SF6: EXTEND pressure & punish REVERSAL SUPER
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- Опубліковано 4 лип 2024
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This can also work in a meaty situation too if the opponent does wake up Super and you're at ZERO FRAMES after knockdown, committing to a meaty strike. Use the wake up super freeze to press parry.
I DID NOT KNOW THIS! Thank you!
Rush on fire! Putting out the content like mad! Good to see bro!
🙏🙏🙏🙏🙏
Yo Rush appreciate all the good Ken info 💯 seriously
My pleasure man
I've been in the lab for an hour trying to find a good setup for this with Ken. Run > HK is the only reliable way to get zero advantage AND be close enough to continue pressure (that I found).
For Ken best way to set up 0 oB is CR MP (no burnout) or LK Dragonlash (when opponent burned out).
Outside of that the option you found is all he has, but step kick frames oB is spacing dependent
i only get it 2/10 of the time. my jab goes into DRC even when jab is out of range, and i get hit by the super
Sounds like timing is off and it's cancelling your jab into drive rush when you press parry. What situation are you using to get zero on block?
@@RushG cmp when not in burnout. light lash and run stepkick on burnout. whenever i perfect link a jab, it does DRC. what's the timing?
Strange. So it may be that you're doing parry too late after the super flash, doing parry late means you cancel a later startup frame of the jab leading to DRC. For this tech to work you must cancel the first startup frame. I didn't find it too hard to do but for you it does sound like timing
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