Thank you!!! I am now able to create people without "scamming the system" (make every version a separated entity, AKA the worst idea ever)! You are incredible! I'll put you in the credits of the mod!
I love this series! Was also wondering if you ever plan on doing any tutorials relating to the Create Mod, more specifically how to implement features/blocks that work with the Create Mod?
I have never used that mod, seen it on my feed at times on UA-cam but other than that never looked into it. With that being said there is a good chance features would need to be hard coded which I don't cover as I don't know Java.
I wish you luck! Remember that making a mod takes time, and I suggest learning some basic pixel art and modeling skills before jumping fully into to a mod you want to publish. If you want a good channel for learning pixel art Adam's channel below has a great pixel art playlist for tutorials. Keep in mind that a lot of it is directed towards game development but many of the principles are the same for making textures and models for Mods. ua-cam.com/video/HJBrAX-A18E/v-deo.html
@@NorthWestTreesMCreator I've got another question. How would I make a projectile that teleports the shooter? (like an enderpearl but shot from a bow) I tried this but I can't seem to get it to work. Or having infinite amo on a bow without infinity.
hi, I've been looking for a good entity tutorial for a while so thank you, could you by any chance do a tutorial on how to make aquatic biomes at some point?
Does not really need a tutorial I don't think, if you set your biome generation for "continentalness" to a value less than 0 this will put the biome out towards the oceans. Some things like rivers don't count for this feature and some natural lakes may still generate in places. Also setting the value to a positive value will make the biome spawn more inland too.
Thanks I may have also figured out what is up with it wandering and a possible fix for it when its standing. I will be fixing that next EP and some other structure related things.
It can be done for custom dimensions but when it comes to the end I don't think there is full support by Mojang just yet. The nether was much the same way until the nether update, the end is still lacking behind.
hello mate, bit of an off topic question but I cannot for the life of me figure out how to make a custom arrow fire from a vanilla bow. Ive tried so much but im struggling.
I don't think this is actually possible to do without hard coding something into the base game code. Sadly this is out of my reach as I don't know java.
Hey man, sorry to bother, but could you help me? I've got a problem with projectiles. My projectile always despawns before hitting a ground for some reason. I'd like if the projectile would just stay in ground like arrows do. Thanks!
I have tired to make this recently with trident/spear tutorial, the only way I could get it to actually work is by dropping the projectile item as a item. To get the exact rotation and such requires custom code.
Thank you!!! I am now able to create people without "scamming the system" (make every version a separated entity, AKA the worst idea ever)! You are incredible! I'll put you in the credits of the mod!
I love this series! Was also wondering if you ever plan on doing any tutorials relating to the Create Mod, more specifically how to implement features/blocks that work with the Create Mod?
I have never used that mod, seen it on my feed at times on UA-cam but other than that never looked into it.
With that being said there is a good chance features would need to be hard coded which I don't cover as I don't know Java.
thats a good boy
I love you Thanks to you, I will try to make my own mod
I wish you luck!
Remember that making a mod takes time, and I suggest learning some basic pixel art and modeling skills before jumping fully into to a mod you want to publish.
If you want a good channel for learning pixel art Adam's channel below has a great pixel art playlist for tutorials.
Keep in mind that a lot of it is directed towards game development but many of the principles are the same for making textures and models for Mods.
ua-cam.com/video/HJBrAX-A18E/v-deo.html
I love your content! I was wondering if you could make a tutorial on how to create a custom style attack (kind of like a spinning sword).
This would most likely needed to be coded in java, something I have no understanding of.
@@NorthWestTreesMCreator Very fair! I'll see if I can come up with anything.
@@NorthWestTreesMCreator I've got another question. How would I make a projectile that teleports the shooter? (like an enderpearl but shot from a bow) I tried this but I can't seem to get it to work. Or having infinite amo on a bow without infinity.
hi, I've been looking for a good entity tutorial for a while so thank you, could you by any chance do a tutorial on how to make aquatic biomes at some point?
Does not really need a tutorial I don't think, if you set your biome generation for "continentalness" to a value less than 0 this will put the biome out towards the oceans. Some things like rivers don't count for this feature and some natural lakes may still generate in places. Also setting the value to a positive value will make the biome spawn more inland too.
@@NorthWestTreesMCreator oh ok, thank you
so cute! :3
Thanks I may have also figured out what is up with it wandering and a possible fix for it when its standing.
I will be fixing that next EP and some other structure related things.
btw you should make a tutorial to make end biomes i had lots of problems for my mod and there is no good tutorial and i dont want others to strugle
It can be done for custom dimensions but when it comes to the end I don't think there is full support by Mojang just yet. The nether was much the same way until the nether update, the end is still lacking behind.
@@NorthWestTreesMCreatoryou can use plugins btw
@@NorthWestTreesMCreator i did figurd it out there is a plugin for that
can you make an updated tutorial for grappling hooks
I ported it not to long ago. It works with newer versions if you use the 2023.4 version
hello mate, bit of an off topic question but I cannot for the life of me figure out how to make a custom arrow fire from a vanilla bow. Ive tried so much but im struggling.
I don't think this is actually possible to do without hard coding something into the base game code.
Sadly this is out of my reach as I don't know java.
@@NorthWestTreesMCreator thats alright mate, i appreciate the help :)
Hey man, sorry to bother, but could you help me? I've got a problem with projectiles. My projectile always despawns before hitting a ground for some reason. I'd like if the projectile would just stay in ground like arrows do. Thanks!
nevermind, solved it :)
yeah, but i got a different problem lol. How do i shoot projectile with custon nbts?
I have tired to make this recently with trident/spear tutorial, the only way I could get it to actually work is by dropping the projectile item as a item. To get the exact rotation and such requires custom code.
hey :)
Hello!