For a mater of fact, the POV would be worse, due to mostly being inverted and seeing the "sky". But you can see it for yourself, the park is on steam 👍
@@CoasterTalk Just go into fly-by mode and have the camera facing forwards so you can always see the track. It'd be inverted for some of the ride but that's what being on the ride would feel like so
i concur! perhaps add another airtime hill, maybe a zero-g roll before the immelmann that would at least stretch out the final run to be a more level brake run?
Luckily, it's only trimming and you would never stop there. From my experience with B&M Flying coasters, it should be fine. During the descent you get -0.6 to -0.8g longitudinal
The idea was to stay very compact in foot-print with this one. If I did this concept these days, I would simply add a drop track instead of trimmed descent.
It was 2021 everyone and their dog posted horizon lock, also a regular POV would be inverted for most of the time. You can download the concept on steam and see for yourself 👍
This is probably the coolest thing I’ve seen on nl2
Nice, thanks! 🙌
This is such an intriguing concept, nice !!
Turn off horizon lock for a better pov
For a mater of fact, the POV would be worse, due to mostly being inverted and seeing the "sky". But you can see it for yourself, the park is on steam 👍
@@CoasterTalk Just go into fly-by mode and have the camera facing forwards so you can always see the track. It'd be inverted for some of the ride but that's what being on the ride would feel like so
I’m glad I clicked on this video. If only B & M built something like this in real theme parks.
The coaster is great but there’s no real pov and the downhill brakes on a flying coaster would be so uncomfortable
I reckon it would be fine if they started right at the apex, and applied gently. It wouldn't enter with much speed.
@@TheWolfXCIX right but it’s still sustained negative gs whereas on a level brake run, stopping on the the block brake would be more comfortable
i concur! perhaps add another airtime hill, maybe a zero-g roll before the immelmann that would at least stretch out the final run to be a more level brake run?
Luckily, it's only trimming and you would never stop there. From my experience with B&M Flying coasters, it should be fine. During the descent you get -0.6 to -0.8g longitudinal
The idea was to stay very compact in foot-print with this one. If I did this concept these days, I would simply add a drop track instead of trimmed descent.
Imagine if B&M was innovative and daring enough to do something like this
🤯
This looks sick. I would challenge you to build a wooden tilt coaster from Great Coasters International with an option to add some Titan track.
Haha, If i had any understanding of wooden coasters I would do it!
Can we get a normal pov?
The park is on steam, you can see for yourself 👍
fantastic coaster but ugh why do people like horizon lock povs?
It was 2021 everyone and their dog posted horizon lock, also a regular POV would be inverted for most of the time. You can download the concept on steam and see for yourself 👍
How do you get it horizon levelled?
ExternalRideView without updating the roll component.