Unity Shader Graph - Galaxy Shader Tutorial

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  • Опубліковано 24 лис 2024

КОМЕНТАРІ • 72

  • @GabrielAguiarProd
    @GabrielAguiarProd  4 роки тому +3

    UDEMY COURSE - VFX FOR GAMES: www.udemy.com/course/vfx-for-games-in-unity-beginner-to-intermediate/?couponCode=18.99_UNTIL_20-09
    Thank you all for your amazing support! :)

  • @maximeleroux2631
    @maximeleroux2631 2 роки тому +30

    For anyone having this problem: if you dont have any normal input in your sample cubemap, use a reflected sample cubemap instead

  • @danbobjim123
    @danbobjim123 4 роки тому +6

    Great video and awesome that you show how you created the material, It's fun to learn shader graph through cool examples.

  • @amuletgames1046
    @amuletgames1046 4 роки тому +5

    This is very cool! I used it for my pickup items. I bought ur course in Udemy and i will definitely support you further in patron in the future.

  • @457Deniz457
    @457Deniz457 4 роки тому +6

    Ur patreon is so much worth to me !
    I love that look so much !
    In a game (Rift) is a mount with a effect like that. I love it.
    THANKS ! :)

  • @ktm4059
    @ktm4059 3 роки тому +2

    This looks really cool, wish I could follow along better since I'm brand new to Unity and keep having issues with the program.

  • @javiergarcialopez7339
    @javiergarcialopez7339 4 роки тому +2

    Amazing tutorial Gabriel! Love it!

  • @CrystalGrapeGT
    @CrystalGrapeGT 4 місяці тому +2

    Yes guys, this is the Cube Runners VR Shader Pack

    • @muffinvrfrfr
      @muffinvrfrfr 3 місяці тому +2

      galaxy sword and allat is fire

  • @018FLP
    @018FLP 3 роки тому +1

    Another perfect tutorial, keep been awesome, dude!

  • @oliverlincke6606
    @oliverlincke6606 9 місяців тому

    Thanks a lot for this, great tutorial and I'm trying it out for my project. Is this feasible for a larger mesh?

  • @mikmik2490
    @mikmik2490 4 роки тому +2

    very cool galaxy man!

  • @sandichhuu
    @sandichhuu 4 роки тому +3

    I love your tutorial.

  • @michaelparker6907
    @michaelparker6907 4 роки тому +1

    Pretty sharp.

  • @slavicekjan
    @slavicekjan 4 роки тому +1

    Amazing work bro!!

  • @cghow
    @cghow 4 роки тому +3

    Looks good

  • @Mikelica69
    @Mikelica69 4 роки тому +2

    SUPER COOL ! ! ! !! ! !

  • @abkanistudio237
    @abkanistudio237 4 роки тому +1

    So good man!!

  • @nikhilghorpade3048
    @nikhilghorpade3048 4 роки тому +2

    love your videos :)

  • @NightshifterMedia
    @NightshifterMedia 3 роки тому +1

    when I do the HD render pipeline, it turns everything to pink, even if I add the textures back it goes to pink, am I doing somethign wrong?

  • @notafurrysogoaway
    @notafurrysogoaway 4 роки тому +1

    Lovely as always

  • @Enderking394
    @Enderking394 3 місяці тому

    so for some reason, your shader seem to have emissive properties but when i make mine, its not emmisive at all. How do i make it emmisive?

  • @ИльяМаглич-ь2е
    @ИльяМаглич-ь2е 2 роки тому +1

    AWESOME

  • @Drillgon
    @Drillgon 4 роки тому +2

    Kind of reminds me of the minecraft end portal.

  • @parisafro4668
    @parisafro4668 4 роки тому +1

    this toturial is wonderful😍😍😍
    thank u so much for making it...!!
    I will see all your toturial on youtube chanel😃😃😃
    plz tell me how can I use this shader as skybox in unity..???
    I should make a final project for my university, and I really get stuck with this problem ...
    help me plz!!!!!

    • @GabrielAguiarProd
      @GabrielAguiarProd  4 роки тому

      You are welcome 😊
      You will need a texture that is set to Cubemap, then create a new material, set the shader to Skybox (in the shader drop-down menu), select the Cubemap option and finally assign the Cubemap texture. Hope this helps.

  • @eilam9999
    @eilam9999 2 роки тому

    why do you chaged the offset of the texture? i start to learn VFX and honesty there is alot things you dont explain to a newer

  • @no00ob
    @no00ob 3 роки тому +1

    Not sure if you read comments on older videos, but in the current newest version of unity it seems like the normal input is gone from the sample cubemap node? Any clue on what to do in that regard?

    • @flixthedev
      @flixthedev Рік тому

      use a reflected sample cubemap

  • @Varun-Singh
    @Varun-Singh 2 роки тому

    what should the the value of offset, it depends on resolution but how, can you please tell?

  • @ConAim
    @ConAim 4 роки тому

    Not work under HDRP. Is there anyway to tune these into a HDRP version?

  • @daomingliu7251
    @daomingliu7251 4 роки тому +1

    nice!!!

  • @rodrigoponcecortes5193
    @rodrigoponcecortes5193 Рік тому

    could this work on an 2d animated sprite?

  • @郑子涵-k1h
    @郑子涵-k1h 4 роки тому +2

    How to make the material of the rotating line?( ex Beam01

  • @danielyyi
    @danielyyi 3 роки тому

    Great stuff! BTW I chose a texture png with a resolution of 3840x2160 and my shader looked less high quality than yours why is this?

    • @GabrielAguiarProd
      @GabrielAguiarProd  3 роки тому

      Try to increase the resolution on the import settings maybe.

    • @danielyyi
      @danielyyi 3 роки тому +1

      @@GabrielAguiarProdok I’ll try it out later and tell u if it works

  • @wrench2022
    @wrench2022 2 роки тому

    the fresnel noise moving effect is working fine in the preview but there is no movement on my objects when i apply the material, anyone any ideas why???

    • @GabrielAguiarProd
      @GabrielAguiarProd  2 роки тому

      Don't forget to save your shader. And once you create a material from the shader, you need to adjust it's values.

  • @relytt_
    @relytt_ Рік тому

    how do i spawn in the unlit master node i cant seem to find it in the node list

    • @onurgokdemir97
      @onurgokdemir97 6 місяців тому

      did u find any solitions?

    • @relytt_
      @relytt_ 6 місяців тому

      @@onurgokdemir97 yea u need URP

  • @nilsber.
    @nilsber. Рік тому

    ah yes, the minecraft end portal effect

  • @Enderking394
    @Enderking394 3 місяці тому

    i dont have photoshop, how do i offset it?

    • @GabrielAguiarProd
      @GabrielAguiarProd  3 місяці тому

      Use Krita for example, it's open source. I use it everyday now and ditched Photoshop 3 years ago.

  • @GymCritical
    @GymCritical 4 роки тому +1

    Alien X?

  • @Cos3D
    @Cos3D 2 роки тому

    Please make the same for ue ??

  • @peepo641
    @peepo641 4 роки тому +3

    2:25 just doesn't work for me. I get a gray material. it's like the galaxy texture isn't there. just plain gray color

    • @peepo641
      @peepo641 4 роки тому

      HEEEELPPP???

    • @peepo641
      @peepo641 4 роки тому

      OHHHHHH I FORGOT TO CLICK "SAVE ASSET" xD

    • @phoebed5063
      @phoebed5063 4 роки тому

      Heyy, I have the same issue!! May I ask how did you solve it?

    • @phoebed5063
      @phoebed5063 4 роки тому

      May I ask where did you see the save asset button? Thanks!

    • @kwea123
      @kwea123 4 роки тому

      @@phoebed5063 On the top left of the shader graph tab

  • @sdgx0
    @sdgx0 2 роки тому

    does it work on vrchat?

    • @GabrielAguiarProd
      @GabrielAguiarProd  2 роки тому

      Maybe? Never tried, did you find out?

    • @sabinekine2737
      @sabinekine2737 2 роки тому +2

      No, it does not. VR Chat doesn't support the Render Pipelines. If you want to do this shader in VR Chat, the simplest way I know is use Poiyomi Toon. Scroll way down on your material shader options until you find PANOSPHERE. Tick it, plug your cubemap or texture, set Emission Strength or Alpha, preferred pan speed, infinite stereo and there you go.

    • @FluxNomad678
      @FluxNomad678 Рік тому

      @@sabinekine2737 Shit. I wish I saw this first.

  • @Enderking394
    @Enderking394 3 місяці тому

    im a complete beginner and this video skips over so many steps that its impossible to follow.

    • @GabrielAguiarProd
      @GabrielAguiarProd  3 місяці тому

      Yeah, some of this stuff is a bit intermediate. Not for every skill level.
      I recommend you check my other Shader tutorials to get bit more experienced: ua-cam.com/play/PLpPd_BKEUoYjcFaqriaMchx5gOqBs2tDh.html

    • @Enderking394
      @Enderking394 3 місяці тому +1

      @@GabrielAguiarProd thanks, but I managed to achieve a similar result. It also doesn’t help that I’m using a newer version of unity as well as the built in render pipeline. (I’m making a mod for a vr game)

  • @gorkemvids4839
    @gorkemvids4839 4 роки тому

    This doesnt look optimized at all.

    • @ucanhle3092
      @ucanhle3092 4 роки тому

      Hi how can i know it's optimized or not? And what is the optimized version? I knew the basic of vert-frag shader.