Squad! Thank you guys for the warm welcome and the interest in these videos. Whew, this one ended up being a long one. Gonna try and work on shorter projects and faster turnarounds! Hope you enjoy the vid
Excellent stuff. One quick tip in case you don't know: to save your camera, you can also use the movie/animation timeline. Just place a key for each cam angle you want and there you have it. Apart from having more "saving slots" it sometimes us also interesting to move the slider between 2 camera keys and maybe find that the best view is somewhere in-between. Timeline can also be saved and reimported out along with the keys .
may i ask how do you export textures out of zbrush? i was able to export but when i import the textures and mesh.obj into blender, the texture is flipped and it has somer black seams.
This is just astonishing. Beautiful piece. I would like to say congrats like I am some kind of zBrush expert, bit since I am not all I can say is that I like it a lot. It looks so natural, I thought at first you have applied fiber mesh on top of 3D scan. It is also amazing to see how much fiber mesh hair an polypainted lips have added to realism. She looks alive and that is I think greatest compliment someone can give to a sculptor.
I love this tutorial, it's really helpful, easy to follow, and shows a great workflow for creating hair. Also nice to see how you work with post-processing in Photoshop. Thank you!
Great Video. I´m happy that you are back with some awesome stuff. You videos pushed me into getting better as i started with 3D sculpting . Keep up the good work!
Man!!! I don't know how to say it but your work is really inspirational to me!! I just started out learning Zbrush and the other day I came across your creations on Instagram and then today I found your YT channel. Really thankful for your tutorials and explanations. Thank you for sharing your workflow and knowledge! 🔥💙
Laughed my ass off when you said - This to This! Actually laughed out loud in the middle of the night - oh wait - it's 5:05 AM. I was up all night studying and practicing likeness sculpting. Dang!
Thank you brother....Iv been using Zb for like 18 years and i know we kind of in new territory i never knew about the length slider...mega now i can finish a few models that have been waiting for hair...mega tutorial m8 keep on rolling. great sculpt to. lot of feeling in that face. especially once u get the pores in and marks and you know...get some MD clothes on her and your will be top rankin..props man..thanks for sharing,, thumbs up.. peace..
For free?? You are awesome!!! Its so hard to get great videos without paying. Thank you, so exited to try this!!!! You explain everything so simple! New Sub!!
Seriously man, thank you! I must have discovered your channel when you were on the outs. So glad I did. I had been looking for a hair (eyelash, and eyebrow) fiber mesh work flow, and man did you deliver. Great content, great delivery, well done. Exactly what I needed. Thank again. Looking forward to more videos. Keep it real! -Farreal
This is awesome, love the way the renders turn out. i'm relatively new to Z-brush, watching you get the forms and details down so quickly just makes me laugh.Can't wait to see the next vid!
Hey man, it's really nice to have you back! Yours was one of the first sculpting channels I found when I was starting off a couple of years ago. Coming back to your stuff now, it feels nice that I actually understand what you're doing! If you're looking for future topics to cover, I'll say that the most difficult stuff for me, when I was starting off, was understanding why and especially 'when' you should dynamesh, zremesh, project the details, decimate, create sculpt layers, pose, create UV:s, polypaint, etc. I had a model with millions of points and no subdivision levels and I just didn't get that I had to project the details to stop my computer from committing suicide. I think the basic workflow stuff is the hardest shit to figure out at the beginning! Still not a pro though :). Anyways! Cheers and good job on the sculpt
thanks man! and for the topic ideas. I did do a video long ago about that basic workflow but have thought about maybe an updated one but it's pretty much the same as I do now though I do project ua-cam.com/video/n8t-SV8rU8o/v-deo.html
Man, I am so happy you have returned to making these videos and look forward to more in the future! You are right rendering could use a whole video on it's own. The quality of your teaching and videos is really fantastic and I am learning quite a bit from you. Thanks so much for sharing man.
thanks man, glad you found the video helpful. I've never really felt satisfied with my work so just keep making stuff and remember its about the journey
I really enjoyed it I didn't even skipped a second, instead watched few parts again and again, some really nice tips keep doing these please, may god keep you happy always 💗
I would really like to understand the gap between sculpting 3D character in Zbrush and then rendering it. I dont know where to start when I finish my sculpt or what program to use. Like I have an idea that after making a model in Zbrush you have to retopologize it and then make UV... something something... and then Render. I am stuck at just making a model in Zbrush and then not knowing what to do with it after. Anyway I hope you understand what I mean - much love
hey man, this depends on what you're gonna use to render. Like in this video I just used Zbrush and Photoshop to make images. The other 2 major options would be a raytrace renderer or a real time renderer. I might end up making a video just on rendering for people curious. The final result is the most important aspect, then choosing a rendering workflow that gets to that gets you that final result you're looking for
Thank you for this video. I know it's over a year at this point, but I was questioning if I could do this; if the process was worth the results. After seeing this I know it is. Thanks again.
Thank you so much for creating this tutorial.... was looking for how to make realistic hair for previsualization inside ZBrush.... then Bingo!!!!!... Thank you!!!!!!
Great work J! Happy to see you back making videos. Your relaxed conversational approach to video content is something special. I believe you're trying to get a feel for content that we'd like to see? Could try setting up a poll, Q&A or some sort of voting to get a feel for what your audience wants. I'd love to see that game character get finished up from 3 years ago :P Haha. But that is a huge time investment and like you said you'd rather focus on shorter term projects. However, seeing your approach to the full game character pipeline would be amazing. Cheers
thanks for this! Yea that project would be a big time and energy investment but I'm planning something to satisfy the people curious about game art and pipelines out there. Q&A might be a good idea and how would I go about making a poll??
@@artofjhill i don hav a graphic tablet... sculpting with mouse is not dat easy....still i cant resist myself sculpting...in love with zbrush...which is betr 6x4 inch or 10x6 and i cant go for wacom...budget is low nd m a biginner....what abt veikk ?
Hey, i was quite excited when i found this video but in fact it's not what i was actually looking for. I have a "problem" in my workflow where, i'm able to sculpt shapes and anatomy pretty good (i mean i practiced anatomy in drawing and such since more than 15 years), but when it comes to "finishing" the sculpt, i'm having trouble beceause i have "hard" sculpt marks, but when i try to get something "clean" and realistic, smoothing just makes everything a tad... "dead". I always sculpt with clay buildup and a quite negative focal shift, wich makes i have big visible strokes, and it's okay if i'm going for a "sculpted" look but sometimes i'm required to have a smooth "realistic" result and that's where i struggle. I used to sculpt clay a lot when i was at fine arts school and with clay it's just easy to smooth with water while maintaining the desired shape with your hands, but i don't manage that with zbrush. Any tips?
I mean the main tool for finishing surfaces is smooth which is enabled by holding Shift by default in Zbrush. You can also begin holding Shift then start a stroke and release Shift to enable an alternative smooth that relaxes topology more. How to "finish" a sculpt could be a good subject for a little video though
@@artofjhill Hey thank's for the fast answer ! :D Yes, i know about the smooth tool, been using zbrush for quite a while - and i managed to get some descent "realistic / smooth" results a few times by smoothing, re-sculpting , smoothing - re-sculpting and so on - but i wondered if there were other "techniques". Problem is i'm always frustrated beceause you can only smooth relatively to your topology density, and even if you can just switch from one subdiv to an other, i tend to have problems of either smooth is not strong enough and only erase the "details" but not the shapes i'd like too (too dense topology) or smooth is too hard and completely destroys the shape beceause too low topo. I find this process quite frustrating. That being said, i forgot about alt smooth, thank's for the reminder, will look into it more. I also use "smooth stronger" and vary the intensity to have more freedom about how smooth i want things to be but yea, overall i find this process of back & forth between sculpt smooth sculpt smooth quite... I mean it's not that for me aha. I'd enjoy a video about finishing a sculpt , good idea ! :) Cheers
@@wiktoria5334 Hey I'm having a similar problem, the BPR looks like I have almost no hair at all like they are so thin and transparent, but the preview looks similar to the one in the video. Did you find a way to fix it?
Squad! Thank you guys for the warm welcome and the interest in these videos. Whew, this one ended up being a long one. Gonna try and work on shorter projects and faster turnarounds! Hope you enjoy the vid
Excellent stuff. One quick tip in case you don't know: to save your camera, you can also use the movie/animation timeline. Just place a key for each cam angle you want and there you have it. Apart from having more "saving slots" it sometimes us also interesting to move the slider between 2 camera keys and maybe find that the best view is somewhere in-between. Timeline can also be saved and reimported out along with the keys .
@@juliankenning nice tip!
if you use move brush, doesn't it distort the hair? like it makes some of them fatter, etc.
may i ask how do you export textures out of zbrush? i was able to export but when i import the textures and mesh.obj into blender, the texture is flipped and it has somer black seams.
@@b1na276 I think it does a little bit, smooth brush seemed to fix some of that but overall I like using the move brush
dude, your video is actually on my zbrush playlist at the most top tutorial. Thanks a ton!
glad you like it!
This is just astonishing. Beautiful piece.
I would like to say congrats like I am some kind of zBrush expert, bit since I am not all I can say is that I like it a lot. It looks so natural, I thought at first you have applied fiber mesh on top of 3D scan. It is also amazing to see how much fiber mesh hair an polypainted lips have added to realism. She looks alive and that is I think greatest compliment someone can give to a sculptor.
Appreciate it! Glad you like it
THIS IS THE BEST VIDEO ON FIBERMESH I HAVE EVER SEEN!!!!!
I love this tutorial, it's really helpful, easy to follow, and shows a great workflow for creating hair. Also nice to see how you work with post-processing in Photoshop. Thank you!
Them eyebrows are really cool, it's really made me rethink how to make hair for characters. Keep up the good work man, this new format is great.
Thanks man, glad you’re liking it
Wonderful to watch, dont worry my friend, you are a natural teacher and have a great attitude, you will go far
Great Video. I´m happy that you are back with some awesome stuff. You videos pushed me into getting better as i started with 3D sculpting . Keep up the good work!
Wow awesome man, thank you. Glad you’ve found some videos helpful and nice work!
her feelings is so real! Great work!
Thank you!
Great tutorial! I struggled with fibermesh and gave up. Now I think I will give it another go. Thanks for posting!
good luck! You can download my fibermesh presets to get started from my gumroad too if you wanted to.
J Hill Sure, thank you! 🙏🏽😊
Man!!! I don't know how to say it but your work is really inspirational to me!!
I just started out learning Zbrush and the other day I came across your creations on Instagram and then today I found your YT channel. Really thankful for your tutorials and explanations. Thank you for sharing your workflow and knowledge! 🔥💙
Thanks man. For sure, glad you're getting into it and like my work. Keep it up!
I've been putting off updating my hair workflow from stylized dynamesh sculpts so this was PERFECT. Thank you!
great video and the final result is absolutely amazing! youve captured her emotion perfectly!
thank you! glad you liked it :)
Laughed my ass off when you said - This to This!
Actually laughed out loud in the middle of the night - oh wait - it's 5:05 AM.
I was up all night studying and practicing likeness sculpting.
Dang!
Thank you brother....Iv been using Zb for like 18 years and i know we kind of in new territory i never knew about the length slider...mega now i can finish a few models that have been waiting for hair...mega tutorial m8 keep on rolling. great sculpt to. lot of feeling in that face. especially once u get the pores in and marks and you know...get some MD clothes on her and your will be top rankin..props man..thanks for sharing,, thumbs up.. peace..
thanks man, glad you liked the video and learned something. peace dude
For free?? You are awesome!!! Its so hard to get great videos without paying. Thank you, so exited to try this!!!! You explain everything so simple! New Sub!!
Seriously man, thank you! I must have discovered your channel when you were on the outs. So glad I did. I had been looking for a hair (eyelash, and eyebrow) fiber mesh work flow, and man did you deliver. Great content, great delivery, well done. Exactly what I needed. Thank again. Looking forward to more videos. Keep it real!
-Farreal
awesome man, glad you dug the video
Thanks for coming back 😊 jay
It's great to see someone new (I mean after the break) coming up with with quality tutorials. Keep up with your work! The editing is excelent.
Thank you!
This is awesome, love the way the renders turn out. i'm relatively new to Z-brush, watching you get the forms and details down so quickly just makes me laugh.Can't wait to see the next vid!
this is out of this world. so freaking good. wish i even could follow just a bit. but im lost haha
haha that's okay. Just keep practicing making things
Hey man, it's really nice to have you back! Yours was one of the first sculpting channels I found when I was starting off a couple of years ago. Coming back to your stuff now, it feels nice that I actually understand what you're doing!
If you're looking for future topics to cover, I'll say that the most difficult stuff for me, when I was starting off, was understanding why and especially 'when' you should dynamesh, zremesh, project the details, decimate, create sculpt layers, pose, create UV:s, polypaint, etc. I had a model with millions of points and no subdivision levels and I just didn't get that I had to project the details to stop my computer from committing suicide. I think the basic workflow stuff is the hardest shit to figure out at the beginning! Still not a pro though :).
Anyways! Cheers and good job on the sculpt
thanks man! and for the topic ideas. I did do a video long ago about that basic workflow but have thought about maybe an updated one but it's pretty much the same as I do now though I do project ua-cam.com/video/n8t-SV8rU8o/v-deo.html
Ohh, yeah! I totally forgot about that one. I need to rewatch all of your old videos with fresh eyes. Keep up the good work!
An incredible job dude, thank you very much for showing how to do it
an honest smile is the most difficult expression to nail. great sculpt
Man, I am so happy you have returned to making these videos and look forward to more in the future! You are right rendering could use a whole video on it's own. The quality of your teaching and videos is really fantastic and I am learning quite a bit from you. Thanks so much for sharing man.
Man your zbrush skills is everything i wish i can be! amazing work. I learned a lot just by watching this video
thanks man, glad you found the video helpful. I've never really felt satisfied with my work so just keep making stuff and remember its about the journey
@@artofjhill Seeing this was definitely a big motivational boost to try harder. :D
Don't worry about length J. That one tip in the beginning about preserve fiber length kept me glued for all 42 minutes.
sweet, thanks man
for me, it was Hey, am J :)
Thank you so much for your content, you're helping artists level up one step at a time. Great stuff!
This was a wonderful presentation. It answered many of my questions. I appreciate your time and expertise. Beautiful work.
I'm glad you liked it
I really enjoyed it I didn't even skipped a second, instead watched few parts again and again, some really nice tips keep doing these please, may god keep you happy always 💗
Thanks man!
Really cool, well edited video. Awesome model and final render too. Nice work!
Thank you!
this is an incredible work. it was so live to see her while in process and at the completion state too. thanks!
Some really great tricks here! Nice job!
Its insane how much more detail you have then I even have with high res photogrammetry data, teach me your ways senpai.
Wow! Thank you so much for an awesome video.
for sure. Glad you liked it
amazing! smile is so natural
Thank you a lot! This video improved my skill by A LOT !
glad to hear it!
OMG never knew about preserve length. Seriously thank you for this video. We missed you.
Thanks man, glad you got something out of it
I would really like to understand the gap between sculpting 3D character in Zbrush and then rendering it. I dont know where to start when I finish my sculpt or what program to use. Like I have an idea that after making a model in Zbrush you have to retopologize it and then make UV... something something... and then Render. I am stuck at just making a model in Zbrush and then not knowing what to do with it after. Anyway I hope you understand what I mean - much love
hey man, this depends on what you're gonna use to render. Like in this video I just used Zbrush and Photoshop to make images. The other 2 major options would be a raytrace renderer or a real time renderer. I might end up making a video just on rendering for people curious. The final result is the most important aspect, then choosing a rendering workflow that gets to that gets you that final result you're looking for
@@artofjhill That would be great. Thanks for reply.
You can use move topology brush instead of auto grouping to move individual hairs, so you can keep you poly groups
yes you could, good tip!
This is the best use of fibermesh that I have seen! Thanks for this amazing example!
She looks like V for Vendetta. Awesome work~
Man !!! You're a genius !!!!!
That's sick mate!
MY DUDE! Welcome back, i can remember chatting to you on the podcast years back you've done so much! YOU SHOULD COME BACK ON!!!
hey dude! for sure man, I'm up to doing that sometime :)
@@artofjhill Yas!! Just hit me up on FB when you're free :)
Thank you for this video. I know it's over a year at this point, but I was questioning if I could do this; if the process was worth the results.
After seeing this I know it is. Thanks again.
Glad you liked the video and making something for yourself is always worth it
Welcome back! Been a while
The guy must wear a t-shirt with "I am awesome" on it.
gooood to see you back man!
Thank your for such detail tutorial! I finally can make proper hair now. no one ever talks about the frontal collision tolerance in fibermesh.
I had no idea you could comb fibermesh with standard brushes, Thank you!!
np!
This is exactly the type of video I was hoping for! Incredible work man!
Now THIS, is a solid process video! Thank you so much for sharing it!
thank YOU
This is a beautiful work! The great face with emotion. You are very strong sculpter
Thank you!
Thank you for this nice tutorial.
you're welcome. Hope it helped
She looks great J! Thanks again for the great instruction. I loved the work you recently did and look forward to more of your content.
Love the tutorial and the hair pack!
I'm glad you're back
Thanks for the tut! Btw what chair are you using? Looks comfy with that head rest.
www.autonomous.ai/office-chairs/ergonomic-chair?option20=54
nice to see u back on youtube!
excelent work bro!
thanks!
That smile.. It`s kinda scary and gorgeous at the same time. Hard to explain.
Probably falls under the uncanny valley.
Thank you so much for creating this tutorial.... was looking for how to make realistic hair for previsualization inside ZBrush.... then Bingo!!!!!... Thank you!!!!!!
cool, glad it helped
Love all your stuff man, you've been a big help to me
I've been really struggling with hair! This is perfect, you're also very easy to listen to! Thank you :)
New Subscriber coming your way!
Thanks! Glad I could help
when i move the hairs they go through the sculpt. how do i stop it?
There’s nothing to auto stop that you just have to move them so they aren’t visibility going inside meshes
Super nice ! One thing thou, I could be wrong but the face looks super symmetrical, was that the plan? Or did u i fact sculpt on asymmetry? Cheers
Brilliant. Thanks for all the excellent tips.
Dope work and great workflow
Thank you very much! 3D + 2D conceptual design knowledge points😀
this looks dope
Great work J! Happy to see you back making videos. Your relaxed conversational approach to video content is something special.
I believe you're trying to get a feel for content that we'd like to see? Could try setting up a poll, Q&A or some sort of voting to get a feel for what your audience wants. I'd love to see that game character get finished up from 3 years ago :P Haha. But that is a huge time investment and like you said you'd rather focus on shorter term projects. However, seeing your approach to the full game character pipeline would be amazing.
Cheers
thanks for this! Yea that project would be a big time and energy investment but I'm planning something to satisfy the people curious about game art and pipelines out there. Q&A might be a good idea and how would I go about making a poll??
Hi, nice Video
Wich fibers did you use? That hair are so straight. I haven't found any fibers like that. Can you pls help me?
its just the setting
put the same settings as his
Here are my presets! gumroad.com/jhill
@@artofjhill You responded--I wasn't expecting you to get back to a 4 month old post! Thank you so much for sharing the presets!!
@@tyiffpeijc8702 ha yea me either, sorry it took so long! :)
@@artofjhill you're a life saver i hope you know that by now
Fibermesh is annoying to deal with but your tutorial really helps. Thanks!
cool, glad it helped
Blender looks like Zbrush
I mean I know the tools in Blender
so when I see a tutorial for Zbrush I can do it in blender
Thanks for great work
Not at all the same but congrats on a false sense of security bud! :)
Fantastic job as always mr. J ;)
This video helped me a lot. Thank you very much, you are gorgeous teatcher and I could listen your tuts during hours
thank you for the comment, glad to hear it
Damn dude, definitly gonna use some of your tips. great video and great work. Pretty inspired guy right here
Great!, so inspiring!, thank you for share!
wellcomeback man , thanks for tutorial
thanks, np
welcome back
Thank you :)
Awesome vid! Thanks!
Thanks you so much for this video! really clear and well explained xoxo
thanks for the tutorial ,masking is the key to hair
you got it
This is Very helpful!!! Thank you!!! Also i like you zbrush theme. I can get this?
I like the ''whoop'' sound you make sometimes
so useful! thank you so much!😘
you're welcome
very Professional work
HOLY FK. I loved the output
thanks!
Beautiful ❤
Really useful, thanks J!
Awesome work !
Really helpful...thanks u made it❤️
glad it helped!
@@artofjhill i don hav a graphic tablet... sculpting with mouse is not dat easy....still i cant resist myself sculpting...in love with zbrush...which is betr 6x4 inch or 10x6 and i cant go for wacom...budget is low nd m a biginner....what abt veikk ?
Excellent! I am not good at sculpting realistic face.
Thanks, its tough. I struggle every time too
Hey, i was quite excited when i found this video but in fact it's not what i was actually looking for.
I have a "problem" in my workflow where, i'm able to sculpt shapes and anatomy pretty good (i mean i practiced anatomy in drawing and such since more than 15 years), but when it comes to "finishing" the sculpt, i'm having trouble beceause i have "hard" sculpt marks, but when i try to get something "clean" and realistic, smoothing just makes everything a tad... "dead". I always sculpt with clay buildup and a quite negative focal shift, wich makes i have big visible strokes, and it's okay if i'm going for a "sculpted" look but sometimes i'm required to have a smooth "realistic" result and that's where i struggle. I used to sculpt clay a lot when i was at fine arts school and with clay it's just easy to smooth with water while maintaining the desired shape with your hands, but i don't manage that with zbrush. Any tips?
I mean the main tool for finishing surfaces is smooth which is enabled by holding Shift by default in Zbrush. You can also begin holding Shift then start a stroke and release Shift to enable an alternative smooth that relaxes topology more. How to "finish" a sculpt could be a good subject for a little video though
@@artofjhill Hey thank's for the fast answer ! :D Yes, i know about the smooth tool, been using zbrush for quite a while - and i managed to get some descent "realistic / smooth" results a few times by smoothing, re-sculpting , smoothing - re-sculpting and so on - but i wondered if there were other "techniques". Problem is i'm always frustrated beceause you can only smooth relatively to your topology density, and even if you can just switch from one subdiv to an other, i tend to have problems of either smooth is not strong enough and only erase the "details" but not the shapes i'd like too (too dense topology) or smooth is too hard and completely destroys the shape beceause too low topo. I find this process quite frustrating. That being said, i forgot about alt smooth, thank's for the reminder, will look into it more. I also use "smooth stronger" and vary the intensity to have more freedom about how smooth i want things to be but yea, overall i find this process of back & forth between sculpt smooth sculpt smooth quite... I mean it's not that for me aha. I'd enjoy a video about finishing a sculpt , good idea ! :) Cheers
loved your video, incredibly helpful
hmmm interesting. Not sure. I think as long as it is fibermesh, it should render the same. Sorry I can't be of more help
@@artofjhill thank you for answering so quickly
@@wiktoria5334 Hey I'm having a similar problem, the BPR looks like I have almost no hair at all like they are so thin and transparent, but the preview looks similar to the one in the video. Did you find a way to fix it?
Glad u back buddy :D
thanks man
Very impressive sculpt, I learned a lot just by watching this. Great job.
awesome video!
Thank you, glad you liked it
This is how much hair add to the feeling of naturalnes.