I've really enjoyed your whole kitbashing series, and I've learned a lot. Thanks for your efforts. P.S., that reference file on the filehoster has expired.
Appreciate this man! Working on a gunsmithing unity project right now and this is super helpful. Would be nice if you could show how to import the parts into unity.
Sorry bro, I was taught how to use the Unreal Engine and only Unreal Engine. The FBX model format is pretty universal. Unity may be able to import that.
Probably in future, got series on Daz Studio in the works currently. But basically in the animation workspace you select a part, like the bolt bone. Make a location key frame, Move the timeline forward, Then move the bolt bone backwards, Then create another location keyframe. Copy the first keyframe you made and move it to the end of your timeline. You should get a reciprocating bolt animation that way.
We're making it out of Tarkov with this one !
Thanks for this, you're the best
Nobody Escapes from Tarkov.
I've really enjoyed your whole kitbashing series, and I've learned a lot. Thanks for your efforts.
P.S., that reference file on the filehoster has expired.
The Doodrive files are downloading fine for me.
I'm going to switch them over to Google Drive for simplicity
Thank you for this series!
Appreciate this man! Working on a gunsmithing unity project right now and this is super helpful. Would be nice if you could show how to import the parts into unity.
Sorry bro, I was taught how to use the Unreal Engine and only Unreal Engine.
The FBX model format is pretty universal. Unity may be able to import that.
Can you make a video on how to kitbash skin color and face textures?
Do you mean applying a decal or a camo to the gun model?
This is awesome and super helpful for me as a beginner. Would you be able to do any videos on animating the gun(s)
Probably in future, got series on Daz Studio in the works currently.
But basically in the animation workspace you select a part, like the bolt bone.
Make a location key frame,
Move the timeline forward,
Then move the bolt bone backwards,
Then create another location keyframe.
Copy the first keyframe you made and move it to the end of your timeline.
You should get a reciprocating bolt animation that way.
YESYESYESYESYESYESYES