That support structure is breathtaking! The half stall on the tophat is really cool but I don’t see it happening irl. I love the swooping inclined helix - while thoosies wouldn’t, it’s realistic to old intamin and has cool visuals I assumed rollback meant swing launch
Cool layout! I'd definitely ride this if I could. I really hope Great Adventure doesn't hire Zamperla to redo Kingda Ka. Given what happened with Top Thrill 2, I do not trust them at all with another stratacoaster. I hope if Kingda Ka is remade, it's by Intamin, the company that actually made it.
Thank you very much. I really hope that Kingda Ka stays as it is with it's hydraulic launch because its still on my bucket list :) Unfortunately, the time of the hydraulic launches are over and I think they will change it to some kind of TT2 or remove it o.0
Agreed with the Zamperla part, though TT2 was the first time they EVER used those trains and stuff. Regardless I think they should've not started with a 420ft tall coaster, not because it's not cool but what park is now gonna want to buy a Lightning from them knowing their first ever one closed after a week
I just marathoned Ka 20x yesterday, and i agree w u on the hydraulic launch coasters,,,,,,,,,,smthng like Ka is S000000 impractical and absurd,,,,,gotta splash a bunch of water on the cable every time it launches,,,,,,w ridiculous model. and UR COASTER is vv good,,,,spiral out the first tophat being a kinda prototype element,,,,the supports,,,,,so so realistic to the form,,,i luv it dude!1!1!1!1!1!1!1!1
Seemed plausible until the last tophat. Just not possible to control speed enough with mag brakes to make that possible. A loaded train would rip through it way, way too fast whereas an empty train wouldn't make it over. Just too much speed to lose throughout the layout. Make that into an overbank or something similar where you can vary the speed by 10-15 mph and you're good.
Thank you. That seems like a fair point. I am not good at the moment to estimate the impact of the weight of passengers. I would love it if you just could add additional weight to the trains in the simulation by (un)checking an option. If there is a way let me know^^
I have to say i love it to see when sombody is going to script a launch correctly with rollback and Recovery. As a nolimits scripter myself I love to see this with the love to details. As spacial with the wheater implement. One thing would be very nice if you can include the peep pack from CoasterGalaxyWorld. If you need help let me know
Thank you. I am not decided finally if i will add the peep pack to my coasters. They did a very greate job with the peep pack and put a lot of effort in it. But in my opinion the people always feel a bit dead and emotionalless xD plus it can cost much performance. So at the moment I like to rather put my time and energy to my other projects before I start with the peep pack :)
Nice. But, I wonder, though, how much nicer it would be if the train launched right before the training finishing the course was breaking. Seeing that train fly past you seems like it would make the launch feel even faster. And ending the coarse watching the next launch would be killer too. You'd need another block but I think you could find a way. Great work!
Verticle: -1.5g to 4.9g. Lateral: +-1.5g. Launch (Its not constant, for more info see description): Mean acceleration 1.6g; Max. peak acceleration 2.0g.
I always wished they had some type of layout after the hill. They just have a bunny hill while braking. Good attempt at a compact layout, though is the initial hill smaller?
Yes the first Top-Hat is smaller and the velcoity lower. I did this to make the coaster "cheaper" so that an extended layout would be somehow realistically payable in real-life. But I think the coaster would still be supppperrr expensive xD
This is honestly what they should have done for Top Thrill Adding just 1 roll back spike is kinda lame, this just amps up the thrill and add so much more to the ride
Steam Workshop Link: steamcommunity.com/sharedfiles/filedetails/?id=3346373856
The returning train meeting the departing train is such a cool idea!
The detail on this is absolutely breathtaking
That support structure is breathtaking! The half stall on the tophat is really cool but I don’t see it happening irl.
I love the swooping inclined helix - while thoosies wouldn’t, it’s realistic to old intamin and has cool visuals
I assumed rollback meant swing launch
Cool layout! I'd definitely ride this if I could. I really hope Great Adventure doesn't hire Zamperla to redo Kingda Ka. Given what happened with Top Thrill 2, I do not trust them at all with another stratacoaster. I hope if Kingda Ka is remade, it's by Intamin, the company that actually made it.
they definetly wont choose zamperla again haha
Thank you very much. I really hope that Kingda Ka stays as it is with it's hydraulic launch because its still on my bucket list :) Unfortunately, the time of the hydraulic launches are over and I think they will change it to some kind of TT2 or remove it o.0
Agreed with the Zamperla part, though TT2 was the first time they EVER used those trains and stuff. Regardless I think they should've not started with a 420ft tall coaster, not because it's not cool but what park is now gonna want to buy a Lightning from them knowing their first ever one closed after a week
Zamperla would create much less issues than what kingda ka currently has to deal with
@@GoudLoodje yeah they basicly ruined their odds
I just marathoned Ka 20x yesterday, and i agree w u on the hydraulic launch coasters,,,,,,,,,,smthng like Ka is S000000 impractical and absurd,,,,,gotta splash a bunch of water on the cable every time it launches,,,,,,w ridiculous model. and UR COASTER is vv good,,,,spiral out the first tophat being a kinda prototype element,,,,the supports,,,,,so so realistic to the form,,,i luv it dude!1!1!1!1!1!1!1!1
What a beautiful ride design!!!!
Seemed plausible until the last tophat. Just not possible to control speed enough with mag brakes to make that possible. A loaded train would rip through it way, way too fast whereas an empty train wouldn't make it over. Just too much speed to lose throughout the layout. Make that into an overbank or something similar where you can vary the speed by 10-15 mph and you're good.
Thank you. That seems like a fair point. I am not good at the moment to estimate the impact of the weight of passengers. I would love it if you just could add additional weight to the trains in the simulation by (un)checking an option. If there is a way let me know^^
I can see this having been built in Fuji Q in like 2009 or something
love these structures. ur stuff looks way cooler and more artistic than the other npcs on yt, i followed and i think u will get a bigger following.
I like the unique layout, fun ride!!
I have to say i love it to see when sombody is going to script a launch correctly with rollback and Recovery. As a nolimits scripter myself I love to see this with the love to details. As spacial with the wheater implement. One thing would be very nice if you can include the peep pack from CoasterGalaxyWorld. If you need help let me know
Thank you. I am not decided finally if i will add the peep pack to my coasters. They did a very greate job with the peep pack and put a lot of effort in it. But in my opinion the people always feel a bit dead and emotionalless xD plus it can cost much performance. So at the moment I like to rather put my time and energy to my other projects before I start with the peep pack :)
Its a really good layout ! Very Nice
SO REALISTIC!!!😮😮😮😮
Hahaha I love this name, creative project
The airtime on that second top hat looks insane
Subbed just for this video, nice work
Now thats what I'm talking about !!!!!!!!!!!!!
YASS QUEEN 👑 💅 💅
Hollllyyy crap these supports are so good!
The way Kingda Ka should be extended and not closed forever in its near future.
Nice. But, I wonder, though, how much nicer it would be if the train launched right before the training finishing the course was breaking. Seeing that train fly past you seems like it would make the launch feel even faster. And ending the coarse watching the next launch would be killer too. You'd need another block but I think you could find a way. Great work!
Yes, that would be even cooler. But I always try to build my coaster realistic and as you said then I would need another block which fits nowhere in.
Yooooo, cool video
That looks wild
Great concept
Did that says "Fallen"?
It's a dream ride
there's a mistake in the description, 177 kmh is 110 mph not 49
Thanks! I changed it!
What are the g-forces? (amazing ride)
Verticle: -1.5g to 4.9g. Lateral: +-1.5g. Launch (Its not constant, for more info see description): Mean acceleration 1.6g; Max. peak acceleration 2.0g.
I always wished they had some type of layout after the hill. They just have a bunny hill while braking. Good attempt at a compact layout, though is the initial hill smaller?
Yes the first Top-Hat is smaller and the velcoity lower. I did this to make the coaster "cheaper" so that an extended layout would be somehow realistically payable in real-life. But I think the coaster would still be supppperrr expensive xD
That'd be cool if intimate would completely redo top thrill 2 and Kingda Ka all together.
This should be the replacement.
This would definitely have an lsm launch in reality.
amazing
this is sick haha
Yes
Hype
this would be cool if it happened now kingda closed
Will this be on No Limits Central (for the people without the steam version)
I didn't thought about this. I will upload it there tomorrow :)
@@Systron010 thanks, great job on the coaster!
@@BDubs0610 I uploaded it :)
I see you, Sis tron
Intamin. Build this one please. 💜
There's a lot of the old Intamin in this.
What the name of the game ?
NoLimits 2 :)
queenda qua
It looks like if Kingda Ka had a tumor
Oh.. my... god... Seeing that I've been somewhat disappointed with Planet Coaster 2... it's that time again to fire up NL2!
This is honestly what they should have done for Top Thrill
Adding just 1 roll back spike is kinda lame, this just amps up the thrill and add so much more to the ride
Personally I’d call it 2 kingda 2 ka