Assets Without Modeling?? Using Geometry Script for Easy Crates & Containers In Unreal Engine 5

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  • Опубліковано 15 лис 2024

КОМЕНТАРІ • 23

  • @squishylover3
    @squishylover3 2 роки тому +9

    Your content is EXCELLENT. These videos are well thought out, easy to understand, and you are well spoken. Easily my favorite game dev UA-camr.I plan on watching ALL of your videos.

  • @dow647
    @dow647 2 роки тому

    Great video, great tool. Thank you for sharing. 🔥

  • @ampp_ampp_ampp
    @ampp_ampp_ampp 2 роки тому +3

    Amazing use of the geometry scripting! Can't wait to try it out, thanks for sharing.

  • @fanarshatal2692
    @fanarshatal2692 Рік тому

    Amazing stuff! Thanks a lot!

  • @3BEEZ
    @3BEEZ 2 роки тому

    Exactly what I've been searching for, thanks and keep 'em coming.

  • @thejamesanderson
    @thejamesanderson 2 роки тому

    I love this. That's a really cool technique. Great video.

  • @fleurbird
    @fleurbird 2 роки тому +1

    WoW! That's exciting

  • @mb.3d671
    @mb.3d671 2 роки тому

    These are so helpful for starter game devs

  • @wolfiedgr8t
    @wolfiedgr8t 2 роки тому

    Excellent Jon, thanks 👍

  • @ZorkoZerg
    @ZorkoZerg 2 роки тому

    Thank you for showing how to use the tool and how it is built.

  • @crazyguy7585
    @crazyguy7585 2 роки тому +1

    you are WOW 😍😍

  • @faddlewaddle2615
    @faddlewaddle2615 2 роки тому

    WOW! Thank you!

  • @mobvod8127
    @mobvod8127 2 роки тому

    great tool, thank you

  • @moritzmaisky4989
    @moritzmaisky4989 2 роки тому

    Wow!

  • @ph8584
    @ph8584 2 роки тому

    can this be used for say making a low poly building in parts, so open box as base, wood panels, or a modern building with window parts. using quiex textures on multi part shape objects, windows, doors parts etc , other than just for use with crates and boxes. just thinking about other uses for this for world building thanks.

  • @Kholaslittlespot1
    @Kholaslittlespot1 2 роки тому

    Hmmmmmmm interesting mr bond

  • @0805slawek
    @0805slawek 2 роки тому +1

    Its possible make tree generator using this tool?

  • @Murderface666
    @Murderface666 2 роки тому

    Is it possible to use the displacement map part of a Megascan ORD texture on a painted terrain?

  • @playlistening9528
    @playlistening9528 2 роки тому +1

    THE TOOL BOX does not work in ue 5.0.1
    Blueprint could not be loaded because it derives from an invalid class. Check to make sure the parent class for this blueprint hasn't been removed! Do you want to continue (it can crash the editor)?

    • @buildgameswithjon7641
      @buildgameswithjon7641  2 роки тому

      You need to enable the geometry script plugin!

    • @playlistening9528
      @playlistening9528 2 роки тому

      @@buildgameswithjon7641 it is already, but for some reason I cant open the blueprint properly on an existing project.

    • @playlistening9528
      @playlistening9528 2 роки тому

      @@buildgameswithjon7641 I could replicate the blueprint by copy pasting eventgraphand copy pasting variables. But when adding the BAKED MESH I can't find how to add inherited static mesh and put inside the dynamic mesh the baked mesh actor. The result by just droping the mesha ctor blueprint is wrong, because it is jsut a box that does not have materials or holes.

  • @Don_Beto_ptr
    @Don_Beto_ptr 2 роки тому

    amazing stuff