I remember this one time in gta IV when I crashed causing Niko to fly out his car, slamming into a pole lowering my health to 1 and causing the said pole to unhinge from its post and topple onto me, killing me effectively. This here is what made gta IV fun
I had a time where I crashed a motorcycle, my body flew off and started doing front flips/rolling on the floor from the momentum. You would not believe me if I told you the last flip left me standing completely upright on my feet ready to keep running
Honestly dude flying in GTA 5 can be fun sometimes but then I’m reminded how much better the flying in 4 is when I scrape against a building and go kaboomey. I remember the days of getting hit by an RPG in multiplayer and being able to stick a crash landing and escape with my players life. Good times
The fact that half of GTA 4 videos are just comparing it to GTA 5 proves GTA 5 is rent free in everyone's head. It's clear they prefer GTA 5 over 4 since its always in their head
The reason why you could not control the motorcycle is because you need to limit the framerate to 60 on pc. Game engine goes crazy over that idk why but it solved it for me afterwards the bikes were much easier to drive.
Aw man, he’s lucky. In GTA 3 you can’t complete the first car wash mission. You simply can’t reverse your car without limiting your frame rate, so you’re stuck on one of the first missions 😭😭
Cars in GTA V will go faster the higher the frame rate. You get a small speed boost if you hit any bump and the more frames you have while the bump happens the faster the speed boost.
Seriously up there with leaving car engines running. Miss that stuff in 5
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@@GuyTakashi73 True, just talked about this last week with my brother. You can hold Y to stop the engine or just press Y to get out of the car and leave it running. I don't understand why they took that out, they probably just forgot about it.
It's weird how modern games don't take advantage of physics at all, everything seems to become more static and it's only really there for ragdolls which I can also see being replaced with generic death anims. Anyway I LOVE the noodley peds of gta 4 and it's such a shame it's mostly unused in 5. Everything has such a nice kick to it, the way peds roll down the stairs when pushed, driving on the sidewalk is actually fun instead of guys getting stuck on your car and slowing you down, just walking into someone and them stumbling and falling down is hilarious and I will never understand how this stuff didn't take off. The driving really works with the map imo, once you get used to it at least and don't do those 5 second drifts off a highway. Taking tight corners at a slower speed is really satisfying to me and once you do build up speed, the fear of wrecking your car or flying out the windshield really gets you pumping. I didn't realize you made the pdth video as well at first, you have a great taste in games Good stuff!
I used to spend hours as a kid on the ps3 pushing peds down stairs at the raised subway stations. Their bodies can clip into the handrails and freak out
Tysm!! I agree, it's a shame that this type of thing didn't really take off. I think Euphoria has been licensed exclusively to Rockstar now so devs would likely have to make their own procedurally generated physics engine. And thinking about where games are right now, that doesn't really sound like something larger developers would do.
Blame AMD and their terrible CPUs that ended up in 8th game consoles, Physics engines really need good single core performance and the jaguar cores absolutely sucked at it.
6:00 This is exactly how I’ve always felt about GTA 4’s physics. I love them because it constantly has you on edge during car chases. I also like how if your car flips over, you can’t magically put it back up unlike GTA 5. Tbh, GTA 4 has always had my favourite physics in any game ever. Second one being The Force Unleashed. Euphoria is such a great physics engine
driving is shit tbh right now I’m playing the mission “no love lost” and it’s so impossible, it’s either I turn too much and turn around, turn too little and crash, or I fall over, not fun.
@@lunarnaut3 This is a really old comment but that last mission objective can literally be completed in 10 seconds. I’ve never personally struggled with it, but all I can say is ease up on the speed and brake heavily around corners.
It's been about 15 years since Force Unleashed, GTA 4 and Backbreaker. I still don't understand how Euphoria never became THE physics engine, meanwhile Halo has been running the same shit one since 2004, and so many games still have that cheap, weightless Havoc feel to them
Something that really impressed me about GTAIV was when I shot someone, they tried to grab a wall to keep upright. This is kind of messed up, but the npcs react much more like people in the kind of fucked up videos you find on sites like LiveLeak. It makes gunfights feel more like gunfights and less like laser tag. Good video, hope the algorithm really picks this one up.
I’ve seen videos like that, but whenever someone is shot more then once they usually just collapse and shortly after they react Your body is really good at realizing that standing while having a hole in you usually equals more bleeding
@@BisexualPlagueDoctor One of the craziest I saw was the guy who was a former employee of a news channel or something to that effect and he recorded himself walking up while a newscaster girl was doing her thing and shooting both her and the cameraman. What was insane was her body did not want to die/collapse so she ran while taking like 6 shots and then finally collapsing from one before he finished her. The cameraman was much less difficult to kill, though I think he dropped his phone/camera before we got to see that happen.
Man I thought I clicked on a video that gets at least 50k views on a channel with at least 200k subs, but you're underrated as fuck. I hope the algorithm picks you up because you deserve it.
LMFAO bruh I didn't even notice until this comment how small this channel is atm, definitely bound to blow up 10x given enough time and persistence, keep grinding
The physics engine for gta 4 is why I still play it in 2022, it's just on another level. Everything was taken into account and it feels so realistic shooting someone with a pistol and seeing the difference between using different calibres.
Yo also weather totally counts as a physics honourable mention, wind in the game will affect the direction of rain, the smoke from vents in the street & hot dog stands… even the direction that the orange embers fly and the flames that flicker in those barrels all around for free community heating !
Rainy and windy weather will also affect waves in water, so it can actually impact gameplay as your boat gets tossed up and down, side to side by turbulent waters
GTA IV is one of a kind - there will never be something like gta iv's atmosphere, story, attention to details, and of course - physics. with that being said, i hope the new GTA VI will use euphoria engine to its full potential. Also nice video, definitely subscribing!
I remember seeing this physics engine in action when I was a kid for the first time in 2008 after playing GTA Liberty City stories on my PSP. Me and my friend were literally blown away. It seemed like a 1:1 simulation of real life compared to what the PSP had to offer.
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OMG DUDE SAME. My first GTA was GTA LCS and going then to GTA 4 was sick. I thought it's like real life even the graphics looked insane to me. The jump from GTA LCS to GTA 4 was insane
Got 4 in 08 around the time it came out, 8 year old me played it nearly everyday. I still come back to play time and time again, it’s insane how well it holds up 14 years later..
I was 11 man. I just had a kidney transplant and was off school for a few months. My parents were somehow okay with me playing it. I still hold this game as the better GTA
Same here. At 08 a friend of mines brought it to my house so he could show me it. My mother didn't like the game especially after showing her Niko getting his face smashed into a power pole. But we kept playing it regardless 😂
Still remember seeing the Ads on TV of Niko walking towards the camera with the iconic soundtrack and the dudes doing yoga in the Park, its even here on youtube. And when I finally got a 360, this and dead rising were on of my first games and played then 10 times through
I used to think Nikos shouts in combat were repetitive, but imagine you're in a building fun of guys armed to the teeth, when this one psycho comes in guns blazing screaming at the top of his lungs he will rip our hearts out, while proceeding to actually kill of everyone
I remember coming from San Andreas and being amazed how next-gen GTA IV felt, mostly because of the physics engine. Walking into people on the street just to see them fumble has never been more fun.
I could've been imagining it, but I also think the engine takes body parts into account when applying physics-based damage. Like, if a character hits their head on something, it seems to do significantly more damage than if their body were to come into contact with it first. Whether falling off a bike and headbutting a street sign, getting pushed off a building and landing in your face, etc. It's subtle, but rather uncommon, and I find it serves to add to the brutally authentic vibe GTA 4 has in comparison to other games of its nature. Excellent video btw, always happy to see people appreciating this game's weightiness (while acknowledging that there are legitimate reasons some folks may not enjoy it of course).
GTA4 used the Bullet physics engine. Euphoria was added on top of it and for what it does, it's incredible lightweight. Technically I don't see a good reason to scale it down so drastically in GTA5 and RDR2. StarWars Force Unleashed 1&2 integrated Euphoria as well. Since then, it's unfortunately exclusivly licensed to Rockstar. I hope they bring it back to it's full glory in GTA6
I think GTA V downscaling the euphoria physics was done in exchange for the larger map and the 3 character system with near-instant switch in between all while running on the PS3/Xbox 360 hardware. As for RDR2, it's physics were made more weighted and not as floaty not exactly downscaled like GTA V was. Although I will say that both GTA IV and RDR1 still featured a greater variety of euphoria ragdoll animations and locational damage than RDR2 did imo.
@@samurai1993 DMM was awesome. I've tried their plugin inside 3dsMax. Made for offline rendering but still incredible fast. Too bad Force Unleashed barely made good use of it ...or any other game. So much potential.
@@themadtitan7603 Tbh, I'm not even sure it's technically downgraded. All the features seems to be there. Might just be parameters that forced GTA4 NPC's to stay on their feet at any cost. I've seen mods that adressed that somewhat succesfully.
@@florianschmoldt8659 I'm going through a playthrough of GTA V currently and it made me realize there's lots to the Euphoria that are still there and some pretty nice ragdolls too. That's why in the first sentence of my comment I used downscaled instead of downgraded.
I love how much leeway this game gives you to just watch the physics getting ejected from your car only takes like a chunk of health. Rpgs send you flying…etc
Only tangentially related to ragdoll, but i loooove the fact that gta 4 enemies health bar is a countdown to incapacitation, not necessarily death. In GTA 4 if you shoot someone in the legs a couple times, they are out of the fight, and will crawl or limp away when they feel theyre safe to move. GTA 5, in contrast, every enemy and civilian do the exact same scripted hurt animation for ten second, then die.
@@SwitchedDreams Online in IV was really chill, and you always found people do do missions (cops & crooks anyone?) or races with. Hell you could turn off cops for freemode lobbies if you just wanted to dick around with friends or randos. GTA V's online is a complete shitshow in comparison, and good luck managing to populate mission lobbies or doing the OG heists. nobody joins, it always just boils down to getting fcked in freemode by modders, while missions seem deserted most of the time
One cool thing I found in this game is the fact that you can knock out the enemy's guns out of his own hands by shooting at the hands. Doing this would either make the enemy npc to switch to an alternative weapon or flee.
First GTA game I had was GTA IV, or actually the EFLC pack without the base game. Always amazed how realistic yet funny Euphoria physics can be, plus all the other fun activities GTA IV has to offer. It felt so down to earth yet fun & unique that I still play GTA IV on occasion because there’s just no other game like it.
@@emilionavarrete5169 yeah thats the exact reason. The DLC were awesome. But funnily the main story manages to be even better. Roman and Brucee and Niko are just memorable gems. If you get the chance try it out, basically costs nothing anymore
The Force Unleashed used Euphoria too, and if you aren't force-holding two Stormtroopers hanging on to each other for dear life in mid-air and then tossing them into the abyss, you've also missed out another great game using Euphoria.
Yeah, back when LucasArts had rights to the engine! I loved messing with the engine in that game! There was suppose to be a Indiana Jones game using this engine but it was scraped 😔 I think a Indiana Jones game with Euphoria engine would have been one of the best things ever
@@wolfgangbloodymeatsack1687 I remember watching and rewatching the trailer in the original destroy all humans 2 extras option in the menu. Sad it was scrapped! The trailer showcased the engine’s physics
The game is like 14 years old now and it's still amazing. GTA V's euphoria engine was so limited. Fist fights felt so much better with the extreme ragdoll.
the xbox 360 and ps3 simply couldnt handle the graphics of gta v whilst also keeping the physics of gta 4. they had to trade off the physics for the graphics
People forget though that gta 5 had to run on the same hardware with all of those new features, no wonder the physics and destruction was toned down so much. With gta 6 I’m really hoping they bring some of these elements back because they have much faster hardware to work with
Thats a bad excuse. Usually the older a console gets, the more you can get out of it. I mean compare Oblivion and Skyrim. The graphics of many games from 2006 and 07 looked a bit weired, compared to what came out in 2014 or 15 for the ps3.
Star Wars The Force Unleashed made great use of this technology. Being able to pick up stormtroopers and throw them around the game world, force pushing them into each other, occasionally diving out of the way to avoid being hit by the projectile you’d launched, or grabbing hold of objects/each other to try and avoid being picked up never got old. It was the first game I got for the PS3 and therefore my first game of that console generation, and it felt so next-gen to my 13 year old brain.
Excellent video! IMO both driving mechanics in GTA 4 and 5 are good for different reasons, and you’re absolutely right they’re incompatible if the maps were switched. 5’s arcade driving makes long haul trips and high speeds easier to navigate and pull stunts, while 4’s makes you able to pull off hairpin turns in tight urban areas.
It's an awesome feature that they also included in Red dead redemption 1. It added so much personality and character to the protagonists plus made combat more funny
@@Pedro_Le_Chef in rdr2 arthur morgan can also be heard responding too cops that ask for him too surrender in gunfights. once i was messing around in valentine and the sherrif of the town asked arthur too surrender and then arthur said someting like "i aint surrending you idiot" while in a gunfight
@@andrewtatereal3168 Oh yeah but it only happens with Town sheriffs and each town only has one, which most people will immediately kill in a shootout and miss the lines. It should have been a feature that was activated by every lawman, not just the sheriff
i just finished gta 4 for the first time 2 days ago, i absolutely loved the combat it was a little too fun, driving cars is realistic too some would say they have too much bodyroll but i will say we dont have much sense at what speed we are driving our car and mostly we drive at high speeds and ofcourse when you turn your car at high speed irl you will flip
GTA IV is one of my favorite games of all time, while people have talked it in the past, it's nice to have a video explaining why this games technology is still awesome 14 years later. I wanna mention that another reason why the physics were cut back for GTA V could have been due to it releasing on the Xbox 360 and PS3 at the time. With how much stuff was packed into GTA V, it makes sense that they would tone down or remove certain elements in order to make sure those platforms could run the game without burning those machines alive. Also congrats on the success on the video! Your PDTH video was great and I'm glad the youtube algorithm has shown mercy to you. I hope more of your videos blow up in the future!
Thank you!! These are a lot of fun to make and I'm glad people are enjoying them. It means the world to me! And I didn't really think of it that way, GTA 4 already ran awfully, so maybe cutting it back for GTA 5 really did help out for performance, especially on last gen consoles.
That physics engine helped to create the most realistic and fun open world ever made to this day. I hope they bring it back to gta 4s level or above with gta 6. I think they probably will because rdr 2 seemed like a improvement on gta 4s but that game lacks cars.
RDR2 is not in any way an improvement on GTA4's Ragdolls. Quite the opposite, it's a regression. RDR1 on the other hand is an improvement of GTA4's Ragdolls, and to this day, it has the best ragdoll physics in gaming
@@Pedro_Le_Chef To me it seemed like it was a large improvement I'm not just talking ragdoll physics I'm talking about all the physics combined.But even the rag dolls seemed just as good if not better then original rdr. The game has much better animations so it sells everything that much better they might of been a tad stiffer in some regards but more realistic the human body does not move like a ragdoll because we have bones. The damage models are great to from the fighting, to stabbing, to cutting, to the shooting it's all much more realistic. With a knife you can see the individual cuts and they bleed and when you punch their faces slowly get bruised and bloody. Then you have the environmental physics like when your going down or up a hill and rocks slide underneath you or snow deformation where if there was grass it will pop out above the snow or how the branches of a tree can rub up against you. I could go on for days rdr 2 is a massive improvement over the original rdr the only area I can see you getting this idea is the ragdoll physics themselves because that's up to personal opinion but to me they both seem pretty similar in that aspect but rdr 2 has way more physics over all.
RDR2 actually uses roughly a middle ground between GTA 4 and 5's ragdolls, however they are MUCH more "scripted", dead bodies will often force a particular position after being shot or killed from falling.
@@TylerMBuller12 As Yume also said in his reply to you, RDR2 Ragdolls are scripted to fall into specific positions. I have made a video demonstrating that if you want proof, but let me warn you: Once you notice these positions, RDR2's Ragdolls will never seem as good as they used to, because these positions are repeated 70-80% of the time. That did not happen in RDR1 (or GTA4 and MaxP3), Ragdolls were truly dynamic, with no scripted positions. As for RDR2's Ragdolls being more realistic because they are stiffer, well that's not true. RDR1 is more realistic simply by virtue of not forcing bodies to fall into specific positions, but even from a weight perspective, RDR1's Ragdolls have a fantastic sense of weight and adequate rigidity. They are not too light, not too heavy, they are just right. I fully agree with you that RDR2 has better physics in every other domain though. Especially animal Ragdolls, who have an integrated muscle system that affects how they react when shot. This video is about Ragdolls specifically though, and in this aspect, RDR1 king. RDR2 isn't even second, it is outranked by GTA4 and Max Payne 3.
@@Pedro_Le_Chef They used Euphoria for world interactions as well. On this area RDR2 is above other rockstar games from what I personally observed - Reacting to terrain, movement system, blending with normal animations / active ragdoll. Even animals have it like you said. GTA 4 is behind on this area and also lacking in one important aspect - Player character's impact. Nico is a bullet sponge more or less, he doesn't react that much to anything. Whereas in RDR2 it's always present. Even online combat revolves around it, staggering your enemy or hitting them first, so their own animations are slowed down. Nico doesn't slow much after taking damage.
I’m happy to see GTA IV getting more recognition lately. It was underrated for such a long time. I just love the grimy atmosphere in the city. & yea, they had to tone down the physics in GTA V because the PS3 and X360 almost couldn’t handle GTA IV. I still don’t understand why they released V at the very end of those consoles’ lifecycles.
I wish GTA IV receives no more recognition. Within the deeper side of the Rockstar Games community, some fans dislike GTA SA because of its immense popularity. The same goes for V. Now, GTA IV is being compared to V and many games out there, and this turns people to dislike GTA IV as well. As someone who passionately like this game, it is sad seeing some fans hating people like me who love to talk about this game solely due to it being in talks by the mainstream audience now and then. Honestly, GTA IV was never underrated at all. Ever since its release of it in the market, critics and fans have praised it from time to time. I’d say PSP titles like GTA LCS, GTA VCS and GTA CTW have been underrated for a long time and still are. Do you know releasing V at the end of that console gen was a very smart business tactic, actually? Almost every normal console gamer had a 360/PS3 till 2013, so releasing for them and then releasing an updated copy for players who bought a newer gen console two years later (PS4/Xbox One), earned them billions of money, with MTX in their live-service games their parent company and shareholders were delighted by Rockstar Games’ decisions. Business-wise.
Max Payne 3 is another good example, it was more expanded and was utilized in the shoot-dodging too. Pelting a man with bullets while he grabs onto a railing about to fall to his death has never been so morbidly amazing
Max Payne 3 is too good. Even though it was just a couple years ahead of GTA 4 the physics are still there and the character models looks so much more detailed. It's very violent but it's honestly amazing
omfg, that helicopter part near the end reminded me of when I used to go to the airport and have "helicopter fights" with people all the time. God that was so much fun. For the uninitiated, it was semi-tactical ramming of choppers into each other with the goal of cutting the other person/people's tail off
What mostly blew my mind about gta4 at the time was the size. 2 whole dvds, the big 8gb ones. It felt like something out of this world installing a game so big.
Red Dead 1 was the spiritual brother to this and had the same kind of physics (wagons, ragdoll, drunk etc) and clothes (lost and damned biker outfit for john)
@@Pedro_Le_Chef it’s just his base “bounty hunter” outfit in the first game, and the outfit his wife gives him in the second game. It features a charcoal denim biker-cut sleeveless vest-jacket and flaired pin-stripe grey denim pants, and biker-boots. The cowboy hat was to transport him to the old west. No other character dresses quite like that, in the rdr games. The point is they made rdr1 and lost and damned games around the same time and perhaps one inspired the other, they felt modern players would relate to the old west if the main character looked like other gta characters, and a biker made the most sense
After getting a modern computer I'm finally getting back into GTA4. Man I love those physics. The driving, the way you interact with NPCs and the world feels better than most if not all modern games. I love the physics in RDR2 too, so I'm glad they still put a lot of emphasis on Euphoria. I hope they bring physics more similar to 4 into GTA6.
I swear to you.. I base a good amount of a game's quality on it's physics engine. Games like Half Life 2, GTA IV, games that go heavy on physics just always stood out to me as being superior than their contemporaries.
HL2's physics engine sucks. It's literally just Havok and there's nothing special about it whatsoever. Ragdolls pathetically drop to the ground when killed and I guess you can chuck random props at enemies via the gravity gun, that's about it. There's nothing "superior" about that. Also, its*.
GTA IV will always be memorable for its physics engine, intricate details which players still keep discovering even now, great story & characters, swing set glitch and bowling 😁
I remember on 360 fuckin around on GTA 4 online and I was always the "driver" whenever someone was chasing us. The driving felt very rewarding once you had gotten good at it enough to take those corners while being pursued.
just bought it a week ago again for my series s , not only the physics are great but the world and the details in this game, npcs hold themselfs where they got shot , carry groceries, unload their car , fix their broken down car, police pulls over people, chases them and even errest them, npc's don't always die when shot , sometimes they'll get up and can be safed by medics, you don't kill people in fist fights like in gta v , you just knock them out and can see them move on the floor, npc's using umbrellas or news paper in the rain or run for shelter , giving homeless people and street musicians money, the varities of food stands and restaurant you can use ,the acitivieties in the city you can do from strip club, to bowling , to comedy club to the quebed mini game, all these and more details and features make the game so immersive and alive, still my favorite game to this day
Niko shouting in gunfights is such a great detail that just doesn't happen very often at even at all in GTA5 or RDR2. Its a real shame, it really adds so much character to Niko and makes him feel much more human
I also liked how neutralising an enemy didn't necessarily mean killing them. Shoot them enough and they fall over but are still squirming. Eventually they will hoist themselves up seemingly at great difficulty and attempt to limp away from the fight. I've not seen any other game do this. The face that GTA5 did away with this (and lots of other things like ruining melee combat completely) makes it a much worse game.
Great video! GTA 4 to this day might be the game where the Euphoria engine has been implemented the best. You described very well how the animation system affected the combat, vehicle handling and NPC interactions. I can recommend you look into Max Payne 3 and Red Dead Redemption, as both have just as great of a Euphoria implementation as GTA 4 has :) Max Payne 3 combines procedural animations with animation blending, which might be why it became my favourite third person shooter ever. When shootdodging for instance (leaping to the side while shooting) you could mess things up by accidentally getting caught on level geometry, interrupting the leap and giving your foes time to kill you. In Red Dead Redemption the Euphoria implementation is very similar to GTA 4's, only that animations have been exaggerated even more. You see cowboys throw their hands up and fall over railings, just like in spaghetti western movies! Also, great editing and music choice :)
RDR1 also increased the weight of the Ragdolls. The bodies are heavier than they are in gta4 or Max Payne 3. Honestly, you could make the argument for any of this games to have the best Ragdolls in gaming but there is no denying these three are still the best.
Just so much more endless fun with the world compared to GTA V imo. Also, loved that you put in that weather clip of the city being completely white and black. I remember first time that happened and I thought something was wrong with the game
euphoria licensing ended in 2017, even then it costed alot, and was incredibly hard to implement, rockstar had the RAGE engine used in all their games, and they had already licensed it
I liked your video. As a viewer I'd suggest you removing blur from text (5:29) shadows and maybe picking other font for it. It's interesting to listen to you, hope you'll get more grow and make more vids.
Great video! I love GTA 4, it came out when I was 19 and I played it almost every day until 5 came out. I LOVE THE VEHICLE HANDLING!! I wish 5 had the same handling..
One of my favorite games ever. Would’ve like to have seen you compare GTA 4’s physics with other games around or before that time aswell. It’s hard to understand why something is innovative if you only compare it to the sequel that came out 5 years later.
This is still my favorite gta thus far. Because of the amazing physics engine. I think it is better than even Rdr2’s engine. As I’m watching this vid I’m thinking to myself, “this guy gets it.”
I never played GTA IV, hell, my first and only GTA was the fifth one, but I always watched videos and loved the features of IV, the atmosphere, characters, physics and animations make this game look so much superior than V. It's kinda like my experience with the payday series: payday 2 was my first game but I love the first one for the same reasons that I said above, I wish that my PC could handle it. And also (talking about pdth bcz this game is just so fantastic for me), talk about the "physics" of that game, what I mean by that is checking enemies and civilians reactions, movement and etc (like when you shot cops with a certain caliber weapon, they seen to react more to damage, like when I shot a running cloaker with a shotgun in the torso and instead of just saying "fuck it" and kicking me like that was nothing (like in pd2), he fell down because of the CQC impact, and was stunned for some time (that was until I blasted his brains all over Mr. Garnett's rooftop xD) ALSO, I'm loving your channel, your reviews is something that I miss about the old UA-cam era, where people actually cared for details in games
Thank you!! That means a lot, and I agree 100%. It's kind of a shame that GTA 4 is viewed as this "black sheep" in the GTA series mainly because of how it shifted tonally from the previous entries. I feel like this game gets slept on a lot.
You should try playing GTA IV. Get yourself a copy of GTA IV and enjoy playing on your own. What are you waiting for ??? Nothing's better than playing your own game. That satisfaction and enjoyment you can never get by just watching gameplay videos. Play on your own.
The euphoria engine was a massive gift to the gaming world it’s a shame it was never really used for other games. I always wanted an assassins creed style free running/stealth assassin game in the Euphoria engine or a hardcore 3rd person shooter using the engine.
Same! A lot of games, that are amazing, lack that physics engine. I wish Dying Light, Watch Dogs, Far Cry and all other popular franchises (that involves combat) used euphoria physics. These games would be way more fun than they are right now. Euphoria physics truly bring a lot more fun and diversity into combat, falling, rolling, pushing and a lot others. I wish someday, that euphoria physics will become the standard in the gaming industry. No more pre caned animations and ragdoll, just pure lifelike and diverse reactions
@@VolaticWolf Honestly, Dying Light is the one game that does not need Euphoria, because it's Ragdolls are already top tier. Dying Light 1's Ragdolls are phenomenally good anyway, Dying Light 2 on the other hand.....
For the people scared to download GTA 4 on PC, don't be I play on a core I3 laptop with integrated graphics and 16gb ddr4 and the game runs at a mostly stable 40-60 fps with a mix of medium and low settings and NO PERFORMANCE MODS
You forgot to mention how the weather affects things like traffic lights which IS physics related. If there’s a storm going on, the traffic lights will swing around more than normal.
GTA IV > V in every single way. Sure V's online has more to it. But the constant phonecalls ordering you to waste your money on the latest crap completely ruins it. IV will never be beaten. That's my 2p.
Five is weird because you have all of this stuff in online but at the same time it just turns out to be not fun. Like it's extremely overwhelming with all of the phone calls like you said but also microtransactions, a constantly changing meta, and things like that. Four's online was super fun because the environment was better designed for free roam combat and just messing around in free mode in general.
@@JawCrush Absolutely. IV made you use your imagination (if it's not just a run & gun lobby) (and thankfully when my imagination actually worked) whereas V tries to force junk down your throat constantly. Yes, V can still be fun with the right people. Some of the mini-game "missions" are great; sumo, whatever the KITT jump thing is, and especially the custom ones, such as car bowling, RPG vs. Insurgents, etc. And in free-roam, we (my Xbox chums) had our collection of games we made up. But it just never lives up to what IV was for me. It was my teenage-hood. Niko, and the rest of GTA IV as a whole, definitely played a part in who I am today.
Gta IV is easily my favorite GTA to this day.. Me and my childhood friend just picked it up again after years and it's so much fun to just play around with the physics engine.. We spent hours just running people down with vehicles, whereas in GTA V it's not even fun at all imo, the physics feel way too floaty and unrealistic.. I think I spent like 20 minutes doing it in V.. In IV everything has a realistic weight to it, when you ram someone into a Wall, you actually feel like you did.. Just the small feature of being able to push people is amazing and tons of fun next to tall staircases haha.. And I never remembered the motorcycle physics being even close to that bad on ps3.. I used to love riding the Sanchez around with an uzi..
Great video bro, at first I assumed that you had at least 50-70k subs due to the professionalism and quality of your videos but to see that you do not even have 1k surprised me, a lot. Keep it up, I am about to watch your PDTH video someone else mentioned.
Loved the physics in GTA IV, was sad to see them downgraded for GTA V but I kind of expected it after playing Max Payne 3. In my opinion RDR1 had the best physics of any Rockstar game, RDR2 was an improvement from GTA V but it still doesn't beat RDR1.
Red Dead 2’s physics blow the first games out of the water. They are way more nuanced and realistic. While I agree the first game had more exaggerated physics, the sequels are just way better. Look at any fist fighting knockout and you’ll see what I mean
@@ihaveanosthedirector Nuanced and realistic? The knockout animations in RDR2 aren't anything special, they don't look any better than RDR1 plus RDR2 lacks physics for losing your footing or being drunk. Enemies in RDR2 often fall in a very similar fashion when shot while in RDR1 it was different every time.
@@ihaveanosthedirector Straight up false. RDR2 Ragdolls are stiffer, more scripted and way less dynamic than RDR1 Ragdolls. There is nothing "realistic" about scripted death positions. RDR1 is vastly superior in terms of Ragdolls.
This feels weirdly similar to something i would've made as a video, like i could imagine the thought process in writing and lack of expression or tone when saying the lines being something I'd do, good video and great for covering GTA 4, i still hop on occasionally to mess around with the semi trucks insane weight
I've played all the GTAs starting with GTA 1. And I was amazed by the tech two times. First in GTA 3 when it went 3D. Second was GTAIV. I remember how me and my friends were watching 3 hours of gameplay from XBOX360, while waiting the PC release. Physics was the thing that made our jaws drop all the way down to the floor. To this day, GTAIV is my favourite part, that's battling hard with Vice City. It has a very special place in my heart. Anyway, I don't know who you are and why UA-cam decided to recommend this video to me, but great job, now I'll have to replay it again. We'll watch you career with great interest.
Bikes in GTA IV were weird, but I remember having a lot of fun using the dirtbike in GTA IV. Climbing stairs and doing a lot of random BS was really fun, you could do some amazing stuff with it. In GTA V, there's very little reason to do any of these things, the dirtbike felt whatever
GTA4's version of euphoria is so unique and unscripted that once, just once in most likely a thousand hours of gameplay, did I witness what I did to a cop one day. I ran him over as he was firing a shotgun at me, he tried to step away sideways just before the car hit him, I knocked him down onto his side, as I did the shotgun span around and as I drive over both of them the shotgun went off under the cops chin, proceeding to hit him and make the car bounce a little as a flash of light and blood spatter came from underneath. To say I was almost peeing myself with laughter would be an understament
GTA IV has always been my favorite Grand Theft Auto. I honestly love this game. So much wackiness. Getting a group of Taxi drivers to fight each other or a mob of people chasing you was hilarious. The cops we also racist to the security guard in the fancy suit store. The swing set glitch. Spawning vehicles in the air off of buildings. And I loved the online GTA races.
That background music, what a throwback! Took me a minute to realize where I recognize it from: Bomberman World for the PlayStation 1. I never owned the game but I loved the demo disc. Thanks for that bit of nostalgia, and great video! I too love GTA IV.
I remember this one time in gta IV when I crashed causing Niko to fly out his car, slamming into a pole lowering my health to 1 and causing the said pole to unhinge from its post and topple onto me, killing me effectively. This here is what made gta IV fun
Yessssss
R E A L I S M
Absolutelyyy. I have so many fun memories with the physics engine and absolutely ridiculous stuff happening in game
I totally agree. I didn’t think the game was fun enough to justify the price, but that specific pole really sealed the deal. Love that thing.
I had a time where I crashed a motorcycle, my body flew off and started doing front flips/rolling on the floor from the momentum. You would not believe me if I told you the last flip left me standing completely upright on my feet ready to keep running
Along with the ragdoll/car destruction physics, the fact that your helicopter DOESNT EXPLODE WHEN IT TOUCHES SOMETHING AT 1KM/H is the best thing
Ikr? Always hate it especially when playing GTA Online.
Honestly dude flying in GTA 5 can be fun sometimes but then I’m reminded how much better the flying in 4 is when I scrape against a building and go kaboomey. I remember the days of getting hit by an RPG in multiplayer and being able to stick a crash landing and escape with my players life. Good times
In GTA 4 I can appreciate also that landing my car on its roof isn't an immediate explosion.
The fact that half of GTA 4 videos are just comparing it to GTA 5 proves GTA 5 is rent free in everyone's head. It's clear they prefer GTA 5 over 4 since its always in their head
@@R9naldo You either a troll or just ignorant....I'm hoping it is the first one. 😂
The reason why you could not control the motorcycle is because you need to limit the framerate to 60 on pc. Game engine goes crazy over that idk why but it solved it for me afterwards the bikes were much easier to drive.
the good ol' physics update per frame
Aw man, he’s lucky. In GTA 3 you can’t complete the first car wash mission. You simply can’t reverse your car without limiting your frame rate, so you’re stuck on one of the first missions 😭😭
Yep, same thing goes to San andreas and skyrim.
@@notyourbusinesshabibi There's no car wash in gta iii
Cars in GTA V will go faster the higher the frame rate. You get a small speed boost if you hit any bump and the more frames you have while the bump happens the faster the speed boost.
the throwing feature is UNFORGETTABLE. clocking npc’s with bricks was so fun😭
Seriously up there with leaving car engines running. Miss that stuff in 5
@@GuyTakashi73 True, just talked about this last week with my brother. You can hold Y to stop the engine or just press Y to get out of the car and leave it running. I don't understand why they took that out, they probably just forgot about it.
you can trigger their euphoria ragdoll even with a simple trash like a paper cup lmao
I liked throwing sex toys at NPCs
@@Yeyo-gg2db Are you talking about the toy store, that you visit with Dimitri 😂 unforgettable
It's weird how modern games don't take advantage of physics at all, everything seems to become more static and it's only really there for ragdolls which I can also see being replaced with generic death anims.
Anyway I LOVE the noodley peds of gta 4 and it's such a shame it's mostly unused in 5. Everything has such a nice kick to it, the way peds roll down the stairs when pushed, driving on the sidewalk is actually fun instead of guys getting stuck on your car and slowing you down, just walking into someone and them stumbling and falling down is hilarious and I will never understand how this stuff didn't take off.
The driving really works with the map imo, once you get used to it at least and don't do those 5 second drifts off a highway. Taking tight corners at a slower speed is really satisfying to me and once you do build up speed, the fear of wrecking your car or flying out the windshield really gets you pumping.
I didn't realize you made the pdth video as well at first, you have a great taste in games
Good stuff!
I used to spend hours as a kid on the ps3 pushing peds down stairs at the raised subway stations. Their bodies can clip into the handrails and freak out
yeah, everything is static now and i hate it
Yeah I miss pulling off cool stunts in halo
Tysm!! I agree, it's a shame that this type of thing didn't really take off. I think Euphoria has been licensed exclusively to Rockstar now so devs would likely have to make their own procedurally generated physics engine. And thinking about where games are right now, that doesn't really sound like something larger developers would do.
Blame AMD and their terrible CPUs that ended up in 8th game consoles, Physics engines really need good single core performance and the jaguar cores absolutely sucked at it.
6:00 This is exactly how I’ve always felt about GTA 4’s physics. I love them because it constantly has you on edge during car chases. I also like how if your car flips over, you can’t magically put it back up unlike GTA 5. Tbh, GTA 4 has always had my favourite physics in any game ever. Second one being The Force Unleashed. Euphoria is such a great physics engine
driving is shit tbh right now I’m playing the mission “no love lost” and it’s so impossible, it’s either I turn too much and turn around, turn too little and crash, or I fall over, not fun.
@@lunarnaut3 This is a really old comment but that last mission objective can literally be completed in 10 seconds. I’ve never personally struggled with it, but all I can say is ease up on the speed and brake heavily around corners.
It's been about 15 years since Force Unleashed, GTA 4 and Backbreaker. I still don't understand how Euphoria never became THE physics engine, meanwhile Halo has been running the same shit one since 2004, and so many games still have that cheap, weightless Havoc feel to them
@@lunarnaut3 you just suck my dude, no offence
@@NYG5 I kind of like Havok though… Halo 2 had fun whacky physics lol
Something that really impressed me about GTAIV was when I shot someone, they tried to grab a wall to keep upright. This is kind of messed up, but the npcs react much more like people in the kind of fucked up videos you find on sites like LiveLeak. It makes gunfights feel more like gunfights and less like laser tag. Good video, hope the algorithm really picks this one up.
I’ve seen videos like that, but whenever someone is shot more then once they usually just collapse and shortly after they react
Your body is really good at realizing that standing while having a hole in you usually equals more bleeding
Someones been watching some fucked up shit huh
Everyone gangsta, till the LiveLeak logo appears.
@@BisexualPlagueDoctor One of the craziest I saw was the guy who was a former employee of a news channel or something to that effect and he recorded himself walking up while a newscaster girl was doing her thing and shooting both her and the cameraman. What was insane was her body did not want to die/collapse so she ran while taking like 6 shots and then finally collapsing from one before he finished her. The cameraman was much less difficult to kill, though I think he dropped his phone/camera before we got to see that happen.
Max payne 3 does that well too, i recon even better in that aspect
Man I thought I clicked on a video that gets at least 50k views on a channel with at least 200k subs, but you're underrated as fuck. I hope the algorithm picks you up because you deserve it.
Thank you so much!!
LMFAO bruh I didn't even notice until this comment how small this channel is atm, definitely bound to blow up 10x given enough time and persistence, keep grinding
The physics engine for gta 4 is why I still play it in 2022, it's just on another level. Everything was taken into account and it feels so realistic shooting someone with a pistol and seeing the difference between using different calibres.
Weird how some oldies have still not been surpassed!
Yo also weather totally counts as a physics honourable mention, wind in the game will affect the direction of rain, the smoke from vents in the street & hot dog stands… even the direction that the orange embers fly and the flames that flicker in those barrels all around for free community heating !
True!
Rainy and windy weather will also affect waves in water, so it can actually impact gameplay as your boat gets tossed up and down, side to side by turbulent waters
You watched the same video I did
It's more of a graphics engine thing, it renders on the renderer layer and only affects visuals.
Someonw watched the other video lol
GTA IV is one of a kind - there will never be something like gta iv's atmosphere, story, attention to details, and of course - physics. with that being said, i hope the new GTA VI will use euphoria engine to its full potential. Also nice video, definitely subscribing!
I really hope VI is more like IV in those ways.
They're using the rage system now. Euphoria physics were the best 😞
@@RandyNachoManSandwich yeah, rage is just euphoria but much much much more poorly made
RDR2 had a massive improvement in regards to that so here is hoping
@@RazgrizWing GTA VI looks like it uses the red dead physics. Maybe there is hope !
I remember seeing this physics engine in action when I was a kid for the first time in 2008 after playing GTA Liberty City stories on my PSP. Me and my friend were literally blown away. It seemed like a 1:1 simulation of real life compared to what the PSP had to offer.
OMG DUDE SAME. My first GTA was GTA LCS and going then to GTA 4 was sick. I thought it's like real life even the graphics looked insane to me. The jump from GTA LCS to GTA 4 was insane
The same here. Nice to see others that had the same experience.
Got 4 in 08 around the time it came out, 8 year old me played it nearly everyday. I still come back to play time and time again, it’s insane how well it holds up 14 years later..
Facts, just got the itch again and it’s so fun lol
I was 11 man. I just had a kidney transplant and was off school for a few months. My parents were somehow okay with me playing it. I still hold this game as the better GTA
Same here. At 08 a friend of mines brought it to my house so he could show me it. My mother didn't like the game especially after showing her Niko getting his face smashed into a power pole. But we kept playing it regardless 😂
I remember how much shit this game took from gamers back in the day saying its bad.
Still remember seeing the Ads on TV of Niko walking towards the camera with the iconic soundtrack and the dudes doing yoga in the Park, its even here on youtube. And when I finally got a 360, this and dead rising were on of my first games and played then 10 times through
I used to think Nikos shouts in combat were repetitive, but imagine you're in a building fun of guys armed to the teeth, when this one psycho comes in guns blazing screaming at the top of his lungs he will rip our hearts out, while proceeding to actually kill of everyone
Niko bellic: God bless this city!
I remember coming from San Andreas and being amazed how next-gen GTA IV felt, mostly because of the physics engine. Walking into people on the street just to see them fumble has never been more fun.
Yeah, or the way niko interacted with each individual stair step.
I could've been imagining it, but I also think the engine takes body parts into account when applying physics-based damage. Like, if a character hits their head on something, it seems to do significantly more damage than if their body were to come into contact with it first. Whether falling off a bike and headbutting a street sign, getting pushed off a building and landing in your face, etc. It's subtle, but rather uncommon, and I find it serves to add to the brutally authentic vibe GTA 4 has in comparison to other games of its nature.
Excellent video btw, always happy to see people appreciating this game's weightiness (while acknowledging that there are legitimate reasons some folks may not enjoy it of course).
GTA4, RDR1 and Maxpayne 3 have some of the best Gunshot reactions i have seen in a game.
GTA4 used the Bullet physics engine. Euphoria was added on top of it and for what it does, it's incredible lightweight. Technically I don't see a good reason to scale it down so drastically in GTA5 and RDR2.
StarWars Force Unleashed 1&2 integrated Euphoria as well. Since then, it's unfortunately exclusivly licensed to Rockstar. I hope they bring it back to it's full glory in GTA6
Force Unleashed used both Euphoria and Digital Molecular Matter. It was crazy amazing, and that was 14 years ago 😮
I think GTA V downscaling the euphoria physics was done in exchange for the larger map and the 3 character system with near-instant switch in between all while running on the PS3/Xbox 360 hardware.
As for RDR2, it's physics were made more weighted and not as floaty not exactly downscaled like GTA V was.
Although I will say that both GTA IV and RDR1 still featured a greater variety of euphoria ragdoll animations and locational damage than RDR2 did imo.
@@samurai1993 DMM was awesome. I've tried their plugin inside 3dsMax. Made for offline rendering but still incredible fast. Too bad Force Unleashed barely made good use of it ...or any other game. So much potential.
@@themadtitan7603 Tbh, I'm not even sure it's technically downgraded. All the features seems to be there. Might just be parameters that forced GTA4 NPC's to stay on their feet at any cost.
I've seen mods that adressed that somewhat succesfully.
@@florianschmoldt8659 I'm going through a playthrough of GTA V currently and it made me realize there's lots to the Euphoria that are still there and some pretty nice ragdolls too. That's why in the first sentence of my comment I used downscaled instead of downgraded.
I love how much leeway this game gives you to just watch the physics getting ejected from your car only takes like a chunk of health. Rpgs send you flying…etc
I remember turning friendly fire off in multiplayer so me and my friends could launch each other with rockets and helicopter blades. Good times
Only tangentially related to ragdoll, but i loooove the fact that gta 4 enemies health bar is a countdown to incapacitation, not necessarily death.
In GTA 4 if you shoot someone in the legs a couple times, they are out of the fight, and will crawl or limp away when they feel theyre safe to move.
GTA 5, in contrast, every enemy and civilian do the exact same scripted hurt animation for ten second, then die.
GTA IV was WAY ahead of it's time, and that's why I love it. Both world and story wise.
litterally all rockstard games are ahead of their times except the onlines they stinks
@@andrewtatereal3168 online is their biggest mistake
@@SwitchedDreams Online in IV was really chill, and you always found people do do missions (cops & crooks anyone?) or races with. Hell you could turn off cops for freemode lobbies if you just wanted to dick around with friends or randos. GTA V's online is a complete shitshow in comparison, and good luck managing to populate mission lobbies or doing the OG heists. nobody joins, it always just boils down to getting fcked in freemode by modders, while missions seem deserted most of the time
@@Knaeckebrotsaege If you downgrade your GTA IV, you can still play multiplayer!! There’s full lobbies too!! It’s amazing!!
@@SwitchedDreams official MP (as in: servers aren't really shut down) or 3rd party mod crap á la fiveM on V?
One cool thing I found in this game is the fact that you can knock out the enemy's guns out of his own hands by shooting at the hands.
Doing this would either make the enemy npc to switch to an alternative weapon or flee.
Normal cops just have 1 gun but the SWAT have at least 1 backup too. Amazing details.
I knew you coul can do that in RDR1 and RDR2 as well but did not know it was feature for GTA4 as well.
First GTA game I had was GTA IV, or actually the EFLC pack without the base game. Always amazed how realistic yet funny Euphoria physics can be, plus all the other fun activities GTA IV has to offer. It felt so down to earth yet fun & unique that I still play GTA IV on occasion because there’s just no other game like it.
Yeah I always thought it was cool how you could play the DLC without having to have the base game.
That's also how I played it, didn't have the base game, just the DLCs
@@emilionavarrete5169 man you missed out
@@AbuHajarAlBugatti Honestly yeah haha I always wanted to play the base game too, but I still had lots of fun with the DLCs
@@emilionavarrete5169 yeah thats the exact reason. The DLC were awesome. But funnily the main story manages to be even better. Roman and Brucee and Niko are just memorable gems. If you get the chance try it out, basically costs nothing anymore
The Force Unleashed used Euphoria too, and if you aren't force-holding two Stormtroopers hanging on to each other for dear life in mid-air and then tossing them into the abyss, you've also missed out another great game using Euphoria.
Yeah, back when LucasArts had rights to the engine! I loved messing with the engine in that game! There was suppose to be a Indiana Jones game using this engine but it was scraped 😔 I think a Indiana Jones game with Euphoria engine would have been one of the best things ever
Yes agreed!
@@wolfgangbloodymeatsack1687 I remember watching and rewatching the trailer in the original destroy all humans 2 extras option in the menu. Sad it was scrapped! The trailer showcased the engine’s physics
The game is like 14 years old now and it's still amazing. GTA V's euphoria engine was so limited. Fist fights felt so much better with the extreme ragdoll.
the xbox 360 and ps3 simply couldnt handle the graphics of gta v whilst also keeping the physics of gta 4. they had to trade off the physics for the graphics
People forget though that gta 5 had to run on the same hardware with all of those new features, no wonder the physics and destruction was toned down so much. With gta 6 I’m really hoping they bring some of these elements back because they have much faster hardware to work with
Thats a bad excuse. Usually the older a console gets, the more you can get out of it. I mean compare Oblivion and Skyrim. The graphics of many games from 2006 and 07 looked a bit weired, compared to what came out in 2014 or 15 for the ps3.
You definitely gonna see this video blow up, love gta 4 so much.
Good work mate.
Star Wars The Force Unleashed made great use of this technology. Being able to pick up stormtroopers and throw them around the game world, force pushing them into each other, occasionally diving out of the way to avoid being hit by the projectile you’d launched, or grabbing hold of objects/each other to try and avoid being picked up never got old. It was the first game I got for the PS3 and therefore my first game of that console generation, and it felt so next-gen to my 13 year old brain.
Excellent video! IMO both driving mechanics in GTA 4 and 5 are good for different reasons, and you’re absolutely right they’re incompatible if the maps were switched. 5’s arcade driving makes long haul trips and high speeds easier to navigate and pull stunts, while 4’s makes you able to pull off hairpin turns in tight urban areas.
GTA IV is one of my favorite games of all time. It blows V out of the water in terms of nuance and attention to detail.
l'd say the attention to detail in 5 is great, although the physics does suck compared to 4
Lmao 5 shits on 4 by just 1 hour of gameplay, y’all are literally just on whatever is trending 😂
@@austinbatton4849 such troll, much wow.
@@austinbatton4849 u the type of guy who hates Biggie and Tupac because "that's old music"
@@rolanddeschain6265 I bet you say that about The Beatles and Pink Floyd, which is actually old music. The '90s is barely old lol
I always loved how niko taunts enemies during gunfights. He even has a different set of taunts when fighting the cops in freeroam
It's an awesome feature that they also included in Red dead redemption 1. It added so much personality and character to the protagonists plus made combat more funny
@@Pedro_Le_Chef in rdr2 arthur morgan can also be heard responding too cops that ask for him too surrender in gunfights. once i was messing around in valentine and the sherrif of the town asked arthur too surrender and then arthur said someting like "i aint surrending you idiot" while in a gunfight
@@andrewtatereal3168 Oh yeah but it only happens with Town sheriffs and each town only has one, which most people will immediately kill in a shootout and miss the lines.
It should have been a feature that was activated by every lawman, not just the sheriff
He even has different taunts when you choose to flee instead of fighting like "Im a guest in your country"!
The best taunt is “I’m not having a good day”
Really well made and interesting video, keep it up!
i just finished gta 4 for the first time 2 days ago, i absolutely loved the combat it was a little too fun, driving cars is realistic too some would say they have too much bodyroll but i will say we dont have much sense at what speed we are driving our car and mostly we drive at high speeds and ofcourse when you turn your car at high speed irl you will flip
GTA IV is one of my favorite games of all time, while people have talked it in the past, it's nice to have a video explaining why this games technology is still awesome 14 years later. I wanna mention that another reason why the physics were cut back for GTA V could have been due to it releasing on the Xbox 360 and PS3 at the time. With how much stuff was packed into GTA V, it makes sense that they would tone down or remove certain elements in order to make sure those platforms could run the game without burning those machines alive.
Also congrats on the success on the video! Your PDTH video was great and I'm glad the youtube algorithm has shown mercy to you. I hope more of your videos blow up in the future!
Thank you!! These are a lot of fun to make and I'm glad people are enjoying them. It means the world to me!
And I didn't really think of it that way, GTA 4 already ran awfully, so maybe cutting it back for GTA 5 really did help out for performance, especially on last gen consoles.
That physics engine helped to create the most realistic and fun open world ever made to this day. I hope they bring it back to gta 4s level or above with gta 6. I think they probably will because rdr 2 seemed like a improvement on gta 4s but that game lacks cars.
RDR2 is not in any way an improvement on GTA4's Ragdolls. Quite the opposite, it's a regression.
RDR1 on the other hand is an improvement of GTA4's Ragdolls, and to this day, it has the best ragdoll physics in gaming
@@Pedro_Le_Chef To me it seemed like it was a large improvement I'm not just talking ragdoll physics I'm talking about all the physics combined.But even the rag dolls seemed just as good if not better then original rdr. The game has much better animations so it sells everything that much better they might of been a tad stiffer in some regards but more realistic the human body does not move like a ragdoll because we have bones. The damage models are great to from the fighting, to stabbing, to cutting, to the shooting it's all much more realistic. With a knife you can see the individual cuts and they bleed and when you punch their faces slowly get bruised and bloody. Then you have the environmental physics like when your going down or up a hill and rocks slide underneath you or snow deformation where if there was grass it will pop out above the snow or how the branches of a tree can rub up against you. I could go on for days rdr 2 is a massive improvement over the original rdr the only area I can see you getting this idea is the ragdoll physics themselves because that's up to personal opinion but to me they both seem pretty similar in that aspect but rdr 2 has way more physics over all.
RDR2 actually uses roughly a middle ground between GTA 4 and 5's ragdolls, however they are MUCH more "scripted", dead bodies will often force a particular position after being shot or killed from falling.
@@TylerMBuller12 As Yume also said in his reply to you, RDR2 Ragdolls are scripted to fall into specific positions. I have made a video demonstrating that if you want proof, but let me warn you: Once you notice these positions, RDR2's Ragdolls will never seem as good as they used to, because these positions are repeated 70-80% of the time.
That did not happen in RDR1 (or GTA4 and MaxP3), Ragdolls were truly dynamic, with no scripted positions.
As for RDR2's Ragdolls being more realistic because they are stiffer, well that's not true. RDR1 is more realistic simply by virtue of not forcing bodies to fall into specific positions, but even from a weight perspective, RDR1's Ragdolls have a fantastic sense of weight and adequate rigidity. They are not too light, not too heavy, they are just right.
I fully agree with you that RDR2 has better physics in every other domain though. Especially animal Ragdolls, who have an integrated muscle system that affects how they react when shot.
This video is about Ragdolls specifically though, and in this aspect, RDR1 king. RDR2 isn't even second, it is outranked by GTA4 and Max Payne 3.
@@Pedro_Le_Chef
They used Euphoria for world interactions as well. On this area RDR2 is above other rockstar games from what I personally observed - Reacting to terrain, movement system, blending with normal animations / active ragdoll. Even animals have it like you said. GTA 4 is behind on this area and also lacking in one important aspect - Player character's impact. Nico is a bullet sponge more or less, he doesn't react that much to anything. Whereas in RDR2 it's always present. Even online combat revolves around it, staggering your enemy or hitting them first, so their own animations are slowed down. Nico doesn't slow much after taking damage.
I’m happy to see GTA IV getting more recognition lately. It was underrated for such a long time. I just love the grimy atmosphere in the city.
& yea, they had to tone down the physics in GTA V because the PS3 and X360 almost couldn’t handle GTA IV. I still don’t understand why they released V at the very end of those consoles’ lifecycles.
They really should of just kept the game in the oven for another year and released it exclusively on next gen consoles.
I wish GTA IV receives no more recognition. Within the deeper side of the Rockstar Games community, some fans dislike GTA SA because of its immense popularity. The same goes for V.
Now, GTA IV is being compared to V and many games out there, and this turns people to dislike GTA IV as well. As someone who passionately like this game, it is sad seeing some fans hating people like me who love to talk about this game solely due to it being in talks by the mainstream audience now and then.
Honestly, GTA IV was never underrated at all. Ever since its release of it in the market, critics and fans have praised it from time to time. I’d say PSP titles like GTA LCS, GTA VCS and GTA CTW have been underrated for a long time and still are.
Do you know releasing V at the end of that console gen was a very smart business tactic, actually? Almost every normal console gamer had a 360/PS3 till 2013, so releasing for them and then releasing an updated copy for players who bought a newer gen console two years later (PS4/Xbox One), earned them billions of money, with MTX in their live-service games their parent company and shareholders were delighted by Rockstar Games’ decisions. Business-wise.
It is literally one of the most popular games of all time, it WAS the most popular game for a long time, furthest thing from underrated.
@@briefinggaming4045 Yea i agree.
@@thirdhandlv4231 Yep. What's with the trend of people saying this?
Max Payne 3 is another good example, it was more expanded and was utilized in the shoot-dodging too. Pelting a man with bullets while he grabs onto a railing about to fall to his death has never been so morbidly amazing
Max Payne 3 is too good. Even though it was just a couple years ahead of GTA 4 the physics are still there and the character models looks so much more detailed. It's very violent but it's honestly amazing
Max Payne 3 was the last Rockstar game with truly great ragdoll physics.
4:36 that transition was beautiful.
Loved the driving in IV, ill also remember the slight disappointment driving in V for the first time
omfg, that helicopter part near the end reminded me of when I used to go to the airport and have "helicopter fights" with people all the time. God that was so much fun. For the uninitiated, it was semi-tactical ramming of choppers into each other with the goal of cutting the other person/people's tail off
When I first played GTA IV in 2008 I was absolutely stunned by the physics. I couldn’t believe that a game could feel that realistic.
Good old days before rockstar was just a cashgrab pay to win game...
Gta iv was ahead of its time
I remember how much shit critics this game took back in the day people couldnt let go of san andreas
What mostly blew my mind about gta4 at the time was the size.
2 whole dvds, the big 8gb ones.
It felt like something out of this world installing a game so big.
Red Dead 1 was the spiritual brother to this and had the same kind of physics (wagons, ragdoll, drunk etc) and clothes (lost and damned biker outfit for john)
John has a lost and damn biker outfit? Which outfit are you talking about?
@@Pedro_Le_Chef it’s just his base “bounty hunter” outfit in the first game, and the outfit his wife gives him in the second game. It features a charcoal denim biker-cut sleeveless vest-jacket and flaired pin-stripe grey denim pants, and biker-boots. The cowboy hat was to transport him to the old west. No other character dresses quite like that, in the rdr games. The point is they made rdr1 and lost and damned games around the same time and perhaps one inspired the other, they felt modern players would relate to the old west if the main character looked like other gta characters, and a biker made the most sense
After getting a modern computer I'm finally getting back into GTA4. Man I love those physics. The driving, the way you interact with NPCs and the world feels better than most if not all modern games. I love the physics in RDR2 too, so I'm glad they still put a lot of emphasis on Euphoria. I hope they bring physics more similar to 4 into GTA6.
I always wondered what was lacking for me in V, you summarized it all perfectly.
This game has literally the best physics and details I've ever seen and the fact that it's from 2008 is even more mind-blowing
I swear to you.. I base a good amount of a game's quality on it's physics engine. Games like Half Life 2, GTA IV, games that go heavy on physics just always stood out to me as being superior than their contemporaries.
It makes everything feel so much more alive in the game world.
I literally can't play a game with canned death animations. It makes me sick
HL2's physics engine sucks. It's literally just Havok and there's nothing special about it whatsoever. Ragdolls pathetically drop to the ground when killed and I guess you can chuck random props at enemies via the gravity gun, that's about it. There's nothing "superior" about that. Also, its*.
@@sourcedasher What makes you say that
@@prod.kidmizu Because it's the truth. Enemy ragdolls are pretty pathetic and the physics engine is barely used beyond "blade goes into zombie".
GTA IV will always be memorable for its physics engine, intricate details which players still keep discovering even now, great story & characters, swing set glitch and bowling 😁
GTA 4 got some amazing physics
Oh wow my old comment. But ay the physics and vehicles are my fav parts of gta 4. Left such a impression I wont ever forget it
I remember on 360 fuckin around on GTA 4 online and I was always the "driver" whenever someone was chasing us. The driving felt very rewarding once you had gotten good at it enough to take those corners while being pursued.
just bought it a week ago again for my series s , not only the physics are great but the world and the details in this game, npcs hold themselfs where they got shot , carry groceries, unload their car , fix their broken down car, police pulls over people, chases them and even errest them, npc's don't always die when shot , sometimes they'll get up and can be safed by medics, you don't kill people in fist fights like in gta v , you just knock them out and can see them move on the floor, npc's using umbrellas or news paper in the rain or run for shelter , giving homeless people and street musicians money, the varities of food stands and restaurant you can use ,the acitivieties in the city you can do from strip club, to bowling , to comedy club to the quebed mini game, all these and more details and features make the game so immersive and alive, still my favorite game to this day
Picking up random items and throwing them was actually one of the features I missed the most in GTA V, hoping it makes a comeback
Niko shouting in gunfights is such a great detail that just doesn't happen very often at even at all in GTA5 or RDR2. Its a real shame, it really adds so much character to Niko and makes him feel much more human
Yep. Same for John Marston. He was such a trash talker in RDR1's gunfights, yet in RDR2 he is a mute
@@Pedro_Le_Chef oh yeah I forgot abt that too. Makes me wish R* would've ported RDR1 to PC
This is a proper video with the perfect highlights to show what u are talking about
Thank you!
I also liked how neutralising an enemy didn't necessarily mean killing them. Shoot them enough and they fall over but are still squirming. Eventually they will hoist themselves up seemingly at great difficulty and attempt to limp away from the fight. I've not seen any other game do this. The face that GTA5 did away with this (and lots of other things like ruining melee combat completely) makes it a much worse game.
The production quality on this video is huge, I am surprised you don’t have more subs
Great video! GTA 4 to this day might be the game where the Euphoria engine has been implemented the best. You described very well how the animation system affected the combat, vehicle handling and NPC interactions. I can recommend you look into Max Payne 3 and Red Dead Redemption, as both have just as great of a Euphoria implementation as GTA 4 has :)
Max Payne 3 combines procedural animations with animation blending, which might be why it became my favourite third person shooter ever. When shootdodging for instance (leaping to the side while shooting) you could mess things up by accidentally getting caught on level geometry, interrupting the leap and giving your foes time to kill you. In Red Dead Redemption the Euphoria implementation is very similar to GTA 4's, only that animations have been exaggerated even more. You see cowboys throw their hands up and fall over railings, just like in spaghetti western movies!
Also, great editing and music choice :)
RDR1 also increased the weight of the Ragdolls. The bodies are heavier than they are in gta4 or Max Payne 3.
Honestly, you could make the argument for any of this games to have the best Ragdolls in gaming but there is no denying these three are still the best.
Just so much more endless fun with the world compared to GTA V imo. Also, loved that you put in that weather clip of the city being completely white and black. I remember first time that happened and I thought something was wrong with the game
This channel needs to blow up this video is better than most the stuff I see
I can't believe developers still can't do what Rockstar did back in 14 years ago.
euphoria licensing ended in 2017, even then it costed alot, and was incredibly hard to implement, rockstar had the RAGE engine used in all their games, and they had already licensed it
Instantly subscribed when I saw you backing into that swing. God, I did that for HOURS. Such a good game.
I liked your video. As a viewer I'd suggest you removing blur from text (5:29) shadows and maybe picking other font for it.
It's interesting to listen to you, hope you'll get more grow and make more vids.
Thank you! And Thanks for your feedback.
Great video!
I love GTA 4, it came out when I was 19 and I played it almost every day until 5 came out.
I LOVE THE VEHICLE HANDLING!!
I wish 5 had the same handling..
Needs more subs now
This comment convinced me to sub before I watched the video. Perhaps it is I who is truly a sub.
@@iconicallyironic2014 lol
great video, 100k subs incoming fast
One of my favorite games ever. Would’ve like to have seen you compare GTA 4’s physics with other games around or before that time aswell. It’s hard to understand why something is innovative if you only compare it to the sequel that came out 5 years later.
Very good video 😎 I recently started playing gta iv online again and was surprised to still see full lobby's 👍🏻
I just spent the last 3 days replaying this game and I still think it's unmatched in many ways to this day.
GTA 4 is my favorite Grand Theft Auto for this reason alone. Mixed with the way the fires look, gun fights with the cops feel super intense.
This is still my favorite gta thus far. Because of the amazing physics engine. I think it is better than even Rdr2’s engine. As I’m watching this vid I’m thinking to myself, “this guy gets it.”
Not even debatable. Gta4, Rdr1 and Max Payne 3 have way better ragdoll physics than RDR2, which forces bodies to fall in pre-set, scripted positions.
Good video man, glad to see a smaller channel get pushed for once
Did I just watch someone grenade jump in grand theft auto
Lmfao yeah, I was just as surprised as you were
how does this guy have less than 1k subs this is definitely a video you'd see from a 200k-300k sub channel
I never played GTA IV, hell, my first and only GTA was the fifth one, but I always watched videos and loved the features of IV, the atmosphere, characters, physics and animations make this game look so much superior than V. It's kinda like my experience with the payday series: payday 2 was my first game but I love the first one for the same reasons that I said above, I wish that my PC could handle it.
And also (talking about pdth bcz this game is just so fantastic for me), talk about the "physics" of that game, what I mean by that is checking enemies and civilians reactions, movement and etc (like when you shot cops with a certain caliber weapon, they seen to react more to damage, like when I shot a running cloaker with a shotgun in the torso and instead of just saying "fuck it" and kicking me like that was nothing (like in pd2), he fell down because of the CQC impact, and was stunned for some time (that was until I blasted his brains all over Mr. Garnett's rooftop xD)
ALSO, I'm loving your channel, your reviews is something that I miss about the old UA-cam era, where people actually cared for details in games
I couldn’t agree more. The detail is top notch
Thank you!! That means a lot, and I agree 100%. It's kind of a shame that GTA 4 is viewed as this "black sheep" in the GTA series mainly because of how it shifted tonally from the previous entries. I feel like this game gets slept on a lot.
You should try playing GTA IV. Get yourself a copy of GTA IV and enjoy playing on your own. What are you waiting for ??? Nothing's better than playing your own game. That satisfaction and enjoyment you can never get by just watching gameplay videos. Play on your own.
@@JawCrush actually GTA IV is the jewel, most precious among all other GTA... Gta IV is not a black sheep at all. Instead it is a masterpiece
Five seconds in. Instantly subscribed. Keep it up, man! Greetings from Indonesia!
The euphoria engine was a massive gift to the gaming world it’s a shame it was never really used for other games. I always wanted an assassins creed style free running/stealth assassin game in the Euphoria engine or a hardcore 3rd person shooter using the engine.
Same! A lot of games, that are amazing, lack that physics engine. I wish Dying Light, Watch Dogs, Far Cry and all other popular franchises (that involves combat) used euphoria physics. These games would be way more fun than they are right now. Euphoria physics truly bring a lot more fun and diversity into combat, falling, rolling, pushing and a lot others. I wish someday, that euphoria physics will become the standard in the gaming industry. No more pre caned animations and ragdoll, just pure lifelike and diverse reactions
Rockstar have the exclusive license for Euphoria since around 2010
@@VolaticWolf Honestly, Dying Light is the one game that does not need Euphoria, because it's Ragdolls are already top tier.
Dying Light 1's Ragdolls are phenomenally good anyway, Dying Light 2 on the other hand.....
@@Pedro_Le_Chef I fully agree with you but just to imagine the euphoria in that game would have been amazing to see as well
Stellar video as always my friend
Compared to IV, V feels like a Saints Row game.
I can't play GTA 5 without the Euphoria mod anymore. It just feels so lackluster
For the people scared to download GTA 4 on PC, don't be I play on a core I3 laptop with integrated graphics and 16gb ddr4 and the game runs at a mostly stable 40-60 fps with a mix of medium and low settings and NO PERFORMANCE MODS
You forgot to mention how the weather affects things like traffic lights which IS physics related. If there’s a storm going on, the traffic lights will swing around more than normal.
GTA IV > V in every single way.
Sure V's online has more to it. But the constant phonecalls ordering you to waste your money on the latest crap completely ruins it.
IV will never be beaten. That's my 2p.
Five is weird because you have all of this stuff in online but at the same time it just turns out to be not fun. Like it's extremely overwhelming with all of the phone calls like you said but also microtransactions, a constantly changing meta, and things like that. Four's online was super fun because the environment was better designed for free roam combat and just messing around in free mode in general.
@@JawCrush Absolutely. IV made you use your imagination (if it's not just a run & gun lobby) (and thankfully when my imagination actually worked) whereas V tries to force junk down your throat constantly.
Yes, V can still be fun with the right people. Some of the mini-game "missions" are great; sumo, whatever the KITT jump thing is, and especially the custom ones, such as car bowling, RPG vs. Insurgents, etc.
And in free-roam, we (my Xbox chums) had our collection of games we made up. But it just never lives up to what IV was for me.
It was my teenage-hood. Niko, and the rest of GTA IV as a whole, definitely played a part in who I am today.
Gta IV is easily my favorite GTA to this day.. Me and my childhood friend just picked it up again after years and it's so much fun to just play around with the physics engine.. We spent hours just running people down with vehicles, whereas in GTA V it's not even fun at all imo, the physics feel way too floaty and unrealistic.. I think I spent like 20 minutes doing it in V.. In IV everything has a realistic weight to it, when you ram someone into a Wall, you actually feel like you did.. Just the small feature of being able to push people is amazing and tons of fun next to tall staircases haha.. And I never remembered the motorcycle physics being even close to that bad on ps3.. I used to love riding the Sanchez around with an uzi..
GTA 4 was a masterpiece
this is video of the year because it’s the only video i could watch on october 32nd, now that’s upload dedication, earned a sub
GTA V was a JOKE. After finishing the game, I never bother to play it again. But I STILL play GTA IV
This video will skyrocket your channel mate. Very well made, great commentary and great format. I'm here at 800 subs, see you at 10k!
It is without a doubt the best game of ALL TIME.
Great video bro, at first I assumed that you had at least 50-70k subs due to the professionalism and quality of your videos but to see that you do not even have 1k surprised me, a lot. Keep it up, I am about to watch your PDTH video someone else mentioned.
Loved the physics in GTA IV, was sad to see them downgraded for GTA V but I kind of expected it after playing Max Payne 3.
In my opinion RDR1 had the best physics of any Rockstar game, RDR2 was an improvement from GTA V but it still doesn't beat RDR1.
Red Dead 2’s physics blow the first games out of the water. They are way more nuanced and realistic. While I agree the first game had more exaggerated physics, the sequels are just way better. Look at any fist fighting knockout and you’ll see what I mean
@@ihaveanosthedirector Nuanced and realistic? The knockout animations in RDR2 aren't anything special, they don't look any better than RDR1 plus RDR2 lacks physics for losing your footing or being drunk.
Enemies in RDR2 often fall in a very similar fashion when shot while in RDR1 it was different every time.
@@ihaveanosthedirector Straight up false. RDR2 Ragdolls are stiffer, more scripted and way less dynamic than RDR1 Ragdolls. There is nothing "realistic" about scripted death positions. RDR1 is vastly superior in terms of Ragdolls.
This feels weirdly similar to something i would've made as a video, like i could imagine the thought process in writing and lack of expression or tone when saying the lines being something I'd do, good video and great for covering GTA 4, i still hop on occasionally to mess around with the semi trucks insane weight
Still the better game in the serie
I've played all the GTAs starting with GTA 1. And I was amazed by the tech two times. First in GTA 3 when it went 3D. Second was GTAIV. I remember how me and my friends were watching 3 hours of gameplay from XBOX360, while waiting the PC release. Physics was the thing that made our jaws drop all the way down to the floor. To this day, GTAIV is my favourite part, that's battling hard with Vice City. It has a very special place in my heart.
Anyway, I don't know who you are and why UA-cam decided to recommend this video to me, but great job, now I'll have to replay it again. We'll watch you career with great interest.
Bikes in GTA IV were weird, but I remember having a lot of fun using the dirtbike in GTA IV. Climbing stairs and doing a lot of random BS was really fun, you could do some amazing stuff with it. In GTA V, there's very little reason to do any of these things, the dirtbike felt whatever
GTA4's version of euphoria is so unique and unscripted that once, just once in most likely a thousand hours of gameplay, did I witness what I did to a cop one day.
I ran him over as he was firing a shotgun at me, he tried to step away sideways just before the car hit him, I knocked him down onto his side, as I did the shotgun span around and as I drive over both of them the shotgun went off under the cops chin, proceeding to hit him and make the car bounce a little as a flash of light and blood spatter came from underneath.
To say I was almost peeing myself with laughter would be an understament
Just wanted to mention that every back ground track you used was a banger, you have excellent taste.
GTA IV has always been my favorite Grand Theft Auto. I honestly love this game.
So much wackiness. Getting a group of Taxi drivers to fight each other or a mob of people chasing you was hilarious.
The cops we also racist to the security guard in the fancy suit store.
The swing set glitch.
Spawning vehicles in the air off of buildings.
And I loved the online GTA races.
Good video man
the suspension physics are not exaggerated, they're pretty apt
That background music, what a throwback! Took me a minute to realize where I recognize it from: Bomberman World for the PlayStation 1. I never owned the game but I loved the demo disc. Thanks for that bit of nostalgia, and great video! I too love GTA IV.