What's Next for Create?
Вставка
- Опубліковано 6 тра 2023
- Huge shoutout to @kryppers for giving us some incredible sneak peeks into what is upcoming in the Create mod!
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Kryppers: / kryppers
Create Aeronautics: • Create Aeronautics Lan...
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Music:
Greenhouse - 06 Sunflower, raise your heavy head to the sun! by Louie Zong
Greenhouse - 01 Photosynethesia, by Louie Zong
Greenhouse - 04 Cycad Conga, by Louie Zong - Ігри
The material checklist filter is an insane idea! I really hope the devs listen closely to this video :)
Didn’t know you also watched polartt
I hope that too man i really love your content and the create mod :D
The schematic itself can already be used as filter for the deployer. We can only wonder how much work it is for the devs to make it apply to everything else that can accept a filter.
hi shalz
Oh FuF it’s Shalz
I didn't know how badly I wanted the 'Wrenching' enchant until you mentioned it... Now I NEED it!!
So tru lol. When is the next create 100 days BTW? You're the only creator that really does it in a style I enjoy. Also there are so many addon mods that would be cool for your playthrough, namely create enchanting or whatever thats called and create aeoronautics. Create big cannons could also be fun.
i am seriously waiting for the aeronautics mod
Where is the next 100 days in create mod video?
@@orhandalegend Same here, they said it might release this year
I personally want it to be a Tinkers Construct modifier. Same for all the backtank and diving stuff, and the jetpack addon
Agreed on the metal processing, either melting or some form of acid washing to enrich ore and make a more complex production line. Also, a way to deal with the slag/tailings it produces.
please... no not another mekanism ore processor NO-
@@MUI_Noam12 All the machines are there, it's just a matter of recipes.
I'm doing both acid washing and melting in my modpack. Also different metals require different acids to be dissolved, because I love complicated factories.
God, imagine having a way to melt things down that DOESN'T involve using Tinker's Construct. That'd be SO NICE
@@Pyrox645 Did you try to play Factorio with shit tonn of mods?
one thing to note about the new waterwheel model, it appears that the paddles are no longer tilted slightly in one direction, meaning the silly inconvenience of having them properly oriented might be gone
I personally would want Create to add more variety to train casings. maybe the feature could be along the lines decorative train casings that don't add to the bogey limit on a train car (mostly to create nicer-looking small locomotives). I know about addons being made but none are released currently, and I'd like to see how the Create Developers would go about it if they would.
Also 100% behind you, Wrenching would be awesome as an enchant
One thing I would like to see is for trains to be more modular. Cars can hook and unhook while the train is built and you can even make cars where the car load is able to be taken off or put on with cranes or whatever.
In addition, i would like to see other contraptions be more modular-like also. For example, maybe a way to make modular farms, you need more wheat farms? Make one that can be stacked on its and they can power each other. Want to build a contraption the has a rotating platform and some carriages that move too, go ahead (merry-go-rounds) and trains could, as mentioned, use the ability to allow more functionality. If I put a crane on a train car, I should be able to use that contraption with disassembling my train or the car.
Yes I think that should be added
this would definitely make trains a lot more fun to use, would be a lot more realistic and engaging too
Everytthing you said can be done with Create: Steam n Rails. Allows coupling trains together, and automatically (dis)assembling trains so you can do whatever you like with the blocks on them, including loading and unloading cargo with cranes
@@amaryllis0 well I would still like if we had the ability to make mechanisms that operate independently of each other when connected, i wanted to build a merry go round and it wouldn’t have worked very well because the gantries wouldn’t move when the platform moves and I don’t think it would work if you were to fix a gear then rotate another one around it causing the unfixed gear to rotate. 🤷🏼♂️ that’s just one of my suggestions that you missed
since they were able to give all contraptions colliders I was waiting for them to make contraptions fully interactable physical objects like the two airship addons do
actually I've been waiting for this since Archimedes' Ships was a thing
Archimedes Ships was ahead of its time
There are quite a few Create machines that currently work based on not having real collisions
That would be laggy if it were on every contraption. It should be a special thing
@@NxenBoi he literally mentioned it. He said if Aero could do it, then the devs can do it for the base mod too.
@Sans Deltarune if you made *every* contraption do it then I'd think it would
the armour at the start looks like netherite armour with sturdy sheets. it also has a piglin snout looking thing (respirator or sth?) so i think it may be a suit for being under lava and orange visor for better vision under there
I think it will work like netherita armor with all create features included: back tank, goggles, respiration, maybe diving boots?
Also something new to work with lava
I think it will work like the copper one, but in lava. So u can go inside lava, but you also sink in it.
That makes me think about an under lava ore, that must be the pain but worth overcoming
I was legit surprised steam pipes weren't already a part of the pack. Its such a staple of the aesthetic that I'd be sad if they never added it so I'm definitely with you in wanting big steam engine/steam pipe setups.
moving steam sounds so good, you could even have some pressure filter so each engine only takes the stress amount you wish
i think the whole steam engine sistem should be changed imo
I'd personally love to see more Create interactions with villager trading. Maybe a brass-age/electron tube item called the Automated Teller that can help automate trading somehow
That'd be super awesome. Being able to automate selling iron for emeralds would be heaven!
add a new villager that trades create related items
call him the mechanic and make the workstation the schematic table
I've been wanting a larger water wheel for quite a while, really cool to see it
I think it would be cool to see a mechanical bow or crossbow. I can imagine it being made using the mechanical crafters with brass and cogwheels, and perhaps a weighted ejector for a crossbow, and having animated gears on its model like the wrench. Perhaps it would do the same damage as vanilla, but instead shoot faster, farther, and more accurately. The potato canon is really cool in that it uses air pressure instead of just torque and tension which adds theme friendly variety of power sources, as well as having slightly different stats for each food item used as ammo. But I think it would also be really neat to see a more traditional sidegrade to it that uses regular arrows (or rockets) though I'm not entirely sure it would fit the art style and aesthetic in practice.
people down in comments are giving me a lot of ideas... Thankfully I'm a Java developer who already did a Create addon (just for myself, but still)... Guys, what do you think, "Create: Heavy Industry" would sound cool in context of mass production, processing and heavy armaments like mentioned somewhere in comments heavy crossbow? Reply with your ideas until I forget about this whole idea
I like the idea of developing metallurgy, the possibility of creating alloys and a heat-resistant suit, but I don’t know what the player might need this for
I love this!, I love more complicated stuff. I'm very into Mekanism and would love to see some heavy industry kind of ore processing.
1:39 unfortunately, they will not bring the same color changes to train tracks and cogwheels as I hoped, so looks like Extended Cogwheels and Steam N Rails will still be pretty usefull
The liquid metals already works when you add Tinkers Construct. Then you can transport liquid iron for example from your smelter to a fluid tank.
Great video! Something I would like to see is the ability to modify trains in some way after they are assembled. There are many ways to solve this but I imagine a Sticker that works with redstone link signals on an assembled train which would allow you to attach or detach a set of glued blocks. You could use this to load actual cargo onto a train and maybe even connect additional bogeys.
You should try out Create Steam n Rails. Not quite as nice as modifying a built train, but it does add a item that let's you disassemble a train an any point with ot without a station
@@polartt I definitely need to check that out, I didn't know there was such an item. Thanks!
Few more filters would be very nice:
Zinc filter- filters by stack size. So placing a pickaxe will filter all items that stack to 1. Enderpearl for 16 etc. (VERY useful for mob farm sorting)
Copper filter - filters by mod ID, so a cogwheel will filter all items added by Create
Gold filter - filters by data, allowing you to pull out items with specific enchantments.
One thing I would love, and it's a pretty weird one, is siagonal gantry shafts. Or just diagonal shafts in general. They would be placed kinda like conveyor belts. Click on shaft one, click on shaft two, boom.
Because, I just really wanted to make a more sophisticated gantry system. Like, one of those fancy diagonal elevators. Or a special elevator going down a diagonal lush cave... It eould be so cool! And would probably allow you to, literally, cut some corners when transferring rotation disginally
Book as filter is brilliant. 😊
Hey Polartt! I loved watching these videos and agree on a lot of your opinions. Lucky for you me and my team of a work in progress create addon are planning on another project called Create: Coalpunk Industry. It will contain melting of ores into liquids and alloying along with a potential overhaul of minecarts (yes we will make sure it works with other mods) and a balanced return of the furnace engine. I dont know if and when we will exactly get on working on that mod, but you might come across it later. Good luck making these amazing quality videos!
one thing i would like is horizontal steam engines. that way you can add a TON of burners to the bottom. not sure how you would supply it water but the output would be INSANE. plus it would look more like, you know, a steam engine.
4:50 so basically a replacement for half of the Tinker's Construct :D
Mhmm! But without all the OP tools
@@polartt I like the tools :(
@@polartt sounds good to me 👍
@@polartt Tinkers tools were OP on 1.12 due to some broken add-ons, but not nearly as great on modern versions
@@juh9870_projects Ah yes, flying with spacebar clicking is weak
dark oak water wheel looks amazing
I think something helpful would be a temporary version of the filter, maybe something like an “Order” would be nice. It could be made with one paper, one string, and one brass nugget, and it would only stay in a filter slot until it was filled, so if you put “Andesite x72” it would only let out a total of 72 andesite before it breaks. This would be great for shops of all kinds.
What I want to see in Create is *gasworks* and _pneumatics!_
Not petroleum or crude oil or gasoline, but the cornerstone of Victorian Era Industry: Coal Gasification.
The applications are many:
Pneumatic actuation,
Noxious gas traps,
Flame jets,
An efficient, fluidic fuel for machinery and lighting that can be transported seamlessly with pipes, no individual items taking up slots
Potential expansion into the production of *lifting gases* for aerostatic flight contraptions?
I know it might sound like a big leap at first, but thematically it suits Create's overall vibe.
It would NOT in fact even require infrastructure beyond that which Create already possesses:
You have pipes, you have pumps, you have tanks.
Coal Gas was manufactured in real life by exposing coal to high temperatures without allowing it to combust (by depriving it of oxygen)
IF for instance one were to hermetically seal the 'top slot' of a vanilla blast furnace and chuck a coal block in there, and then light the bottom slot,
the coal in the top slot would decompose into methane, hydrogen, ammonia, and coal tar, but SEEING AS most of the 'fun' of minecraft is the ignoring of inconvenient complications, you could get away with just calling it 'gas'. It would be lighter than air and highly *volatile/flammable* :D Oh the Humanity!!
Extra Fun™ potential ABOUNDS
Noxious, flammable, lighter than air gas that can be used as fuel when trapped (or generated by processing coal) OR to create traps (which can suffocate mobs OR explode/ignite to varying degrees depending on pressure and/or air mix)
Permanent multiblock air compression systems like the back-tank but base-wide too!
Now, remember the old furnace engine? With the flywheel?
Under normal operation the furnace engine and flywheel appeared to have been a 'Stirling Engine' that harnesses the expansion of heated gas (driven by the heat of a furnace hence its name) to push the flywheel.
Push the flywheel from the outside, therefore, and the reciprocating action _would_ (hypothetically) have been the compression of air. Pushing rotation into the flywheel is what would provide the 'pumping action' back to the block that performs the air compression; it's the 'receiver' of rotational speed and stress units from your mechanical network.
Compressed air would become the foundation of all pneumatic systems, expanding upon the capabilities of the wearable copper backtank.
A furnace engine and flywheel assembly connected to a fluid storage tank would consume stress units in your mechanical network to fill a fluid storage tank with compressed air.
This can be a backup power reserve for when stress units from generation drop below sufficient levels to continue operations, whereupon it can donate stored stress back (that perhaps attenuates over time?) as the tank is emptied...
*this would also provide the basis under which steam can be produced, stored, transported, and used to power machinery*
Storage would be measured in operation time, similar to how the back tank and diving helmet tell how much breathing time you have when submerged and wearing both.
Balancing mechanics:
- Additional material costs: The cosmetic 'reinforcing' brackets available for decorating drive shafts, cogs, and fluid pipes could be needed in a functional capacity for strengthening pneumatic/steam tanks, as the tank would begin leaking (or even rupture/explode) without some sort of structural bracing (since its original intended application is for unpressurized liquids)
- Additional risk: A fluid tank MAY have an upper bound of how much excess stress it can handle once full... beyond which it might experience a "rapid unscheduled disassembly". If one is relying upon this energy reserve system, one must make sure that one's production and consumption are RELATIVELY balanced.
New gameplay opportunities:
- You could carry compressed air or steam to a new worksite to provide temporary power while you get things set up! Before going so far as upgrading to a fixed tank and compressor setup, imagine hooking up a full copper backtank to a drive shaft as if you were going to fill it, except the mechanical system of the drive shaft is presently not rotating, and then feeding redstone power into the backtank, to let it drain out in reverse to provide rotational speed to the drive shaft. Quick temporary mobile power
Super well thought out! Love it
I like this idea. Besides, it would allow to add quite realistic flamethrower which can be powered by gas in the back tank (I don't like stuff additions one)
The ability to lift and rotate train tracks would be awesome! You can then make turn tables, and mechanized bridges for trains.
I'd like to see an undo feature added to the creative world shaper, and I totally agree with the contraption intractability.
Aeronautics will be a game-changer for create
Personally, I think some way to automate ores would be great, though it may have to be quite late game so players have their share of caving
love it , best Mod for Minecraft
VERY TRUE
Debatable. It’s very vanilla like and integrates well. But I find one block solutions more appealing that the sprawling mess that you end up w/ Create.
Beyond Aeronautics, I'm excited for the other addons using its libraries, such as Create: Liftoff. That's a mod I never even dreamed of but cant wait for: Aeronautics-style contraptions in a rocketry mod
The first suit is for lava diving. Material list as a funnel filter is a great idea!
I want to see some mech joints or parts so you basically build a walking fortress or base ready for battle.
my biggest want for create mod is just a third size of gear that's at a 3:1 speed ratio from the small gear and 1.5:1 from the current large gear, to allow much more precise setups with the gears
or simply allowing the player to set the speed controllers to *ANY* number within the range rather than specific values
something I would like with the create cannon would be an any block button, basically in some of my builds I use a block as a "any block" block; normally its something that is soo different from the standard builds its quite clearly wrong, if I could set that in the cannon to allow any block that isn't required that would be great
I’m really hoping for functionality of the flywheel.
It stores SU when you power it, and it produces SU when it needs to.
For an added bit of functionality: if it’s the bottleneck between your machines and your SU production it will perfectly match the rpm to your consumption. Ie: you have a 320su water wheel hooked up to a speed controller set to 256(because the flywheel can’t spin faster than it’s input) hooked to a flywheel hooked to a mechanical press(x8). The flywheel would figure out it needs to spin at 40rpm. Add a mixer and it spins at 26.67. The problem is that blocks like the mixer have a minimum rpm, so this would create an interesting logistics problem for making low power operations.
you know what would be stupidly chaotic? trying to bargain with an enderman for factory components while avoiding his eyeline
great video appreciate all the videos. need more create guides im stupid.
Aye! 😂
Personally my main desire right now is Renewable Zinc. I understand that it's not at all difficult to acquire, but as a person who has a day job, I typically only get a couple hours to play every day, if I even get that. It feels bad to have to spend at least a small portion of that time traveling outside my base to a region I haven't already mined, deploy my mining equipment and wait around for that so it stays loaded whilst not actually building anything at my base. Even if it's only a very small amount generated over a very long time, I feel like Zinc should be renewable so that I can leave my game running while I'm at work or sleeping and come back to at least *some* zinc.
i feel like making it from seaweed paste could work for the mod
What I want is a tripod for the potato canon, that can shoot and be refilled with the Create Mod
That is one awesome idea. If they did that it would be cool if you could automate it
Great video and I love the idea of using the Material Checklist as a filter. Also, I love the music choice, I'm a big Louie Zong fan lol.
I think what I'd like to see most is more multi-dimensional power systems in the style of rotational power.
What I mean by "multi-dimensional" here is "having multiple values that matter", like how both speed and stress are important for rotation.
For example, an RF-like "electricity" power system that requires you to manage "charge"--positive and negative, similar to forward/backward rotation, but with some devices needing alternating charge types while others need a steady charge. Further, you'd also have to manage heat buildup--if there's charge that has nowhere to go (so to speak), it turns into heat, which can eventually melt the cables, so you need to either carefully balance each positive charge with an equal negative charge, *or* you need to monitor the wires for heat damage and shut off your machines before anything turns to lava.
The central steam idea is really cool!
On top of that, I'd also like the ability to make large tanks go horizontal and items vaults vertical. It just feels wrong to not have a train carriage with one single large tank that looks identical to an item vault carriage.
I haven't tested this yet- could you rotate into a horizontal position using a bearing?
@@phoephoe795 I don't know actually. I'd say the two would try to keep their respective orientations, like how slabs and seats will only be horizontal, even if you rotate them. But it needs checking
Something i personally lack in the mod which is simple would be the ability to dye pipes/tanks. More often than not the color scheme just does not fit the thing im building, especially if I have multiple tanks/fluids around
given the design of that new armor something tells me its a lava suit
I feel like now that they've gotten most of the functional stuff done, its time to move on to more decorative ideas. Y'know, things like Train Parts, new Doors, new Windows, and maybe even a new type of shaft called the "Block Shaft" or sumn idk. And by Block Shaft, I mean a block sized frame built around a normal shaft that can have different materials placed onto the sides of it. I.e, if you placed a brick onto the front of it, it would display a brick wall on that side of it. Or if you put say Iron Bars on top of it, it would show as a metal grate with hole in the center (for the shaft).
After playing around with the schematic cannon in ATM8 with a schematic I downloaded, I say one feature it needs is a way to handle missing blocks. IE, blocks that are not in the install at all.
The build I used was missing the floors and walls, and some kinda warning in the checklist would have been nice, and an option to set a generic substitution block to use for those missing blocks would be top notch.
A tool that might be fun could be a vac-pack like the one from slime rancher, it would use the back tank to power it and it could suck up items on the ground from a large distance away. Another use it could have would be to blow away mobs. So the vacuum would effect any non-block entities.
Please continue above and beyond
Hi, loved the video, just wanted to let you know that VS: Clockwork actually got a pre-alpha public release around a week or so ago, thanks for the cool content, and keep up the great work!
i agree, making the schematics and schematic cannnon easier to use would be awesome, being able to remove certain blocks or replace them for example would be awesome, getting rid of glassss and replacing stone bricks for cobblestone with just a menu for example but thats probably hard to do of course
we already have molten ores, it's called tinker's construct, and it comes with a variety of tools and customizations. now, jokes aside, perhaps the devs could come up with acid washing requiring a basin instead of a fan
all features looks so good, i hope they will be added soon.
Just waiting on Create Aeronautics at this point.
Building up on the idea of moving steam, I'd love to see more devices that use steam other than the steam engine. Perhaps the ability to "overclock" existing machines with steam to increase their speed?
One of the things I would like to see in the future is some sort of exploration into mobs. Like more uses for animal and monster drops or a mechanical arm that can sort mobs to make a far easier mob sorter than vanilla. Or how about zombies spawning with the extend-o grip and skeletons with the potato cannon or a pig mounted potato cannon. How about having a way to store mobs on trains, bring them somewhere and dump them out onto conveyor belts to get processed for more drops or farmers delight.Chocolate and honey kinda lack a use, but what if you could give it to Villagers for discounts or hostiles Witches and Illagers to befriend them and get an army of them going.Imagine making create style iron Golems that can take orders.
Id like to see Produktion lines that require you to Mode Blocks around, not in item Form bit in Block Form. +some lategame goals would be fun like in factorio
I was originally interested in create because of the block zapper, I don't want to play the game without it.
its my birthday today and this is a great coincidental birthday present! Love your ideas for the mod!
Zinc should have the theme of sound! Think about how cool a speaker would be!
It might be a small cosmetic thing but I'd love to see a chain version of the rope/elevator pulley
A way to make alloys faster would be great, like image a smeltery or something that could make alloys in bulk and have a small chance to get an extra 1 or 2 ingots, this would also allow them to add late game alloys that you'd need this smeltery to make, also this could allow for some compatibility with tinkers construct, weather offical or a patch made by someone.
This would be a great addition to add.
TC already has compatibility with create, you can make all the create metals in the foundry, and I think because the ores can be stored in buckets create can actually pump them out of smelteies.
The ability to melt ores exists in different compatible mods... Most notably "Tinker's Construct" and with the seared drains and some pipes you can then move those liquid ores into any modded tanks you like
I think keeping it as a separate mod is a good thing... Keeps the game more modular and flexible
tinkers adds a bunch of other stuff the player might not actually want in their modpack, i think having melted ores in create is a good idea for more ore processing of some kind
@@_byce
For that reason, It could actually work well as a separate mod if Tinker's was a mod that only added liquid ores , maybe a Create addon that adds it would be best
I know for one people would Rejoice at the thought of not having YET ANOTHER Modpack with Tinker's in it :V
Molten stuff can be somewhat done with Tinkers, although that's a whole mod by itself
It'd be cool to maybe have some custom drill/pick that you could use to pick up ores like you have Silk Touch and Fortune on at the same time, obviously pretty late game but would be cool for crushing wheels and the like
it would work well with the new armour if the back tank is a back tank
I know at least a GOOD many people would rejoice at being able to get rid of TC from packs :V
@@higueraft571 TC is a fantastic mod, why would you want to remove it? If anything, I'd like to see a bridge mod that allows create to be compatible with tinkers construct. The tool crafting of TC is way better than any other tool system has managed to achieve.
@@AtomixKingg >why would you want to remove it?
Because EVERY single modpack ever uses it heavily practically, i know for a fact there's people who just want literally anything different at all at this point :V
Kind of like how some people are kinda sick of Avaritia being the "Default Endgame" mod
@@AtomixKinggo it’s not. Silent Gear has surpassed it in every way. It’s a lot more straight forward and easy to understand. And the higher tier metals are a late game item that you don’t have to touch. You build obsidian tools w/ emerald tips and you have a tool for the entire play through.
That filter idea is smart. Manually checking your book everytime you need to remember what you need for large buildsis annoying. Why not let just your contraptions do it?
Hear me out on this one. I think grappler could work wonderfully with the theming of the create mod. It could be used for traversing but could also be used to attach builds together by rope. Like if one of your builds gets stuck in a cave or deep in a pit you can attach it to something to pull it out
been messing with the VS clockwork alpha, and it's pretty fun for sure, had to add my own survival recipes though.
create feels like it would fit in so well with vanilla minecraft but also not
Honestly, I would like a way to be able to uncouple/couple the wagons from a train in Create. That would give me a way to use the same locomotive for multiple functions and therefore saving resources.
I'm just waiting for create aeronautics. So hyped
Well I do know Tinker's Construct works with Create and the Create tanks can hold all the molten fluid. Like right now I have a small smeltery melting down iron and gold and I have two separate tanks for each of them. The Smart Fluid pipe filters which one gets iron and the other gets gold.
And the best part? The faucets from Tinkers works on the tanks. As for getting items inside? Just use the chute's from Tinkers, set up a conveyor belt system, a funnel and the items go right inside. It really shouldn't be that hard to create a farm using the Create Sifting mod to produce and melt down Copper, Gold, Iron and Zinc while separating everything else into barrels/chests
I absolutely would love molten ore processing. Personally, I dont enjoy Tinker's Construct but enjoyed using molten metals in above and beyond. Being able to use molten metals without having to deal with Tinker's (imo) immersion breaking systems would be a dream for me.
create mod is truly the greatest mod in minecraft. I mean we even got addons that are just insane.
I've been thinking about the alloying possibilities too, and the thought of a tinkers construct patch was on my wishlist since before create went above, and beyond.
Love these ideas
I never touched the mod, but i like sneak peeks and im here for it
there's two thing I want added to create:
Dyeable train casings,
And Tinker's esc tools and armour.
I was wanting the exact same system with moving steam through pipes
I love the create mod, and something I wish they would add is something to use food for. So many people make crazy contraptions that create mass amounts of enchanted golden apples, chocolate, ect, yet there's no way any player would ever need all of that. Sure some food farms could be used for bonemeal, but they'd most likely already have a create bonemeal farm at some point anyway.
Great Vid keep it up!
it would be cool if they added cars that you can make yourself like the trains.
Loved the video @polartt! Can't wait for the next video man! I hope we get to see More Development for the Trains! I'd love to be able to actually have a Shuntting Yard so that I can have a Train Haul the Cars out of the Yard and take them to wherever they need to be. Like maybe build the Freight and/or Passenger Cars Separately and then hook their Couplers up so that they can be Loaded with Items and/or Passengers and then proceed to their Destination. Switch Tracks and more importantly Turntables would also be a Great Idea because then you could build a Roundhouse and just have the Trains go inside when they're done for the Day. They can just roll onto the Turntable, and then get spun around to the Proper Shed and Back off into the Roundhouse for the night.
Don't think I didn't see RagePlaysGames and FuFfing Shalz in the Comments man, I almost Lost it when I saw their names come up because I hardly ever see them in anyone Else's Videos aside from their Friends!
I kinda want them to add a sort of item pipe system but make it so the items need to have an encased fan every so often
Great video! I love it❤
They could also add security to the passage between cars on the train
I'd love to see some tool or contraption to easily drain water or lava pockets when digging underground
I feel like the melting of ores and alloying does sound very interesting but I don't know if that will really fit with Create's aesthetic; players using Tinker's Construct, which adds the ability to melt down ores into liquid and which I believe has some automation compatibility with Create, would no longer need Tinker's for smelting ores. Ah, but it would be interesting to see Create have more compatibility with Tinker's, such as adding its own "smeltery" using fluid tanks or something that can be automated more easily with Create's methods, but can't be done without Tinker's, allowing Tinker's Construct and Create to work in harmony.
Create would work really well with a forging process. Mix crushed ore with coal, then used the sequenced crafting to heat it with lava and hammer it with a press.
@@phoephoe795 yes that does sound cool but idk if that should be in create by itself. Could be done in a realism style modpack maybe
If everything that was in create deco was in the base mod i wouldnt complain.
Only if they make placing scaffolding a bit easier
along with movement in bulks of melted metal we could get tinkers construct integration
Imagine someone makes compatibility for create and Gregtech (which was updated to 1.19 recently)
that would be amazing
You know you’ve made a f’n great mod when 135k watch a (really well made!) speculation/wishlist video.
CREAT MANA , could you imagine ?
" meh fuc it add magic"
I Bicycle frame, No wheels But you can hook it up, sit, and hold "W" to peddle powering things better than handcrank but not as good as a decently made Windmill or waterwheels. More Manual Inputs Like the Handcrank.
Building Gadgets exists. If you only play w/ Create I can see why you’d want a building tool. But most people don’t play this way and it would be redundant. Especially when you have a mod where the tools exist and it works really well.
Haven't tried building gadgets. I'll have to check it out!
I imagine the new armor allows for "underlava" movement
I've been playing with clockwork since it's prebeta release and I must say, I am so excited of what it will brings. While I haven't made any real plane/airship/car (new phys bearing is cool). I've been messing with it for so many times and ended up on the backroom so many times :). While yes there's a lot of thing missing. But the possibility is endless, especially since it use VsBodies
i also want blockzappers back, they said its too op but their price balances it and once you have it, its so fun and easy to use and oh boy its REALLLY uSeFul!
I want everything you mentioned to be added right NOW!!!
The enderlings would be a good incentive to mass produce Create parts