Oh you so don't want to know my opinions on this games as I start by calling her Gender Swapped Anakin Skywalker and it gets progressively worse from that point onwards.
Ohoho! That was a clever intro/segue... had me genuinely bewildered for a hot second there. I played Control!! It didn't look like that when I did...! 😅😂🎉
Control, to me, is an archetypical AA game. Someone had an Idea, and was really passionate about making that game. And while the quality of the game may dip and waver through the playthrough, that Idea is brought to bare and you leave the experience just as in love with it as the Author.
I agree. Sometimes AA tier games lack a consistent level of polish across all pieces, but can end up having enough of it overall to make their ambition and creativity flourish, resulting in a memorable experience. Control definitely has that. And personally I'd rather take an interesting game that's a little uneven in places yet thought provoking and compelling over another safe AAA game that itself, in this day and age, will probably launch unpolished anyway and be patched to stability later, because apparently that's just how that part of the industry thinks it's acceptable to work these days. 😂
Very well put. Games like Control and Alan Wake 2 are so much more intriguing for this exact reason. Yes, their mechanics and design are not as good as some other AAA games, but the care, the art and the attention to detail that goes into them elevates them above other perfectly designed games. They are and will be far more memorable than your 'safe' AAA game.
I'll admit that this game certainly had its problems, a few things that weren't thought through enough, but boy do they pale in comparison to the WORLD that Control created. I'm not someone who reads the little lore entries in videogames, but I read almost all of them in Control. It's the imaginative cosmic horror atmosphere mixed with a surprisingly good power fantasy that kept me playing. I still remember the first time I saw the Quarry, and the inside of the Ashtray Maze. So many questions, so few answers, but Jesse is along for the ride. Really fun game, extremely solid 8/10 for me, made me truly appreciate brutalist architecture
I'm sure you're already aware of this, but the SCP foundation is a direct inspiration for this game and is mostly amazing (as long as you are aware of the context in which its many authors worked).
Well observed. Back when video game graphics were much more primitive and environmental storytelling was mostly not possible due to the limits, text-based lore was crucial to making certain genres of game work. The level of writing in those titles, along with very often the game manual being written in a complimentary style and also key to the world building was usually top tier, and inspiring. Control feels like a natural successor to games like those, where the writing is so compelling and the lore just sparse enough that you want to consume as much of it as possible. It's very good about conserving detail, and even better at being written from the point of view of people trying to approach working at the FBC like any other office job, applying scientific rigor and professional formal writing to completely wacky things so we, the players, can relate to it having seen documents like it in our real lives but never about magical rubber ducks that fly around the room taunting us with their ethereal quacking.
@@Daggertail777yeah I think he wanted to come back and talk again about it. I know he made a video years ago, but I never got around to watching it so no idea how much the ideas from that one have changed in this one
06:08 i actually like the delay in the indirect destruction caused by evade. It feels as if you're moving at an incredible speed and it's the shockwave carried behind you, which takes a split second longer to catch up, that causes the destruction. Kinda like a jet breaking the sound barrier. It moves forward, but it takes a little longer to hear the boom
I almost wonder if they did that to make extracurricular platforming more difficult... I'm always confused in this game that has levitate lol and early on seems to reward you quite often for doing shenanigans short of actually stacking boxes.. which I swear some of the early secrets they actually want you to stack boxes.. But then clearly they don't want you to get comfortable doing that because they make it an absolute nightmare. Kind of sad because, there are these moments where everything works out and I'll get to the second floor in the middle of combat by moving a box on top of something and make the jump in one smooth move.. and that's fucking epic! But nine times out of 10 that object will somehow fall or be placed in the most bizarre physics reaction for its shape and size lol...
The delay is intended, it’s too consistent to not be. If it only happened during frame drops or other buggy circumstances I wouldn’t think so, but she even makes a WOOSH sound when she dashes. It’s very obviously intentional.
I envy you, getting to play this game for the first time. This one is one of *those* things I wish I could erase from memory and re-experience it again for the first time.
@@paddycakes6244 I’ve been playing it all day. It’s so fun! A little heavy on the cutscenes but that doesn’t take away from how insanely well made this game is
35:18 Bro, you owe me so much money right now, Arish is literally my second or third fav person out of all the people you interact with. I find his attitude towards his job super relatable. And occasionally funny.
14:44 The musical artist Poe is the sister of House of Leave's author, Mark Z. Danielewski. Her album "Haunted" had multiple songs in it that served as companions to the book. One of these songs was featured in Alan Wake. Poe stopped making music cuz of legal fallout with her label (classic music exec nonsense), but she returned to make new music for... Alan Wake II. It's the song that plays, in pieces, at the end of every Alan chapter. She and Sam Lake wrote the lyrics together and she performed it. I just find it cool that there's a strong link between Alan Wake 1&2, CONTROL, House of Leaves, Poe, and Sam Lake. A conversation between all this art and artists.
That is super facinating. Especially since Mark stated that House of Leaves was his way to process his strange childhood. Additionally, the song 'Take Control' subverses the naritive decend of House of Leaves. Where Navidson goes deeper and deeper, Jessy literally rise above herself in Ashtray Maze (which is a cool word play on Ash Tree Lane) God I love this game.
Also that song is called "This Road" and it's a fucking banger. The first time it changed and smacked me with the real chorus after the previous shortened versions, I was blown away.
@@ActionScripter saaaaame. I also like how the song proclaimed that "it's a loop" and the first few chapters ended with the same part. But then... It started getting little and big changes cuz ofc... It's not a loop... It's a spiral. The game reflected its themes in the chapter songs, which is dope af.
How in the DLC they give you both the power to break and grow crystals without makings some puzzles requiring you to break ones you grew earlier of vis versa for completion is beyond me.
@@gonesnake2337 I think that was done to motivate Jesse's suspision of the Board and instead build some trust for the Former who you briefly fight in the base game.
Eerie That's the best way to explain Control's vibe. It's not horror and it's not scary but there is something there. Like there is a shadow that shows someone is standing behind the corner but there is nothing there. Eerie
Control is a very special game to me. It’s one of the few games I brought the DLC for, it’s one of the few games I turned the difficulty up after starting because I loved the combat so much and wanted a challenge, it’s one of the few games I say I’ll play again but don’t because I’m afraid of ruining my original experience.
I've completed Control second time after a year and a half of my first playthrough. This is the only game I have done this with. And I was not dissappointed, this game is beauty.
I got frustrated at the map for like 10 minutes... before I realized the building is literally like any bureacratic housing for idiots and has signs EVERYWHERE to point in the right direction. The map to give you basics, the signs to give specifics.
30:57 i think that picture is there to indicate you can break that wall. the pictures of broken walls in the game mean there is a secret behind the wall.
something you didn't mention, one of my favorite things to do in control has always been seizing Hiss clusters so they heal you and you have an easier time in combat and managing to damage them just enough to seize them while not killing them as fast as possible. made the combat much more interesting to me
@@marknash9546 Oh yeah, I loved that series, I also agree it could fit too, the scissors, ticket etc all great stuff. Looking back now, the irony is all shows ended up and the game with loose ends, and not tied up. Another show that could almost fit is Debris.
Both Annihilation and Severance helped to provide me with the CONTROL vibes that were missing from my life once I had wrapped the game (platinum'd, then uninstalled).
There is a church that was used at the major reference of "Dead Letters" that my grandfather in law helped design / build. Really strange brutalist place.
He's still malding about the C-tier breadtuber who called him out for insisting that it's normal and cool to be racist and that segregation is the only way to resolve ethnic tensions.
I always thought the deal with Jesse Polaris was that Polaris was dead, she did die, but her years long presence has forever altered a part of Jesse that lets Jesse produce her own Hedron Field, mentally imaged as a version of herself that feels like Polaris.
BRO. I have fell in love with your channel, gaming content is hard to find that isn’t irritating or cartoonish and man you reach above and beyond every time. So far now that I have paused at 20 mins and bought control souly on your rec. the length of your videos leaves so much space for every last detail to be analyzed, critiqued, appreciated, everything man great stuff. Genuinely analyzing Ubisoft games is the best thing you can do to point out their flaws because you highlight their potential and your other content does that in a way I haven’t seen voiced so elegantly. Your criticism makes sense and your praise has value so a video like this I feel justified in listening to your opinion. It’s more than just UA-cam vids for some people and you’ve filled some long hours for me lately man I really appreciate it! Keep it up!
Control was great I loved the combat and didn't expect a game like that. The worst part that I can remember about the game was the map, takes a while to get used to.
12mins in and this is your greatest video for certain. Your writing here was fucking immaculate, the way you drew parallels between breaking free from the norm through spirit and creativity, and the destructive force by which Jesse navigates and interacts with The Oldest House. Genius. Damn, is it wrong that I want everyone I know to watch this despite none of them being interested in games? Like you said, this is art.
I don't remember a problem of launch being the major solve everything ability. My memory was that whatever version of the gun I was using at the time dictated the playstyle, with launch covering what the gun couldn't. Launch could round out whatever I was doing. Levitate was also often a get me to where I needed ability, so it made the architecture even more in mind as I would consider where cover might be where walking wouldn't help. And I think the guard thing was what brought being able to do melee combat more feasible, that it could give different guns a go where I would need to worry so much about up close. I believe there was an element that soaking up damage could turn in a wide up close damage without being too left open.
One of the most beautiful and enthralling experiences I've had in a game. The atmosphere, the soundtrack, the story, the VA, the tightly woven narrative, the intricate worldbuilding, and the absolutely bewitching visuals, are some of the best I've been lucky enough to experience. Sure, some of the areas felt a bit less polished and a bit repetitive, however, they were greatly transcended by the sheer brilliance and a clear product of love and care and conscientiousness that is Control. Ugh even just thinking about it makes me want to play it again.
@@Primorion Different strokes for different folks. Maybe it's not for you, but I thoroughly enjoyed my time with it and would definitely recommend people to play it at least once and give it a fair chance.
I loved control. While I had some performance issues on PS4 I got really sucked in and ended up platting it and explored everything I could. The gameplay was fun and the world created by Control was the ultimate appeal. Exploring and finding the altered items a d then suddenly finding yourself in a boss fight was rewarding. I ended up going down the plant hole early and had the very challenging but satisfying objective to get my way through that level and boss fight. I didn’t use launch as much as you implied most would, I enjoyed exploring different gun modules. While balancing with launch damage may be an issue, it isn’t an issue unique to control. A lot of games end up being shallow when a player doesn’t purposefully switch things up a bit. My biggest gripe was that the final sequence of the main game was too easy (especially with extra DLC upgrades to make you super-powered earlier) and it really needed a final boss of some sort. If you’re not the type of person to explore and engage in notes outside of where you’re directed then the game likely won’t be for you. For me, I read every single bit of the lore.
Without going into terribly much detail, it's worth noting that there's an additional secret to the furnace containing a one of the best buffs in the game
Yeah, it's why I rarely ask for peoples recommendations, especially if they hype it a lot because I 100% won't feel the same. Happened to me with Control, CrossCode, Bug Fables and Crisis Core. I found these to be mid at best
Yeah that was my experience. There are very obvious flaws. Be it the repetitive encounters, the weak main story, the redundant upgrade system, the confusing map overlay... It's an OK games with strong artistic direction.
about the launch thing, it is dominant like you said, but it has one major weakness : it can't be upgraded with mods. It's better at sniping than pierce, until you've added 3 damage up mods to pierce. it's better at dealing with smaller ennemies, until you've added two damage up and a blast radius increase to surge. Yeah, it's patchwork and make 90% of all weapons mods worthless, but at less your gun is usefull/even better than launch. Also surge completely invalidate Hiss distorted, you can just levitate and blow up the entire arena until you hit it. the only down side is that sometime it won't be clear you already killed it.
A feature film length analysis of one of the best and most innovative games of the past five years? And I'm catching it on the day it's uploaded? Sure, I'll dedicate a significant portion of my Sunday afternoon to watching that.
control was a weird surprise on how good the 3rd eprson shooting element is. usually these types of games have the most barebones boring shooting imaginable, instead this feels like an indie game with all the graphics on top of it
these vids r so well written and entertaining and insightful, im able to watch 1 or 2 hour vid on a game ive never played cause theyre so well made i want to make videos like this myself one day
Definitely hope we get more enemy types in Control 2 I felt that on max difficulty there was enough going on more or less, but looking back it would have been much more intense in fun ways to have guys equivalent to the axe dudes throughout the main game. Definitely agree the points system needs to be retooled. I didnt think about it at the time because i enjoyed shotgun blast then melee combo, but it is insane that melee would cost the same as launch upgrades. Overall it's def one of my faves. Sits lovingly on my shelf. Not sure if I want another playthrough since my old ps4 might not handle it. One of these days I'll get a grand pc and pee myself in glee to see such sights to make me go whee. Great to see that I missed this one cause it lets me think another comes soon enough.
Langston's rambling in AWE are incredible, i sat and listened to all of them. That DLC also hands down has my favorite side mission in the whole game. Tubes!
The problem with getting lost in this game wasn’t just that you had to try and navigate using the signs in the oldest house, it was that the map suffered the same problem as the textures and wouldn’t load half the time. Even when it did load, the map was poorly designed. I loved control but it was a technical disaster at launch much like quantum break
I will say the most important thing about Charge is that it forces flying enemies to dodge the shot, so you can grab and launch the rocket at them at the same time. One shot and one launch instead of two charges that need to be timed out.
I came back to control after finding the confusion and creepiness a little too much, became one of my favourite games off of nothing but the atmosphere and the collectible lore
I thought it was cool that one of the director fuels the power to the building and you can see him on the heat map in the generator, where you meet the head of security
There's one thing people miss in the story; Dylan suggests to Jesse, that she and him may be the same person? Or that she doesn't really exist..? or maybe they were the same person but split or whatever. Haven't seen anyone talk about it. Its in only one scene, but its something that doesn't get touched on or expanded by the game. Dylan: "Jesse is weird name, it can be both a girls name and a boys name, isn't that weird?" While saying other things backing up my claims. Can't remember the rest.
"I know I will remember this game as better than it is, but when I go back I won't be disappointed" is such an perfect assessment of the quality of this game
I just wish that the pre-order and PlayStation exclusive cosmetics were include with the Ultimate Edition. I had worse drip during my PS5 playthrough than on my PS4 one. I know the files are in there; they can be enabled on the PC version with a little trickery.
i was not expecting another control vid from you!, but as always... illl always apreciate another vid from this channel, and more remedy love! the callback to the og vid with the music was so good!
Can't help but think reducing enemy numbers would solve the launch issue. Do away with arena fights and indulge in the open world concept, have enemies spread along the Oldest House, following the path you are travelling on. That way you come across them and gain the ability to position yourself more easily than in the current form of combat, ergo: "Oh fuck, launch, launch, launch!!!" Which would therefore increase depth, as you are able to perform the mechanical depth, i.e: See a hiss at the end of a corridor and sneak through the offices beside the corridor, then barreling a launch through it and the other hiss patrolling with it. Also though, yeah. Abilities need balancing, and the Service Weapon does too. They should all be viable forms of attack that don't pointlessly stun you for a second like melee does, or slow you down when using the shield, making them feel awful to perform.
Very glad you reviewed this! I always thought it never got enough attention. It also happens to do the very best "Star Wars" powers imitation of any game I've ever seen. The only thing missing was a light saber.
1:37:00 my brother in christ, you forgot the existence of the shield ability, that which even when not paired with the shield bash upgrade still is a hard counter to these mfs
I went and played through the game again due to you releasing this video and now I am back to complete the video. Thanks Whitelight, I forgot how much I enjoyed this game and its world. Such a beautiful game.
Genuinely one of the coolest sponsors I’ve seen on a UA-cam video for a while. Not just one I haven’t heard of before, but damn, it would have saved me a ton of time in managing video files back when I was making videos. Will check them out if I ever manage to start creating stuff again!
One thing that I really appreciate about Control is that there aren't any invisible walls. The entire lack of artificial impediments is what makes navigation and exploration so gratifying.
Every single time I watch one of your videos I am blown away by your voice and immaculate scripts. The wat you see and describe games is top tier and I love it!!
There are two/three times i got lost in Control. First was because the default brightness settings kept a tunnel cloaked in shadow unless i was right up against it in the Mold pit. Second was in the Foundation dlc, because the platforms you can activate blend in so well with the cliff they're set in that it was hard to see them, only the map showing a path in that direction gave me any idea there was a way to go. Not keen on that one. Third and final was more mold, specifically trying to pop a mold pod for Ahti's quests, because again... the mold pod blended into the walls and ceilings so well that I couldn't see them for ages until I finally started using the explosive gun and realized what they looked like. The issue with everything looking really good is that some things that are important might not stand out enough or be recognizable. Side note, on Launch. I used Launch primarily to kill flying enemies, because they can dodge Launched items. Pierce however they can't, and 1 or 2 shots will kill them. It's less annoying than baiting them with one Launch then popping a second immediately after because sometimes they can still dodge the second. They don't dodge Pierce. Explosive gun is also very much my default. pop 3 bullets out in quick succession for health while letting Energy regen. Side side note: perks. remove them all. Make all your abilities be modded like the gun. This fixes the perks being vastly unbalanced and gives more customization for your playstyle and allows for everything to be useful. Add force bursts when starting to Levitate, or make Launch do more items in exchange for less power but multiple targets can be lined up and knocked down, Shield need a change, making it a toggle that you can still move and shoot while holding, but it drains Energy over time adn when you take damage, modified so that it can give better damage, ammo efficiency, make Shield a multipurpose buff and centered on self AOe on break.
Did you not talk to Dylan when you had the chance? Because he talks about how he gets to go to all the different dreams/games. He talks about past games and presumably future games. He even talks about the very scene in which he's talking about the games. I don't see you reference this at all.
I tried playing it like 3 or 4 times, and every time I'd be excited to jump in but I could never get more than a few hours or less into it before I just lose interest for some reason.
I think sometimes we just have to admit the game isn't for us and move on. I also had a similar experience and recently had it reinstalled to try again. But in the end I know the combat and story won't click with me, so I have moved on.
I'm not the first to say this, I'm not even the first in these comments, but this is what AA gaming should be at their peak. It looks like a big budget game, but with the charm and originality of a game that wasn't bogged down by bureaucracy and trying to please the most common denominator. It's the best of both worlds.
I had 3 problems with Control: 1. Many of the side quests were more interesting than the main plot. Like for example the mission with the guy having to watch a fridge without blinking and then being forgotten by his supervisors? Peak SCP situation. 2. The ending was super anti-climactic. Essentially just a horde mode. Super unsatisfying. 3. The SCP research entries were executed really badly. Usually good SCP stories would redacted words which you could then replace on your own and come to your own conclusion. The entries in Control were often filled with redacted bars. So you would start reading and then quickly realize that you just wasted your time looking at black bars which do nothing for you.
The mod system and the whole looter shooter style gear thing in general was one of the most out of place things in the game and I'm glad you talked about it so much. It felt like a really cheap way to try and pad replay ability for side missions in search of a reward or just general want to make people want to play more, but it just wasn't the thing they probably wanted it to be. I was only thankful that it could mostly just be completely ignored, but something way better could have been implemented in it's place, something that complimented the metroidvania style of progression and exploration. To be fair though, I am not a fan of those types of gear systems in general, so I may be biased.
I think the difference in the control of Jesse and Trench is that he uses the FBC to (try to) control the paranormal, while she just controls the bureau, leading to a more accepting approach to the magic, trying to understand it, yes, but not control it. That why while Trench needed control but never reached his goal, Jesse takes control as he never could.
6:46 i would but if i tried to run this on my current hardware..... Les' just say either it would fail to boot, I'd take out electricity for a week on my entire street or i will become 'Oppenheimer destroyer of worlds' which ever comes first
I got it running smoothly on a laptop that still remembers the free windows 10 upgrade prompt (albeit on close to min settings), so it's not an overly demanding game despite how immaculate the world looks
tbf to the former, the first time it met jesse, she was newly appointed by it's enemy the board AND she was trying to exorcise it from the fridge. the 2nd time was the same. but in the foundation, there are hints that the former is watching and so it knows jesse isn't 100% on board with...the board. that time, it just waits patiently and only fights you if you start fighting first. all that, plus ash's notes and observations about the board and northmoor, it makes sense to me that she would be willing to hear the former out
Wow! I just finished this game last week after remembering your video about it! And i just finished rewatching your video about it yesterday! Absolutely perfect timing. Much move ❤️
agreed. alan wake 2 had some incredible ideas and art direction but the gameplay felt like pulling teeth. yeah yeah, its survival horror, i know, but like... if booting up the game gives me the same feeling as clocking in for a shift at work *something* went wrong, genre be damned. maybe i was just spoiled by re4 remake or something
I just don't understand why Remedy can't escape from the claustrophobic box of third person shooter gameplay. Control is a world of magic and mystery, and aside from the one magical attack that you spam over and over you get... a gun. Why can't they be as creative with the gameplay as they are with the world?
Whitelight this is awesome. Your first Control video was the first time I watched you, back when I was looking for a reason to play through this game. I was recently mulling over the idea of replaying it years later, and what do you know 😉 keep on being awesome
Capture/Contain/Bind your best gaming moments. Eat!/Download!! Outplayed free: www.influencerlink.org/SHKXC
Lol no, my hard drive would kill me in my sleep.
3:42 "The noise problem isn't exactly subtle in the blackest part of the house" damn, that's some unfortunate phrasing
Oh you so don't want to know my opinions on this games as I start by calling her Gender Swapped Anakin Skywalker and it gets progressively worse from that point onwards.
Ohoho! That was a clever intro/segue... had me genuinely bewildered for a hot second there. I played Control!! It didn't look like that when I did...! 😅😂🎉
Honestly with the characters I just thought the house was messing with them in someway and that’s why they looked so awkward when in conversation
No fucking way it's been five years. I cannot be this old
My exact reaction when seeing this title too...
Blink and you'll miss it.
@ellips...
Yeah man... so much has happened as well
Remember when this was the latest tech demo esque game ?
You'll get older, believe me.
Control, to me, is an archetypical AA game.
Someone had an Idea, and was really passionate about making that game.
And while the quality of the game may dip and waver through the playthrough, that Idea is brought to bare and you leave the experience just as in love with it as the Author.
Glory to me, the 69th like. Also good comment, buddy.
I agree. Sometimes AA tier games lack a consistent level of polish across all pieces, but can end up having enough of it overall to make their ambition and creativity flourish, resulting in a memorable experience. Control definitely has that.
And personally I'd rather take an interesting game that's a little uneven in places yet thought provoking and compelling over another safe AAA game that itself, in this day and age, will probably launch unpolished anyway and be patched to stability later, because apparently that's just how that part of the industry thinks it's acceptable to work these days. 😂
it's AA courage and design with AAA production value... my perfect type of game
@@yellowbat79 I like that take on it.
Very well put. Games like Control and Alan Wake 2 are so much more intriguing for this exact reason. Yes, their mechanics and design are not as good as some other AAA games, but the care, the art and the attention to detail that goes into them elevates them above other perfectly designed games. They are and will be far more memorable than your 'safe' AAA game.
Barely pushing over the ten minute mark
Watch his Death Stranding video. He definitely tried.
Fr
Wdym?
Rule 136 of the internet: if someone makes a long video, some chucklefuck will copy the same joke about the 10 minute rule for the 3,000th time.
Thats because you lack both the attention span and intelligence required for a Whitelight video.
I'll admit that this game certainly had its problems, a few things that weren't thought through enough, but boy do they pale in comparison to the WORLD that Control created. I'm not someone who reads the little lore entries in videogames, but I read almost all of them in Control. It's the imaginative cosmic horror atmosphere mixed with a surprisingly good power fantasy that kept me playing. I still remember the first time I saw the Quarry, and the inside of the Ashtray Maze. So many questions, so few answers, but Jesse is along for the ride. Really fun game, extremely solid 8/10 for me, made me truly appreciate brutalist architecture
I'm sure you're already aware of this, but the SCP foundation is a direct inspiration for this game and is mostly amazing (as long as you are aware of the context in which its many authors worked).
Well observed. Back when video game graphics were much more primitive and environmental storytelling was mostly not possible due to the limits, text-based lore was crucial to making certain genres of game work.
The level of writing in those titles, along with very often the game manual being written in a complimentary style and also key to the world building was usually top tier, and inspiring.
Control feels like a natural successor to games like those, where the writing is so compelling and the lore just sparse enough that you want to consume as much of it as possible. It's very good about conserving detail, and even better at being written from the point of view of people trying to approach working at the FBC like any other office job, applying scientific rigor and professional formal writing to completely wacky things so we, the players, can relate to it having seen documents like it in our real lives but never about magical rubber ducks that fly around the room taunting us with their ethereal quacking.
@@garydiamondguitarist Alan wake 2 more of what control is
The Remedy Entertainment connected universe is quite interesting. The Alan Wake games and this one take place in the same universe.
Ahh, another Raycevick video to kick back and relax for
Weird. I could've sworn I had seen this one before. Hmm.
@@Daggertail777yeah I think he wanted to come back and talk again about it. I know he made a video years ago, but I never got around to watching it so no idea how much the ideas from that one have changed in this one
Wrong channel, buddy! Or is it a joke?
@@yutro213 for context I was referring to Whitelight but forgot to put that in the comment
@@Hayden_LummusI thought he was making a joke about their similar format and dulcet tones.
06:08 i actually like the delay in the indirect destruction caused by evade. It feels as if you're moving at an incredible speed and it's the shockwave carried behind you, which takes a split second longer to catch up, that causes the destruction. Kinda like a jet breaking the sound barrier. It moves forward, but it takes a little longer to hear the boom
That's also what I always thought hahaha
I almost wonder if they did that to make extracurricular platforming more difficult... I'm always confused in this game that has levitate lol and early on seems to reward you quite often for doing shenanigans short of actually stacking boxes.. which I swear some of the early secrets they actually want you to stack boxes.. But then clearly they don't want you to get comfortable doing that because they make it an absolute nightmare.
Kind of sad because, there are these moments where everything works out and I'll get to the second floor in the middle of combat by moving a box on top of something and make the jump in one smooth move.. and that's fucking epic! But nine times out of 10 that object will somehow fall or be placed in the most bizarre physics reaction for its shape and size lol...
It’s janky and feels dumb
The delay is intended, it’s too consistent to not be. If it only happened during frame drops or other buggy circumstances I wouldn’t think so, but she even makes a WOOSH sound when she dashes. It’s very obviously intentional.
like u
This game is $10 with the Steam summer sale. Just got it super hype to play. Idk how I've never heard of this this game is right up my alley
I envy you, getting to play this game for the first time. This one is one of *those* things I wish I could erase from memory and re-experience it again for the first time.
@@paddycakes6244 I’ve been playing it all day. It’s so fun! A little heavy on the cutscenes but that doesn’t take away from how insanely well made this game is
@@paddycakes6244 Speaking of games we wish we could erase from memory... Have you played The Outer Wilds (not worlds, that game sucks)?
@@paddycakes6244 oh same. Any of the Remedy games, really.
Also it's been given away by Epic before so if you've been consistently claiming make sure it isn't in your library already!
35:18 Bro, you owe me so much money right now, Arish is literally my second or third fav person out of all the people you interact with. I find his attitude towards his job super relatable. And occasionally funny.
Pay up Whitelight!
I love Arish, he’s just a silly guy
Ah sorry man, competition expired a few years ago, but thanks for playing!
@@Whitelight"few"
yea right
@@Whitelight Fair enough, I guess I should've seen this video in your mind before it was made. Maybe next time!
14:44 The musical artist Poe is the sister of House of Leave's author, Mark Z. Danielewski. Her album "Haunted" had multiple songs in it that served as companions to the book. One of these songs was featured in Alan Wake. Poe stopped making music cuz of legal fallout with her label (classic music exec nonsense), but she returned to make new music for... Alan Wake II. It's the song that plays, in pieces, at the end of every Alan chapter. She and Sam Lake wrote the lyrics together and she performed it. I just find it cool that there's a strong link between Alan Wake 1&2, CONTROL, House of Leaves, Poe, and Sam Lake. A conversation between all this art and artists.
That is super facinating. Especially since Mark stated that House of Leaves was his way to process his strange childhood. Additionally, the song 'Take Control' subverses the naritive decend of House of Leaves. Where Navidson goes deeper and deeper, Jessy literally rise above herself in Ashtray Maze (which is a cool word play on Ash Tree Lane)
God I love this game.
Also that song is called "This Road" and it's a fucking banger. The first time it changed and smacked me with the real chorus after the previous shortened versions, I was blown away.
@@ActionScripter saaaaame. I also like how the song proclaimed that "it's a loop" and the first few chapters ended with the same part. But then... It started getting little and big changes cuz ofc... It's not a loop... It's a spiral.
The game reflected its themes in the chapter songs, which is dope af.
It's pretty funny that Poe also has a song called Control that would've actually fit this game game pretty well
That's just awesome.
How in the DLC they give you both the power to break and grow crystals without makings some puzzles requiring you to break ones you grew earlier of vis versa for completion is beyond me.
And double bonus, they seem to funnel you into one power (construct) or the other (destruct) but give you both in the end!
@@gonesnake2337 I think that was done to motivate Jesse's suspision of the Board and instead build some trust for the Former who you briefly fight in the base game.
@@georgestuart7314 100% I did feel a bit conflicted about the Former but when it helps you kind of snub the Board I was sold.
Eerie
That's the best way to explain Control's vibe. It's not horror and it's not scary but there is something there. Like there is a shadow that shows someone is standing behind the corner but there is nothing there.
Eerie
Nah, intriguing is the best word to describe the game. Don't fear what's in the shadows. Jump into the shadows and take control of them.
@@ThwipThwipBoom I don't think that word means what you think it means.
Uncanny?
Eldritch is a good word
@@rmsgrey it's not the least bit oblong
Control is a very special game to me. It’s one of the few games I brought the DLC for, it’s one of the few games I turned the difficulty up after starting because I loved the combat so much and wanted a challenge, it’s one of the few games I say I’ll play again but don’t because I’m afraid of ruining my original experience.
I've completed Control second time after a year and a half of my first playthrough. This is the only game I have done this with.
And I was not dissappointed, this game is beauty.
I 100% Control 3 times
Play it over it’s even better the second time
@@maineman5757 I'm on my third run. Doing the AWE expansion last, then playing Alan Wake II for the first time immediately after I'm done.
Intro caught me off guard
The Forza Horizon Free Candy van caught me off guard.
I got frustrated at the map for like 10 minutes... before I realized the building is literally like any bureacratic housing for idiots and has signs EVERYWHERE to point in the right direction. The map to give you basics, the signs to give specifics.
Control is one of the most special gaming experiences I’ve ever had. The atmosphere is second to none
To me it felt like a horror game. I always dreaded exploring newer areas
"You really should play this game. I'm no longer asking."
True and real
"I have full Control" -John Control 2019
And then he starts to control all over the place
30:57 i think that picture is there to indicate you can break that wall. the pictures of broken walls in the game mean there is a secret behind the wall.
My favorite mechanic especially in the dlc where there’s the wall within the wall ending with a clock puzzle
something you didn't mention, one of my favorite things to do in control has always been seizing Hiss clusters so they heal you and you have an easier time in combat and managing to damage them just enough to seize them while not killing them as fast as possible. made the combat much more interesting to me
I’ve played this game 5 times and never even attempted that, god damn you’re a genius
I always thought Severance could exist within Control's "The Oldest House".
Watch - The Lost Room (TV Mini Series 2006).. its very close to the plot of Control mixed the Severance's dystopian office spaces.
@@marknash9546 Oh yeah, I loved that series, I also agree it could fit too, the scissors, ticket etc all great stuff.
Looking back now, the irony is all shows ended up and the game with loose ends, and not tied up.
Another show that could almost fit is Debris.
That's an under statement. The board in Severance seems wholesale copied from the game.
@@faustineli375 Perhaps :)
Both Annihilation and Severance helped to provide me with the CONTROL vibes that were missing from my life once I had wrapped the game (platinum'd, then uninstalled).
Your old Control vid got me to play the game, which got me into Remedy’s other games, thank you for that.
There is a church that was used at the major reference of "Dead Letters" that my grandfather in law helped design / build. Really strange brutalist place.
We got this before Joseph Andersons Witcher 3 video
He's still malding about the C-tier breadtuber who called him out for insisting that it's normal and cool to be racist and that segregation is the only way to resolve ethnic tensions.
Looking forward to that 100 hour video
Bro will finish the video 5 years after everyone stops caring
My money's on that video never getting released.
@therandomheretek5403 yeah I don't have my hopes up. But apparently he hasn't streamed for a couple of months to work on it so who knows
I always thought the deal with Jesse Polaris was that Polaris was dead, she did die, but her years long presence has forever altered a part of Jesse that lets Jesse produce her own Hedron Field, mentally imaged as a version of herself that feels like Polaris.
BRO. I have fell in love with your channel, gaming content is hard to find that isn’t irritating or cartoonish and man you reach above and beyond every time. So far now that I have paused at 20 mins and bought control souly on your rec. the length of your videos leaves so much space for every last detail to be analyzed, critiqued, appreciated, everything man great stuff. Genuinely analyzing Ubisoft games is the best thing you can do to point out their flaws because you highlight their potential and your other content does that in a way I haven’t seen voiced so elegantly. Your criticism makes sense and your praise has value so a video like this I feel justified in listening to your opinion. It’s more than just UA-cam vids for some people and you’ve filled some long hours for me lately man I really appreciate it! Keep it up!
Same. When it comes to reviews like this I quite like Whitelight and Monty Zander, though their styles are pretty different from eachother.
Control was great I loved the combat and didn't expect a game like that. The worst part that I can remember about the game was the map, takes a while to get used to.
loved when john troll controlled all over the controls
10/10 truly a masterpiece
Choke
I thought his name was Connor
In the Oldest House, straight up launching it... and by "it" I mean my forklift.
I liked when they said "Take control."
Wait, they did actually say that, fuck.
"Incentives are like gravity" that's why your mother is the *greatest* 'incentive' of all
Angrily gives updoot
12mins in and this is your greatest video for certain. Your writing here was fucking immaculate, the way you drew parallels between breaking free from the norm through spirit and creativity, and the destructive force by which Jesse navigates and interacts with The Oldest House. Genius.
Damn, is it wrong that I want everyone I know to watch this despite none of them being interested in games? Like you said, this is art.
I don't remember a problem of launch being the major solve everything ability. My memory was that whatever version of the gun I was using at the time dictated the playstyle, with launch covering what the gun couldn't. Launch could round out whatever I was doing.
Levitate was also often a get me to where I needed ability, so it made the architecture even more in mind as I would consider where cover might be where walking wouldn't help. And I think the guard thing was what brought being able to do melee combat more feasible, that it could give different guns a go where I would need to worry so much about up close. I believe there was an element that soaking up damage could turn in a wide up close damage without being too left open.
take a shot everytime you hear the word control
I woke up at the hospital
Good stuff, man. Need an Alan Wake Whitelight video yesterday.
One of the most beautiful and enthralling experiences I've had in a game. The atmosphere, the soundtrack, the story, the VA, the tightly woven narrative, the intricate worldbuilding, and the absolutely bewitching visuals, are some of the best I've been lucky enough to experience. Sure, some of the areas felt a bit less polished and a bit repetitive, however, they were greatly transcended by the sheer brilliance and a clear product of love and care and conscientiousness that is Control. Ugh even just thinking about it makes me want to play it again.
oh come off it, it is not that good 😂
@@PrimorionYes it is
@@Primorion Different strokes for different folks. Maybe it's not for you, but I thoroughly enjoyed my time with it and would definitely recommend people to play it at least once and give it a fair chance.
On top of all that I'm also Finnish, which gives a lot more meaning to so many things in the game. An 11/10 game for me.
@@PrimorionFor real. I don't understand why some people act like this game is Bloodborne or something. It's so mediocre and empty.
I loved control. While I had some performance issues on PS4 I got really sucked in and ended up platting it and explored everything I could. The gameplay was fun and the world created by Control was the ultimate appeal. Exploring and finding the altered items a d then suddenly finding yourself in a boss fight was rewarding. I ended up going down the plant hole early and had the very challenging but satisfying objective to get my way through that level and boss fight.
I didn’t use launch as much as you implied most would, I enjoyed exploring different gun modules. While balancing with launch damage may be an issue, it isn’t an issue unique to control. A lot of games end up being shallow when a player doesn’t purposefully switch things up a bit.
My biggest gripe was that the final sequence of the main game was too easy (especially with extra DLC upgrades to make you super-powered earlier) and it really needed a final boss of some sort. If you’re not the type of person to explore and engage in notes outside of where you’re directed then the game likely won’t be for you. For me, I read every single bit of the lore.
Without going into terribly much detail, it's worth noting that there's an additional secret to the furnace containing a one of the best buffs in the game
I actually think the overpraise did more harm than good. If you go in expecting the 10/10s it got you'll be disappointed at the 8/10 it is
Yeah, it's why I rarely ask for peoples recommendations, especially if they hype it a lot because I 100% won't feel the same. Happened to me with Control, CrossCode, Bug Fables and Crisis Core. I found these to be mid at best
No its 11/10
@@iAmPimmiCue My friend Peppa Pig is on sale. Sounds like your speed
Yeah that was my experience. There are very obvious flaws. Be it the repetitive encounters, the weak main story, the redundant upgrade system, the confusing map overlay...
It's an OK games with strong artistic direction.
@@teehundeart Confusing map? There are signs everywhere in game telling you were to go. Did you play the game?
In my corner of the world, we call this type of video a blockbuster!! Perfect for a weekend evening.
about the launch thing, it is dominant like you said, but it has one major weakness : it can't be upgraded with mods. It's better at sniping than pierce, until you've added 3 damage up mods to pierce. it's better at dealing with smaller ennemies, until you've added two damage up and a blast radius increase to surge.
Yeah, it's patchwork and make 90% of all weapons mods worthless, but at less your gun is usefull/even better than launch.
Also surge completely invalidate Hiss distorted, you can just levitate and blow up the entire arena until you hit it. the only down side is that sometime it won't be clear you already killed it.
Just finished this game again a week ago and now an almost 2 hour long Whitelight video? Perfect timing
This past few days I've literally been playing control watching your old videos including the one you made about Control. This literally made my day.
You’re the reason I played control and now im addicted to brutalist architecture especially in video games
Bro I love your videos, they provide me peace. Please never stop.
A feature film length analysis of one of the best and most innovative games of the past five years? And I'm catching it on the day it's uploaded? Sure, I'll dedicate a significant portion of my Sunday afternoon to watching that.
would love to see “GTA IV: 16 years later”
I can express nothing short of pure elation that you're covering this GEM of a game! Many thank.
He's already done a 50 min vid on it lol
I literally just 100% completed this game yesterday and Whitelight drops a retrospective? Lets fucking goooo
control was a weird surprise on how good the 3rd eprson shooting element is. usually these types of games have the most barebones boring shooting imaginable, instead this feels like an indie game with all the graphics on top of it
So just a good game.
these vids r so well written and entertaining and insightful, im able to watch 1 or 2 hour vid on a game ive never played cause theyre so well made
i want to make videos like this myself one day
Definitely hope we get more enemy types in Control 2
I felt that on max difficulty there was enough going on more or less, but looking back it would have been much more intense in fun ways to have guys equivalent to the axe dudes throughout the main game.
Definitely agree the points system needs to be retooled. I didnt think about it at the time because i enjoyed shotgun blast then melee combo, but it is insane that melee would cost the same as launch upgrades.
Overall it's def one of my faves. Sits lovingly on my shelf. Not sure if I want another playthrough since my old ps4 might not handle it. One of these days I'll get a grand pc and pee myself in glee to see such sights to make me go whee.
Great to see that I missed this one cause it lets me think another comes soon enough.
Langston's rambling in AWE are incredible, i sat and listened to all of them. That DLC also hands down has my favorite side mission in the whole game. Tubes!
The problem with getting lost in this game wasn’t just that you had to try and navigate using the signs in the oldest house, it was that the map suffered the same problem as the textures and wouldn’t load half the time. Even when it did load, the map was poorly designed. I loved control but it was a technical disaster at launch much like quantum break
the running joke of people trying to fucking with whitelight at the patreon credits is becoming quite advanced
oldest house is my favourite setting in media. it just fits my taste perfectly
I will say the most important thing about Charge is that it forces flying enemies to dodge the shot, so you can grab and launch the rocket at them at the same time. One shot and one launch instead of two charges that need to be timed out.
0:52 when the ad ends
After so many years… the most iconic part is the weird text / **Panini**
First time playing I thought she was talking to the player which would have made it different but way cooler in my opinion.
She is talking to the player. Play the alan wake dlc's last part. Everyone is a part of remedy's universe now
I came back to control after finding the confusion and creepiness a little too much, became one of my favourite games off of nothing but the atmosphere and the collectible lore
One more Whitelight movie to watch. You love to see it!
I thought it was cool that one of the director fuels the power to the building and you can see him on the heat map in the generator, where you meet the head of security
There's one thing people miss in the story; Dylan suggests to Jesse, that she and him may be the same person? Or that she doesn't really exist..? or maybe they were the same person but split or whatever. Haven't seen anyone talk about it. Its in only one scene, but its something that doesn't get touched on or expanded by the game.
Dylan: "Jesse is weird name, it can be both a girls name and a boys name, isn't that weird?" While saying other things backing up my claims. Can't remember the rest.
"I know I will remember this game as better than it is, but when I go back I won't be disappointed" is such an perfect assessment of the quality of this game
played it last year,
absolute blast.
Just finished AW2, also the GOAT
what is aw2
@@RookePlaysAlan wake 2
@@RookePlays Advanced Warfare 2
What's "AW2"???
@@TheFirstCurse1 I literally already answered that for you
Control is the closest to a AAA SCP game we will get and you know Remedy wears its clear influence on its sleeve and proudly
I just wish that the pre-order and PlayStation exclusive cosmetics were include with the Ultimate Edition. I had worse drip during my PS5 playthrough than on my PS4 one. I know the files are in there; they can be enabled on the PC version with a little trickery.
i was not expecting another control vid from you!, but as always... illl always apreciate another vid from this channel, and more remedy love!
the callback to the og vid with the music was so good!
Can't help but think reducing enemy numbers would solve the launch issue.
Do away with arena fights and indulge in the open world concept, have enemies spread along the Oldest House, following the path you are travelling on.
That way you come across them and gain the ability to position yourself more easily than in the current form of combat, ergo: "Oh fuck, launch, launch, launch!!!"
Which would therefore increase depth, as you are able to perform the mechanical depth, i.e: See a hiss at the end of a corridor and sneak through the offices beside the corridor, then barreling a launch through it and the other hiss patrolling with it.
Also though, yeah. Abilities need balancing, and the Service Weapon does too. They should all be viable forms of attack that don't pointlessly stun you for a second like melee does, or slow you down when using the shield, making them feel awful to perform.
The first play through of this game is a insane experience. The feeling and creepyness is so fucking awesome.
Very glad you reviewed this! I always thought it never got enough attention. It also happens to do the very best "Star Wars" powers imitation of any game I've ever seen. The only thing missing was a light saber.
You know you're getting old when the years later for a game you recently played comes out. With recently being like 2 years ago.
1:37:00 my brother in christ, you forgot the existence of the shield ability, that which even when not paired with the shield bash upgrade still is a hard counter to these mfs
He's another "gamer" all he does is yap pretentiously. You think he has the cognition to remember a full tool kit?
I went and played through the game again due to you releasing this video and now I am back to complete the video. Thanks Whitelight, I forgot how much I enjoyed this game and its world. Such a beautiful game.
Genuinely one of the coolest sponsors I’ve seen on a UA-cam video for a while. Not just one I haven’t heard of before, but damn, it would have saved me a ton of time in managing video files back when I was making videos. Will check them out if I ever manage to start creating stuff again!
I just watched your first Control video few days back, so excited to watch this tomorrow!
One thing that I really appreciate about Control is that there aren't any invisible walls. The entire lack of artificial impediments is what makes navigation and exploration so gratifying.
Yeah, 5 years later and Control remains to be not for me, but I appreciate it exists. This video just further strengthens that notion
We need Control 2.
Remedy are making it, but wisely taking their time with it.
@@icravedeath.1200yay
Every single time I watch one of your videos I am blown away by your voice and immaculate scripts. The wat you see and describe games is top tier and I love it!!
"Splash damage believes in gender equality" :D
There are two/three times i got lost in Control. First was because the default brightness settings kept a tunnel cloaked in shadow unless i was right up against it in the Mold pit.
Second was in the Foundation dlc, because the platforms you can activate blend in so well with the cliff they're set in that it was hard to see them, only the map showing a path in that direction gave me any idea there was a way to go. Not keen on that one.
Third and final was more mold, specifically trying to pop a mold pod for Ahti's quests, because again... the mold pod blended into the walls and ceilings so well that I couldn't see them for ages until I finally started using the explosive gun and realized what they looked like.
The issue with everything looking really good is that some things that are important might not stand out enough or be recognizable.
Side note, on Launch.
I used Launch primarily to kill flying enemies, because they can dodge Launched items.
Pierce however they can't, and 1 or 2 shots will kill them.
It's less annoying than baiting them with one Launch then popping a second immediately after because sometimes they can still dodge the second.
They don't dodge Pierce.
Explosive gun is also very much my default.
pop 3 bullets out in quick succession for health while letting Energy regen.
Side side note: perks.
remove them all.
Make all your abilities be modded like the gun.
This fixes the perks being vastly unbalanced and gives more customization for your playstyle and allows for everything to be useful.
Add force bursts when starting to Levitate, or make Launch do more items in exchange for less power but multiple targets can be lined up and knocked down,
Shield need a change, making it a toggle that you can still move and shoot while holding, but it drains Energy over time adn when you take damage, modified so that it can give better damage, ammo efficiency, make Shield a multipurpose buff and centered on self AOe on break.
Did you not talk to Dylan when you had the chance? Because he talks about how he gets to go to all the different dreams/games. He talks about past games and presumably future games. He even talks about the very scene in which he's talking about the games. I don't see you reference this at all.
Feels like there’s no climax in this video, gripping and full of vocabulary, but the pace flatlines, either way, nice
I tried playing it like 3 or 4 times, and every time I'd be excited to jump in but I could never get more than a few hours or less into it before I just lose interest for some reason.
I think sometimes we just have to admit the game isn't for us and move on. I also had a similar experience and recently had it reinstalled to try again. But in the end I know the combat and story won't click with me, so I have moved on.
I'm not the first to say this, I'm not even the first in these comments, but this is what AA gaming should be at their peak.
It looks like a big budget game, but with the charm and originality of a game that wasn't bogged down by bureaucracy and trying to please the most common denominator.
It's the best of both worlds.
Wake up babe, Whitelight just posted
Referencing her as "Max Payne's step-daughter" touches me deeply... not least helped by Civvy's recent Max Payne nostalgia trip.
I had 3 problems with Control:
1. Many of the side quests were more interesting than the main plot. Like for example the mission with the guy having to watch a fridge without blinking and then being forgotten by his supervisors? Peak SCP situation.
2. The ending was super anti-climactic. Essentially just a horde mode. Super unsatisfying.
3. The SCP research entries were executed really badly. Usually good SCP stories would redacted words which you could then replace on your own and come to your own conclusion. The entries in Control were often filled with redacted bars. So you would start reading and then quickly realize that you just wasted your time looking at black bars which do nothing for you.
Sorry, but the last entry is just objectively untrue
The mod system and the whole looter shooter style gear thing in general was one of the most out of place things in the game and I'm glad you talked about it so much. It felt like a really cheap way to try and pad replay ability for side missions in search of a reward or just general want to make people want to play more, but it just wasn't the thing they probably wanted it to be. I was only thankful that it could mostly just be completely ignored, but something way better could have been implemented in it's place, something that complimented the metroidvania style of progression and exploration.
To be fair though, I am not a fan of those types of gear systems in general, so I may be biased.
1:13:32 Bro called the Astral Dive Suit ''mid'' when it made Jessie look thicc as hell and gave her a giant ass. That suit was GOATED! 🥵
I think the difference in the control of Jesse and Trench is that he uses the FBC to (try to) control the paranormal, while she just controls the bureau, leading to a more accepting approach to the magic, trying to understand it, yes, but not control it. That why while Trench needed control but never reached his goal, Jesse takes control as he never could.
6:46 i would but if i tried to run this on my current hardware.....
Les' just say either it would fail to boot,
I'd take out electricity for a week on my entire street
or
i will become 'Oppenheimer destroyer of worlds'
which ever comes first
I got it running smoothly on a laptop that still remembers the free windows 10 upgrade prompt (albeit on close to min settings), so it's not an overly demanding game despite how immaculate the world looks
@@andrewcapra7153 my PC can't run skyrim on anything above medium-low settings it's not running this
tbf to the former, the first time it met jesse, she was newly appointed by it's enemy the board AND she was trying to exorcise it from the fridge. the 2nd time was the same. but in the foundation, there are hints that the former is watching and so it knows jesse isn't 100% on board with...the board. that time, it just waits patiently and only fights you if you start fighting first. all that, plus ash's notes and observations about the board and northmoor, it makes sense to me that she would be willing to hear the former out
You may be late to the game, but I always love your analysis
Wow! I just finished this game last week after remembering your video about it! And i just finished rewatching your video about it yesterday! Absolutely perfect timing. Much move ❤️
There's something about Remedy's games... They never hold me until the end.
Probably the pretention
agreed. alan wake 2 had some incredible ideas and art direction but the gameplay felt like pulling teeth. yeah yeah, its survival horror, i know, but like... if booting up the game gives me the same feeling as clocking in for a shift at work *something* went wrong, genre be damned. maybe i was just spoiled by re4 remake or something
@@emarskineelstop using words whose meaning you don't understand
Thank you, pleb
@@_holy__ghostgameplay is totally serviceable in AW2
The facial animation is definitely where some sacrifices were made for budget elsewhere.
This game is interactive heaven. It is convoluted from a story standpoint, hate the backtracking too, but the physics and gameplay was top notch.
I just don't understand why Remedy can't escape from the claustrophobic box of third person shooter gameplay.
Control is a world of magic and mystery, and aside from the one magical attack that you spam over and over you get... a gun. Why can't they be as creative with the gameplay as they are with the world?
Whitelight this is awesome. Your first Control video was the first time I watched you, back when I was looking for a reason to play through this game. I was recently mulling over the idea of replaying it years later, and what do you know 😉 keep on being awesome