I'm playing like trash here, ngl. I definitely feel more comfortable following an uber in than being ubered myself. Totally relate to the frustrated and aggressive medic playstyle. It's my favorite way to play medic, but being able to switch passive/aggressive modes is what separates good medics from those of us with greyhound prey drives. Looking back at this I should have just run battalion's. The opposition was throwing so much damage at us it made any ground gained in an uber difficult to hold.
Low level med: I'm playing medic to heal and protect my teammates! :) High level med: some of you may die, but it's a sacrifice i'm willing to make. >:)
@@kevlarorc battalions would have been sweet! I dont think you were playing bad and I could see you were getting a lot of value on the flank off uber. We needed a lot of revisions from our teammates and really needed another medic for most of this game.
Love playing medic. Getting pubbers to push with full overheal on like 6 people is like pulling teeth, but sometimes you get that pyro or scout who goes sick-nasty with an uber and makes a huge amount of space.
i will say the amount of times ive had a 100% med beam on me and i push out only to be rugpulled with no pop is like. a lot. i think thats why theres a lot of hesitancy from pub players to be aggressive even while theyre being tanked.
Playing medic can be extremely satisfying and extremely frustrating. Being able to see plays that should be happening but not being able to act on it can be quite frustrating, but once you accept the fact that your job is to stay alive, heal as much as possible, and have a constant flow of ubers available to your team, you kind of start to look at the game from a different angle. Playing medic is like being the conductor of an orchestra, your actions and decisions set the tempo of the team. Good medics allow the team to play in "high-tempo" with a constant stream of ubers. To be able to keep that constant stream of ubers you need to be alive as much as possible and healing as much as possible. Great stuff as always, as someone that transitioned from Soldier to Medic, I can sympathize with the initial frustration of wanting to be the one taking the action lol.
WOWWWWW Gideon makes one request for medic and it’s totally fine but I request that you play a level from Stuart Little for PS2 and for some reason *I’m* the weird one
From watching the video, at least from my experience as a gm support on Paladins, you tunnel vision too much. People are calling for medic low on your team (the icons show up on your screen), but nothing exists for you except what's on your screen in front. This is bad because you have a lot of downtime - you're constantly healing fully overhealed targets or trying to get a lucky crusaders crossbow at the enemy instead. People don't like to push on really low levels of hp - and this inhibition to push makes you more likely to play even more aggressive. Meaning you put yourself in more and more danger for minimal rewards; you're on medic not soldier. This mindset is fundamentally flawed for a supportive role. Your tools to carry aren't direct, they're supportive. I'd encourage you - as you mentioned in the middle of the video - to adapt to your team's pace when playing medic.
I didn’t know that picking up the enemy medigun fast enough transfers uber. That’s really good info!
Kev is my favorite character in Frisbee’s lore so its nice to see him get pocketed for a change
Kev is a pub shovel (market gardener) menace.
Him playing soldier is letting him rip the chains off
I'm playing like trash here, ngl. I definitely feel more comfortable following an uber in than being ubered myself.
Totally relate to the frustrated and aggressive medic playstyle. It's my favorite way to play medic, but being able to switch passive/aggressive modes is what separates good medics from those of us with greyhound prey drives.
Looking back at this I should have just run battalion's. The opposition was throwing so much damage at us it made any ground gained in an uber difficult to hold.
Low level med: I'm playing medic to heal and protect my teammates! :)
High level med: some of you may die, but it's a sacrifice i'm willing to make. >:)
@@kevlarorc battalions would have been sweet! I dont think you were playing bad and I could see you were getting a lot of value on the flank off uber. We needed a lot of revisions from our teammates and really needed another medic for most of this game.
dominant top soldier becomes a bottom and
his bottom (medic) partner becomes a top to "experiment"
Jk thanks for doing my request!
Love playing medic. Getting pubbers to push with full overheal on like 6 people is like pulling teeth, but sometimes you get that pyro or scout who goes sick-nasty with an uber and makes a huge amount of space.
i will say the amount of times ive had a 100% med beam on me and i push out only to be rugpulled with no pop is like. a lot. i think thats why theres a lot of hesitancy from pub players to be aggressive even while theyre being tanked.
Metalworks is a fine map but it is just pure unadulterated chaos in casual 12v12
Im playing tf2 with you rn and you keep killing me as soldier lol, keep it up!
@@licas_cookie 🤣😂🤣😂🤣
Crazy that you guys got back together after autobalance ended your friendship in tf2.
@@rubixclockpog 🤣😂🤣😂🤣
Playing medic can be extremely satisfying and extremely frustrating. Being able to see plays that should be happening but not being able to act on it can be quite frustrating, but once you accept the fact that your job is to stay alive, heal as much as possible, and have a constant flow of ubers available to your team, you kind of start to look at the game from a different angle. Playing medic is like being the conductor of an orchestra, your actions and decisions set the tempo of the team. Good medics allow the team to play in "high-tempo" with a constant stream of ubers. To be able to keep that constant stream of ubers you need to be alive as much as possible and healing as much as possible.
Great stuff as always, as someone that transitioned from Soldier to Medic, I can sympathize with the initial frustration of wanting to be the one taking the action lol.
@@SonikroTF2 well said! 🫡
this is actually a really good explanation
Man is dropping some wisdom at 14:11. Balancing the two, maybe, but WISDOM.
The title is a whole mood please! I feel the same way 😭😭😭
random teammates body blocking arrows is so real i got mad seeing that too LOL
also for medic in casual try using the "go" voiceline, someone thats paying attention will take it as "i have uber i want to go in with it"
when you dodge your enemies your dodge you medic
13:22 hitman type shit
so much game knowledge being dropped on fools. thanks for the free wisdom bro. BTW sonikro prob my fav in the Frisbeeverse.
@@alyoshachannel frisbeeverse!!! 🤣😂🤣😂🤣 💪😌💪
Nice. Saw a friend in this video. He's very good.
Damn
what about you as med and sonikro as soldier? although idk if he would want to considering he doesn't even play very often...
Frisbee Live Commentary arc when
thehogslammer feature when
WOWWWWW Gideon makes one request for medic and it’s totally fine but I request that you play a level from Stuart Little for PS2 and for some reason *I’m* the weird one
@@SlamminAmon 😂 I’ll see if sonikro has a ps2 I could borrow
Playing medic is painful for me and watching medic gameplay is as bad if not worse.
@@plushrei5926 I feel you dude. Hoping the commentary can add some entertainment
painis weakness leaving the body, but jokes aside learning to play the classes you suck at can be indirectly helpful for your main classes
Can you play 2 fort
From watching the video, at least from my experience as a gm support on Paladins, you tunnel vision too much. People are calling for medic low on your team (the icons show up on your screen), but nothing exists for you except what's on your screen in front. This is bad because you have a lot of downtime - you're constantly healing fully overhealed targets or trying to get a lucky crusaders crossbow at the enemy instead. People don't like to push on really low levels of hp - and this inhibition to push makes you more likely to play even more aggressive. Meaning you put yourself in more and more danger for minimal rewards; you're on medic not soldier. This mindset is fundamentally flawed for a supportive role. Your tools to carry aren't direct, they're supportive. I'd encourage you - as you mentioned in the middle of the video - to adapt to your team's pace when playing medic.