Episode Content: 00:00: "Hazard Course" - the opening training section for Gordon Freeman. 17:35: "Black Mesa Inbound" - Gordon rides the train all the way to his work space. 23:45: "Anomalous Materials" - Gordon roams the facilities for his Hazard Suit. 33:20: Gordon makes his way through the next security level to the Test Chamber. 36:45: "Standard insertion procedure for a non-standard specimen..." 41:15: ...and this is where all hell breaks loose (and the fun starts). 42:20: "Unforeseen Consequences" - Gordon backtracks through the ruins. 46:50: Zombie scientists and transition into previously unexplored areas. 52:40: First encounters with Houndeyes and a Vortigaunt. 59:25: Escaping through the sewers, with Bullsquids and Barnacles on the way.
i think the texture mods for HL1 are just from HL:Source. Pretty sure theres almost no difference in the 2 other than maybe better legacy support on the older one.
I've also added a couple of minor 3rd party mods (better character models, etc.), but mostly this is for purposes of higher resolution and lighting effects (the original recordings were fairly low quality).
Episode Content:
00:00: "Hazard Course" - the opening training section for Gordon Freeman.
17:35: "Black Mesa Inbound" - Gordon rides the train all the way to his work space.
23:45: "Anomalous Materials" - Gordon roams the facilities for his Hazard Suit.
33:20: Gordon makes his way through the next security level to the Test Chamber.
36:45: "Standard insertion procedure for a non-standard specimen..."
41:15: ...and this is where all hell breaks loose (and the fun starts).
42:20: "Unforeseen Consequences" - Gordon backtracks through the ruins.
46:50: Zombie scientists and transition into previously unexplored areas.
52:40: First encounters with Houndeyes and a Vortigaunt.
59:25: Escaping through the sewers, with Bullsquids and Barnacles on the way.
i think the texture mods for HL1 are just from HL:Source. Pretty sure theres almost no difference in the 2 other than maybe better legacy support on the older one.
I've also added a couple of minor 3rd party mods (better character models, etc.), but mostly this is for purposes of higher resolution and lighting effects (the original recordings were fairly low quality).