Written Guide: fextralife.com/starfield-skills-guide/ Wiki: starfield.wiki.fextralife.com/Starfield+Wiki All Skills: starfield.wiki.fextralife.com/Skills 💖 Become a Fextralife VIP fextralife.com/Be-a-vip/
Thank you for the overview! If anyone is struggling with levelling up to get skill points they are working towards, Don't forget to sleep in a bed. As it provides a 10% increase in XP for around 30 mins. And consuming some foods can also give a slight boost as well.
I would also recommend just 2 ranks in scavenging and targeting control systems. Both very good QOL skills, especially scavenging to avoid ammo problems.
I have a quick tip for fitness, idk about everyone else, but it took me near on 18 hours to get to level 2, then found this & did 2-3 in an hour. You get helllllll overweight (like 1500+) so you use your stamina up quick as, then you can run around in your ship or outpost & the second you use your entire stamina bar you sleep & regain full stamina, rinse and repeat.
Actualy there IS a spell for having back in 1 second all your o2 i was running with 1700 weight on 270 😅 WE Can spell it every 30/45 second you juste Can t really run because it's going down too fast but you Can fly and walk with 1 000 000 weight and Never stop actually
One I think you missed was Aneutronic Fusion under the Science tree. At max rank, it makes your engine give you 5 extra pips of ship power, which is incredibly good if you want your ship systems to be running at maximum output.
With flying and space ship design, you reactor already outputting so much energy that these 5 points does not help you anything more than having a win more card in space combat, a very small portion of it. 4 skill points for 5 energy is not worth it, i rather buy a better reactor.
One big part of advancing skills after you unlock the first rank is that you can’t just put the next point in them - you have to use the skill in some way X amount of times to unlock the next rank and then you can put a 2nd, 3rd, or 4th point in. Many are easy but some can be difficult or time consuming
Wish i never picked lock picking early on. Loot for the most part is completely random. And you typically find a key for the room youre trying to access. Save lock picking for later game.
@@Scufflordsreally? Every character you are going to play will get to level 320? Honestly? People made the same arguments about fo4 and Skyrim. Surprisingly most playthroughs dont get to absurd levels
I would consider Rejuvenation a must have skill. Despite the fact that Ranks 3 and 4 dont work in combat like they say you can completely skip Weight lifting and run around with 3000 pounds of resources when you need to. You're going to take damage for running with your oxygen meter red but but you will regenerate health quickly if not in combat.
It's interesting, and a relief, to see that someone who's actually thought about the game doesn't go with the big sites in recommending things that extend your O2, health, medicine effects etc. My recommendations below: 1) Get Security to 3 as soon as possible unless you are willing to see Master locks go unopened, and stop there. 2) Get Stealth to 4 as soon as possible unless you're doing some sort of challenge run. Getting Concealment is a long-term plan. 3) Put your first point in Ballistics and keep raising it, in parallel with Pistols or Rifles. 4) I agree, one point in Boost Pack Training is important but I haven't seen any reason to give more. 5) One or two points in Persuasion will see you through most of the game. 6) Shields is the most important ship skill ... get it as soon as possible, using Piloting to get there 7) Weightlifting is okay but don't waste points on it that would delay other priorities. Use it to help get to Concealment. 8) Unless you're doing a Challenge run, research and modding will wait until NG+.
Oh, I should add, and I'm not sure whether it is mentioned in your video, but you can't target engines until you spend a point in the Targeting Control Systems skill. Since you're unlikely to have the skill or ship to capture enemy ships right at the start, this could wait a bit but it's absolutely essential if you want to live a piratical life.
I don't think you need to spend the skill points in a previous tier. I was able to unlock "master" level skills in one group just by spending a lot of points taking some of my "basic" skills to level 4. I think as long as you spend enough skill points in the core group, then that unlocks all of the tiers in that group.
You are right, but at the same time if you look closely at the video, at the second tier it says ‘previous tier’ and at the third and fourth it says ‘previous tiers’
Appreciate the video. When I found out respec'ing didnt exist. I decided to look for some assistance so I don't end up in a situation where I am done playing the game because my IRL responsibilities doesn't allow me to grind 300+ points.
Theft and Stealth should be necessary skills. Theft allows for pickpocketing, which allows you to steal plenty of credits, and sometimes keys for locked off areas/boxes. You failed to mention stealth unlocks the hidden/detected meter which makes stealing loot from shops way easier. In New Atlantis you can abuse this in the Well. Between UC Surplus and the Trade Authority you can steal, and sell. Also selling and buying back from the Trade Authority removes the red stolen icon off items.
🤔is there a way to steal and not get a "bounty" price on you? It said hidden and nobody around but once i stole a plushie they instantly charged me and made me pay or jail
@heidro1005 I'm over level 100, and several faction quests really lean into stealth. The stealth bar makes it way easier to know when you're detected. If you're able to sneak around without it, more power to you.
@ryujisamafr8390 , it's less about using it, and more about having all the basic mechanics unlocked. You're right though, I use it more to steal key cards, than actually making $$$.
When I realized there were no respecs, I was freaking out a bit especially with Bethesda games and the usual need for charisma/social persuasion skill investment… …but yeah, literally just take hippolyta/paramour before any persuasion checks (or if you are really early game, pretty much all wine items give 9%+ persuasion+one of the thousands of outfits with 5% persuasion) I haven’t failed a speech check ever so I wouldn’t bother with the social tree unless you’re specifically doing an NPC manipulation/beast taming build.
Getting 1 point in Theft is good for looting enemies you knock out but don't kill, percentages won't matter but you can't even see their loot if your not trying to pickpocket it from their diabled body.
Great video, Finding myself taking a lot of the QOL skills in the very early game. Probs my only issue with the game so far is that you need to take so many skills for QOL. I might do a play through on a hard difficult at one point so the combat skills and build feels more important.
@@itdoesntmatterasusual6508 what a stupid irrelevant comment. Never once did I mention “space sim”. Just pointed out that I haven’t used the social tree. Why does this trigger you so much you creepy weirdo
1 point in commerce is worth it, but not more, since you get 10% more money for selling stuff from 1 rank (and 5% less cost for buying stuff); every rank later increase both only by 5%, so the biggest bonus only have the first rank. For 1 singe skill point this is worth it. One very important skill you forgot is armor penetration: while this is not one of the most exiting skills, arpen allows your balistic weapons to actual deal damage instead of the enemy being a bullet sponge. 50% less Armor + 25% less armor after a critical hit is insane and allows you to deal more damage than most of the combat skills per point. It works on Balistic, but not sure if this affects only Balistic or lasers too, thinking of Lasers: Laser Mastery 4th point skill is insane, since it allows you to deal damage as burning damage, whitch is percentage based. Rapid reloading on the other hand is an total worthless skill, since it only allows you to get a faster reload-speed only on 1 weapon type each point and the speed increase is always 30% only. And really, medicine is probably the most important skill that everyone should level at least second. And what is actually the strongest skill of all: NUTRITION So why the heck do i reccomend Nutrition as the strongest skill of all: you only heal often 5 more health per healing item: yes, on normal items absolute crap, but on others this is godsend: Exp food for example; you don't even need to create something, just go spiffing brit style and drink you yorksh... i mean tranquilitea-tee always, ever. God save the queen (or king right now) and your playtime, since more exp is the best source of having more skill points and so on. Or blend where it also increases the bonus of the slow, Runner's rush bonus and so on, there is tons of insane food out there that makes you even more insane. Or damage reduction food or alcohol... as long as you use it, ever skill point is worth it. NUTRITION is one of the most underrated and overpowered skills out there for leveling fast; but if you don't care about the leveling speed, then you should not use it; and this is no lategame-skill; if you don't level it first for the exp-buff and if you don't keep the exp-buff up 100% of the time (even with the bonus of the other food), then it's not worth using it; since you still get bonuses from the base food too. Because in the end it only gives 1% more exp most of the time, but for power leveler, 1% means a lot.
Dont bother with selecting a weapon early on. I ranked up my pistol to master. Meh. I use a AR with no ranking now and its fine. Youll find legendary guns that are just fine without any ranking skills, save your points. Note, i play on normal.
I played this game a few hours and got extremely bored with it and never picked it back up. I’m gonna go give it another shot since I haven’t gotten my moneys worth out of it just yet.
Thx Fex , good stuff my guy. For what it’s worth, my initial starfield reaction has been this : Familiar. Too familiar. As in though the setting is different… I already played this game 15+ years ago. 15 years ago, this design approach was fine for what it is but games n immersion have moved on from that level whether it’s with dragon age or Mass Effect, or a witcher or now with the best of the best BG3. If you’re carrying over that same familiarity… Well, that should not be the approach in my opinion.. it can be a Bethesda game without feeling like you’re playing something from a couple decades ago with better graphics. I don’t know, it’s just this immersion philosophy and design approach that Bethesda has feels very dated. I loved it in the early days but there’s a reason I don’t play skyrim or oblivion anymore. Even with those fond memories. Immersion has advanced beyond these classics. Idk, I expected a Bethesda game… I think it’s just the design, philosophy or mechanics that are integrated and carried over from previous decades Old projects feels bad. Maybe it’s just the continued use of creation engine …. Oh well . A lot of people and especially multi billion dollar companies have forgotten what a RPG is… Or consumers have just gradually normalized the lack there of. Having the ability to customize your avatars aesthetic looks and a open sandbox is not the culmination of a RPG. A RPG is taking on and playing a role. That runs much deeper than aesthetic appearance and big open space. When you begin to prioritize, the aesthetic customization with a check box list of this n that and not go any deeper than that… You’re leaving out the most important part of a RPG. Taking on the role in a authentic ‘living’ world. That’s how you get all these RPG lite and straight up alternate genres of open world action adventure games mistaken as some form of “rpg” . Which is bullshit. Thank goodness for larian reminding people what a true RPG is both in terms of the design with taking on a role, and with the mechanic of immersion and transporting you into a authentic living world with authentic characters… Not a giant sandbox with scripted NPC’s . that alone says a lot, is your world full of characters, or is it full of scripted NPC’s? The difference of approach there is monumental when it comes to a RPG. Anyway. That’s just my own personal impression early on
That's fair! I think the early on part of starfield is not a good representation of how the game goes, and Bethesda gave the mistake of giving players too much freedom right off the bat. I think BG3 is in its own league of gaming tho :P
@@Fextralife good point, I would agree with that assessment. That said , personally, larian just reminded me of the profound difference a game company can have on a project when it puts all of its focus and priorities in the right place. When there is no deviation, and everything is centered on care and passion for what you’re doing and creating and bringing to life. Done with no apologies. Just complete authenticity for what your project or world is and reinforcing that with focus on player, agency and authentic immersion. I think as consumers we’ve spent too many years with these multi billion dollar company is becoming normalized to far less. Two game companies, putting focus and priorities in non-game related, bullshit and tactics. And it shows as time goes on. Larian /bg3 is a reminder of how it used to be, how it could be, and how it should be. It’s not a studio size issue, or really even a financial/asset issue… It’s a priority and focus issue. And we’ve spent too long rewarding, multibillion dollar company‘s with the wrong focus and priorities… Or at least lesser than in that area. Bethesda, like many other game companies, have their own approach and uniqueness about them with their philosophies and designs. That’s fine. But think about it. Can you imagine what Starfield would be like if their approach and care/passion had the same focuses and priorities that Larian did with bg3 ? They would still be different games, but you have to admit… Starfield would look a hell of a lot better, especially from a authentic immersive standpoint. 🤔😉 Anyway. I always appreciate your videos and the good work to do. Thank u. Catch ya on the one . Oh.
If every company would put the same love and passion as Larian gaming would be a whole different hobby, for sure! I just really enjoyed Starfield for what it is, with its flaws, because it gave me a really good experience. I honestly think the game will get better and better with mods and patches, and its a shame it didnt deliver a 10 off the bat, but hopefully they can see the success of BG3 and move that way! Please come by the discord if you wanna chat about this more, I like how you write! :D
Good guide, however, Ballistics is the worst recommendation for the combat tree. To make Ballistic weapons truly effective is a huge skill point sink. Most players will eventually be using particle weapons or the Orion Laser rifle. Or maybe Ember. The cutter is technically the highest DPS weapon in the game with Laser 4. I'm level 106 and only 4 points in the combat tree. You'll only need Laser 4 for most of the game.
Does each skill need 1 point to unlock it, then complete the challenge then another point in the same level to actually upgrade it? Once you complete the challenge it opens up the next level but the current level you are on is still highlighted in white with the choice to spend another point.
I get that the early on skills are important but at the same time it is literally endless you can max out every single skill idk why people keeping trying to hint at this secret woo woo of ruining a character
To get a skill to level 2, do you have to put another point in it? I killed 20 enemies to get ballistics to level 2 but it seems like I have to put another point in it for level 2.
Does ship command eliminate the need for ship combat skills or would you still go into them? I was thinking automated be the best of them since it applies to different damage types but idk.
wow, i disagree with ever skill on the must have list except boost pack rank 1 so you can us a pack. the rest are vary play stile dependent. i would put stealth rank 1 on all builds to get the hidden meter. knowing when you are hidden helps with many builds and will tell you when you are about to gt in a fight. rapid reload = useless unless you have a low capacity weapon, and they generally have high damage so you kill with less shots. reload between fights.
Those skill tiers don't add up. But it's a 50% *Increase* , so you can still combine it with other buffs (i imagine there's gear or consumables that do this)
SECURITY - The question is: do you really need to crack the expert and master locks? Is there super OP gear behind these doors? Is it neccessary to pick expert and master locks to get special outcomes on quests? If the expert and master locks don't gatekeep things that are absolutely neccessary, then there is no reason to waste so much time and energy on these locks. Maybe once or twice(Mantis anyone?) but not over and over again. So, again: unique or legendary gear(that is just not hit-or-miss random legendaries), or doors that prevent you from getting a better quest outcome unless you can crack it. This is the question. Yes. I've seen the master locks. The question is...what is behind the master locks? Credits? Pointless. Randomly generated Legendary gear? Stuff to sell for Credits? Even more annoying and more pointless. I am looking for Unique(one of a kind) Legendary gear, not just another Legendary(Boring!). Are better quest outcomes behind the Master locks? More story? More Roleplay? Help for my companions? Not as far as anyone I have talked to has said. One or two Expert locks might be worth my effort, but 50 Expert or Master locks? Sounds like a waste of time and effort. Summary: I think I don't need Security 3&4, and I plan to skip most Expert locks(unless something gives me that 'itch').
I'm enjoying the game...20 hours in. But my enjoyment is not at the level of say, RDR2 or Cyperpunk. I'm going to stick with it for awhile. I've never played Witcher 3. Anybody recommend that one?
Weightlifting is such a waste of skill to buy eayly to late game. Sure its great that you'll be able to carry more stuff, however fitness gives the player a great effectiveness (even when draining oxygen with actions such as running) is more valuable as youll have a longer running and sprinting. You can spend those 1-4 points to other things rather than weightlifting for a better variety of gameplay
@@Astristul going for a four option combat build Chems + melee Sniper/explosive heavy + bullet time boost pack hover Shotguns/ suppressed pistol + stealth .... SPOILERS** Working my way through the chem research.... looks like you could make a build based off of the damage dealing powers too. Space Wizard/witcher combo. Just stinks that it looks like you can only slot one at a time.
I covered that on the Beginner's Guide. Be mindful some of the traits are story focused so I ignored them for the purpose of gameplay fextralife.com/starfield-beginner-guide-best-tips-before-you-play/
@@ScufflordsRight. Not to mention a bunch of "skills" should have been items that you can buy or craft to get better versions ie why do I need a perk to use my ships targeting, should be a module, or boost pack? Why can't I press that little red button without a perk? I could keep going, alot of these perks should have been more like oblivion were as you do more you get better or should have been things you learn to craft through blueprints or science study, learning how to use better resources buy actually using them. Of course their could be trainers for things, give a reason to blow credits, keep it like oblivion x trains per level. Once again in sure the nodding community will overhaul the everloving s h I t outta this one to make it more like what Hodd marketed it as.
Wow so much bad advice!? If you listened to this your character will be considerably weaker as you will have wasted lots of skill points on things generalist skills you can avoid. For example: Weightlifting - 4 points to carry 40kg more loot? Never pick this skill. Ever. In this game most money comes from missions and being over encumbered by 40kg ain't that bad. Persuasion - yes you can skip parts of the game with it. Why? Security - i.e. make your character weaker to spend more time playing a puzzle mini game. Probably getting less loot per minute of play time. Only good if you have a sneaky character. Stealth - this is not Skyrim, how much will you really be sneaking? only useful with a massive investment in other sneaky skills and equipment.
There is no evidence to support the voting claim, I like Charlie, but this take was just bad, he used this opportunity to shit on embedding and instead of directing it towards Twitch, who allows it, he went for Fextralife who is using it and whatever you think about it, it does not break the rules, so people should blame the rules, not the player, that's my take.
There isn't really anything to address, he's been harassed for something with no evidence at all on one part, and the most major harassment has stemmed from streamers crying about embed players and trying to use him as a scapegoat to finally try revealing their true colors about being major bootlickers for twitch executives and advertisers without seeming like villains for doing so.
I'm on normal mode and trying to save Barrett right now. The enemy camp is too overwhelming lmao. Then again, I'm using a pistol build, so I'm really losing the DPS check.
First run, I started on very hard. I think it’s the only way to play. I’m still a bit OP with barely anything in fighting skills but ballistics. Got good guns & gear though
The best skills are whatever you want to pick for your character. It really doesn't matter because there is no level cap so you'll have as many skills as you want eventually. Don't take these "guides" very seriously people. I've picked whatever skills I wanted and have been more than fine at level 57 now.
Written Guide: fextralife.com/starfield-skills-guide/
Wiki: starfield.wiki.fextralife.com/Starfield+Wiki
All Skills: starfield.wiki.fextralife.com/Skills
💖 Become a Fextralife VIP fextralife.com/Be-a-vip/
These pages are much more useful than the official Starfield site
Thank you for the overview! If anyone is struggling with levelling up to get skill points they are working towards, Don't forget to sleep in a bed. As it provides a 10% increase in XP for around 30 mins. And consuming some foods can also give a slight boost as well.
Crafting can give a lot of xp if you have the mats
In the "Take these skills ASAP" section, I believe the only background that gives 3 of the skills mentioned is Industrialist.
I would also recommend just 2 ranks in scavenging and targeting control systems. Both very good QOL skills, especially scavenging to avoid ammo problems.
I have a quick tip for fitness, idk about everyone else, but it took me near on 18 hours to get to level 2, then found this & did 2-3 in an hour. You get helllllll overweight (like 1500+) so you use your stamina up quick as, then you can run around in your ship or outpost & the second you use your entire stamina bar you sleep & regain full stamina, rinse and repeat.
Actualy there IS a spell for having back in 1 second all your o2 i was running with 1700 weight on 270 😅 WE Can spell it every 30/45 second you juste Can t really run because it's going down too fast but you Can fly and walk with 1 000 000 weight and Never stop actually
Great comment cause damn man the more fit I get, the harder it is to run it down and regain the stamina to it level up!
One I think you missed was Aneutronic Fusion under the Science tree. At max rank, it makes your engine give you 5 extra pips of ship power, which is incredibly good if you want your ship systems to be running at maximum output.
With vasco on board, that's +6, it's an insane bonus
With flying and space ship design, you reactor already outputting so much energy that these 5 points does not help you anything more than having a win more card in space combat, a very small portion of it. 4 skill points for 5 energy is not worth it, i rather buy a better reactor.
If you ng+ having those extra points makes regular ships that much better
One big part of advancing skills after you unlock the first rank is that you can’t just put the next point in them - you have to use the skill in some way X amount of times to unlock the next rank and then you can put a 2nd, 3rd, or 4th point in. Many are easy but some can be difficult or time consuming
Wish i never picked lock picking early on. Loot for the most part is completely random. And you typically find a key for the room youre trying to access.
Save lock picking for later game.
'scanning should be on everyone's radar'...what a second...I see what you did there! 😂
I am looking forward to some builds! Cant wait to see what you cook up
@@Scufflordsearly builds
@@Scufflordsreally? Every character you are going to play will get to level 320? Honestly?
People made the same arguments about fo4 and Skyrim. Surprisingly most playthroughs dont get to absurd levels
I would consider Rejuvenation a must have skill. Despite the fact that Ranks 3 and 4 dont work in combat like they say you can completely skip Weight lifting and run around with 3000 pounds of resources when you need to. You're going to take damage for running with your oxygen meter red but but you will regenerate health quickly if not in combat.
I prefer the tech tree as I feel I’m not good at starship battles so I use it to give me an edge.
It's interesting, and a relief, to see that someone who's actually thought about the game doesn't go with the big sites in recommending things that extend your O2, health, medicine effects etc. My recommendations below:
1) Get Security to 3 as soon as possible unless you are willing to see Master locks go unopened, and stop there.
2) Get Stealth to 4 as soon as possible unless you're doing some sort of challenge run. Getting Concealment is a long-term plan.
3) Put your first point in Ballistics and keep raising it, in parallel with Pistols or Rifles.
4) I agree, one point in Boost Pack Training is important but I haven't seen any reason to give more.
5) One or two points in Persuasion will see you through most of the game.
6) Shields is the most important ship skill ... get it as soon as possible, using Piloting to get there
7) Weightlifting is okay but don't waste points on it that would delay other priorities. Use it to help get to Concealment.
8) Unless you're doing a Challenge run, research and modding will wait until NG+.
Great tips! Thanks for sharing
Oh, I should add, and I'm not sure whether it is mentioned in your video, but you can't target engines until you spend a point in the Targeting Control Systems skill. Since you're unlikely to have the skill or ship to capture enemy ships right at the start, this could wait a bit but it's absolutely essential if you want to live a piratical life.
@@nebylicza Yes, fair point, and actually I'm not sure that the later points in stealth actually make much difference.
Took a break from BG3 (used your tips), and am now playing SF, I'm so happy to see you are doing tutorials for this game as well.
Wonderful videos!
I don't think you need to spend the skill points in a previous tier. I was able to unlock "master" level skills in one group just by spending a lot of points taking some of my "basic" skills to level 4. I think as long as you spend enough skill points in the core group, then that unlocks all of the tiers in that group.
You are right, but at the same time if you look closely at the video, at the second tier it says ‘previous tier’ and at the third and fourth it says ‘previous tiers’
Appreciate the video. When I found out respec'ing didnt exist. I decided to look for some assistance so I don't end up in a situation where I am done playing the game because my IRL responsibilities doesn't allow me to grind 300+ points.
scanning should be on everyone's radar?! hehe I see what you did there LOL - nice job with the vid
Slide in acrobatics with jet pack makes the movement feel so fluid.
Thanks for the info. Subbed.
Theft and Stealth should be necessary skills. Theft allows for pickpocketing, which allows you to steal plenty of credits, and sometimes keys for locked off areas/boxes. You failed to mention stealth unlocks the hidden/detected meter which makes stealing loot from shops way easier.
In New Atlantis you can abuse this in the Well. Between UC Surplus and the Trade Authority you can steal, and sell. Also selling and buying back from the Trade Authority removes the red stolen icon off items.
AT level 28 i was with my first million 😅 i dont need pickpocketing ...
🤔is there a way to steal and not get a "bounty" price on you? It said hidden and nobody around but once i stole a plushie they instantly charged me and made me pay or jail
Level 57 and have 0 points in stealth. It's not necessary at all
@heidro1005 I'm over level 100, and several faction quests really lean into stealth. The stealth bar makes it way easier to know when you're detected. If you're able to sneak around without it, more power to you.
@ryujisamafr8390 , it's less about using it, and more about having all the basic mechanics unlocked. You're right though, I use it more to steal key cards, than actually making $$$.
Small note, maxing lasers makes the cutter op, no need for other guns
I think the best thing is to prioritize what you are actively doing as skills to unlock, to maximize experience gain and gain more skills faster.
When I realized there were no respecs, I was freaking out a bit especially with Bethesda games and the usual need for charisma/social persuasion skill investment…
…but yeah, literally just take hippolyta/paramour before any persuasion checks
(or if you are really early game, pretty much all wine items give 9%+ persuasion+one of the thousands of outfits with 5% persuasion)
I haven’t failed a speech check ever so I wouldn’t bother with the social tree unless you’re specifically doing an NPC manipulation/beast taming build.
Getting 1 point in Theft is good for looting enemies you knock out but don't kill, percentages won't matter but you can't even see their loot if your not trying to pickpocket it from their diabled body.
Ugghh.. I feel multiple play throughs coming on
Maxed out melee tree is fun as hell. No stealth, just bloodshed
Great video, Finding myself taking a lot of the QOL skills in the very early game. Probs my only issue with the game so far is that you need to take so many skills for QOL. I might do a play through on a hard difficult at one point so the combat skills and build feels more important.
Real ones know the social tree is where it’s at
Why would I fight someone when I can just tell them to fight their friends?
Yeah. People think this is an open world game where you fly ships. It's a fast travel game where you talk to people
@@theengineWhat an original thought. Haven't seen 20 people say that exact same thing yet.
Not even put a single point into social yet. No interest in talking to people
@@itdoesntmatterasusual6508 what a stupid irrelevant comment. Never once did I mention “space sim”. Just pointed out that I haven’t used the social tree. Why does this trigger you so much you creepy weirdo
I love your guys videos the fact that you only made 4 about this game and then dropped it says all you need to say about starfield sadly.
Nice one 🎉🎉🎉
Need at least two skill points per level, so many skills I want to invest in.
I'd leave persuasion out. I took it thinking the same thing. Its actually pretty weak. Just reload a save point, or save before dialog.
1 point in commerce is worth it, but not more, since you get 10% more money for selling stuff from 1 rank (and 5% less cost for buying stuff); every rank later increase both only by 5%, so the biggest bonus only have the first rank. For 1 singe skill point this is worth it.
One very important skill you forgot is armor penetration: while this is not one of the most exiting skills, arpen allows your balistic weapons to actual deal damage instead of the enemy being a bullet sponge. 50% less Armor + 25% less armor after a critical hit is insane and allows you to deal more damage than most of the combat skills per point. It works on Balistic, but not sure if this affects only Balistic or lasers too, thinking of Lasers:
Laser Mastery 4th point skill is insane, since it allows you to deal damage as burning damage, whitch is percentage based. Rapid reloading on the other hand is an total worthless skill, since it only allows you to get a faster reload-speed only on 1 weapon type each point and the speed increase is always 30% only.
And really, medicine is probably the most important skill that everyone should level at least second.
And what is actually the strongest skill of all:
NUTRITION
So why the heck do i reccomend Nutrition as the strongest skill of all: you only heal often 5 more health per healing item: yes, on normal items absolute crap, but on others this is godsend: Exp food for example; you don't even need to create something, just go spiffing brit style and drink you yorksh... i mean tranquilitea-tee always, ever. God save the queen (or king right now) and your playtime, since more exp is the best source of having more skill points and so on. Or blend where it also increases the bonus of the slow, Runner's rush bonus and so on, there is tons of insane food out there that makes you even more insane. Or damage reduction food or alcohol... as long as you use it, ever skill point is worth it.
NUTRITION is one of the most underrated and overpowered skills out there for leveling fast; but if you don't care about the leveling speed, then you should not use it; and this is no lategame-skill; if you don't level it first for the exp-buff and if you don't keep the exp-buff up 100% of the time (even with the bonus of the other food), then it's not worth using it; since you still get bonuses from the base food too. Because in the end it only gives 1% more exp most of the time, but for power leveler, 1% means a lot.
STEALTH ARCHER LETS GOOOOO
I would argue that Spacesuit Engineering is actually not that good because most spacesuit upgrades are, themselves, kinda weak.
Backpack good for PC
Fitness is good for consoles since alt jump isn't an option on xbox...currently
Dont bother with selecting a weapon early on. I ranked up my pistol to master. Meh. I use a AR with no ranking now and its fine. Youll find legendary guns that are just fine without any ranking skills, save your points.
Note, i play on normal.
Starlord... I'm basically gonna make starlord 😂
wow marvel batchest whoaaaa!!!
@97javic Starsolo. Or Han Lord.
I played this game a few hours and got extremely bored with it and never picked it back up. I’m gonna go give it another shot since I haven’t gotten my moneys worth out of it just yet.
weightlifting is not needed if you use companions/are choosy about what you loot
Thx Fex , good stuff my guy.
For what it’s worth, my initial starfield reaction has been this :
Familiar. Too familiar. As in though the setting is different… I already played this game 15+ years ago.
15 years ago, this design approach was fine for what it is but games n immersion have moved on from that level whether it’s with dragon age or Mass Effect, or a witcher or now with the best of the best BG3. If you’re carrying over that same familiarity… Well, that should not be the approach in my opinion.. it can be a Bethesda game without feeling like you’re playing something from a couple decades ago with better graphics. I don’t know, it’s just this immersion philosophy and design approach that Bethesda has feels very dated. I loved it in the early days but there’s a reason I don’t play skyrim or oblivion anymore. Even with those fond memories.
Immersion has advanced beyond these classics. Idk, I expected a Bethesda game… I think it’s just the design, philosophy or mechanics that are integrated and carried over from previous decades Old projects feels bad. Maybe it’s just the continued use of creation engine …. Oh well .
A lot of people and especially multi billion dollar companies have forgotten what a RPG is… Or consumers have just gradually normalized the lack there of. Having the ability to customize your avatars aesthetic looks and a open sandbox is not the culmination of a RPG. A RPG is taking on and playing a role. That runs much deeper than aesthetic appearance and big open space. When you begin to prioritize, the aesthetic customization with a check box list of this n that and not go any deeper than that… You’re leaving out the most important part of a RPG. Taking on the role in a authentic ‘living’ world. That’s how you get all these RPG lite and straight up alternate genres of open world action adventure games mistaken as some form of “rpg” . Which is bullshit.
Thank goodness for larian reminding people what a true RPG is both in terms of the design with taking on a role, and with the mechanic of immersion and transporting you into a authentic living world with authentic characters… Not a giant sandbox with scripted NPC’s . that alone says a lot, is your world full of characters, or is it full of scripted NPC’s? The difference of approach there is monumental when it comes to a RPG.
Anyway. That’s just my own personal impression early on
That's fair! I think the early on part of starfield is not a good representation of how the game goes, and Bethesda gave the mistake of giving players too much freedom right off the bat.
I think BG3 is in its own league of gaming tho :P
@@Fextralife good point, I would agree with that assessment. That said , personally, larian just reminded me of the profound difference a game company can have on a project when it puts all of its focus and priorities in the right place. When there is no deviation, and everything is centered on care and passion for what you’re doing and creating and bringing to life. Done with no apologies. Just complete authenticity for what your project or world is and reinforcing that with focus on player, agency and authentic immersion.
I think as consumers we’ve spent too many years with these multi billion dollar company is becoming normalized to far less. Two game companies, putting focus and priorities in non-game related, bullshit and tactics. And it shows as time goes on. Larian /bg3 is a reminder of how it used to be, how it could be, and how it should be.
It’s not a studio size issue, or really even a financial/asset issue… It’s a priority and focus issue. And we’ve spent too long rewarding, multibillion dollar company‘s with the wrong focus and priorities… Or at least lesser than in that area.
Bethesda, like many other game companies, have their own approach and uniqueness about them with their philosophies and designs. That’s fine.
But think about it. Can you imagine what Starfield would be like if their approach and care/passion had the same focuses and priorities that Larian did with bg3 ?
They would still be different games, but you have to admit… Starfield would look a hell of a lot better, especially from a authentic immersive standpoint. 🤔😉
Anyway. I always appreciate your videos and the good work to do. Thank u. Catch ya on the one . Oh.
If every company would put the same love and passion as Larian gaming would be a whole different hobby, for sure! I just really enjoyed Starfield for what it is, with its flaws, because it gave me a really good experience. I honestly think the game will get better and better with mods and patches, and its a shame it didnt deliver a 10 off the bat, but hopefully they can see the success of BG3 and move that way!
Please come by the discord if you wanna chat about this more, I like how you write! :D
@@Fextralife 10-4. Will try and do that.
Appreciate your feedback and input as well. Keep up the good work bro.
8 crew sounds fun, but perks don't seem to stack so maybe not needed
Good guide, however, Ballistics is the worst recommendation for the combat tree. To make Ballistic weapons truly effective is a huge skill point sink. Most players will eventually be using particle weapons or the Orion Laser rifle. Or maybe Ember. The cutter is technically the highest DPS weapon in the game with Laser 4. I'm level 106 and only 4 points in the combat tree. You'll only need Laser 4 for most of the game.
Playing in 3rd person is the way to go. Finally a Bethesda gane where 3rd person seems amazing.
What I'm trying to say is... don't ever invest in "payloads"
Payloads... why? You can make a carrier ship to hold your stuff.
Does each skill need 1 point to unlock it, then complete the challenge then another point in the same level to actually upgrade it? Once you complete the challenge it opens up the next level but the current level you are on is still highlighted in white with the choice to spend another point.
Real ones know they don't even have this game yet
I get that the early on skills are important but at the same time it is literally endless you can max out every single skill idk why people keeping trying to hint at this secret woo woo of ruining a character
I wish I could pick 28 skill points right off the bat. :/
To get a skill to level 2, do you have to put another point in it? I killed 20 enemies to get ballistics to level 2 but it seems like I have to put another point in it for level 2.
You have to do both. Unlock the skill by completing challenge then spend a skill point
Did you test Crippling? I'm curious as to whether that skill is worth taking, if I'm not focusing on crits.
It's not the previous tier, any spent skill point counts. Edit: right, tiers. Technically I didn't say you were wrong though. 🙃
Does ship command eliminate the need for ship combat skills or would you still go into them? I was thinking automated be the best of them since it applies to different damage types but idk.
wow, i disagree with ever skill on the must have list except boost pack rank 1 so you can us a pack. the rest are vary play stile dependent. i would put stealth rank 1 on all builds to get the hidden meter. knowing when you are hidden helps with many builds and will tell you when you are about to gt in a fight.
rapid reload = useless unless you have a low capacity weapon, and they generally have high damage so you kill with less shots. reload between fights.
So with any of the weapon skills, I have a question.
When I get rank 2. Is it 20% on top of the 10%? Or does it just add 10 to 10?
Does the points in Persuasion adds up, meaning you get 100% at max or is 50% success the highest you can get?
Those skill tiers don't add up. But it's a 50% *Increase* , so you can still combine it with other buffs (i imagine there's gear or consumables that do this)
Yea there’s tons of consumables that add 15% persuasion chance
With these skills do you think there will be as much diversity as day skyrim?
Okay, Zemo
See you later Space Cowboy....
Bang....
SECURITY - The question is: do you really need to crack the expert and master locks?
Is there super OP gear behind these doors? Is it neccessary to pick expert and master locks to get special outcomes on quests? If the expert and master locks don't gatekeep things that are absolutely neccessary, then there is no reason to waste so much time and energy on these locks. Maybe once or twice(Mantis anyone?) but not over and over again.
So, again: unique or legendary gear(that is just not hit-or-miss random legendaries), or doors that prevent you from getting a better quest outcome unless you can crack it. This is the question.
Yes. I've seen the master locks. The question is...what is behind the master locks? Credits? Pointless. Randomly generated Legendary gear? Stuff to sell for Credits? Even more annoying and more pointless. I am looking for Unique(one of a kind) Legendary gear, not just another Legendary(Boring!).
Are better quest outcomes behind the Master locks? More story? More Roleplay? Help for my companions? Not as far as anyone I have talked to has said.
One or two Expert locks might be worth my effort, but 50 Expert or Master locks? Sounds like a waste of time and effort.
Summary: I think I don't need Security 3&4, and I plan to skip most Expert locks(unless something gives me that 'itch').
I'm enjoying the game...20 hours in.
But my enjoyment is not at the level of say, RDR2 or Cyperpunk.
I'm going to stick with it for awhile.
I've never played Witcher 3.
Anybody recommend that one?
Witcher 3 is one of the best games of all time, I’ve played it probably 6 times now, the two DLC are amazing too so I’d suggest buying it with both
Weightlifting is such a waste of skill to buy eayly to late game. Sure its great that you'll be able to carry more stuff, however fitness gives the player a great effectiveness (even when draining oxygen with actions such as running) is more valuable as youll have a longer running and sprinting. You can spend those 1-4 points to other things rather than weightlifting for a better variety of gameplay
All i hear is that you recommend everything
Does Ballistics cover lasers?
No ballistics means weapons with bullets. For lasers, pick laser skill starfield.wiki.fextralife.com/Lasers
First?
Wrong it takes 328 skill points to master everything
Well crap. No respec and I chose [File Not Found] background, so maybe I need to roll an alt and see how much better it is in the first few hours…
if you don't care about achievements, there's a cheat console that you can use to change skills etc
@@Fextralife I’m on Xbox, so presumably no debug console for me 😢. Thanks though
Your character kinda looks like furio from the sopranos
3:46 unnecessary on normal?! If you're not a FPS addict, you'll have a hard time with the combat in this game. Even on normal!
Shotguns. Especially for indoors fights
@@spartakos3178 I agree. I've found a rare Boom Boom, that randomly switches to incendiary shot and I tear them apart with it!
@@Astristul going for a four option combat build
Chems + melee
Sniper/explosive heavy + bullet time boost pack hover
Shotguns/ suppressed pistol + stealth
.... SPOILERS**
Working my way through the chem research.... looks like you could make a build based off of the damage dealing powers too. Space Wizard/witcher combo.
Just stinks that it looks like you can only slot one at a time.
Best traits?
I covered that on the Beginner's Guide. Be mindful some of the traits are story focused so I ignored them for the purpose of gameplay fextralife.com/starfield-beginner-guide-best-tips-before-you-play/
Second
Real best skill is uninstalling and getting steam refund on this boring dead game before return window elapses
Its like they crafted this big game world then said "fuck it" when it came to combat and skills. Why is the entire skill tree just passives??????????
@@ScufflordsRight. Not to mention a bunch of "skills" should have been items that you can buy or craft to get better versions ie why do I need a perk to use my ships targeting, should be a module, or boost pack? Why can't I press that little red button without a perk? I could keep going, alot of these perks should have been more like oblivion were as you do more you get better or should have been things you learn to craft through blueprints or science study, learning how to use better resources buy actually using them. Of course their could be trainers for things, give a reason to blow credits, keep it like oblivion x trains per level. Once again in sure the nodding community will overhaul the everloving s h I t outta this one to make it more like what Hodd marketed it as.
Wow so much bad advice!? If you listened to this your character will be considerably weaker as you will have wasted lots of skill points on things generalist skills you can avoid. For example:
Weightlifting - 4 points to carry 40kg more loot? Never pick this skill. Ever. In this game most money comes from missions and being over encumbered by 40kg ain't that bad.
Persuasion - yes you can skip parts of the game with it. Why?
Security - i.e. make your character weaker to spend more time playing a puzzle mini game. Probably getting less loot per minute of play time. Only good if you have a sneaky character.
Stealth - this is not Skyrim, how much will you really be sneaking? only useful with a massive investment in other sneaky skills and equipment.
ignore scanning completely, totally pointless
You just don't understand that part of the game yet, or this is yr 1st BGS game.
You should make a video addressing your current situation.
Literally majority of people are not assed/couldnt give the slightest fuck as we all have our own lives to worry about 😂
@@magicpondrecordsyep, i heard about and i don't give a shit about reddit polemics
Never dignify the mob with a response
There is no evidence to support the voting claim, I like Charlie, but this take was just bad, he used this opportunity to shit on embedding and instead of directing it towards Twitch, who allows it, he went for Fextralife who is using it and whatever you think about it, it does not break the rules, so people should blame the rules, not the player, that's my take.
There isn't really anything to address, he's been harassed for something with no evidence at all on one part, and the most major harassment has stemmed from streamers crying about embed players and trying to use him as a scapegoat to finally try revealing their true colors about being major bootlickers for twitch executives and advertisers without seeming like villains for doing so.
everything dies in one hit and doesn't shoot back
I'm on normal mode and trying to save Barrett right now. The enemy camp is too overwhelming lmao. Then again, I'm using a pistol build, so I'm really losing the DPS check.
First run, I started on very hard. I think it’s the only way to play. I’m still a bit OP with barely anything in fighting skills but ballistics. Got good guns & gear though
Combat is the weakest tree by far!!
The best build is the one where you save your money to buy a better game.
I already vastly prefer this over fallout 4 personally
@@boethius8114agreed
I got the game for free
Go back to your playpen. Nobody cares about your feelings.
Yeah, it’s free on gamepass.
Best skill is to play Baldurs Gate 3 and play a naked half-ling with a mustache who has sexy fun time with everyone.
🤦♂️
Yeah going to let other people play this for awhile - never going to trust Todd again
Nobody cares...
It’s free on gamepass, so nothing to lose.
The best skills are whatever you want to pick for your character. It really doesn't matter because there is no level cap so you'll have as many skills as you want eventually. Don't take these "guides" very seriously people. I've picked whatever skills I wanted and have been more than fine at level 57 now.