing the balance of everything horridly out of wack like previous smash titles or even multiversus as of recent with taz.
im very obviously biased but all things considered they deserve more than they get
nobody talk about third episodes
Also, the alternative would have been to sell it physically, which means you get much less than 70% of the cut.
Artifact is a great example of Valve being that out of touch with his fanbase, and everything Valve isn't supposed to do: a game no one asked in a crowded genre, an hard to LEARN and master gameplay and a microtransaction system that screams EA Games. But none of this matters, since Steam prints money and the company philosophy can't get anything done.
And yes VAC is a fucking joke, nice laugh.
Yeah it really was a combination of so many problems, and it really caused them a lot of issues.
but they don't really care cause it doesn't impact their bottom line
@@htwo1 Infinite money, zero worries
as well as steam guard.
aimbot and hacks are different things.a cheat is something like critbucket (tf2) that will let you crit everytime you want but aimbot is just aiming that v.a.c cant detect
Valve died for long time, they no longer care for gamers. Only stupid Valve/steam fanboys and normies took Valve "good guy" bait but don't realize Valve are making trash nowadays like CSGO, Dota 2 or TF2 and milking it with stupid microtransaction.
9:33 Valve is a private company, there are no stock prices
whar
not publicly at least, lets pray that doesnt happen tho
Do note 30% of the cut, is pretty much standard on almost every store, and EGS having low cut also is a big trade off cause STEAM has sooo many services they offer that it makes 30% way more worth than the extra 18%, cause they would have to waste more than the 18% to implement those services themselves.
Lol, like what for example? What services are so unique to Steam and universally worth close to a 5th of your GROSS Revenue as a developer?
If anything, such services should be opt in, rather than all or nothing, why should a 2d indie platformer, as an example, de facto subsidize the services that a multiplayer game might use?
@@urbantwilight steam friends integration, cloud saving, workshop integration, community forums, version control, file integrity check, anti cheat(meme), community market place, live streaming section for your store, community art section, etc... That you lack to see any of these actually means u have probably never seen it before...
@@MrCazador123 you are just listing features, not answering my question. Most of those features are worthless for many games and many if not nearly all of them were available long before Steam and still are available as services from other providers. So again, why would anyone pay 2 digit royalties for features they a. don't need, b. can get somewhere else?
@@urbantwilight services devs don't have to pay that they get access to for free just by been on steam, again, does epic have any of them?.. Like bruh, games are still releasing on steam even if epic buys the exclusivity, cause they know it's worth to go on steam.
@@MrCazador123 you argued those features are worth 18% or more of total revenue of published games. Which they are not. If we just look at them as free, sure, it's nice to have, but not as justification of a 5th of your revenue (not even profit, revenue).
And yes, Epic seems to have a lot of those features now, too, cross platform at that. Just recently Unity released a suite of similar features as well, not free though.
But that's besides the point.
None of those features are essential to a store and shouldn't be put forward as justification for a revenue share that's only "normal" within a Monopoly.
Fantastic video! Very well done.
I hate how Valve gives employees complete freedom until they don't.
Yeah, like, I would be genuinely afraid to work there. I would rather be told what project I should work on than have the freedom to lose whatever project I enjoy working on.
@@patrickcrabb6212 and it's you hypocrites who say EA doesn't give their employees freedom.
@@areaxisthegurkha ?
@@areaxisthegurkha There is a middle ground between tyranny and anarchy, Valve's system of 'desks with wheels' avoids many pitfalls of other game devs, especially with ethical treatment of employees, but seriously harms productivity on any one project unless you can unite a massive part of the office on it (such as Portal 2). EA goes the opposite route, demanding employees sacrifice their physical and mental health on crunching out a game that they may not have passion for. One such middle ground might be limiting the total amount of projects at any one time to allow some focus, but also employee freedom and ethical treatment.
Uh it makes sense, like why would you want someone making a shit project with your resources? Come on bro
Valve really just needs a few middle managers. Let each team vote on a project let the middle managers keep them on task.
That's actually very similar to what it would have been like in the beginning.
Valve and Nintendo. 2 of my favorite game creators... with absolutely ugly sides to both.
I wonder if eventually some new programmers who happen to be old TF2 players will apply to valve and be the ones who eventually save TF2
That was an idea I had. Valve has always been a dream company for me
Give it.. 15 more years haha
that would be the easiest solution for valve, but they don't want to do that. any time they invest into tf2 will be worth 1000x more investing into steam or vr or such.
They can't 😂😂😂
I think it was uncle dane who asked about that, apparently valve refuses to hire directly for tf2 just because then the bloated Dota and Cs teams will bitch about not getting new hires
That happened... Many many times.... People who love tf2 and joined valve to work on it...
It never works, they can't work on the game because the management does not want them to, and if they continue they get fired.
Valve will not care about any stock prices, because Valve is private company. They do have stocks, but they are not publicly traded.
This vid + the TF2 one were really good.
EDIT: The artifact foundry thing was even worse than described. It was basically a "promise of a reboot" being actively publicly playtested, and even though the feedback was good and the game was described as "more streamlined, faster, more fun" by the few remaining Artifact content creators, the devs either stopped or were told to stop and pulled the plug.
Worse part is that Artifact has CRAZY amounts of work put into it, especially voice acting and lore.
I actually had no idea that happened, that's pretty horrific. If I had to guess, the devs were probably pressured off of the project internally
20 minutes of spitting facts! I don't know why I have never heard about your channel before, your content is great.
good points, but at the same time i just want to say that half life alyx is one of the best vr games made so far.
also bless steam support
One of the best games ever made.
2:58 Gabe COULD do this. However hes been known not to.
He actually hated the idea of zombies in left 4 dead but accepted it because the people behind it were able to justify why they were using them.
He wanted GLaDOS to have a face but he suggested it more as a team member and didn’t force it (thank god).
There’s documented instances where he could’ve done something but didn’t.
I just wish valve would make a new day of defeat game. its my favourite valve game series and it hasn't gotten any love for 17 years!
5:54 I bought a Quest 2 for $240 (deal on Instagram, 20% off anything bought through the Instagram store), and that headset is set to arrive in a few hours. You don't need a $1,000 Valve Index to play HL-A, not by a long shot.
You do still have a point though, VR is inherently niche and most HL fans won't be able to play the game for one reason or another. I'm just excited to finally play the game myself, and wanted to share.
Yeah i definitely showed the most expensive example to prove a point, but I think the point is still a fair one. 240 dollars to play one single valve game is too expensive for the majority of players, myself included. I had to settle for watching a playthrough on youtube lol
you’re going to have to spend at least $20 on software to run hla on the quest 2 and do a lot of setup
@@luminen4051 well no actually you just need a cable which is still around 25$
then you can run and steam vr game
@@luminen4051 I can live with that
@@guphord do you know what that cable is called
When I heard about their structure with no managers, I came to a similar conclusion as you did. You've got smart workers wanting to generate new profits to get big bonuses. In a lot of ways, that will produce similar outcomes as a standard corporation though since they operate to maximize profits as well. You don't have companies that are for the people. They are always considering what profits can be made. They legally must as a corporation. A privately owned business, on the other hand, can technically prioritize whatever they want, so it's a shame to see Gabe not give back to gamers when he has the ability to do so. Instead, he implements some of the scummiest systems. It's kind of an ongoing paradox why people glorify him while he does that and owns a mega yacht. I mean, Valve will do some bro stuff sometimes like let people make games that use the Half-life IP and even sell it on their store. But there are some scummy things to mention.
1.) The market system is insanely anti-consumer for two big reasons. First, there is no way to take money out of an account. Secondly, they take a sizable percentage of the final price rather than simply charging a reasonable fee. I understand that, due to scam stuff, there might be more risk in a US$10,000 transaction, but given that all the products are digital and in their system, can't they just undo a digital transaction if some kind of fraud happens? Where is the actual risk in flipping a bit in a database to transfer an item from account A to account B?
2.) Despite it being seen as normal and fun, the skin markets in DotA 2 and CS2 are so messed up for so many reasons.
2.A) First, opening cases is plain old gambling, which I don't agree with morally. Especially not on a video game platform that kids use [Yes, I think stuff like Pokémon cards should be illegal for children to buy].
2.B) Secondly, skin systems thrive by CREATING ARTIFICIAL CLASSISM. In real life, there are classes of people, and the higher classes can afford products that are more expensive to produce that more people want -- the price goes up due to precious construction materials, higher engineering costs, the logistics of transportation, and other real life things. For a digital good like a skin, they pay one 3d designer to make the skin (Maybe, US$5,000 tops?) then plug the data into the system. It costs the same to them whether you get and use a skin worth a penny or worth US$10,000. To create a classist system that doesn't need to be one is incredibly manipulative, and it also links to the third problem with the skin markets. Gabe is basically choosing for the majority of children to feel like have-nots for Christmas, so he can exploit human psychology to extract extra money from gamers despite not needing it.
2.C) Thirdly, the skin markets have an absurd profit to risked capital ratio. We intuitively approximate that, and if a business tries to pull a fast one on us in those terms, we USUALLY do not buy the product. The reason is that it makes you a sucker and a fool -- it's a scam. If I tried to sell you an orange for US$80, you know the company can make reasonable profit at a way lower price. You'd never pay that, because the company didn't risk enough capital to justify such extravagant profits. Now, do not confuse this ratio of profit to risk with how much profit an item gives a business. It is perfectly fine sometimes if a business makes 400% profit over the production cost IF the market they are entering is perhaps so uncertain that they stand to lose a great deal of money if things go badly, which can justify higher profit per unit sold as a percent of all costs. Well, skins are quite cheap to create. They pay an artist once to create the model and then plug it in. There is very little risk, because their games are iconic and will remain active for a generation or longer with many obsessed with getting nice skins to express their style in the game world. So we have not much money risked combined with low risk. That should imply a low price or else you are a fool to do the transaction. Gabe and Valve are disrespecting you. It is not an honor to be able to spend such and such money. If you think that way, I've got an US$80 orange to sell you. Then, you can tell everyone how much you could afford when it comes to cheap fruit.
3.) Valve double dips and with basic features that third party business outperform. So the ONE advantage to having a classist system centered around gambled skins is that the game is free to play, meaning everyone who is poor can still enjoy the title if their PC can handle it. Well, all those 100s of millions in skin stuff wasn't enough for Gabe. He then had to sell basic item/ability recommendations in DotA in something called DotA Plus and basic statistics tracking in CS2. It doesn't matter how cheap it is. These are basic features that should come with the game, and being a billion dollar company, their should be no need for other websites to track my statistics or for me to minimize to get information about my play.
at 9:30 you mention stock prices, but valve does not have stock prices as it is not a publicly traded company.
If they ever make HL3, I think it would have a separate VR story similar to the PC story. It would be like Half Life 2 with Half Life Alyx but they would be basically the same game.
The VAC system is actually kinda instant, it works not only using those small signed programs, but also player behavior.
Stock prices??? I don't know if you're joking or what but Valve is not a public company
On one hand, the way valve works sounds perfect, and then you realise that doesn’t actually work
I agree with most of the video, but not the 'vr-exclusive' thing. Valve seems to make half-life games whenever they have a tech innovation to show off (hl1-storytelling in gameplay, hl2 - physics in games), so it makes perfect sense for them to see that vr is growing, and that it lacks any mainstream triple a realease, and make hla vr.
That's terrible reasoning and still not an excuse as to why Alyx couldn't be Half Life 3. That also only maybe applies to Valve's tech innovations, as Valve didn't start any of those.
@@JZStudiosonline so... you want the fallout of hl3 being behind locked behind an expensive peripheral that requires a high end hardware and room with open space to use.
edit: also making a mod that would turn the game into an fps would kill most of the work put into the game as it was never designed to be an fps, but a vr title.
I really love the risk of rain soundtracks in the background they really fit and doesnt take the attention away while still being a ear candy
10:39. that laugh. That is such a genuine laugh that got me laughing as well.
Pretty good video for the most part. But I have to disagree on the steam cut being a issue. Most physical stores end up with a cut of around 60% after you take into account making the discs, dealing with a publisher, and then dealing with the actual store. Compared to that 30% is a steal, but it doesnt stop there. Steam offers free advertising, free community tools from mod integration to community pages and messages to your player base really the list of community features steam adds is a mile and a half long and is worth the 30% by itself, free servers hosted by valve both for downloading your game and for multiplayer integration. Oh and steam doesn't force your game to do or be anything, your project will not be canceled by your publisher because it wont be profitable enough and steam has no problem throwing your shitty furry gay visual novel up on their store. Taking all of this into account a 30% fee is a dam luxury and any game developers saying otherwise are entitled brats.
I think the largest point aboit Valve's "monopoly" here - something I heard elsewhere online even - is that it's not a typical monopoly in the sense of malicious efforts to extort consumers, but rather just... a result of no competition. No other company has rose to the occasion of creating another PC gaming platform as accessible and comfortably simple as Steam where the same creators who publish things on Steam could also sell their games. There's no choice of preference for consumers; Steam is just a must-have for many games otherwise unaffiliated with Valve, because that's the main platform it is on.
Whether or not this lack of competition IS because of underhanded, secret efforts of Valve's is a possibility to consider but on the forefront I think the main issue related to this monopoly that should be addressed is simply that lack of competition, that we just need another - multiple other platforms to serve as competitors to Steam.
Unfortunately, gaining trust as a program like that on both the part of consumers who would use it and producers who would consider providing their game programs to such a new platform to sell according to a deal system isn't something that can just happen. It'd be more likely if a known, big company like Microsoft (which has kinda tried) or Nintendo tried to take off with a platform like this, but it would still take insurmountable efforts, especially in making sacrifices to bring such a new program to the level of competing with Steam rather than following what a company launching a new platform of this sort would want to do with it.
This video is VERY underrated.
I mean it came out literally yesterday
honestly valve is still a good company compared to literally any other big video game company
Word👏
Yea, everybody is just so greedy and corporatized. Valve has shown that they still care about their community. Everybody is just trying to squeeze every single nickel and dime from players in the most aggressive way possible. A business has to make money, but valve operates a lot differently from other big companies
Shill
@@JO-hs1ue LMFAO 😂 yes the company that pushes loot boxes and gambling care about their community 😂😂😂
@@SergyMilitaryRankings they still believe that Gaben cares about his ips lol
VAC is a joke. Anyone cheating on TF2 will never get caught, and people on CS:GO don't get detected fast enough. Valve doesn't have to do anything about it. They make so much money that it won't pose a problem to them at all. I wish there were some competitors to Valve and Steam, so they would be forced to actually take action about these problems !!
They /allegedly/ made some changes to vac to make it better for csgo, but not tf2. And the changes made still didn't fix anything
Yeah its called epic games
@@luizeduardodick1461 or just Windows store, which is XBOX still.
It works, people do get VAC banned. Most cheaters just make new accounts and join the free game.
And in the forgotten game hl2dm has better security and the thing is they UPDATED THE SECURITY
in 2022 for a 2004 game
I hate how quickly people spread the misinformation that you need a $1000 headset to play Alyx, whether knowingly or not. You can play it with an old Windows Mixed Reality headset that goes for less than $100 these days. That's how I initially played it. Another thing that really bugs me is how you're acting like VR is some boogeyman coming to steal your precious Valve away. One reason why I believe Valve should do things for VR is that VR is a very new industry, and it always seems to be lacking content and true innovation. The Valve Index truly was the best VR headset money could buy at the time (at least, for consumers), and the innovations Valve made on it are nothing to scoff at. Another reason is that without Valve focusing on VR, Meta would not have any real competition whatsoever. I don't think anybody wants that. Yeah, Valve should definitely try to keep their thriving multiplayer games alive, but that does not mean they can't possibly have their focus on VR. I love (almost) everything Valve puts out, and I'm just glad they're not done making games, and I think now's a great time to get into the VR space.
Well I mean valve has technically already patched most bot issue for the most of it by 90% so rarely you can find bots in both casual and comparative and you can find them a few times every once ina while playing man vrs machine
Man vs. Machine seems like a okay place to encounter a bot, at least it won't be headshotting actual players and instead it's bots against bots
I am always like "does Valve need to even work at at all?"
I don’t know wHat you arE on about, vaLve makes Perfect gaMEs in every way.
your content is really well organized, good video
Can't wait for half life 3 to be brain chip exclusive.
Cool video but I think you sounded a tad more angry during the tf2 section
Tf2 is one of my favourite games, and is easily the game I have the most hours on.
I probably was more angry lol
The internal structure sounds a nightmare, there must be some structure or who would be keeping steam going, servers running etc. But it seems wild, I wouldn't want to work there.
A Major point you have missed on is that TF2 has not seen any development because it is old, but because how much a spaghetti the source code of the game is. And with their flatland structure, no one wants to go work with anything that messy.
Valve “stock prices” cannot go down cause the company is privately owned. Not publicly traded. So there is no such thing as Valve stock.
Htwo's voice is usually so chill that hearing him laugh sent chills down my spine
This entire situation just reminds me of a comment that I saw a while ago, don''t remember where otherwise I would give the citation of a name.
"A valve on its own will always be fine, but to much Steam emitted will Corrode even the strongest of them"
My biggest issue with valve is really nit-picky but.... There's an achievement on left 4 dead 2 they added called "good guy nick" years after the game released that's super difficult to get and only possible during "free weekend events" which is something they rarely do! Only a handful of times during the over 10 years the games been made
Bruh the fact you are noting Valve adding a new achievement to a decade old game as a highlight shows how far Valve has sinken when it comes to supporting their old IPs
Allow me to say: VAC being such a laid-back anti-cheat makes it one reason it's the only anticheat software I'll tolerate dealing with in a game. I don't necessarily trust valve with my data but the fact that they have to go to check your DNS cache to even have a CLUE as to what websites you'll visit demonstrates a VERY large amount of restraint.
"More modern anti-cheats seem to be harder to circumvent than VAC is" you can literally run Valorant in a VM by changing one line in an XML file
Plus there's now cheating setups that are 100% undetectable without capture card ban due to advances in AI.
In summary VAC runs very much on the side of "no mistakes" rather than "minimizing disrupted playtime"
Honesty, I was thinking this was one of those sin counter everything wrong with videos, but this is fine.
Am still waiting for valve2
Not everyone can get a $100m yacht being a man of the people
Since the bot problem started I only played community servers
Mostly just x1000 and Samwiz's stupid server
I did play some casual but mostly only when I played with a friend
And now his PC works no more
I love your choice of Risk of Rain 2 music
9:33 Stock prices go down? What stock prices lol? Valve's a private company. They have no stocks and they answer to nobody.
Anyway, you mentioned Epic, but ignored GOG. GOG is my default store and I buy everything I can there, because GOG allows me to actually own my copies. Steam is a backup, in case GOG doesn't have a game I want.
5:50 in all fairness, this has always been an issue to some extent
It was always the latest and most performance hampering technology half-life games were using for their time
If they never make half life 3, the will never make half life 3 a VR exclusive
I'm usually on top of everything Valve releases and I've never even heard of Artifact until this video.
19:05, sounds like they tried to pull a yu-gi-oh and failed
Maybe in time Half-life 3 releases everybody will save up money for that Deckard or whatever it will be called in the future
Half life alyx needed to be in VR it wouldnt of worked otherwise
Valve doesn't have stock prices because its owned privately which let's them have their land
The Worst Part:
Steam killed Physical PC games.
5:46 so, what's the problem? They released so many things in that period.
CD Project at the same time released only: Witcher 3, Cyberpunk, Gwint, the Witcher strategy game.
Bethesda's at the same time released: doom 16, doom eternal, fallout 4, fallout online.
Riot games: after LoL released LoL mobile, legends of Runthera, valorant.
Crytek? - Crisis 3 and western online game.
Vavle: after Dota2, the lab, artifact, Autochess game, Alyx, +CS2?+hardware as: steam machine, controller, steam deck +feature that allows to run most of the windows games on linux!
Half-Life 3 won't be a VR exclusive, because it won't ever be. XD
17:22 *Ricochet Whistling Quietly*
Yk there is one better explanation, Gabe is old. At this point, he probably has had enough of virtual things and wants to live out his life on a beach in costa rica. In his latest interviews, he seems just tired in general and nothing seems to excite him but in the book Portal After Hours in each picture that the author displayed of Gabe, he is happy and smiling knowing he accomplished what he was meant to he was passionate about what he was doing. Valve is privately owned, basically, everything belongs to Gabe and he probably set aside a good amount of money he also doesn't have any shareholders he needs to please.
At the end of the day, there isn't any reason to pressure the developers in any way, so the valve is slipping. Their fuel for motivation to innovate has run out. Steam is an open platform and after 11 years as of the time of writing Portal 2 is still the highest-rated game on the forum. Without competitors in the field, people don't feel as if they need to innovate.
For valve to stay on track with her success they need new leadership immediately.
the first 2 minutes alone are helpfull in a way i never would have imagined...lets see how the rest of the video goes
indeed a very good video there. many thanks
I honestly don't have much of a problem with VALVe. VALVe is a questionable company, just like any large gaming company, but ultimately, I'd take one innovative game in 10 years than having a constant stream of updates, sequels and "casual audience"-pleasers, as I play video games to experience new things and be challenged and most popular games I've played were disappointments, and I'd take even the worst anti-cheat over invasive bullshit. I've had my favorite single-player games of the 2000s broken permamently because of StarForce and SafeDisc, I've had releases I was excited for killed by presence of Denuvo even though it did jack shit to stop actual cracking and I am not falling for the "screw over your own pc for the good of all!" again.
valve has its issues, no doubt about that. but I think its hardly the worst gaming company out there. (also tf2 got fixed somewhat yay)
Pretty cool video essay, though I'd like to point out a few things
>About Artifact
I still don't get why people do reveal thing audio, pretty sure i heard "whoos!!!" There don't get when people use that clip as a negative reason
Another thing is Artifacts' complexity, I've played it a bit as a dota player, I've had some experiences with mobile card games and Artifact isn't as hard as people make it out to be, there's just the shop and 3 boards. Each board is barely complex enough and you easily see what's happening just by glancing at the -minus numbers and "X" symbols. Not to mention you can hover at every single ability even when they're on the board. Pretty petty excuse
The more likely reason is the Pay2Play and Pay2KeepPlaying Model
One Last thing, Did you know that as a Dota player we've only had 2 Major Patches for this year? Not to mention the Dota battlepass and Dota international was a Disaster this year. Wtf are they doing with their most played IP
this is a great video. i appreciate the editing and the music a ton
clicked on cuz i fell intimidated by gabe holding me at gunpoint :(
As a note, Valve's "stock prices" can't go down because... they are a privately owned company. They don't have stocks.
there are a few people working on tf2 but I dont know why they aren't trying to fix the bots and instead doing fixes for bugs they keep creating like sniper eating his gun and stuff. they need more people working on tf2 and they need to fix VAC
Well the reason why they only fix the bugs that seem trivial and unimportant is simple. They're the ones that are easy to fix. Fixing bots and fixing vac are far, far larger problems that they can't fix nearly as easily as the other stuff
@@htwo1 thats true, also, thanks for replying, not many youtubers do that. it may seem a little childish but it means a lot that you're engaging with your community this much.
Well, he wasnt lying. We actually got a TF2 update. Not the one we hoped for. But one nonetheless.
"We used to make games, now we make money"
- Some guy on UA-cam
9:34 valve doesn’t have stock prices, they are a private company
I would want half life 3 to be vr exclusive, because fuck you vr is awesome. Great video btw (okay maybe a flatscreen mode too)
I know it's kinda pointless to say after so long, but, talking about VAC, I once got VAC ban on gold source games... I don't even know why, and that is frustrating, because I actually enjoy playing cs 1.6
A flat company is obviously just such a terrible idea. How are you supposed to steer a ship when everyone is steering in different, sometimes opposite, directions?
How does this only have 13k views???
just wait
server-side anti-cheat really is the only last private solution to anti-cheat. I really don't want EAC becoming anymore popular than it already has been. I have no idea why a game like Elden Ring needed it to completely lock down a game meant to be singleplayer first...
I'm alright with Valve exclusively doing stupid shit. The Steam Deck is stupid, there's no denying that. It's also *extremely* cool. The Valve Index is also stupid, same story there. Making a VR exclusive Half Life sidegame is almost the dumbest thing on this list, it's also very cool. Steam controller. There are plenty of great studios making great games, but the number of giant companies throwing cartoon-sacks of money against the wall to see what sticks is just one, Valve. They may not make half life three, they may not fix TF2, they may not make a regular FPS game ever again, but they're going to make up for it by doing things no ever company would/could ever dream of. Because those things are dumb as hell.
*and also awesome
I think I'd be inclined to agree with you if it wasn't for the fact that it ends up hurting the consumer so often. The problem isn't that valve does all of these things, it's that they do it at the expense of their customers on many fronts
The Steam Deck and Valve Index sold very good, actually incredibly good considering one of them is over $1000 and managed to sell like 500k sets and another range from $260~600 and have all the queue full, a portable virtual machine with console spec, which can do lots of stuff aside from gaming
@@nelsonsham2368 the Steam Deck actually ranges from $400 to $650, but you're right about the sales.
Honestly this just made me want to work for valve
Plz give me heavy update, or an update to sex the spy
good shit brother, found your recent jump video on the tempus server and wanted to show some love here, subbed and liked
Another problem that valve has they can’t count to 3
If only Gaben could count to three...
The problem is, Gaben CAN count to 3, he just can't teach anybody else to count with him. (according to this video, at least.)
Gamers are weird. When incentives dictate game development, they complain about micro transactions. When the company doesn’t care, gamers suddenly beg for studios to care about money. Wtf
As long as they provide the goods and services that amounts to the fees payed by their customers and have no sales expectations, Valve has every right to do whatever they want. No matter how hard we complain it is not obligated of them to fix any of these, so they’re not “wrong”, just disappointing.
Valves greatest function is also it's greatest weakness
TF2 youtuber is mad at Valve? Who coulda guessed!
This, plus Valve's arbitrary review hiding (skullgirls, SS:KTJL), plus game dev may moderate their forum and ban whoever they want, plus Sweet Baby
Well they're not charging memebrship fees yet,
so its infintly better than console.
Half-Life 3 will not be VR exclusive, Alyx was a goood opportunity to be because it was a spin-off. The Gordon Freeman main HL saga will be eventually flatscreen.
Lol, Half Life 3 will definitely be VR exclusive. And I don't see Any reason for it not to be tbh. Having a completely new entertainment medium to play the game with is probably the only way it can live up to the hype while still being true to Half-Life. A single player FPS is old hat in regular old flat screen. But, in VR with their cutting edge hardware fully realized, Valve can make a single player FPS that still does new things players have never seen before.
I can't imagine Half Life 3 being anything other than a groundbreaking experience like that. Valve would sooner shelve the idea for a few more generations.
30% is industry standard. EVERYONE takes that - except the soon to be failure know as Epic Games. Shit, I don't even take free games from Epic anymore.
I was gone from Steam for over 4,000 days. A few months back I got my 18 Year badge. But I only need one launcher.
I think episode 3 is going to be a half life card game
Heres recommendations:
-the orange box
-l4d1 and l4d2
Valve has an monopoly?
Glad to see Epic Games Store doesn't exist... despite attacking Valve and trying to compete.
Anyone could compete, Valve hasn't done anything to stop you.
Don't get me wrong Valve is still flawed but... sometimes people are just stupid.
If UA-cam comments had reactions like on Facebook I would totally laugh on this comment
#1 issue Valve cannot count to three
This mentality is the worst and discourages very good ideas since they can be stopped in a day by higherups!
0:09 you know if you hit as soon as your charge is about to run out you do krits right