Necrons vs Druhkari Warhammer 40k 10th Edition Battle Report Ep 14
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- Опубліковано 23 сер 2024
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Skari and Luka bust out the Druhkari and Necrons, their main armies for the first time in this brand new edition of our beloved Warhammer 40k.
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56:46 in the designer's commentary, they specified that you must return models within coherency of the original unit location. Your advice is now official!
Came here to say this. Makes it really awkward for those times when you get HUGE reanimation rolls if warriors get down to the last model or 2
Games Workshop: "We made a new edition so vehicles will be tankier and more durable"
The Monolith, one of the tankiest vehicle in the entire game: *dies after a couple of shots in the first turn*
Hahaha well in fairness they were all lascannon like shots :P
This is why you deep strike your monolith!
To be fair the dice rolls were tremendously skewed. On average it should have lost just about half it’s wounds, then gotten four back on average the next command phase
Yeah... crappy infantry toting guns that can kill (currently) the toughest unit in the game in one turn. The fact they are so fast means they should have had crappier range too.
at the very least its still way over costed. I appreciate them showing it though. Likely deep strike is the only option if you are going to use it.
Thank you guys for this. As an aspiring Drukari player I really appreciate that Skari brought multiple things to show them off. It really made me smile and I had so much fun watching.
That’s awesome ! Great to hear .
@@SkaredCast AHHHHHHHH… 😈
Skarii is always a good time.
Skari: I wish Steve had Heat lances instead of Dark Lances.
Also Skari: *Obliterates half the board with Dark lances.*
Hahaha, I have a new appreciation of dark lances.
@@SkaredCastwhat’s the difference I know heat lances do more damage but why pick one over the other or is one just flat better
@@davidcox6454range 36 for DL versus range 18, melta 3 at 9 for HL.
@@kcassadywsc The heat lance also has the higher str at 14, meaning it much better against the tougher vehicles which are T12. I think a DE should have many Dark Lances and a few Heat Lances and/or Haywire Blasters for those heavier tanks.
When my dad died, I fell into a barrel of whiskey. Made a choice one night to go to the LGS instead of the bar. The people I met showed me the ways, a better avenue of release. I miss him but all the friends Ive made help fill the hole. I'm now starting my 2nd edition of Warhammer. Happy Father's day.
Ahhh The Dark Kin!
Luka and Skari, with their favourite armies, in new edition.
Perfect Saturday afternoon 😎
Edit - sincerely glad to hear you guys can laugh at some of the meaner comments. I legit cringe when I read them 😬
#downvote-for-skari
Poor Monolith! This was a lot of fun to watch, even if the poor Necrons had a rough turn one. Thanks for sticking it out and continuing the game! haha
Mild memories of the Monolith being almost impossible for Dark Eldar in 3rd to kill. Either wounding on 6s or hitting on 6s (wych haywire grenades) to just glance it. Long time ago now.
As much as you guys maintained the game was heavily swung by the dice rolls, it is a little nutty how many things Drukari can empower for full rerolls to hit each turn. It was at least 2/3rds of Skari's army like every turn.
Yuuup
Yeah, it's what Skari said too. Basically having "free" re-rolls on everything you empower, every turn (if you roll the Cronos well) is just insane. I'm still gifting my Drukhari player friend a Cronos for his birthday so he can exploit it for as long as it lasts XD
My two fav armies \o/ piloted by my two fav generals!
Same!!
Thanks for taking the time explaining how the new rules work step by step in this, really helped me get my head round the new Drukhari stuff for my next game.
Gw, we’re cutting down on re rolls , drukhari first turn , re roll all hits and wounds and sustained hits and auto wounds ….
Thank you both of you, for taking the time in this early report to explain mechanics so clearly. Love both of your approaches to the game! Great armies. Skari was hilariously lucky with dice IN ADDITION to being an outstanding player and true master of the dark city.
The infinite pain tokens seems only a "little" OP
Love to see Skari playing Drukhari !!
Unless Im reading it wrong, I think plunging fire would work with just one model. The text is:
Each time a model that is wholly within
this terrain feature makes a ranged
attack, if that model is 6" or more
vertically from ground level, and every
model in the target unit is at ground
level, improve the Armour Penetration
characteristic of that attack by 1.
So, even if just one model was on that top floor of the ruin, since that model is 6 inches or more above vertically, that model's attacks would get the increased AP.
Love seeing these batreps, keep em coming!!!! Especially like seeing armies i dont own/know a ton about, super cool to see necrons and druhkari units and special rules in use!
"The game nis less killy"
*Overlord dies turn 1*
Lost the toughest unit in the game and his general in the first turn, and in return he killed like 2 bikes. 10th is looking like garbage
Man that drukari army was like custom made to counter necrons, great game!
I love when you two play against each other. And Luka please legion show down.
The Pain Token mechanic seems a bit OP with how fast you can gain them and the fact you can spend as many as you want at a time...
I think the Chronos' refund in particular might be a tad overtuned.
@@Narokh It's a 4+ roll, and he only failed 2-3 out of 12+. This is not a good game to see balance, Luka failed most of his saves and Skari succeeded way way above average on everything.
I would also always play Lychguards in combination with Cryptothralls and a technomancer to make them suuuper tanky
GW: "we are toning down re-rolls"
Why did we watch the Drukhari re-roll so many things this game?
yeah the whole less reroll thing i feel was a big marketing lie. rerolls see to be just as bad as before.
Every army has more rerolls than they did before. Just look at Aeldari, it's completely nuts.
@@nielsjensen4185 Not every army though. Many have toned it down, but the Aeldari and Drukhari seem like the big outliers.
Thank you for making this! This unfortunately just shows how much the monolith needs an invulnerable save ... and Luka needs new dice wow
I've been banging on about how the Monolith needs an invuln forever. It's SO stupid that it doesn't.
Felt really bad for the Necrons as I really wanted to see what the Monolith did.
This is why you deep strike it!
I have a feeling this is exactly what the monolith does 😅
Spider+Monolith+Deepstricke is nice^^ 5 up Save against lances because it is easy to get cover and 6 up FnP saves the day
the same thing it does every edition: nothing.
"So my rerolls have rerolls while I get all my tokens back while nailing all my hits with every heavy weapon that every unit is toting, while triggering some other random BS with every roll and now your most important strategem costs double. Also I kill the toughest unit in your armybook in my first turn and my crappiest side character kills your general in your first turn"
Totally balanced edition so far.
Yes sure, and let's not look at their dice rolls on everything you just mentioned... It must be the ruleset that forced the Necrons to roll fail four 3+ saves in a row to kill his general, and also why Skari rolled five 4+ out of 6 to regenerate his pain tokens...
@@Durgil2000 Wait...he gets pain tokens back on a 4+? You just proved the whole point of the post.
@@brianwagner8291 the Dark Eldar player rolled mad crazy dice, and that's why he won. The OP post had no point.
@@Durgil2000 The batrep I watched was determined by imba mechanics on the pain tokens, free CP out the ass basically. Not dice.
My two favourite armies! Such a good battle report.
P.S. I don't think the monolith gets cover due to TOWERING keyword.
Keep 10th edition coming guys! Not getting tired at all!
As a Deathguard player, I can't help but notice Deploy Teleport Homer very much can be performed by Poxwalkers.
They no longer have a rule preventing them from performing actions, and "eligible to shoot" has been clarified as not actually requiring a ranged weapon.
For the cover rule, I like to say you can't IMPROVE a 3+ but you can nullify a negative.
I think that makes sure it stays clear how it works.
I would say for reanimation they all come back at the same time, so of course you can't chain them across the table, as those locations wouldn't have been valid when they came back.
Unless you use multiple reanimation rules, then I think its fair game.
I mean when you shoot at a unit you can kill models you can't physically see, and I chalk that up as the model's literal position on the table is just representative of their general location.
Precision is going to be a source of a great deal of despair I think.
Definitely incentive for Necron players to keep some CP in reserve to bring back any characters that move into Precision range.
Cp generating character like the Swarmlord are going to be almost auto-include
I love watching Skari play Drukhari.
Skari looks like discount Edward Norton and I am all here for it
Hahaha 🎉
I like taking 2 squads of warriors, combat squadding them both with venoms and then re-combining the special weapons back together into one raider. It's a bit all your eggs in one basket but it reminds me of the truborn raiders of 9th.
I’ve been thinking about getting back in the game with 10th and playing Necrons so thank you.
This is going to be great!!! I love both of these armies.
Umm... Skari, stop it. That's mean
My friend just started playing and she got dark Eldar, and I play crons. Joyous day!
oh thats an oldschool lord that was only with an army bundle! nice! :)
It was a god-damn slaughter 😂😂
1:11:47 Small correction, [EDIT: wrong but I'll leave the rest of the comment unedited] the attack and defense rolls on Precision attacks still go through the Bodyguard's stats, neither player choses targets at this point and the Character's stats are a non-factor, it's only when allocating Wounds that the choice is made. (so FNP is the character's only possible defense against Precision if the Bodyguard still exists).
Of course GW writes rules in the worst possible way, so despite the Precision rule mentioning "wounds" at the start, it then follows with "have that attack allocated to that Character model instead of following the normal attack sequence" making it obtuse to figure out that by "attack" in this last part they actually mean "inflict damage step", the very last step of the attack sequence, not anything prior - frustratingly easy to miss.
Characters still get their armor saves, you allocate wounds before any saves are made as per page 1 of the FAQ
@@jaychrist4437 Thanks. The FAQ actually makes it clear with the very last phrase; "before any saving throws are made". It baffles me how GW is this bad at writting clear sequencing. Same for command phase. As much as I hate MTG sometimes, at least they make it clear as day, despite having more phases and the rules interactions between any of the tens of thousands of cards being infinitely more freeform and open to abuse.
I’m so sorry Luka. That was a rough first turn and a half.
That had to be the most 40k moment I have seen in a long time! I don't know what kind of production this would take, but I would love to be able to see the attacking and defending units data sheets on the screen so I can learn what the units can do!
We can do that now that the rules are free! :D MWG get on that
Glad to see GW keeping up their trends by making Drukhari broken in the “less lethal” edition lol
They for some reason gave them anti infantry on everything and awesome anti tank that’s easy to access. Like how many dark lances and heat lances can you take in a 2000 point army….it’s a lot and then of course rerolls because that’s not deadly enough.
other people might've pointed it out already, but Skari kinda looks like Lin Manuel Miranda
Less rerolls and less lethality in this edition! Btw, rerolling literally everything and pick your monolith up turn 1. Very cool GW
Oh man..... we've all had games like this. Compleatly one sided and its a struggle to remain positive 😂 I feel the pain
the sheer hate the dice gods had for all those necron saves is unreal
And those dice roles for the heat weapons on the monolith. Didn't even get to shoot 😢
Always a fan of Lukka and his Necorns. Took a bit for Skari to grow on me, but he makes every video better, especially Art of War.
That means a lot! Thank you :)
39:39 reroll wounds from your archon buddy!! that 1 likely wounded :)
So.... less lethal?
A minor correction, a Chronos never refunds a pain token, it *produces* one. Meaning that if there were three Chronos within range of the six pain tokens and he rolled equally well then he would have produced a total of 15 Pain Tokens, which is a degenerative rules interaction.
I believe aura’s don’t stack, otherwise many factions can generate infinite cp as well
@@Adam-qw5uhauras dont stack, that's true. But even if they did CP have hard limit of max 1 additional CP per battle round.
@@Adam-qw5uhThat's something at least. The whole Pain Token rule is so clumsily executed though.
It's obviously meant to be a rolling resource since the DE model design and weapon availability on the models means that they're unable to play in this style of the game.
Instead, it's a precious resource that due to how Drukhari works and has little to no way to manipulate Battle-Shock only really can produce new ones by using Enhancements and unit rules.
Some of the Drukhari weapons and attacks present utterly horrifying ways to die and the tagline for the army is "Pray they don't take you alive." And nothing of it is represented in the rules.
Their Army Rules should be
Pray They Don't Take You Alive: At the end of the phase if a unit has taken a casualty then they must make a Horror Test using their Ld. If they fail a Pain Token is produced. A destroyed unit automatically produces a Pain Token. Pain Tokens can then be used as now to Empower units.
Drukhari would start with no pain tokens as they need to get the ball rolling first. This is separate from Battle-Shock tests since those can effectively shut down a unit.
The Realspace Raiders detachment gives a -1 Ld to those tests.
If a model gets skilled by a Huskblade the unit has -1 to the test. Watching someone slowly dry up and die should be sufficiently horrifying.
The Chronos Pain Parasite rule should be that if one produces a wound in a phase you get a Pain Token. This can only happen once per phase regardless of how many Chronos you have.
The Madrake Fade Away is replaced by Shadow Strike, the same thing with the amendment to that if the unit causes a casualty in the turn it arrives via Shadow Strike to the battlefield the target unit gets -1 to Ld tests for the turn.
Mandrakes stalk from the shadows, literally, and even sometimes appear out of people's own shadows. I would imagine that would make people want to nope out.
Pain Tokens being used to effectively make an alpha strike sits so badly with me, especially as it's described as being a function of taking out enemies that needs some time to get rolling.
I want to know where Steve’s archon is now
It’s kinda funny to watch this Battle-report now and see where the current meta is for both armies. Definitely most down to the rolls here. Either way an amazing game.
Man, I had no idea about Drukhari but that Empower mechanic with the Cronos seems amazing.
Just commenting cause I want you to play Trascendant C'than so it gets a bit of shout-out that technically you can actually add an enhancement to it right now and see if it is actually intended (which I doubt) or remains to be faqued.
Nice match as always :)
I feel like the Skorpekhs douchebag shoulder check the infantry when they push through. Lol
Nice to Snoochie on your roster! She is based off my daughter and her name.was given by her youngest brother when really young...so, that is the where the name comes from...silly name I know
34:09 tbf re-rolls seems to be the elves hat atm. I'm not a huge fan one way or another, but here we are.
Excellent battle report, really appreciate you explaining all the mechanics.
Didn't play my Dark Eldar in 9th at all, but looking forward to giving them a spin in 10th. Its a shame all the melee units seem a bit uninspiring, but looking forward to using flotilla of boats again. I just going to add in a Death Jester and Voidreaver for more battleshock tests. I converted and painted the a starreaver to match the rest of my army a few editions ago when all three strands of eldar could join up. Back then I had a Shadowseer joining Fire Dragons converted with Dark Eldar heads transported in s Starweaver, and the lovely Starweaver has been left in a display case ever since, time to slap a weapon on the top and get it back on the table.
I'm not even done watching this battle report I'm learning and enjoying it as well, because the game is informative about rules etc.
Those druhkari dice feel like a little bit "loaded" on the sixes... I'm quite sure it wouldn't pass a Las Vegas test.
It’s the warmth of my pocket !
@@SkaredCast 😀this game showed how much the druhkari are powerful. Good game none the less.
Im so excited about Drukahri in 10th cause I can actually get around to making my Hellraiser army
This was a really good game. I love the explanations
Dice make fools of us all, and when the dice run against you 40k can be a cruel game.
Necrons!!!! Much love from Van Island
Druhkari is indeed masters of torture and inflicting pain. Nonetheless it was a fun match.
Haven't played a single game since about the middle of 8th ed, and this battle report makes me wish I was up to date on the game. I feel like I'm listening to a different dialect of a language I once knew, so many things have changed yet so many things also feel familiar. Sucks to live in a remote location with no one to play with.
edit: also Necrons are the army I'm collecting so double to excitement for the game and bitterness for being unable to play.
Ur Not alone friend! Is alone-WarGamers. I’ve been building up a drukhari army all year and I haven’t played a single game simply due to time restraints lmaO. I love building and painting though, listening to lore. S-Tier
Hobby and high-key artistic outlet
*I too am a Lone-Wargammer*
I'm 99% sure that the undying legion would give them 2d3. It says it triggers their reanimation protocols and heals d3, that's two different effects that trigger.
Nope. Says it activates Protocols, OR if they have a Character its D3+1
They should've worded it better, something like "Active Reanimation Protocols. If the unit is Attached, heal 1 additional Wound"
@@memnarch129 To me the wording looks like "Activate Reanimation Protocols and (as a result) reanimates D3 wounds.
So I agree it looks like it should do D3, not 2D3.
But the wording becomes a bit ambiguous when it comes to the character modifier paired with Warrior's ability modifier.
To me it seems that if you use it on Warriors with a leader, instead of taking the explicitly stated D3+1, you would take into account the Warrior's modifier and change that to D6+1, or D3+4 on an objective you control.
If that is indeed the intent (and to be otherwise would sometimes make having a leader make the strategem worse, which sounds stupid), I would have worded it as:
"Your unit activates its Reanimation Protocols. When doing so, if a Necrons Character is leading your unit, add 1 to the result."
Of course, GW is pretty good at making their rules ambiguous...
@memnarch129 wrong. It activates reanimation protocols the d3 is not the same clause. It's 2d3+1 within reanimator range.
I think regenerating models in form of a „line“ isn‘t possible anymore or am i mistaken?
Really want to see Luka play the c'tan spam army. Transcendant shard doesn't have epic hero.
Surely it’ll be FAQ’d?
@@mamba101 no need really. They cost a lot an are not so performant as in eight and ninth.
Luka v Skari, Necron v Dark Eldar-what more could you ask for!?
Necrons tabled....nice game...
Are those the resin Flayed Juans?
Yes , yes they are
Loved the battle report as usual. As for tenth... I know I should not judge by the first games and crap rolls (it happens) but if i Though i could take off my vehicles from off the shelf i must resign myself.
My poor Necrons are back to the start of eight edition.
1:40:20 Weirdly, the Wyches splinter pistols are just slightly worse than every other splinter pistol (wounds 4+ instead of 3+, don't know why)
I'll up vote you any day Luka!
Get some yellow exclamation marks for battle shock
Ouch that turn 1.
You have to reanimate models in coherency of other models that were alive at the beginning of the phase.
Luka the dice. 🫠
I'm watching this turn one shooting from Skari and all I can think of is how angry I am. I play AdMech, how the hell is my army supposed to survive that sort of fire power with basically global re-rolls? It's nonsense.
These indexes are some of the worst rules GW has ever released. I'm excited for the new edition, but man, I don't know if I'll have fun if my army just dies turn one.
As far as I'm aware this is the first edition my bugs can fail in synapse, crazy, the hive mind weakens this edition. Tanks get huge buffs, exocrene still str8, erm, so you just want exocrenes for terminators now? I feel like some stuff is balanced and others are not.
You do realise how GOOD he is compared to the average player? Skarri plays 4D chess with Drukhari. They also have an insane army rule.
Combined with this terrain set up (Luka had no hiding places) = brutality.
@@FarseerB1rdyRegardless of terrain the Necrons shouldn’t worry too much about cover. They are supposed to be the marching dead that rise from the field of battle. The fact that the Necron army got swatted in 1.5 turns was almost comical.
@@rjakiel73 Correct but then we wouldn't have a game, the Necrons would just auto win.
@@FarseerB1rdy Bro the edition just came out no one is "good" when we dont even have the full pieces get off his dick lmao
Has skarii got any of those dice for sale? LOL
Hi Skari, on the reavers in combat would you have not had +1 to wound because of the free grav-talon? It grants the Lance ability.
While they are both free, you still have to choose between the talons and the caltrops and the caltrops are far more useful so you will choose them every time for now.
From what I have read of the necrons in 10th it would be great to run lots of characters and tons of shooting and reanimations. Don't like the monolith or the Scorpekhs, would be fun to watch a more defensive game if running first. Just hide everything for a turn and then pop out pew pew everything in round two.
Oh boy, Skari's dice were determined
destroy all the souless dolls. for Comorragh
Omg dark lances are good.
So so good
TOO GOOD!
it doesn't say in the title or the description how many points these armies are, and sometimes you don't even say them while going through them at the start. How hard is it to say in the title how many damn points it is?
POWER FROM PAIN BITCHES!!!!
If someone plays regulary, i have a question.
How starting the turn is not unfair?
Your opponent shoot with everything, a lot of your troops are destroyed.
How can you meaningfully, fairly retaliate?
The way terrain is set up has a lot to do with it also deployment is critical in mitigating losses in the first turn. If you deploy aggressive and have no redeploy then your probably going to die really quickly. There are still too many rerolls and the anti x weapons are kind of retarded. This is early in the edition and it feels poorly balanced so hopefully they will get their shit together.
"spirit of the game" lol. Bunch of savages in this town.
Reanimated models must reanimate in coherency of an existing model!!
why does no one mention, how broken power from pain is for Drukhari? the re-rolls was insane, killed the game for me.
Same.
The full re rolls on nearly every unit was ridiculous.
Welcome to Eldar/elves. Getting re-rolls since the dawn of time. I don’t play a lot of 40k but played a LOT of Dark Elves in Fantasy, and this seems pretty normal
Stop! Stop! He's already dead! D':
the reanimator isnt a meme it just isnt haha
Isn't the Monolith towering, so it shouldn't get benefits of cover?
Towering just means the model can't benefit from 10th's "obscuring terrain" rule, except in 10th it means that the Towering model can both be seen through the likes of ruins and it can see models through that sort of terrain.
Towering doesn't interact with cover, it's just about visibility.
I find Reanimation Protocols to be so powerful it's kind of boring, but also if you lean too heavily into it you sacrifice a lot of killing power. And in my game group we're more about that killing life than anything, we play obs but all of us are hyper aggro players because the games can go so long, so I put together a list that just kills things and it's pretty fun. I use Canoptek Wraiths instead of Skorpekhs, with that 4+ Invul and 2" of move, plus the amount of mortals they can potentially throw with particle casters and their wraith form ability, their claws have 4+WS 6S and ap-1, compared to skorpekhs 3+WS S7 Ap-2, same attacks same damage. Considering the Invul and the ranged potential to throw mortals with devastating wounds, I think they are just better, so I have 2x 6 Stack. I only own 1 doomsday ark but I have 2 Doomstalkers which got a slight buff in 10th, so I run all 3 of them with a 3 stack of heavy locusts, then use Deathmarks, a Hexmark w/ Sov. Coronal and a 10stack of Praetorians for deepstriking. Those Praetorians with swords and pistols can dish out a lot of mortals and 1 damage attacks. Throw in a unit of warriors with an Overlord w/ Scythe & Orb and Chronomancer w/ Veil for shoot and scoot shenanigans, and a couple 6 stacks of scarabs to blow up things. The army pumps out a lot of mortals, has some heavy hitting guns and melee, some precision to snipe leaders and a decent amount of chaff fire to bring down hoards.
I'm actually trying to build around this as my primary competitive list and would appreciate advise from those who have read this far. Thanks, and happy hunting.
the carefree playstyle of luka didnt mesh well against skari and druhkari. Protect hqs, and max durability with the necrons seems to be the way.
Would you be able to tell me where the gaming mat came from?
Put the monolith in deepstrike
could you not use the overlords 0cp ability on the res strat when he died?
He used it already to reroll charge. And i dont think he can do it anyway as overlord is dead at the time of using strategem, so you cant use any of his abilities.
deepstrike the mono and shoot on death it would have gotten value
I wanna put a plasmancer in my 10 man squad of Immortals with tesla. That way they get lethal hits on 5s >.>
Edit: What didn't the Drukari reroll? Jesus
Less rerolls edition!
@@Mastercio Less lethality too. I think the knife ears didn't get that memo.
RAPID INSERTION STRATGEM LEL