Friends! We need your help with sharing (retweeting, posting the link to) this video, so other open-source photoscanning folks can find it! Can you do it for us plz? :)
We will upload this updated version (that you see here) for the course owners as well. An interesting side effect of adapting the course videos to UA-cam is that the videos get back, updated, reworked and extended, like this one. And hell, anyway Meshroom open-source workflow *MUST* be a freely available video :)
Photoscanning tutorial timeline: 00:00:00 - Start 00:00:54 - Capturing the photos 00:01:57 - Developing RAW photos in Dark Table 00:10:22 - Reconstructing 3D scan in Meshroom 00:15:19 - Fixing the orientation (SFM Transform) 00:17:58 - Depth map 00:20:33 - Meshing 00:22:30 - Exporting the .obj from Meshroom 00:23:23 - Mesh cleanup in Blender 00:26:10 - Sculpting in Blender (mesh denoising) 00:30:18 - Texturing in Meshroom 00:37:25 - Result of the Part 1 - Highpoly 00:38:31 - Part 2 00:40:00 - Mesh optimization - Lowpoly 00:44:51 - Baking Displacement map in Blender 00:54:42 - Normal map 00:56:33 - Diffuse map 00:59:31 - Setting up the material 01:00:23 - Cycles micropolygon displacement 01:02:24 - Photoscanning tutorial result
Really? That is so pleasant to hear, I've always wanted to do something that involves narratives and storytelling, so it's so kind of you to mention that aspect!
Oh wow, that's impressive! I know that this workflow can get quite involved and even tedious and it could take some time to get familiar with it, so I'm glad this video helped somewhat :)
Thank you for this video. I've watched a few and it's very clean that you understand why you are doing every step and you communicate that rather than just presenting a half understood flow like so many others. I'm looking forward to reprocessing my last scan using what I've just learnt.
Thanks this is gold :D. The Tiffs I exported didn't have Metadata at first BUT if you go to export tab and hit ≡ preset button > preferences.. > you can checkbox exif data and any other metadata as well! Just posting in case someone is having trouble with camera data not exporting with tiffs
I had that problem and I was using exiftools to copy the exif data from the original images. Lol. I thought it was a bit stupid to do it that way. Thank you.
Thank you so much! Now that Reality Capture is free, the utility of this workflow (with Meshroom) can be compared against the RC workflow, but anyway it's good to have alternative options I guess!
Gleb Congratulations. This video is a monument! Thanks a lot for your tips....I make photogrammetry with 3DF Zephyr but I think to Meshroom now because you! At soon....
No dude Zephyr, reality capture and agisoft all of them are better than meshroom. What takes 2 hrs in this software would take like 6-8 hrs in meshroom and the resulting final mesh would have more problems and holes in them
Hey Gleb .....this is awesome, i am into photogrametry for some time now. I am very much inspired by your workflow and results. When trying to learn about photogrammetry there is almost no tutorials out there for taking proper pictures. So man, it would be so useful if you make a quick tutorial or tips on taking photos for photogrammetry.!
We thought it's about time to release a sequel (or is it remake?) of our 'free photoscanning' tutorials. 100% free pipelines are tricky to setup, so the usefulness potential is high.
First of all, thank you so much for making this amazing tutorial just a note for anyone having a problem using LSCM unwrap, just change it to basic and it will work fine, I don't know why is this happening think its just a bug
So you're going to update this section within the Photogrammetry course as well!? I've just started and I'm already getting updated content...woohoo! You're doing the lord's work, mate! 😍
The understanding that someone might need it keeps us doing it, otherwise proof-reading and manually fixing subtitles is so tedious, honestly! :) Hours and hours of work and it's hard to tell if it's really useful.
@@GlebAlexandrov Your explanation is fine. I got a bit stuck on the new commands that I don't know because I'm not familiar with Darktable and Meshroom. I can re-watch the video, so it's not a problem.
Hi Gleb, awesome video, again. A pleasure to learn with the free software community. Many thanks for your teachings. Very well explained! Eskerrikasko!
Holy wow man. Recently picked up a nicer camera as my phone was causing a lot of frustration. There's a lot I didn't realize I could/should be doing to improve my workflow. I really appreciate it! Subbed
I'm stuck at the Texturing2 node because LSCM doesn't seem to work. I even played with the decimate settings to bring the model down to around 300k faces but LSCM still fails. Basic works no problem but then I'm stuck with 3 EXR texture files instead of one. I've seen posts from others who are having trouble with LSCM and also with 2021.1.0. Any ideas? (Great video btw, really clear and easy to follow)
Thanks for this. I've just finished a lighting rig and turntable system to scan objects. I slowdown was going to be Meshroom nodes, but this will help with understanding expectations.
Hi John, glad to hear that! If Meshroom proves to be TOO complicated, I recommend trying Metashape or RC to see how it works for you, just for the sake of comparison/research.
@@GlebAlexandrov thanks for that! I'm interested to see how the mesh noise looks. I'll share my experience feedback shortly. I'm using a similar workflow as you except with Lightroom. As as you've so rightly pointed out, a project's top challenge is often workflow! Take care and thanks again.
Thank you so much for this video! I've finished to do my first photogrammetry of my sculpture. Well, the sculpture need more sculpting process in Zbrush, but the main forms are very well. Probably I'll bay your course later.
Timofey, I'm glad to hear your first attempt ended up successful! Photoscanning sculptures is so much fun, when I told my son he could get his clay sculptures into computer, he's now asking me to digitize it :)
We thought we must make this alternative workflow available for everyone, even though we pursue a different one (involving Reality Capture and some other software) ourselves. Meshroom and open-source cross-platform apps in general are the future.
LSCM texturing fails in latest versions of Meshroom. Do you know of any fixes for this? Is there a way to combine the textures from the BASIC unwrap method?
Helo Gleb, it is very nice from you to share your knowledge this way, it was a very didactic and complete explanation about how to work with these tools. Thank you very much for your kindness. I have a technical question: there exist, under this meshroom program, the posibility to take pics in diferent positions (X,Y,Z) i mean to turn upsidedown an object to get the belly and all the details, or it is just one position to get all the pics? And in the case that you can get all the positions (X,Y,Z) how you can work with them to get the final 3D model? Thank you very much, Best regards Rodrigo.
I cant agree with the method of optimisation. It's better to retop it by hand, make it somewhat quad like low poly model, unwrap it with uv seams properly... so u can bake photosacenned textures and make some variations of that asset with substance. It is not that fast but you endup with better asset that not just look good, it also demostrate you skills as an artist.
I agree, manual retopo with the proper uv seams leads to better, more controlled results generally. We try to use auto decimate/simplify/remesh options when the asset allows it.
Thanks for the video. The Project files aren't available in that link any more. It'd be great if you could share it for us to follow along with the video.
Hi Greb. Great tutorial (I watched at it only now), as usual. A question: I have takena video around a statue, turned that into images and used the frames in Meshroom. The point cloud looks OK, but the mesh only reconstructs the environment around and not the statue. If I constraint the meshing with a box I basically get a box as a mesh. Any suggestions?
very informative and covers some advanced workflows. I also use a two-image set approach to creating models, although have avoided sharpening as was concerned it might create false data points, have you compared the results of both sharpened and unsharpened?
Hola Gleb, greetings from México! I purchased this course as an early bird and I'm still looking at it, it is so dense and basic at the same time, as photogrammetry is. I'm an archaeologist and I use photogrammetry for my surveys and research. So, I constantly work with very complex meshes and non-symetrical shapes. Usually, the optimization of the HP is very very hard to do. I've tried Zbrush (z-remesher and dynamesh); I've tried Instant Meshes and now I see your workflow in Blender with Decimate Mod. The question is, what about the diferrence between quads and tris? Because sometimes I found myself in the need to retopologize de mesh to cover holes or segments of the mesh that need a hand, and working with quads is a bit more easy. The second question is a bit obvious, but I think that this workflow (in Blender) is more extreme to for the PC with very dense meshes, from 20-50M polygons, because you decimate and then you subdivide and so on. This processes are very harsh for the GPU and CPU and eventually causes crashes with no further road. Obviously you need a very strong computer to do so.
"so dense and basic at the same time" - perfectly describes photogrammetry indeed, easy to learn, hard to master :)) "what about the difference between quads and tris?" - each quad is composed of 2 tris, so that's an abstraction meant to ease modeling a bit, just like you've mentioned. What was the second question, what's the better workflow for working with multi-million polygon meshes, right?
@@GlebAlexandrov yes, Gleb. That's the question. As a person that works with cultural heritage I need to keep the original mesh intact, so with some decimation tools I see a bit of 'smoothness' or changes in topology, that happens when you exaggerate the decimation.
I hope you don't mind all the questions but I now have two mesh files (original and augmented) and want a final combined one to proceed with Printing. Can You direct me to a tutorial on how to get the two combined into one? Thanks
Thank you so much for your tutorial, Gleb! it is very helpful! By the way, I tried to calibrate the color in Texturing image, which is explained at around after 36 minutes of your video, but it doesn't work as you did. I put the path of the 'meshroom_texture' folder in the duplicated 'PrepareDenseScene' node, but I couldn't compute it. Is there something to be considered for my problem? I am using 'Meshroom 2023.1.0'. Thank you again for your tutorial!
I have a question. How to adjust the scale of a model? I want to get a 1:1 model,but it always gives me a 1:650 model. (sorry for my poor english,this is google translation)
Hi Gleb, thank you so much for this in-depth tutorial. I was wondering if you still have the project files somewhere? The Google Drive link in the description looks broken. Thanks!
imgur.com/a/8aTESML - here I made a graphic illustrating the Lightroom settings that give the result similar to Darktable (with the settings we use from this tutorial). Basically, the color profile is set to Neutral, the highlights to +70 or something, the shadows pulled up, and the Tone Curve adjusted in this kind of way.
Hey Gleb thank's a lot for this video now i use meshroom all the time ! I was wondering if there was a way to save the nodes settings on meshroom, to not redo all the changes? Thank's again have a great day
Hi! I have a problem with the PrepareDenseScene2. When I do the compute I get 3 chunks in the Log. But everyone turns red. The don’t get conputed. Has anyone else have the problem? I tried to read the message but can find where the problem is! :(
Do you know if it is possible to use Mushroom on a bunch of digital pictures... pictures without shadows or backgrounds? I have 60 images of a 3d rendering from every angle and I would like to convert it back into a 3d rendering. Thanks
Yup, the gains aren't significant, at least if the surface has enough textural details. I've had a few cases where it made a difference though - for example when scanning a mostly white uniform wall (16 bit export produced slightly better results).
Your color correction card Where did you get it and the case? I see a bunch of color correction cards on amazon offering 18%grey,white and black but nothing offering 50% grey. Can you link where you purchased its?
The 18% grey cards are what you want and the one Gleb's using is an 18% grey - which corresponds to a 50% luminance value - we perceive light non-linearly, so a half-grey tone is at 18%. I'm no doubt over-simplifying (due to not knowing the deeper stuff) but that's enough to know which gray card to buy 🙂
Friends! We need your help with sharing (retweeting, posting the link to) this video, so other open-source photoscanning folks can find it! Can you do it for us plz? :)
sure
Certainly
Post it on reddit
@@Deezsirrer in /r/blender?
@@GlebAlexandrov yessss
Dude! I can't believe you gave away a one-hour video tutorial for free. This is incredible!
Thank you Gleb!!!🙏
We will upload this updated version (that you see here) for the course owners as well. An interesting side effect of adapting the course videos to UA-cam is that the videos get back, updated, reworked and extended, like this one. And hell, anyway Meshroom open-source workflow *MUST* be a freely available video :)
Welcome to the internet.
Photoscanning tutorial timeline:
00:00:00 - Start
00:00:54 - Capturing the photos
00:01:57 - Developing RAW photos in Dark Table
00:10:22 - Reconstructing 3D scan in Meshroom
00:15:19 - Fixing the orientation (SFM Transform)
00:17:58 - Depth map
00:20:33 - Meshing
00:22:30 - Exporting the .obj from Meshroom
00:23:23 - Mesh cleanup in Blender
00:26:10 - Sculpting in Blender (mesh denoising)
00:30:18 - Texturing in Meshroom
00:37:25 - Result of the Part 1 - Highpoly
00:38:31 - Part 2
00:40:00 - Mesh optimization - Lowpoly
00:44:51 - Baking Displacement map in Blender
00:54:42 - Normal map
00:56:33 - Diffuse map
00:59:31 - Setting up the material
01:00:23 - Cycles micropolygon displacement
01:02:24 - Photoscanning tutorial result
Great tutorial. I didn't plan to watch the whole thing now but was dragged into it, it's like telling a story. Really great information in there too!
Really? That is so pleasant to hear, I've always wanted to do something that involves narratives and storytelling, so it's so kind of you to mention that aspect!
One on best tutorials I have ever seen! I could play with 3 different programs several hours just seeing your 1h video! Congrats!
Oh wow, that's impressive! I know that this workflow can get quite involved and even tedious and it could take some time to get familiar with it, so I'm glad this video helped somewhat :)
Thank you for this video. I've watched a few and it's very clean that you understand why you are doing every step and you communicate that rather than just presenting a half understood flow like so many others. I'm looking forward to reprocessing my last scan using what I've just learnt.
We try to approach it methodically, and I'm so glad to hear that it shows. Thank you!
Thanks this is gold :D. The Tiffs I exported didn't have Metadata at first BUT if you go to export tab and hit ≡ preset button > preferences.. > you can checkbox exif data and any other metadata as well! Just posting in case someone is having trouble with camera data not exporting with tiffs
I had that problem and I was using exiftools to copy the exif data from the original images. Lol. I thought it was a bit stupid to do it that way. Thank you.
i don't believe my eyes im watching such a valuable video for free on youtube! bro youre a hero
Thank you so much! Now that Reality Capture is free, the utility of this workflow (with Meshroom) can be compared against the RC workflow, but anyway it's good to have alternative options I guess!
16:45 you can totally select multiple nodes just like in Blender. Awesome video btw, now I can give photogrammetry a shot. Thanks.
I just started my photogrammetry journey, got a nice drone and all that's left is to learn! Keep up the good work! You explain things very well!
This is a lot but thanks, this is what I've been looking for in terms of baking
Thank you for taking your time out to make this very comprehensive crash-course on Meshroom/Blender. You have my eternal thanks, brother.
no problem! :)
Bro UA-cam way to comfy with these double 15 second adds
Brilliant!! ..very easy to follow and delivered with great finesse and articulation .. great tutorial.. many thanks from down here in Australia!!
Gleb Congratulations. This video is a monument! Thanks a lot for your tips....I make photogrammetry with 3DF Zephyr but I think to Meshroom now because you! At soon....
Thanks!
No dude Zephyr, reality capture and agisoft all of them are better than meshroom.
What takes 2 hrs in this software would take like 6-8 hrs in meshroom and the resulting final mesh would have more problems and holes in them
Man this tutorial is brilliant, I finally don't feel like a moron and it works!
Hey Gleb .....this is awesome, i am into photogrametry for some time now. I am very much inspired by your workflow and results. When trying to learn about photogrammetry there is almost no tutorials out there for taking proper pictures. So man, it would be so useful if you make a quick tutorial or tips on taking photos for photogrammetry.!
Vijay, we have covered it extensively in the course, but to start with, watch this tutorial: ua-cam.com/video/JLdxBtECGuc/v-deo.html
Man...u are the God of blender world! Another mind-blowing tutorial!
We thought it's about time to release a sequel (or is it remake?) of our 'free photoscanning' tutorials. 100% free pipelines are tricky to setup, so the usefulness potential is high.
@@GlebAlexandrov indeed.....great precision cut stuffs like these are going to create effortless workflows in general.
First of all, thank you so much for making this amazing tutorial just a note for anyone having a problem using LSCM unwrap, just change it to basic and it will work fine, I don't know why is this happening think its just a bug
thanks for the tip.
So you're going to update this section within the Photogrammetry course as well!? I've just started and I'm already getting updated content...woohoo! You're doing the lord's work, mate! 😍
John, of course! It's uploading now. The project files in Drive will also be updated shortly :)
p.s. aaaand more bonuses is in works!
@@GlebAlexandrov You're the hero gotham deserves! 🤣
Thanks in advance buddy! 8 minutes in and already learned a ton!
Did i just watch a whole hour of this 😮 Its cool!!
This was really helpful! I was trying to figure out meshroom for a school project and this made it *so* much easier to understand :)
Thank you for including the subtitles in the video - very much appreciated it!
The understanding that someone might need it keeps us doing it, otherwise proof-reading and manually fixing subtitles is so tedious, honestly! :) Hours and hours of work and it's hard to tell if it's really useful.
Great video!
Now I understand how to use Meshroom better.
Awesome! Are the other parts of the workflow clear enough? e.g. processing raws in Darktable.
@@GlebAlexandrov Your explanation is fine. I got a bit stuck on the new commands that I don't know because I'm not familiar with Darktable and Meshroom. I can re-watch the video, so it's not a problem.
Hi Gleb, awesome video, again. A pleasure to learn with the free software community. Many thanks for your teachings. Very well explained! Eskerrikasko!
Holy wow man. Recently picked up a nicer camera as my phone was causing a lot of frustration. There's a lot I didn't realize I could/should be doing to improve my workflow. I really appreciate it! Subbed
This deserves more exposure. Thanks!
thanks a lot explaining what and how, but the most important why.
Awesome! Thank you so much for sharing it for free! ))
Andrey, no worries! this workflow deserves to be popularized as widely as we can of course.
I love your channel so much man, keep it up!
You're too kind!)
I'm stuck at the Texturing2 node because LSCM doesn't seem to work. I even played with the decimate settings to bring the model down to around 300k faces but LSCM still fails. Basic works no problem but then I'm stuck with 3 EXR texture files instead of one. I've seen posts from others who are having trouble with LSCM and also with 2021.1.0. Any ideas? (Great video btw, really clear and easy to follow)
Hi! could you solve the issue? Same situation here
@@arturmarti9640 Sorry no luck here. :( Good luck!
Gleb, great job! This video inspired me to use Meshroom over NVIDIAs native alternative.
woah it took me years to develop this kind of workflow using only free softwares! i should just have waited for this video to release...
haha, no need to wait, Rémi! It's great that you did it on your own :) Like Ozzy singed, Life Won't Wait for You, My Friend :)
Hi Gleb, many thx for that outstanding video. Greetings from Germany
thank you so much for this video! I wanted to buy your course but I have no money, so this video is a life saver!
Glad it works this way for you! creating 3d from photos is a vast industry, there's a place for both open-source and proprietary software/workflows.
Thank you Gleb .. wonderfully produced. I learnt tons.
best tutorial I could ask for! Thanks for sharing!
thank you very much Alex for the great tools and great effort you put in...good luck for future tutorial :)
Thanks for this. I've just finished a lighting rig and turntable system to scan objects. I slowdown was going to be Meshroom nodes, but this will help with understanding expectations.
Hi John, glad to hear that! If Meshroom proves to be TOO complicated, I recommend trying Metashape or RC to see how it works for you, just for the sake of comparison/research.
@@GlebAlexandrov thanks for that! I'm interested to see how the mesh noise looks. I'll share my experience feedback shortly. I'm using a similar workflow as you except with Lightroom. As as you've so rightly pointed out, a project's top challenge is often workflow! Take care and thanks again.
Thank you so much for this video! I've finished to do my first photogrammetry of my sculpture. Well, the sculpture need more sculpting process in Zbrush, but the main forms are very well. Probably I'll bay your course later.
Timofey, I'm glad to hear your first attempt ended up successful! Photoscanning sculptures is so much fun, when I told my son he could get his clay sculptures into computer, he's now asking me to digitize it :)
It blows my mind that this tutorial is available completely for free
Just like Meshroom itself :)
thanks gleb for all of this information! love you man
We thought we must make this alternative workflow available for everyone, even though we pursue a different one (involving Reality Capture and some other software) ourselves. Meshroom and open-source cross-platform apps in general are the future.
Thank you for this!
finally some new video :D
haha) indeed!
stay on tune with what you want to learn, just because it's hard now, doesn't an it's impossible. It's all about ntal mindset and
Thanks a lot Gleb, this is super interesting! Keep being awesome!
Glad you find it interesting! Is it hard to follow along btw?
@@GlebAlexandrov I didn’t think so! You’re very good at keeping a good pace without going too fast, I’ve always appreciated that about your videos.
perfect. thanks! Ill give a try!
Wonderful! Exactly what I need right now! Thx Gleb!
Don't pretend you weren't making this course too, lol ))) STOP this, Nik)
Great work dude 👍
Thanks! Feel free to share on socials!
Глеб, гуд ворк! 👍
сенкс!
Stunning ! Thank you so much !!!
LSCM texturing fails in latest versions of Meshroom. Do you know of any fixes for this? Is there a way to combine the textures from the BASIC unwrap method?
Pers9nally...this process made my models look like they had Desease boils on them so I found it all to be pretty usledd personally
Sorry to hear it, James! Have you tried other photoscanning software to compare the results? Say, Reality Capture or Metashape for example?
Whats an absolute legend. Thanks for the tutorial
You're too kind Nkanyiso!
This comment exists purely to make the UA-cam algorithm show this video to more people. PS Great video Gleb, as always.
The reply to this comment exists to show appreciation and respect for helping us out with our SEO (or is it SMM?). Thanks Chris!
Very interesting !
Helo Gleb, it is very nice from you to share your knowledge this way, it was a very didactic and complete explanation about how to work with these tools. Thank you very much for your kindness. I have a technical question: there exist, under this meshroom program, the posibility to take pics in diferent positions (X,Y,Z) i mean to turn upsidedown an object to get the belly and all the details, or it is just one position to get all the pics? And in the case that you can get all the positions (X,Y,Z) how you can work with them to get the final 3D model? Thank you very much, Best regards Rodrigo.
Excellent video. Thanks
I cant agree with the method of optimisation. It's better to retop it by hand, make it somewhat quad like low poly model, unwrap it with uv seams properly... so u can bake photosacenned textures and make some variations of that asset with substance. It is not that fast but you endup with better asset that not just look good, it also demostrate you skills as an artist.
I agree, manual retopo with the proper uv seams leads to better, more controlled results generally. We try to use auto decimate/simplify/remesh options when the asset allows it.
Thanx for this video bro
Thanks for the video.
The Project files aren't available in that link any more.
It'd be great if you could share it for us to follow along with the video.
Hi Greb. Great tutorial (I watched at it only now), as usual.
A question: I have takena video around a statue, turned that into images and used the frames in Meshroom. The point cloud looks OK, but the mesh only reconstructs the environment around and not the statue. If I constraint the meshing with a box I basically get a box as a mesh. Any suggestions?
very informative and covers some advanced workflows. I also use a two-image set approach to creating models, although have avoided sharpening as was concerned it might create false data points, have you compared the results of both sharpened and unsharpened?
Wow such a great tutorial
thanks for the video :)
Awesome! thanks Gleb
Thank you so much, Gleb!
We're trying to be helpful to our open-source community too :)
amazing work!
you are a blessing
Excellent, thank you
... sehr sehr gut! 👏 Thanks!
☕
Hola Gleb, greetings from México! I purchased this course as an early bird and I'm still looking at it, it is so dense and basic at the same time, as photogrammetry is. I'm an archaeologist and I use photogrammetry for my surveys and research. So, I constantly work with very complex meshes and non-symetrical shapes. Usually, the optimization of the HP is very very hard to do. I've tried Zbrush (z-remesher and dynamesh); I've tried Instant Meshes and now I see your workflow in Blender with Decimate Mod.
The question is, what about the diferrence between quads and tris? Because sometimes I found myself in the need to retopologize de mesh to cover holes or segments of the mesh that need a hand, and working with quads is a bit more easy.
The second question is a bit obvious, but I think that this workflow (in Blender) is more extreme to for the PC with very dense meshes, from 20-50M polygons, because you decimate and then you subdivide and so on. This processes are very harsh for the GPU and CPU and eventually causes crashes with no further road. Obviously you need a very strong computer to do so.
Did you ever try the voxel remesher?
"so dense and basic at the same time" - perfectly describes photogrammetry indeed, easy to learn, hard to master :)) "what about the difference between quads and tris?" - each quad is composed of 2 tris, so that's an abstraction meant to ease modeling a bit, just like you've mentioned.
What was the second question, what's the better workflow for working with multi-million polygon meshes, right?
@@GlebAlexandrov yes, Gleb. That's the question. As a person that works with cultural heritage I need to keep the original mesh intact, so with some decimation tools I see a bit of 'smoothness' or changes in topology, that happens when you exaggerate the decimation.
I hope you don't mind all the questions but I now have two mesh files (original and augmented) and want a final combined one to proceed with Printing. Can You direct me to a tutorial on how to get the two combined into one? Thanks
Thank you so much for your tutorial, Gleb! it is very helpful! By the way, I tried to calibrate the color in Texturing image, which is explained at around after 36 minutes of your video, but it doesn't work as you did. I put the path of the 'meshroom_texture' folder in the duplicated 'PrepareDenseScene' node, but I couldn't compute it. Is there something to be considered for my problem?
I am using 'Meshroom 2023.1.0'. Thank you again for your tutorial!
same
Thank you
For me the MeshDecimate node is not necessary anymore, I can import the mesh direct in MashFiltering node. Maybe a meshroom version problem.
Thanks a lot for this great tutorial, I have a question, how do you make that rotating endresult in Photoscanning tutorial result videoclip?
Thank you! I made it in Blender, the orbiting animation and so on.
I have a question. How to adjust the scale of a model? I want to get a 1:1 model,but it always gives me a 1:650 model.
(sorry for my poor english,this is google translation)
26:01 Everything deleted when I tried to only delete the cylinder. Tried multiple times
Hi Gleb, thank you so much for this in-depth tutorial. I was wondering if you still have the project files somewhere? The Google Drive link in the description looks broken. Thanks!
Very cool, Alexander. Any recommendations for Lightroom settings? Thanks
imgur.com/a/8aTESML - here I made a graphic illustrating the Lightroom settings that give the result similar to Darktable (with the settings we use from this tutorial). Basically, the color profile is set to Neutral, the highlights to +70 or something, the shadows pulled up, and the Tone Curve adjusted in this kind of way.
@@GlebAlexandrov Amazing
Hey Gleb thank's a lot for this video now i use meshroom all the time !
I was wondering if there was a way to save the nodes settings on meshroom, to not redo all the changes?
Thank's again have a great day
great video thank you
Thank you!!! Please example with small building
What building exactly? :)
@@GlebAlexandrov A small house or church, a garage with graffiti :)
@@GlebAlexandrov I've only just seen your course :)
meshroom outputted multiple texture files (5) how do i apply them in blender?
Hi! I have a problem with the PrepareDenseScene2. When I do the compute I get 3 chunks in the Log. But everyone turns red. The don’t get conputed. Has anyone else have the problem? I tried to read the message but can find where the problem is! :(
Hi, I am stuck at the Texturing. Unwrap Method LSCM doesn't work. Any idea please? Thanks!
I cant seem to get any features from the feature extraction. What am i doing wrong?
Do you know if it is possible to use Mushroom on a bunch of digital pictures... pictures without shadows or backgrounds? I have 60 images of a 3d rendering from every angle and I would like to convert it back into a 3d rendering. Thanks
respect
Hi, wrong when initialization failed after trying all possible initial image pairs ?
😮😨😱 that was amazing.. thank you so man!
thank YOU!
Спасибо! Прекрасный материал.
Стараемся! :) Есть что докручивать, но в целом рабочий пайплайн.
I keep getting a i- image folder error. Even if I continue without saving it wont go past the first node.
Can you make a tutorial about how to only get the object so not a circle next to it?
The export was with 8bit, so higher bit rate would not lead to better results in your experience?
Yup, the gains aren't significant, at least if the surface has enough textural details. I've had a few cases where it made a difference though - for example when scanning a mostly white uniform wall (16 bit export produced slightly better results).
I know this is a dumb question, but, how are you moving the node window left and right like that? Nothing seems to make that happen for me.
Hi, When the process is complete, what is done with the result? How can it be viewed in windows for example? Thanks
In the end, you get a regular 3d model, which can be imported to Blender or any other 3d editing app, etc.
Your color correction card Where did you get it and the case? I see a bunch of color correction cards on amazon offering 18%grey,white and black but nothing offering 50% grey. Can you link where you purchased its?
The 18% grey cards are what you want and the one Gleb's using is an 18% grey - which corresponds to a 50% luminance value - we perceive light non-linearly, so a half-grey tone is at 18%. I'm no doubt over-simplifying (due to not knowing the deeper stuff) but that's enough to know which gray card to buy 🙂