Here's some tips after trying and failing at this a dozen times: 1. Don't try to photo scan any furry, thin, or reflective materials. Any reflections will confuse the depth map of the software. 2. Have a clear path in your mind of where you are going to take pictures from. The basic shape of the camera angles should be a large dome that includes a lot of surroundings of the object (this layer makes it easier for the software to determine which side your closer angles are shooting from), a medium dome that centers the object and the object almost reaches the edges of the image frame (this gives the program most of the shapes), then a very small dome where you get close enough to see 1/4-1/8 of the object, to get more detail when texturing. 3. Any parts that jut out of the object should have their own additional domes of pictures that cover every angle. 4. The scan quality increases proportionally to the amount of pictures taken. I had to take 70-100 pictures to get a quality I was happy with. 5. Don't include blurry pictures or pictures taken at a weird angle. 6. A good way to know if your camera is good enough for photo-scanning is the size of the pictures it produces. At least 1.5MB is necessary and 2.5MB+ is optimal. 7. Only take outdoor pictures when it is cloudy and indoor pictures in places where the object does not receive direct lighting. I hope these takeaways help!
Hi Sir, what do you mean by direct lighting? I plan to shoot in the studio and of course, I need studio lighting because the studio is dark. Should I just use ceiling light? and is flash can affect the quality? is it better to use a DSLR camera or just use a phone camera?
@@khairulhafiz8418 Depends on your situation. If you have lights that can diffuse softly and uniformly surround your object, I would go with that. If not maybe point the lights away from the object and use that as ambient lighting.
Hi Sr. Excelente advice and explanation. I keep it for sure. In the section 2 I have a question in Centimeters how much it? You talk about 1/4 ~ 1/8 what is the mesure? Thxs
Hi Sr. Excelente advice and explanation. I keep it for sure. In the section 2 I have a question in Centimeters how much it? You talk about 1/4 ~ 1/8 which is the mesure? Thxs
CG Geek - THANKS ! I learned more about Blender in this WELL MADE and WELL NARRATED instructional than in all the "smartest-kid-in-the--room" tutorials on the net ! I tried wading through DOZENS of them AND bought 2 books (NOT cheap) trying to adopt Blender, but gave up. I've been doing Offshore and Subsea Oilfield Equipment Design for YEARS, and was HOPING to expand my arsenal, but to no avail. With THIS vid I'm gonna give it another try ! I _WILL_ add too, that the narration was EXCELLENT. With you speaking EACH step you were about to take, the step as you took it and explaining the step you JUST took along the way AND WHY as you then each in-turn moved to the NEXT step, and the next and so-on from start to finish, I was able to FOCUS on what you were trying to show us, without having to fight to keep up as you moved about the screen, as in SO MANY other videos (ESPECIALLY those with no narration) . I won't NORMALLY mention what I'm hoping for in the area of QUALITY of Narration, but I thot it particularly appropriate, here. SO- sincerely - THANKS ! Gonna go ahead NOW and download the current version of Blender AND Meshroom. Don't worry, I won't go this long again as I regularly return to your page ;=) . I just wanted to hit the high-points _I_ found important. THANKS again and - ALL the BEST to you and yours, AND your production Team here , from Texas ! - Chuck.
Quahntasy - Animating Universe You should try Agisoft Photoscan, it makes higher quality models, only disadvantage is that it isn't free, though the trial is free.
It's worth having a look at PFTrack as well it can use video as well as stills plus has some really nice tools for multi pass texture extraction ua-cam.com/video/1LrhQ7BiHFY/v-deo.html
You and blender guru are the reason I got into photogrammetry. I'm building my channel trying to generate interest in my social circle in this amazing new technology.
I was looking for 3d scanning stuff about three months back, stumbled upon this vid by chance. thanks for this since i know what i need to do for 3d scanning meshes.
I haven't done any CG in 10 years, I really enjoyed this video, you have a nice way of explaining while still keeping a good pace in the video. Thanks.
Thank for the information can you tell me please witch nvidia card can be appropiate to run Meshroom? I was browsing Nvidia website but there are several models like tesla, then quadro and I'm lost...
@AwareStub Man I had that issue as well. A couple solutions that i found were: A. Not saving the project and let it export the mesh to the default output (C:\Users\*UserName*\AppData\Local\Temp\MeshroomCache\Texturing) or B. Saving the project on a different drive, such as an external hard drive.
I learned more about 3D objects in this 34:49 than I have in the months of working on these programs on my own, and struggling immensely with understanding literally 3/4 of the settings. This was outstanding in every single sense of the word!
Thank you for the video! I've been using blender for about a year now, and I never knew how to photoscan. Ive spent hours going through free 3d models trying to find elements for my scenes, and now I can just create them with a camera! Gamechanger
i could not beleive this actually worked, i took a 12 pack soda box out of the trash and tried this, worked out way better than i thought, now i just got to work on taking better pictures.
This is fantastic. I've only seen 3D scan setups with about 100 cameras so far. If one can do something in a row with the appropriate software, it will be possible for everyone.
This was the exact thing I have been desperate to find. I much prefer modeling things in person using clay as apposed to 3d modeling. Now I can make 3d models of real sculptures! Thanks for this fantastic video!
I can't belive how easy this looks like! And on top of that I learned basics of cycles renderer + how to use particle system properly, wonderful. Also: *Says meshroom* subtitles:mushroom
or even just fade yourself out while doing the actual video. You dont need to be on screen the whole time, people arent going to close the video as soon as they have their info and not see you.
This tutorial is such excellent quality! You have everything down like production quality, keyboard shortcuts, and explaining exactly what you are doing so it is reproducible for newbies (ex node wrangler plugin as if you didn’t already have it) and all of this while keeping a relatively console video. Excellent job keep it up :D
Wow guys, this is already the most liked video on my channel. Thanks so much for the unbelievable support and to Sketchfab for the sponsor! sketchfab.com/store
Wow...I left this video having to get a glass of water. My throat was so dry from sitting here with my mouth hanging open. Very impressive skill set and technique. I'm subbed. You could do an entire series on just this.
One recommendation that I would have for the scene you made, especially since you used DOF to blur the background anyways. You could likely use photo-sphere(most newer cameras these days have a built in option to do a photo-sphere) while in that same area to create a custom HDRI that would best blend with your photo-scanned object.
Science magazine occasionally prints two photos side by side, one photographed at a slightly different angle, that when crossing your eyes to combine the two pictures into one, you get a 3D view, much like the old stereo-optican.Very useful when visualizing diagrams of organic compounds.
Great tutorial! Funny yet to the point. One improvement I would like to suggest: In meshroom you can rightclick on the texturing node and select open. Then in Blender you can drag and drop the OBJ. This saves the step of having to search for the mesh folder. Happy Blending!
I've used similar programs like Meshroom years ago, some free and some paid, and none of them were this easy or produced really great results. I absolutely can't wait to go nuts with this one, though Blender is not my tool of choice. It is a great program too, just never got past its UI. Nonetheless, Meshroom is a total win and you don't need a dedicated studio or 255 individual cameras to get a great scanned model. Very impressive!!
does this mean that I can create things using clay, then make a game out of models I made from clay? Edit: Everyone's over here giving me advice after I made a joke lol, also I have lots of experience in blender, but thank you for the people that tried to help :).
You will need to do a retopo to all of you models and do animation and rigging. It is possible but you still need to know a 3d app well enough for those things.
@@ZorlacSkater even with blender you'd need to do a retopo along with animation and rigging. you cant just import a model and expect it to be animated in your game after all
yes and after sculpting just look for tutorials about rigging your character and another to create simple animation with it and then you can adapt it to your game with the moves and animations that you want it to have is very easy actually and lots of good tutorials out there and free as well , you simply need a little bit of time and patience and allot of imagination :P
I love how like. You go fast but I understand everything. You're an amazing teacher. I will definitely subscribe and keep in touch! It's always been a dream to do this type of stuff but sadly I'm horrible at drawing so when it comes to 3D modeling, I'm pretty sure I'm not going to be any good. But this helps me a lot! Not just to photo scan but to take from these models and study them. I can learn how to do a lot of things! So again, thank you!!
So I wish I'd known about the CUDA requirements before I attempted all this effort. That said it was easily setup and ran great up until that point. Thanks!
NICE!!! Just downloaded the Unreal Engine - which is free - and realized that a lot of the textures and models and stuff still costs money. This will be a nice way to add some more elements without breaking the bank. Thanks a bunch for sharing :P
thank you so much :) Following your tutorial, I'm currently in the "Meshing" phase with some sort of vintage watering can and its so exciting. Can´t wait to see how it turns out.
@@Pandan3D of course, besides almost all middle to top range of laptops and rebuilt systems have gpus with CUDA capabilities. So anyway I guess it's back to Regard3D.
What an awesome tutorial! You can really see how much work you put into that video, all those effects are just amazing. You really just learn to value all this great work if you try to make a video with such fancy effects by your own. Really appreciate your awesome work - take care :P
Wow I saw this quality earlier but it was so complicated to build that we just used less capable stuff instead... It is so nice to see this open source product works so well!
If you fly around in a heli you are going to be able to make a 3d scan of the whole city or village, volcano and many other things. That has so much potential
TNice tutorials is much more simple than I thought with you explaining it. Currently half way through and I feel like I know everytNice tutorialng already lmao
Wow, that's pretty amazing. I didn't even realize such software even existed, for some reason I thought you would need special hardware to do these! Can't wait to try this on my girlfriend XD Seriously though thanks for this video, I'm not sure how practical this would be for games but I believe that it would help me more accurately model something if I had at least a crude 3D scan of it.
HEHEHE! XD Oh that's going to be fun! However, keeping her still for 100 pictures might be hard...breathing, etc. I wonder what it might do with say, 4-6 cameras shooting photos/video from multiple angles at the same time...seriously reduce the time to scan?
Can you make a tutorial how to create a terrain map from a google earth picture of a island for example so it has the same mountains, elevations etc, and the real dimensions conversion
Can't be done that easy, but you can use a scan of a topographic map, paint over it from black (lowest altitude) to white (highest altitude) and use it as displacement map. Since the "digital distance" between black and white is 256 (0 to 255) you can calculate the proportional height needed. Next step would be to find a good satellite photo, for two reasons: you would turn one to black/white image and make a bump texture, for finer details, and second for diffuse map. I would personally turn the first object to mesh or poly and put the black/white image over it as a new level of displacement + bump, and overlay that with the diffuse map. Google maps aren't the best source for this kind of a thing cause you can't get a clear topography, and it's LOADED with text (cities, roads, cafes, restaurants, gas stations, whatever). I hope this helps. [edit] For this, of course, you would need some 3D software and some photo editing software...
Just took this to new 'heights' with my latest video: Is it Possible to Photoscan a Mountain?!
Watch Here: ua-cam.com/video/b84MwuupHKg/v-deo.html
@Horizon585 Yup
Can u 3d print it?
Million views well done
Is 720p good if i take lots of pictures?
why just not take video instead of photos
Here's some tips after trying and failing at this a dozen times:
1. Don't try to photo scan any furry, thin, or reflective materials. Any reflections will confuse the depth map of the software.
2. Have a clear path in your mind of where you are going to take pictures from. The basic shape of the camera angles should be a large dome that includes a lot of surroundings of the object (this layer makes it easier for the software to determine which side your closer angles are shooting from), a medium dome that centers the object and the object almost reaches the edges of the image frame (this gives the program most of the shapes), then a very small dome where you get close enough to see 1/4-1/8 of the object, to get more detail when texturing.
3. Any parts that jut out of the object should have their own additional domes of pictures that cover every angle.
4. The scan quality increases proportionally to the amount of pictures taken. I had to take 70-100 pictures to get a quality I was happy with.
5. Don't include blurry pictures or pictures taken at a weird angle.
6. A good way to know if your camera is good enough for photo-scanning is the size of the pictures it produces. At least 1.5MB is necessary and 2.5MB+ is optimal.
7. Only take outdoor pictures when it is cloudy and indoor pictures in places where the object does not receive direct lighting.
I hope these takeaways help!
Hi Sir, what do you mean by direct lighting? I plan to shoot in the studio and of course, I need studio lighting because the studio is dark. Should I just use ceiling light? and is flash can affect the quality? is it better to use a DSLR camera or just use a phone camera?
@@khairulhafiz8418 Depends on your situation. If you have lights that can diffuse softly and uniformly surround your object, I would go with that. If not maybe point the lights away from the object and use that as ambient lighting.
@@marcoblackwell8477 thank you sir
Hi Sr. Excelente advice and explanation. I keep it for sure. In the section 2 I have a question in Centimeters how much it? You talk about 1/4 ~ 1/8 what is the mesure? Thxs
Hi Sr. Excelente advice and explanation. I keep it for sure. In the section 2 I have a question in Centimeters how much it? You talk about 1/4 ~ 1/8 which is the mesure? Thxs
CG Geek - THANKS !
I learned more about Blender in this WELL MADE and WELL NARRATED instructional than in all the "smartest-kid-in-the--room" tutorials on the net !
I tried wading through DOZENS of them AND bought 2 books (NOT cheap) trying to adopt Blender, but gave up. I've been doing Offshore and Subsea Oilfield Equipment Design for YEARS, and was HOPING to expand my arsenal, but to no avail. With THIS vid I'm gonna give it another try !
I _WILL_ add too, that the narration was EXCELLENT.
With you speaking EACH step you were about to take, the step as you took it and explaining the step you JUST took along the way AND WHY as you then each in-turn moved to the NEXT step, and the next and so-on from start to finish, I was able to FOCUS on what you were trying to show us, without having to fight to keep up as you moved about the screen, as in SO MANY other videos (ESPECIALLY those with no narration) . I won't NORMALLY mention what I'm hoping for in the area of QUALITY of Narration, but I thot it particularly appropriate, here.
SO- sincerely - THANKS !
Gonna go ahead NOW and download the current version of Blender AND Meshroom.
Don't worry, I won't go this long again as I regularly return to your page ;=) . I just wanted to hit the high-points _I_ found important. THANKS again and -
ALL the BEST to you and yours, AND your production Team here , from Texas ! - Chuck.
Blender Guru is pretty good. But yeah, most of "tutorials" on here suffer from exactly that problem.
Nice software, just a tip, switch to Cycles-render before importing then the materials node will be created automatically. Nice vid, thanks!
I found this on Reddit. Such an awesome tutorial! I'm excited to try Meshroom and 3D print some 3D scans
:D
Same here. Maybe not enough pictures (I had 24)
Hi Devin!
Just take the log home with you.
Sounds like how you’d end up in a 3D simulation world... wait a minute!!
This video just got recommended to me and I loved it!
Thanks for introducing this software to us.
Quahntasy - Animating Universe You should try Agisoft Photoscan, it makes higher quality models, only disadvantage is that it isn't free, though the trial is free.
@Sebastian There are other free photogrammetry programs for Mac: Try COLMAP, MicMac, & Regard3D.
I've had this recommended to me multiple times and watched them almost everytime
It's worth having a look at PFTrack as well it can use video as well as stills plus has some really nice tools for multi pass texture extraction ua-cam.com/video/1LrhQ7BiHFY/v-deo.html
UA-cam finally got it right.
You and blender guru are the reason I got into photogrammetry. I'm building my channel trying to generate interest in my social circle in this amazing new technology.
I was looking for 3d scanning stuff about three months back, stumbled upon this vid by chance. thanks for this since i know what i need to do for 3d scanning meshes.
Can't tell you how grateful I am for this tutorial.
I am really happy to see this software getting more attention, it is really promising
Mushroom is the best!
Has anyone noticed how great that anime model looked, I would really want that for my game!!!! 1:05
Wait that's meshroom
I haven't done any CG in 10 years, I really enjoyed this video, you have a nice way of explaining while still keeping a good pace in the video. Thanks.
1:50 that editing though, well done sir!
Live time machine 🤣
🤯🤯🤯
You fogot to mention that to run meshroom you need a GPU with CUDA above 2.0, a lot of laptops don't have it.
I was so excited to use this till i got DEPTHMAP. My AMD RX470 stopped at that step. :(
Thank for the information can you tell me please witch nvidia card can be appropiate to run Meshroom? I was browsing Nvidia website but there are several models like tesla, then quadro and I'm lost...
And you forgot to give the link to the Nvidia website with the list of compute capabilities of all their cards developer.nvidia.com/cuda-gpus
@AwareStub Man
I had that issue as well. A couple solutions that i found were:
A. Not saving the project and let it export the mesh to the default output (C:\Users\*UserName*\AppData\Local\Temp\MeshroomCache\Texturing)
or
B. Saving the project on a different drive, such as an external hard drive.
definitely glad my laptop has a GPU with CUDA at 6.1 haha renders for days
Finally a great open source photogrammetry software
-that doesn't work with AMD
@@MrClauried there's a "noCUDA" version as well, so it works with any graphic card even built-in Intel graphic card if you need it. Regards! :)
This video stumped me.
Nice.
I-
Good
But now I'm pooped.
Hahaha
That's a great sponsor you got there! Much better than advertising unrelated things (for viewer and sponsor)
I learned more about 3D objects in this 34:49 than I have in the months of working on these programs on my own, and struggling immensely with understanding literally 3/4 of the settings. This was outstanding in every single sense of the word!
14:45 perfectly balanced, as all things should be
Hi megabrain
Where I don’t get it
Perfectly balanced is the heat-death of the Universe.
Thank you for the video! I've been using blender for about a year now, and I never knew how to photoscan. Ive spent hours going through free 3d models trying to find elements for my scenes, and now I can just create them with a camera! Gamechanger
Dude, I just found this video and I must say I'm highly impress with how you state your shortcut keys.
i could not beleive this actually worked, i took a 12 pack soda box out of the trash and tried this, worked out way better than i thought, now i just got to work on taking better pictures.
This is fantastic. I've only seen 3D scan setups with about 100 cameras so far. If one can do something in a row with the appropriate software, it will be possible for everyone.
This was the exact thing I have been desperate to find. I much prefer modeling things in person using clay as apposed to 3d modeling. Now I can make 3d models of real sculptures! Thanks for this fantastic video!
I can't belive how easy this looks like! And on top of that I learned basics of cycles renderer + how to use particle system properly, wonderful.
Also:
*Says meshroom*
subtitles:mushroom
by far the best video on this concept... explained like a real pro.
I only needed the OBJ so I could copy some old toys I had to 3d print them, but I kept watching because it's so interesting. Great video!!
Did you 3D print your scans? How did they turn out.
Really amazing tutorial. Just a tip. Try to reduce your facecam and change the location. Many features settings I wasn't able to see because of it.
or even just fade yourself out while doing the actual video. You dont need to be on screen the whole time, people arent going to close the video as soon as they have their info and not see you.
@@rbnzdave the facecam is good, but he needs to fade it out or make it transparent if he shows some options behind it...
yes i can't really understand it's well by that
This tutorial is such excellent quality! You have everything down like production quality, keyboard shortcuts, and explaining exactly what you are doing so it is reproducible for newbies (ex node wrangler plugin as if you didn’t already have it) and all of this while keeping a relatively console video. Excellent job keep it up :D
ive been looking for years for this kind of tutorial. thank you for making it understandable for me
Wow guys, this is already the most liked video on my channel. Thanks so much for the unbelievable support and to Sketchfab for the sponsor! sketchfab.com/store
Wow...I left this video having to get a glass of water. My throat was so dry from sitting here with my mouth hanging open. Very impressive skill set and technique. I'm subbed. You could do an entire series on just this.
One recommendation that I would have for the scene you made, especially since you used DOF to blur the background anyways. You could likely use photo-sphere(most newer cameras these days have a built in option to do a photo-sphere) while in that same area to create a custom HDRI that would best blend with your photo-scanned object.
wow! I did not imagine that Blender had become such a complete and complex software
Welcome to blendr, it does everything
"Crappy photoscan" was the name of the folder. I can relate
Science magazine occasionally prints two photos side by side, one photographed at a slightly different angle, that when crossing your eyes to combine the two pictures into one, you get a 3D view, much like the old stereo-optican.Very useful when visualizing diagrams of organic compounds.
its the first time UA-cam recommend for me a great video
same
Great tutorial! Funny yet to the point. One improvement I would like to suggest: In meshroom you can rightclick on the texturing node and select open. Then in Blender you can drag and drop the OBJ. This saves the step of having to search for the mesh folder. Happy Blending!
You have done an amazing job of detailing this complex procedure. My first intro to blender; I hope that I made myself enough notes.
1:53 That was probably the smoothest transition in a video i've ever seen
What if I wanna photoscan that pile of...
I dunno man, you might get some shitty looking results
I think it’d be a great detail in a game where there are horses or cows,
@WhaleOfATime LMAO you made my day xDD
Have you watched till the very end?
Lmao he actually did that 😂
your face is covering part of the UI when you click 'load model' - can't see where it is in the app either.
All aspects of medias need to become available of moving around by viewer.
double click the texture node, it'll do the exact same thing
@@tomq2314 texture node?
Excellent ending!!! :)
The rest is all overwhelming!
I tried Meshroom and it works as well as some of the really expensive photogrametry software I have used.
Does this mean I can illegally photoscan all my figurine and miniature s and replicate them for my own entertainment!? Be back in a bit
I mean... yes
Babyccino Au it’s no illegal, only if you did it and went on to sell them
@@stefanslater8342 or use the item in a game or possibly a video that generated income for you.
Do some tweak.. make it your own.. like.. turn your rabbit figurine into an monster rabbit.. then you can sell it..
This method is fine for simple geometry, but not for facial and character features.
I've used similar programs like Meshroom years ago, some free and some paid, and none of them were this easy or produced really great results. I absolutely can't wait to go nuts with this one, though Blender is not my tool of choice. It is a great program too, just never got past its UI. Nonetheless, Meshroom is a total win and you don't need a dedicated studio or 255 individual cameras to get a great scanned model. Very impressive!!
please make your face smaller in future videos-- very hard to see some important settings. great video though!
Cherylynn Lima no face just voice please
its weird cuz he could totally edit it so it's not there during movements in the settings area...
Are you implying that a youtuber's face is not the most important thing in a specialized tutorial?!
@@Lishtenbird yes
That’s just how he looks leave him alone
It's been a long time since I saw a video that's actually to the point. Good work mate
does this mean that I can create things using clay, then make a game out of models I made from clay?
Edit: Everyone's over here giving me advice after I made a joke lol, also I have lots of experience in blender, but thank you for the people that tried to help :).
Cool!!
You will need to do a retopo to all of you models and do animation and rigging. It is possible but you still need to know a 3d app well enough for those things.
@@MaliohammadDesigns just use blender
@@ZorlacSkater even with blender you'd need to do a retopo along with animation and rigging. you cant just import a model and expect it to be animated in your game after all
yes and after sculpting just look for tutorials about rigging your character and another to create simple animation with it and then you can adapt it to your game with the moves and animations that you want it to have is very easy actually and lots of good tutorials out there and free as well , you simply need a little bit of time and patience and allot of imagination :P
5:16 You can make this easier by taking a video and putting it into blender to turn it into a image sequence.
11:29 For laptop touchpad users, left-click while holding SHIFT to move the camera.
Heh... to think we were a tiny bit ahead of Sketchfab back in 2012... man time flies. Cool model, by the way. Keep the good work up.
CG Geek you seem like such a cool ,smart and humble guy. I wish i had friends like you in my day to day life
I love how like. You go fast but I understand everything.
You're an amazing teacher. I will definitely subscribe and keep in touch! It's always been a dream to do this type of stuff but sadly I'm horrible at drawing so when it comes to 3D modeling, I'm pretty sure I'm not going to be any good. But this helps me a lot! Not just to photo scan but to take from these models and study them. I can learn how to do a lot of things! So again, thank you!!
Congratulations for 1M..!
Man amazing tutorial thanks for this👍🏻🖤🖤
I am entertained and learned. Thank you!
So now we can go to sketchfab , photoscan any expensive model and get it for free, love it
So I wish I'd known about the CUDA requirements before I attempted all this effort. That said it was easily setup and ran great up until that point. Thanks!
what does that mean?
RYXZVKI Seems the software requires an Nvidia GPU
NICE!!! Just downloaded the Unreal Engine - which is free - and realized that a lot of the textures and models and stuff still costs money. This will be a nice way to add some more elements without breaking the bank. Thanks a bunch for sharing :P
A lot of games do just that. But Unreal isn't really free. If you make enough money off of it, you have to pay a royalty.
GENIUSSS
why are yiou here
this video is GOLD
edit: thanks for the like .. internet is awesome am in the middle East learning from you!
Well made video. We need more creative people like you.
Young man, you are skilled in doing video tuts.
who would dislike such a beautiful video
😱omg! I'm going to try that!
Love that right when you click start the computer instantly slows down to where the camera struggles
1:54 smoothest translation in the history
If you want to move the photos without an SD card you can use Crono which is free and will do it wirelessly
This is completely amazing, I think I will never end learning all this 3D stuff, thank you so much amazing video.👏👏👏👏👏
Awesome... I'm in shock because of the possibilities...
Thank you so much!!!
Havent even finished the video but already love it! great editing :)
thank you so much :) Following your tutorial, I'm currently in the "Meshing" phase with some sort of vintage watering can and its so exciting. Can´t wait to see how it turns out.
only works on nvidia gpus (cuda). you should have mentioned that, steve... false hopes :( however, great tutorial
Wait what?
he probably didn't know, it's not like he did it on purpose lol.
@@Pandan3D of course, besides almost all middle to top range of laptops and rebuilt systems have gpus with CUDA capabilities. So anyway I guess it's back to Regard3D.
I thought intel had a cuda framework, cuda just a spec. just says cuda not nvidia I think
Indeed only nvidia, I just tried it (I have an AMD card) and nothing is happening.
THIS IS GENIUS!!! HOW ARE YOU SO CALM THROUGHOUT THIS VIDEO?
DUDE
That shot where you threw the SD card at the computer and the files loaded was so clever XD
If only it were that easy XD
Wow you got some pretty good results and you didn’t even need any really fancy technology to do it 👏
Great video, gonna try this out after work tomorrow, thanks!
This is truly amazing. So much work goes into it though which makes it a bit discouraging. But wow is that cool. I will have to try it.
What an awesome tutorial! You can really see how much work you put into that video, all those effects are just amazing. You really just learn to value all this great work if you try to make a video with such fancy effects by your own. Really appreciate your awesome work - take care :P
cooooolllll..awesome.the way you are teaching is intersting....
Dude you’re amazing!!! Thank you for sharing your wisdom
Wow I saw this quality earlier but it was so complicated to build that we just used less capable stuff instead... It is so nice to see this open source product works so well!
34:44 you did it man 😂
lol I told u it was a bad idea.
haha that much work for a joke, great :D
Looks more realistic than the stump
If you fly around in a heli you are going to be able to make a 3d scan of the whole city or village, volcano and many other things.
That has so much potential
Or use a drone too
Can you make a tutorial for the wireframe effect ar 0:22? Thank you!
TNice tutorials is much more simple than I thought with you explaining it. Currently half way through and I feel like I know everytNice tutorialng already lmao
Wow, that's pretty amazing. I didn't even realize such software even existed, for some reason I thought you would need special hardware to do these! Can't wait to try this on my girlfriend XD
Seriously though thanks for this video, I'm not sure how practical this would be for games but I believe that it would help me more accurately model something if I had at least a crude 3D scan of it.
HEHEHE! XD Oh that's going to be fun! However, keeping her still for 100 pictures might be hard...breathing, etc. I wonder what it might do with say, 4-6 cameras shooting photos/video from multiple angles at the same time...seriously reduce the time to scan?
@@Pawbreakers_com Lol only one way to find out I suppose XD
You have the best videos on UA-cam
There's a FREE way to get rid of shadows in your scans. Agisoft has a free tool called De-Lighter.
Word Blocker blocked this.
Your clever editing when you stepped outside got you a subscriber, haha.
I successfully 3D scanned a pot of Nivea 10/10 would do again.
ye, just scanning my vacuum cleaner
@@rookiedriver6672 haha, good luck!
3:05 just a quick small tip for people that wants ferns and other plants like that, you can get them at Quixel
Thanks boss
Haha, just noticed Susan on his shirt. Nice.
What?
@@clouddesigns8877 oh I get it
Your tutorials are the best!
The editing and humour are great! Fun videos and informative! Thanks!
I like this man's sense of humor!
Can you make a tutorial how to create a terrain map from a google earth picture of a island for example so it has the same mountains, elevations etc, and the real dimensions conversion
Can't be done that easy, but you can use a scan of a topographic map, paint over it from black (lowest altitude) to white (highest altitude) and use it as displacement map. Since the "digital distance" between black and white is 256 (0 to 255) you can calculate the proportional height needed. Next step would be to find a good satellite photo, for two reasons: you would turn one to black/white image and make a bump texture, for finer details, and second for diffuse map. I would personally turn the first object to mesh or poly and put the black/white image over it as a new level of displacement + bump, and overlay that with the diffuse map. Google maps aren't the best source for this kind of a thing cause you can't get a clear topography, and it's LOADED with text (cities, roads, cafes, restaurants, gas stations, whatever). I hope this helps.
[edit] For this, of course, you would need some 3D software and some photo editing software...
Thank you young man, you are a scholar and a gentleman!
I love the humour in the video :D
Some technical faults though. Most notably audio sync and your face covering parts you are showing :)
I just stomped into this video. No expertise in this topic at all, but this is ducking incredible!
Hi