Sound engineer here! If you want a tip for working on more complex renders/bigger projects where a lot is happening in your animation, the way I learned in school (we were using ProTools mind you) is that you sort of make a “map” of what sounds you want to place where with empty sound clips. For example: your first pass may be looking for places to place footstep sfx. You scrub frame by frame and see where it’d be appropriate for steps, creaky floorboards, shifting gravel, etc. Your next pass may be for clothing movement, or room tones, etc. Each time you just put a blank SFX clip with the exact duration of time that sound would take up. That way when you bring your sounds in, it’s just a matter of dragging and dropping things into place. Then you can do your editing pass(reverb and effects), then your mixing pass(balancing volume between SFX, ADR, music, etc.) It cuts down time you’d spend trying to find the perfect duration of a sound clip that you may or may not even end up using/swapping for another and makes for really sharp editing.
Wow, that's super valuable! A lot of time definitely goes to scrubbing frame by frame for each new sound. Will definitely do this going forward! Thanks so much!
I actually had a quick question as far as sound design goes. When doing all the audio levelling for a video, is there a rule of thumb as far as good volume goes? Like when you're doing your levels, should you check them when your PC/speakers are at max volume? Or should I check those sounds after setting my speaker volume to a smaller volume level? I never know how to go about it when I get to that point.
As an UA-cam editor I didn't expect to learn something new for my editing workflow. I love doing sfx but it takes sooooo much time to do something more complicated as you said. THANK YOU!
Blender community has lots of tutorials but I don't know why your channel has a supreme and premium kind of vibe. The quality content you produce is mind-blowing.
Big fan of the fact he could have just edited out the failed double rendering attempt - but decided to leave in because it helps normalise a trial and error mindset
This is legit the tutorial I always wanted from you. Your 3D work is amazing, but a hidden secret to the high quality of your videos is your exceptional sound design skills. Thank you so much!
@@Polyfjord It definitely works using Cycles-X if you have multiple GPUs, and right now this is the only way to do it (because they do not currently support multiple devices). You do have to configure each Blender to exclusively use a different GPU, for it to work. Edit: note that it is not flawless, I have had a couple of blue screen shutdowns. Save your work!
@@Polyfjord It depends on the scene, but yes, it is significantly faster on my RTX 2080 Ti using OptiX. I got approximately 35% faster renders on a scene of mine. Also forgot to say, you should also configure your animation to turn off Overwrite so that if you need to resume after a crash or something, it does not go back and re-render already completed frames.
15:46 - You can set one Blender app to render using GPU, and the other to render with CPU, then you should get MOAR frames. Although, the newer versions of Blender can utilize both the GPU and CPU at the same time if set to "GPU compute," as long as you enable it under Preferences -> System -> Cycles Render Devices (at the top of the window).
Quick Question : Can blender handle the sound and music editing instead of using another software such as Davinci or PP? what are the pros and cons of using a dedicated video editing software. Thanks
01:49 this is something familiar that I've felt doing art as a hobby and now you've put it into words! also I love how 14:06 is basically like the equivalent of trying to use 100% of your brain
Why can't I directly add the sound into resolve I need to put it into finder and then drag it into resolve why? Im on Mac bdw. It works if I drag it into the video editing tab in blender but just not in davinchi resolve
Oh lord!! This video popped up randomly… Dude.. This is one of the best tutorials I have seen on any subject! You don’t waste a lot of time, you are explaining stuff really well, and you are showing all steps live, with no confusing edits… Very well done 👌 Subscribed!!
Thanks very much putting sound design into perspective! I do sound editing occasionally & it's great to hear you point out the 'think of it as an arrangement of words' thing which I didn't think of before. Also great to see how fast you can put it together in Resolve, learned so much with this one video. Best of all, the Soundly tip! You've got a new fan (and sub) here 😊
You said it that sound stuff are coming and wow. Its very nice to see how your music knowledge is aplied with your visual skills. Thank you for your hard work, tutorials, tips and tricks. The road to 1M followers is clear. Good job and good luck!
I have been looking for something where I can have a library of sounds to use for animations. A lot of my stream animation sounds were what I had to make from scratch. This will make that process soooo much quicker and easier!
Cool sound design video! also some tips on rendering: 1) you can increase the GPU load and render speed by finding the optimal tile size for your seen. There is also an auto tile size addon. 2) you can get a bit of a render speed boost by rendering through the console as Blender doesn't have to load the GUI as its rendering. Look up the "Command Line Rendering" page on the blender docs
Thank you!!! I always admired your sound design and I was always wandering how do you do it. You explained everything in such a nice and clear way, thank you! ❤️
Amazing, I'm going to try all of the software you presented here! Some feedback: You don't pay partiuclar attention to the precise position of the sound. I guess it's because you can't hear it - I'm a musician, and I can hear it really well. Focus more on that, I'm sure you'll notice it in no time as well. In my experience, it's hard to hear when the sound isn't positioned precisely, but obviously noticable if it is. Cheers!
Hi your Videos are so amazing. Can you make a tut for that nice orange glowing thing that you showed in your intro and your outtro? Would be really nice
Hey dude this is pretty neat, didnt know I needed to work on sound design for 3d which I find very helpful for future projects. Can't wait to give it a watch
Great vid. Didn't know about Soundly so definitely going to check that out. I believe the double rendering trick is more applicable to Eevee for people that have 2 or more graphics cards in their system as Eevee only utilises 1 card. I hope Blender Foundation changes this.
Hello FjordMan! You are so underrated! Things you are talking about are important fundamentals for the advanced Blender users and artists! Thanks so much for sharing this experience to us!
This is just beautifull. I am pleased to be adding more tools to my toobox and to think I have struggled so long trying to make my own sounds for my short clips while something like this existed out there. I am crying tears of joy endlessly... A bit dramatic but you get the point.
I used to just use sounds from the source engine (SFM is where i get the sounds since you can just find the WAV files in the software folder) this is a game changer
0:49 - Matroska... That's so funny if you know what Матрьошки are. XD bg.wikipedia.org/wiki/%D0%9C%D0%B0%D1%82%D1%80%D1%8C%D0%BE%D1%88%D0%BA%D0%B0 Although, technically they were invented in Russia...
i love some of your older time lapses(pokeball) i wish as a new user i could watch the whole thing to replicate it❤️ stream and VOD channel PauseChamp ?
Multitalented and very inteligent young man. Looking forward to your future work. Already with the smokeman thing it was noticable how versatile and creative you are. Just keep up.
I also see that you have a quite expensive Logitech mouse. I bought the same mouse more than a year ago twice after another and each mouse had the error of the left mouse button not working properly. Obviously your mouse works properly. I liked the mouse, but only if it would have worked properly. So I have send them back to amazon. Where did you buy your mouse. I guess there might be a slight chance that if I get my mouse from the right seller, it would work properly.
How can I place an audio sample into a 3D space? I need to place it in 3D space keeping the listener in the middle of the action also considering the length, breadth and height placement of the sound. Is there a way to place it above the listener's head, beneath the listener's, too far away or really close to the listener! Like plane flying sounds high up in the sky, A school bus horn close by, Dog barking far away, etc... How can place different audios in different positions in a 3D space?
Sound engineer here! If you want a tip for working on more complex renders/bigger projects where a lot is happening in your animation, the way I learned in school (we were using ProTools mind you) is that you sort of make a “map” of what sounds you want to place where with empty sound clips. For example: your first pass may be looking for places to place footstep sfx. You scrub frame by frame and see where it’d be appropriate for steps, creaky floorboards, shifting gravel, etc. Your next pass may be for clothing movement, or room tones, etc. Each time you just put a blank SFX clip with the exact duration of time that sound would take up. That way when you bring your sounds in, it’s just a matter of dragging and dropping things into place. Then you can do your editing pass(reverb and effects), then your mixing pass(balancing volume between SFX, ADR, music, etc.) It cuts down time you’d spend trying to find the perfect duration of a sound clip that you may or may not even end up using/swapping for another and makes for really sharp editing.
Wow, that's super valuable! A lot of time definitely goes to scrubbing frame by frame for each new sound. Will definitely do this going forward! Thanks so much!
@@Polyfjord Ofc!! ^^ so glad I could help!
I actually had a quick question as far as sound design goes. When doing all the audio levelling for a video, is there a rule of thumb as far as good volume goes? Like when you're doing your levels, should you check them when your PC/speakers are at max volume? Or should I check those sounds after setting my speaker volume to a smaller volume level? I never know how to go about it when I get to that point.
Ward to see it later
As an UA-cam editor I didn't expect to learn something new for my editing workflow. I love doing sfx but it takes sooooo much time to do something more complicated as you said. THANK YOU!
Blender community has lots of tutorials but I don't know why your channel has a supreme and premium kind of vibe. The quality content you produce is mind-blowing.
Thanks so much for the amazing compliment man. It really means a lot!
@@Polyfjord you're welcome :)
Keep up the good work whenever you can. Thanks.
@@Polyfjord man u are like patreon on UA-cam
reminds me of the legend mr kramar
i swear so true
Genius. I'm so glad that I stumbled across this.
Same here.... Such an algorithm
hehe... 69th like
same here
upload videos :c
Big fan of the fact he could have just edited out the failed double rendering attempt - but decided to leave in because it helps normalise a trial and error mindset
Agreed. Everyone should have that mindset.
at first I was annoyed but then I loved it
I love that Kurzgesagt referrence!
Where
@@handlegandle it’s literally his hoodie
@@ЭтоДжело didn’t notice, pretty sick
@@handlegandle On his top!
Didn't even notice, but cool
I can't express through words how much I needed this. Thank you
Glad to hear it my friend! It has been the most requested tutorial so far!
@@radhinnasywanabyasa1673 Make sure to click the Windows icon when downloading, not the Mac icon.
This is legit the tutorial I always wanted from you. Your 3D work is amazing, but a hidden secret to the high quality of your videos is your exceptional sound design skills. Thank you so much!
Thanks so much!! What an amazing comment. Much appreciated!
@@Polyfjord Thanks for all the tips! :)
I totally agree! I was so excited to see this come up finally, after I spotted your musical side in the Helm video! Awesome stuff! 👐
So talented!
Love your vid man
Oh Hi you just hit 1 mil!
I am the Oreo eating guy
yo ur famous
youre just jealous of his subs
@@producedbyosp
Congrats on 100k! I love that you made this tutorial, I think it is an actual needed one instead of most overdone UA-cam tutorials. Great work!
Thanks so much William!! Glad to see you here, keep up the fantastic work!
@@Polyfjord why is there a 19 part tutorial series on youtube on how tomakeadonut
Every time you release a new tutorial, my work flow gets faster and goes to the next level, and i thank YOU for that! :)
Thanks for watching, my friend!!
hoooly shit, this is exactly the tutorial I needed as a 3d artist for a long time, thank you very much!
Glad to hear it!! Can't wait to see and hear what you'll create!
That double rendering technique would have been amazing!
Haha yes! Sometimes it actually helps a little bit, but this time it didn't :( Would recommend using Cycles X instead!
@@Polyfjord It definitely works using Cycles-X if you have multiple GPUs, and right now this is the only way to do it (because they do not currently support multiple devices). You do have to configure each Blender to exclusively use a different GPU, for it to work.
Edit: note that it is not flawless, I have had a couple of blue screen shutdowns. Save your work!
@@BeheadedKamikaze Fantastic! that sounds awesome. Can't wait to try Cycles X, is it really as fast as they say??
@@Polyfjord It depends on the scene, but yes, it is significantly faster on my RTX 2080 Ti using OptiX. I got approximately 35% faster renders on a scene of mine.
Also forgot to say, you should also configure your animation to turn off Overwrite so that if you need to resume after a crash or something, it does not go back and re-render already completed frames.
15:46 - You can set one Blender app to render using GPU, and the other to render with CPU, then you should get MOAR frames. Although, the newer versions of Blender can utilize both the GPU and CPU at the same time if set to "GPU compute," as long as you enable it under Preferences -> System -> Cycles Render Devices (at the top of the window).
feel like I've lost years searching, downloading and importing sfx over the internet. where have you been Soundly.
Exactly!!! It’s too good to be true!
Perfect timing, I've been looking for a optimal sound design workflow to finally finish a small project of mine for quite a while
Thanks a lot
Best of luck, my friend!!
This is great! Are the sounds available in the free versions licensed under CC0?
Your the best your tutorials help meee aa loot!!!
you mean (Lots) a lote 😂
@@parentheses7777 so?
Loved the part of the tutorial where he says: "Sometimes things work, and sometimes they don't."
I've learned so much.
Is no one gonna talk about his kurzgesagt (i think i spelled it correctly) hoodie! He also supports it! 🥳 And the content was awesome too!
Quick Question : Can blender handle the sound and music editing instead of using another software such as Davinci or PP? what are the pros and cons of using a dedicated video editing software. Thanks
Halfway through and already learned alot ❤️
The excitement in your voice, your willingness to teach us. perfect it is :)
The moment you dropped a sound clip straight from Soundly to DaVinci I dropped everything I was doing and went to install it
Glad to hear it my friend!! Exploring new software is such a joy!
Man I ALWAYS learn super useful things when I watch your any video. We are so lucky to have you as a part of Blender community
Thanks so much my friend. The Blender community is a delight!!
This tutorial is amazing. I Didn't skip anywhere.. ❤
Thank you so much for recommending soundly! It's the tool I needed
audio effects are very important for a video to be entertaining, (id say even more than visual) so thank you for this tutorial :)
Yes, definitely more than visual! The harsh truth for all us visual artists is that the audio is more important. So we better learn it and use it 💪🏻💪🏻
Davinci is like blender for free and powerful. I started editing with that program too.
Thanks a lot...D:)
Your videos are amazing! You're really making super-duper tutorial! (Nice kurzgesagt hoodie!)
Why are you happy at 100k man you should be hiting 1m rn wtf people are doing not subscribing. Good Quality Content
Bruh, my pc runs at average 67% process and rendering two instances literally crashed my pc.
Hehe, woops! Should have added a 'don't try this at home'!
You can also drag and drop the sounds into the blender sequencer if you'd like!
Instead of all these different sounds, you can just use the Vine Boom sound effect and it will be equally good
100 Percent motivated me to do more sound design! Thank you!!!
Nice!! Keep it up!!!
Sometimes I could cry with happiness because there is so much incredibly high-quality content on UA-cam! THANK YOU❤️
You have a kurzgesagt shirt!! Amazing!
Wow I was looking for an editor and a software that gave good sound effects....Thanks! this just saved me probably a month of looking for an editor.
01:49 this is something familiar that I've felt doing art as a hobby and now you've put it into words!
also I love how 14:06 is basically like the equivalent of trying to use 100% of your brain
Why can't I directly add the sound into resolve I need to put it into finder and then drag it into resolve why? Im on Mac bdw. It works if I drag it into the video editing tab in blender but just not in davinchi resolve
I thought the picture on the video was the ball breaking the sound barrier and the camera being able to see the sound wave or something-
Oh lord!! This video popped up randomly… Dude.. This is one of the best tutorials I have seen on any subject! You don’t waste a lot of time, you are explaining stuff really well, and you are showing all steps live, with no confusing edits… Very well done 👌
Subscribed!!
I subscribed when you whipped out Resolve 17. Good man! Looking forward to learning more from you!
This tutorial is amazing by itself, but the Kurzgesagt sweatshirt puts it over the top.
does anyone notice the logo of his hoodie is Kurzgesagt's avatar:)))?
Is that Kurzgesagt (IDK if I spelled right) hoodie? nice.
Your work is stunning my friend. Thank you for these tutorials!
One question, where do you source your music from?
Thanks very much putting sound design into perspective!
I do sound editing occasionally & it's great to hear you point out the 'think of it as an arrangement of words' thing which I didn't think of before. Also great to see how fast you can put it together in Resolve, learned so much with this one video. Best of all, the Soundly tip! You've got a new fan (and sub) here 😊
Thanks so much! It really means a lot
are the sounds from soundly free to use for example in any of my videos? Even if I use the free version?
DaVinci resolve is sooo amazing ! The interface is really great and the software is just smooth
Agreed!!
You said it that sound stuff are coming and wow. Its very nice to see how your music knowledge is aplied with your visual skills. Thank you for your hard work, tutorials, tips and tricks. The road to 1M followers is clear. Good job and good luck!
I have been looking for something where I can have a library of sounds to use for animations. A lot of my stream animation sounds were what I had to make from scratch. This will make that process soooo much quicker and easier!
dud no one noticed tht he's wearing kurzegt's merch o...O
Cool sound design video!
also some tips on rendering:
1) you can increase the GPU load and render speed by finding the optimal tile size for your seen. There is also an auto tile size addon.
2) you can get a bit of a render speed boost by rendering through the console as Blender doesn't have to load the GUI as its rendering. Look up the "Command Line Rendering" page on the blender docs
This... this is seriously one of the best tutorials ive ever seen.
Hey dude, THANK YOU
So, does Soundly works with Premiere Pro?
Thanks for these videos!
Thank you for sharing your workflow. It's always interesting to see how others work. Do you have a website or a discord? Greetings - Kim
Thank you!!! I always admired your sound design and I was always wandering how do you do it. You explained everything in such a nice and clear way, thank you! ❤️
I'm just getting into video editing and this video was super helpful! Thanks
I had no idea I could do this stuff free...thanks!
I tried the soundly link and got 'page not found', though.
...it worked when I went through google
Wow man, that actually turned out great in my opinion! Thanks for the tutorial.
I love that Kurzgesagt referrence!
Your tutorials feel like premium high quality content! Love it!!!
Btw noticed that you are wearing kurzgesagt hoody
Sound design: You NED it like a dough
Amazing, I'm going to try all of the software you presented here! Some feedback: You don't pay partiuclar attention to the precise position of the sound. I guess it's because you can't hear it - I'm a musician, and I can hear it really well. Focus more on that, I'm sure you'll notice it in no time as well. In my experience, it's hard to hear when the sound isn't positioned precisely, but obviously noticable if it is. Cheers!
Update: You've quickly grown into my favourite CG-Tutorials UA-camr. Those tips n tricks are just amazing. Big respect from Zurich.
I was going to start the best channel on 3d art.
Now, plan dropped.
I just recommend this channel.
This is awesome. Thank you so much for bringing that up!
Amazing Video...but i cant seem to find speed change in the editor for the sound
For some reason it's hidden sometimes. Not sure why :(
Hi your Videos are so amazing. Can you make a tut for that nice orange glowing thing that you showed in your intro and your outtro? Would be really nice
Hey dude this is pretty neat, didnt know I needed to work on sound design for 3d which I find very helpful for future projects. Can't wait to give it a watch
This helps me soo much thank you!!!
Love your tutorials, i appreciate the effort into this, thanks for introducing me to this freemium tool, gonna make my life so much easier
Love how you show us your workflow in realtime and don't cut out happy little accidents :)
Taskmanager is very bad at showing GPU performance... Use GPU-z for that
Great vid. Didn't know about Soundly so definitely going to check that out. I believe the double rendering trick is more applicable to Eevee for people that have 2 or more graphics cards in their system as Eevee only utilises 1 card. I hope Blender Foundation changes this.
Love it! This one goes straight into the utility belt :)
Hello FjordMan! You are so underrated! Things you are talking about are important fundamentals for the advanced Blender users and artists! Thanks so much for sharing this experience to us!
I quited blender long time ago. But i watched the full video.
Hey thanks for watching! You're welcome back to the blender community any time, my friend!!
I use FL Studio for advanced sound design, mainly because of being able to use automation clips (Sort of like keyframes/splines) on everything.
i have a question how did you do that changing color of the sphere trick? that looks so cool and i want to learn that trick too please?
This is just beautifull. I am pleased to be adding more tools to my toobox and to think I have struggled so long trying to make my own sounds for my short clips while something like this existed out there. I am crying tears of joy endlessly... A bit dramatic but you get the point.
Nice! You know your stuff!
I used to just use sounds from the source engine (SFM is where i get the sounds since you can just find the WAV files in the software folder) this is a game changer
Man, you have the best channel! Thanks for the vids!
Thanks for watching!!
Helped me a lot to improve my workflow. Sound design is really exhausting...
Which screen recording software do you use? Please reply. Thanks in advance ...
davinci resolve will not work for windows 7, any alternatives?
This is like when I found out about PureRef! IT CAN NOT BE UNSEEN!!! Dude great video!😝
0:49 - Matroska... That's so funny if you know what Матрьошки are. XD
bg.wikipedia.org/wiki/%D0%9C%D0%B0%D1%82%D1%80%D1%8C%D0%BE%D1%88%D0%BA%D0%B0
Although, technically they were invented in Russia...
Before I Even Watched This I Saw a Kurzegasgt Shirt, Heres The Free Sub
the taskmanager doesnt display everything right, it also does some weird stuff with some games, its something with vulcan, dx11 and dx12
1:36 You're fantasic! Love your expression mate
Is That A Kurzgesagt T-shirt?
i love some of your older time lapses(pokeball)
i wish as a new user i could watch the whole thing to replicate it❤️
stream and VOD channel PauseChamp ?
Multitalented and very inteligent young man. Looking forward to your future work. Already with the smokeman thing it was noticable how versatile and creative you are. Just keep up.
I also see that you have a quite expensive Logitech mouse. I bought the same mouse more than a year ago twice after another and each mouse had the error of the left mouse button not working properly. Obviously your mouse works properly. I liked the mouse, but only if it would have worked properly. So I have send them back to amazon. Where did you buy your mouse. I guess there might be a slight chance that if I get my mouse from the right seller, it would work properly.
How can I place an audio sample into a 3D space? I need to place it in 3D space keeping the listener in the middle of the action also considering the length, breadth and height placement of the sound. Is there a way to place it above the listener's head, beneath the listener's, too far away or really close to the listener! Like plane flying sounds high up in the sky, A school bus horn close by, Dog barking far away, etc... How can place different audios in different positions in a 3D space?