Civilization V - Brave New World
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- Опубліковано 19 вер 2016
- Civilization V is one of the most well-known and well-loved games of all time, but I've never really played it before. So let's sit down and explore this classic together...
Civilization V on Steam - store.steampowered.com/app/8930/
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Fanfare for Space, Kevin MacLeod (incompetech.com)
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"I don't need any food from a granary," Jon says, while his city stagnates at 3 population.
_screams internally_
Also, if you drop a research, you lose the science points.
What do you mean you lose the points?
you collect points in science that are put into a research. The pool of points you collect is lost when you switch to another research without finishing one
Aaron Mobley Wow I have got 600 hours in this game and I didn't know that :P
Derfman13 in free civ the research points transfer
Bisons and cocoa in Greece? No problem. Wild sheep? Jon flips
But it isn't Greece
It clearly is. It has Athens and everything.
I also bet you didn't want to play america because they got Minutemen.
''Another city needs our help leader arrow thingie in the sky''
USA looks genuinely good - those are some strong bonuses.
the Civ 5 community all lists all 43 Civs into tiers and America is usually placed in some of the lower tiers (overall under-powered) while CIvs like Egypt, Babylon, and Korea are all top tier(overall over-powered).
USA really aren't good they have one of the worst unique units and abilities in the game
Jon, America is terrble
Ahhh, so Civ V is more realistic than I thought.
Tips and Tricks:
Units: do not heal unless in heal mode unless they have an ability specific to healing without fortification. They heal quicker in allied borders or your own. Also on the scouts, you should have looked at the options. Scouts have great defensive abilities that would have kept them alive as well.
Tech tree: You have to have all required techs done before you can select a new one, via following the lines that go in them. If you get into the next era quickly, you get a tech bonus versus any tech in previous eras, allowing you to research them more quickly on top of your science income.
Cities: You can actually assign citizens up to 4 plots away (unless that was changed in BNW which I didnt get), but your city can still expand further then that, even though it takes a while. Workers can still upgrade these plots as well, and if you have two cities that share borders you can switch plots between the cities. That hill plot was cheaper because you had 2 plots owned next to it, where as you only had 1 when you first checked. Also you can't choose where your city expands to culture wise, though it usually prioritizes the better plots.
If the Macedonian thing is still bugging you, you can rename a civilization to whatever you want via the advanced menu when picking your game.
Why did you not get brave new world? You seem like an experienced player yet you don't have a pretty much required expansion to make the game its best. I'm pretty sure it's on sale right now so go and pick it up now if you want.
I was happy enough with G&K and I didn't hear good things initially about BNW. Also like Jon said in the video Civ 6 is coming out soon and I am more interested to see if that will be good at this point.
Eric Rogers Really? Because I've just heard nothing but praise about BNW even at launch. It has an 85 on metacritic so initial critic reviews were excellent and on steam it has a user rating of 96% which is extremely high. If you're going to continue to play civ5 into the forseeable future (like if civ6 is ass) then I'd wholeheartedly recommend the expansion. And again it's on sale now for like 8 bucks or something.
#1 Tip for Civ V
Never trust Gandhi.
Mighty warlord Gandhi will indeed destroy you with his almighty armies. Plead for his forgiveness, Jon.
Gandhi like his nukes :D
Gandhi (piece be upon him) our lord will rid the world of all sinners with his peace and nukes.
YAY PACIFISIM NUKES
jon in stellaris is just like gandhi pacifist nukes!!
tIp 1:
when starting any game of Civ 5 in the ancient era always choose to go down the Tradition tree or the Liberty Tree.
Tradition offers a slower and more stable start to the game and is good for players who dont plan to have any more than 4 or 5 cities total the entire game. choosing tradition can also help your chances of winning a cultural victory but hinder your chances for a domination victory.
Liberty offers a much faster and unstable start than Tradition. Liberty is good for any player who plans to have as many cities as possible gained either through colonization or military conquest. Liberty is more risk reward basically. if used right and with a little luck you can have a massive sprawling empire to dominate the world's stage by mid to late game.
I like the sound of liberty a bit better myself, so I think I'll do that :)
It is not a commonly accepted strategy (at least everyone tells me it is dumb) but you can dip into both a bit, Wonder/building production bonuses are great no matter what and getting the culture/turn bonus in the capital and 1 per city is not terrible. Just look at the ones you can get and see if any are useful. Getting more culture/turn early is really helpful because you can spread out into more policies before other people will. That said, Rationalism (science) can be OP as heck with the right setup. Trade posts (gold producing improvement) DONT remove Jungle so having a lot of jungle around a city with a university each with a trade post and the right rationalism choices you can produce stupid amounts of science.
Tradition and Liberty are your foundation policies after that who cares what you do. just don't pick Honor or Piety to start, you can pick them later just not to start.
Yes, faster expansion means blocking the AI from colonizing desirable lands. Much more importantly Liberty unlocks the Pyramids Wonder: Arguably one of the most powerful in the entire game since it provides 2 free workers and makes all worker projects build faster
Hey Jon. So I have 610 hours playing Civ 5. Here are a few things that seem to ensure a solid start (up to 1000AD).
-Any land next to rivers or lakes needs to be turned into farms asap.
-Grassland goes to farms, plains/tundra/desert turn to trading posts, any hills get mines.
-Focus on production boosters (water mill, workshops, ironworks, stone works, forges, quarries, mines)
-Even if you aren't going for a military victory, ideally you want 6-10 military units (any combination of spearmen, swordsmen and archers depending on the terrain).
-Build the Great Pyramids wonder asap. That wonder combined with the citizenship bonus means all tile improvement time is reduced by 50%.
-Build as many wonders as possible. They provide very useful bonuses that can give you the edge. Some of note, Himeji castle (bonus when fighting in own territory), Hagia Sophia (1 free prophet), Leaning Tower of Piza (1 free great person+increased great person rate), Chitchen Itza (Golden Ages last 50% longer), the Great Library (1 free technology+1 Library).
-Do not neglect your science, nothing sucks more than fighting someone with better troops.
-Honor is not the worst social branch in the early game. The first level gives you a bonus against barbarians AND a culture reward for every barbarian unit killed. Very useful for advancing social policies quickly in the early game (you're going to fight barbarians no matter how pacifist you want to be, may as well take advantage of that).
-Freedom is a great branch to fill asap. I usually take the initial rank of honor first, kill a bunch of barbarians to start the Freedom branch and go from there.
As a side note I'm currently playing a game with the same set up as you (huge, continents, Prince, standard pace) but as the Dutch (whose Civ bonuses are very situational). Already taken one capital and have 8 wonders within the first hour.
building as many wonders as possible is bad advice once you advance in difficulty, you can only focus on one or two key early game wonders.
Yes once you go up above Prince, focusing on wonders isn't a great move. But he is playing a Prince level difficulty, right now I have 11 wonders after 2 hours of game play and have eliminated 2 civilizations.
Honour is garbage. It doesn't give enough culture and it's not reliable. In order for it to be better than tradition you would have to kill a barbarian every 4th turn.
And spamming wonders isn't necessarily the best things.
Everyone has their own style of play. At Prince level it isn't often I lose.
Honor helps with happiness, upgrading troops and you're often killing lots of barbarians at the start.
I didn't say spam wonders. I said build as many as you can but I did mention some that are more useful than others.
23:00 Choosing stagnation is multiplicatively awful early game
31:49 Pyramids were built by Skilled Labor.
40:56 You can't build roads without tech The Wheel
This is going to be a trainwreck, I love it.
Tsch. No faith. This is going to go swimmingly.
3-4 citys is general best lots for farms as your improvements build science buildings try to stay around rank 4 for millity ( if you meet ghandi know this he is very nuke heavy) oh only build production on hills go tradition and get hanging gardens in your capital that is the general decent beguiners stratagey
Do NOT underestimate the need for a powerful navy. As a filthy noob who only recently made the transition to Prince, any attempt to invade another island was completely bushwhacked by the Polynesian navy because of their massive submarine fleet. If you want any hope of military action against people on other landmasses, especially in the late game, you need a strong navy.
this are the types of games that would fill in my nerdy and shy side love this games
A mini series on a huge map size..? That's optimistic
And on Standard speed. Quick is too slow for me to be honest.
Sure, a nice quick mini-series. Just 30 90-minute episodes. Very quick.
I have a feeling he'll get wiped out by a fast moving civ or he'll piss off some group during diplomacy.
Mike K From my experience civs usually don't move too fast or too aggresively, and it's hard to piss someone off. The best way is to warmonger a ton.
Epic is the best speed.
This is fantastic. I've always thought that with the way you think about/play games, your 'game flow,' and the kind of mechanics you appreciate, Civ would be a PERFECT series for you to jump into. This is fun!
Hi Jon, Thanks for making great videos!
It is really fun to see someone go up from the start with a game I love. Thanks Jon
MATN, I thank you this is one of my favourite games and im happy to get to watch you play it, enjoying your video's man been a fan since yolo - new vegas keep up your content fellow brit
I'VE BEEN WAITING FOR THIS FOR SO LONG, THANK YOU!
The pyramids weren't (as such) built by slaves. The workers were farmers mainly who were paid (in salt) to move the stones around and be told what to do by architects during the winter season when crops weren't being grown.
Wild sheep (often found around mountainous areas) have big horns for defense in the wild; we bred the big horn gene out of them as much as possible, and bred them for docility I guess.
Not sure if anyone has said it yet, but the production queue ('show queue' in city menu) is probably my favorite thing. It allows me to focus more on diplomacy and unit movement and less on building monuments and libraries and the like. Great video Jon!
Im so glad your're playing this!
I think this game will take you about a year of real time. Loving every minute of it.
fun fact:piramids were not build entirely by slaves,there were lot of worker that got paid and fed in construction of piramids.
Great pick, Jon! Loved CIV 4 back in the day. Got CIV 5 a year ago, and found my laptop was way to slow to run it. Got a new laptop the other day, and just got to start playing it recently. Fun to see you have a crack at it!
I'm so glad you're playing this fantastic game - best of luck!
Me and few workmates have just started playing it together during lunch time - gaming lunch is the best! :)
Have a good day, everyone!
Cities will eventually expand up to 4 tiles in every direction, though they can only actively work tiles within 3 tiles. It's generally a good idea to found new cities around 5-8 tiles away, you don't want your empire to be too spread apart just like you don't want it to be too squished in. Don't bother to improve the bananas because it'll be more worth it to have the extra science one you get universities because jungle tiles give extra science later on. Liberty is alright but generally tradition is just the best tree to go down early game. As soon as you get the chance, go down the rationalism tree to get your science booming, though that's only accessible in the renaissance. Hope this helped
Huge fan Jon! Don't stop!!
"I don't need food, why would I need food?"
Jon, you always need food. Jon. Why do you do this?
*YOUR TEARING ME APART, JON!*
I had this playing and my father said the brits can talk..I told him that Jon is one of the few that can actually keep talking the whole time. and thats why I love it.
Jon, a good opener is to set your city down, build a scout, then immediately build a monument. Go down the Tradition route and rush to Writing in the science tree. One you finish writing, immediately start building the Great Library and get Bronze Working researched. If you're lucky, you can immediately get Iron Working unlocked when the Great Library finishes which gives you access to the iron resource and swordsman earlier than the AI which will give you a big military advantage in the early game. It's also a good opener for a science victory.
Also, Athens is in a very nice spot. Don't cut down the jungle around your city unless it's blocking a luxury or strategic resource you need because once you build a university, that Jungle will start producing science. Then you can spam trading posts (which don't remove the jungle) on the jungle tiles to give you a big gold and science boost.
Love the video, Jon!
Thank you.
This is a fabulous choice for filling the Stellaris shaped hole in this channel. Looking forward to where this series goes!
I've been waiting for this for ages! :D
Yeeees thank you fir playing this Jon!
Honestly I'm so happy you did this
(31:45) As I recall, the archaeological evidence indicates that the pyramids of Egypt will built by large armies of cheap labor, not armies of slave labor (although there probably were slaves involved, it being a time when almost every culture had some slaves).
Yas! so happy to see you play this!!:D
Take everything people say with a grain of salt. I loved playing as Japan in Civ5.
I guess the only advice I can give is that you should remember how effective turtling is as a strategy. Get like 3-5 cities in decent locations and about 6 hexes away from each other (to get shortest roads but minimal overlap of land), get a big enough army to defend against anyone dumb enough to declare war on you, and invest in science.
You'll use cannons and artillery far more efficiently than the AI ever will so once you get those it's much easier sailing.
Great vid Jon.
Jon pay attention to what lines lead into the next research in the Tech Tree. The reason you couldn't do Philosophy is because it requires *both* Writing *and* Calendar.
Thank you Jon! As an AOE man myself i decided to pick up civ 5 a week or so back and have played it a bit but am still quite a NOOB , im looking foreward to learning from you as you learn!
46:27 - just follow the lines. you need to have all the other techs that have a line leading into the one you want to be able to research it. so the philosophy needs calendar and writing. you can also click it immediately and it will queue up all techs needed. (you can also queue up unrelated techs if you shift-click on them.)
wild sheep do exist but not the ones you see on most farms, those are domestically bred to never molt so if they escape they die
of heat related health issues
just an FYI for those that want to know.
Have a nice day! and keep the good videos coming
You need to have a city on the coast to build boats. If you move toward the cattle, you can't get units onto the sea aside from embarking land units.
Cities do not produce culture by default, your Capital gets 1 per turn due to it having the Palace. Liberty will make it so that your new cities immediately begin expanding borders.
Only have around 390 hours into Civ 5, can be a little help but not major. Main the Celts and play heavily religious typically. Diplomatic or cultural.
In terms of Drill and Shock, it depends on what terrain you are attacking into, or defending on.
The reason the barbarians were easier on the turn where you leveled is because on the prior turn you were attacking across a river for -20%.
The rate of healing over time can be increased by having a unit within your cultural borders, or near/adjacent to a unit with the Medic promotion.
Fortifying basically just makes the unit stand in place and heal -- any turn where you don't expend movement heals the unit for +10 by default, increased by modifiers.
Moving through eras is done via researching a technology in the next era.
The only thing you need for a technology is to research it's prerequisite technologies.
You can view prerequisites by checking the tech's civilopedia page.
One other tip, Alexander's strength is in the city-state influences over time. He makes friends with them easier and the influence degrades a lot slower than other civs. Once you meet some do whatever quests they want or give them money and they will love you. They in return give you special bonus resources and occasionally free units. Stick to you strengths and the AI won't have a chance when going to war with you means your 5 other city-state friends all around his border will join you.
Loved the video
Never played any Civ game but I bloody love this genre and this video makes me want to get it.
I remember being maybe 9 or 10 & playing one of the earlier Civilization games on an old Windows 95 running PC. One of the old ones that still used floppy discs & just took forever to do everything, lol. Judging by how Civ 5 looks, it must have been 2, but I had so much fun playing it!
Finally being good at Civ 5 will be helpful towards Jon :D
Cities can expand further than 3 tiles from the center, but only up to 3 can be worked.
You mean you can't do improvements over 3 tiles away...?
I mean you can do improvements but they don't earn you resources like food or production because you can't assign people to them, but if you have an improved luxury resource it still counts towards your happiness and you can still trade it to other civs.
17:49 Having bordering cities isn't bad at all, as you say it makes it cheaper and safer from raiders to trade, but it may be a little wasteful if you ignore the 3 tile limit per city and have them conflict on workable tiles
24:41 In order to have full access to sea your city needs to be built right on the coast, so that you can build a harbor and build ships.
JON THIS MAKES ME VERY HAPPY
Also John don't be too quick to turn your nose up at fish, they are very useful. They do however take a little bit of work to get going. A fishing boat (which is easy enough to produce) gives the fish an extra food, a lighthouse gives fish 2 more food and 1 production and then even farther down the road a seaport gives fish another production and gold.
Yes! So pumped that you're playing Civ 5!
I was expecting top 10 sliding doors facts... Goddamnit Jon!
> not building a granary because "we don't need food"
> 0 food production in city
lel
Oh my god my favorite UA-cam playing one of my favorite games ever. Win. So much win.
Wait.... FUCKING CIV 6 IS JUST A FEW WEEKS!? FUCK BF1 IM GETTING THAT!
Battlefield 1 is way more epicer, its gotta awsome guns and snippers and vehicles, and wat does civ have? A REAAAALLLY un-epic map
Well, it's hard to make a new map based on one planet during different timelines.
+Weasel Weasel Isn't that exactly what they do with Battlefield though?
Considering neither are out yet, it's slightly early to be saying one is better than the other.
+Venser's Prodigy Yeah. but im much more excited for a new CIV game. still really like battlefield but considering Ihave only enough money for 1.
Oh sweet, I just bought the whole Civ V shebang! Jolly good show, sir.
Yes, hope you do more!
Yes, This I have been waiting for!
Jon Moment:
City is stagnating
"We do not need +2 food"
Hey Jon! You've actually made some pretty great early-game decisions so far! Just some Little tips:
-"Faith" is a second currency that you use to create a Religion, which gives certain benefits and can be spread to other cities
-City states (which Greece specializes in being friendly to) are not competing to win the game
-Your advisers give sensible advice! Consider their recommendations for choosing units, buildings, and technologies
Hope you have tons of fun playing, and good luck!! :3
:O I thought this was coming on Thursday? Oh well, I'm glad it's here anyway, been looking forward to this since Stellaris ended, need me my MATN strategy game fix
Hey Jon, for future reference settling your capital on hills and rivers is always the best as the city gets more production by default
Hi jon. I'm not very good at civ myself but I'll try to help you as best I can anyway.
1. Bison needs a camp (from trapping) not a pasture.
2. You can build lumber mills on forests for extra production and trade posts on jungle for extra gold and with a university (from education) extra science.
3. There are limit to the number of that can be founded so don't delay too much if you want one.
4. Starvation is basically just growth the opposite way which means after a certain number of turns (depending on how much food you need) you will lose a population.
5. Units don't heal by default only when fortifying.
6. You need calendar and writing to get access to philosophy.
7. The reason the game recommended the farm on the hill is because it's next to a river which will give extra food with civil service.
8. When you hold right click with a unit you can see how many turns it will take to get there.
I will make on of these each video if necessary (and of course only if you want me to).
4:22 "No America, I just can't play as treacherous colonials"
31:50 "I'm going to go Liberty; I don't like tradition with this whole monarchy thing"
53:32 oh god the pain... watching that hurt my soul. I think they would have lived with survivalism, and then they would have been superheroes.
I haven't played Civ V in like two or three years and now I just HAVE to play it again!
God I've been waiting for this forever
FINALLY! YOU ARE PLAYING CIV!!!
Jon, you're awesome.
There's something about Jon that makes me love his videos.
0/10 - no salt, no Petra/desert, no monuments, no rushing great library.
I love how he releases this at the same time I'm playing it.
Jon have you decided what victory you are aiming for? Can't wait to see more! 😀
I'm a bit late to the party but for the uninitiated, city's in civ 5 start with working a 1 tile radius and grow their radius based on that individual city's culture per turn. Each city can work 3 tiles out but can grow their influence up to 6 tiles out (I believe) before it stops growing its influence all together. Resources that you improve within your city's boarders still count as connected, for instance the cocoa if it was 4 tiles away could still be connected and counted as a luxury resource when the boarder grows out to it eventually however it could not be worked for the food and gold production of the tile itself.
Just a quick tip, the best city placement is ~6 tiles from any other city; you don't want to go more than 8 unless an extreme circumstance arises (e.g late-game resource grabbing).
You're wrong about the pyramids though. While the Egyptians did keep slaves, the pyramids were built by free citizens, who were paid for the work. After all, you couldn't have mere slaves building the resting place of a god king. I guess it's arguable how free the workers were and whether or not they had the choice to refuse, but they weren't actual slaves
Also a free tip: you shouldn't ignore religion, even if you don't plan on founding a religion (although they have some neat benefits to them as well), Faith can be used to buy great Scientists, Engineers etc. after Industrial era. If you want to found a religion, act fast, as only a limited number can be founded (I believe 7 or 9 on a huge map)
Also on the science tree, a new era starts after researching the first technology of that era is researched
Just so you know Jon, cities can reach up to four tiles away. Or more accurately, they can use tiles up to four tiles away. The border can expand further, but it's of little use.
units don't heal on their own, they can only heal when you tell them to and they haven't used any of their movements. They also only heal 10 hp outside of home territory without perks while they heal for 20 hp in home territory and 25 hp in a city. If you move a unit then tell it to heal it won't heal until the turn after, so you either need to choose between healing and moving with damaged units
a wird bit of advice: if you are on the eaeist difficulty, feel free to declare war whenever you want. the other players will inevitably give you territory after a certain number of turns, just to end the war, even if you havent attacked them yet. so early war can be a good way to suck up some territory for next to no effort.
You might know more about this, but I have heard a that the pyramids being built by slaves is a myth from the Old Testament and they were in fact built by paid craftsman. Which makes sense, considering that the bricks had to be placed precisely and slaves are more useful for farming.
+Many A True Nerd
Jon, I just want to make sure you know a city needs to actually be adjacent to the sea(as in on a coastal tile not just having it's boarders including the sea) to build naval units. You may already know this but if not it could make for a rather large mess up.
Also, units dont heal unless in the fortify until healed mode, even then they only heal when put in that mode with full movement points remaining. ie: if you partially move a unit, like you did your warrior in this episode, and then go into the healing mode nothing will happen until the end of the following turn meaning you've wasted a bit of movement. (if you watch this video back you can see how when both your scout and warrior are supposedly healing only the scout got health back, indicated by the green "+10").
All the best with the new series :)
great vid
Some basic knowledge for you, Jon:
City placement is key in civ, you normally want cities to be 6-7 tiles away from each other.
Don't waste money on tiles. Ever.
Religion is used for cultural victories, but they also give you special bonuses. Get enough faith and you'll get a pantheon. Get even more and you will auto-buy a Great Prophet. GProphs can spread religion, but your first one is used to found the religion.
When it comes to social policy, it is normally better to finish out a tree before moving to a new one.
If you ever get a free Great Person, always, always get a Great Scientist.
Great People can be used in two ways. The first is normally a use that will yield long-term and the second one that will yield short-turn. Go for long-term use in the early game, but short-term in the late.
Units receive an offensive penalty when crossing rivers to attack.
Each victory has a coresponding resource: Science is, obviously, science, Cultural is faith and, obviously, culture, Diplomatic is money, and Domination is a combination of everything, but production is especially key.
Unless you're adjacent to another civ and there's a key resource you want, then buy the tile and take the "don't buy tiles" ding from the enemy.
Thanks for the series, intenting to play CIV 5 once again soon. Btw Alexander III of Macedon was born in Pella which is modern Greece and most of Macedonia (Argead dinasty) is modern Greece anyway.It's a little bit annoying if they want to be chronologically accurate indeed cause macedonians were considered a different kingdom at the time, but i guess they are accurate as far as how the nation - kingdom itself evolved. (PS: I know that y get the same request again and again but i'd like to see europa universalis too :) )
The number that shows up on a hex when you move a unit tells you how many turns it will take
1 means it will be done in this turn
2 means it will take another turn apart from this one (you'll move some of the way this turn and some in the other one)
etc.
Pacifism in Civ V? HAHAHAHAHAHAHAHAHAHAHA
If you want peace, prepare for the war!
To be honest, in BNW I've had some entirely warless playthroughs.
Refloni Some of my playthroughs I've decided to go peaceful, but then Bismark denounces me for no reason and I have to teach him a lesson. :P
would be hilarious to see Jon try something as complicated, yet devious as Crusader Kings. Suits his gaming demeanor perfectly.
I read on Kotaku that it's better than Civ 5 with the Brave New World expansion pack.
When training settlers the city enters stagnation, when this is happening the bonus food your city is producing adds towards the production, but only while producing settlers.
You should build trade posts in the jungle instead of clearing it. Universities make jungle tiles produce 2 science each, and the rationalism social policy will make trade posts produce science too. And to top it off, if you can get your own religion with the Sacred Path pantheon, jungles will also produce culture. So in the late game you can end up with tiles that produce: 2 food, 3 science, 2-3 gold and 1 culture.
I was really excited when I heard this series was starting and now it's here. Huzzah!
I'm going to have to play some Alpha Centauri when I finish watching this.
He's not lying or exaggerating, the Stellaris series is excellent if you like this sort of thing.
im in love with the cocoa
4:55 "I'm happy with the personalities that vaguely match historical figures"
I can't wait until Jon discovers Gandhi.
I wish that I could get this on my Xbox. I loved Civilisation Revolution, and I miss it so much.
i am so happy this is a thing
"Don't worry, I just don't know what I'm doing!"
- Jon, 2016
In order to get the perks of a coastal city (sea units, sea trade routes, fishing boats, harbors, etc.) you have to build your city directly on the coastline. It isn't enough to expand to the coast. Your city has to be right on the waterline!!
Interesting fact: The Civ 5 Lead designer is also called Jon without h
Don't kid yourself, if Alexander settled a brand new city he would have named it Alexandria.