I don't remember Dark Angels from back then. I do remember one older guy who played them and used to rock people with them. We just never got paired up 😵💫😵💫
We had a Salamanders player dominating our area as well, with added drop pod shenanigans, definitely "the broken army" at least until my 5th ed Guard book came. First tournament match we paired up in I formed a castle with 55 infantry behind a wall of 7 chimera transports and 4 leman russ, with 2 griffons behind adding fire missions. His first half of the pods dropped in front of that and he found that his flamers couldn't reach me when he came down past my front armor 12 and 14 tanks and I think he maybe killed 2 vehicles and a half dozen braver guardsmen. I proceeded to essentially wipe all of those units out followed by him landing further back since he now had no room past the few remaining marines and drop pods he had already dropped and spent the rest of the game hiding the best he could while battlecannons reached out at 72" and the chimeras now full of men raced around after him. I think it was maybe not his first tournament loss but definitely his worst by a huge margin. Good times!
Nice! Always sweet to hear these memorable stories from editions long past :D I have so many good memories from this edition. To many to shove into that video lol.
5th editions codex creep was so bad... Matt Ward era... Other than that, it was enjoyable as heck... Tho i find 8th edition being most enjoyable so far.
5th edition already had "advances"(simply called running), and the charges are already 2D6 instead of the 6", the dynamic charges started here. Most things related to rules you got it right for 4th. It's very easy to get these confused if you don't play them very often. The main shenanigans of 5th is that you don't need to allocate the wounds to a model until you remove it due to the hit and wound allocation rules, so units with 2 wounds could be very powerful depending on what type of unit it was.
6th edition is the dreaded version, it started basically changing everything(3rd and 4th are pretty similar, minor updates, 5th got many updates and codex creep started at the end of the edition), it all started to go down hill from there, weaponry that caused more than one wound, had to remove units from the front of the unit, overwatch with snapshots before charges, keep in mind the charges are dynamic(2D6), blast templates calculating hits before you remove any models from the table, Overwatching flamer with wall of death, That edition really hated close combat armies.
I got in to Warhammer around this time. I was mostly in to fantasy though. But I still remember how excited I was. Granted, I was in to the modeling and lore side of the hobby. Not the the gaming side. But I will never forget how... special Warhammer felt then. I still remember getting by first Space Marine from my cousin. I still remember my first box on Catachans. Which were my first box of 40k minis ever. Truth be told, I still pine for 2008-12. Everything feels so... I don't know how to describe it actually. Busy, fake? It feels like the human touches are gone. Especially with the newer 40k miniatures.
Dude I think I played you or Tim at showcase in a tournament, I remember super bright salamanders Steve (Aux) painted tabling my parking lot guard in 5th round 2, was crazy how good the Vulcan list was
I got into the hobby in 5th with orks (my favourite eddition and favourite faction.) Dont forget 'strength D' weapons! The ork meta then was 3 forgeworld kill bursta tanks with there massive pie plate strength D lol. I loved running the named ork warboss on bike, unlocking warbikes as troops and going the full 15 strong unit! 10th is to fast paste, can hardly keep up.
@@theoryhammernerds Oh i was 20 back then. It was such a blast playing 2nd edition. You had vehicle cards for every vehicle in the game and they had aiming points you could shoot at and if you were lucky enough and hit the ammo or fuel parts everything could go into a big boom. There were so many things that could happen with a vehicle. And fun mission cards and item cards.
@@theoryhammernerds2e is awesome but it’s such a different game. It’s really designed for small skirmish type battles. Like a couple/few of squads, a character and maybe a vehicle per side. Trying to play huge battles is going to quickly make you go insane and make the game seem stupid complicated and long.
I would still play 5th over any edition if I could play the units that have come out since then.
I think with enough creativity, anything can be proxied
Oh Man. Memory unlocked. I started playing in 5th ed. First Army was Dark Angels.
I don't remember Dark Angels from back then. I do remember one older guy who played them and used to rock people with them. We just never got paired up 😵💫😵💫
We had a Salamanders player dominating our area as well, with added drop pod shenanigans, definitely "the broken army" at least until my 5th ed Guard book came. First tournament match we paired up in I formed a castle with 55 infantry behind a wall of 7 chimera transports and 4 leman russ, with 2 griffons behind adding fire missions. His first half of the pods dropped in front of that and he found that his flamers couldn't reach me when he came down past my front armor 12 and 14 tanks and I think he maybe killed 2 vehicles and a half dozen braver guardsmen. I proceeded to essentially wipe all of those units out followed by him landing further back since he now had no room past the few remaining marines and drop pods he had already dropped and spent the rest of the game hiding the best he could while battlecannons reached out at 72" and the chimeras now full of men raced around after him. I think it was maybe not his first tournament loss but definitely his worst by a huge margin.
Good times!
Nice! Always sweet to hear these memorable stories from editions long past :D I have so many good memories from this edition. To many to shove into that video lol.
Playing a 5E escalation league as I listen
Yesssss :D
5th editions codex creep was so bad... Matt Ward era... Other than that, it was enjoyable as heck... Tho i find 8th edition being most enjoyable so far.
No advancing but some units had fleet of foot/claw/hoof and could advance and charge after
That rings a bell for sure. Tyranids and Eldar?
@@theoryhammernerds yep! my dark eldar felt extra fast with that rule!
5th edition already had "advances"(simply called running), and the charges are already 2D6 instead of the 6", the dynamic charges started here. Most things related to rules you got it right for 4th. It's very easy to get these confused if you don't play them very often. The main shenanigans of 5th is that you don't need to allocate the wounds to a model until you remove it due to the hit and wound allocation rules, so units with 2 wounds could be very powerful depending on what type of unit it was.
6th edition is the dreaded version, it started basically changing everything(3rd and 4th are pretty similar, minor updates, 5th got many updates and codex creep started at the end of the edition), it all started to go down hill from there, weaponry that caused more than one wound, had to remove units from the front of the unit, overwatch with snapshots before charges, keep in mind the charges are dynamic(2D6), blast templates calculating hits before you remove any models from the table, Overwatching flamer with wall of death, That edition really hated close combat armies.
Was 4th/5th edition the best? Yes 😎
I got in to Warhammer around this time. I was mostly in to fantasy though. But I still remember how excited I was. Granted, I was in to the modeling and lore side of the hobby. Not the the gaming side.
But I will never forget how... special Warhammer felt then. I still remember getting by first Space Marine from my cousin. I still remember my first box on Catachans. Which were my first box of 40k minis ever. Truth be told, I still pine for 2008-12.
Everything feels so... I don't know how to describe it actually. Busy, fake? It feels like the human touches are gone. Especially with the newer 40k miniatures.
Dude I think I played you or Tim at showcase in a tournament, I remember super bright salamanders Steve (Aux) painted tabling my parking lot guard in 5th round 2, was crazy how good the Vulcan list was
The bright green sallies were Tim for sure!
i am really looking forward to playing combat missions, planet strike, urban warfare... those books with 5th ed cool missions
I got into the hobby in 5th with orks (my favourite eddition and favourite faction.)
Dont forget 'strength D' weapons!
The ork meta then was 3 forgeworld kill bursta tanks with there massive pie plate strength D lol.
I loved running the named ork warboss on bike, unlocking warbikes as troops and going the full 15 strong unit!
10th is to fast paste, can hardly keep up.
5th edition is my favorite and ALSO the edition I started playing.
Interesting perspective, never played 10th. Thanks for sharing.
Glad you got something out of it, and thanks for the comment!
Looking back I have to say 5th edition was trash if only because the codex creep was so horrible
2nd edition is still the best one that was ever made.
You got me beat there! I was two XD
@@theoryhammernerds Oh i was 20 back then. It was such a blast playing 2nd edition. You had vehicle cards for every vehicle in the game and they had aiming points you could shoot at and if you were lucky enough and hit the ammo or fuel parts everything could go into a big boom. There were so many things that could happen with a vehicle. And fun mission cards and item cards.
@@TB1439 Sounds like I need to get a 2nd edition rulebook on eBay lol.
2nd was a lot of fun, played a lot of it in high school. I enjoyed 3rd as well. Stopped playing during 4th, real life happened.
@@theoryhammernerds2e is awesome but it’s such a different game. It’s really designed for small skirmish type battles. Like a couple/few of squads, a character and maybe a vehicle per side. Trying to play huge battles is going to quickly make you go insane and make the game seem stupid complicated and long.
*Codices
Tovarish, get me the commieflamer!! Davay!!