Love that you are on this. This is GT, and having talked to you multiple times in person, it's just great to have someone who not only loves the game, but is also involved with the community and spreading it with their larger platform/connections.
Even though I haven't played 64 in the past few months thanks to street fighter, this is the most accurate and in depth video of 64 i have seen. This game needs love, and deserves love. Play the game, enjoy the game, and learn something new. Bless Nate L for getting me into this game years ago. Long live 64. The most loving and fun group of people I have ever had the pleasure of spending time with. Nothing is impossible.
glad to see ssb64 getting some love it deserves, personally i think this game needs to be talked about more because on how awesome it is watching ssb64 tournaments :)
I feel like 1 thing people forget is that another reason combos arent as cookie cutter is because theres no buffer here, most newer players prob assume its just as bad as the linear combos of the new games but 0 from 10 frames is a huge gap so it takes a fair bit more effort with most characters despite the hitstun.
I think the high hitstun generally makes up for the lack of buffering (at low levels specifically), but yes if you get serious about 64, having no buffer is a bigger gap than people realize
@@cagt3000 is it the same level of no buffer as Melee or is it even more sparse? Melee does have a few notable instances of buffer such as out of shield options but it's pretty sparse overall.
@@simanolastname2399 I believe Smash 64's lack of buffering is about the same as Melee, if not *slightly* more sparse (I don't know all the specifics of Melee though). But yes, you essentially have to input everything manually, and given the high hitstun, it's hard to tell sometimes when exactly you ARE able to input a move.
@@cagt3000 ok, so I checked the Smash wiki. It states that in Melee (compared to 64): Attacking after a turnaround can no longer be buffered It is no longer possible to buffer actions out of hitlag when hit with armor It is now possible to buffer actions Out of Shield after shieldstun by holding the C-stick I'd say overall it's pretty close, could honestly go both ways.
Tbh, the N64 controller was much easier for me to get used to when starting compared to the GameCube controller, Wii remote with nunchuck and then without nunchuck, and then 3ds. It's surprisingly not too hard if you have muscle memory of Nintendo controllers in general
Talking about 3rd party controllers, RetroFighters makes a controller called the Brawler64 that’s not half bad. The stick is super smooth making dash dancing and full length pivots very easy, the only thing is tilts become harder than on OEM. In my experience a lot new ppl prefer the brawler64 cuz they find it more familiar
Something I just started wondering about; In a world where any Smash prototype was available in the public (Melee's E3 2001 demo for example), would tournaments have prototype brackets for the appropriate games? …Probably not (for legal reasons), plus we kinda got something like that already, with SSB4Wiiu's E3 2014 demo being played at the Nintendo World Championships 2014
Awesome work! I only know surface level 64 stuff and to be completely honest I am stopping the video after 4 minutes simply because I like it that way. The smash con 64 combo contest is the one even I look forward to most every year and not knowing much about the game makes it even more magical. But if I ever get into playing 64 then I will for sure finish this video.
If you are thinking about playing Smash 64 some day, then i would recommend to play Smash Remix, a mod of Smash 64 but expanded and better, that including new characters, stages, items, game modes and etc, also a improved training mode if you want to improve at the game, etc
Love the video, always cool to see some love shown to the less popular smash games! I did notice though at 13:38 you say “SSBU Rankings” when I think you meant SSB64? Sorry if this is pedantic or annoying, just thought you might want to know! Edit: I’ve been corrected in the comments, carry on 🫡
64 refers to the "SSB-U" rankings as the "Super Smash Bros - U Version" rankings, as in the NA version of the game (JP and EU versions have gameplay differences, but NA is the most commonly accepted version in the community)
Another couple misconceptions I've seen are people saying Kirby is the best character, and entirely because of the uptilt. A lot of these myths were propagated by video "Smash 64 is broken", which is one of the most watched 64-related videos of all time, but unfortunately has a lot of misinformation
Yeah as funny as the video is for a good laugh, people took away the wrong ideas from it about 64, which sucks, but we're tryna fix those as best we can 😅
@@cagt3000 yeah looking back at the "Smash 64 is broken", I realized that it doesn't have as much misinformation as I thought, but I think it implied things people ran with
That's actually incorrect - Stick Jump (Tap Jump) and C Button jumps have different properties, and each are very important to know how to use in competitive play. This is unique to 64 and not talked about often, so I understand why people tend to ask for Tap Jump to be removed, but it's needed for this game Having no C-Stick aerials afaik is common knowledge, given the N64 controller doesn't have a C-Stick
@@cagt3000 I wasn’t proposing to remove tap jump I was saying it wasn’t the only way to jump so you don’t have to “use” it. I see how this could have been misinterpreted. I did not know that button and tap jump had different properties. What are some of the differences?
@@evanpham1891 He didnt elaborate but you can achieve different jump heights out of the traditional 2 with using the stick, Im not educated enough to know how much its used mid combo but its very useful for more precise/quick platform landing
wrong, stick jump and c jumps have both different properties in terms of height, you can also adjust the +y value with a stick jump with the smallest value being which is +53 on the y value and the max being 80 so cjump with a character goes lower while stick jump is higher but you can adjust it using certain y values ot mix up but it's difficult, mixing them up during vs mode plays a big role with combos and defence play but take notice that during running, the height gets shorter for cjump and tap jump whereas standing is higher, you also cant't shorthop with stick jump there's also a 2-3 frame buffer for stick jump and it is not present with cjumping
I dont mind the controller but stick jump is a pain if there is a way to fix this please help also any good beginner guides for 64 and brawl would be great
Simply practice trying to not stick up with up tilts/ up airs, no different than melee. And as the video says, nateL's video are a great place to start.
There are also actual gameplay differences between stick jumps and c-button jumps in Smash 64, so ironically enough you'll eventually need to learn how to use Tap Jump. But like mentioned previously, practice is the best way to get the hang of it, and Nate L's guide is a great place to start!
@@billystorm5347 you just have to do it slower. it's like when you try to do a smash attack. if you flick the controller up, you will do a stick jump, but if you move it upwards slowly and just a little bit above the center, the game will take it as you holding up and then you will be able to do uptilts by pressing A
Personally i can't get into it because lack of resources to improve, lack of players streaming it, nobody from my skill level, and lack of interest from local people i know since most people just stick to melee or ultimate. And if there is resources then they're too hidden because how are new players supposed to find info besides going on yt and searching for a character guide. Not to mention the fact that most people use the smash remix mod which requires a memory expansion pack, flash cart, and either retrotink or huge crt to play locally on a super old console. Emu will never feel as good as console because its going through usb and not straight to the console. Thankfully i already had this stuff and a steel stick and bowl from speedrunning so i didn't have to worry but for someone who doesn't it's an insane cost of entry. Not to mention you either have to travel variably far for tournaments hosting the game that have more than 2 players to play the game at all besides netplay. And yes the controller stick is really bad, borderline unusable for anything competitive unless it's total use time is under a month or 2. Steelstick, oudini or taostick is basically required to have any consistency in not brand new sticks.
People keep playing it vs melee or ultimate because they genuinely find the game to be fun competitively. The movement, the way combos are created, some people just find it more fun than other smash games.
Hppe you all like it!
*also note: Kero won Xanadu Origins and not Boom, I mixed up Singles/Doubles when making the script 😅
Love that you are on this. This is GT, and having talked to you multiple times in person, it's just great to have someone who not only loves the game, but is also involved with the community and spreading it with their larger platform/connections.
Ily cyrus ❤
smash 64 needs more love!!!!!
No, remix edition will need more than original one!
Glad to see 64 get some love, and added info for people unfamiliar with the scene. From, a Luigi main :]
Also nobody plays Brawl or Sm4sh today anymore, unlike Smash 64 which is still very active
Even though I haven't played 64 in the past few months thanks to street fighter, this is the most accurate and in depth video of 64 i have seen. This game needs love, and deserves love. Play the game, enjoy the game, and learn something new. Bless Nate L for getting me into this game years ago. Long live 64. The most loving and fun group of people I have ever had the pleasure of spending time with. Nothing is impossible.
I am glad to be part of this, thanks for the content, and congrats! Greetings from Foca
glad to see ssb64 getting some love it deserves, personally i think this game needs to be talked about more because on how awesome it is watching ssb64 tournaments :)
Glad to see more love for smash 64 being spread around
I feel like 1 thing people forget is that another reason combos arent as cookie cutter is because theres no buffer here, most newer players prob assume its just as bad as the linear combos of the new games but 0 from 10 frames is a huge gap so it takes a fair bit more effort with most characters despite the hitstun.
I think the high hitstun generally makes up for the lack of buffering (at low levels specifically), but yes if you get serious about 64, having no buffer is a bigger gap than people realize
@@cagt3000 is it the same level of no buffer as Melee or is it even more sparse? Melee does have a few notable instances of buffer such as out of shield options but it's pretty sparse overall.
@@simanolastname2399 I believe Smash 64's lack of buffering is about the same as Melee, if not *slightly* more sparse (I don't know all the specifics of Melee though). But yes, you essentially have to input everything manually, and given the high hitstun, it's hard to tell sometimes when exactly you ARE able to input a move.
@@cagt3000 ok, so I checked the Smash wiki. It states that in Melee (compared to 64):
Attacking after a turnaround can no longer be buffered
It is no longer possible to buffer actions out of hitlag when hit with armor
It is now possible to buffer actions Out of Shield after shieldstun by holding the C-stick
I'd say overall it's pretty close, could honestly go both ways.
@@simanolastname2399 also there's a buffer for stick jump in ssb64, smilar to melee the window is 2-3 frames before you take another action
Really appreciate you all making this and spreading the 64 love.
Yeah! New L4st video, and about the OG Smash. Awesome
15:20 Superboomfan got 2nd to KeroKeropi at Xanadu Origins actually.
Yep, that waw my b 😅
Great video, it's a fun game to get into, even if it's decades later and my main game is Ultimate
My favourite part was when Meta Knight said No
Tbh, the N64 controller was much easier for me to get used to when starting compared to the GameCube controller, Wii remote with nunchuck and then without nunchuck, and then 3ds. It's surprisingly not too hard if you have muscle memory of Nintendo controllers in general
Banger vid and editing/dialog dichotomy
Talking about 3rd party controllers, RetroFighters makes a controller called the Brawler64 that’s not half bad. The stick is super smooth making dash dancing and full length pivots very easy, the only thing is tilts become harder than on OEM. In my experience a lot new ppl prefer the brawler64 cuz they find it more familiar
cagt wrote the script to this entire video btw. the same guy who TO’s ultimate tourneys is extremely passionate about smash 64/remix
Something I just started wondering about; In a world where any Smash prototype was available in the public (Melee's E3 2001 demo for example), would tournaments have prototype brackets for the appropriate games?
…Probably not (for legal reasons), plus we kinda got something like that already, with SSB4Wiiu's E3 2014 demo being played at the Nintendo World Championships 2014
Really well done , thank you for this 🔥
Awesome work! I only know surface level 64 stuff and to be completely honest I am stopping the video after 4 minutes simply because I like it that way. The smash con 64 combo contest is the one even I look forward to most every year and not knowing much about the game makes it even more magical. But if I ever get into playing 64 then I will for sure finish this video.
If you are thinking about playing Smash 64 some day, then i would recommend to play Smash Remix, a mod of Smash 64 but expanded and better, that including new characters, stages, items, game modes and etc, also a improved training mode if you want to improve at the game, etc
Every quick gag in this video made me laugh like a Cow and Chicken chatacter.
You either spoke about DI twice, or i just need to take my meds
It was mentioned twice, yes - it's a fairly big part of the game, so that's why it's included in 2 different sections
DI is just too good in the game that has to be twice in the script, one for every time you have to mash that stick
Love the video, always cool to see some love shown to the less popular smash games! I did notice though at 13:38 you say “SSBU Rankings” when I think you meant SSB64? Sorry if this is pedantic or annoying, just thought you might want to know!
Edit: I’ve been corrected in the comments, carry on 🫡
Yup those are the 64 rankings
64 refers to the "SSB-U" rankings as the "Super Smash Bros - U Version" rankings, as in the NA version of the game (JP and EU versions have gameplay differences, but NA is the most commonly accepted version in the community)
@@cagt3000oooh interesting, I didn’t know that! Thanks for the nugget of wisdom :)
couldn't have made this video any better
i love how blunt the myths are
it’s actually crazy to me that modded control sticks are just an accepted part of competitive smash
Yeah because Nintendo still CAN’T DO THEIR JOB
It’s also part of SM64 speedrunning
"smash 64 is hard to get into"
smash melee: *laughs maniacally*
64 is unironically harder to get into than melee
@@SRM13 why lol
@@jacobclement9085 Maybe due to lack of resources and mods melee has a lot of mods including 20xx
As a smash 64 player I have 2 mains. Fox and kirby
Alabama's darling smash 64 player gamma dc here with my iconic catchphrase "hey do you want to play smash 64 I play link"
This game also just taught me how to SDI lmao
Another couple misconceptions I've seen are people saying Kirby is the best character, and entirely because of the uptilt. A lot of these myths were propagated by video "Smash 64 is broken", which is one of the most watched 64-related videos of all time, but unfortunately has a lot of misinformation
Yeah as funny as the video is for a good laugh, people took away the wrong ideas from it about 64, which sucks, but we're tryna fix those as best we can 😅
@@cagt3000 yeah looking back at the "Smash 64 is broken", I realized that it doesn't have as much misinformation as I thought, but I think it implied things people ran with
super cool watch :)
your voice reminds me of playing jackbox, good vid
Why wasn't this uploaded at 4am?
Great video but worth noting you do not need to use tap jump. The C buttons are jump buttons. However, there is no c stick for arials.
That's actually incorrect - Stick Jump (Tap Jump) and C Button jumps have different properties, and each are very important to know how to use in competitive play. This is unique to 64 and not talked about often, so I understand why people tend to ask for Tap Jump to be removed, but it's needed for this game
Having no C-Stick aerials afaik is common knowledge, given the N64 controller doesn't have a C-Stick
@@cagt3000 I wasn’t proposing to remove tap jump I was saying it wasn’t the only way to jump so you don’t have to “use” it. I see how this could have been misinterpreted. I did not know that button and tap jump had different properties. What are some of the differences?
@@evanpham1891 He didnt elaborate but you can achieve different jump heights out of the traditional 2 with using the stick, Im not educated enough to know how much its used mid combo but its very useful for more precise/quick platform landing
wrong, stick jump and c jumps have both different properties in terms of height, you can also adjust the +y value with a stick jump with the smallest value being which is +53 on the y value and the max being 80
so cjump with a character goes lower while stick jump is higher but you can adjust it using certain y values ot mix up but it's difficult, mixing them up during vs mode plays a big role with combos and defence play but take notice that during running, the height gets shorter for cjump and tap jump whereas standing is higher, you also cant't shorthop with stick jump
there's also a 2-3 frame buffer for stick jump and it is not present with cjumping
4:56 uhhh that's not smash 64
that's smash MELEE 64
Other Smash community fear?
Good video, just wish it wasn’t made by my two least favorite people in smash :/
Understandable have a nice day
@@L4st you too!!
Thanks for your feedback grayola6728!
Boom got 2nd at Xanadu to Kero. Great video though
Yep that's on me!
@@cagt3000 it's better for propaganda so you get a pass
Isn't Myth 2 still true then if everyone is modifying or outright eschewing the vanilla N64 controller?
Fire
You sound like the guy from You Don't Know Jack
Ty l4st and cagt!! Great introductory video into our scene!
Smash 3DS fans at 0:40 😮
I dont mind the controller but stick jump is a pain if there is a way to fix this please help also any good beginner guides for 64 and brawl would be great
Simply practice trying to not stick up with up tilts/ up airs, no different than melee. And as the video says, nateL's video are a great place to start.
There are also actual gameplay differences between stick jumps and c-button jumps in Smash 64, so ironically enough you'll eventually need to learn how to use Tap Jump.
But like mentioned previously, practice is the best way to get the hang of it, and Nate L's guide is a great place to start!
@@carefulman3673 so do you just do it slower or do you not hold up and use a different method
@@billystorm5347 you just have to do it slower. it's like when you try to do a smash attack. if you flick the controller up, you will do a stick jump, but if you move it upwards slowly and just a little bit above the center, the game will take it as you holding up and then you will be able to do uptilts by pressing A
@@lukaskai1234 ok thank you so much
Good vid. 64 best
Personally i can't get into it because lack of resources to improve, lack of players streaming it, nobody from my skill level, and lack of interest from local people i know since most people just stick to melee or ultimate. And if there is resources then they're too hidden because how are new players supposed to find info besides going on yt and searching for a character guide. Not to mention the fact that most people use the smash remix mod which requires a memory expansion pack, flash cart, and either retrotink or huge crt to play locally on a super old console. Emu will never feel as good as console because its going through usb and not straight to the console. Thankfully i already had this stuff and a steel stick and bowl from speedrunning so i didn't have to worry but for someone who doesn't it's an insane cost of entry. Not to mention you either have to travel variably far for tournaments hosting the game that have more than 2 players to play the game at all besides netplay. And yes the controller stick is really bad, borderline unusable for anything competitive unless it's total use time is under a month or 2. Steelstick, oudini or taostick is basically required to have any consistency in not brand new sticks.
And I thought of writing this during the second myth of "controller is too bad" and since many of these were myths of new players
Aren't myth 1 and myth 4 just the same end point?
Why is Esam in the thumbnail?
how tf does this have under 1k likes?????
1. SSBM (best game produced of all time)
2. SSB 64 quite awesome.
3. SSB Ultimate. Quite ok
4. Brawl and other stuff - hardly sucks.
may be late to comment for a response but I have a genuine question: what keeps 64 people playing vs Melee or even ult?
People keep playing it vs melee or ultimate because they genuinely find the game to be fun competitively. The movement, the way combos are created, some people just find it more fun than other smash games.
To make you ask questions
The same reason people still play Super Street Fighter II Turbo or King of Fighters '98. Because it's fun.
P R O M O S M