Hello Martin Happy New Year I Hope you can help me around the perimeter of my helmet there is some sort of artifacts ,like square scales. I have smooth shading set and subsurface all set to 3 Not sure what to do to fix this Just figured out that if I turn off the bevel mod. it goes away
Looking forward to next part!
Already up! ua-cam.com/video/QFrSoFTL8xg/v-deo.html
4:57 or just select verts and use 'Smooth Vertices' :D
You can just use the symmetrize operator in edit mode for the edits after you have applied the mirror modifier.
Oh nice, thanks for the note! Ill add it to my toolset :-)
@@MartinKlekner Thanks for the awesome tutorial! :)
Happy Christmas.
Feliz Navidad! y prospero 2020!
3:28 or you can symetrize in mesh > symetrize
Good tip, thanks!
Спасибо. Хочу перейти на блендер с удовольствием смотрю ваше видео.
Hello Martin
Happy New Year
I Hope you can help me
around the perimeter of my helmet there is some sort of artifacts ,like square scales.
I have smooth shading set and subsurface all set to 3
Not sure what to do to fix this
Just figured out that if I turn off the bevel mod. it goes away
wouldt using all those particles for the crest lag things out? like gameplay or whatever, im fairly new to this
what are you playing on, a potato?