Generate ELECTRICITY with Create | Create New Age

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  • Опубліковано 28 січ 2025

КОМЕНТАРІ • 295

  • @Iapetus31
    @Iapetus31 Рік тому +413

    Hey @polartt, I want to comment saying that the boiler heaters can actually act as if superheated if they reach 400 heat or above, in which they will then consume 4 times more heat to balance out. Pls pin this.

    • @collinkaufman2316
      @collinkaufman2316 Рік тому +6

      Cobblestone to lava farm is actually viable now

    • @xivilaikikira3768
      @xivilaikikira3768 Рік тому

      ​@@collinkaufman2316 dripstone and cauldrons not effective enuff for you?

    • @radiant9273
      @radiant9273 Рік тому +1

      This only works for the current pre-release/beta versions, its gonna soon appear in release version

  • @Poly_0000
    @Poly_0000 Рік тому +467

    the thing I feel is really holding this mod back is the programmer art.

    • @nautil_us
      @nautil_us Рік тому +77

      The art looks fine for a tech mod. Create just has magic mod level of art, its hard to compete with that for a new mod

    • @Poly_0000
      @Poly_0000 Рік тому +122

      @@nautil_us I'd be inclined to agree, if we were talking 6 years ago. But I think newer mods like create, farmersdelight and byg have just kinda set a new standard for how minecraft mods are meant to look. having this mod in a pack with the contemporary mods just feels out of place. But the devs are only human, I understand that. Hopefully an artist can join the team to pretty up the blocks a bit.

    • @TheQuinn50
      @TheQuinn50 Рік тому +33

      I think the tier 1 stuff is fine but yea the higher tier stuff does not fit in the create aesthetic at all.

    • @robertspeedwagon982
      @robertspeedwagon982 Рік тому +24

      @@Poly_0000 fr, mods like Immersive Engineering and the others that came after usually looks extremly good and consistent between addons

    • @nullblade
      @nullblade Рік тому +12

      The art did change in the recent update.

  • @appletree13
    @appletree13 Рік тому +231

    I'ts an interesting mod, but I'm not sure if I like the tiered magnets. It feels too linear and simple to me. Create is about using all the tools at your disposal to make whatever you want, and this feels more progression based than the base mod and the rest of it's add-ons. You don't have different tiers of cogs that can spin faster, for example. It's a great concept, but I think it could be executed better. Just not my cup of tea.
    Edit: tiered magnets, wires, and motors

    • @rocksfire4390
      @rocksfire4390 Рік тому +13

      you got tiered power sources in normal create, this isn't any different. to get the "better" sources you have to go and set up production lines for those better sources, again not any different then the tiered system of the magnets.
      like if you want to go from water wheels to windmills you need a LOT of wool. you want boilers? well you need copper and coal/charcoal, to get even better boilers you need blazes fed with blaze cakes.

    • @appletree13
      @appletree13 Рік тому +20

      @@rocksfire4390that's true, but at least they're fairly different from one another. Here it's basically just copy-paste with new materials.

    • @collinkaufman2316
      @collinkaufman2316 Рік тому +2

      ​@@appletree13like a bigger alternator for a higher tier is a good start?

    • @matiastripaldi406
      @matiastripaldi406 Рік тому +11

      Yeah also since self sustaining engines are a piece of cake to build with lava cauldrons you can just spam a bunch of those for essentially infinite SU and eliminate the need for the highest tier magnets

    • @appletree13
      @appletree13 Рік тому +4

      @@collinkaufman2316 something along those lines yeah. Preferrrably something a bit more distinct, but as long as it doesnt follow the overused and uncreative iron-gold-diamond linear progression, i'm fine
      (also sorry for being late. youtube didn't give me a notif)

  • @OGSaltBreaker
    @OGSaltBreaker Рік тому +129

    I'm thinking the heaters are meant to be used with the large Create steam boilers instead of a battery of multiple stirlings.

  • @nullblade
    @nullblade Рік тому +22

    19:30 corium applies radiation randomly (using random ticks, so random tick speed would affect its speed)
    This is how corium works:
    Every time it random ticks:
    1. It applies radiation in radius of 20
    2. It adds heat to blocks around it
    3. With 5% chance, it becomes solid
    4. It checks if it can break the block underneath it, rolls a number from 2 to 12 and if that number is over that blocks explosion resistance, it eats it.

    • @Autoskip
      @Autoskip Рік тому

      I'm pretty sure it was applying radiation whenever it ate a block - which is still random, but saying that it applies radiation randomly is like saying that standing on a sapling will suffocate you after a random amount of time - it's not false, just missing a step and suggesting it's a direct result.

    • @nullblade
      @nullblade Рік тому +2

      ​@@Autoskip I edited my comment to reflect on how it actually works.
      But I don't think it would be a good idea to fight me on how corium works .... I wrote the thing...

    • @Autoskip
      @Autoskip Рік тому +1

      @@nullblade
      …I appear to have been out knowledged - but to be fair, I had no idea that you were the author, and that initial description did seem to be missing a strong correlation.
      Given you're extremely knowledgeable about the mod though, I was wondering if those heat pipes were inspired by and/or compatible with the heat pipes from Crossroads (by Technomancer)? (I'd test it myself, but for some reason my computer's refusing to play modded minecraft in 1.19 and above)

    • @nullblade
      @nullblade Рік тому

      @@Autoskip I haven't heard of their mod so they were not inspired. Additionally due to how our system works they are very unlikely to be compatible. Hope this helps.

    • @Autoskip
      @Autoskip Рік тому +1

      @@nullblade - Yeah, there was a reason I didn't take the mod author up on the bet that you didn't use his API.
      Out of curiosity, what kind of incompatibility are you expecting? Is it just that you didn't build it to interact with other mods, or is there some fundamental difference with how you think Crossroad's heat system works?

  • @erumaaro6060
    @erumaaro6060 Рік тому +35

    This mod also treats electricity as "just energy". It would be great if they could add voltage and amps in the same way that create has stress units and rpm. voltage as the rpm, and amps as the stress units. along with melting/burning blocks etc when the amps are too high, and perhaps electrocution if the voltage is too high and the parts aren't insulated properly.

    • @erumaaro6060
      @erumaaro6060 Рік тому +1

      I'll check it out. I've heard that it's a difficult mod, but that's perfect for me. The old 1.7.10 mod ElectricCraft (an addon for RotaryCraft) has a simplified electricity system: It essentially uses the same system the RotaryCraft does just with volt and amps instead of rpm and torque. transformers acted like lossy gears that need cooling. resistive loss was proportional to current, so using high tension for power transmission was important. Resistors acted like current limiters, just independent of the voltage. Batteries could only charge or discharge, bu not both. A circuit could only have up to 4 current sources, or your cables turn into lava... Yeah, definitely quite a few simplification, but still far better than most other electricity mods I've seen.@samonautika

    • @mham42
      @mham42 11 місяців тому +3

      Bro want to gregify create 💀

    • @erumaaro6060
      @erumaaro6060 11 місяців тому

      I'll also add TerraFirmaCraft for good measure. @@mham42 ☠☠

    • @depressedtraingirl1056
      @depressedtraingirl1056 9 місяців тому

      @samonautikame when Fubuki:

    • @PacificPounding
      @PacificPounding 2 місяці тому +1

      Well it's made to be compatible with FE aka Forge Energy. Which is like the oldest Energy form in minecraft mods since 1
      7.10

  • @TheThundercow
    @TheThundercow Рік тому +90

    Honestly the only things this mod has over Crafts and Additions is the conversion of SU to RF, the big magnetic generator is a lot more interesting than just placing an alternator.

    • @thorminate2429
      @thorminate2429 Рік тому +4

      Agreed

    • @Kcraft059
      @Kcraft059 Рік тому +8

      I agree too but the art style of craft & addition is better (but features less developped) (this is my personal opinion though)

    • @TheThundercow
      @TheThundercow Рік тому +3

      @@Kcraft059 Oh yeah, overall I way prefer crafts and additions. Again, magnetic generators is the only thing I see as being improved in New Age.

    • @Sorien787
      @Sorien787 Рік тому +10

      Funnily enough, I'm contributing to the C&A mod by adding exactly this - a multiblock, configurable, SU->RF and RF->SU generator/motor setup.
      Seeing comment threads like this with the critique for the way that new age has done it is very useful for developing for C&A, lol

    • @TheThundercow
      @TheThundercow Рік тому

      @@Sorien787 Cool! Keep making sweet stuff!

  • @MajorTomFisher
    @MajorTomFisher Рік тому +104

    I'm not a fan of the ridiculous diamond costs for the final tiers of magnets (especially because diamonds aren't magnetic). I feel like one of the biggest selling points of Create is that it doesn't require stupid amounts of things like diamonds or ender pearls just to generate power, perform various crafting steps, or make cool building blocks. In fact, Create almost exclusively uses materials that _aren't_ expensive in its crafting recipes: copper, andesite, wood, kelp, etc. You also have to consider that it's probably a lot easier to build two or three hematite magnet generators than to spend the time required to build a diamond one.

    • @collinkaufman2316
      @collinkaufman2316 Рік тому +4

      Create sifter mod fixes diamond cost but yeah

    • @xivilaikikira3768
      @xivilaikikira3768 Рік тому +6

      It's a power mod conversion/ integration style mod so it uses tech mod style of progression
      But on that note it's not great at playing well with others and the converting Rate is ea/s and not ea/t witch makes things a bit more confusing

    • @cortinastone
      @cortinastone Рік тому

      Does diamond armor make sense?

    • @jzburda
      @jzburda Рік тому +1

      ​@@cortinastoneCan anything in Minecraft make sense, or does every mod creator have to make something that defies all logic?

    • @Someone.or.no-one
      @Someone.or.no-one 11 місяців тому

      The diamonds, overall, just feel shoehorned. Diamonds, in all actuality, aren't very useful in real-life

  • @ZorillaMyrid181
    @ZorillaMyrid181 Рік тому +25

    Energizing the bottles could be useful with Enchantment Industry, it's "free" passive experience along with whatever mob farm or other systems are set up to it

  • @leowood5860
    @leowood5860 Рік тому +24

    When you said corium wasn't radioactive lol. (corium is the most dangerous substance on earth) Anyway the mod seems cool especially when the corium actually melted through the reactor shell like it does in real meltdowns

  • @alan870112
    @alan870112 Рік тому +25

    he didn't talk about the steam engine part, you can use Heater instead of blaze burner for a boiler

  • @spoopythescout
    @spoopythescout Рік тому +38

    It's a cool mod in concept, but Create Crafts and Additions already does this on top of bridging the gap between Immersive Engineering and Create.

    • @jadegreenleaf781
      @jadegreenleaf781 Рік тому +2

      yes, but its also limited and buggy- nothing wrong with having multiple mods doing roughly the same thing- look at immersive engineering and industrial foregoing for instance

    • @ChaoGirDja
      @ChaoGirDja Рік тому +8

      Yes.. but somhow this version feels to me more.. " imersive", more like Create.
      Crafts and additions is an cool mod, non the less

    • @jacksonmagas9698
      @jacksonmagas9698 Рік тому +3

      Crafts and additions mostly feels like an adaptor between create and other more standard tech mods

    • @recursiveslacker7730
      @recursiveslacker7730 9 місяців тому

      @@jadegreenleaf781yeah the connectors in C&A cause rendering issues and crashes.

  • @threeuniquefingers
    @threeuniquefingers Рік тому +11

    Create is basically making Minecraft, an engineer’s lab AND I’m alll in for it!!!

  • @thomasfplm
    @thomasfplm Рік тому +4

    It would be interesting if motors could be used as generators and vice versa, considering it is actually something that happens in reality.

  • @N0FoxGiven
    @N0FoxGiven Рік тому +2

    just installed this thanks to your video, this is beyond useful and the integration for other mods like Storage mods and other tech mods that have been a pain to use Create with or requiring another power mod. this seems like such a nice thing

    • @collinkaufman2316
      @collinkaufman2316 Рік тому

      Where does magnetite spawn best?

    • @ActiveGamer3000
      @ActiveGamer3000 11 місяців тому

      @@collinkaufman2316 I cant accurately answer that but i found it best ranging from 0 to the surface in stone layers.

  • @legdig
    @legdig Рік тому +14

    I feel like it falls into the magic box problem a little too easily like other mods, can the reactor be used to heat a standard create boiler?

    • @mrShift_0044
      @mrShift_0044 Рік тому +1

      ye it can

    • @jacksonmagas9698
      @jacksonmagas9698 Рік тому +1

      I feel like there is room for something like a create: thermodynamics add on to redo higher tier power generation, and act as a base for other add ons for stuff like nuclear etc.

    • @starrysock
      @starrysock Рік тому +2

      Yeah, the progression isn't really that in depth. Like, it's essentially just Powah!'s crafting recipes
      the reactors are neat, as are the heat mechanics, but a lot of those have been done with other mods too so idk. Pneumaticraft even already has an addon for compatibility with Create, and thats the thermal stuff right there

    • @chrissant6277
      @chrissant6277 26 днів тому

      Yes. In fact I'm fairly sure the game incentivizes you to use reactors to heat boilers, then use that rotation to power your coils.
      It's an easier way to reach a max boiler, what's needed for the immense SU usage for netherite magnets.

  • @rpstephen
    @rpstephen Рік тому +16

    Cool idea, but the mod itself doesn't look appealing, the textures don't look like they fit the create mod or minecraft.

  • @maguy2538
    @maguy2538 Рік тому +3

    I’d love too see this work with immersive engineering

  • @ToJednoBurrito
    @ToJednoBurrito 10 місяців тому +3

    18:10 chernobyl meantioned 🗣📢

  • @xivilaikikira3768
    @xivilaikikira3768 Рік тому +1

    6core reactor can comfortably power a max lvl boiler if any 1 was wondering
    And a max lvl boiler can run exactly 17 layered magnet rings (66.7% eff) at max speed witch gos over the cap of what it can actually produce for power so out puts 57.6k FE/s (8 rings)
    Or 2.8k FE/t

  • @weston6568
    @weston6568 Рік тому +1

    It would be cool if they added a compatibility with this and the create mod trains so we could have electric trains!
    Also, another idea for compatibility would be with this mod and the environment z mod. It would be really cool if the boiler heater had the ability to warm you up in an area around you.

  • @rocksfire4390
    @rocksfire4390 Рік тому +1

    this is a super cool addon mod, all they really need is a art upgrade and wow will this be such a crazy addon (already is). the art is good enough as is but having better art normally never hurts!
    thanks for showcasing the mod.

  • @SomeD00D01
    @SomeD00D01 Рік тому +2

    Wow that mod looks amazing create mods are getting impressive

  • @nicolasrobin6017
    @nicolasrobin6017 Рік тому +15

    Im not sure electricity is what i want in create. It alwyas felt like Create was a fantastic and creative alternative to all those electricty mods you find in modpacks. I get where the idea is coming from but im just not sure this is what people want from the Create mod. probably better for an alternate mod or an optional extension

    • @FlameWLKR
      @FlameWLKR Рік тому +4

      Dude it's an addon to Create. It's pretty munch an option extension. I personally saw it on Curseforge and said nope SU are gold and all I need but after this video I kinda want to add it.

    • @chrissant6277
      @chrissant6277 26 днів тому

      Like the other guy said, it's optional.
      But this rotation into electricity thing is how it's somewhat done in real life.
      In real life you generate steam, push it down on a turbine, that turbine is connected to a coil inside a generator. The generator is a small room of magnates, creating a magnetic field.
      The spin isolates and forces electrons to the coil, then out into the wire.
      So yeah, I'd say it fits create as a progression through time thing.

  • @dragonridertechnologies
    @dragonridertechnologies Рік тому

    I find the Create mod insane. It's basically trying to recreate all other mods inside itself and almost ought to be its own game, but it's merely a free addon to Minecraft that adds so much amazing content. I thank the designers a lot but also really want to know what they are thinking! Some of their stuff like the movable Contraptions and the upcoming airships, planes, and submarines don't even seem possible in a voxel game, much less Minecraft... at least not without completely breaking the engine for any other mod.

  • @ghostlyguy.
    @ghostlyguy. Рік тому

    Honestly, i think the textures fit unlike most others opinions. What i honestly think is that it makes it fit with immersive engineering etc!

  • @First_Ninja
    @First_Ninja Рік тому +7

    Thanks - this is exactly what I have been waiting for to replace Mekanism once and for all!
    Also, I really enjoy your videos in general. You have a really laid-back and "radio-esque" voice, and I really like the friendly, cheerful tone you have - just like LGR!
    Oh, for future videos, please consider adding UA-cam Video Chapters. Those markers make navigation much easier. Thanks!

    • @eduardoroth8207
      @eduardoroth8207 Рік тому

      i get what you mean but i don't think this replaces mekanism, because mekanism's theme is like, high tech stuff, which is the polar opposite of create, hence why i don't like it when kitchen-sink modpacks (like direwolf20's 1.20 modpack) include create with all of the other high tech stuff like mekanism. on progression/questing modpacks it does make sense tho

    • @mrShift_0044
      @mrShift_0044 Рік тому

      *looks at this lame monstrosity of a rip off of immersive engineering and mekanism + factorio mechanics*
      nnn-no. I don't think it will.
      not in the current stage of development at least.

  • @hailmikusama
    @hailmikusama Рік тому +1

    the boiling heater can also replace the blaze burner in steam engine so it might be a more efficient way to use the energy from nuclear reactor

  • @s.hpurohit8879
    @s.hpurohit8879 11 місяців тому +1

    Create mod electricity :- 😊😊
    Mekanism mod :- 💀🔫

  • @LiteLotus
    @LiteLotus Рік тому +11

    cool mod in concept, but like someone else said on here, Create Crafts and Additions does a much better, more balanced job and it fits much better with the create progression path. this feels like making the conversion difficult for making it difficult' s sake. the progression path here feels too long for me to want to actually use it.

    • @eduardoroth8207
      @eduardoroth8207 Рік тому

      crafts and additions has a huge balance flaw, which is, you can power 16 full speed alternators with one full speed electric motor and you'll get a massive net gain of power

    • @chrissant6277
      @chrissant6277 26 днів тому

      But getting the 8 tier magnets isn't that hard. I think the game incentivizes you to use the nuclear reactor as well, because it's an easier way to get a max boiler, which you need to generate enough SU to spin a max coil.

  • @tri-washington3683
    @tri-washington3683 Рік тому +2

    I can just imagine someone recreating Chernobyl with the nuclear power blocks

  • @Etlac.Xeliko
    @Etlac.Xeliko Рік тому +2

    I dont know why anyone would need to know this but:
    this mod is compatible with create crafts & additions

    • @spritedoesit1777
      @spritedoesit1777 Рік тому

      I tried, it’s not

    • @thundervoid420
      @thundervoid420 Рік тому +1

      @@spritedoesit1777 What were the issues you had? I tried and it seems to be compatible

  • @swungswinger
    @swungswinger Рік тому +1

    please add chapters to tutorial videos! your videos are very high quality and you do an amazing job walking through all the parts of the mod, however chapters would greatly assist people who may be looking for explanations of specific blocks / functions.

  • @skelobones
    @skelobones Рік тому +1

    9:26 Doesn’t the speed affect the total su? the easiest way to calculate total SU is speed times SU produced at current speed

  • @skelobones
    @skelobones Рік тому

    thanks for making my day! didnt really have a good monday nor saturday so this really helps get through the last week of schoolwork
    these addons make me *insert lego bruce dying in someones arms that night* so much that for school i’ve modelled create mod parts for a whole term on a CAD program
    0:09 woah WOAH *WOAH* hold on what is this intro music??? its awesome

  • @Artoooooor
    @Artoooooor Рік тому +1

    Coool! Does it work with Immersive Engineering? EDIT: nuclear energy could be better. But... the author is doing it in his/her free time. That mod is very good.

  • @PeanutIsFunky
    @PeanutIsFunky Рік тому +1

    This gives huge immersive engineering flashbacks... 😭😭😭

  • @after_glow3912
    @after_glow3912 11 місяців тому

    That will probably complement perfectly with the Immersive Engineering and Nuclearcraft mod. (they use FE as well) Ive been looking for this for a long time, but didnt want to use create that much, because placing weird steam engines and water wheels everywhere around my base just didnt appeal to me. But being able to build power plants and motors changes everything

  • @commanderfoxstudios9561
    @commanderfoxstudios9561 Рік тому +1

    Items are not "radioactive". Corium melts through anything and everything under it. Each time it melts through a block it emits radiation until it turns to solid corium

  • @defom_kills
    @defom_kills Рік тому +1

    i love create new age. This is beautiful create addon

  • @Ghlencox
    @Ghlencox Рік тому +2

    This just sounds like crafts and additions but with extra steps

  • @danatronics9039
    @danatronics9039 Рік тому

    This is really impressive! It's kinda like if IC2 was Create lol. Thanks for showing us this mod =)

    • @ghoust592
      @ghoust592 Рік тому

      GregTech 2 Electric Boogaloo

  • @MathewSan_
    @MathewSan_ Рік тому +1

    Great video 🔝👍

  • @FunAngelo2005
    @FunAngelo2005 Рік тому +2

    The generator coils basibly work just like small motors that you can find online for verry cheap

    • @chrissant6277
      @chrissant6277 26 днів тому +1

      It's how it works somewhat IRL in powerplants too

  • @MansakeLabsOfficial
    @MansakeLabsOfficial Рік тому

    The depiction of nuclear power in this add-on is surprisingly educated!

  • @Endermania
    @Endermania 7 місяців тому

    In real life, when a nuclear reactor core becomes overheated, it melt's down and transforms into Corium, wich is EXTREMELY radioactive. It basically is like an extremely strong lava, that also is radioactive, and it's a true pain to deal with, so this mod is realistic to an extent (But is could obviously be way more realistic)

  • @Shifsabre
    @Shifsabre Рік тому

    Of course corium's radioactive, it's the most radioactive material known to man, and is the main material that makes up the Elephant's Foot

  • @abnormal1555
    @abnormal1555 Рік тому +2

    Did anyone else hear that bird hit the window or something like that in the back around 20:22

  • @SuperSamilom
    @SuperSamilom Рік тому +1

    how did you install the latest version of create if the flywheel modpack isn't compatible with the latest version???

  • @certifiedroastbeefmaniac
    @certifiedroastbeefmaniac Рік тому +1

    finally after more than a year i dont have to search up your channel to see a new video

  • @mdbgamer556
    @mdbgamer556 Рік тому

    I'm happy I watched this video! It's very very interesting, kinda reminds me of a lot of the older reactor multiblocks, from like big reactors and such. Kind of interesting how different it really is, honestly.

  • @creepager1510
    @creepager1510 Рік тому +1

    Love the idea of introducing electricity into create, but I think making diamond the best material here doesn't make alot of sense. Diamonds are actually don't conduct electricity very good. A better decision would have been silver as it's among the best conductor, and it would fit the rest of the color scheme and creates style

  • @Honk_with_a_bonk
    @Honk_with_a_bonk Рік тому +1

    I don't wanna be that guy,
    But It's nuCLEAR, not nuCULAR.

  • @jesther2575
    @jesther2575 Рік тому

    I really that we should be able to craft or create magnetite, since its literally just iron oxide of a different form. We just have to make it using energized iron of something that way we can still have that progression in electricity since we will need to first find magnetite to power the generator.

  • @Pgia55
    @Pgia55 11 місяців тому

    Rookie numbers compared to other tech mods, they could make it kinda harder, because I myself generate a ton of GFE

  • @jasonhe6796
    @jasonhe6796 Рік тому

    I think the mod developer got thorium confused with uranium, since they function differently in terms of naturally occurring radioactivity.

  • @Autoskip
    @Autoskip Рік тому

    It looks like the Corium was only producing radiation when it ate through a block - admittedly, I only have two datapoints confirming it, but the first two times you took radiation poisoning were when the Corium block fell through a block - and the last time could've been the same block melting through the ground beneath your showcase shed.

  • @schody101
    @schody101 7 місяців тому

    I wish you could power light sources with the electricity, that would be so goddamn good

  • @Furbysz
    @Furbysz Рік тому

    Crafts'n'Additions with electric water wheel (with seems cool) and NuClEaR PoWaH, cool concept about heatpipes tho, point for that. Nuclear turns me off tbh, kinda seems too new for this, jumping from burning charcoal to atom that's cheap and simple as soup... yea, kinda weird direction.
    On that topic you realy should check out Compressed Creativity, it adds connection between pneumaticraft and create and seems like solid alternative to electricity.
    Btw, am i the only one who loves those "immersive engineering-like" power cables instead of "block-like" cables from thermal/buildcraft/way-too-many-of-them, seems like one of the better and more esthetically pleasing options out there, tho i would add a limit to how many connections you can make from one node, just to spice things up.

  • @ploopy2436
    @ploopy2436 Рік тому +4

    this is like one of those old RF mods but paired with create

  • @barnykirashi
    @barnykirashi Рік тому

    I never heard of Reactors being used to generate power through Stirling engines.
    It's always Steam Turbines. Every single case.
    In Power Plants, and Nuclear Submarines, the Reactor creates Steam, which in the process cools the reactor, and then moves through a steam turbine which rotatates and powers a Generator which is what provides the electric energy.
    Nuclear Aircraft Carriers, like the USS Enterprise (CVN-65) (not to be confused with CV-6), or the Nimitz Class, or the USS Gerald R. Ford, the Reactor also uses steam to power a Turbine, but the Turbine directly powers the shafts to the propellers to move the ship.
    But enough about Shipping, let's speak Create.
    I guess you need to heat a stock Create Boiler to power Steam Pistons to power a generator, to create electricity. And the Boiler Heaters are exactly for that.
    But still, I'm over from Stormworks, a game specifically about building vehicles, and it does include Steam propulsion, electric motors, generators, and Nuclear Reactors.

    • @DrRussian
      @DrRussian Рік тому

      I dont think it was intended for stirlings to be powered by the reactor, they just use the same thermal system. the heaters can replace blaze burners, so its likely it was meant to be for the boilers to begin with.

  • @2tick2torials
    @2tick2torials 11 місяців тому +1

    fun fact, this mod can overstress the creative motor.

  • @majdbenchemkha9457
    @majdbenchemkha9457 Рік тому +2

    I didn't watch yet but I khow it's an amazing video ❤❤❤

  • @xcruell
    @xcruell Рік тому

    1:32 nice

  • @bearnaff9387
    @bearnaff9387 Рік тому +1

    Does anyone know if it's possible to send generated power or heat to the Nether? Powering nether lava pumps can be an issue, and it would be neat if this mod provided a whole new system of power transmission that happened to also deal with the Nether issue.

  • @TheSuperSushiMaster
    @TheSuperSushiMaster Рік тому

    I feel like this should be an integration with immersive engineering

  • @kilbymorgan8626
    @kilbymorgan8626 Рік тому

    Thorium IRL is only found at the center of a star and is named after Marvel's Thor because his hammer was created from a core of a star and scientists are nerds.

  • @william2glaser227
    @william2glaser227 Рік тому +1

    Nuclear reactor+ Boiler heater + steam engine probably a killer combo,

    • @chrissant6277
      @chrissant6277 26 днів тому

      Absolutely, easy way to get max boiler too

  • @Asocialite__
    @Asocialite__ Рік тому +1

    Not sure I like these cables. If they stuck to copper they'd lean into Create's steampunky aesthetic, but having a bunch of cyan cables around my world feels nasty

    • @chrissant6277
      @chrissant6277 26 днів тому

      That's a good idea, being able to color the wires.

  • @Techdeck_create
    @Techdeck_create Рік тому +1

    can i get a schematic of the shed you always use?

  • @timteecvhn
    @timteecvhn Рік тому

    The only thing I wonder is if this mod will become available on Modrinth if it isn't already for one, and two, if they'll keep it up to date on 1.19.2 alongside 1.20.1 on fabric. Also that cable mechanic reminds me of... I wanna say Industrial Craft? I don't remember, it was a mod that existed primarily only really during the days of 1.7.10 to 1.12.2, but ended up getting dropped in support entirely and never touched beyond said version of the game from what I know.

  • @ShadowDragon1848
    @ShadowDragon1848 Рік тому

    Leather armor makes you immune against radioactivity and Corium is safe? Someone should have told this the people at Chernobyl...

  • @dialog_box
    @dialog_box Рік тому

    personally i think it would have been cooler to require netherite around the generator coil, instead of adding a new thing. netherite is already implied to be magnetic by its use in the lodestone recipe. ancient debris could generate a little bit of electricity, lodestones could generate more, and netherite blocks could generate a ton.

    • @chrissant6277
      @chrissant6277 26 днів тому

      That's insanely expensive though, and not worth all the hassle in the long run

    • @dialog_box
      @dialog_box 25 днів тому

      @@chrissant6277 yeah but electricity being way later in progression makes sense to me. that's like modern technology at that point. it should be hard to get. granted it should maybe be given some more powerful uses if it were made harder to get, but idk

  • @generalprincecodyhedgewolf2944

    That’s a great opportunity to build a Nuclear Power Station

  • @Ollieiow08
    @Ollieiow08 Рік тому

    In theory you could make a farm that makes infinate lava by farming heat pipes and then automatically placing them next to a source of way to much heat so they melt

  • @ibrudiiv
    @ibrudiiv 9 місяців тому

    Takes inspiration from Powah no doubt, love it!

  • @СтепановИван-ш4ф
    @СтепановИван-ш4ф 9 місяців тому

    Hear me out...
    Nuclear steam engine
    You use nuclear powered boiler heaters to heat your steam engine
    Btw, this is kind of how nuclear power works in real life (it use steam from heating to generate electricity)

    • @chrissant6277
      @chrissant6277 26 днів тому

      Absolutely.
      I think that's how the addon wanted you to use them.
      It's an easier way to get a max sustainable boiler, and you need that SU for a good coil spin

  • @ThatOneKnowItAll-hx3nx
    @ThatOneKnowItAll-hx3nx Рік тому +1

    I’m goimg to combine this with Create: The factory must grow and have a Diesel Power plant

  • @4sp3ro
    @4sp3ro Рік тому +1

    stator dont move, the movement is for the rotor.

  • @Green24152
    @Green24152 Рік тому

    we definitely need a way to turn Rotational Power into RF
    not just the other way around

  • @GMC_K15
    @GMC_K15 11 місяців тому

    i've been having issues with the mod. i connected wires correctly, with the carbon brush and all, and yet the motor still wont spin. also, all of the energizers crash my game when i place them. is this a compatibility issue with another mod?

    • @chrissant6277
      @chrissant6277 3 місяці тому

      To the last thing, probably, I'm not sure.
      But the first thing, make sure you have a rotational force for the coil, and wires from the brush to the motor

  • @bingusbongus9807
    @bingusbongus9807 Рік тому

    it seems like it would be much more efficient in material use for the magnet blocks if instead of making new layers you made side generators and could use one side of the magnet blocks for two setups! is this possible of can a magnet block only be part of one setup?

  • @SnarkyLesbian
    @SnarkyLesbian Рік тому

    The ImmersiveEngineer wants to know your location.

  • @shav8236
    @shav8236 Рік тому

    Shalz needs to see this

  • @3h0mps
    @3h0mps Рік тому

    Create Crafts and Additions: Am i a joke to you?
    All that aside, its pretty cool, only thing holding it back is def the design and art, it just doesnt look like create, it looks more like immersive engineering

  • @asmrkrunch2320
    @asmrkrunch2320 11 місяців тому

    is there a way to get this on modrinth or a way to get it other then curse forge?

  • @thomasfplm
    @thomasfplm Рік тому

    It is weird that they chose leather gear to protect from radiation.
    It would be an awful protection.
    Probably the best option would be gold.

  • @MACMAN2003
    @MACMAN2003 Рік тому +1

    real life energy production lore

  • @anonymos.videos
    @anonymos.videos Рік тому

    Can you please do a create survival lets play series?

  • @BKdragon2002
    @BKdragon2002 Рік тому

    nice vid but where to find the magnetite to start out with would be a bonus information.

  • @MortisGod_FS
    @MortisGod_FS 11 місяців тому

    Create stole the electric cables from Immersive Engineering but no ones taking about it

    • @chrissant6277
      @chrissant6277 3 місяці тому

      Because it's not create. It's an addon made by someone else.
      Talk to them, not the creators of create.

    • @chrissant6277
      @chrissant6277 26 днів тому

      Oh lol, here I am again..
      Yeah.. they didn't steal anything. If anyone stole anything, Immersive Engineering stole it from real life.
      Yeah, rotation into electricity is a real life thing.

  • @Maanjiro_g
    @Maanjiro_g Рік тому +1

    just needs something to store the electricity, like a battery or something

    • @chrissant6277
      @chrissant6277 26 днів тому

      This ^^, having a big battery you can store would be perfect, maybe as a contraption you can do it now, but ehh

    • @Maanjiro_g
      @Maanjiro_g 25 днів тому

      @@chrissant6277 damn, 11 months are nostalgic 😅

  • @DisKorruptd
    @DisKorruptd Рік тому

    Does the energy from this mod work with other mods? could I, for instance, build a hydroelectric dam to power my Mekanism machines?

    • @chrissant6277
      @chrissant6277 26 днів тому

      You can try, but it'd have to be a big thing, large waterwheels only produce 512 su per.
      That wont be much to convert unless you have like 30 waterwheels lol

    • @DisKorruptd
      @DisKorruptd 26 днів тому

      @@chrissant6277 I mean... I do like the idea of having an actual reason to create a megastructure, like building a lake at the top of a mountain that flows down through a series of dams into a river (I don't like the artificial isolated water wheel cubes, even if they're technically more efficient)

    • @chrissant6277
      @chrissant6277 26 днів тому

      @@DisKorruptd Hey do whatever you want man. I'm not gonna stop ya. I'm just sayin you might wanna gather some resources first.
      But yeah that seems like a cool idea, i wanted to try it but just a lot to do

  • @agentoy6065
    @agentoy6065 Рік тому

    FAINALY, THE THING I REALLY WANTED

  • @radactivi
    @radactivi Рік тому

    dang they put immersive engineering into the cog mod

    • @chrissant6277
      @chrissant6277 26 днів тому

      New age is just the depiction of how IRL powerplants get their electricity. Trust me, the mod isn't being copied.

  • @jimmehbob6576
    @jimmehbob6576 Рік тому

    so basically you can generate power from nuclear reactors, but only with sterling engines, and the whole purpose of electricity is to more easily route power to different machines? I guess it sounds useful but it's only effective late game because of the huge power losses early on

    • @mrShift_0044
      @mrShift_0044 Рік тому

      you can power boilers with the heat too, but yeah, it's not too useful i think

    • @chrissant6277
      @chrissant6277 26 днів тому

      Nope, mostly wrong.
      You can use nuclear for max boilers for big projects, and use things like solar plates for small homely living.
      You can use the nuclear powered boiler for a max SU production and convert it into electricity.

  • @CLOCK-WORK
    @CLOCK-WORK 10 місяців тому

    How do you get the magnetite blocks?

  • @GamerzforLife1
    @GamerzforLife1 Рік тому +1

    warning: be careful with config, i placed down a maxed generator with length and capacity increased and it just crashes your game

  • @geekjokes8458
    @geekjokes8458 11 місяців тому

    oops, those heat pumps break thermodynamics

  • @robertcioveie8113
    @robertcioveie8113 Рік тому +1

    Too bad the generator coils and the wires are incompatible with RF, so they can't be used with any other industrial mod.

    • @chrissant6277
      @chrissant6277 26 днів тому

      Not anymore I guess.
      Its using the same energy