Press LMB + ALT with the move brush help to move perpendicular from the normal. Helpful when the fibers going inside the head (13:55). Very nice video and info, thank you!
You made that. It was a nice Tutorial and it solved most of my confusion. But a few questions which are not cleared by anyone yet on youtube. Q1: How do you color hairs in Zbrush? Q2: How do you export hairs as 3d object? so I can use it in other softwares.
Thank you for clearing some basic steps in this video, I have looked at other tutorials, they get nice results but are not able to explain how to proceed, all in love with themselves and how quickly they can reach their goal! :-D
Thank you so much for your help and time. You have the perfect balance for teaching people. You only a core user, so am having trouble dealing with hair treatment. Yet naturally amazed at how many hair brushes you have. Maybe you must have collected them? Well maybe one day I will have been able to save up for the full product! I am only 3D printing or hoping to, so I figure that I would need a much simpler more solid style for my current need. Yet I learned so much, will naturally follow you if I may 🙏🏻✌️
SpotLight is a projection texturing system that allows you to import your texture or picture directly in ZBrush, then paint your model with it in 3D. You can also use it as a reference for likeness sculpting.
Thank you very much for the video. Now..it is possible to use this fibermesh hair in unity? The fibermesh has to be converted to polygons correct? (Maybe with less density). Is there a tool or plug in that converts fibermesh to real polygons that can be exported?
Bad idea. Just make polygon hair like shown in the previous video. If you converted fibermesh hair into polygons it'd have millions of vertices, resulting in unity not being able to render it properly. You'd need to reduce the density so much that it won't look right anymore.
I can't figure out why you remove Spotlight Projection at all for the HairToss brush, I see no difference in the brush behaviour. On the other hand yo don't mention the Forward Projection which is not set to 0 by default for that brush, and it does make a difference when combing. With all that I find fibermesh still difficult to handle while in other softwares you just start combing hairs and that's it. I can kind of relate to Blender when changing "Preserve Lenght" and Collision parameters, but the comparison stop there (both are difficult in their own ways)
Most parts can be good for game characters except for the hair. For games, you would use hair cards. The one shown in the video is more hair for films or game cinematics. :)
All in all its not bad but its not perfect neither. Fibermesh is not pefect hair system but can help. Maybe its better for shorter hair rather then longer.
Fibermesh is good but If we want some realistic hair that we could print with 3d print? From fibermesh to mesh we lose some quality or remains same? Unfortunately this question makes this tutorial less useful...
Thanks! This had the most useful tips on setting up fibermesh that I've seen.
yesss, thank you for this useful video! i've been using just the move tool to adjust the hair and its making me want to TEAR MY OWN HAIR OUT
Press LMB + ALT with the move brush help to move perpendicular from the normal. Helpful when the fibers going inside the head (13:55). Very nice video and info, thank you!
You made that. It was a nice Tutorial and it solved most of my confusion.
But a few questions which are not cleared by anyone yet on youtube.
Q1: How do you color hairs in Zbrush?
Q2: How do you export hairs as 3d object? so I can use it in other softwares.
Albert Einstein looking sick with that Mohawk
Thank you for clearing some basic steps in this video, I have looked at other tutorials, they get nice results but are not able to explain how to proceed, all in love with themselves and how quickly they can reach their goal! :-D
This video was so helpful, feel like my sculpts just levelled up! thank you
this is brilliant! did you ever do a tutorial of how to turn this to a low/mid poly model for game characters?
10:47 Why didn't you use Mirror to mask out?
Thank you so much for your help and time. You have the perfect balance for teaching people. You only a core user, so am having trouble dealing with hair treatment. Yet naturally amazed at how many hair brushes you have. Maybe you must have collected them? Well maybe one day I will have been able to save up for the full product! I am only 3D printing or hoping to, so I figure that I would need a much simpler more solid style for my current need. Yet I learned so much, will naturally follow you if I may 🙏🏻✌️
Thank you for breaking it down every tutorial made more difficult then it had to be
7:30 adjusting brush settings
Thank you so much. Your teaching is clearest and easy to understand.
Thank you very much for this cool tutorial! It really helped me a lot! Send love your way!
I am your student from anatomy lesson on udemy :)
Einstein be looking like a G out dis bitch 9:53
It was a very good training 👌👍👏
love your voice, thanks for the tut!
Thank you! Learned some important things about fibermesh!
is there a way to change the settings of an finished fibermesh?
thank you so much!
Can I export this hair to a game engine like unreal?
Perfect tutorial, thank you so much!
Hola Victoria sabrías hace el pilo de oveja. Yo recientemente empece con el ZBrush. Gracias
how do i get white hair? polypainting wont geve me white hair. for some reason
8:35 what is spotlight projection? Why u turning it off?
SpotLight is a projection texturing system that allows you to import your texture or picture directly in ZBrush, then paint your model with it in 3D. You can also use it as a reference for likeness sculpting.
@@Victory3D I already know that ,I thought it has something to do with the hair grooming in this case when u turned that option off.
Spotlight project had to be turned off in order to groom the hair. :)
Hello, when I use groomHair it cut the hair and thank you for sharing.
Oh I found the reason, I set Sculptris pro mode active
Can fibermesh hair be simulated?
That's awesome thanks. Though next time rotate after rendering I waited and you didn't show the finished product lol
That is amazing, so understandable, thanks a lot!
How many dynamesh u used before u project all to get that detail?
Pls let us see how you create eyebrows
0:23 when she removed the hair, it became ghandi.
@@3dguy839 yes john!
it's mahatma gandhi that ur talking abt, ryt?
Thanks! Very useful. Clear wallthrough 👌
thanks!
Could this be used to stylised hair by lowering the fiber count to minimum to sort of resemble tubebrushes?
Thank you very much for the video. Now..it is possible to use this fibermesh hair in unity? The fibermesh has to be converted to polygons correct? (Maybe with less density). Is there a tool or plug in that converts fibermesh to real polygons that can be exported?
Bad idea. Just make polygon hair like shown in the previous video. If you converted fibermesh hair into polygons it'd have millions of vertices, resulting in unity not being able to render it properly. You'd need to reduce the density so much that it won't look right anymore.
Thank you very much!
If I want to move the hair with move brush what would be the option to stop torning my hair mesh as I move it?
Using the move brush too much can tear the hair so I use it sparingly
I can't figure out why you remove Spotlight Projection at all for the HairToss brush, I see no difference in the brush behaviour. On the other hand yo don't mention the Forward Projection which is not set to 0 by default for that brush, and it does make a difference when combing. With all that I find fibermesh still difficult to handle while in other softwares you just start combing hairs and that's it. I can kind of relate to Blender when changing "Preserve Lenght" and Collision parameters, but the comparison stop there (both are difficult in their own ways)
What other softwares? Anything free that just brushes hairs on?! That would be amazing!
pretty good, thanks!
Is this method good for game characters? Or just for sculpting, if you know what I mean
Most parts can be good for game characters except for the hair. For games, you would use hair cards. The one shown in the video is more hair for films or game cinematics. :)
Thank you
Thank you so much and i appreciate.
Gracias, excelente explicacion :)
Can you duplicate and mirror the Fibermesh groups or do you have to start from the beginning every time?
Madison,
Yes you can do that, but usually I want the hair root to start at a different location for more control and realistic flow.
Thank you !!
woow you are amazing
You're the best. thank you! worth for subscirbe and like
Which software do you use to draw?
Good Help!!!
Very useful, thank you!
thanks a lot maam
10K likes for the tutorial. very helpful for me in the now time
Richard Feynman: Am I joke to you?
All in all its not bad but its not perfect neither. Fibermesh is not pefect hair system but can help. Maybe its better for shorter hair rather then longer.
Fibermesh is good but If we want some realistic hair that we could print with 3d print? From fibermesh to mesh we lose some quality or remains same? Unfortunately this question makes this tutorial less useful...
Hi Tuce,
For 3d printing, you would want to sculpt it. 👌
is it me or Mr. Albert looks kinda sexy without hair? 😳
Your voice sounds like a computer voice windows 7 style
I THOUGHT THE SAME GEEZ lol
Albert einstan