Mega Man's Keiji Inafune Makes a Super Mario Maker Level - Devs Make Mario

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  • Опубліковано 14 січ 2025

КОМЕНТАРІ • 300

  • @BigA207
    @BigA207 8 років тому +135

    Wait a minute, he released a level? Is there going to be an anime or comic based on it?

    • @semaht03
      @semaht03 8 років тому +2

      +Paintamaster2000 LOL

    • @slenderjow647
      @slenderjow647 8 років тому +17

      Ypu can donate money to the kickstarter and play it in 20XX

    • @actualbeargrills3086
      @actualbeargrills3086 5 років тому +6

      Someone's going to be crying on prom night.

  • @lineageiii4098
    @lineageiii4098 8 років тому +305

    is he going to make a kickstarter page for it?

    • @ericnick4498
      @ericnick4498 8 років тому +2

      L

    • @matthewmorrison3745
      @matthewmorrison3745 8 років тому

      You're wrong for this comment lol...

    • @vbictor97
      @vbictor97 8 років тому +8

      +LINEAGEIII He's going to delay its release.

    • @Sandalkiki
      @Sandalkiki 8 років тому +3

      +LINEAGEIII I love the fact it took so long for the people who actually gave him their money to finally bitch about it.
      I've never liked this guy. Still I'm a Megaman fan.
      The thing is, Inafune was just a fucking producer (and a lousy artist) for the Megaman series. Neither a programmer nor a game designer.
      And Mighty No.9 may be good, but in the meantime, a lot of Megaman fangames are already out there. And they're free. Yeah.

    • @vbictor97
      @vbictor97 8 років тому

      Sandalkiki
      Hasn't the real creator of Megaman quit around the 00s?

  • @kikiretzorg1467
    @kikiretzorg1467 7 років тому +58

    Between this and the level design in _Mighty No. 9_, I have reason to believe that Inafune didn't actually _design_ many levels in the _Mega Man_ games. I believe that that was for the best.

    • @Epsilonsama
      @Epsilonsama 4 роки тому +8

      Yep, Inafune was never involved in level design.

  • @VerumLeonhart
    @VerumLeonhart 8 років тому +125

    Guys maybe we should actually talk about the level Inafune created, not Mighty No. 9

    • @carlbloke8797
      @carlbloke8797 8 років тому +1

      Exactly

    • @dplusplus6607
      @dplusplus6607 8 років тому +12

      +Andre Bell (ZonaryHen) To be blunt, there's not a lot to talk about regarding the stage.

    • @TeamRocketHQR
      @TeamRocketHQR 8 років тому +3

      +Andre Bell (ZonaryHen) You gave the guy constarter money didn't you?

    • @konataizumi5143
      @konataizumi5143 8 років тому

      +Andre Bell (ZonaryHen) I agree, but it can't be helped its when people are in angry they pull a strike the backers are angry because of the delay but that has happened to Star Fox Zero it got delayed twice.

    • @TeamRocketHQR
      @TeamRocketHQR 8 років тому +8

      Star Fox Zero hasn't been delayed for 2 years.

  • @botmin9790
    @botmin9790 8 років тому +69

    "Keiji Inafune makes something that you can actually play"

  • @Luisgvn
    @Luisgvn 8 років тому +56

    But when will he make Mghty No.9?

    • @leon4000
      @leon4000 8 років тому +1

      +GamingVlogNetwork Make? It was already in development a few years ago. It was supposed to be finished already especially with the multiplayer. Are you sure you didn't get this twisted?

    • @Luisgvn
      @Luisgvn 8 років тому

      +leon4000 It was delayed in January and there hasn't been any news on a release yet. Yes it was supposed to be released a long time ago.

    • @Luisgvn
      @Luisgvn 8 років тому

      +OmegaReviews I figure the others part of the kickstarter that invested money into the project probably want their finished product after months of delays.

    • @lordspoice5192
      @lordspoice5192 8 років тому +1

      Shhhh
      You're supposed to be tricked

    • @leon4000
      @leon4000 8 років тому

      Lord Spoice Oh shut it already.

  • @joniejoon2
    @joniejoon2 8 років тому +142

    I bet this took him like, 5 years.

    • @LoliconSamalik
      @LoliconSamalik 8 років тому +2

      What's a Game Development?

    • @TeamRocketHQR
      @TeamRocketHQR 8 років тому +29

      +Jonathan To be released in the year 20XX.

    • @leon4000
      @leon4000 8 років тому +4

      +Jonathan Joke's not funny anymore.

    • @Cliffjumper38
      @Cliffjumper38 2 роки тому

      It's been 5 years since he made it

  • @SilverSupernova6
    @SilverSupernova6 8 років тому +7

    I'm amazed he managed to release the stage on time.

  • @rookierook99
    @rookierook99 8 років тому +56

    Surprised he doesn't call Mega Man as "Rockman" anymore.

    • @Esauofisaac
      @Esauofisaac 8 років тому +9

      +ryoga316 He did call him Rockman. It was transcripted as Mega Man for obvious reasons.

    • @rookierook99
      @rookierook99 8 років тому +14

      If you listen to his dialogue closely, he does refer Rockman as "Mega Man" instead of the original Japanese name, and not just in the transcript.

    • @xLithiumFlower1
      @xLithiumFlower1 8 років тому +6

      I heard "Rokkuman" and "Rokku" in there

    • @meanstreak110
      @meanstreak110 6 років тому

      ryoga316
      Its "rocket man". Not rock man. Idiots

    • @pondwithducks3092
      @pondwithducks3092 6 років тому +2

      en.wikipedia.org/wiki/Rockman

  • @CarReckless
    @CarReckless 6 років тому +7

    Not many people know that this level was delayed 6 times before release , and he also did a kickstarter for it .

    • @KoalaSpace360
      @KoalaSpace360 2 роки тому

      Is that meant to be a joke about might no 9? 😐

    • @CarReckless
      @CarReckless 2 роки тому +1

      @@KoalaSpace360 indeed

    • @DontKnowDontCare6.9
      @DontKnowDontCare6.9 11 місяців тому +1

      He didnt just make a kickstarter for it, he also started 3 other kickstarters for 2 other Mario Maker stages. And an aninated Mario Maker series.

  • @linkno1
    @linkno1 8 років тому +40

    Wait, so at 3:00 he made a warp pipe *necessary* to continue the level hidden off screen?
    I'm surprised that an actual game developer would make such a terrible/cheap level design decision.

    • @bedoop3870
      @bedoop3870 8 років тому

      +Tao Even worse than NSMBDS' 3rd Star Coin in World 1's Boss Castle

    • @condor6327
      @condor6327 8 років тому +11

      I don't think you can make the warp pipes hidden off-screen like that. Since it was an airship level, the screen would have shifted to reveal it eventually.

    • @jummysgamecorner
      @jummysgamecorner 8 років тому +2

      +Tao
      That's just a side effect of making an airship level. The display bobs up and down really slowly, which could hide some level elements.

    • @mrspartacust
      @mrspartacust 8 років тому

      I would have said the same thing, tao.

    • @autobotstarscream765
      @autobotstarscream765 7 років тому +4

      "I also wanted to include some mechanics from...*Mighty No. 9*"
      It's no surprise at all.

  • @fifth_elephant
    @fifth_elephant 8 років тому +124

    This is probably the worst stage out of all the Devs so far.

    • @jassykat
      @jassykat 8 років тому +1

      Man.....

    • @vbictor97
      @vbictor97 8 років тому +16

      +FifthElephant Plot twist, he didn't even touched any game he released.

    • @axylorionfredrick
      @axylorionfredrick 8 років тому +2

      +Alvin JewTube Poop *touch

    • @LemonRush7777
      @LemonRush7777 7 років тому +13

      It's better than nothing.

    • @frankb2659
      @frankb2659 7 років тому +1

      FifthElephant by worst you mean hard?

  • @the_maverickk
    @the_maverickk 8 років тому +9

    Came here to see the comments. The internet never fails to entertain me.

  • @dsher503
    @dsher503 8 років тому +11

    This is a great series. So awesome to see the different ways great gaming minds think about making levels.

    • @carlbloke8797
      @carlbloke8797 8 років тому +4

      I couldn't agree more

    • @DontKnowDontCare6.9
      @DontKnowDontCare6.9 11 місяців тому

      He was actually thinking of how to make money off this Mario Maker stage in Kickstarter.

  • @TechnicalGamerTube
    @TechnicalGamerTube 8 років тому +13

    The platform placement gives a strong Mega Man feel to the stage. Also that hidden pipe is great.

    • @stef04895
      @stef04895 6 років тому

      Yes and also the ennemies placement, he created this level as an action level.

  • @connor4wilson
    @connor4wilson 8 років тому +5

    That level was also infinitely easier than any megaman stage ever

  • @SagaciousSilence
    @SagaciousSilence 8 років тому +23

    "Buy my Mario Maker levels! Only $60! I'll throw in a second Mario Maker map if you reach $4,000,000!"

  • @munsi0121
    @munsi0121 8 років тому +14

    Man, what happened to him. From one of the most respected men in the industry to the most HATED in a matter of moments.

  • @Owl688
    @Owl688 8 років тому +14

    Reading this comment section makes me feel like an anime fan on prom night.

  • @sadfsgargaer
    @sadfsgargaer 8 років тому +48

    "better than nothing"

  • @WegraX
    @WegraX 8 років тому +31

    So this is why Mighty No 9 got delayed again.

  • @tidywire423
    @tidywire423 8 років тому +7

    Today in the news, Keiji Inafune is doing doing literally anything besides releasing Mighty No.9

  • @corporatePaladin
    @corporatePaladin 8 років тому +8

    I was wondering why Mighty9 was taking so long. He simply got bored of it and started playing Mario Maker. Can't blame him, its a far better game anyways.

  • @junitono1
    @junitono1 8 років тому +4

    Nice to see he's hard at work on Mighty No. 9

  • @RandomTwat
    @RandomTwat 8 років тому +9

    How many delays were made for this stage?

  • @lineageiii4098
    @lineageiii4098 8 років тому +25

    as Kamiya said he is just a business man

  • @SunkythePootis
    @SunkythePootis 8 років тому +2

    Are you sure this level is from the creator of Mega Man? This looks like what you would typically see in Mario Maker via the 100 Mario Challenge. You know it's sad when a Pac Man styled level from the creator of Rayman was alot better than a stage by Inafune.

  • @587DeathKing
    @587DeathKing 8 років тому +13

    Opinions on Inafune aside these devs making Mario levels are always interesting.

  • @UltraPixelP
    @UltraPixelP 8 років тому +9

    Shouldn't he be working on delaying Mighty No 9 yet again?

  • @Fartsmcgruff
    @Fartsmcgruff 8 років тому +53

    How was this video not delayed and not uglier then the base?

  • @ThatOneGuy0006
    @ThatOneGuy0006 8 років тому +10

    He should be trying to salvage that trainwreck known as Might no. 9.

  • @ThyGamePlaya
    @ThyGamePlaya 8 років тому +3

    So is this Mega Man's new spiritual successor?

    • @manbat1168
      @manbat1168 8 років тому +2

      +ThyGamePlaya Mario man

  • @SegaMario
    @SegaMario 8 років тому +3

    These comments...such cancer, never giving the poor man a break.
    People want a rushed out, possibly broken game rather than a delayed, polished game.

    • @SegaMario
      @SegaMario 8 років тому

      Samantha Kelly Exactly.
      Mighty No. 9 suffered a few delays, sure. But at least it doesn't compare to games like Half-Life 3.

    • @the_maverickk
      @the_maverickk 8 років тому

      +Sergeant Sunflower Half-Life 3 hasn't even been announced : /
      How can a game that was never announced be delayed. People have simply been expecting it and hoping for it.

    • @SegaMario
      @SegaMario 8 років тому

      TheMaverickk A trademark was filed for Half-Life 3 and Left 4 Dead 3.
      People poke fun at Valve for never being able to count to 3 because, ironically, they never had a game that made it past 2. No Team Fortress 3, no Portal 3, you get the idea.

  • @felipemelo5832
    @felipemelo5832 8 років тому +18

    >Devs make Mario
    >Invites Keiji Inafundit
    what the fuck

    • @Neonpremesis2
      @Neonpremesis2 8 років тому +4

      +Felipe Melo
      Yeah, it's almost like he has connections, ties, and a career that spans nearly 30 years and not only the last 2.5. Imagine that.

  • @shrek187
    @shrek187 8 років тому +5

    This video took months to record.

    • @OperationFatGuy
      @OperationFatGuy 8 років тому +1

      shrek187 years actually. some say it's the community manager whose responsible for this

  • @bodisimo1019
    @bodisimo1019 8 місяців тому +1

    Cool, Mr. Inafune

  • @cezarydudkiewicz2990
    @cezarydudkiewicz2990 6 років тому +8

    The platfroming looks precise and a bit challenging, but it looks so bland, and the beggining looks a bit like a mess, with blocks that don't seem to do anything. The pirahna plants really don't look too good with jumping out of sync, and they don't jump high enough to impact platforming either. Also, putting pipes out of sight is a terrible design choice.

    • @KoalaSpace360
      @KoalaSpace360 2 роки тому +1

      But trust me there are other levels that are far worse than this.

  • @milky1234123
    @milky1234123 8 років тому +4

    How I love this man and his interviews

  • @TeamRocketHQR
    @TeamRocketHQR 8 років тому +4

    神谷英樹 Hideki Kamiya
    ‏@PG_kamiya
    He's a business man. Not a creator. RT @Sylverstone14: Are you a fan of Keiji Inafune's work?

    • @DemonDethchase
      @DemonDethchase 8 років тому

      +Red Bemani A con man seems a more accurate description. Did you know as well as the numerous kickstarters for Mighty No.9, and DLC, he was also charging people for MN9 themed wallpapers, saying it would goes towards the game.

    • @TeamRocketHQR
      @TeamRocketHQR 8 років тому

      Yes. And you had to be a backer (pay) just to get on the forums too. That alone is a massive red flag.

    • @DemonDethchase
      @DemonDethchase 8 років тому +1

      Red Bemani and would be later banned from - regardless of how much you donated - by their former mad community manager (Dina Abou Karam) - who totally loved her some Mega Man (but not really and only had the job because her boyfriend work there) - if you mentioned *gasp* #gamergate. God it really has been a trainwreck right from the get go.

    • @TeamRocketHQR
      @TeamRocketHQR 8 років тому +1

      I was trying to forget all that happened. XD

  • @Sukirai
    @Sukirai 8 років тому +1

    what's the music at the start up until the mario gameplay itself?

  • @mrcraggle
    @mrcraggle 8 років тому +13

    Doesn't look like a great level tbh. The platforming doesn't appear to be a challenge and the pipe is completely optional.

    • @robatfreedomhouse
      @robatfreedomhouse 8 років тому +3

      +mrcraggle Sounds like actual Mario levels I guess. With SMM it's easy to think about crazy levels that are super insane, But this feels a bit like something that would be in an actual game

    • @mrcraggle
      @mrcraggle 8 років тому +3

      +robatfreedomhouse that said, it's still not a great level, not when you compare it to the level from the Shovel Knight dev. That level felt like it could belong in Mario. Pipes that are optional usually give you some sort of reward that help the player in addition to skipping a large portion of the level. Inafune's level was simply too short to make use of an optional pipe, especially when the only reward is 1UPs, which are pointless in SMM outside of 100 Mario Challenge.

  • @kaiserxblue
    @kaiserxblue 8 років тому +7

    Gee thanks Iafune-san, but you know what would have been better? You actually releasing the Mighty N9 game!

    • @metazoxan2
      @metazoxan2 8 років тому

      +Defualt You know other games kickstarted around the same time aren't done yet either right? Shantae 1/2 genie hero was originally going to be released Oct. 2014 and it's still not out yet because they ended up needing a lot more time to implement stretch goals.
      But no one gives them shit over delays because they aren't as famous.
      My point is delays like this are very normal especially when it gets so many stretch goals passed forcing so much extra coding. Also plenty of games get released "on time" or not far after and are clearly not finished and full of bugs. So people need to stop acting like Inafune alone is soley responsible for delays or that Mighty No.9 is the worst example of a delayed game ever.
      Because it's seriously not.

    • @kaiserxblue
      @kaiserxblue 8 років тому

      +Metazoxan Dexall Don't defend it please. shantae 1/2 has been delayed but only once, shovel knight was also delayed once, this case is totally different this game has been delayed like 3 times and to make things worse, he started another kickstarter asking for more when he hasnt deluver mighty n9 yet. So yeah dont come with those arguments,
      I myself been scammed by a game called Reven that was like metroid.

    • @metazoxan2
      @metazoxan2 8 років тому

      Defualt It was delayed once because after the delay they ddin't even try to set a knew date. That was one of Inafune's mistakes delaying the game and immediately setting a new date without clearly knowing if bug testing would be done by then.
      Just because Mighty No.9 had more delays doesn't mean a fucking thing if the overal delay length is the same. The end result is both games still aren't out.
      The issue is more Inafune needs to learn more about PR.
      Also as for the other game the only people working on that are people who no longer have anything to do with Mighty No.9.
      There are various people taht do various things during development and once they finish then that's it. A level design or a composer can't do debugging that isn't their thing.
      In a normal game development company once someone finishes their work on one game they immediately get assigned to a new game to work on. It's just this all happens behind the scenes and we don't notice that half the team on that game still a year off have already moved on to something else.
      But because people know jack shit about game development they think half the team moving on to Red Ash is a shocking thing. BUT IT'S NOT THIS IS HOW ALL GAME COMPANIES FUCKING WORK!!! IF THEY DIDN"T HALF THE STAFF WOULD BE OUT OF WORK AND WITHOUT PAY UNTIL THE GAME WAS RELEASED AND THE NEXT GAME STARTED!!!

    • @kaiserxblue
      @kaiserxblue 8 років тому +3

      Listen mate. Dont get me wrong, not saying they aren't doing shit, but I myself as a software developer(no games yet) there is something called a "deadline", that must be done by that date, because if you dont you get fired or the company gets sued. Of course that deadline it's stablished by a timetable stablish by the software engineer along with the Project management Professional a.k.a PMP
      I know this case it's quite different because this is some sort of freelance studio that it's supose to be funded by "crowd funding" from kickstarters. But even they have a deadline to fullfill. ---->This is the result, people already lost confidence in Mighty N9, the hype was hard back when Inafune announced mighty n9. But with some many delays the general consumer(us gamers) are not pleased with it. Since we cant fire they guy what people will most likely due is not support any other kickstarter again and I doubt the sales are gonna be as high as expected it. I for one am a lost customer from them and I can say Im not alone in this.

    • @Armor23OnPatrol
      @Armor23OnPatrol 8 років тому

      +Defualt It may not just be entirely comcept that has problems. Issues with the partnering companies may also affect the delays.
      The mastering process of the game is kinda strict. U must match their exact specifications (given by Nintendo, Sony, Microsoft) for the console versions. Whatever u include must be in there. If you say you have multiplayer in the game, it must be included. Otherwise, they have to start the process all over again, taking an even longer time... Besides backers did actually support the "Online Racing Mode" in that additional Kickstarter funds so he has to add it just to please u backers :P It's really a lose lose situation for comcept.
      Also according to MAGFEST, Inafune says "18-20 out of 24 master ROMs are complete". I assume presumably the PS Vita and the 3DS versions are the ones having the most trouble with its multiplayer component since it is coded differently and the porting is handled by a separate company (those versions were built entirely from scratch compare to the other platforms). And while it is a good idea to release the game separately, he says he wants to release all at the same time for a "proper release" watever that means. Then again it is a small company trying to handle 8-10 platforms of the same game with different codes managed by only about 10 people so i guess some reasons are somewhat understandable. I'm a patient guy anyways.
      It is agreeable that the deadline should be met and comcept has bad business practices but u cant be 100% certain this will come. Heck u should see Rockstar having to delay almost all their GTA games at least 3-5 times for small bug fixes... Like Metazoxan Dexall says, they had a problem with over promising so they try a different approach. And also Shante the Half Genie was also delayed to the same length as Mighty No 9. Bad business practices does not mean bad game. Well its bad but they at least try to fix their mistakes from the horrendous events on Red Ash and stuff. Comcept is still a small company that is still learning on mistakes (pretty much like ur typical office size or yet smaller) so its no doubt delays will happen.

  • @imthinkinwacky2859
    @imthinkinwacky2859 8 років тому +2

    Pretty cool that Inafune made a stage for Mario Maker. You know what would be cooler? If he would RELEASE MIGHTY NO. 9 ALREADY!!!!!!

  • @_The_Squad_
    @_The_Squad_ 7 років тому +2

    I wonder if Polygon had to pay 4 million dollars to get him to make a level

  • @MatthewSmith-si8ks
    @MatthewSmith-si8ks 8 років тому +18

    awesome concept for a video. it's funny how people some how think making a mario maker level is going to further delay mighty no 9. as if infaune is programming the game himself...

    • @metazoxan2
      @metazoxan2 8 років тому +3

      +Matthew Smith yeah this pic explains it perfectly
      cdn.themis-media.com/media/global/images/library/deriv/1017/1017461.png

  • @jonconnor0729
    @jonconnor0729 6 років тому +1

    Those 1 block platforms are classic Mega Man.

  • @youthnando
    @youthnando 8 років тому +17

    Screw Mighty no 9!!!. Gimme Onimusha 5!!!

  • @RockuMan
    @RockuMan 8 років тому +1

    Interesting how he says to prefer a non-modern style, and yet he went with 3D graphic for Mighty Number 9...

  • @wickedchild8501
    @wickedchild8501 3 місяці тому

    "I tried to focus mostly on the challenge of jumping instead of knockling turtles"
    yeah pretty much a Mega Man stage

  • @turtleguymcturtle4303
    @turtleguymcturtle4303 6 років тому +1

    Seeing this makes me wanna cry this guy Used to make games like Mega Man and my favorite franchise Dead Rising.He can be considered my favorite developer of all time,But most people would know him of the atrocious that is Mighty No.9 which is basically Mega Man but with a name change,I hope this guy does make a good game and has a brink of future for his games and His legacy this man deserves the praise for what his been through,Capcom back then has done terrible things to people.Keji and Hideki are pretty much the big ones who are in this mess who now are at other companies,it pains me to say that he needs to comeback to Dead Rising and Show Hipster beard and the others how to make a Dead Rising game.I hope this man has a good future and don't let anything get him down,Maybe Red Ash can get him back into the spotlight.Who knows at this point it may fail too But that won't keep him from stopping making games.I truly hope this man future is the Brightest it can be.

  • @KirPinkFury
    @KirPinkFury 8 років тому +4

    I came here for the hate and it did not dissapoint. Lol!!

  • @vOrbZv
    @vOrbZv 8 років тому +1

    coolbut whens he making Mghty No.9?

  • @autobotstarscream765
    @autobotstarscream765 7 років тому

    Mighty Mario Bros.:
    It'll make you cry like an anime fan on prom night.

  • @SomePkmnlovingdude
    @SomePkmnlovingdude 8 років тому +2

    Oh Inafune, what happened to you? You were once an Inaf-King, but now your an Ina-Failure. :(
    *shakes fist in anger* WHAT DID YOU DO TO HIM CAPCOOOOOOOOOOOOOM?!?!

  • @jackleveledup
    @jackleveledup 8 років тому +2

    At 3:00 you can see the Flutter from Mega Man Legends!

    • @1982Hiei
      @1982Hiei 8 років тому +1

      +JackAttack272 GOOD EYE!!! (Y)

  • @chacrawarrior
    @chacrawarrior 8 років тому

    When people are asking for their game but you are procrastinating

  • @MiZuxi
    @MiZuxi 8 років тому +37

    Of course he'd make a difficult level, he created megaman XD

    • @TimoKanal
      @TimoKanal 8 років тому +11

      It doesn't look difficult at all though to be honest :)

    • @ericnick4498
      @ericnick4498 8 років тому +1

      +Mark Fuzuzu L

    • @AnimeSRWZ
      @AnimeSRWZ 8 років тому +18

      Akira Kitamura is the real creator of megaman, Keiji Inafune was designer for some villans.
      It's sad thing that many megaman fans don't know the truth.

    • @ChromeColossus
      @ChromeColossus 8 років тому +4

      +AnimeSRWZ Kitamura did the pixel art for Mega Man, and then Inafune had to draw up an actual design for the character that corroborated Kitamura's pixel art. Inafune has always been up front about that though. He has never misled people about the scope of his involvement in the creation of Mega Man and in the development of the early Mega Man titles.

    • @xLithiumFlower1
      @xLithiumFlower1 8 років тому +1

      +ChromeColossus Yeah it's generally just the fans who think of it that way, but as you said, he's never mislead people.

  • @Brunn0121
    @Brunn0121 8 років тому

    kickstater link?

  • @DaveGamesVT
    @DaveGamesVT 8 років тому

    At least he's releasing something!

  • @BrunoRibeiro1x
    @BrunoRibeiro1x 8 років тому

    what is the other music in the video?

  • @TimeStopper20XX
    @TimeStopper20XX 6 років тому

    All these heights and blocks makes me want to pop out the rush jet.

  • @omgbuffy2276
    @omgbuffy2276 8 років тому +4

    That was the awesomest display of platforming I have ever seen. It's like watching a master at play.

  • @iLuvANiMaY
    @iLuvANiMaY 8 років тому

    Anybody know what the very first song is?

  • @ivanmegafanboy1981
    @ivanmegafanboy1981 8 років тому +1

    What happened with the big at the edge jumps? What happened with the variety of foes? What happened with the creative enemy placement? What happened with the over than average ground design? What happened with the length of the level? What happened with the LEVEL BOSS!?!??!? (Put a key inside of bowser or semething) Why does he says megaman and no rockman? Why does everyone is bitching about migthy no.9? In fact: What happened with Migthy no.9?

    • @ivanmegafanboy1981
      @ivanmegafanboy1981 8 років тому

      At the time the kickstarter was starting (lol redundances) I hated the project, I was afriad that it would destroy Megaman, later Internet made me love the project, and now internet wants for me to hate it. ¿Dafuck?

    • @gtomanga
      @gtomanga 8 років тому +1

      Iván Gerardo Casas Torres why are you blaming the internet?
      the guy bromised and he scammed the internet and ran off with 5.9 million which he used on booze and hokers

    • @ivanmegafanboy1981
      @ivanmegafanboy1981 8 років тому

      gtomanga Ok, ok, Keiji Inafune is not that great, but the only thing I hate the most of him (at least this day) is his lame mario maker level.
      But, I'm really excited for the release of migthy no.9, because I just want to see what will happen with the game, the gamers, the crowdfunders, the critics, the megaman franchise, the hype, and the Internet. And, as how it lookss, it will be nothing nice.

  • @vincently1995
    @vincently1995 3 роки тому

    Why was Keiji Inafune leaving Capcom?

  • @Striderskunk
    @Striderskunk 8 років тому

    The level was pretty simple, however it's the block spacing that brought back flashbacks of heatman's stage. I think it was very cleaver how he spaced them really close, Just like in megaman, you could die by overshooting a jump.

  • @speinz9430
    @speinz9430 4 роки тому +1

    Even though Inafune Has been turned into kind of a joke recently, I do generally hope he’s doing OK. With all the hate and Memes surrounding him I really hope he’s feeling all right even if he has made some strange choices in the past.

  • @Webberjo
    @Webberjo 7 років тому

    I would have made multiple simple, single-screen platform puzzles with vines to simulate ladders, and long sections with enemy obstacles you have to get past, and made it SMB1 themed to restrict holding items.

  • @Pencil_Frog
    @Pencil_Frog 8 років тому +2

    "It's a tough one!"
    ...
    No.

    • @TeamRocketHQR
      @TeamRocketHQR 8 років тому +2

      +Pencil Frog It's tough for him to make games even!

  • @TheBlackLink
    @TheBlackLink 8 років тому

    Now if only he could make a *MIGHTY NO.9*
    **sobs**

    • @darkserge1
      @darkserge1 8 років тому

      +TheBlackLink It's done, it just the Multiplayer he's having trouble with. I wish he would just release the singleplayer and patch the online later but then again people blast him for not releasing a full product.

    • @Armor23OnPatrol
      @Armor23OnPatrol 8 років тому

      +Darkserge X The mastering process of the game is kinda strict. U must match their exact specifications for the console versions. Whatever u include must be in there. If they have multiplayer, it must be included. Otherwise, they have to start the process all over again, taking an even longer time... Besides backers did actually support the "Online Racing Mode" in that additional Kickstarter funds so he has to add it just to please u backers :P It's really a lose lose situation for comcept.
      Also according to MAGFEST, Inafune says "18-20 out of 24 master ROMs are complete". I assume presumably the PS Vita and the 3DS versions are the ones having the most trouble with its multiplayer component since it is coded differently and the porting is handled by a separate company. And while it is a good idea to release the game separately, he says he wants to release all at the same time for a "proper release" watever that means. Then again it is a small company so i guess some reasons are somewhat understandable. I'm a patient guy anyways.
      Also Mighty No 9 is also going to be ported into another console known as the FUZE Tomahawk F1 as their flagship only avaliable in China. The Tomahawk is scheduled for "next month" but may subject to change... It has been developed long before for this platform but unsure if the build is complete or suffering the same issue as the mobile versions... Anyways lots of stuff going on...
      And Keiji Inafune is the project leader :P Not really him actually doing the coding :P

  • @PremierLeagueProductions
    @PremierLeagueProductions 8 років тому

    Where's Mighty No 9?

  • @gordoperodeculto2967
    @gordoperodeculto2967 Рік тому

    Two Legends mario and megaman

  • @BattouXyyy
    @BattouXyyy 8 років тому

    huh.. this is pretty interesting. Wonder if it'll be playable in the future

  • @PKGamingOmega
    @PKGamingOmega 8 років тому +2

    Alright so...talking purely about the stage and ignoring Mighty No. 9 drama...this stage looks....pretty boring.

  • @KoopaXross
    @KoopaXross 8 років тому +1

    So this is why Mighty no. 9 is getting another delay. Kappa

  • @pferreira1983
    @pferreira1983 8 років тому

    Well at least it doesn't look like a means of torture.

  • @Barveth
    @Barveth Рік тому

    Now he must make a level in Mega Maker

  • @HippyShake9
    @HippyShake9 8 років тому

    While he's busy doing this, Mighty No. 9 slips further into delay... Once again, so very happy I never threw money at his kick starter!

  • @burgerdiverbanandodansparc9154
    @burgerdiverbanandodansparc9154 8 років тому

    Why mighty no. 9 was delayed.

  • @vocalcalibration8033
    @vocalcalibration8033 7 років тому

    It's a shame how Mighty No.9 and the like turned out, because he really does come across as a nice guy who's passionate about what he does. Not to mention, even if he is given a little too much credit for his influence on Megaman as a series, it doesn't change the fact that he did have a large part in making the series what it was. I really do hope he continues to get work in the future, and I honestly hope we get a Mighty No.9 sequel because with the right fixes it could be a good game. Red Ash too, I hope that does happen eventually.

  • @reversalmushroom
    @reversalmushroom 8 років тому

    Why all the dislikes?

  • @8TeyTSL
    @8TeyTSL 8 років тому

    they forgot to put dead rising(if you did not know he produced and designed the first one a.k.a best game ever)

    • @8TeyTSL
      @8TeyTSL 8 років тому

      I only care about dead rising 1(he is okay in my book)

  • @Boopliss
    @Boopliss 8 років тому

    So this is what he did instead of properly developing Mighty No. 9.

  • @hobos2ce0s34
    @hobos2ce0s34 8 років тому +1

    Better than 99% levels on Mario Maker

  • @ZdrytchX
    @ZdrytchX 8 років тому

    Those levels look easy. I made some levels in the past that are almost comparable to the super mario frustration forever NES hack where you had to abuse/exploit bugs.

  • @megamanx5760
    @megamanx5760 3 роки тому

    Father i remember you

  • @KungPowShrimp
    @KungPowShrimp 8 років тому

    He should be making Mighty Delayed No. 9

  • @capicomando
    @capicomando 8 років тому +3

    it's better than nothing

  • @KhamStronk
    @KhamStronk 8 років тому

    Nintendo should hire you to make a new Star Tropics.

  • @vicnguyen3714
    @vicnguyen3714 6 років тому

    I'm sorry but the super Mario maker level had to be delayed, I need more funding for a completely different level "keiji imagine

  • @rectercon
    @rectercon 6 років тому

    this is a castle but it's not Roy's one

  • @gunvolt5246
    @gunvolt5246 7 років тому

    Despite all the hate Inafune is getting for mighty no 9 (not going to say it's completely unjustified) I did like the look of the level. It reminded me of a Megaman 1 stage.

  • @sketzaouja
    @sketzaouja 8 років тому

    Please give us a Beck and Call and Ray costume

  • @bezoticallyyours83
    @bezoticallyyours83 8 років тому

    It looks challenging but not unfairly so. The platforming is doable.

  • @LightningSnake
    @LightningSnake 8 років тому

    Mighty No 9! Where is it? Where is my money?

  • @8TeyTSL
    @8TeyTSL 8 років тому

    he made dead rising 1(thank you keji)now I need to make a zombie game

  • @TeamRocketHQR
    @TeamRocketHQR 8 років тому +9

    And you gave this con artist 4 MILLION DOLLARS. He doesn't even care about his own fans. His career is done. Con artist, con-cept. He's a massive liar. THIS is why capcom let him go! And Capcom's worse shit.

    • @KungPowShrimp
      @KungPowShrimp 8 років тому +4

      +Red Bemani No matter how much you polished a turd... in the end it's still a turd.

    • @leon4000
      @leon4000 8 років тому +5

      I'm not even defending this guy. but this comment proves how stupidity remains contagious.

    • @KungPowShrimp
      @KungPowShrimp 8 років тому +1

      Wonder he got a mansion somewhere in Japan

  • @1982Hiei
    @1982Hiei 8 років тому

    Whatever they say, to my Keiji Inafune is a genius at the height of Hideo Kojima and Shigeru Miyamoto; without him the legendary saga of Mega Man ​​would not have become possible, should learn to value their legacy.

    • @1982Hiei
      @1982Hiei 8 років тому

      +ALJustice0 Whatever..!!

    • @AnimeSRWZ
      @AnimeSRWZ 8 років тому +1

      Dear Hiei2016
      You have to thank Akira kitamura for megaman.
      If it wasn't him there will be no megaman.
      And yes Keiji inafune is Businessman.

    • @Callumbuddy
      @Callumbuddy 8 років тому

      What do you think of him now?

    • @1982Hiei
      @1982Hiei 8 років тому

      Callumbuddy How every human being makes mistakes , nobody's perfect..!!

    • @1982Hiei
      @1982Hiei 8 років тому

      AnimeSRWZ Yes I know that but, Inafune perfected the design , Kitamura only made sketches...

  •  8 років тому

    he is not megamans father.

  • @SuperPiposaru
    @SuperPiposaru 8 років тому +2

    *Insert Mighty No. 9 comment here*