grain storages are usually one way for road vehicles, so the issue wasn't with the game not picking up the road but with the building only having an exit and no entrance. this also applies to some bus stations, you can distinguish them by the different shape of the road arrows on the building.
Hey again bud, so 2 bars of pressure is good, you still want storage, as it gives you a little time to get things sorted if things start going wrong. As for deleting an unwanted pipe you have gotten rid of the buildings for, only thing i can suggest is to cancel the deletion, extend the pipe/wire to a connection point and then delete the whole thing, so for the one on screen right now, there is a distributor right next to the end which should have a space to connect the wire to, shouldnt be too expensive, and once the wire has been plugged in, you can then tell your crews to take the whole thing out. On a side note, did you know that in every build menu there is a tool to just remove that type of construction, this comes in handy when you only want to delete certain things, and stops these types of errors from occurring. Just thought you might like to know that. I never use the demolish button. select the thing you want to delete and select the demolish building from there, saves on all the mess. LOL. for wire, roads, pipes, conveyors and factory lines, use the tool in the build menu. It is a god send. Im not sure if you noticed, but you deleted your power line, so my little tip above really would have come in handy there, LOL So i did mention this on the last vid, and i know you will get to reading it at some point, but here it is again in short form, with the liquids, you have to pull from storage with a pump, this pump will then push into the next thing, in this case a farm, so adding a pump between the storage and farm would sort this out.
Without a pump liquid is only pulled into a building either if the storage is overflowing or it is required in the building. In this case the tractors are pulling in the fertiliser on when needed basis
You can connect the underground wiring to nearest substation with a planned wire doesn't have to be layed and give the demolition order on the complete line, it will be picked up by a demo office.
I added 10pcs of each machine. 10 combines, 10 tractors and 10 covered hull to my big farm, and also 10 big fields. That should bring in some serious amount of crops for clothes and or food/alcohol 👍.
Ohhh - going hard fast! I was slowly going to ramp up towards that but I might have to catch up faster than I thought when we add some a clothing industry chain.
Nice, a new episode, let´s play 👍
grain storages are usually one way for road vehicles, so the issue wasn't with the game not picking up the road but with the building only having an exit and no entrance. this also applies to some bus stations, you can distinguish them by the different shape of the road arrows on the building.
This 100%
Nice - did not spot this. Explains it perfectly - thank you Comrade.
if this game allows to form a military and produce tanks. I would love it!
I am almost SURE there is a mod that allows you to do just that!
@@The_Beard download it and form a military Asian republic! For Asia!
@leihaodabendemeerss9115 I might just have to! Stable economy first :)
Hey again bud, so 2 bars of pressure is good, you still want storage, as it gives you a little time to get things sorted if things start going wrong.
As for deleting an unwanted pipe you have gotten rid of the buildings for, only thing i can suggest is to cancel the deletion, extend the pipe/wire to a connection point and then delete the whole thing, so for the one on screen right now, there is a distributor right next to the end which should have a space to connect the wire to, shouldnt be too expensive, and once the wire has been plugged in, you can then tell your crews to take the whole thing out.
On a side note, did you know that in every build menu there is a tool to just remove that type of construction, this comes in handy when you only want to delete certain things, and stops these types of errors from occurring. Just thought you might like to know that. I never use the demolish button. select the thing you want to delete and select the demolish building from there, saves on all the mess. LOL. for wire, roads, pipes, conveyors and factory lines, use the tool in the build menu. It is a god send.
Im not sure if you noticed, but you deleted your power line, so my little tip above really would have come in handy there, LOL
So i did mention this on the last vid, and i know you will get to reading it at some point, but here it is again in short form, with the liquids, you have to pull from storage with a pump, this pump will then push into the next thing, in this case a farm, so adding a pump between the storage and farm would sort this out.
Without a pump liquid is only pulled into a building either if the storage is overflowing or it is required in the building. In this case the tractors are pulling in the fertiliser on when needed basis
You can connect the underground wiring to nearest substation with a planned wire doesn't have to be layed and give the demolition order on the complete line, it will be picked up by a demo office.
I added 10pcs of each machine. 10 combines, 10 tractors and 10 covered hull to my big farm, and also 10 big fields. That should bring in some serious amount of crops for clothes and or food/alcohol 👍.
Ohhh - going hard fast! I was slowly going to ramp up towards that but I might have to catch up faster than I thought when we add some a clothing industry chain.