I'm doing a Bullworth Academy Map, from the game BULLY. It's another open world map, so I thank you for all the advices. I had to figure some of them by my own, but your videos always help.
I can confirm. The same thing happens on PS4 when you cancel, loading in your map. Almost all your placed options for your scripts get unlinked...Had this happen a few times over the years.... Great video dude !
Appreciate this! I've been map editing in FC since 2, and I finally found a new obsession. Easy Red 2! Check it out if you have not mapmakerman! I'd love to see some of your work there.
I'm very curious about how you got those really nice light effects on the skyscraper windows, what vfx items did you use? Is it just the fake sky? That was my first guess, but there's so many lit up windows on the buildings that I can't imagine you could've gotten away with using the fake sky for all of them without eating up the entire vfx budget.
@mapeditorman3624 Thanks for letting me know! I think I've already found a useable alternative available for consoles via Steve's DLZ asset map which features unlisted assets for the editor. There's a resizeable fake sky effect which I believe could be used for making some really nice lights on the windows of buildings while not eating too much of the budget. I'll try it out once the PS4 arcade servers come back up and I can get the asset map, since I don't have it downloaded even though I definitely should.
It’s almost like far cry, gta, cod, ready or not, should not be smashed together. I think game developers already knew this. Sucks that we can’t have it
If you get a chance, check out my map Island Red Dawn. It's open world and has quite a few friendly AI you find along the way that help. I used a lot of those zombie spawner zones and that really makes the enemies more efficient in spawning.
I thought it was 24 AI that can be spawned in the 1st wave, that includes about 4 or 5 vehicles? I've been playing arcade hero non stop for about two weeks after getting back into the game, I know some of the maps are unplayable, but what I have notice is they do have a lot of AI, and some of these maps are more fun to play then detailed maps when they work, I find the AI really dumb on those over detailed maps that affect AI. Many times I've walked up to a AI and they never spot you, when you're an expert player you know all the AI little kinks and hacks. 😂 The best hack that never fails is keeping a AI wounded, all the AI ignore the player and help their AI bot it's works everytime without fail, another good hack is the broken nav mesh hack. I've played several outposts in arcade hero that had 24 AI and at least 10 vehicles some maps used the AI budget hack, by dublicating the same AI but these are mainly maps with one texture, and a lot of trees.
You can have 24 AI on the map in wave 1, but if you try to spawn any additional AI, the game won't spawn any until there is 15 or less AI on the map. Having more vehicles seems to reduce the amount of AI the game will allow to spawn in.
So cool to see that the community is still active!
They better keep improving the map editor with future Far Cry games. The stuff people make is genuinely amazing
I'm doing a Bullworth Academy Map, from the game BULLY. It's another open world map, so I thank you for all the advices. I had to figure some of them by my own, but your videos always help.
That Bully map looks great from the photos you've posted.
I can confirm. The same thing happens on PS4 when you cancel, loading in your map. Almost all your placed options for your scripts get unlinked...Had this happen a few times over the years....
Great video dude !
Appreciate this! I've been map editing in FC since 2, and I finally found a new obsession. Easy Red 2! Check it out if you have not mapmakerman! I'd love to see some of your work there.
I've never heard of that. I will take a look into it. Thanks!
@ Oh man you responded! Yes I know 100% you will love it. You wont have those AI problems thats for sure. Its a great game that I wish had more love.
I'm very curious about how you got those really nice light effects on the skyscraper windows, what vfx items did you use? Is it just the fake sky? That was my first guess, but there's so many lit up windows on the buildings that I can't imagine you could've gotten away with using the fake sky for all of them without eating up the entire vfx budget.
I think they are called, "military bunker lights." I believe they are only available in Steve's mod.
@mapeditorman3624 Thanks for letting me know! I think I've already found a useable alternative available for consoles via Steve's DLZ asset map which features unlisted assets for the editor. There's a resizeable fake sky effect which I believe could be used for making some really nice lights on the windows of buildings while not eating too much of the budget. I'll try it out once the PS4 arcade servers come back up and I can get the asset map, since I don't have it downloaded even though I definitely should.
played the map!
"Unspawnded"😂😂. DESPAWNED
It’s almost like far cry, gta, cod, ready or not, should not be smashed together. I think game developers already knew this. Sucks that we can’t have it
If you get a chance, check out my map Island Red Dawn. It's open world and has quite a few friendly AI you find along the way that help. I used a lot of those zombie spawner zones and that really makes the enemies more efficient in spawning.
What platform is it on?
@mapeditorman3624 it's on PC.
but where is melee weapon
Can you tell how is the fps on the map?
Also wanted to mention, that i found your video on the homepage of youtube :)
On my system it averages at around 40 to 50 fps.
@ alright, thanks for the info! :)
Are these maps available on console ..?
I thought it was 24 AI that can be spawned in the 1st wave, that includes about 4 or 5 vehicles?
I've been playing arcade hero non stop for about two weeks after getting back into the game, I know some of the maps are unplayable, but what I have notice is they do have a lot of AI, and some of these maps are more fun to play then detailed maps when they work, I find the AI really dumb on those over detailed maps that affect AI.
Many times I've walked up to a AI and they never spot you, when you're an expert player you know all the AI little kinks and hacks. 😂
The best hack that never fails is keeping a AI wounded, all the AI ignore the player and help their AI bot it's works everytime without fail, another good hack is the broken nav mesh hack.
I've played several outposts in arcade hero that had 24 AI and at least 10 vehicles some maps used the AI budget hack, by dublicating the same AI but these are mainly maps with one texture, and a lot of trees.
You can have 24 AI on the map in wave 1, but if you try to spawn any additional AI, the game won't spawn any until there is 15 or less AI on the map. Having more vehicles seems to reduce the amount of AI the game will allow to spawn in.
Fascinating discoveries, do they come in men’s sizes?