Funny cus i just had a match where I shot a t3485s driver hatch with the shot mk 1 apcbc shell from the tortoise (256mm pen btw) , and I shit you not, it f*cking bounced..
No way you don’t know that: The missile knows where it is at all times. It knows this because it knows where it isn't, by subtracting where it is, from where it isn't, or where it isn't, from where it is, whichever is greater, it obtains a difference, or deviation. The guidance sub-system uses deviations to generate corrective commands to drive the missile from a position where it is, to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position where it was, is now the position that it isn't. In the event of the position that it is in is not the position that it wasn't, the system has required a variation. The variation being the difference between where the missile is, and where it wasn't. If variation is considered to be a significant factor, it too, may be corrected by the GEA. However, the missile must also know where it was. The missile guidance computance scenario works as follows: Because a variation has modified some of the information the missile has obtained, it is not sure just where it is, however it is sure where it isn't, within reason, and it knows where it was. It now subracts where it should be, from where it wasn't, or vice versa. By differentiating this from the algebraic sum og where it shouldn't be, and where it was. It is able to obtain a deviation, and a variation, which is called "air"
Natural armor: Armors that protects you against chemical rounds that pre-maturely detonate such as trees and fences. Dead armor: Armor from dead vehicles that you hide behind, forming an impenetrable armor that you can tow with.
Well, dead tanks aren't exactly impenetrable. Their armor still counts, and you can kill another tank that's hiding behind them provided both tanks have thin enough armor. I used a panther to kill an M18 that was hiding behind a dead M18, for example
The thickness is correct, the hatch is about as thick as a Panther's upper front plate. The problem is that irl it doesn't matter since the shell would punch the whole hatch into the tank, but war thunder doesn't model structural damage.
5:32 wait if the driver hatch is so effective as armor why is the entire tanks armor not made of them or just a random Soviet hiding behind one with an anti tank gun
there are several errors: 0:40 it is the effective armor for the line of sight. basically how much armor it has to go through at that angle. but the actual effective armor is only this amount for HEAT type shells. against full calibre shells and gen 1/2 APDS the effective thickness is more than the line of sight effective thickness. for example the upper plate of a T-54 1947 at 60 degrees has an effective line of sight thickness of 240mm. shooting a very strong APCBC at it (BR-482B) and the effective thickness is 360mm, 3x of the base thickness instead of 2x which was expected (using the 83mm solid AP the effective thickness is 400mm) shooting it with the "strongest" gen 1 APDS from the Conqueror at the same angle, and the effective thickness is 421mm, more than 3x. shooting it with a gen 2 APDS (105mm L28A1) the effective thickness is only 308mm, still more than the line of sight thickness. against APCR (T44) the effective thickness is 560mm, meaning it is by far the worst shell to hit angled armor get 3 APDS and APFSDS will usually have the same or a bit less real effective thickness as the line of sight. same target, using a gen 3 APDS (M728 or L15A3), the effective thickness is 218mm, less than 240. using the best APFSDS in the game (DM53) gives an effective thickness of 207mm HESH and HE does not care about the angle (except when it is a really high angle, then they can bounce off). HE either pens or not, if it pens then it will overpressure the crew in that compartment. HESH can spall (perpendicular to the plate) or overpressure similarly to normal HE (HEAT can do this too) but it is not as reliable. 2:07 it highly depends. it is very effective against APCR and gen 1 APDS (and somewhat effective against gen 2 APDS and has pretty much no effect on gen 3) it will also make APCR and gen 1 APDS (and sometimes gen 2 at high angles) shatter. for example shooting the upper plate of a Super Pershing with a Conqueror's APDS gives only a 240mm effective armor but it wont pen because it shatters. same goes against APCR, however a gen 2 APDS (L28A1) will almost always pen, and gen 3 APDS and APFSDS always (given enough pen) it works well against HEAT and especially against HE and HESH (given if no weak plate is present nearby because then it can trigger overpressure). but even against HEAT distance matters a lot. 2 plate close to each other will offer much less protection than 2 plates with a lot of distance. 2:53 again very depending. it will vary from tank to tank basically. for example the upper hull on a Challenger 1 and 2 are almost the same (20/25mm RHA, 200mm NERA and 80mm RHA), yet the Challenger 2 has an effective thickness of 510mm while the Challenger 1 only 300mm vs the same shell (L26) at the same angle also an addon composite on a ZTZ88 with less than half the tickness of the one on the T-55AM offers much greater protection against KE and almost the same against HEAT despite being much thinner 3:34 some top tier russian/chinese ERA is also effective against KE, however the angle of impact also play a key role. a right side on hit from a HEAT shell will likely pen ERA, even the stronger ones, yet at high angles it can stop even APFSDS (if the ERA is capable of that, not all can). 3:46 or pick up a resupply point in PVE mode 3:50 aka "non explosive" 5:18 they also have other factors. they can intercept shells within a speed range. for example the drozd APS can only intercept shells that fly faster than 70m/s but slower than 700m/s there is also a limit on the elevation and often the location, for example said APS can only intercept shess that are comming from where the turret faces, while the Challenger 2's APS can cover a bigger area
i think you should have a bit explained about HEAT in the spaced armor segment and explain why its much more easy to defend against other then that great video i dont think you got anyting wrong
because composite screens are designed against HEAT, and have a 2x multiplier, but perform a lot worse against KE because they are not designed for that
to be fair, the type of steel (regular rolled or hardened idk) used as barrel in War Thunder is different from regular armor steel, if you go into WT Xray and look at the barrel and breech, it's called "Gun steel" (or Barrel steel, idk i haven't played for a while) AFAIK the steel alloys used in the barrel, breech and the muzzle break (if the gun have it) are extra hard to handle the pressure of the rounds fired, the exact composition for these steel alloys are most likely restricted info or straight up classified (as i cant find any for for any gun in service larger than a 20mm, even then it's already hard to find with only google search) so that's why it has a higher modifier than regular rolled steel armor. pretty realistic imo, but i kinda wish they put more of their energy into actually balancing the bloody BR of these vehicle with other method more sophisticated than "wait, this non-premium vehicle has a higher win rate than other vehicle in the BR range? utterly unacceptable! put it .7 BR higher!" but hey, if it means it takes more autocannon shots to destroy it, sure why not
there is also SLERA, which is basically a combination of NERA and ERA. this means it works much better against kinetic shells and can absorb multiple hits. the only tank that should have it is the merkava mk4 but gaijen hasn't added that armor into the game yet, which results in the merkavas poor armor performance.
Me watching the video to learn how armor works, despite having 5k hours of experience, to understand why the side armor of the T-80BVM is about the size of the distance between the Moon and Earth
So different materials and ways of making the armor will have different factors in game? Wow I didn't know that, I only looked at the thickness and the angle
I always thought all armour. Is just armour and the name is just so its "historically accurate" (Apart from stuff like the IS-1 weird armour or modern composite / ERA armour) Anyways, good to know!
spaced Armour (with reasonable spaces between the plates, not something like 5 meters) is less effective against conventional kinetic rounds than just one plate (maybe against apdsfs it performs better, dunno i don't play modern tanks). I am pretty sure this is true in game, but it's most definitely true in real life. The Cromwell has 2 plates, both around 25mm thick so a total thickness is around 50mm yet its still less effective than the unangled armour on the t-34.
The main use of composite armor is to reduce weight, if any MBT were to have no composite and maintain its armor protection they would be far more expensive to produce and significantly heavier
I always had trouble taking out that one tank in the testing map with the Swingfire. Missile kept getting disrupted. I can't believe I didn't think it's the APS. I'm such an idiot 😂
Could you make a video on different traction types and how different terrains affect speed/acceleration? (Ex. Does paved roads give better acceleration compared to dirt roads, are tracked vehicles better than wheeled in snow (I have heard both sides), etc)
along with i don't understand why you divide the armor by the angle of impact because wouldn't that lower the effective thickness? and sloped armor raises the efftcive thickness?
APC FOR angled armor APBC for long distance sniping APCBC for angled armor and long range HESH/🅱️ESH for angled flat armor HEAT for highly angled and thick armor APDS/APFSDS for thick armor and composite/ERA armor
how do i know which planes are the best for cas ? i play tank rb but realised its awful without cas how do i know which is best for that ? I mean there is yak9 what looks fighter and 2 hit every tank even heavys aswell..... Is there more like this ?
The funny thing is is that Gaijin don’t understand that TOW missiles are designed to make soft kill useless, but i somehow find it is more effective against TOW missiles because they don’t understand that it doesn’t work on them
@@igororlov3282 The W in TOW stands for wire. It is wire guided, a radio signal or IR signal being given off by a soft kill would be ineffective because all controls are sent down the wire and received by the missile only through the wire. The entire reason the US made the TOW and TOW2 wire guided was to prevent hacking and soft kill from being possible
@@redminer6394 Nevermind, after reading about it, the missile can't be guided because it uses an IR spotlight in the missile to track it, and having interference (the IRCM from the T90A, etc) can make it not work
@@redminer6394 Many SACLOS missiles are controlled by wire, but the control signal is generated by optics (the missile gunner keeps the sight on the target) and is thus subject to interference fromsoft APS.
@@StrikeWyvern It's pretty much just material that blocks gamma rays. If tanks go to radioactive zones in case of nuclear war, the crew need to be protected somehow
@@BasTSLA def not underperforming its a bit overperforming but not enough that it needs to be changed it should just be moved to 9.3 or 9.7 (i always thought it was 9.3 but no its fricking 9.0 a br that some m60s sit at)
That hasn't been a thing for a while they upped the health too so now half the time you shoot a barrel it doesn't break even with something like a 90mm
5:30
T-34 driver hatch x99.99 lmfao
Panther mantlet has x100
@@LastGoatKnight no, it has x0.00001 i always die from one shot in the mantlet
@@mountain3351it is renown for bouncing even 122s when it should not
@@mountain3351 yeah because you just shrug off every time a non pen happens so you only remember the times when It actually penned
@@mountain3351 jokes on you in a match I played a Panther’s mantlet tanked my T29’s 105 mm shells 5 times…
5:32 T-34 driver hatch X99.99 modifier is so real🤣
Lol so true my 155m he shell bounced
@@Stevenv3.1 if it’s an angle over ~70 degrees most HE bounces off
Funny cus i just had a match where I shot a t3485s driver hatch with the shot mk 1 apcbc shell from the tortoise (256mm pen btw) , and I shit you not, it f*cking bounced..
I lately were playing with my hellcat and i shot the drivers hatch accidentally and skmehow penned lol
@@DannyDeMuerto you prayed to the snail well
a video on missile guidance types would be kind of neat, whether it be planes, helis or ground vehicles. keep up the great videos!
Check out my AAM guide from last year, that might be what you're looking for
@@skDogerto be fair it might need an update since alot has changed in a year
@@skDogerI have no clue how to use targeting pods on aircraft
Tim’s variety channel has some good videos on this
No way you don’t know that:
The missile knows where it is at all times. It knows this because it knows where it isn't, by subtracting where it is, from where it isn't, or where it isn't, from where it is, whichever is greater, it obtains a difference, or deviation. The guidance sub-system uses deviations to generate corrective commands to drive the missile from a position where it is, to a position where it isn't, and arriving at a position where it wasn't, it now is. Consequently, the position where it is, is now the position that it wasn't, and it follows that the position where it was, is now the position that it isn't. In the event of the position that it is in is not the position that it wasn't, the system has required a variation. The variation being the difference between where the missile is, and where it wasn't. If variation is considered to be a significant factor, it too, may be corrected by the GEA. However, the missile must also know where it was. The missile guidance computance scenario works as follows: Because a variation has modified some of the information the missile has obtained, it is not sure just where it is, however it is sure where it isn't, within reason, and it knows where it was. It now subracts where it should be, from where it wasn't, or vice versa. By differentiating this from the algebraic sum og where it shouldn't be, and where it was. It is able to obtain a deviation, and a variation, which is called "air"
Natural armor: Armors that protects you against chemical rounds that pre-maturely detonate such as trees and fences.
Dead armor: Armor from dead vehicles that you hide behind, forming an impenetrable armor that you can tow with.
Meat sheilds:
@@null-0x M18 Commander moment
Well, dead tanks aren't exactly impenetrable. Their armor still counts, and you can kill another tank that's hiding behind them provided both tanks have thin enough armor.
I used a panther to kill an M18 that was hiding behind a dead M18, for example
The T-34's driver hatch is blessed by the snail and only on 1/150 chance do you get the correct armor thickness and are able to penetrate it.
The thickness is correct, the hatch is about as thick as a Panther's upper front plate. The problem is that irl it doesn't matter since the shell would punch the whole hatch into the tank, but war thunder doesn't model structural damage.
5:32 wait if the driver hatch is so effective as armor why is the entire tanks armor not made of them or just a random Soviet hiding behind one with an anti tank gun
@@Fjfhrudhdn You might be onto something
Stalinium is very heavy
there are several errors:
0:40 it is the effective armor for the line of sight. basically how much armor it has to go through at that angle.
but the actual effective armor is only this amount for HEAT type shells.
against full calibre shells and gen 1/2 APDS the effective thickness is more than the line of sight effective thickness.
for example the upper plate of a T-54 1947 at 60 degrees has an effective line of sight thickness of 240mm.
shooting a very strong APCBC at it (BR-482B) and the effective thickness is 360mm, 3x of the base thickness instead of 2x which was expected (using the 83mm solid AP the effective thickness is 400mm)
shooting it with the "strongest" gen 1 APDS from the Conqueror at the same angle, and the effective thickness is 421mm, more than 3x.
shooting it with a gen 2 APDS (105mm L28A1) the effective thickness is only 308mm, still more than the line of sight thickness.
against APCR (T44) the effective thickness is 560mm, meaning it is by far the worst shell to hit angled armor
get 3 APDS and APFSDS will usually have the same or a bit less real effective thickness as the line of sight.
same target, using a gen 3 APDS (M728 or L15A3), the effective thickness is 218mm, less than 240.
using the best APFSDS in the game (DM53) gives an effective thickness of 207mm
HESH and HE does not care about the angle (except when it is a really high angle, then they can bounce off).
HE either pens or not, if it pens then it will overpressure the crew in that compartment.
HESH can spall (perpendicular to the plate) or overpressure similarly to normal HE (HEAT can do this too) but it is not as reliable.
2:07 it highly depends.
it is very effective against APCR and gen 1 APDS (and somewhat effective against gen 2 APDS and has pretty much no effect on gen 3)
it will also make APCR and gen 1 APDS (and sometimes gen 2 at high angles) shatter.
for example shooting the upper plate of a Super Pershing with a Conqueror's APDS gives only a 240mm effective armor but it wont pen because it shatters. same goes against APCR, however a gen 2 APDS (L28A1) will almost always pen, and gen 3 APDS and APFSDS always (given enough pen)
it works well against HEAT and especially against HE and HESH (given if no weak plate is present nearby because then it can trigger overpressure).
but even against HEAT distance matters a lot. 2 plate close to each other will offer much less protection than 2 plates with a lot of distance.
2:53 again very depending.
it will vary from tank to tank basically.
for example the upper hull on a Challenger 1 and 2 are almost the same (20/25mm RHA, 200mm NERA and 80mm RHA), yet the Challenger 2 has an effective thickness of 510mm while the Challenger 1 only 300mm vs the same shell (L26) at the same angle
also an addon composite on a ZTZ88 with less than half the tickness of the one on the T-55AM offers much greater protection against KE and almost the same against HEAT despite being much thinner
3:34 some top tier russian/chinese ERA is also effective against KE, however the angle of impact also play a key role. a right side on hit from a HEAT shell will likely pen ERA, even the stronger ones, yet at high angles it can stop even APFSDS (if the ERA is capable of that, not all can).
3:46 or pick up a resupply point in PVE mode
3:50 aka "non explosive"
5:18 they also have other factors. they can intercept shells within a speed range.
for example the drozd APS can only intercept shells that fly faster than 70m/s but slower than 700m/s
there is also a limit on the elevation and often the location, for example said APS can only intercept shess that are comming from where the turret faces, while the Challenger 2's APS can cover a bigger area
Dude if all of these situational applications were accounted for the video would be triple the lenght
Wrong
@@EdyAlbertoMSGT3 I don't see how a more elaborate explanation's a bad thing.
@@EdyAlbertoMSGT3 thy are not situational, they are depending on important factors that werent even mentioned and some things are just plain wrong
@@A7XmuRderu011 yeah what is wrong? lol
Great job! Short, without needless wish-wash, straight to the point. Thank you.
Man. I was hoping you'd talk about wood as armour more.
Pure stalinium
@@skDogerThe M1 Abrams watching in horror as their APFSDS shell bounces off of a T-34s driver hatch (stalinium and russian bias wasn’t a myth)
i think you should have a bit explained about HEAT in the spaced armor segment and explain why its much more easy to defend against other then that great video i dont think you got anyting wrong
True, probably should've mentioned that
I still don't het how rubber has a higher multiplier than composite armour. 2:57
because composite screens are designed against HEAT, and have a 2x multiplier, but perform a lot worse against KE because they are not designed for that
5:30
why the fuck does a barrel have 1.1x modifier Huh?!
maybe it counts as spaced armor
to be fair, the type of steel (regular rolled or hardened idk) used as barrel in War Thunder is different from regular armor steel, if you go into WT Xray and look at the barrel and breech, it's called "Gun steel" (or Barrel steel, idk i haven't played for a while)
AFAIK the steel alloys used in the barrel, breech and the muzzle break (if the gun have it) are extra hard to handle the pressure of the rounds fired, the exact composition for these steel alloys are most likely restricted info or straight up classified (as i cant find any for for any gun in service larger than a 20mm, even then it's already hard to find with only google search) so that's why it has a higher modifier than regular rolled steel armor.
pretty realistic imo, but i kinda wish they put more of their energy into actually balancing the bloody BR of these vehicle with other method more sophisticated than "wait, this non-premium vehicle has a higher win rate than other vehicle in the BR range? utterly unacceptable! put it .7 BR higher!"
but hey, if it means it takes more autocannon shots to destroy it, sure why not
tank barrels are often made of much stronger steel alloys, for example the tank barrel of the T-44 uses a chromium alloy
*stalinium alloy@@ChristandMMA
Thank you so much, I’ve been looking for such content for a long time!
"No armour best armour"
Say that to my 150mm HE shell
Say that to the tens of 150mm HE shells after an arty call
Hell yeah, thanks man ive been waiting for this
Lets goo! Thank you so much!
there is also SLERA, which is basically a combination of NERA and ERA. this means it works much better against kinetic shells and can absorb multiple hits. the only tank that should have it is the merkava mk4 but gaijen hasn't added that armor into the game yet, which results in the merkavas poor armor performance.
oh hey there pinchos
@@sniffer123-z1o hiiiii
@@pinchasthegris hru pinchas?
Great Video, can u make a video about smoke and how to use it because so many players using smoke wrong and at the wrong time.
Good idea, I'll add it to my list
German mains will ignore the video anyway
@@skDoger Thx
@@Lomni the other nation has to learn it to not only germany
@@skDoger youtube short idea 🧐
Well done man❤
baby wake up, new skDoger video
Nothing defeats the "Stalinium" door.
Me watching the video to learn how armor works, despite having 5k hours of experience, to understand why the side armor of the T-80BVM is about the size of the distance between the Moon and Earth
Thanks ❤❤ keep it up
Feeling early, great vid
I like these types of videos❤
nice video, but i have one complain: it's short, i want moaaaaarrrr
love your vids skDoger
Very good thank you
Counting the seconds before he mentions wood
Strongest armor type for sure
So different materials and ways of making the armor will have different factors in game? Wow I didn't know that, I only looked at the thickness and the angle
You forgot to talk about how spaced armor is much more effective if it is angled
thats true for all armor
I always thought all armour. Is just armour and the name is just so its "historically accurate" (Apart from stuff like the IS-1 weird armour or modern composite / ERA armour)
Anyways, good to know!
OMG DOGER UPLOADED!!!!!!
Naval guide when?
spaced Armour (with reasonable spaces between the plates, not something like 5 meters) is less effective against conventional kinetic rounds than just one plate (maybe against apdsfs it performs better, dunno i don't play modern tanks). I am pretty sure this is true in game, but it's most definitely true in real life. The Cromwell has 2 plates, both around 25mm thick so a total thickness is around 50mm yet its still less effective than the unangled armour on the t-34.
The main use of composite armor is to reduce weight, if any MBT were to have no composite and maintain its armor protection they would be far more expensive to produce and significantly heavier
I always had trouble taking out that one tank in the testing map with the Swingfire. Missile kept getting disrupted. I can't believe I didn't think it's the APS. I'm such an idiot 😂
Could you make a video on different traction types and how different terrains affect speed/acceleration? (Ex. Does paved roads give better acceleration compared to dirt roads, are tracked vehicles better than wheeled in snow (I have heard both sides), etc)
Could be interesting, thanks for the idea
Tiger 1 driver hatch is x100 modifier.
Will you do an updated tank nation guide? I think it would be great as the last one was a while ago and I want to get into ground battles.
Check my community posts
i dont need armor because im the fastest man in war thunder. no one can even hit me. 😤
Fax 🗣️
You have HBF (homogeneous body fat) armor. x999.99 modifier
no armor best armor™
You use Wiesel?
He was found dead 30 seconds after making this statement
t34 hatch vs m1 abrams apfsds
along with i don't understand why you divide the armor by the angle of impact because wouldn't that lower the effective thickness? and sloped armor raises the efftcive thickness?
It's divided by the cosine of the angle, not by the angle itself
So this was useful and all but what shells for what armor??
APFSDS works against pretty much all of them
APC FOR angled armor
APBC for long distance sniping
APCBC for angled armor and long range
HESH/🅱️ESH for angled flat armor
HEAT for highly angled and thick armor
APDS/APFSDS for thick armor and composite/ERA armor
@@Gracefulwarrior2124thank you so much 🔥🔥
@@skDogerthank you ❤
If I remember correctly, I have Composite which is mostly Face hardened RHA, details, classified.
You don't exist
@@EdyAlbertoMSGT3 You sure? Because Let me tell you, you cannot be sure with Government projects.
@@SMV-CC88 and with government projects, if you're not in large scale production you might as well not exist.
@@lemons1559 Then with that logic, Many tanks aren't real.
The wiki got updated and so the link to all the armor modifiers does not work anymore because the page doesn't exist anymore.
Thanks for letting me know, I updated it now
thanks doge
Bro forgot to mention that composite is 1/4th the actual thickness of normal homogenous. 800mms of composite is about 200mms of homogenous
upload more frequent maannnnnn
Quality over quantity is my motto
@@skDoger and thats the way you should do it my man c:
Does hardkill APS also work on normal shells ? Like really slow ones
@@berrybushbandit5527 Not all, but it might work on some of the slower ones
5:32
t-34 driver hatch 💀💀💀💀
Ah yes, the infamous T-34's drivers hatch
What are the effects of the different types glass?
They're all pretty much the same, armored glass has a higher armor modifier than regular glass
what about chassis armour?
Can you also do differet types of SAMs? I havent found any vids about contrast seekers yet.
Might be interesting, I'll add it to my list
how do i know which planes are the best for cas ? i play tank rb but realised its awful without cas how do i know which is best for that ? I mean there is yak9 what looks fighter and 2 hit every tank even heavys aswell..... Is there more like this ?
You pretty much just want planes that can carry a lot of bombs and/or rockets, those are generally the best for CAS
The funny thing is is that Gaijin don’t understand that TOW missiles are designed to make soft kill useless, but i somehow find it is more effective against TOW missiles because they don’t understand that it doesn’t work on them
TOW is SACLOS, so nothing wrong that soft kill APS work
@@igororlov3282 The W in TOW stands for wire. It is wire guided, a radio signal or IR signal being given off by a soft kill would be ineffective because all controls are sent down the wire and received by the missile only through the wire. The entire reason the US made the TOW and TOW2 wire guided was to prevent hacking and soft kill from being possible
@@redminer6394 Nope, the missile has a sort of autopilot, and the wires are only to make minor adjustments to the missile, also your pfp is something
@@redminer6394 Nevermind, after reading about it, the missile can't be guided because it uses an IR spotlight in the missile to track it, and having interference (the IRCM from the T90A, etc) can make it not work
@@redminer6394 Many SACLOS missiles are controlled by wire, but the control signal is generated by optics (the missile gunner keeps the sight on the target) and is thus subject to interference fromsoft APS.
So why does soft-kill APS disrupt wire-guided missiles
@@PonkingtonHeights Gaijinned I guess
Never seen high hardness Armour in game, is it on the t34's?
You can find it on the Panzer III L, Centauro 120, and Ikv 91 for example
@@skDoger and vider i bellive
Yeah, veryy cool, but it doesn't matter because it's broken
2:10 what if it’s a aphe shell
It can cause a premature detonation after the first layer if it's thick enough
@@skDoger thanks Bro
@@skDoger imma be real your my favorite war thunder UA-camr ever imma watch you ever
@@Amy1261-mp4 Thanks man I really appreciate that :)
@@skDoger no problem
nah weels and barrels have a 1000x modifiers
Spooky Month Vid
Is there armor normalization in War Thunder?
To a certain extent yeah
Lvl. 100s that still watched it
⬇️
how do you fuger out the armor modifier
Check the Wiki with the link in the description
No way is this the realskDoger???/?
Fan account sorry
Smh, he never covered Armor Radiation Material... 😔
I was gonna talk about it but it didn't really fit into any category, and I didn't want to dedicate an entire segment to it lol
@@skDoger Understandable, I've wondered for years what that stuff even is. It's only on like 2 or 3 tanks too.
@@StrikeWyvern It's pretty much just material that blocks gamma rays. If tanks go to radioactive zones in case of nuclear war, the crew need to be protected somehow
@@skDoger So literally just extra shielding, makes sense as to why it's on cupolas mostly then.
What armor object 279 have?
Pretty much entirely cast homogeneous armor
@skDoger do you think it's over performing or underperforming
@@BasTSLA def not underperforming its a bit overperforming but not enough that it needs to be changed it should just be moved to 9.3 or 9.7 (i always thought it was 9.3 but no its fricking 9.0 a br that some m60s sit at)
@@skDoger You forgot to mention that it's cast homogenous Stalinium
Why the hell can I view this in short form
Hey umm can you do a war thunder game play video
Sorry I don't do gameplay vids, mostly guides and such
@@skDoger okay but when do you upload the next video and on what
@@Amy1261-mp4 Check my community posts, I'm planning on uploading it next month
@@skDoger yes sir 🤝
@@skDoger yes sir 🤝
Gaijin making barrel torture easier to do with things like mg's is ridiculous and just makes the game worst imo
That hasn't been a thing for a while they upped the health too so now half the time you shoot a barrel it doesn't break even with something like a 90mm
No armoer bes armoer
My 50cal says otherwise
Posted 57 seconds ago
Notification gang
Stalinium
thers alot of bugs with the sounds
Les gooooo
"no views" is crazy
I fell off 😔
Hit......
Damn I'm early
❤❤
Gun mantles are inaccurately weak in game. They should be alot harder to pen.
🧀📦
Its not even armor anymore, when hackers play it doesn't matter anymore. Your just dead
Yeah, hackers press the 'X' button and the entire enemy team is dead. Trust me, I'm hacker.
War thunder is trash cause no sense of using armor
can u make a video for best keybinds for aircraft it is very hard to keybind every single settings around wasd
Sure, I'll add that to my list, thanks for the idea