it's so good that I came across your video on animation without rigging, for my start this is exactly what I need. Thank you so much for a good tutorial
MR3D-Dev, truly, you have really helped. I've studied this video, watched several times and will watch several more times. Your sense of humor, and your presentation are exactly what I needed. (no bones) in the Title is what grabbed me. Everyone in the office here is talking about bones and sockets and pivots. You have showed me a way of animating that I can run with and test to see what if we can utilize this for our productions. I think we've been going down the wrong rabbit holes with the process of getting objects animated in sequencer. Besides animating, I'm also tasked with recruiting for our company. If you're pleased with where you are and what you're doing and don't want the offer, cool. If you're interested slightly, let me know. I'm not trying to dissuade you by telling you this, but you'll find out anyway, Louisiana is where we're located. So join us for the gators and good food.
Great video! It made everything really simple. Thank you so much. Can you do a tuturial on attaching lights and maybe engine thrust fx in the blueprint?
Hey there, new to your channel! You have a lot of awesome videos here, and this one is no exception; I learned a lot just in this short video. Thanks for sharing and keep up with the great content! 🏆 Also thanks for the link to Kirk's channel as well! 👍
How can we move a bone in a skeleton mesh using cpp i have tried TransformBone , SetBoneRotationByName both returns error not a member of USkeletalMeshComponent
As ever a great tutorial, I'm trying to find a second tutorial that would help me get a dust cloud effect created by the jet engines as the spaceship lands but cannot find anything. I guess it's a niagara thing but wondered if you'd seen anything on youtube I could refer to? or could you do a tut that adds this extra element of realism? sorry to ask :-))
it's so good that I came across your video on animation without rigging, for my start this is exactly what I need.
Thank you so much for a good tutorial
thank you for finally saying what we've all been thinking or grumbling about. @5:27 pivot points need to all be set - yes!
MR3D-Dev,
truly, you have really helped. I've studied this video, watched several times and will watch several more times. Your sense of humor, and your presentation are exactly what I needed. (no bones) in the Title is what grabbed me. Everyone in the office here is talking about bones and sockets and pivots. You have showed me a way of animating that I can run with and test to see what if we can utilize this for our productions. I think we've been going down the wrong rabbit holes with the process of getting objects animated in sequencer.
Besides animating, I'm also tasked with recruiting for our company. If you're pleased with where you are and what you're doing and don't want the offer, cool. If you're interested slightly, let me know. I'm not trying to dissuade you by telling you this, but you'll find out anyway, Louisiana is where we're located. So join us for the gators and good food.
haven't touched these tools in years; these are great videos
Straightforward. 👌👍
exactly the video I needed, thanks brotha :)
Great video! It made everything really simple. Thank you so much. Can you do a tuturial on attaching lights and maybe engine thrust fx in the blueprint?
how do I save the animation I created?
Hey there, new to your channel! You have a lot of awesome videos here, and this one is no exception; I learned a lot just in this short video. Thanks for sharing and keep up with the great content! 🏆
Also thanks for the link to Kirk's channel as well! 👍
How can we move a bone in a skeleton mesh using cpp i have tried TransformBone , SetBoneRotationByName both returns error not a member of USkeletalMeshComponent
Hmm and what's next? How can I play this animation by for example a key pressed, not just in a cinematic?
Actual info pertaining to the title starts at 10:30 jfc
Thank you!
As ever a great tutorial, I'm trying to find a second tutorial that would help me get a dust cloud effect created by the jet engines as the spaceship lands but cannot find anything. I guess it's a niagara thing but wondered if you'd seen anything on youtube I could refer to? or could you do a tut that adds this extra element of realism? sorry to ask :-))
He says 4 comments down, to do it in post. :)
Did you know that this was exactly what iI was looking for?
I did not know that but I am glad you found what you were looking for in my channel :)
How to dust effect for landing
In post :)
Bro needs to chill and how many commercials he has