God damnit, every few years I find someone new to watch, they find this game, and I end up crying again. Love the story, but damn does this destroy me everytime.
I'm still annoyed that the Animorphs question is wrong. I've heard "oh it's an inaccurate memory" but by making it a question the player has to answer, it's taking the allusion out of the narrative and punishing players who understand the allusion. Idk. It shows a lack of attention to detail and makes me question why include the allusion if they're not going to bother to research it. David doesn't even turn into a cobra. Ever. That's not one of the morphs he has.
@@whyiwakeup6460 Aye, it's about teenagers fighting a war against an alien brain-snatching invasion and it's played straight - lotsa traumatic stuff happens to these children. Which makes it more confusing how it's used as a thematic allusion here, since at least from my reading, it seemed to be "it's a series about transforming and animals" and that's as far as the applicability goes for pertaining to it coming up in the memories. Idk. When I came across that moment in-game and was yelling "LION! MOUSE! RAT! ONE OF THOSE!" at my screen, it shattered my immersion and made me realize the many, *many* cracks this game has. (Like really, making an allusion as confused as this one, and not even bothering to do research on it? Why? Why did the writers do that? Did they just not think or care? I think they just didn't think or care.)
I think the point is indeed that it's an inaccurate memory. And then to solve having the wrong answer you go to listen in on a conversation and use that to get the memory orb. That might have been better if they literally pointed it out via Neil being a big nerd and knowing the real answer.
@@SolarFlairIsBestPony Occam's Razor makes me think it's not an intentional mistake, and if it somehow is, the fact it's not obviously intentional is condemning enough on its own. There is no reason to force the player to answer a trivia question about a real world allusion and not only have the answer be *wrong,* but to also not *reward* players who input the *correct* answer, on top of confusing the allusion's purpose even more by making it a non-thematically-related question? I will repeat: It actively *punishes* players who understand your allusion to not get *any* acknowledgement of the correct answer, and it contributes *nothing* to audiences who *don't* get the allusion. It's not even a good puzzle. ...It's just bad game design all around, pure and simple. There is *no* excusing it.
(YES YES YES YES YES. IN CASE YOU END UP REALLY ENJOYING THIS, ITS A FULL GAME SERIES. NEXT IS 2 MINISODES, FINDING PARADISE, IMPOSTER FACTORY, AND THEN AN UPCOMING MINISODE. THERES ALSO A FINDING PARADISE PREQUEL CALLED BIRD STORY BUT ITS OPTIONAL & HAS LIKE NO DIALOGUE SO. Neil gets better btw. There's a genuinely depressing reason for his behaviour, but said behaviour does noticeably improve throughout the series despite said depressing circumstances. It's like how some people cope with trauma via humor, except Neil copes with snarky shithead-ness in a failed attempt to avoid emotional attachment to people.)
Finally a story that humanizes people on the spectrum. Also there is no such thing as Asperger's Syndrome anymore--it's Autism Spectrum Disorder. I don't think anyone would want that label anyway.
I'm with Jello on this one, I could almost have gotten into this if Neil wasn't so annoying. Granted it isn't just him, but it's mostly him. I think I blocked Neil out as my reason to never go near this game, as I decidedly avoided it after some limited contact with it. I'm sure it's good on some level, but damn. It just doesn't hit right. You gotta have a stronger start than this if you want to hook people.
I'm with you too Like I get it, with context, the ending is probably really good And the concept is really cool But just because you have a good ending and good concepts does not mean you can execute it right, and this game definitely does not I don't care about any of the characters, I'm not invested in the story And like you said, if this story wants me to get hooked, first impressions REALLY matter And this game's first impression is meh
As much of a pipe dream as it is, I fucking hope Jello plays the rest of the game on his own time, because GOD the ending plot details shared with him do not do the game justice, and are parts of a greater whole that make up the ending. Also, Neil gets better, trust me.
I wonder how I wonder why we named syndromes after people that mentally tormented children with the syndrome and I don't think I really need to know but I'll end up reading some articles during this anyway because I love to suffer
@@benneeds_a_name7398 no it’s a reference to the rabbit on the moon, like the dark spot on the moon looks like a rabbit. i mean roobit also works for this i guess
Never noticed before but during the puzzle game sequence where the coding for the memory machine is on the left, one of the lines of code says Meme Screen and another line says "Step Twice in the River of Life". Not sure what that's supposed to mean.
The doctor's personalities make more sense if you assume most of their jobs are for petty, shallow, perverse, and/or violent wishes.
God damnit, every few years I find someone new to watch, they find this game, and I end up crying again. Love the story, but damn does this destroy me everytime.
I'm still annoyed that the Animorphs question is wrong. I've heard "oh it's an inaccurate memory" but by making it a question the player has to answer, it's taking the allusion out of the narrative and punishing players who understand the allusion.
Idk. It shows a lack of attention to detail and makes me question why include the allusion if they're not going to bother to research it.
David doesn't even turn into a cobra. Ever. That's not one of the morphs he has.
Pretty sure the only morph he has anymore is Rat
@@whyiwakeup6460 Aye, it's about teenagers fighting a war against an alien brain-snatching invasion and it's played straight - lotsa traumatic stuff happens to these children.
Which makes it more confusing how it's used as a thematic allusion here, since at least from my reading, it seemed to be "it's a series about transforming and animals" and that's as far as the applicability goes for pertaining to it coming up in the memories.
Idk. When I came across that moment in-game and was yelling "LION! MOUSE! RAT! ONE OF THOSE!" at my screen, it shattered my immersion and made me realize the many, *many* cracks this game has. (Like really, making an allusion as confused as this one, and not even bothering to do research on it? Why? Why did the writers do that? Did they just not think or care? I think they just didn't think or care.)
I think the point is indeed that it's an inaccurate memory. And then to solve having the wrong answer you go to listen in on a conversation and use that to get the memory orb.
That might have been better if they literally pointed it out via Neil being a big nerd and knowing the real answer.
@@SolarFlairIsBestPony Occam's Razor makes me think it's not an intentional mistake, and if it somehow is, the fact it's not obviously intentional is condemning enough on its own. There is no reason to force the player to answer a trivia question about a real world allusion and not only have the answer be *wrong,* but to also not *reward* players who input the *correct* answer, on top of confusing the allusion's purpose even more by making it a non-thematically-related question?
I will repeat: It actively *punishes* players who understand your allusion to not get *any* acknowledgement of the correct answer, and it contributes *nothing* to audiences who *don't* get the allusion. It's not even a good puzzle.
...It's just bad game design all around, pure and simple. There is *no* excusing it.
(YES YES YES YES YES. IN CASE YOU END UP REALLY ENJOYING THIS, ITS A FULL GAME SERIES. NEXT IS 2 MINISODES, FINDING PARADISE, IMPOSTER FACTORY, AND THEN AN UPCOMING MINISODE. THERES ALSO A FINDING PARADISE PREQUEL CALLED BIRD STORY BUT ITS OPTIONAL & HAS LIKE NO DIALOGUE SO.
Neil gets better btw. There's a genuinely depressing reason for his behaviour, but said behaviour does noticeably improve throughout the series despite said depressing circumstances. It's like how some people cope with trauma via humor, except Neil copes with snarky shithead-ness in a failed attempt to avoid emotional attachment to people.)
these vids are actually pretty old (desc says 2020)
glad to see someone so enthusiatic about the series on here though!
Finally a story that humanizes people on the spectrum. Also there is no such thing as Asperger's Syndrome anymore--it's Autism Spectrum Disorder. I don't think anyone would want that label anyway.
This was recorded when that's not a commonly known fact anymore, so they probably know that now
As the other person said, this was recorded 3 years ago, where that wasn't a super well known change yet.
I do wish the sentimentality worked for you Jello but I guess it can't be for everyone ^^; Oh well.
I'm with Jello on this one, I could almost have gotten into this if Neil wasn't so annoying. Granted it isn't just him, but it's mostly him. I think I blocked Neil out as my reason to never go near this game, as I decidedly avoided it after some limited contact with it.
I'm sure it's good on some level, but damn. It just doesn't hit right. You gotta have a stronger start than this if you want to hook people.
I'm with you too
Like I get it, with context, the ending is probably really good
And the concept is really cool
But just because you have a good ending and good concepts does not mean you can execute it right, and this game definitely does not
I don't care about any of the characters, I'm not invested in the story
And like you said, if this story wants me to get hooked, first impressions REALLY matter
And this game's first impression is meh
As much of a pipe dream as it is, I fucking hope Jello plays the rest of the game on his own time, because GOD the ending plot details shared with him do not do the game justice, and are parts of a greater whole that make up the ending.
Also, Neil gets better, trust me.
To The Moon
Is Moon
And the Night
Is A Night
the quintessential bit
I played this on an overnight shift at work and had to step away so my coworkers didn’t see me crying
Fly Me
To The Moon my fellow braincell ❤
let me play among the stars
Welp, I guess I found my next few hours before D&D.
I wonder how I wonder why we named syndromes after people that mentally tormented children with the syndrome and I don't think I really need to know but I'll end up reading some articles during this anyway because I love to suffer
I don't know this game, but I know my younger brother played it and hated the ending.
the rabbit theme is probably supposed to be a reference to the rabbit on the moon
Is that a pizza game reference. (._.
@@benneeds_a_name7398 no it’s a reference to the rabbit on the moon, like the dark spot on the moon looks like a rabbit. i mean roobit also works for this i guess
One of my favorite games, excited to watch this vod.
They were supposed to do a movie based on this game. Anyone know what happened with that ?
It was probably deemed too depressing and alternative to be financially viable. Happens to a lot of movie adaptions.
i'd love to see these two play toilet in wonderland honestly
and so neil and eva were worms for the rest of time, and all was well
Jello: you stupid owl!
My brain: what did I ever do to you...oh I am stupid
Finally, one of my fellow name idiots
Never noticed before but during the puzzle game sequence where the coding for the memory machine is on the left, one of the lines of code says Meme Screen and another line says "Step Twice in the River of Life". Not sure what that's supposed to mean.
The How I met your mother reference is appreciated
honestly seeing this game again (first time when it came out) it's worst then I remember, mostly the writing. I'm with Jello on this one.
1:51:50 hmm...