Your content is EXCELLENT. These videos are well thought out, easy to understand, and you are well spoken. Easily my favorite game dev UA-camr.I plan on watching ALL of your videos.
can this be used for say making a low poly building in parts, so open box as base, wood panels, or a modern building with window parts. using quiex textures on multi part shape objects, windows, doors parts etc , other than just for use with crates and boxes. just thinking about other uses for this for world building thanks.
THE TOOL BOX does not work in ue 5.0.1 Blueprint could not be loaded because it derives from an invalid class. Check to make sure the parent class for this blueprint hasn't been removed! Do you want to continue (it can crash the editor)?
@@buildgameswithjon7641 I could replicate the blueprint by copy pasting eventgraphand copy pasting variables. But when adding the BAKED MESH I can't find how to add inherited static mesh and put inside the dynamic mesh the baked mesh actor. The result by just droping the mesha ctor blueprint is wrong, because it is jsut a box that does not have materials or holes.
Your content is EXCELLENT. These videos are well thought out, easy to understand, and you are well spoken. Easily my favorite game dev UA-camr.I plan on watching ALL of your videos.
Great video, great tool. Thank you for sharing. 🔥
Amazing use of the geometry scripting! Can't wait to try it out, thanks for sharing.
Amazing stuff! Thanks a lot!
Exactly what I've been searching for, thanks and keep 'em coming.
I love this. That's a really cool technique. Great video.
WoW! That's exciting
These are so helpful for starter game devs
Excellent Jon, thanks 👍
Thank you for showing how to use the tool and how it is built.
you are WOW 😍😍
WOW! Thank you!
great tool, thank you
Wow!
can this be used for say making a low poly building in parts, so open box as base, wood panels, or a modern building with window parts. using quiex textures on multi part shape objects, windows, doors parts etc , other than just for use with crates and boxes. just thinking about other uses for this for world building thanks.
Hmmmmmmm interesting mr bond
Its possible make tree generator using this tool?
Is it possible to use the displacement map part of a Megascan ORD texture on a painted terrain?
THE TOOL BOX does not work in ue 5.0.1
Blueprint could not be loaded because it derives from an invalid class. Check to make sure the parent class for this blueprint hasn't been removed! Do you want to continue (it can crash the editor)?
You need to enable the geometry script plugin!
@@buildgameswithjon7641 it is already, but for some reason I cant open the blueprint properly on an existing project.
@@buildgameswithjon7641 I could replicate the blueprint by copy pasting eventgraphand copy pasting variables. But when adding the BAKED MESH I can't find how to add inherited static mesh and put inside the dynamic mesh the baked mesh actor. The result by just droping the mesha ctor blueprint is wrong, because it is jsut a box that does not have materials or holes.
amazing stuff