World Building just got EASIER! - KitBash3D Cargo to Unreal Engine 5

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  • Опубліковано 8 тра 2024
  • Download Cargo here: kitbash3d.com/pages/cargo
    🎮Learn to create a game in Unreal Engine 5: www.unfgames.com/action-game
    Learn to create Environments in Unreal here: • Unreal Engine 5 Enviro...
    Learn Blueprints from scratch: • Unreal Engine 5 Beginn...
    Learn how to model inside Unreal: • Unreal Engine 5 Beginn...
    Questions? Let us know in the comments!
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    🎓Learning Unreal Engine? Start here with complete tutorials: • Unreal Engine 5 Comple...
    🎭Are you creating a game in Unreal Engine? Join our community! / discord
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    Connect with us here:
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    🤓Mao: bio.site/megamaomao
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    Get in contact with us here!
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    Music promoted by www.chosic.com/free-music/all/
    Creative Commons CC BY 3.0
    creativecommons.org/licenses/...
    Timestamps:
    0:00 Intro
    0:40 Cargo setup
    4:59 Importing Assets
    8:05 Search options

КОМЕНТАРІ • 35

  • @unfgames
    @unfgames  9 місяців тому

    Want to learn Game Development with organized learning paths and categories? Join Quest, it's like a University program for Game Developers but for FREE! www.unfgames.com/quest
    Got any questions or ideas for a next tutorial? Let us know in the comments! 👇

  • @Captainpanda2080
    @Captainpanda2080 11 місяців тому +24

    Kithbash assets are not game friendly. No collisions, no nanite, meshes with translucent materials are not separated. No interiors or cubemap materials for windows. Don’t waste your money

    • @TheFunDimension
      @TheFunDimension 11 місяців тому +2

      Wow, that’s a lot of work I have to do for “fully builded assets”. I supposed I could model everything myself. But do I really have such a time? Decisions.

    • @raven_glass
      @raven_glass 5 місяців тому

      Wow, that is important info to know especially considering the price of these kits!

  • @Historymotion
    @Historymotion 11 місяців тому

    this is super. thankx alot bro

  • @NateUE
    @NateUE 11 місяців тому +15

    I use a few kitbash kits but I hate that most of them don't have working collisions.

    • @dioney-be7dm
      @dioney-be7dm 11 місяців тому

      You can add working collisions in ue5 really easily

    • @NateUE
      @NateUE 11 місяців тому +2

      @@dioney-be7dm For simple items sure, but, most of their models are too complex for UE5 to create functional collision meshes for.

    • @natecoet3291
      @natecoet3291 5 місяців тому

      ​@@NateUEyeah they should be mostly used for background or basic environments in most cases.

  • @Crimsin19937
    @Crimsin19937 11 місяців тому +3

    I had to fight with the Cargo program for 2 days before it let me use it with unreal or blender. Very difficult to set up, not because of the steps or anything, its just a coin flip weather or not the program decides to work for you. Maybe they fixed it since, but my experience was not pleasant.

  • @hgsupertramp
    @hgsupertramp 11 місяців тому +17

    It was all going well until the $60 part 😄😄😄😄

    • @RobertBojor
      @RobertBojor 11 місяців тому +2

      And that's $65 per month if you pay yearly... otherwise it's $119 (if I remember correctly) per month :D

    • @hgsupertramp
      @hgsupertramp 11 місяців тому

      It would be cool if Epic owned Cargo too and implemented it on future Unreal versions, just like they did with Quixel. It would be a hell of an asset for them if they made it exclusive.

  • @meowme7644
    @meowme7644 11 місяців тому

    Thank you 😊 🥰😸🐾🐾

  • @user-sb2bm1st7o
    @user-sb2bm1st7o 5 місяців тому

    I'm used to using only pre-made maps/levels from the Marketplace, etc. So how do you make the backgrounds, environments, streets, etc. to throw all the Kitbash props on?

  • @sirvazo1633
    @sirvazo1633 11 місяців тому +1

    More cargo tutorials please. I can't afford the hefty monthly subscription price but at least I can watch you using it 👍

  • @UltraMonS12
    @UltraMonS12 11 місяців тому

    Maximum meterials are not getting imported when i try to import a building, what can i do ?

  • @BROCKSGAMING
    @BROCKSGAMING 11 місяців тому

    Any tips for using UE 5.2 on low end pc , i dont want highest graphics during editing since graphics will be adjusted by player in options but even on lowest settings UE lags a lot

    • @unfgames
      @unfgames  11 місяців тому

      You can try Forward Rendering

  • @nic-ori
    @nic-ori 11 місяців тому

    Thanks.

  • @davy4842
    @davy4842 11 місяців тому

    Can you make a fishing system using GAS?

  • @HD-GAMES
    @HD-GAMES 11 місяців тому

    👍👍

  • @unfgames
    @unfgames  11 місяців тому +3

    Go and try Cargo here! kitbash3d.com/pages/cargo
    Want to learn Game Development with organized learning paths and categories? Join Quest, its like a University program for Game Developers but for FREE! www.unfgames.com/quest

  • @HD-GAMES
    @HD-GAMES 11 місяців тому

    متى سيتم دعم هذه الاضافه من kitbash3D ل5.2

  • @derakon4791
    @derakon4791 11 місяців тому

    People say that kitbash have really bad optimisation is it true?

    • @unfgames
      @unfgames  11 місяців тому

      we will see when we create a scene

  • @watus1992r
    @watus1992r 11 місяців тому

    What is the difference between this and quixel bridge+megascans? Just that we have several models thrown into one BP? I can do the same thing in minutes without using this software. this movie is commercial gibberish... 65$/month=scam.

  • @SchiZoFriends
    @SchiZoFriends 11 місяців тому

    Норм

  • @eligijuspranskunas3509
    @eligijuspranskunas3509 11 місяців тому +3

    lol 65$/month, some of professional softwares cheaper, thats a rip off!

  • @iratemusic4575
    @iratemusic4575 11 місяців тому

    How to make good UE games? Don't use Unity Assets or outside Game Engine Assets. Make sure you share this with game developers. Totally not worth it copying Unity Assets and pasting on UE.

  • @GangMilk222
    @GangMilk222 11 місяців тому +4

    This shit expensive asf, I’d say the price is too high for your average indie dev, better those who’s finances are no issue.

    • @natecoet3291
      @natecoet3291 11 місяців тому

      You can use basic plan when you prototype and once you get funding or else you can just get a pro subscription