I only go for all collectables/achievements for games I really enjoyed. That's more of an excuse to keep playing it once I've finished the game. Even then, it's more of an afterthought. I don't go in thinking I'm going to collect everything.
I don't think I understood how people would make that distinction before I played Horizon Zero Dawn. Never played another Ubisoft-style open world before or since, just looking at those map markers was so exhausting that I ended up going to each region once to look at the biomes and get the map fragments, did the main story and then never wanted to touch it again. Some games would benefit massively from being reduced in scope a lot.
@@eser8167 I haven't played HZD, but I agree with that sentiment. Personally, and I know I'm in the minority about this, I felt that same way with Sony's Spiderman game. Haven't played the second, but I checked the first when it immediately landed on PC. I thought the internet was gaslighting me. The game would progressively populate the map with more side stuff to do and I just had no motivation to do them. Besides the backpack collectables because I like the comic references.
@@TheOneBearded Damn, I was actually wondering about that one, but if it's similar, then I might skip it. Although the traversal looks really good, so maybe a lot of people just use the objectives as an excuse to go swinging around the place lol.
@@eser8167 I mean, if you find it on sale, I don't see why not tbh. I just didn't jive with most of what was there. But gawddamn is slinging around NYC awesome. Probably my favorite traversal in a game next to the motorcycle from Days Gone. I didn't care for the generic music that plays during the swinging tho. And there are some pretty neat story moments. I say, just ignore all the side stuff that you don't want to do and play the main story and whatever you run into.
God, yeah. Gold Crown hunting in MH is some of the worst examples of that when it comes to completion/collecting. Like great, now what, I wasted all that time and like World/Rise a good deal less now because of Crown Hunting. But that urge is just there. Its like an addiction that's hard to kick.
That one is unfortunately mostly because it's tied to in-game awards. Personally I can ignore achievements, but in-game achievements should be achievable by most players with a normal level of determination, not having to wast hundreds of hours SOLELY on the task.
Elden Ring has shown Fromsoftware is moving further away from collectathons. Only two of their endings give you trophies and the actual collection trophies are no longer do collecting every spell, but just the legendary ones.
Elden Ring tricked me into thinking I enjoyed trophy hunting until I wanted to start doing it with other games and realizing how many involved collecting worthless trinkets
Collectathon games aren't the only offenders. Playing the new Doom games has level secrets and challenges that aren't always the worst, but they take up more time than just playing the game normally.
I have a simple rule: if I'm not learning anything new, I'm not having fun. Learning is generally fun, endless repetition is hell. A simple way to learn something new is to do a challenge of sorts. It opens our eyes to information that we've previously missed. Roleplay can also accomplish something similar. Elden Ring allows us to challenge ourselves in countless ways. That's why it has near infinite replayability. I also like chess for the same reason. No game is ever the same as the last several hundred or so. You'll always learn something new, it's impossible not to.
I think games like elden ring are so good exactly because you can combine the roleplay and challenge aspects. Like you can play it once as a cool magic knight, and then the next time as an archer or a guy with only a pair of boxing gloves, and the playstyle and difficulty will be completely different.
Isn't that similar to how you play Elden Ring? Some people would say it isn't worth searching areas with a fine tooth comb in order to favour progression in the game. Having said that, I kind of got addicted to getting 100% on every game and it ultimately made me miserable, but I'd say it's more similar to someone who refuses to use summons in From Soft games, they have an invisible obligation that they're putting on themselves. I've since drastically slowed down my trophy hunting and considering just playing the game without worrying about trophies. It is hard, though, because I enjoyed getting platinum trophies, getting trophies can get addictive, and I went from getting platinum on my favourite games to trying to 100% every game, if I were a teenager again then I'd probably be fine getting 100% on every game but as a dad and husband I can't realistically keep up with that. There is an ecense of nostalgia in trophy hunting, especially when people have the same account through multiple generations of consoles. They can look back and remember those older games. Some trophies may not be as pleasant as others to achieve, but there is a satisfaction with having completed certain challenges or feats, collectible trophies kind of suck but can be done in a good way, but it's a necessary thing if you want to get the platinum trophy. Not in all games though I might add.
Exploring and wanting to find items is not = to HAVING to find literally everything. If you're doing it because you enjoy it, that's not really what he's talking about
@JeanKP14 Watching him play the beginning of Elden Ring DLC, he was looking at every corner of the map for things to pick up or secrets to find. Would you not be doing that same thing while doing a 100% run of a game?
I'll usually only go for 100% if I'm already enjoying a game so much that I want to play it to its full extent. Screw doing 100% just for the sake of it or to trophy hunt. That sounds like torture to me.
I buy most games on Switch because there’s no achievement system to distract me, which allows me to set my own standard for completion. On PlayStation I get that gnawing feeling that I have to platinum it to truly beat the game and get that sense of completion. But in reality a lot of trophies are total BS that waste your time by making you do random stuff that doesn’t add anything to the experience, or even feel necessary for a sense of completion. Almost every game has some grindy nonsense in the achievement list that not a soul would ever do unless there was a digital award attached.
Sometimes Trophies give you a good excuse to replay a game you love, or to experience a different aspect or part of the game. But I agree that in general it is a defect of the human mind, haha.
That’s what people say about Elden ring with all the mini dungeons. That’s basically a completionist defect. But you’re okay with that and not something like jak. That just proves people only collect and complete games that they really enjoy. There’s nothing wrong with that and it certainly isn’t a defect. I did every thing in Elden ring and god of war. But I’ve never completed 100% any other game. That’s normal
Fortunately, my brain only ever lets me get so far into a collectathon before it starts finding the whole thing tedious and boring. What's weird, and something I haven't spent too much time analyzing, is how some games with collectathons will piss me off to the point that my opinion of the game over all will go down. Whereas some games I just shrug and say that while that one aspect is not for me, the rest of the game was fine/great/whatever. As examples; Batman: Arkham Knight has the godawful Riddler Trophies. I really enjoy Arkham Knight but I'd tell anyone and everyone that there's no good reason to collect Riddler Trophies. Sea of Stars, on the other hand, has the rainbow shells and I genuinely think that the game is worse as a result.
*Rata before playing Jak 3:* I am a Roomba who goes over every pixel of the map with a fine-toothed comb multiple times to make sure I don't miss a single thing. *Rata after playing Jak 3:* 100% completion is for losers. Just beat the game and move on to the next one lmao. The hell did Jak 3 do to this man?
feel this way the most about fromsoft games and monster hunter world. people who 100% those games are losers who hate themselves. like in what world is grinding ng+ to get every spell or max upgraded infusion fun, or better yet doing obscure palico minigames that give shitty rewards.
@@xXxXKusKusXxXx Speak for yourself. Played Elden Ring 7-8 times through and I do a collectathon every time. Even on new game plus with items I already have. Can’t explain it but I love it
@@painhurtssometimes2185 I do not have this defect. I do different dungeons on every playthrough which makes every playthrough unique. I love elden ring and played 10+ playthroughs.
@@vandalic8566 Some people feel the need to collect every item and dungeon on every playthrough of Elden Ring they do, hence every playthrough takes them 80h+, so they feel too intimidated to start new characters. Then they complain that the game is too long and not replayable. Personally, I have only 100% the game on my first character. Now I just plan which content I want to do on new characters to keep playthroughs around 30h.
It's definitely not a "defect" lol, completionists simply enjoy well...completing the games they play. Can some see it as a waste of time? Sure, but then that means video games as a whole are a waste of time.
He's pretty actively saying that it's not a waste of time. Just that the most enjoyable portion of a game is typically everything up to the collect-a-thon, so he knows that he could probably have *more* fun if he just started up a new game instead of 100%ing the current one. 1:17 is the spot in case you want to revisit it.
There's a more insidious nature to the "collectable" "achievement hunting" portion of modern videogaming. I remember back in the early 2010's it was small scandal that certain videogame companies were hiring people from the casino/gaming industry specifically to get people addicted to the content.
Love the duality that Ratatoskr shows here. The human roomba recognizes that there may be an error in the programming 😂
Bro just straight up called me, personally, a defect…
Damn…
deserved
You're not a real man unless you collect every single egg in jak and daxter
I only go for all collectables/achievements for games I really enjoyed. That's more of an excuse to keep playing it once I've finished the game. Even then, it's more of an afterthought. I don't go in thinking I'm going to collect everything.
I don't think I understood how people would make that distinction before I played Horizon Zero Dawn. Never played another Ubisoft-style open world before or since, just looking at those map markers was so exhausting that I ended up going to each region once to look at the biomes and get the map fragments, did the main story and then never wanted to touch it again. Some games would benefit massively from being reduced in scope a lot.
@@eser8167 I haven't played HZD, but I agree with that sentiment. Personally, and I know I'm in the minority about this, I felt that same way with Sony's Spiderman game. Haven't played the second, but I checked the first when it immediately landed on PC. I thought the internet was gaslighting me. The game would progressively populate the map with more side stuff to do and I just had no motivation to do them. Besides the backpack collectables because I like the comic references.
@@TheOneBearded Damn, I was actually wondering about that one, but if it's similar, then I might skip it. Although the traversal looks really good, so maybe a lot of people just use the objectives as an excuse to go swinging around the place lol.
@@eser8167 I mean, if you find it on sale, I don't see why not tbh. I just didn't jive with most of what was there. But gawddamn is slinging around NYC awesome. Probably my favorite traversal in a game next to the motorcycle from Days Gone. I didn't care for the generic music that plays during the swinging tho.
And there are some pretty neat story moments. I say, just ignore all the side stuff that you don't want to do and play the main story and whatever you run into.
God, yeah. Gold Crown hunting in MH is some of the worst examples of that when it comes to completion/collecting.
Like great, now what, I wasted all that time and like World/Rise a good deal less now because of Crown Hunting.
But that urge is just there. Its like an addiction that's hard to kick.
That one is unfortunately mostly because it's tied to in-game awards. Personally I can ignore achievements, but in-game achievements should be achievable by most players with a normal level of determination, not having to wast hundreds of hours SOLELY on the task.
Elden Ring has shown Fromsoftware is moving further away from collectathons. Only two of their endings give you trophies and the actual collection trophies are no longer do collecting every spell, but just the legendary ones.
Elden Ring tricked me into thinking I enjoyed trophy hunting until I wanted to start doing it with other games and realizing how many involved collecting worthless trinkets
Collectathon games aren't the only offenders. Playing the new Doom games has level secrets and challenges that aren't always the worst, but they take up more time than just playing the game normally.
I have a simple rule: if I'm not learning anything new, I'm not having fun. Learning is generally fun, endless repetition is hell.
A simple way to learn something new is to do a challenge of sorts. It opens our eyes to information that we've previously missed. Roleplay can also accomplish something similar.
Elden Ring allows us to challenge ourselves in countless ways. That's why it has near infinite replayability.
I also like chess for the same reason. No game is ever the same as the last several hundred or so. You'll always learn something new, it's impossible not to.
I think games like elden ring are so good exactly because you can combine the roleplay and challenge aspects. Like you can play it once as a cool magic knight, and then the next time as an archer or a guy with only a pair of boxing gloves, and the playstyle and difficulty will be completely different.
Isn't that similar to how you play Elden Ring? Some people would say it isn't worth searching areas with a fine tooth comb in order to favour progression in the game.
Having said that, I kind of got addicted to getting 100% on every game and it ultimately made me miserable, but I'd say it's more similar to someone who refuses to use summons in From Soft games, they have an invisible obligation that they're putting on themselves.
I've since drastically slowed down my trophy hunting and considering just playing the game without worrying about trophies. It is hard, though, because I enjoyed getting platinum trophies, getting trophies can get addictive, and I went from getting platinum on my favourite games to trying to 100% every game, if I were a teenager again then I'd probably be fine getting 100% on every game but as a dad and husband I can't realistically keep up with that.
There is an ecense of nostalgia in trophy hunting, especially when people have the same account through multiple generations of consoles. They can look back and remember those older games. Some trophies may not be as pleasant as others to achieve, but there is a satisfaction with having completed certain challenges or feats, collectible trophies kind of suck but can be done in a good way, but it's a necessary thing if you want to get the platinum trophy. Not in all games though I might add.
Exploring and wanting to find items is not = to HAVING to find literally everything. If you're doing it because you enjoy it, that's not really what he's talking about
@JeanKP14 Watching him play the beginning of Elden Ring DLC, he was looking at every corner of the map for things to pick up or secrets to find. Would you not be doing that same thing while doing a 100% run of a game?
I will NEVER understand why people do this. I have multiple normie friends that talk about 100 percenting games. Wtf.
I'll usually only go for 100% if I'm already enjoying a game so much that I want to play it to its full extent.
Screw doing 100% just for the sake of it or to trophy hunt. That sounds like torture to me.
Anyone who did all the Riddler trophies in Arkham Knight is insane. I'm just not strong enough
I buy most games on Switch because there’s no achievement system to distract me, which allows me to set my own standard for completion. On PlayStation I get that gnawing feeling that I have to platinum it to truly beat the game and get that sense of completion. But in reality a lot of trophies are total BS that waste your time by making you do random stuff that doesn’t add anything to the experience, or even feel necessary for a sense of completion. Almost every game has some grindy nonsense in the achievement list that not a soul would ever do unless there was a digital award attached.
I am 100% not happy that I collect things
Sometimes Trophies give you a good excuse to replay a game you love, or to experience a different aspect or part of the game. But I agree that in general it is a defect of the human mind, haha.
Most of the time I dont even finish my games lmao. However, if I really do like a game I would probably 100% multiple times.
The jak trilogy games are the only games that I have ever 100% coincidentally
Noo, now I can't see it the same way i did before 😭😭
Been talking to my friend about this one lately. He can't play RPGs like AC Odyssey or Cyberpunk because he gets obsessed with the collectathon.
That’s what people say about Elden ring with all the mini dungeons. That’s basically a completionist defect. But you’re okay with that and not something like jak. That just proves people only collect and complete games that they really enjoy. There’s nothing wrong with that and it certainly isn’t a defect. I did every thing in Elden ring and god of war. But I’ve never completed 100% any other game. That’s normal
Yes, it's a curse I will never get rid of 😔😔
Fortunately, my brain only ever lets me get so far into a collectathon before it starts finding the whole thing tedious and boring.
What's weird, and something I haven't spent too much time analyzing, is how some games with collectathons will piss me off to the point that my opinion of the game over all will go down. Whereas some games I just shrug and say that while that one aspect is not for me, the rest of the game was fine/great/whatever.
As examples; Batman: Arkham Knight has the godawful Riddler Trophies. I really enjoy Arkham Knight but I'd tell anyone and everyone that there's no good reason to collect Riddler Trophies.
Sea of Stars, on the other hand, has the rainbow shells and I genuinely think that the game is worse as a result.
*Rata before playing Jak 3:* I am a Roomba who goes over every pixel of the map with a fine-toothed comb multiple times to make sure I don't miss a single thing.
*Rata after playing Jak 3:* 100% completion is for losers. Just beat the game and move on to the next one lmao.
The hell did Jak 3 do to this man?
I can't play marble blast ultra because i NEED to plat every level.
feel this way the most about fromsoft games and monster hunter world. people who 100% those games are losers who hate themselves. like in what world is grinding ng+ to get every spell or max upgraded infusion fun, or better yet doing obscure palico minigames that give shitty rewards.
Shoutout Mortismal!
Hold on.. They removed the cutscene of Miqqi from 1st trailer!!
Does Rata ever get collectors anxiety?
no, he's enlightened
This defect prevents people from enjoying elden ring to its fullest
wdym
@@xXxXKusKusXxXx Speak for yourself. Played Elden Ring 7-8 times through and I do a collectathon every time. Even on new game plus with items I already have. Can’t explain it but I love it
@@painhurtssometimes2185 I do not have this defect. I do different dungeons on every playthrough which makes every playthrough unique. I love elden ring and played 10+ playthroughs.
@@vandalic8566 Some people feel the need to collect every item and dungeon on every playthrough of Elden Ring they do, hence every playthrough takes them 80h+, so they feel too intimidated to start new characters. Then they complain that the game is too long and not replayable. Personally, I have only 100% the game on my first character. Now I just plan which content I want to do on new characters to keep playthroughs around 30h.
100%ing games is something Mortismal Gaming does so I don't have to
It's definitely not a "defect" lol, completionists simply enjoy well...completing the games they play. Can some see it as a waste of time? Sure, but then that means video games as a whole are a waste of time.
He's pretty actively saying that it's not a waste of time. Just that the most enjoyable portion of a game is typically everything up to the collect-a-thon, so he knows that he could probably have *more* fun if he just started up a new game instead of 100%ing the current one. 1:17 is the spot in case you want to revisit it.
There's a more insidious nature to the "collectable" "achievement hunting" portion of modern videogaming. I remember back in the early 2010's it was small scandal that certain videogame companies were hiring people from the casino/gaming industry specifically to get people addicted to the content.