Photoscanning 100% Free: Complete Meshroom Tutorial | Photogrammetry Course

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  • Опубліковано 21 вер 2024

КОМЕНТАРІ • 268

  • @GlebAlexandrov
    @GlebAlexandrov  2 роки тому +77

    Friends! We need your help with sharing (retweeting, posting the link to) this video, so other open-source photoscanning folks can find it! Can you do it for us plz? :)

  • @vertexmonster
    @vertexmonster 2 роки тому +81

    Dude! I can't believe you gave away a one-hour video tutorial for free. This is incredible!
    Thank you Gleb!!!🙏

    • @GlebAlexandrov
      @GlebAlexandrov  2 роки тому +26

      We will upload this updated version (that you see here) for the course owners as well. An interesting side effect of adapting the course videos to UA-cam is that the videos get back, updated, reworked and extended, like this one. And hell, anyway Meshroom open-source workflow *MUST* be a freely available video :)

    • @dangerous8333
      @dangerous8333 2 роки тому +2

      Welcome to the internet.

  • @GlebAlexandrov
    @GlebAlexandrov  2 роки тому +15

    Photoscanning tutorial timeline:
    00:00:00 - Start
    00:00:54 - Capturing the photos
    00:01:57 - Developing RAW photos in Dark Table
    00:10:22 - Reconstructing 3D scan in Meshroom
    00:15:19 - Fixing the orientation (SFM Transform)
    00:17:58 - Depth map
    00:20:33 - Meshing
    00:22:30 - Exporting the .obj from Meshroom
    00:23:23 - Mesh cleanup in Blender
    00:26:10 - Sculpting in Blender (mesh denoising)
    00:30:18 - Texturing in Meshroom
    00:37:25 - Result of the Part 1 - Highpoly
    00:38:31 - Part 2
    00:40:00 - Mesh optimization - Lowpoly
    00:44:51 - Baking Displacement map in Blender
    00:54:42 - Normal map
    00:56:33 - Diffuse map
    00:59:31 - Setting up the material
    01:00:23 - Cycles micropolygon displacement
    01:02:24 - Photoscanning tutorial result

  • @salarycat
    @salarycat 2 роки тому +18

    Great tutorial. I didn't plan to watch the whole thing now but was dragged into it, it's like telling a story. Really great information in there too!

    • @GlebAlexandrov
      @GlebAlexandrov  2 роки тому +6

      Really? That is so pleasant to hear, I've always wanted to do something that involves narratives and storytelling, so it's so kind of you to mention that aspect!

  • @dacelo3
    @dacelo3 Місяць тому

    One on best tutorials I have ever seen! I could play with 3 different programs several hours just seeing your 1h video! Congrats!

    • @GlebAlexandrov
      @GlebAlexandrov  Місяць тому +1

      Oh wow, that's impressive! I know that this workflow can get quite involved and even tedious and it could take some time to get familiar with it, so I'm glad this video helped somewhat :)

  • @grizrazhearteater8335
    @grizrazhearteater8335 Рік тому +2

    Thank you for this video. I've watched a few and it's very clean that you understand why you are doing every step and you communicate that rather than just presenting a half understood flow like so many others. I'm looking forward to reprocessing my last scan using what I've just learnt.

    • @GlebAlexandrov
      @GlebAlexandrov  9 місяців тому +1

      We try to approach it methodically, and I'm so glad to hear that it shows. Thank you!

  • @marioCazares
    @marioCazares 2 роки тому +4

    Thanks this is gold :D. The Tiffs I exported didn't have Metadata at first BUT if you go to export tab and hit ≡ preset button > preferences.. > you can checkbox exif data and any other metadata as well! Just posting in case someone is having trouble with camera data not exporting with tiffs

    • @josephbrandenburg4373
      @josephbrandenburg4373 5 місяців тому +1

      I had that problem and I was using exiftools to copy the exif data from the original images. Lol. I thought it was a bit stupid to do it that way. Thank you.

  • @hameddesign70
    @hameddesign70 Місяць тому

    i don't believe my eyes im watching such a valuable video for free on youtube! bro youre a hero

    • @GlebAlexandrov
      @GlebAlexandrov  Місяць тому +1

      Thank you so much! Now that Reality Capture is free, the utility of this workflow (with Meshroom) can be compared against the RC workflow, but anyway it's good to have alternative options I guess!

  • @Ahtisham
    @Ahtisham 6 місяців тому

    16:45 you can totally select multiple nodes just like in Blender. Awesome video btw, now I can give photogrammetry a shot. Thanks.

  • @Nyarlatha
    @Nyarlatha Рік тому

    I just started my photogrammetry journey, got a nice drone and all that's left is to learn! Keep up the good work! You explain things very well!

  • @Nztheateam
    @Nztheateam 2 місяці тому

    This is a lot but thanks, this is what I've been looking for in terms of baking

  • @David-fp4ff
    @David-fp4ff Рік тому

    Thank you for taking your time out to make this very comprehensive crash-course on Meshroom/Blender. You have my eternal thanks, brother.

  • @albertofortrivera5390
    @albertofortrivera5390 2 роки тому +6

    Bro UA-cam way to comfy with these double 15 second adds

  • @Rob_eight10media
    @Rob_eight10media Рік тому +1

    Brilliant!! ..very easy to follow and delivered with great finesse and articulation .. great tutorial.. many thanks from down here in Australia!!

  • @PatrickDepoix-r3v
    @PatrickDepoix-r3v Рік тому

    Gleb Congratulations. This video is a monument! Thanks a lot for your tips....I make photogrammetry with 3DF Zephyr but I think to Meshroom now because you! At soon....

    • @GlebAlexandrov
      @GlebAlexandrov  9 місяців тому +1

      Thanks!

    • @ChillieGaming
      @ChillieGaming 7 місяців тому

      No dude Zephyr, reality capture and agisoft all of them are better than meshroom.
      What takes 2 hrs in this software would take like 6-8 hrs in meshroom and the resulting final mesh would have more problems and holes in them

  • @ryszardszuwerski6970
    @ryszardszuwerski6970 Рік тому

    Man this tutorial is brilliant, I finally don't feel like a moron and it works!

  • @vijayctamil5832
    @vijayctamil5832 2 роки тому +3

    Hey Gleb .....this is awesome, i am into photogrametry for some time now. I am very much inspired by your workflow and results. When trying to learn about photogrammetry there is almost no tutorials out there for taking proper pictures. So man, it would be so useful if you make a quick tutorial or tips on taking photos for photogrammetry.!

    • @GlebAlexandrov
      @GlebAlexandrov  2 роки тому +3

      Vijay, we have covered it extensively in the course, but to start with, watch this tutorial: ua-cam.com/video/JLdxBtECGuc/v-deo.html

  • @ashokp9260
    @ashokp9260 2 роки тому

    Man...u are the God of blender world! Another mind-blowing tutorial!

    • @GlebAlexandrov
      @GlebAlexandrov  2 роки тому

      We thought it's about time to release a sequel (or is it remake?) of our 'free photoscanning' tutorials. 100% free pipelines are tricky to setup, so the usefulness potential is high.

    • @ashokp9260
      @ashokp9260 2 роки тому

      @@GlebAlexandrov indeed.....great precision cut stuffs like these are going to create effortless workflows in general.

  • @josecarlosaburto3145
    @josecarlosaburto3145 2 роки тому +6

    First of all, thank you so much for making this amazing tutorial just a note for anyone having a problem using LSCM unwrap, just change it to basic and it will work fine, I don't know why is this happening think its just a bug

  • @johntnguyen1976
    @johntnguyen1976 2 роки тому

    So you're going to update this section within the Photogrammetry course as well!? I've just started and I'm already getting updated content...woohoo! You're doing the lord's work, mate! 😍

    • @GlebAlexandrov
      @GlebAlexandrov  2 роки тому +1

      John, of course! It's uploading now. The project files in Drive will also be updated shortly :)
      p.s. aaaand more bonuses is in works!

    • @johntnguyen1976
      @johntnguyen1976 2 роки тому

      @@GlebAlexandrov You're the hero gotham deserves! 🤣

  • @emilbrothersmedia2533
    @emilbrothersmedia2533 2 роки тому +1

    Thanks in advance buddy! 8 minutes in and already learned a ton!

  • @julianleafy3653
    @julianleafy3653 Рік тому

    Did i just watch a whole hour of this 😮 Its cool!!

  • @thewitchbasket
    @thewitchbasket Рік тому

    This was really helpful! I was trying to figure out meshroom for a school project and this made it *so* much easier to understand :)

  • @TAZW0LF
    @TAZW0LF 2 роки тому +3

    Thank you for including the subtitles in the video - very much appreciated it!

    • @GlebAlexandrov
      @GlebAlexandrov  2 роки тому +4

      The understanding that someone might need it keeps us doing it, otherwise proof-reading and manually fixing subtitles is so tedious, honestly! :) Hours and hours of work and it's hard to tell if it's really useful.

  • @RScamble
    @RScamble 2 роки тому +1

    Great video!
    Now I understand how to use Meshroom better.

    • @GlebAlexandrov
      @GlebAlexandrov  2 роки тому

      Awesome! Are the other parts of the workflow clear enough? e.g. processing raws in Darktable.

    • @RScamble
      @RScamble 2 роки тому

      @@GlebAlexandrov Your explanation is fine. I got a bit stuck on the new commands that I don't know because I'm not familiar with Darktable and Meshroom. I can re-watch the video, so it's not a problem.

  • @TheMikelmendizabal
    @TheMikelmendizabal 2 роки тому

    Hi Gleb, awesome video, again. A pleasure to learn with the free software community. Many thanks for your teachings. Very well explained! Eskerrikasko!

  • @Rcmike1234
    @Rcmike1234 2 роки тому

    Holy wow man. Recently picked up a nicer camera as my phone was causing a lot of frustration. There's a lot I didn't realize I could/should be doing to improve my workflow. I really appreciate it! Subbed

  • @TheJunipera
    @TheJunipera 2 роки тому

    This deserves more exposure. Thanks!

  • @MrLyonliang
    @MrLyonliang 8 місяців тому

    thanks a lot explaining what and how, but the most important why.

  • @AndreySokolovRu
    @AndreySokolovRu 2 роки тому +3

    Awesome! Thank you so much for sharing it for free! ))

    • @GlebAlexandrov
      @GlebAlexandrov  2 роки тому

      Andrey, no worries! this workflow deserves to be popularized as widely as we can of course.

  • @uriel1229
    @uriel1229 2 роки тому +1

    I love your channel so much man, keep it up!

  • @bbronzan2
    @bbronzan2 Рік тому +2

    I'm stuck at the Texturing2 node because LSCM doesn't seem to work. I even played with the decimate settings to bring the model down to around 300k faces but LSCM still fails. Basic works no problem but then I'm stuck with 3 EXR texture files instead of one. I've seen posts from others who are having trouble with LSCM and also with 2021.1.0. Any ideas? (Great video btw, really clear and easy to follow)

    • @arturmarti9640
      @arturmarti9640 Рік тому +1

      Hi! could you solve the issue? Same situation here

    • @bbronzan2
      @bbronzan2 Рік тому

      @@arturmarti9640 Sorry no luck here. :( Good luck!

  • @captureinsidethesound
    @captureinsidethesound 2 роки тому

    Gleb, great job! This video inspired me to use Meshroom over NVIDIAs native alternative.

  • @remicouturier7444
    @remicouturier7444 2 роки тому

    woah it took me years to develop this kind of workflow using only free softwares! i should just have waited for this video to release...

    • @GlebAlexandrov
      @GlebAlexandrov  2 роки тому +1

      haha, no need to wait, Rémi! It's great that you did it on your own :) Like Ozzy singed, Life Won't Wait for You, My Friend :)

  • @holgerk.765
    @holgerk.765 2 роки тому

    Hi Gleb, many thx for that outstanding video. Greetings from Germany

  • @dkt6408
    @dkt6408 2 роки тому +2

    thank you so much for this video! I wanted to buy your course but I have no money, so this video is a life saver!

    • @GlebAlexandrov
      @GlebAlexandrov  2 роки тому +1

      Glad it works this way for you! creating 3d from photos is a vast industry, there's a place for both open-source and proprietary software/workflows.

  • @NBSF_VR
    @NBSF_VR 2 роки тому

    Thank you Gleb .. wonderfully produced. I learnt tons.

  • @equalique1
    @equalique1 2 роки тому

    best tutorial I could ask for! Thanks for sharing!

  • @bluearts6075
    @bluearts6075 Рік тому

    thank you very much Alex for the great tools and great effort you put in...good luck for future tutorial :)

  • @johnlunceford
    @johnlunceford 2 роки тому

    Thanks for this. I've just finished a lighting rig and turntable system to scan objects. I slowdown was going to be Meshroom nodes, but this will help with understanding expectations.

    • @GlebAlexandrov
      @GlebAlexandrov  2 роки тому +2

      Hi John, glad to hear that! If Meshroom proves to be TOO complicated, I recommend trying Metashape or RC to see how it works for you, just for the sake of comparison/research.

    • @johnlunceford
      @johnlunceford 2 роки тому

      @@GlebAlexandrov thanks for that! I'm interested to see how the mesh noise looks. I'll share my experience feedback shortly. I'm using a similar workflow as you except with Lightroom. As as you've so rightly pointed out, a project's top challenge is often workflow! Take care and thanks again.

  • @timofeyryabkov1565
    @timofeyryabkov1565 2 роки тому

    Thank you so much for this video! I've finished to do my first photogrammetry of my sculpture. Well, the sculpture need more sculpting process in Zbrush, but the main forms are very well. Probably I'll bay your course later.

    • @GlebAlexandrov
      @GlebAlexandrov  2 роки тому

      Timofey, I'm glad to hear your first attempt ended up successful! Photoscanning sculptures is so much fun, when I told my son he could get his clay sculptures into computer, he's now asking me to digitize it :)

  • @discreet_boson
    @discreet_boson 2 роки тому

    It blows my mind that this tutorial is available completely for free

  • @PowerfullUs
    @PowerfullUs 2 роки тому

    thanks gleb for all of this information! love you man

    • @GlebAlexandrov
      @GlebAlexandrov  2 роки тому +1

      We thought we must make this alternative workflow available for everyone, even though we pursue a different one (involving Reality Capture and some other software) ourselves. Meshroom and open-source cross-platform apps in general are the future.

  • @blenderguppy
    @blenderguppy 8 місяців тому

    Thank you for this!

  • @abiyyupanggalih854
    @abiyyupanggalih854 2 роки тому +1

    finally some new video :D

  • @RifqiDwiMC
    @RifqiDwiMC 2 роки тому

    stay on tune with what you want to learn, just because it's hard now, doesn't an it's impossible. It's all about ntal mindset and

  • @PeranMe
    @PeranMe 2 роки тому

    Thanks a lot Gleb, this is super interesting! Keep being awesome!

    • @GlebAlexandrov
      @GlebAlexandrov  2 роки тому

      Glad you find it interesting! Is it hard to follow along btw?

    • @PeranMe
      @PeranMe 2 роки тому

      @@GlebAlexandrov I didn’t think so! You’re very good at keeping a good pace without going too fast, I’ve always appreciated that about your videos.

  • @tomasis7
    @tomasis7 Рік тому

    perfect. thanks! Ill give a try!

  • @NikeSolo
    @NikeSolo 2 роки тому

    Wonderful! Exactly what I need right now! Thx Gleb!

    • @GlebAlexandrov
      @GlebAlexandrov  2 роки тому

      Don't pretend you weren't making this course too, lol ))) STOP this, Nik)

  • @dbdefault24
    @dbdefault24 2 роки тому +1

    Great work dude 👍

  • @Doctor_Zhivago
    @Doctor_Zhivago 2 роки тому

    Глеб, гуд ворк! 👍

  • @Promeneur
    @Promeneur 2 роки тому

    Stunning ! Thank you so much !!!

  • @LFPAnimations
    @LFPAnimations Рік тому +1

    LSCM texturing fails in latest versions of Meshroom. Do you know of any fixes for this? Is there a way to combine the textures from the BASIC unwrap method?

  • @TheMightyCookieShow
    @TheMightyCookieShow 2 роки тому

    Pers9nally...this process made my models look like they had Desease boils on them so I found it all to be pretty usledd personally

    • @GlebAlexandrov
      @GlebAlexandrov  2 роки тому

      Sorry to hear it, James! Have you tried other photoscanning software to compare the results? Say, Reality Capture or Metashape for example?

  • @Nkanyiso_K
    @Nkanyiso_K 2 роки тому

    Whats an absolute legend. Thanks for the tutorial

  • @frugal10191
    @frugal10191 2 роки тому

    This comment exists purely to make the UA-cam algorithm show this video to more people. PS Great video Gleb, as always.

    • @GlebAlexandrov
      @GlebAlexandrov  2 роки тому

      The reply to this comment exists to show appreciation and respect for helping us out with our SEO (or is it SMM?). Thanks Chris!

  • @sobreaver
    @sobreaver 4 місяці тому

    Very interesting !

  • @rodrigowandschneider3558
    @rodrigowandschneider3558 Рік тому

    Helo Gleb, it is very nice from you to share your knowledge this way, it was a very didactic and complete explanation about how to work with these tools. Thank you very much for your kindness. I have a technical question: there exist, under this meshroom program, the posibility to take pics in diferent positions (X,Y,Z) i mean to turn upsidedown an object to get the belly and all the details, or it is just one position to get all the pics? And in the case that you can get all the positions (X,Y,Z) how you can work with them to get the final 3D model? Thank you very much, Best regards Rodrigo.

  • @rgel3762
    @rgel3762 Рік тому

    Excellent video. Thanks

  • @deniskhomenko3411
    @deniskhomenko3411 2 роки тому +1

    I cant agree with the method of optimisation. It's better to retop it by hand, make it somewhat quad like low poly model, unwrap it with uv seams properly... so u can bake photosacenned textures and make some variations of that asset with substance. It is not that fast but you endup with better asset that not just look good, it also demostrate you skills as an artist.

    • @GlebAlexandrov
      @GlebAlexandrov  2 роки тому +1

      I agree, manual retopo with the proper uv seams leads to better, more controlled results generally. We try to use auto decimate/simplify/remesh options when the asset allows it.

  • @justinblanche4425
    @justinblanche4425 Рік тому

    Thanx for this video bro

  • @p3dee
    @p3dee Рік тому

    Thanks for the video.
    The Project files aren't available in that link any more.
    It'd be great if you could share it for us to follow along with the video.

  • @fabriziolorito
    @fabriziolorito 4 місяці тому

    Hi Greb. Great tutorial (I watched at it only now), as usual.
    A question: I have takena video around a statue, turned that into images and used the frames in Meshroom. The point cloud looks OK, but the mesh only reconstructs the environment around and not the statue. If I constraint the meshing with a box I basically get a box as a mesh. Any suggestions?

  • @Outdoorshuntingshooting
    @Outdoorshuntingshooting Рік тому

    very informative and covers some advanced workflows. I also use a two-image set approach to creating models, although have avoided sharpening as was concerned it might create false data points, have you compared the results of both sharpened and unsharpened?

  • @Gyanevlogs
    @Gyanevlogs 2 роки тому

    Wow such a great tutorial

  • @5ucAyman
    @5ucAyman Рік тому

    thanks for the video :)

  • @dudex104
    @dudex104 2 роки тому

    Awesome! thanks Gleb

  • @koganboss4874
    @koganboss4874 2 роки тому

    Thank you so much, Gleb!

    • @GlebAlexandrov
      @GlebAlexandrov  2 роки тому +1

      We're trying to be helpful to our open-source community too :)

  • @ghostofkyiv3515
    @ghostofkyiv3515 2 роки тому

    amazing work!

  • @tj_nanda
    @tj_nanda 2 роки тому

    you are a blessing

  • @jameshanson5933
    @jameshanson5933 2 роки тому

    Excellent, thank you

  • @TheHornoxx
    @TheHornoxx 2 роки тому

    ... sehr sehr gut! 👏 Thanks!

  • @benjaminesqueda2100
    @benjaminesqueda2100 2 роки тому +1

    Hola Gleb, greetings from México! I purchased this course as an early bird and I'm still looking at it, it is so dense and basic at the same time, as photogrammetry is. I'm an archaeologist and I use photogrammetry for my surveys and research. So, I constantly work with very complex meshes and non-symetrical shapes. Usually, the optimization of the HP is very very hard to do. I've tried Zbrush (z-remesher and dynamesh); I've tried Instant Meshes and now I see your workflow in Blender with Decimate Mod.
    The question is, what about the diferrence between quads and tris? Because sometimes I found myself in the need to retopologize de mesh to cover holes or segments of the mesh that need a hand, and working with quads is a bit more easy.
    The second question is a bit obvious, but I think that this workflow (in Blender) is more extreme to for the PC with very dense meshes, from 20-50M polygons, because you decimate and then you subdivide and so on. This processes are very harsh for the GPU and CPU and eventually causes crashes with no further road. Obviously you need a very strong computer to do so.

    • @josephbrandenburg4373
      @josephbrandenburg4373 2 роки тому

      Did you ever try the voxel remesher?

    • @GlebAlexandrov
      @GlebAlexandrov  2 роки тому +3

      "so dense and basic at the same time" - perfectly describes photogrammetry indeed, easy to learn, hard to master :)) "what about the difference between quads and tris?" - each quad is composed of 2 tris, so that's an abstraction meant to ease modeling a bit, just like you've mentioned.
      What was the second question, what's the better workflow for working with multi-million polygon meshes, right?

    • @benjaminesqueda2100
      @benjaminesqueda2100 2 роки тому +1

      @@GlebAlexandrov yes, Gleb. That's the question. As a person that works with cultural heritage I need to keep the original mesh intact, so with some decimation tools I see a bit of 'smoothness' or changes in topology, that happens when you exaggerate the decimation.

  • @normanziegelmeyer7693
    @normanziegelmeyer7693 10 місяців тому

    I hope you don't mind all the questions but I now have two mesh files (original and augmented) and want a final combined one to proceed with Printing. Can You direct me to a tutorial on how to get the two combined into one? Thanks

  • @soonghopark5777
    @soonghopark5777 Рік тому +1

    Thank you so much for your tutorial, Gleb! it is very helpful! By the way, I tried to calibrate the color in Texturing image, which is explained at around after 36 minutes of your video, but it doesn't work as you did. I put the path of the 'meshroom_texture' folder in the duplicated 'PrepareDenseScene' node, but I couldn't compute it. Is there something to be considered for my problem?
    I am using 'Meshroom 2023.1.0'. Thank you again for your tutorial!

  • @chosencode5881
    @chosencode5881 Рік тому

    Thank you

  • @Neto_cerberus
    @Neto_cerberus 10 місяців тому

    For me the MeshDecimate node is not necessary anymore, I can import the mesh direct in MashFiltering node. Maybe a meshroom version problem.

  • @VollenhoveVanBoven
    @VollenhoveVanBoven 7 місяців тому

    Thanks a lot for this great tutorial, I have a question, how do you make that rotating endresult in Photoscanning tutorial result videoclip?

    • @GlebAlexandrov
      @GlebAlexandrov  7 місяців тому

      Thank you! I made it in Blender, the orbiting animation and so on.

  • @蔡弦佐
    @蔡弦佐 5 місяців тому

    I have a question. How to adjust the scale of a model? I want to get a 1:1 model,but it always gives me a 1:650 model.
    (sorry for my poor english,this is google translation)

  • @theo_yu
    @theo_yu Рік тому +1

    26:01 Everything deleted when I tried to only delete the cylinder. Tried multiple times

  • @psyalphazeta
    @psyalphazeta Рік тому

    Hi Gleb, thank you so much for this in-depth tutorial. I was wondering if you still have the project files somewhere? The Google Drive link in the description looks broken. Thanks!

  • @graphikeye
    @graphikeye 2 роки тому

    Very cool, Alexander. Any recommendations for Lightroom settings? Thanks

    • @GlebAlexandrov
      @GlebAlexandrov  2 роки тому +1

      imgur.com/a/8aTESML - here I made a graphic illustrating the Lightroom settings that give the result similar to Darktable (with the settings we use from this tutorial). Basically, the color profile is set to Neutral, the highlights to +70 or something, the shadows pulled up, and the Tone Curve adjusted in this kind of way.

    • @graphikeye
      @graphikeye 2 роки тому

      @@GlebAlexandrov Amazing

  • @basilefichet6910
    @basilefichet6910 2 роки тому

    Hey Gleb thank's a lot for this video now i use meshroom all the time !
    I was wondering if there was a way to save the nodes settings on meshroom, to not redo all the changes?
    Thank's again have a great day

  • @veesoho93
    @veesoho93 2 роки тому

    great video thank you

  • @emilie1977
    @emilie1977 2 роки тому +1

    Thank you!!! Please example with small building

    • @GlebAlexandrov
      @GlebAlexandrov  2 роки тому

      What building exactly? :)

    • @emilie1977
      @emilie1977 2 роки тому

      @@GlebAlexandrov A small house or church, a garage with graffiti :)

    • @emilie1977
      @emilie1977 2 роки тому

      @@GlebAlexandrov I've only just seen your course :)

  • @ChadEvans683
    @ChadEvans683 Місяць тому

    meshroom outputted multiple texture files (5) how do i apply them in blender?

  • @mimarsico
    @mimarsico Рік тому

    Hi! I have a problem with the PrepareDenseScene2. When I do the compute I get 3 chunks in the Log. But everyone turns red. The don’t get conputed. Has anyone else have the problem? I tried to read the message but can find where the problem is! :(

  • @jordanepellerin6684
    @jordanepellerin6684 2 роки тому

    Hi, I am stuck at the Texturing. Unwrap Method LSCM doesn't work. Any idea please? Thanks!

  • @davidlorenz5105
    @davidlorenz5105 4 місяці тому

    I cant seem to get any features from the feature extraction. What am i doing wrong?

  • @PhillipInglesby
    @PhillipInglesby 11 місяців тому

    Do you know if it is possible to use Mushroom on a bunch of digital pictures... pictures without shadows or backgrounds? I have 60 images of a 3d rendering from every angle and I would like to convert it back into a 3d rendering. Thanks

  • @Suver7
    @Suver7 2 роки тому

    respect

  • @majo7206
    @majo7206 Рік тому

    Hi, wrong when initialization failed after trying all possible initial image pairs ?

  • @Ivan-go8yk
    @Ivan-go8yk 2 роки тому +1

    😮😨😱 that was amazing.. thank you so man!

  • @kukk_ovka
    @kukk_ovka 2 роки тому

    Спасибо! Прекрасный материал.

    • @GlebAlexandrov
      @GlebAlexandrov  2 роки тому

      Стараемся! :) Есть что докручивать, но в целом рабочий пайплайн.

  • @smallnuts2
    @smallnuts2 2 роки тому

    I keep getting a i- image folder error. Even if I continue without saving it wont go past the first node.

  • @kenan6613
    @kenan6613 2 роки тому

    Can you make a tutorial about how to only get the object so not a circle next to it?

  • @michacassola
    @michacassola 2 роки тому

    The export was with 8bit, so higher bit rate would not lead to better results in your experience?

    • @GlebAlexandrov
      @GlebAlexandrov  2 роки тому

      Yup, the gains aren't significant, at least if the surface has enough textural details. I've had a few cases where it made a difference though - for example when scanning a mostly white uniform wall (16 bit export produced slightly better results).

  • @conservovirtus5796
    @conservovirtus5796 2 роки тому

    I know this is a dumb question, but, how are you moving the node window left and right like that? Nothing seems to make that happen for me.

  • @normanziegelmeyer7693
    @normanziegelmeyer7693 10 місяців тому

    Hi, When the process is complete, what is done with the result? How can it be viewed in windows for example? Thanks

    • @GlebAlexandrov
      @GlebAlexandrov  9 місяців тому

      In the end, you get a regular 3d model, which can be imported to Blender or any other 3d editing app, etc.

  • @andrewhendrickson2224
    @andrewhendrickson2224 Рік тому

    Your color correction card Where did you get it and the case? I see a bunch of color correction cards on amazon offering 18%grey,white and black but nothing offering 50% grey. Can you link where you purchased its?

    • @AshleyGittins
      @AshleyGittins Рік тому

      The 18% grey cards are what you want and the one Gleb's using is an 18% grey - which corresponds to a 50% luminance value - we perceive light non-linearly, so a half-grey tone is at 18%. I'm no doubt over-simplifying (due to not knowing the deeper stuff) but that's enough to know which gray card to buy 🙂