Remember that the critical rules (+/-10 also apply on these checks)! If you're Dying 2 and roll a 2 on your recovery check, you critically failed and are now Dying 4!
In the errata didn’t it change the place you are placed after entering dying to “You immediately move your initiative position to directly before the turn in which you were reduced to 0 HP.”
Unless I'm mistaken, you don't add your wounded condition to your dying whenever you take damage, only when you initially go unconscious and gain the dying condition. Quoting from the CRB: "Your dying condition increases by 1 if you take damage while dying, or by 2 if you take damage from an enemy’s critical hit or a critical failure on your save."
Yeah, that's how most tables played it, and the Remaster had some funky language around it, that caused some confusion, but ultimately Paizo had actually clarified it to be the case (only add wounded to dying, when you go down, not on damage), as far as I know.
Just realized I sort of modified the Pathfinder Dying/Wounded conditions for my 5e game in terms of saving throws without ever having heard there WAS a Pathfinder 2e Glad I made the switch though, so far
rules like this are PEAK pathfinder2: on the one hand, as a 5e player i think "god, this makes so much sense! players should not be able to drop to 0 and get back up constantly throughout the fight! there should be stakes for dropping so often!" then here comes the dying system, which is a great answer but also a fucking headache "so theres wounded AND dying, and the number sort of carries over from one to another, and then when it goes from wounded to dying you add one, or two for a critical? ugh, so needlessly complex". As much as i love pathfinder 2, systems like this (and many many others) are in dire need of streamlining, while retaining their purpose.
recovery checks seem pretty good if you are lucky. If you had 2 dying and died (3 dying now) then rolls critical success and success (or thrice success) and gets revieved you now only have 0 dying and 1 wounded
It is a 10 + dying flat check normally, but several feats can change this, like Toughness general feat changes it to 9 + dying, and eg. the Dwarf ancestry has an level 9 ancestry feat that can change it to 9 + dying, or 6 + dying if you also have Toughness.
I get the dying condition but I don't understand the wounded condition. So you only get the wounded condition after you recover from the dying condition? Im missing something.
Exactly. The Wounded condition is like a "I WAS dying" condition. It tracks how often you came back from dying. And every time you come back from dying, ACTUALLY dying becomes worse and worse.
@@KingOogaTonTon Thanks for that. I'm just getting into the game. If you get to zero hit points, I understand that you automatically become unconscious. Do you automatically get the dying condition? Let's say someone had six hit points, and then someone struck them for six, wouldn't this just result in them being knocked out and not getting the dying condition? What's the difference between being knocked out and getting the dying condition?
if you recover from dying, no matter if it is from healing, a normal success at a recovery check, or a critical success on the recovery check, you always just increase your Wounded condition by 1 (except if by using Hero Points, in which case, the Wounded condition does not change). So, in your example, provided you are at Wounded 0 before the recovery check, you will be Dying 0 and Wounded 1 after the critical success.
So if you are at wounded 1, and you get hit for enough damage to drop to 0 HP, you gain dying 2. But if you get hit again while at dying 2 & wounded 1, do you just die immediately?
imho it sounds to me that you have already the dying condition, so the wounded modifier doesn't apply to the hit, you would then be at dying 3 (or dead in case of a crit) & wounded 1. When you bounce back from dying, you get wounded 2. When you then go down again you start immediately at dying 3 (1 + 2) & wounded 2 or dead on a crit.
I have a question: You are reduced to 0, your turn is now next and you make a recovery check. Success, you are now at dying 0 and wounded 1. But now a different attacker also hits you? What happens now? Do you have another turn to roll recovery check after this attacker as well?
say you got wounded 1 by the end of combat, and then leave combat, are you still wounded, does that value stay with you forever or does it go away eventually?
"Treat Wounds" on ourself or from an ally (out of combat) will get rid of all wounded stacks. There's a feat that let's you use treat wounds during combat, but in that case won't get rid of wounded stacks, just heal.
Unfortunately this isn’t accurate, if you take damage while dying, you only gain 1 dying, not 1 + your wounded value. When you *start* dying, you include the wounded value.
Mhm I am a newb when it comes to pf2 (yet) but when you have the dying condition you also get the unconscious condition which gives you a penalty to Reflex saves -4. No other save is mentioned, so your mind and body is still strong and you can make an unmodified fortitude / will save.
If you take damage while dying, your dying value goes up by 1 (not 1 + wounded as the video says). If you were critically hit or critically failed a save, then it goes up by 2 instead
Sooooo let's use the example at the end of the video. You're now unconscious, with a Dying 1 condition, you don't get attacked again and Your Friend heals you before you have to roll a check. You're now at 5 hp with the wounded 1 condition. Unfortunately, Ghoul 3 knocks you back to 0. So you are now unconscious and at dying 2 (1+your wounded 1 condition). Ghoul 3 decides to be cruel and attacks you again. This is where I want to make sure I'm understanding: Even if he doesn't crit, you add 1+wounded level to your dying level. You were already Wounded 1, so you add 1+1 to your Dying level. You were already at Dying 2, so are you now insta dead?
The video is unfortunately inaccurate. Taking damage while dying only increases your dying condition by 1, or by 2 on getting critically hit or crit failing a save
@@AlexPBenton Remaster just came out and on Page 411 it says when you take damage while dying you increase by 1, or 2 if the the damage came from crit hit or crit fail on save and if you have the wounded condition remember to add the value of your wounded condition to your dying value.
@@AlexPBenton Correct. So if you are wounded 1 and dying 1. A nat 1 on your recovery check auto kills you. (Increase dying by +2 for crit fail and +1 for wounded 1).
Remember that the critical rules (+/-10 also apply on these checks)! If you're Dying 2 and roll a 2 on your recovery check, you critically failed and are now Dying 4!
and if you reach Dying 4, you die.
So how do you critically succeed? If the lowest check will be 11 you would need to roll 21 on a d20
@@ArmoredCow a natural 20 increases the degree of success by 1 :)
@@comatthew6 /facepalm yeah forgot about natural 20.
In the errata didn’t it change the place you are placed after entering dying to “You immediately move your initiative position to directly before the turn in which you were reduced to 0 HP.”
I'm coming here from Pathfinder 1st ED, and I must say, thank you! These are super useful!
Unless I'm mistaken, you don't add your wounded condition to your dying whenever you take damage, only when you initially go unconscious and gain the dying condition.
Quoting from the CRB: "Your dying condition increases by 1 if you take damage while dying, or by 2 if you take damage from an enemy’s critical hit or a critical failure on your save."
Yeah, that's how most tables played it, and the Remaster had some funky language around it, that caused some confusion, but ultimately Paizo had actually clarified it to be the case (only add wounded to dying, when you go down, not on damage), as far as I know.
0:04 diehard: let me introduce myself
we ignored or maybe didn't know about the change in the initiave order.
Just realized I sort of modified the Pathfinder Dying/Wounded conditions for my 5e game in terms of saving throws without ever having heard there WAS a Pathfinder 2e
Glad I made the switch though, so far
Great video! It's worth mentioning that you don't increase the wounded condition if you use your hero points to recover instead
As someone brand new to Pathfinder 2E, this video was great. Concise and clear! Way clearer than how it was originally explained to me.
rules like this are PEAK pathfinder2: on the one hand, as a 5e player i think "god, this makes so much sense! players should not be able to drop to 0 and get back up constantly throughout the fight! there should be stakes for dropping so often!" then here comes the dying system, which is a great answer but also a fucking headache "so theres wounded AND dying, and the number sort of carries over from one to another, and then when it goes from wounded to dying you add one, or two for a critical? ugh, so needlessly complex". As much as i love pathfinder 2, systems like this (and many many others) are in dire need of streamlining, while retaining their purpose.
And now I have successfully learned how to die!
... wait
always well put together videos from you! keep up the good work.
What if the monster attacks you while you're dying?
If a monster attacks you, and you're at 0 HP, you add 1 + your Wounded value to your Dying. (2 + your Wounded if it's a critical hit).
Does it happen often?
@@hernandolopez6329 no, but it's a thought I had because some monsters like wights would want to do that.
@@KingOogaTonTon Well, I know that happens if you go from X amount of HP to 0 HP, but what if you're already in a dying status?
@@chaoticnote if you are already dying, you continue to increase your dying condition. Until it hits 4 at which point you full die
Excellent explanation, simple and straight forward, thank you!
recovery checks seem pretty good if you are lucky. If you had 2 dying and died (3 dying now) then rolls critical success and success (or thrice success) and gets revieved you now only have 0 dying and 1 wounded
That's true, but you have to be lucky!
ooooh! So wounded helps reign in infinite spam healing to get up mid fight, very nice to be hardtext in the book.
This was very clear and well done!
How do you lose the wounded condition?
Either with a successful Treat Wounds check (Medicine skill), or if you get back to full HP and rest for 10 minutes.
So let me clarify. When you are at dying 4, you die. But what happens to dying 5? Is that right out?
You can actually get to dying 4 and survive… if you have the Diehard feat
Appreciate the effort!
Isn't the recovery check 9 + dying? Atleast in the third print edition of Pathfinder 2e core rulebook, did they change that?
It is a 10 + dying flat check normally, but several feats can change this, like Toughness general feat changes it to 9 + dying, and eg. the Dwarf ancestry has an level 9 ancestry feat that can change it to 9 + dying, or 6 + dying if you also have Toughness.
I get the dying condition but I don't understand the wounded condition. So you only get the wounded condition after you recover from the dying condition? Im missing something.
Exactly. The Wounded condition is like a "I WAS dying" condition. It tracks how often you came back from dying. And every time you come back from dying, ACTUALLY dying becomes worse and worse.
@@KingOogaTonTon Thanks for that. I'm just getting into the game. If you get to zero hit points, I understand that you automatically become unconscious. Do you automatically get the dying condition? Let's say someone had six hit points, and then someone struck them for six, wouldn't this just result in them being knocked out and not getting the dying condition? What's the difference between being knocked out and getting the dying condition?
What happens if you are at Dying 2 and you get a Critical Success? Do you go to Dying 0 and Wounded 1, or Dying 0 and Wounded 2?
if you recover from dying, no matter if it is from healing, a normal success at a recovery check, or a critical success on the recovery check, you always just increase your Wounded condition by 1 (except if by using Hero Points, in which case, the Wounded condition does not change). So, in your example, provided you are at Wounded 0 before the recovery check, you will be Dying 0 and Wounded 1 after the critical success.
"If you reach dying 4, you die."
"lol" said the Diehard Feat. "lmao"
So if you are at wounded 1, and you get hit for enough damage to drop to 0 HP, you gain dying 2.
But if you get hit again while at dying 2 & wounded 1, do you just die immediately?
imho it sounds to me that you have already the dying condition, so the wounded modifier doesn't apply to the hit, you would then be at dying 3 (or dead in case of a crit) & wounded 1. When you bounce back from dying, you get wounded 2. When you then go down again you start immediately at dying 3 (1 + 2) & wounded 2 or dead on a crit.
I have a question:
You are reduced to 0, your turn is now next and you make a recovery check. Success, you are now at dying 0 and wounded 1. But now a different attacker also hits you? What happens now? Do you have another turn to roll recovery check after this attacker as well?
if you are dying 1 and wounded 1, and you get attacked, do you still add 1+wounded to your dying bringing you to 4?
say you got wounded 1 by the end of combat, and then leave combat, are you still wounded, does that value stay with you forever or does it go away eventually?
"Treat Wounds" on ourself or from an ally (out of combat) will get rid of all wounded stacks. There's a feat that let's you use treat wounds during combat, but in that case won't get rid of wounded stacks, just heal.
Unfortunately this isn’t accurate, if you take damage while dying, you only gain 1 dying, not 1 + your wounded value. When you *start* dying, you include the wounded value.
I was referencing this:
2e.aonprd.com/Rules.aspx?ID=374
however it seems to be a contested rule.
@@KingOogaTonTon Huh, I've never seen that rule before! I've certainly never played like that, it seems way too punishing.
What if you’re attacked by an enemy effect which requires a saving throw while you’re dying?
Mhm I am a newb when it comes to pf2 (yet) but when you have the dying condition you also get the unconscious condition which gives you a penalty to Reflex saves -4. No other save is mentioned, so your mind and body is still strong and you can make an unmodified fortitude / will save.
If you take damage while dying, your dying value goes up by 1 (not 1 + wounded as the video says). If you were critically hit or critically failed a save, then it goes up by 2 instead
Sooooo let's use the example at the end of the video. You're now unconscious, with a Dying 1 condition, you don't get attacked again and Your Friend heals you before you have to roll a check. You're now at 5 hp with the wounded 1 condition.
Unfortunately, Ghoul 3 knocks you back to 0. So you are now unconscious and at dying 2 (1+your wounded 1 condition). Ghoul 3 decides to be cruel and attacks you again. This is where I want to make sure I'm understanding:
Even if he doesn't crit, you add 1+wounded level to your dying level. You were already Wounded 1, so you add 1+1 to your Dying level. You were already at Dying 2, so are you now insta dead?
The video is unfortunately inaccurate. Taking damage while dying only increases your dying condition by 1, or by 2 on getting critically hit or crit failing a save
@@AlexPBenton Remaster just came out and on Page 411 it says when you take damage while dying you increase by 1, or 2 if the the damage came from crit hit or crit fail on save and if you have the wounded condition remember to add the value of your wounded condition to your dying value.
@@lergof0202 Wait, you add wounded when hit by a crit while downed?
@@AlexPBenton Correct. So if you are wounded 1 and dying 1. A nat 1 on your recovery check auto kills you. (Increase dying by +2 for crit fail and +1 for wounded 1).